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23:04, 19th April 2024 (GMT+0)

Tavern Talk II (OOC)

Posted by RaellusFor group 0
Nicolai Romanelli
Adventurer, 444 posts
Human Rogue
Tegyrius
Fri 22 Jul 2016
at 10:54
  • msg #48

Re: Tavern Talk II (OOC)

The leather, yeah.  He doesn't have the STR to wear the splint mail without being encumbered.  I inferred from your earlier description that the two guys in the leather were less experienced, so that's the direction I took in building his current temporary persona.
Corros Graelor
Adventurer, 324 posts
Half-Elf Warlock
keys138
Fri 22 Jul 2016
at 14:21
  • msg #49

Re: Tavern Talk II (OOC)

As we close for battle, there's a third option we failed to explore.  We've got a cell block potentially populated with at least some allies that might allow us to take the keep from the inside.  I mean, the hard parts done, we're in the walls.

Just an idea
Nicolai Romanelli
Adventurer, 445 posts
Human Rogue
Tegyrius
Fri 22 Jul 2016
at 15:01
  • msg #50

Re: Tavern Talk II (OOC)

Saaaay.

Is Corros proficient with thieves' tools or is Nic the only one of us?
Corros Graelor
Adventurer, 325 posts
Half-Elf Warlock
keys138
Fri 22 Jul 2016
at 15:38
  • msg #51

Re: Tavern Talk II (OOC)

Corros can use thieves tools
Nicolai Romanelli
Adventurer, 446 posts
Human Rogue
Tegyrius
Fri 22 Jul 2016
at 15:51
  • msg #52

Re: Tavern Talk II (OOC)

Sweet. Yeah, let's bust out anyone else who Overmark didn't lock up before the takeover.
Raellus
GM, 598 posts
Sage
Raconteur
Fri 22 Jul 2016
at 16:46
  • msg #53

Re: Tavern Talk II (OOC)


For ease of reference:

Raellus:
"So, the keep is five stories tall. The main stair enters here, on the second floor [OOC: first floor in Europe]. That's the kitchens and the common room/mess hall. The ground floor, below that, is one big storeroom. The third floor is the cell block where prisoners are kept. The fourth floor is another dormitory for the keep's garrison. Commander Overmark's private quarters and offices are on the top floor. Course, the albino's moved in, that son-of-a-bitch.

"These three towers,"
he explains, pointing at the northwest, northeast, and southeast towers, "contain spiral staircases connecting all of the different floors. Actually, I take that back- the cell block can only be accessed by the southeast stair. This one [the southwest tower] contains all of the keep's garderobes. There's one main vertical shaft dropping straight down the middle of the whole tower, right down into the sewers, and the privies are offset on each level, each feeding into the main shaft with smaller, angled shafts of their own."


-
This message was last edited by the GM at 01:45, Sat 23 July 2016.
Corros Graelor
Adventurer, 326 posts
Half-Elf Warlock
keys138
Fri 22 Jul 2016
at 22:09
  • msg #54

Re: Tavern Talk II (OOC)

Tentative plan:
Remove guards and get keys and try to secure door for a few minutes

Release Overmark and the FA dude

Get Overmark to help us ID allies

Storm out of cell level and make our way to the southwest tower.  We can escape there if we have to, or attack up or down.  I'm thinking up to maybe find more weapons or supplies and maybe get to the Albino, but no telling if we can take him or not.  Otherwise we hav to fight to the gate and secure that before the numbers get worse.

Comments, concerns, critiques?
Jenna Drax
Adventurer, 372 posts
Human Cleric
Dave Ross
Sat 23 Jul 2016
at 17:57
  • msg #55

Re: Tavern Talk II (OOC)

Personally I think I'd prefer to try and get out of Dodge as quickly as we can after we've rescued the prisoners, either back the way we came (if possible) or through the sewers (if not possible). If we go looking for the albino and then get into a fight with him that's going to take up time, during which Bloodforged reinforcements could be piling in. I think the longer we stay the longer we ride our luck.


Also, re this:

Jenna Drax:
I think we should start to chisel away at that fear, show the people that the Bloodforged are not omnipotent. Violent acts - snatching a couple of them off the street and killing them - may lead to reprisals against innocent hostages but we can use other methods to show there is a resistance - accidents befalling the Bloodforged, wheels falling off their wagons, a flock of ravens shitting on them, stuff like that. Also if we can find a symbol that can be used for the resistance, like the V for Victory was used in World War 2 - something that can chalked on a wall, or that conspirators can exchange in secret.

I think we should start calling ourselves the Ravens. Yell it out in the Keep when the Bloodforged can hear. Let the four prisoners go (well away from the safehouse) and have Nicolai or Gronk use extreme menace to tell them to spread the word that the Ravens are coming for them all. Etc, etc.
Corros Graelor
Adventurer, 327 posts
Half-Elf Warlock
keys138
Sat 23 Jul 2016
at 22:34
  • msg #56

Re: Tavern Talk II (OOC)

I can go either way.  We should definitely free every potential ally that isn't a total scumbag.

I like the whole "Ravens" thing.  We're watching Red Dawn at the firehouse this evening, it seems to fit well.
Corros Graelor
Adventurer, 328 posts
Half-Elf Warlock
keys138
Sun 24 Jul 2016
at 17:30
  • msg #57

Re: Tavern Talk II (OOC)

I guess the more direct question for right now is: do we get with the bluff again or do we proceed directly to the stabby?
Jenna Drax
Adventurer, 373 posts
Human Cleric
Dave Ross
Sun 24 Jul 2016
at 18:11
  • msg #58

Re: Tavern Talk II (OOC)

I think my answer partly depends on how Jenna gets loose, which probably needs Rae to rule. Can she slip the manacles unaided or will someone else have to release her? And if the latter, can she and the person releasing her do anything else this turn or is that their action used up?

What I'm thinking is that we have the advantage of surprise at the moment. So best case scenario Gronk and Nic go for the guards, Corros releases Jenna. If they both still have actions left Corros and Jenna then launch offensive magic spells to support Nic and Gronk. If they don't have actions left that needs to wait until next turn.
Raellus
GM, 600 posts
Sage
Raconteur
Sun 24 Jul 2016
at 18:50
  • msg #59

Re: Tavern Talk II (OOC)


Since the manacles aren't locked, unfastening will count as an "other activity on your turn" (p. 190) and won't count against any movement, attack, or bonus actions. As I imagine it, it's really just a matter of a little wriggling. Even if the rules stated that it should count as an action, I would've overruled them.

As for the gaolers and bluffing, your perception tells you that these guys are already sure that something is amiss. You can still try to bluff them, but, if you fail the roll, then you won't necessarily get a first attack (that will depend on rolled initiative).

That help?

-
This message was last edited by the GM at 18:54, Sun 24 July 2016.
Jenna Drax
Adventurer, 374 posts
Human Cleric
Dave Ross
Sun 24 Jul 2016
at 18:53
  • msg #60

Re: Tavern Talk II (OOC)

It does, thanks.

OK, I vote for attack - Nic and Gronk with melee and Jenna and Corros with spells. Jenna will recover her hammer / shield afterwards.

If majority decision is to bluff that's fine too though.
Corros Graelor
Adventurer, 329 posts
Half-Elf Warlock
keys138
Sun 24 Jul 2016
at 20:12
  • msg #61

Re: Tavern Talk II (OOC)

I'm good with spells and closing the door (or vice/versa) for Corros.
Nicolai Romanelli
Adventurer, 447 posts
Human Rogue
Tegyrius
Sun 24 Jul 2016
at 20:37
  • msg #62

Re: Tavern Talk II (OOC)

Closing the door would be good.  We want to try to keep it quiet as long as possible.

Due to his talent for lying and his stupidly high initiative, I am assuming Nic is on point, yes?

Rae, do we know what (terrain/doors-wise) is between us and the trash compactor privy shaft?
Raellus
GM, 601 posts
Sage
Raconteur
Sun 24 Jul 2016
at 21:50
  • msg #63

Re: Tavern Talk II (OOC)

Nicolai Romanelli:
Due to his talent for lying and his stupidly high initiative, I am assuming Nic is on point, yes?


Yes, I imagine Nic, Gronk w/ "prisoner" Jenna, and Corros bringing up the rear, but you guys can arrange it however you'd like.

Nicolai Romanelli:
Rae, do we know what (terrain/doors-wise) is between us and the trash compactor privy shaft?


Nothing really. It's a straight shot from the SW to the SE tower, across the width of the guardroom. There's just a table with a few chairs and a wardrobe-type piece of furniture occupying part of the space.

-
Nicolai Romanelli
Adventurer, 449 posts
Human Rogue
Tegyrius
Sun 24 Jul 2016
at 22:55
  • msg #64

Re: Tavern Talk II (OOC)

Gotcha.  I'm going for a non-noisy resolution if possible, hoping that I can help Gronk's Intimidate to give him advantage as he releases Jenna and gets in the first gaoler's face.

If they try to fight or sound the alarm, first attack is a +1 dagger with feint on the gaoler who's about to draw his sword.  Attack is +7 with advantage; damage will be 1d8+2d6+1d4+4.
Nicolai Romanelli
Adventurer, 452 posts
Human Rogue
Tegyrius
Tue 26 Jul 2016
at 22:54
  • msg #65

Re: Tavern Talk II (OOC)

Keys - can Corros spam Mend on the door to delay a breakthrough?
Corros Graelor
Adventurer, 332 posts
Half-Elf Warlock
keys138
Wed 27 Jul 2016
at 00:04
  • msg #66

Re: Tavern Talk II (OOC)

Rae, will this work?

Nicolai Romanelli:
Keys - can Corros spam Mend on the door to delay a breakthrough?

Raellus
GM, 606 posts
Sage
Raconteur
Wed 27 Jul 2016
at 00:54
  • msg #67

Re: Tavern Talk II (OOC)

Corros Graelor:
Rae, will this work?

Nicolai Romanelli:
Keys - can Corros spam Mend on the door to delay a breakthrough?


To some extent, yes. It'll repair a 1'x1' section of the door at a time. I suppose you could play whack-a-mole with the mercs trying to bash it in.

-
Jenna Drax
Adventurer, 378 posts
Human Cleric
Dave Ross
Wed 27 Jul 2016
at 18:56
  • msg #68

Re: Tavern Talk II (OOC)

Every time Jenna casts Spirit Guardians it makes me think of the end of Raiders of the Lost Ark, when they open up the ark.
Raellus
GM, 608 posts
Sage
Raconteur
Thu 28 Jul 2016
at 01:11
  • msg #69

Re: Tavern Talk II (OOC)


OK, so the plan is...

Free Overmark and... (who else?)

Barricade the door as long as possible, then...

Try to fight your way up or down the stairs, or...

Try to escape down the privy shaft?

-
Nicolai Romanelli
Adventurer, 454 posts
Human Rogue
Tegyrius
Thu 28 Jul 2016
at 10:39
  • msg #70

Re: Tavern Talk II (OOC)

I think the stairs are a losing proposition.  We don't have the cumulative hit points to break out that way.  The privy shaft sounds like the easier (relatively) option.

Priority for getting people out of cells is:

1. Overmark
2. Mazz
3. the monk Overmark pointed out
4. any other civilians Overmark indicates
This message was last edited by the player at 10:39, Thu 28 July 2016.
Jenna Drax
Adventurer, 379 posts
Human Cleric
Dave Ross
Thu 28 Jul 2016
at 10:55
  • msg #71

Re: Tavern Talk II (OOC)

In reply to Nicolai Romanelli (msg # 70):

I'd agree with all of that.
Nicolai Romanelli
Adventurer, 455 posts
Human Rogue
Tegyrius
Thu 28 Jul 2016
at 12:07
  • msg #72

Re: Tavern Talk II (OOC)

Jenna Drax:
Every time Jenna casts Spirit Guardians it makes me think of the end of Raiders of the Lost Ark, when they open up the ark.


I like that better than my mental image of the Ghostbusters containment unit shutdown.  :)
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