Re: Tavern Talk II (OOC)
So, in summary, the following courses of action have been suggested:
Evac Balint house. This shouldn't be too much trouble, assuming that you haven't been found out. Lenore and the BoH can retrieve everything that you've left there (packs, dress clothes, etc.), apart from the furniture.
Booby trap Balint house and lure the Bloodforged there. This is an interesting possibility but will take some doing (nature of the trap, type of lure, etc.).
Assault the Mermaid's Tale and possibly capture the foreign delegates. Certainly a possibility. Will probably necessitate combat. Intel would be good.
The main complicating factor with all of these options is that you don't currently know what Zardis' reaction to the raid on the keep will be. It's likely that a lot of things, like moving about the city and gathering intel, are going to be more difficult post-raid. Patrols will likely be larger and much more alert.
Please remind me if I've missed something. It's been a while since the IC was active and I've had a couple of really busy weeks.
Remember that you have allies that you can draw upon for various types of aid.
Overmark- combat and leadership. She's a 7th level Great Weapon fighting Battle Master. Jurvis has said that about a dozen former FW will rally to her. They're all low level fighters, though, so they'll have to be used judiciously (or as canon fodder, but O likely won't approve of that).
Breakwater- he can mobilize the Fisherman's Alliance to provide some material assistance, a boat out of Balefyre for the emissaries, for example. He can probably convince some of the FA to engage in a little street brawling as well. Remember that they don't have any armor or martial weapons though- their armaments are limited to belaying pins, boathooks, knives, nets, and a few axes.
Vernar Vander- money & the safe house.
Lovad Padin- same? Maybe not, though. He may be grumpy about the most recent trespassing incident.
Toesplitter- ??? He was willing to help by directing his gangs to harass the BF but he was very clear that if/when the BF turned the heat up, he would back down. Recent events may have affected his willingness to provide further assistance.
Waterbearers- intel, messengers, harassment. They ultimately answer to Toesplitter, though, so it's hard to tell whether they'll continue to be as helpful.
The Drowned Rats- intel, messengers & harassment of the BF. The sewers might not be as "safe" anymore, though. The BF knows that they were used as an escape route during the prison break.
Jurvis- a low level fighter. He's got contacts in the FW, mostly those fired after the coup. It may be harder for him to get in contact with these folks now. He is willing to risk it, though, especially if Overmark asks him to.
Lenore- is a 3rd level Mastermind (Rogue variant). She seems to be enjoying not playing full-time housekeeper anymore. She'll do what she can if Nic asks her to.
The Monk- ??? a total X factor right now. Overmark said he'd given the BF quite a lot of trouble and, when you first saw him, he was restrained in his cell.
Ulfgar and Evra (druid power!)- It seems weird that they'd just be hanging around the city, ignoring the occupation/crackdowns and not helping out. Spartan didn't give me permission to NPC Ulfgar so I guess they snuck out of town or something. Whatever the case, they're off limits. Spartan knows that he can return any time he'd like to.
That's it, I think. Let me know if you have any questions.
My plan is still to hold off on advancing the story until Keys can jump back in.
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