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00:45, 20th April 2024 (GMT+0)

Tavern Talk II (OOC)

Posted by RaellusFor group 0
Nicolai Romanelli
Adventurer, 490 posts
Human Rogue/Ranger
Tegyrius
Thu 6 Oct 2016
at 00:05
  • msg #148

Re: Tavern Talk II (OOC)

Nic should be able to get away on his own.
Corros Graelor
Adventurer, 365 posts
Half-Elf Warlock
keys138
Thu 6 Oct 2016
at 00:17
  • msg #149

Re: Tavern Talk II (OOC)

In reply to Nicolai Romanelli (msg # 148):


Okay, post updated to pull Jenna too.
Raellus
GM, 659 posts
Sage
Raconteur
Sun 9 Oct 2016
at 19:10
  • msg #150

Re: Tavern Talk II (OOC)


Hey fellas,

I'm headed up to the mountains for a little off-the-grid R&R with the fam. We're headed up Monday and I'll be back in coms on Thursday. I'd really like to get the next turn up before I go so if you can get up an IC post before tonight, that would be really cool. If not, don't sweat it. One of these days, we'll all get a couple of calm weeks at the same time.

-
Nicolai Romanelli
Adventurer, 493 posts
Human Rogue/Ranger
Tegyrius
Tue 11 Oct 2016
at 22:03
  • msg #151

Re: Tavern Talk II (OOC)

Dave, did you miss a hit die when leveling up?  I just realized that Nic has more HP than Jenna.
Jenna Drax
Adventurer, 412 posts
Human Cleric
Dave Ross
Wed 12 Oct 2016
at 11:08
  • msg #152

Re: Tavern Talk II (OOC)

Yeah, I realised after the fight had started that I never actually levelled up from Six to Seven at all. Doing so in the middle of a fight didn’t feel quite right somehow, so I figured I’d wait until we were done with this scene.
Nicolai Romanelli
Adventurer, 494 posts
Human Rogue/Ranger
Tegyrius
Wed 12 Oct 2016
at 11:57
  • msg #153

Re: Tavern Talk II (OOC)

I was wondering if that was the case... even with four levels of ranger, Nic isn't that tanky...
This message was last edited by the player at 11:57, Wed 12 Oct 2016.
Raellus
GM, 662 posts
Sage
Raconteur
Thu 13 Oct 2016
at 23:14
  • msg #154

Re: Tavern Talk II (OOC)


I'm back and ready to go. @Dave, if you want to level up Jenna now, that's fine with me. If you want to wait until this encounter is well and truly over, that's fine too.

-
Jenna Drax
Adventurer, 414 posts
Human Cleric
Dave Ross
Fri 14 Oct 2016
at 12:39
  • msg #155

Re: Tavern Talk II (OOC)

In reply to Raellus (msg # 154):

I'm at work right now, so I'll take care of it later when I'm home.
Corros Graelor
Adventurer, 368 posts
Half-Elf Warlock
keys138
Mon 17 Oct 2016
at 23:35
  • msg #156

Re: Tavern Talk II (OOC)

Corros will continue to run.
Nicolai Romanelli
Adventurer, 495 posts
Human Rogue/Ranger
Tegyrius
Sat 22 Oct 2016
at 18:34
  • msg #157

Re: Tavern Talk II (OOC)

It looks like we're in a position to either win this fight or disappear (or first one, then the other).  There are plenty of civilian witnesses.  Do we want to leave a mercenary conscious to take a message back to Kreyg or do we want to kill everyone and leave some misdirecting evidence to confuse the issue?
This message was last edited by the player at 18:35, Sat 22 Oct 2016.
Nicolai Romanelli
Adventurer, 496 posts
Human Rogue/Ranger
Tegyrius
Sat 22 Oct 2016
at 19:16
  • msg #158

Re: Tavern Talk II (OOC)

Also... Rae, will Nic get a flanking bonus from Jenna this turn if he stays engaged with the guy atop the carriage?
Raellus
GM, 663 posts
Sage
Raconteur
Sat 22 Oct 2016
at 19:23
  • msg #159

Re: Tavern Talk II (OOC)


Yes, he'll get to make his sneak attack because Jenna is within 5' of him, but he won't have advantage unless he uses his feinting attack. I can't remember if he has two or one maneuvers left.

-
Nicolai Romanelli
Adventurer, 497 posts
Human Rogue/Ranger
Tegyrius
Sat 22 Oct 2016
at 19:35
  • msg #160

Re: Tavern Talk II (OOC)

One superiority die left.  He's used a feint and two ripostes.
Raellus
GM, 665 posts
Sage
Raconteur
Sat 22 Oct 2016
at 20:29
  • msg #161

Re: Tavern Talk II (OOC)


I was a little worried that y'all couldn't successfully kidnap the emissary and avoid getting captured (or worse) yourselves, but you guys came through again. Well done.

Nicolai Romanelli:
It looks like we're in a position to either win this fight or disappear (or first one, then the other).  There are plenty of civilian witnesses.  Do we want to leave a mercenary conscious to take a message back to Kreyg or do we want to kill everyone and leave some misdirecting evidence to confuse the issue?


Essentially, without medical assistance, the two downed Redcloaks will die. Medical assistance doesn't meaning healing magic, per se, just application of the medicine skill. What that means is, there's no need to administer a cold-blooded coup-de-gras, unless you're in the mood for it. Since the bodyguard wasn't pierced or cut at all during the fight (just blistered and bludgeoned), he will survive- unless, that is, you want to do something about it.

Given the distance between the ambush site and Vander's safe house (it's only a couple of blocks), witnesses are a bit of a problem. Getting back to the safe house unseen and unremarked is going to be nearly impossible, barring a little creativity on your part. Once you're out of the vicinity of the ambush site/safe house, witnesses become less of an issue.

-
This message was last edited by the GM at 20:53, Sat 22 Oct 2016.
Nicolai Romanelli
Adventurer, 499 posts
Human Rogue/Ranger
Tegyrius
Sat 22 Oct 2016
at 20:41
  • msg #162

Re: Tavern Talk II (OOC)

I'd rather not let them bleed out.  Not that I am feeling particularly charitable toward them, but it might be bad for business.  Nic is not skilled in Medicine but he does have poultices (from the spell-less ranger class ability) that he can apply to stem the bleeding if we want to go that route.

Also, let's not burn the safe house if we can avoid it...
Jenna Drax
Adventurer, 415 posts
Human Cleric
Dave Ross
Sat 22 Oct 2016
at 21:34
  • msg #163

Re: Tavern Talk II (OOC)

Jenna is skilled in medicine. Also I don't think Arma would approve of letting them bleed out - mercy to a fallen foe and all that jazz. I won't be in a position to post IC until tomorrow now so if someone posts before then she'll follow their lead.
Nicolai Romanelli
Adventurer, 503 posts
Human Rogue/Ranger
Tegyrius
Tue 25 Oct 2016
at 22:27
  • msg #164

Re: Tavern Talk II (OOC)

Raellus:
The three companions safely make their way to the River Ward, and the sanctuary of Balint house. It is as they left it, although they now recall Lenore's report of a discrete break-in when she returned for the party's baggage. It's cold and empty. Their hostage squirms around in Corros' satchel. Jenna places the sword and dagger she liberated from the Varimori cavalier on the common room table. The sword, in particular, looks like something special- the worksmanship is impressive, and a some the decorative details suggest possible enchantment.


What sort of sword, specifically?  Acquisitive minds want to know...
Corros Graelor
Adventurer, 371 posts
Half-Elf Warlock
keys138
Wed 26 Oct 2016
at 00:14
  • msg #165

Re: Tavern Talk II (OOC)

To the d ad ward?  That would be unexpected...
Corros Graelor
Adventurer, 372 posts
Half-Elf Warlock
keys138
Sun 30 Oct 2016
at 01:28
  • msg #166

Re: Tavern Talk II (OOC)

Approved!
Jenna Drax
Adventurer, 418 posts
Human Cleric
Dave Ross
Sun 30 Oct 2016
at 08:01
  • msg #167

Re: Tavern Talk II (OOC)

Fine with me
Raellus
GM, 667 posts
Sage
Raconteur
Wed 2 Nov 2016
at 23:50
  • msg #168

Re: Tavern Talk II (OOC)


OK, so I take it that y'all are waiting on me to shift the narrative to Padin's? I'm fine with that, but I've been a bit distracted by the World Series. Game 7 is tonight so, win or lose, I'll be getting back to this project tomorrow. Thanks for your patience.

-
Nicolai Romanelli
Adventurer, 505 posts
Human Rogue/Ranger
Tegyrius
Fri 4 Nov 2016
at 00:16
  • msg #169

Re: Tavern Talk II (OOC)

No prob.  Half my office drag-assed in late this morning.
Raellus
GM, 668 posts
Sage
Raconteur
Fri 4 Nov 2016
at 00:22
  • msg #170

Re: Tavern Talk II (OOC)


I was up until 1am last night, hopped up on adrenaline. Two of my fellow Cub fan co-workers called in sick but I didn't.

-
Nicolai Romanelli
Adventurer, 507 posts
Human Rogue/Ranger
Tegyrius
Mon 7 Nov 2016
at 01:11
  • msg #171

Re: Tavern Talk II (OOC)

Next course of action: wait out the search and see if Padin wants to hold onto our captive?

If so - get back on the streets and do something else unpleasant to the albino?

If not - smuggle the prisoner onto an outbound ship once the search dies down enough to allow it?

Thoughts?
Corros Graelor
Adventurer, 374 posts
Half-Elf Warlock
keys138
Mon 7 Nov 2016
at 01:34
  • msg #172

Re: Tavern Talk II (OOC)


We need to do a bit of interrogation and figure out what the Albino's plan is, but after that...

My only question with smuggling him out is what is the end game?  We send him somewhere safe and then do what?  Hold him for ransom?  Send him home in a box?  That sounds like war stuff.  His value is only going to last as long as his absence tips control away from the Albino.  So striking out hard again seems like our best option.

There's always the other emissary.  Of course, that sounds like a suicide mission.
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