I was a little worried that y'all couldn't successfully kidnap the emissary
and avoid getting captured (or worse) yourselves, but you guys came through again. Well done.
Nicolai Romanelli:
It looks like we're in a position to either win this fight or disappear (or first one, then the other). There are plenty of civilian witnesses. Do we want to leave a mercenary conscious to take a message back to Kreyg or do we want to kill everyone and leave some misdirecting evidence to confuse the issue?
Essentially, without medical assistance, the two downed Redcloaks will die. Medical assistance doesn't meaning healing magic, per se, just application of the medicine skill. What that means is, there's no need to administer a cold-blooded
coup-de-gras, unless you're in the mood for it. Since the bodyguard wasn't pierced or cut at all during the fight (just blistered and bludgeoned), he will survive- unless, that is, you want to do something about it.
Given the distance between the ambush site and Vander's safe house (it's only a couple of blocks), witnesses are a bit of a problem. Getting back to the safe house unseen and unremarked is going to be
nearly impossible, barring a little creativity on your part. Once you're out of the vicinity of the ambush site/safe house, witnesses become less of an issue.
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This message was last edited by the GM at 20:53, Sat 22 Oct 2016.