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Tavern Talk II (OOC)

Posted by RaellusFor group 0
Raellus
GM, 575 posts
Sage
Raconteur
Wed 13 Jul 2016
at 22:01
  • msg #1

Tavern Talk II (OOC)

Nicolai Romanelli:
Also, we're at kilopost limit on this thread. Yay!

Thanks.

Good questions, all.

Nicolai Romanelli:
So the storeroom is at ground level.  Do all supplies go up the main exterior stairs to enter and then back down a set of internal stairs?


This. It's a security feature, pretty much standard on keeps in general.

Nicolai Romanelli:
Are there any women and/or half-orcs in the Bloodforged or are they a human sausagefest?


There are a handful of women in the Bloodforged. There are also a few half-orcs, dwarves, and half-elves in the company.

Nicolai Romanelli:
Can Jenna enlist any of her coreligionists to assist, especially given the typical Bloodforged religious leanings?


The Church of Arma is pretty small in Balefyre. It's not a very martial city. The old priest that currently runs the temple might be willing to help, but his body probably isn't very able. The 3-4 young acolytes that assist him, likewise. Most of the folks that worship regularly at the temple are/were in the Fire Watch.

See Message #6 in the Adventurer's Journal notice for more potential allies.

I'm not sure about Corros' spells so I'll let him answer that.

-
This message was last edited by the GM at 22:13, Wed 13 July 2016.
Corros Graelor
Adventurer, 315 posts
Half-Elf Warlock
keys138
Wed 13 Jul 2016
at 22:15
  • msg #2

Tavern Talk II (OOC)

I will have to do some cross referencing when I get home for my spell list to see what doesn't have a somatic component.  At this point, Corros is pretty much set up to either attack or counter-attack magic via dispel or counter style spells.

I'm down with nabbing a patrol if that's the route we want.
This message was last edited by the player at 22:16, Wed 13 July 2016.
Nicolai Romanelli
Adventurer, 427 posts
Human Rogue
Tegyrius
Wed 13 Jul 2016
at 23:14
  • msg #3

Tavern Talk II (OOC)

My current line of thought involves two "Bloodforged" stumbling into the keep looking like they've been beat to shit, dragging a "prisoner" and a "witness" from the latest "attack on a patrol."  Creative moulage will add to the disguise and will help deal with any blood we get on the gear in the process of acquiring it.  This will have the added benefit of getting any QRF moving in the direction we indicate, thus further drawing down the total number of guards in the keep.

For added verisimilitude, we can have our various allies create a noisy riot with stuff on fire - that'll be where we're allegedly coming in from.
Raellus
GM, 576 posts
Sage
Raconteur
Wed 13 Jul 2016
at 23:45
  • msg #4

Tavern Talk II (OOC)


I understand that this is a work in progress and that nothing is yet decided. This is just a little FYI to help you make a decision/work out the detes.

Teg's suggestion is certainly a workable scenario. Here's how I would roll it:

The relevant skills could be deception, persuasion, performance, and/or intimidation, depending on how you play it. I think there's a disguise mechanic as well, but I'll have to read up on it.

Depending on how you describe your PC's words and actions during the act, I may grant advantage on the rolls. In other words, if you write up some really clever, convincing stuff, I'll give you advantage- but no pressure. ;)

The DC will be pretty challenging given that the recent riot and low-grade harassment/agitprop campaign has put the Bloodforged a bit on edge. On the other hand, a fresh riot could even things out by distracting the folks you are trying to fool.

It might be a good idea to have a plan B in pocket just in case the rolls suck and the guards call your bluff.

Once inside the keep, anything goes.

-
This message was last edited by the GM at 01:06, Thu 14 July 2016.
Corros Graelor
Adventurer, 316 posts
Half-Elf Warlock
keys138
Thu 14 Jul 2016
at 00:23
  • msg #5

Tavern Talk II (OOC)


Corros can cast Dissonant Whispers with his hands bound and that's it.  I'm hesitant to blow one of his two slots early in the game on a spell with a saving throw, but it could be done.

He can make a really convincing prisoner though.
Nicolai Romanelli
Adventurer, 428 posts
Human Rogue
Tegyrius
Thu 14 Jul 2016
at 00:30
  • msg #6

Tavern Talk II (OOC)

Okay, just checking.  I'm thinking Nic (who can fake the accent and has a +8 Deception bonus) and Jenna (who will be armored up anyway) as our fake mercs, Corros as the "witness/VIP," and Gronk as the "prisoner."
Jenna Drax
Adventurer, 360 posts
Human Cleric
Dave Ross
Thu 14 Jul 2016
at 07:03
  • msg #7

Tavern Talk II (OOC)

I'm good with fake merc but Jenna has none of the required skills to bluff it so Nic will have to  be the face man.

How about if Jenna and Gronk swap roles? That way Jenna could still wear the Smoke armour.
Raellus
GM, 578 posts
Sage
Raconteur
Thu 14 Jul 2016
at 20:55
  • msg #8

Tavern Talk II (OOC)


Ok, it seems the consensus is infiltration by ruse. You'll need to acquire at least two Bloodforged kits before attempting that. Is it OK if we proceed to that point in the narrative- i.e. some sort of ambush? I'm thinking the team hangs out in some alley and waits to bushwhack a passing patrol. If you have a different tactic in mind, please let me know.

There are still a few things to discuss. This is a major mission with lots of possible outcomes. I need to have some idea of the following:

When (day and time of day) the attempt to infiltrate the keep is made. You'll probably want to think about exfil as well.

Diversion/s (who, what, when, & where).

Backup Plan/s, short and long term- You don't need one prepped before we begin (you can always just wing it, if you want) but it's something to be thinking about just in case the SHTF and the infiltration plan falls apart.

-
Jenna Drax
Adventurer, 361 posts
Human Cleric
Dave Ross
Thu 14 Jul 2016
at 21:12
  • msg #9

Re: Tavern Talk II (OOC)

Raellus:
Ok, it seems the consensus is infiltration by ruse. You'll need to acquire at least two Bloodforged kits before attempting that. Is it OK if we proceed to that point in the narrative- i.e. some sort of ambush? I'm thinking the team hangs out in some alley and waits to bushwhack a passing patrol. If you have a different tactic in mind, please let me know.


Is there anywhere we can steal them? A laundry place where they send them to get washed (am guessing they don't do it themselves). A brothel they frequent regularly where they might be....errrr...lying around? If so could we bribe someone to grab a few?
Raellus
GM, 579 posts
Sage
Raconteur
Thu 14 Jul 2016
at 21:17
  • msg #10

Re: Tavern Talk II (OOC)

Jenna Drax:
Is there anywhere we can steal them? A laundry place where they send them to get washed (am guessing they don't do it themselves). A brothel they frequent regularly where they might be....errrr...lying around? If so could we bribe someone to grab a few?


Cloaks you might be able to steal from a laundry/washer-woman, armor no- they take care of that themselves.

The brothel idea is quite clever and will probably work, however the working girls/madam/pimp will probably take the blame, which could result in arrest, a beating, or worse.

It's your call, though.

-
Nicolai Romanelli
Adventurer, 429 posts
Human Rogue
Tegyrius
Fri 15 Jul 2016
at 00:55
  • msg #11

Re: Tavern Talk II (OOC)

Yeah, we're going to need some cover for our daring escape.  Including transport - there's the possibility that our primary target won't be mobile.  Can we get someone (Fisherman's Alliance?) to stage a diversionary raid/strike on the Fire Watch Guardhouse in the Harbor Ward to draw off some strength?

There also are two other factions in the city whose leaders are being held in the keep.  Do we want to try to extract them too?  I'm referring to Kara Overmark (is that name intentional, Rae, or is #6 in the Allies thread a typo)? and Muzz Breakwater.

Rather than hitting a patrol in the brothel, I like the idea of picking our ground and setting an ambush on their way out of the brothel.  We can probably get intel on their movements pretty easily.
This message was last edited by the player at 00:56, Fri 15 July 2016.
Raellus
GM, 580 posts
Sage
Raconteur
Fri 15 Jul 2016
at 04:20
  • msg #12

Re: Tavern Talk II (OOC)

Nicolai Romanelli:
Yeah, we're going to need some cover for our daring escape.  Including transport - there's the possibility that our primary target won't be mobile.  Can we get someone (Fisherman's Alliance?) to stage a diversionary raid/strike on the Fire Watch Guardhouse in the Harbor Ward to draw off some strength?


That's certainly possible but you don't currently have any contacts in the FA. Acquiring some will require some more talky-talky. If you're down for that, so am I.

Remember that you can still use the sewers to get out of the keep, even if you don't use them to get in. Getting down a privy shaft is also going to be significantly easier and less skill-dependent than getting up one.

To use Dave's Star Wars analogy, the privy-sewer combo is to the keep cell block as the garbage chute-trash compactor is to the Death Star cell block.

Nicolai Romanelli:
There also are two other factions in the city whose leaders are being held in the keep.  Do we want to try to extract them too?  I'm referring to Kara Overmark (is that name intentional, Rae, or is #6 in the Allies thread a typo)? and Muzz Breakwater.


I'm a little unclear on what you're asking. Kara Overmark and Commander Overmark, commandant of the Fire Watch, are one in the same person. I checked and it's the same name in both the Personages notice and message #6 in the Adventurer's Journal. Muzz Breakwater is the FA leader so, if you agree to spring him too, the FA will probably help with a diversion and or transportation.

Keep in mind that the gangs are already on the job, as per your arrangement with Toesplitter. They are quite capable of creating diversions in various parts of the city, made to order. Just tell your gang contacts the time and place.

Nicolai Romanelli:
Rather than hitting a patrol in the brothel, I like the idea of picking our ground and setting an ambush on their way out of the brothel.  We can probably get intel on their movements pretty easily.


Stealing armor or ambushing a patrol are both viable options. What you don't need is mercs getting back to the keep with tales of being robbed or bounced. That'll pretty much scupper any chances of your ruse succeeding.

-
This message was last edited by the GM at 04:32, Fri 15 July 2016.
Nicolai Romanelli
Adventurer, 430 posts
Human Rogue
Tegyrius
Fri 15 Jul 2016
at 10:54
  • msg #13

Re: Tavern Talk II (OOC)

Raellus:
Notable citizens, Kara Overmark and Muzz Breakwater (President of the Fisherman's Alliance and Council representative from the Gate Ward) are being held in the dungeons of Firewatch Keep.


Is Kara Overmark also President of the Fisherman's Alliance?
Corros Graelor
Adventurer, 317 posts
Half-Elf Warlock
keys138
Fri 15 Jul 2016
at 14:00
  • msg #14

Re: Tavern Talk II (OOC)


So the plan is to infiltrate the Keep in armor stolen from a waylaid patrol, that was incapacitated to prevent them from returning to spoil our plan, as mercenaries returning with a prisoner and witness to the crime during a riot that our gang allies initiate for chaos that will allow us to secure two prisoners and escape into the sewers via the poop chute?

To paraphrase my son Peter's favorite Ghostbuster: "This a great plan.  I'm excited to be a part of it!"

It all works for me!

I'm going camping with the family this weekend and will have sporadic access to the interwebs.  Just to give a heads up.
Raellus
GM, 581 posts
Sage
Raconteur
Fri 15 Jul 2016
at 15:35
  • msg #15

Re: Tavern Talk II (OOC)

Nicolai Romanelli:
Raellus:
Notable citizens, Kara Overmark and Muzz Breakwater (President of the Fisherman's Alliance and Council representative from the Gate Ward) are being held in the dungeons of Firewatch Keep.


Is Kara Overmark also President of the Fisherman's Alliance?


No, Muzz Breakwater is both president of the FA and Council rep from the Gate Ward. Overmark is just commander of the Fire Watch. Sorry that wasn't more clear.

-
Jenna Drax
Adventurer, 362 posts
Human Cleric
Dave Ross
Fri 15 Jul 2016
at 18:56
  • msg #16

Re: Tavern Talk II (OOC)

quote:
When (day and time of day) the attempt to infiltrate the keep is made. You'll probably want to think about exfil as well.

Is there a specific time that Jurvis is aware of when they are likely to be less alert? e.g. approaching a meal time, changeover of shift, etc? If not then for no reason that I can put my finger on I'm tempted to say try and infiltrate just before dusk so that by the time we are leaving it will be dark. Given the prep still required, I am assuming that would have to be tomorrow in game at the earliest.

quote:
Stealing armor or ambushing a patrol are both viable options. What you don't need is mercs getting back to the keep with tales of being robbed or bounced. That'll pretty much scupper any chances of your ruse succeeding.

So we need somewhere to stash any prisoners. And ideally someone to guard them.
Raellus
GM, 583 posts
Sage
Raconteur
Fri 15 Jul 2016
at 20:15
  • msg #17

Re: Tavern Talk II (OOC)

Jenna Drax:
Is there a specific time that Jurvis is aware of when they are likely to be less alert? e.g. approaching a meal time, changeover of shift, etc? If not then for no reason that I can put my finger on I'm tempted to say try and infiltrate just before dusk so that by the time we are leaving it will be dark. Given the prep still required, I am assuming that would have to be tomorrow in game at the earliest.


Good questions. Jurvis would tell you that between watch shifts is probably the best time. That's when boredom usually sets in and people get sloppy. Meals at the keep are timed so that the next watch eats right before setting out and the returning watch comes straight to the mess after finishing its shift.

The Bloodforged stationed at the Customs House and/or guarding the Mermaid's Tale don't usually return to the keep for meals.

-
Nicolai Romanelli
Adventurer, 431 posts
Human Rogue
Tegyrius
Sun 17 Jul 2016
at 20:31
  • msg #18

Re: Tavern Talk II (OOC)

Still thinking on this.

What do we know about the Fishermen's Alliance in terms of capabilities/resources they can bring to the table?
Corros Graelor
Adventurer, 318 posts
Half-Elf Warlock
keys138
Mon 18 Jul 2016
at 00:43
  • msg #19

Re: Tavern Talk II (OOC)

Just got back, I will be active tomorrow.  Thanks for the patience!
Raellus
GM, 584 posts
Sage
Raconteur
Mon 18 Jul 2016
at 01:48
  • msg #20

Re: Tavern Talk II (OOC)

Nicolai Romanelli:
What do we know about the Fishermen's Alliance in terms of capabilities/resources they can bring to the table?


You don't know much first-hand, since you haven't had any direct interaction with the FA, but your local contacts can tell you the following:

The FA is one of the city's most influential factions. It's roughly equivalent to a RL labor union. Fishing is Balefyre's major industry. Fish is a huge part of the local diet and fish byproducts are used to fertilize the less-than-rich soil outside the city walls. The FA has around 300 members- from boys to old men- and nearly everyone in the city is related to or friends with a fisherman or three. These are tough, sea-salt-of-the-earth types who aren't afraid to test themselves in a street fight with merchant sailors. Their president has been jailed by the Bloodforged.

The FA doesn't have as much money as the ML, but it controls most of the city's food supply. The FA boasts a fleet of several dozen fishing smacks and thousands of square feet of fishing nets. Weaponry-wise, all FA members are proficient with knives and boathooks. Some are good with harpoons. Those with pirating experience have some experience with martial weapons.

What else would you like to know about them?

-
This message was last edited by the GM at 22:16, Mon 18 July 2016.
Corros Graelor
Adventurer, 319 posts
Half-Elf Warlock
keys138
Tue 19 Jul 2016
at 00:15
  • msg #21

Re: Tavern Talk II (OOC)

The Fisherman's Alliance strikes me as the kind of organization that I'd rather show up with their leader in hand with a "happy to help! we'll be in touch!" thing going on than with a "if you can help, we'll try to get your guy out."  Especially in light of the fact that we should probably try to keep the amount of organization we are putting on the street to a minimum.

I am intrigued with the idea of grabbing the delegation at the Mermaid's Tale as a next course of action or in the ensuing chaos just to further neuter that Bloodforged and mucking up negotiations for the city spectacularly.
Nicolai Romanelli
Adventurer, 432 posts
Human Rogue
Tegyrius
Tue 19 Jul 2016
at 00:25
  • msg #22

Re: Tavern Talk II (OOC)

Agreed on all counts.

So the plan is:

1.  Take down at least two Bloodforged and steal their gear.

2.  Costume Nic and Gronk as Bloodforged, with appropriate moulage.

3.  Have our allies start a "riot" and/or an attack on the harbor watch station to draw off patrols/QRFs.

4.  Bust into the citadel, claiming to be the survivors of a patrol that was ambushed in the "riot," with Jenna in tow as a "prisoner" and Corros being dragged along as a "witness" or "VIP."

5.  Apply speed, surprise, and violence to get to the prison cells and liberate Overmark and Breakwater.

6.  Escape out the front door if possible (leaving the sewer entrance unrevealed in case we need to get in again); if not, get out through the sewers.

Accurate summary?  Dave, your input?
Jenna Drax
Adventurer, 364 posts
Human Cleric
Dave Ross
Tue 19 Jul 2016
at 08:15
  • msg #23

Re: Tavern Talk II (OOC)

I’m at work so can’t really contribute much until tonight, but one thing springs to mind:

Assuming everything goes according to plan, where are we taking the escaped prisoners to afterwards?

Maybe we should speak to the FA beforehand to see if we can source a safe house in advance? Also, I know Lenore has offered a temporary solution to this, but the Bloodforged that we take prisoner (presuming they’re taken alive) will also need to be stashed somewhere more permanent and it probably would be best if they never see the house so a safe house would serve a double purpose.
Nicolai Romanelli
Adventurer, 433 posts
Human Rogue
Tegyrius
Tue 19 Jul 2016
at 10:39
  • msg #24

Re: Tavern Talk II (OOC)

How about the Vanders?  It'll make them actively complicit, which will mean it'll be harder for them to sell us out later
Jenna Drax
Adventurer, 365 posts
Human Cleric
Dave Ross
Tue 19 Jul 2016
at 11:54
  • msg #25

Re: Tavern Talk II (OOC)

Sounds plausible to me.
Raellus
GM, 586 posts
Sage
Raconteur
Tue 19 Jul 2016
at 19:51
  • msg #26

Re: Tavern Talk II (OOC)


OK, the scene is set. It's a surprise round so use it wisely. I've left the pairings up to you. I assumed Nic/Gronk & Jenna/Corros but there may be tactical reasons to go with something else so it's totally your call.

-
Nicolai Romanelli
Adventurer, 434 posts
Human Rogue
Tegyrius
Tue 19 Jul 2016
at 20:23
  • msg #27

Re: Tavern Talk II (OOC)

Attack or intimidate, guys? If we can do this without a fight, we save resources for the main event.
Raellus
GM, 587 posts
Sage
Raconteur
Tue 19 Jul 2016
at 20:37
  • msg #28

Re: Tavern Talk II (OOC)


After percentile rolls, I added the patrol's racial makeup to the post. Luckily, one of the mercs is a half-orc. These guys are primed and ready to fight so the DC on an intimidation check is going to be pretty high. Gronk rolls intimidation with a +4 bonus. Failure loses you surprise and will allow at least some of them to attack first (I'll roll initiative). From a player POV, I agree that it's worth a shot, though.

-
This message was last edited by the GM at 20:39, Tue 19 July 2016.
Nicolai Romanelli
Adventurer, 435 posts
Human Rogue
Tegyrius
Tue 19 Jul 2016
at 20:41
  • msg #29

Re: Tavern Talk II (OOC)

Between Nic and his ravens, I think I can come up with enough of a Help action to give Gronk advantage on that check, if that's the way we want to go.
This message was last edited by the player at 20:41, Tue 19 July 2016.
Jenna Drax
Adventurer, 366 posts
Human Cleric
Dave Ross
Tue 19 Jul 2016
at 20:59
  • msg #30

Re: Tavern Talk II (OOC)

In reply to Nicolai Romanelli (msg # 27):

I'm good with try to intimidate first.
Corros Graelor
Adventurer, 320 posts
Half-Elf Warlock
keys138
Tue 19 Jul 2016
at 21:17
  • msg #31

Re: Tavern Talk II (OOC)

Lets make with the scary before we make with the bloody.
Raellus
GM, 588 posts
Sage
Raconteur
Tue 19 Jul 2016
at 21:39
  • msg #32

Re: Tavern Talk II (OOC)

Nicolai Romanelli:
Between Nic and his ravens, I think I can come up with enough of a Help action to give Gronk advantage on that check, if that's the way we want to go.


I'm looking forward to your IC post describing this. Applicable rolls will follow same. Good luck.

-
This message was last edited by the GM at 21:48, Tue 19 July 2016.
Nicolai Romanelli
Adventurer, 436 posts
Human Rogue
Tegyrius
Tue 19 Jul 2016
at 22:19
  • msg #33

Re: Tavern Talk II (OOC)

Boom.

-5 GP for special effects
-1 charge on Ring of Animal Influence to coordinate ravens

This message was last edited by the player at 22:21, Tue 19 July 2016.
Corros Graelor
Adventurer, 322 posts
Half-Elf Warlock
keys138
Tue 19 Jul 2016
at 23:13
  • msg #34

Re: Tavern Talk II (OOC)

***slow clapping***

Well played sir, well played.
Nicolai Romanelli
Adventurer, 438 posts
Human Rogue
Tegyrius
Wed 20 Jul 2016
at 00:03
  • msg #35

Re: Tavern Talk II (OOC)

This is exactly why I wanted ravens.  I spent six levels building up to be able to do this scene.
This message was last edited by the player at 00:04, Wed 20 July 2016.
Raellus
GM, 589 posts
Sage
Raconteur
Wed 20 Jul 2016
at 00:30
  • msg #36

Re: Tavern Talk II (OOC)


Nic is hereby awarded Inspiration. Corros and Jenna, don't forget that you still have Inspiration waiting to be spent as well. You can only have one Inspiration point at a time so don't hold on to it for too long, or you're essentially cheating yourself.

BTW, you guys have to tell me if/when you think Gronk's earned Inspiration. It'd be awkward awarding myself Inspiration, not to mention a conflict of interests.

-
Nicolai Romanelli
Adventurer, 439 posts
Human Rogue
Tegyrius
Wed 20 Jul 2016
at 01:41
  • msg #37

Re: Tavern Talk II (OOC)

Jenna Drax
Adventurer, 367 posts
Human Cleric
Dave Ross
Wed 20 Jul 2016
at 08:04
  • msg #38

Re: Tavern Talk II (OOC)

I'll post tonight. looking at the state of my inbox this morning there's not a hope in hell I'll be able to do it sooner.
Raellus
GM, 590 posts
Sage
Raconteur
Wed 20 Jul 2016
at 18:03
  • msg #39

Re: Tavern Talk II (OOC)


Well-played, everyone. I really enjoyed all of your IC posts this round. You've succeeded in capturing the Blooforged patrol without a fight. Let's hope your luck holds. This next episode is going to be tricky.

Again, your IC responses this turn will determine whether the pertinent roll/s will be made with advantage or not. Obvious applicable skills here are performance and persuasion. If you can make a good case for any other skill/s to use in this scenario, I'll include it/them as well (pending another look at the ability check rules).

Good luck!

-
Nicolai Romanelli
Adventurer, 440 posts
Human Rogue
Tegyrius
Wed 20 Jul 2016
at 23:21
  • msg #40

Re: Tavern Talk II (OOC)

No need to punch Jenna in the face.  With two disguise kits, we should be able to do moulage for a fake bruise or two.

I'll get an IC post up tomorrow night.  Today has been a nonstop game of whack-a-mole with the stupid.
Jenna Drax
Adventurer, 370 posts
Human Cleric
Dave Ross
Thu 21 Jul 2016
at 09:02
  • msg #41

Re: Tavern Talk II (OOC)

Nicolai Romanelli:
No need to punch Jenna in the face.  With two disguise kits, we should be able to do moulage for a fake bruise or two.

I'll get an IC post up tomorrow night.  Toiday has been a nonstop game of whack-a-mole with the stupid.

I thought the most effective disguise would be the real thing - make up can run in the rain, be detected, etc. If no one feels their character would be willing to do it though that's fine.

Again, there will be no chance of anything ic from me until this evening.
Raellus
GM, 593 posts
Sage
Raconteur
Thu 21 Jul 2016
at 17:59
  • msg #42

Re: Tavern Talk II (OOC)

Jenna Drax:
I thought the most effective disguise would be the real thing - make up can run in the rain, be detected, etc. If no one feels their character would be willing to do it though that's fine.


The other Four like Jenna too much to do that to her!

That's a fair point about the rain, though. Lenore, being a woman, and wanting to be helpful, will punch Jenna in the face, if the cleric insists. Moreoever, Jenna can roll her Medicine skill to make her injuries, real and pretend, appear more realistic.

I reread the skill check rules and here's how I am going to roll things.

Corros spent his Inspiration, so although he's untrained in performance and deception, and therefore can't add his proficiency bonus to either roll, I'll roll once for the former with advantage as a result of the Inspiration. Also, since, he's untrained, he can't help another by transferring that advantage. His CHA is pretty high, so he might still get lucky on one of his two performance rolls.

Gronk's trained in performance and intimidation. He's going to help Nic with the former, giving the rogue advantage on his performance check. I'll also roll an intimidation check for Gronk. That will be at a DC of 20 since the gatehouse guards outnumber the Four and are in a fortified position of strength.

In effect, that'll give you two shots at bluffing your way past the gatehouse (DC 15), both of which will be rolled with advantage, and one shot at intimidating them into opening the gate (DC 20). I think that's fair.

Good luck!

-
This message was last edited by the GM at 00:00, Fri 22 July 2016.
Jenna Drax
Adventurer, 371 posts
Human Cleric
Dave Ross
Thu 21 Jul 2016
at 19:55
  • msg #43

Re: Tavern Talk II (OOC)

Raellus:
That's a fair point about the rain, though. Lenore, being a woman, and wanting to be helpful, will punch Jenna in the face, if the cleric insists. Moreoever, Jenna can roll her Medicine skill to make her injuries, real and pretend, appear more realistic.

OK, if Nicolai doesn't want to do it Jenna will take Lenore up on the offer. At least it's not as bad as being the goalie in Escape to Victory...

(In case that reference is too obscure...

https://en.wikipedia.org/wiki/Escape_to_Victory

They have to get Sylvester Stallone's character onto the team so have to break the goalkeeper's arm so that he can take his place)
Nicolai Romanelli
Adventurer, 441 posts
Human Rogue
Tegyrius
Fri 22 Jul 2016
at 00:50
  • msg #44

Re: Tavern Talk II (OOC)

Nic is cold-blooded enough to do it but he'll feel bad about it later.  Also, he has STR 8, so it won't be the world's most effective punch...

Also, Rae - do I need to declare when I'm building my poultices (per my class ability) or can we assume that I handle that as part of a long rest when appropriate resources are available?  Bálint House does have a small herb garden, IIRC.
Raellus
GM, 594 posts
Sage
Raconteur
Fri 22 Jul 2016
at 00:54
  • msg #45

Re: Tavern Talk II (OOC)

Nicolai Romanelli:
Also, Rae - do I need to declare when I'm building my poultices (per my class ability) or can we assume that I handle that as part of a long rest when appropriate resources are available?  Bálint House does have a small herb garden, IIRC.


As long as he's got the time (i.e. long rest) and the resources (the herb garden), we can assume he spends some of each to create poultices. You can mention IC if you like- it might be a good idea given my crap memory- but you can also remind me after the fact OOC, if necessary.

-
This message was last edited by the GM at 01:02, Fri 22 July 2016.
Nicolai Romanelli
Adventurer, 442 posts
Human Rogue
Tegyrius
Fri 22 Jul 2016
at 01:10
  • msg #46

Re: Tavern Talk II (OOC)

Cool.  In that case, he has done so as part of the most recent long rest.  Poultices, rapier, and other non-mercenary gear are in the magic bag, which Corros is carrying - it's non-spec for the mercs and we wouldn't let a prisoner retain her personal effects.
Raellus
GM, 596 posts
Sage
Raconteur
Fri 22 Jul 2016
at 02:42
  • msg #47

Re: Tavern Talk II (OOC)


Teg, is Nic wearing the red studded leather or the red splint mail? I assume it's the former?

-
Nicolai Romanelli
Adventurer, 444 posts
Human Rogue
Tegyrius
Fri 22 Jul 2016
at 10:54
  • msg #48

Re: Tavern Talk II (OOC)

The leather, yeah.  He doesn't have the STR to wear the splint mail without being encumbered.  I inferred from your earlier description that the two guys in the leather were less experienced, so that's the direction I took in building his current temporary persona.
Corros Graelor
Adventurer, 324 posts
Half-Elf Warlock
keys138
Fri 22 Jul 2016
at 14:21
  • msg #49

Re: Tavern Talk II (OOC)

As we close for battle, there's a third option we failed to explore.  We've got a cell block potentially populated with at least some allies that might allow us to take the keep from the inside.  I mean, the hard parts done, we're in the walls.

Just an idea
Nicolai Romanelli
Adventurer, 445 posts
Human Rogue
Tegyrius
Fri 22 Jul 2016
at 15:01
  • msg #50

Re: Tavern Talk II (OOC)

Saaaay.

Is Corros proficient with thieves' tools or is Nic the only one of us?
Corros Graelor
Adventurer, 325 posts
Half-Elf Warlock
keys138
Fri 22 Jul 2016
at 15:38
  • msg #51

Re: Tavern Talk II (OOC)

Corros can use thieves tools
Nicolai Romanelli
Adventurer, 446 posts
Human Rogue
Tegyrius
Fri 22 Jul 2016
at 15:51
  • msg #52

Re: Tavern Talk II (OOC)

Sweet. Yeah, let's bust out anyone else who Overmark didn't lock up before the takeover.
Raellus
GM, 598 posts
Sage
Raconteur
Fri 22 Jul 2016
at 16:46
  • msg #53

Re: Tavern Talk II (OOC)


For ease of reference:

Raellus:
"So, the keep is five stories tall. The main stair enters here, on the second floor [OOC: first floor in Europe]. That's the kitchens and the common room/mess hall. The ground floor, below that, is one big storeroom. The third floor is the cell block where prisoners are kept. The fourth floor is another dormitory for the keep's garrison. Commander Overmark's private quarters and offices are on the top floor. Course, the albino's moved in, that son-of-a-bitch.

"These three towers,"
he explains, pointing at the northwest, northeast, and southeast towers, "contain spiral staircases connecting all of the different floors. Actually, I take that back- the cell block can only be accessed by the southeast stair. This one [the southwest tower] contains all of the keep's garderobes. There's one main vertical shaft dropping straight down the middle of the whole tower, right down into the sewers, and the privies are offset on each level, each feeding into the main shaft with smaller, angled shafts of their own."


-
This message was last edited by the GM at 01:45, Sat 23 July 2016.
Corros Graelor
Adventurer, 326 posts
Half-Elf Warlock
keys138
Fri 22 Jul 2016
at 22:09
  • msg #54

Re: Tavern Talk II (OOC)

Tentative plan:
Remove guards and get keys and try to secure door for a few minutes

Release Overmark and the FA dude

Get Overmark to help us ID allies

Storm out of cell level and make our way to the southwest tower.  We can escape there if we have to, or attack up or down.  I'm thinking up to maybe find more weapons or supplies and maybe get to the Albino, but no telling if we can take him or not.  Otherwise we hav to fight to the gate and secure that before the numbers get worse.

Comments, concerns, critiques?
Jenna Drax
Adventurer, 372 posts
Human Cleric
Dave Ross
Sat 23 Jul 2016
at 17:57
  • msg #55

Re: Tavern Talk II (OOC)

Personally I think I'd prefer to try and get out of Dodge as quickly as we can after we've rescued the prisoners, either back the way we came (if possible) or through the sewers (if not possible). If we go looking for the albino and then get into a fight with him that's going to take up time, during which Bloodforged reinforcements could be piling in. I think the longer we stay the longer we ride our luck.


Also, re this:

Jenna Drax:
I think we should start to chisel away at that fear, show the people that the Bloodforged are not omnipotent. Violent acts - snatching a couple of them off the street and killing them - may lead to reprisals against innocent hostages but we can use other methods to show there is a resistance - accidents befalling the Bloodforged, wheels falling off their wagons, a flock of ravens shitting on them, stuff like that. Also if we can find a symbol that can be used for the resistance, like the V for Victory was used in World War 2 - something that can chalked on a wall, or that conspirators can exchange in secret.

I think we should start calling ourselves the Ravens. Yell it out in the Keep when the Bloodforged can hear. Let the four prisoners go (well away from the safehouse) and have Nicolai or Gronk use extreme menace to tell them to spread the word that the Ravens are coming for them all. Etc, etc.
Corros Graelor
Adventurer, 327 posts
Half-Elf Warlock
keys138
Sat 23 Jul 2016
at 22:34
  • msg #56

Re: Tavern Talk II (OOC)

I can go either way.  We should definitely free every potential ally that isn't a total scumbag.

I like the whole "Ravens" thing.  We're watching Red Dawn at the firehouse this evening, it seems to fit well.
Corros Graelor
Adventurer, 328 posts
Half-Elf Warlock
keys138
Sun 24 Jul 2016
at 17:30
  • msg #57

Re: Tavern Talk II (OOC)

I guess the more direct question for right now is: do we get with the bluff again or do we proceed directly to the stabby?
Jenna Drax
Adventurer, 373 posts
Human Cleric
Dave Ross
Sun 24 Jul 2016
at 18:11
  • msg #58

Re: Tavern Talk II (OOC)

I think my answer partly depends on how Jenna gets loose, which probably needs Rae to rule. Can she slip the manacles unaided or will someone else have to release her? And if the latter, can she and the person releasing her do anything else this turn or is that their action used up?

What I'm thinking is that we have the advantage of surprise at the moment. So best case scenario Gronk and Nic go for the guards, Corros releases Jenna. If they both still have actions left Corros and Jenna then launch offensive magic spells to support Nic and Gronk. If they don't have actions left that needs to wait until next turn.
Raellus
GM, 600 posts
Sage
Raconteur
Sun 24 Jul 2016
at 18:50
  • msg #59

Re: Tavern Talk II (OOC)


Since the manacles aren't locked, unfastening will count as an "other activity on your turn" (p. 190) and won't count against any movement, attack, or bonus actions. As I imagine it, it's really just a matter of a little wriggling. Even if the rules stated that it should count as an action, I would've overruled them.

As for the gaolers and bluffing, your perception tells you that these guys are already sure that something is amiss. You can still try to bluff them, but, if you fail the roll, then you won't necessarily get a first attack (that will depend on rolled initiative).

That help?

-
This message was last edited by the GM at 18:54, Sun 24 July 2016.
Jenna Drax
Adventurer, 374 posts
Human Cleric
Dave Ross
Sun 24 Jul 2016
at 18:53
  • msg #60

Re: Tavern Talk II (OOC)

It does, thanks.

OK, I vote for attack - Nic and Gronk with melee and Jenna and Corros with spells. Jenna will recover her hammer / shield afterwards.

If majority decision is to bluff that's fine too though.
Corros Graelor
Adventurer, 329 posts
Half-Elf Warlock
keys138
Sun 24 Jul 2016
at 20:12
  • msg #61

Re: Tavern Talk II (OOC)

I'm good with spells and closing the door (or vice/versa) for Corros.
Nicolai Romanelli
Adventurer, 447 posts
Human Rogue
Tegyrius
Sun 24 Jul 2016
at 20:37
  • msg #62

Re: Tavern Talk II (OOC)

Closing the door would be good.  We want to try to keep it quiet as long as possible.

Due to his talent for lying and his stupidly high initiative, I am assuming Nic is on point, yes?

Rae, do we know what (terrain/doors-wise) is between us and the trash compactor privy shaft?
Raellus
GM, 601 posts
Sage
Raconteur
Sun 24 Jul 2016
at 21:50
  • msg #63

Re: Tavern Talk II (OOC)

Nicolai Romanelli:
Due to his talent for lying and his stupidly high initiative, I am assuming Nic is on point, yes?


Yes, I imagine Nic, Gronk w/ "prisoner" Jenna, and Corros bringing up the rear, but you guys can arrange it however you'd like.

Nicolai Romanelli:
Rae, do we know what (terrain/doors-wise) is between us and the trash compactor privy shaft?


Nothing really. It's a straight shot from the SW to the SE tower, across the width of the guardroom. There's just a table with a few chairs and a wardrobe-type piece of furniture occupying part of the space.

-
Nicolai Romanelli
Adventurer, 449 posts
Human Rogue
Tegyrius
Sun 24 Jul 2016
at 22:55
  • msg #64

Re: Tavern Talk II (OOC)

Gotcha.  I'm going for a non-noisy resolution if possible, hoping that I can help Gronk's Intimidate to give him advantage as he releases Jenna and gets in the first gaoler's face.

If they try to fight or sound the alarm, first attack is a +1 dagger with feint on the gaoler who's about to draw his sword.  Attack is +7 with advantage; damage will be 1d8+2d6+1d4+4.
Nicolai Romanelli
Adventurer, 452 posts
Human Rogue
Tegyrius
Tue 26 Jul 2016
at 22:54
  • msg #65

Re: Tavern Talk II (OOC)

Keys - can Corros spam Mend on the door to delay a breakthrough?
Corros Graelor
Adventurer, 332 posts
Half-Elf Warlock
keys138
Wed 27 Jul 2016
at 00:04
  • msg #66

Re: Tavern Talk II (OOC)

Rae, will this work?

Nicolai Romanelli:
Keys - can Corros spam Mend on the door to delay a breakthrough?

Raellus
GM, 606 posts
Sage
Raconteur
Wed 27 Jul 2016
at 00:54
  • msg #67

Re: Tavern Talk II (OOC)

Corros Graelor:
Rae, will this work?

Nicolai Romanelli:
Keys - can Corros spam Mend on the door to delay a breakthrough?


To some extent, yes. It'll repair a 1'x1' section of the door at a time. I suppose you could play whack-a-mole with the mercs trying to bash it in.

-
Jenna Drax
Adventurer, 378 posts
Human Cleric
Dave Ross
Wed 27 Jul 2016
at 18:56
  • msg #68

Re: Tavern Talk II (OOC)

Every time Jenna casts Spirit Guardians it makes me think of the end of Raiders of the Lost Ark, when they open up the ark.
Raellus
GM, 608 posts
Sage
Raconteur
Thu 28 Jul 2016
at 01:11
  • msg #69

Re: Tavern Talk II (OOC)


OK, so the plan is...

Free Overmark and... (who else?)

Barricade the door as long as possible, then...

Try to fight your way up or down the stairs, or...

Try to escape down the privy shaft?

-
Nicolai Romanelli
Adventurer, 454 posts
Human Rogue
Tegyrius
Thu 28 Jul 2016
at 10:39
  • msg #70

Re: Tavern Talk II (OOC)

I think the stairs are a losing proposition.  We don't have the cumulative hit points to break out that way.  The privy shaft sounds like the easier (relatively) option.

Priority for getting people out of cells is:

1. Overmark
2. Mazz
3. the monk Overmark pointed out
4. any other civilians Overmark indicates
This message was last edited by the player at 10:39, Thu 28 July 2016.
Jenna Drax
Adventurer, 379 posts
Human Cleric
Dave Ross
Thu 28 Jul 2016
at 10:55
  • msg #71

Re: Tavern Talk II (OOC)

In reply to Nicolai Romanelli (msg # 70):

I'd agree with all of that.
Nicolai Romanelli
Adventurer, 455 posts
Human Rogue
Tegyrius
Thu 28 Jul 2016
at 12:07
  • msg #72

Re: Tavern Talk II (OOC)

Jenna Drax:
Every time Jenna casts Spirit Guardians it makes me think of the end of Raiders of the Lost Ark, when they open up the ark.


I like that better than my mental image of the Ghostbusters containment unit shutdown.  :)
Raellus
GM, 609 posts
Sage
Raconteur
Thu 28 Jul 2016
at 16:22
  • msg #73

Re: Tavern Talk II (OOC)


Turn is up. Gronk's turn is built in, as his last action was 'Ready' and it made sense to include it in the narrative. Calling up the Spirit Guardians was a clever move- any BF through the door are going to have to pass through them, taking at least a bit of damage before they close with the PCs.

-
This message was last edited by the GM at 16:23, Thu 28 July 2016.
Raellus
GM, 610 posts
Sage
Raconteur
Fri 29 Jul 2016
at 20:12
  • msg #74

Re: Tavern Talk II (OOC)


Do you guys want to free more prisoners? I'm not sure what call Overmark would make. On the one hand, escapees are risking their life while attempting to escape, and she wouldn't want that blood on her hands. On the other hand, though, any remaining prisoners could be used as bargaining chips by the BF and that could eventually also mean blood on her hands. Overmark's a bit beat up and the rescue took her by surprise so I guess it makes sense that she'd have trouble with the decision. So, I think you guys should have some direct input into the final call. I guess what I'm saying is this, Overmark already made the call but you guys can overrule her if you like.

Obviously, the more prisoners escaping down the privy shaft, the longer the guards will need to be kept at bay. It's a tough call.

-
This message was last edited by the GM at 20:28, Fri 29 July 2016.
Nicolai Romanelli
Adventurer, 456 posts
Human Rogue
Tegyrius
Fri 29 Jul 2016
at 20:32
  • msg #75

Re: Tavern Talk II (OOC)

I'll get my turn post up after dinner tonight, but Nic's intent was to toss the keys to one of the cells and let them self-select. The mission was Overmark and Breakwater. That's accomplished.

I'm willing to be overruled if another PC has strong feelings, though.
This message was last edited by the player at 20:33, Fri 29 July 2016.
Raellus
GM, 611 posts
Sage
Raconteur
Fri 29 Jul 2016
at 20:35
  • msg #76

Re: Tavern Talk II (OOC)


@Nic: FYI, both B1 (-34HP) and B3 (-34HP) are granting advantage this round.

-
Jenna Drax
Adventurer, 381 posts
Human Cleric
Dave Ross
Fri 29 Jul 2016
at 20:46
  • msg #77

Re: Tavern Talk II (OOC)

Nicolai Romanelli:
I'll get my turn post up after dinner tonight, but Nic's intent was to toss the keys to one of the cells and let them self-select. The mission was Overmark and Breakwater. That's accomplished.

I'm willing to be overruled if another PC has strong feelings, though.

I have no objections to that plan...
Raellus
GM, 614 posts
Sage
Raconteur
Sat 30 Jul 2016
at 00:53
  • msg #78

Re: Tavern Talk II (OOC)


Since the guardroom is bigger than the stairwell landing, at least three occupants (of the guardroom) can stand abreast and attack mercs coming in through the door, something like this.

----IBBI-----
    NGJ

Door fragments, a fallen chair, and the upended cabinet create an obstacle (rough terrain) just inside the doorway.

-
This message had punctuation tweaked by the GM at 00:53, Sat 30 July 2016.
Raellus
GM, 615 posts
Sage
Raconteur
Sat 30 Jul 2016
at 15:48
  • msg #79

Re: Tavern Talk II (OOC)


I reread the spell description for Spirit Guardians and determined that B1 & B2 were affected by the spell this round as well, so I rolled and added the following to the narrative:

Raellus:
His two companions already in the room continue to be tormented by the angelic figures as well (B1 -8HP, B2-14HP).


B1 is hanging on by a thread.

-
This message was lightly edited by the GM at 15:49, Sat 30 July 2016.
Jenna Drax
Adventurer, 384 posts
Human Cleric
Dave Ross
Sat 30 Jul 2016
at 19:44
  • msg #80

Re: Tavern Talk II (OOC)

Sorry Jenna's reply was a bit brief...the missus is waiting on me so we can start watching Seb Durand save Olympus (I've seen it, she hasn't and wants to watch it before we see the sequel, which I haven't seen).
Jenna Drax
Adventurer, 385 posts
Human Cleric
Dave Ross
Sat 30 Jul 2016
at 22:37
  • msg #81

Re: Tavern Talk II (OOC)

Jenna Drax:
Sorry Jenna's reply was a bit brief...the missus is waiting on me so we can start watching Seb Durand save Olympus (I've seen it, she hasn't and wants to watch it before we see the sequel, which I haven't seen).

So, is the Korean villain in Olympus Has Fallen the same actor as Choi? Which means Durand was fighting Choi?
Raellus
GM, 617 posts
Sage
Raconteur
Sun 31 Jul 2016
at 00:30
  • msg #82

Re: Tavern Talk II (OOC)

Jenna Drax:
So, is the Korean villain in Olympus Has Fallen the same actor as Choi? Which means Durand was fighting Choi?


I must admit that these references are going over my head.

Thanks to Nic's Help action, Gronk's Trip attack was successful. Therefore, any attack on B%, before B5's next turn (at the beginning of which he'll get hit by the Spirit Guardians again) will be rolled with advantage. Also, Nic finished off B3.

-
This message was last edited by the GM at 00:31, Sun 31 July 2016.
Nicolai Romanelli
Adventurer, 460 posts
Human Rogue
Tegyrius
Sun 31 Jul 2016
at 12:53
  • msg #83

Re: Tavern Talk II (OOC)

Nicolai's ongoing scheduling problems:


Nicolai Romanelli
Adventurer, 461 posts
Human Rogue
Tegyrius
Mon 1 Aug 2016
at 00:43
  • msg #84

Re: Tavern Talk II (OOC)

Why, hello there, Dual Wielder feat.  How you doin'?
Raellus
GM, 619 posts
Sage
Raconteur
Mon 1 Aug 2016
at 16:49
  • msg #85

Re: Tavern Talk II (OOC)


Remember to update anything and everything that needs updating on your char-sheets:

HP (everyone)- use the house rule (1 roll + CON) or class average + CON in PHB

Spells (Jenna & Corros)

Feats

Ability mod bonuses (Gronk is going to bump his STR by 2, gaining +1 to attack, damage, and STR checks/saves)

Misc

Let me know if you have any questions.

-
Corros Graelor
Adventurer, 337 posts
Half-Elf Warlock
keys138
Tue 2 Aug 2016
at 15:59
  • msg #86

Re: Tavern Talk II (OOC)

OKay, time for an informal survey:

For his next invocation, does Corros take:
    One with Shadows: if in a dim area, can become invisible until he takes an action or reaction
                    or
    Sculptor of Flesh: can cast Polymorph by expending a spell slot once until a long rest.

Opinions?

Edit: I guess there's also the Beast Speech option, allowing Corros to finally communicate with everything except plants at will
This message was last edited by the player at 16:09, Tue 02 Aug 2016.
Nicolai Romanelli
Adventurer, 463 posts
Human Rogue/Ranger
Tegyrius
Tue 2 Aug 2016
at 17:42
  • msg #87

Re: Tavern Talk II (OOC)

How's his Stealth bonus?
Corros Graelor
Adventurer, 338 posts
Half-Elf Warlock
keys138
Tue 2 Aug 2016
at 18:37
  • msg #88

Re: Tavern Talk II (OOC)

In reply to Nicolai Romanelli (msg # 87):

+4
Nicolai Romanelli
Adventurer, 464 posts
Human Rogue/Ranger
Tegyrius
Tue 2 Aug 2016
at 20:31
  • msg #89

Re: Tavern Talk II (OOC)

Tough call. Both are thematically creepy in their own ways, which may be more important than sheer utility. :)
Jenna Drax
Adventurer, 388 posts
Human Cleric
Dave Ross
Tue 2 Aug 2016
at 20:43
  • msg #90

Re: Tavern Talk II (OOC)

I'm struggling again. This will be a lot easier when I get a 5th Level slot and can have Flame Strike.

At the moment I'm mulling over Divination or Guardian of Faith. Or maybe Locate Creature might be handy?
Raellus
GM, 621 posts
Sage
Raconteur
Wed 3 Aug 2016
at 23:37
  • msg #91

Re: Tavern Talk II (OOC)


Well, fellas, I'm headed back to work full time now so I won't be around here quite as much. On the plus side, this means you won't have to put up with as much nagging from me. On the minus side, I won't have as much time to devote to GM'ing or playing in your games. I'll still be around and participating, of course, just not quite so much.

-
Nicolai Romanelli
Adventurer, 465 posts
Human Rogue/Ranger
Tegyrius
Thu 4 Aug 2016
at 00:09
  • msg #92

Re: Tavern Talk II (OOC)

On the other plus side, you get to start planning this school year's Europe trip.  =)
Raellus
GM, 622 posts
Sage
Raconteur
Thu 4 Aug 2016
at 00:15
  • msg #93

Re: Tavern Talk II (OOC)

Nicolai Romanelli:
On the other plus side, you get to start planning this school year's Europe trip.  =)


Our recruiting numbers for this year's trip are, so far, much lower than usual. I suspect this has something to the most recent spate of terrorist attacks in Europe. In fact, there's some concern that our school board won't authorize the trip this year due to security concerns. We shall see.

-
Corros Graelor
Adventurer, 339 posts
Half-Elf Warlock
keys138
Fri 5 Aug 2016
at 00:50
  • msg #94

Re: Tavern Talk II (OOC)


Okay,
Corros is going to take the polymorph option.  Sounds cooler anyway.  Combined with changing around my spell list a little and picking up 4th level spells (and all spells being cast at 4th level potency) he is capable of casting:

Cantrips: Eldritch Bolt, Fire Bolt, Mending, Mage Hand, Chill Touch, Spare the Dying
1st: Hellish Rebuke
2nd: Shatter, Hold Person
3rd: Counter Spell, Dispel Magic
4th: Dimension Door, Evard's Black Tentacles
Nicolai Romanelli
Adventurer, 466 posts
Human Rogue/Ranger
Tegyrius
Sun 7 Aug 2016
at 12:34
  • msg #95

Re: Tavern Talk II (OOC)

Ooh. Dim Door!

So what's our next move now that we have a figurehead for our revolution?  And, uh, at least three members of the Fire Council who are sort-of supporting us.

Do we know which council members voted to bring in the mercs in the first place?
Jenna Drax
Adventurer, 389 posts
Human Cleric
Dave Ross
Sun 7 Aug 2016
at 16:29
  • msg #96

Re: Tavern Talk II (OOC)

In reply to Nicolai Romanelli (msg # 95):

I think this (specifically the bold part)

Raellus:
Overmark holds a wet compress to her swollen eye socket. "Zardis will act fast to reestablish his authority. We need to beat him to the punch."

Ties in with this

Corros Graelor:
I am intrigued with the idea of grabbing the delegation at the Mermaid's Tale as a next course of action or in the ensuing chaos just to further neuter that Bloodforged and mucking up negotiations for the city spectacularly.

Raellus
GM, 623 posts
Sage
Raconteur
Sun 7 Aug 2016
at 19:37
  • msg #97

Re: Tavern Talk II (OOC)

Nicolai Romanelli:
Do we know which council members voted to bring in the mercs in the first place?


Breakwater will tell you that all but he originally voted to contract with the Bloodforged to eliminate the pirate menace and/or reopen the platinum fields. Zardis Kreyg was contacted and contract negotiations were set to begin.

Overmark went to the FC to vouch for you and convinced it to wait until you'd had a crack at eliminating the pirate base. Vander was persuaded first (remember, he'd originally tried to hire you to go after the pirates but y'all decided to do another mission first) and he and Breakwater convinced the others to hold off on putting the Bloodforged on retainer. You guys eliminated Styg's band and so the council decided to back out of the deal completely, which inconvenienced Kreyg (since he had turned down other offers in anticipation of a deal with Balefyre). He came up with a scheme that he hoped would more than replace the lost revenue from the cancelled contract and teach other potential employers what could happen if they backed out of a deal. And that's what brought the Bloodforged to Balefyre.

Only Breakwater openly opposed the takeover (which is why he was imprisoned). Vander is helping you, behind the scenes. Pudo the Elder is basically a puppet of Toesplitter so that gives you three allies, to some degree at least, on the FC. Veloura Dame and Corlis Bragge's loyalties are unknown at this time.

-
This message was last edited by the GM at 19:53, Sun 07 Aug 2016.
Jenna Drax
Adventurer, 392 posts
Human Cleric
Dave Ross
Thu 11 Aug 2016
at 11:45
  • msg #98

Re: Tavern Talk II (OOC)

I don't know if this is possible, but what Jenna is basically suggesting is try to get as many of the Bloodforged into Balint House as possible then ignite the wildfire underneath it blow it to kingdom come.
Raellus
GM, 624 posts
Sage
Raconteur
Sat 13 Aug 2016
at 17:43
  • msg #99

Re: Tavern Talk II (OOC)


So, in summary, the following courses of action have been suggested:

Evac Balint house. This shouldn't be too much trouble, assuming that you haven't been found out. Lenore and the BoH can retrieve everything that you've left there (packs, dress clothes, etc.), apart from the furniture.

Booby trap Balint house and lure the Bloodforged there. This is an interesting possibility but will take some doing (nature of the trap, type of lure, etc.).

Assault the Mermaid's Tale and possibly capture the foreign delegates. Certainly a possibility. Will probably necessitate combat. Intel would be good.

The main complicating factor with all of these options is that you don't currently know what Zardis' reaction to the raid on the keep will be. It's likely that a lot of things, like moving about the city and gathering intel, are going to be more difficult post-raid. Patrols will likely be larger and much more alert.

Please remind me if I've missed something. It's been a while since the IC was active and I've had a couple of really busy weeks.

Remember that you have allies that you can draw upon for various types of aid.

Overmark- combat and leadership. She's a 7th level Great Weapon fighting Battle Master. Jurvis has said that about a dozen former FW will rally to her. They're all low level fighters, though, so they'll have to be used judiciously (or as canon fodder, but O likely won't approve of that).

Breakwater- he can mobilize the Fisherman's Alliance to provide some material assistance, a boat out of Balefyre for the emissaries, for example. He can probably convince some of the FA to engage in a little street brawling as well. Remember that they don't have any armor or martial weapons though- their armaments are limited to belaying pins, boathooks, knives, nets, and a few axes.

Vernar Vander- money & the safe house.

Lovad Padin- same? Maybe not, though. He may be grumpy about the most recent trespassing incident.

Toesplitter- ??? He was willing to help by directing his gangs to harass the BF but he was very clear that if/when the BF turned the heat up, he would back down. Recent events may have affected his willingness to provide further assistance.

Waterbearers- intel, messengers, harassment. They ultimately answer to Toesplitter, though, so it's hard to tell whether they'll continue to be as helpful.

The Drowned Rats- intel, messengers & harassment of the BF. The sewers might not be as "safe" anymore, though. The BF knows that they were used as an escape route during the prison break.

Jurvis- a low level fighter. He's got contacts in the FW, mostly those fired after the coup. It may be harder for him to get in contact with these folks now. He is willing to risk it, though, especially if Overmark asks him to.

Lenore- is a 3rd level Mastermind (Rogue variant). She seems to be enjoying not playing full-time housekeeper anymore. She'll do what she can if Nic asks her to.

The Monk- ??? a total X factor right now. Overmark said he'd given the BF quite a lot of trouble and, when you first saw him, he was restrained in his cell.

Ulfgar and Evra (druid power!)- It seems weird that they'd just be hanging around the city, ignoring the occupation/crackdowns and not helping out. Spartan didn't give me permission to NPC Ulfgar so I guess they snuck out of town or something. Whatever the case, they're off limits. Spartan knows that he can return any time he'd like to.

That's it, I think. Let me know if you have any questions.

My plan is still to hold off on advancing the story until Keys can jump back in.

-
Corros Graelor
Adventurer, 340 posts
Half-Elf Warlock
keys138
Sun 14 Aug 2016
at 19:58
  • msg #100

Re: Tavern Talk II (OOC)


Not to add more options, but with Corros' dimension door spell, he can take one other person and teleport up to 400'.  We could penetrate back into Overmark's office and do a little recon of whatever the albino is up to if we can draw him out of the space physically.  Zip in, zip out.

The same spell could be used to escape the Balint house after leading some of the BF into a trap, although the nature of the booby trap would have to be kind of subdued so we don't take down a city block in a blazing inferno.  Might kind of dampen the enthusiasm for our actions...

The Drowned Rats could be used to help us travel around patrols, even if the sewers aren't safe, I'm guessing street kids are everywhere around Balefyre, or common enough that they can help us move unhindered.

I'd rather use Breakwater against people that are openly complying with the BF.  Keep their support on the down low.  Not people who have not choice, but in businesses that are actively soliciting their business, that kind of thing.  Not that we want to be shaving the heads of collaborators when this thing is done.
Raellus
GM, 625 posts
Sage
Raconteur
Sun 14 Aug 2016
at 23:09
  • msg #101

Re: Tavern Talk II (OOC)


Glad you're back, Keys.

@All: I've been working on crafting heartfelt yet diplomatic responses to application questions since getting home from church/errands today- it's kind of mentally draining. Now, it's family time. I've got another crazy week on tap as well. My son's meet-the-teacher is Wednesday night and then I've got to do my own meet-and-greet on Thursday night, following by a dentist's appointment after work on Friday, so I'm not sure how much I can do here before next weekend.

Continue to plan OOC and IIC and I'll try to pop in and add something here and there if/when I can.

-
This message was last edited by the GM at 23:10, Sun 14 Aug 2016.
Raellus
GM, 626 posts
Sage
Raconteur
Fri 19 Aug 2016
at 23:55
  • msg #102

Re: Tavern Talk II (OOC)


OK, gents, I think I'm ready to GM again. I'm quite not sure how to start us off again, though.

-
This message was last edited by the GM at 00:33, Sat 20 Aug 2016.
Nicolai Romanelli
Adventurer, 469 posts
Human Rogue/Ranger
Tegyrius
Sat 20 Aug 2016
at 01:08
  • msg #103

Re: Tavern Talk II (OOC)

I think you had a pretty good summary of the situation a few posts up, Rae.

I'm in favor of self-protective actions (spread the word to the gangs to get off the streets, get our gear and people out of Bálint House) followed by a fast, quiet strike on at least one of the delegations.

However, we did ostensibly liberate Overmark to serve as the figurehead for a rebellion, not just to give Gronk a chance to flex in front of her.  ;)  Does she have any strong opinions?
Raellus
GM, 627 posts
Sage
Raconteur
Sat 20 Aug 2016
at 15:17
  • msg #104

Re: Tavern Talk II (OOC)

Nicolai Romanelli:
However, we did ostensibly liberate Overmark to serve as the figurehead for a rebellion, not just to give Gronk a chance to flex in front of her.  ;)  Does she have any strong opinions?


Just that the Four/rebels act quickly to retain the initiative. She knows that the rebellion doesn't have the strength to stand against the BF in open battle so she agrees that guerilla tactics are your best bet but she's worried that Zardis will take hostages or do something equally brutal in order to smoke her out.

She'll need some healing (or a full rest) and some gear in order to be able to fight. She's content to follow your lead too. You guys can use her, within reason, as you see fit.

I'm pretty sure that Nic's ravens can be used for recon and messaging.

You've planted the seed that the rebels are called the Ravens. You still have four BF prisoners too.

-
Corros Graelor
Adventurer, 342 posts
Half-Elf Warlock
keys138
Sun 21 Aug 2016
at 19:39
  • msg #105

Re: Tavern Talk II (OOC)

Just an FYI, I'm camping again this weekend.  Should be able to post tomorrow evening.
Jenna Drax
Adventurer, 393 posts
Human Cleric
Dave Ross
Sat 27 Aug 2016
at 15:43
  • msg #106

Re: Tavern Talk II (OOC)

I'll try and post tonight but can't promise - if you want to advance assume Jenna will go along with whatever is agreed. Sorry, but it's real life and not much I can do about it - it is affecting me across the board
Raellus
GM, 631 posts
Sage
Raconteur
Sat 27 Aug 2016
at 16:03
  • msg #107

Re: Tavern Talk II (OOC)

Jenna Drax:
I'll try and post tonight but can't promise - if you want to advance assume Jenna will go along with whatever is agreed. Sorry, but it's real life and not much I can do about it - it is affecting me across the board


No worries. No pressure. We can wait.

-
Jenna Drax
Adventurer, 395 posts
Human Cleric
Dave Ross
Sat 27 Aug 2016
at 19:15
  • msg #108

Re: Tavern Talk II (OOC)

Ok, was able to get something in. I took the liberty of presuming that Nic would translate the raven speak - sorry Teg.

As a player, I'm quite happy with grabbing some foreign diplomats and holding them as counter hostages, but Jenna is just highlighting some of the potential downsides.

Also, to keep you all in the loop I am now on vacation, however for one reason or another I haven't ended up with quite as much free time as I had expected. That said, I should be able to post semi regularly until this coming Saturday (the 03rd) - however just a reminder that I'll be away between the 04th and 08th during which time it's unlikely I'll be able to post IC (I should still manage brief OOC posts from my phone / tablet).
Nicolai Romanelli
Adventurer, 471 posts
Human Rogue/Ranger
Tegyrius
Mon 29 Aug 2016
at 00:14
  • msg #109

Re: Tavern Talk II (OOC)

No worries.  Nic would definitely share the take from the birds.  That's too critical to keep to himself, and the sources and methods are pretty obvious to everyone at the table.
Nicolai Romanelli
Adventurer, 474 posts
Human Rogue/Ranger
Tegyrius
Mon 29 Aug 2016
at 01:01
  • msg #110

Re: Tavern Talk II (OOC)

Hm.  Kreyg is an exiled Tokari.  What do we know about Tokari culture that we can use to get leverage on him?
Corros Graelor
Adventurer, 346 posts
Half-Elf Warlock
keys138
Tue 30 Aug 2016
at 00:29
  • msg #111

Re: Tavern Talk II (OOC)

I'm struggling to come up with anything beyond: dimension door into the gatehouse, open the gates after a bit of slaughter and hope the hostages manage to rescue themselves or the townspeople rush in.  Bloody at best, TPK at worst.
Jenna Drax
Adventurer, 397 posts
Human Cleric
Dave Ross
Tue 30 Aug 2016
at 14:06
  • msg #112

Re: Tavern Talk II (OOC)

In reply to Corros Graelor (msg # 111):

Ditto. I don't really have anything other than grab a foreign dignitary as a counter hostage but I've already stated the downsides of that IC. Anything else smacks of the suicidal - e.g. Dimension Door into the Keep and try and grab the Albino himself or his Bloodmage then get out again. Or offer ourselves in return for the hostages' release then try and (somehow) spring a double cross of our own.

So no good options, just a case of finding the least bad option.
Raellus
GM, 637 posts
Sage
Raconteur
Thu 1 Sep 2016
at 00:36
  • msg #113

Re: Tavern Talk II (OOC)


I'm sorry, guys. I didn't intend for this macro-quest to be so difficult. As a GM, it's usually rather challenging playing OPFOR- I don't want to make the bad guys too dumb because what's the fun in pwning a bunch of mouth breathers, but playing the opposition smart increases the challenge level exponentially. Y'all have handled nearly every combat encounter with relative ease, and your disguise/bluff approach to infiltrating the keep was very well played (it didn't hurt that the dice were on your side too). I didn't want to make this a cake walk, but I might have erred on the side of making the current scenario Kobayashi Maru tough. That said, I think you can defeat the Bloodforged without too much collateral damage.

The reprisals idea is straight out of the WWII Nazi anti-partisan playbook. Kreyg is probably not quite that bad, but he's not above breaking a few eggs to get his omelet on. At present, the killing hostages thing is only a rumor going around. It's possible that Kreyg will go through with it at some point, but it's not assured, and the trigger event for said atrocities is currently subject to speculation. It likely, though, that further humiliation or major setbacks could prompt desperate measures.

You've come up with a few good ideas for how to approach the current scenario. Overmark spoke for me when she opined that "all of the above" might be your best bet (although, probably not all at once). I've tried to use the NPCs to give you some options that players/PCs hadn't suggested, but that doesn't mean that those are the "correct" paths to take. I don't want to railroad you, or make you feel that I am. By the same token, I won't use NPCs to try to lure you into a bad situation. That wouldn't be cool at all.

As always, if you have any questions, ask away.

-
This message was last edited by the GM at 00:37, Thu 01 Sept 2016.
Raellus
GM, 638 posts
Sage
Raconteur
Thu 1 Sep 2016
at 00:49
  • msg #114

Re: Tavern Talk II (OOC)

Nicolai Romanelli:
Hm.  Kreyg is an exiled Tokari.  What do we know about Tokari culture that we can use to get leverage on him?


Good thinking. Let me roll History checks and get back to you on that.

EDIT:

Damn. Jenna rolled a 23. In all honestly, I hadn't even placed Tokar on my map. I just remedied that. For a 23, I'll have to give you more than just its location. Let me give it a little more thought and I'll get back to you... again. Don't count on it being something that will bring Zardis to his knees, though.

-
This message was last edited by the GM at 01:10, Thu 01 Sept 2016.
Corros Graelor
Adventurer, 348 posts
Half-Elf Warlock
keys138
Thu 1 Sep 2016
at 14:53
  • msg #115

Re: Tavern Talk II (OOC)

Ah, I had an "execution is imminent" vibe.  That helps clear it up, thanks!
Jenna Drax
Adventurer, 400 posts
Human Cleric
Dave Ross
Thu 1 Sep 2016
at 18:46
  • msg #116

Re: Tavern Talk II (OOC)

Corros Graelor:
Ah, I had an "execution is imminent" vibe.  That helps clear it up, thanks!

To be fair, I had the same vibe.

To elaborate slightly on what Jenna'a suggesting IC, what I'm getting at is she and Corros 'teleport' in and, assuming they manage to subdue one of the emissaries Corros then beams out with him, leaving Jenna behind until Corros can come back for her. If challenged Jenna makes like she's there to 'entertain' the emissary who is currently 'occupied' (in the bath, on the can, off popping little blue pills that he got from an alchemist, etc) and if said Redcloaks wish to avoid getting on the albino's bad side they'd best be on their way.

Downside is it's an all or nothing gambit - she can hardly pull it off dressed in full plate, so if she's rumbled it will likely be a short fight, but my thinking is that it probably won't be any worse than if she ends up taking on a dozen Bloodforged herself. She also has no relevant skills when it comes to bluff / disguise etc.

There's also the fact that I will be afk for the first half of next week, so Jenn'a suggestion is exactly that - a suggestion. If you prefer to have Corros take either Nic or Gronk rather than have them potentially sidelined at a time when I'm unable to post anyway, I'm absolutely fine with that (although Jenna will protest IC).
Raellus
GM, 639 posts
Sage
Raconteur
Fri 2 Sep 2016
at 01:03
  • msg #117

Re: Tavern Talk II (OOC)

Raellus:
"Word is, he's gonna kill half of 'em as reprisal, hold on to the rest as insurance. I think he means to send a message, maybe sweat out the Commandant. And there's Redcloaks all over the streets, this morning. We barely made it back. It's not lookin' good."


I'm sorry about that. I wasn't trying to mislead you. The whole "word is..." bit is supposed to indicate a rumor- it was probably a little too subtle. As with all rumors, it's always a good idea to do a little more digging before accepting them as true. I've already pledged not to intentionally mislead you, and that still holds.

Pool of Radiance, the first CRPG I ever played- really, my first genuine D&D experience- had a manual with a numbered rumor section. At various points in the game, the player was instructed to find a numbered rumor. Some were true, some were partially true, and some were quite misleading. It was kind of fun not knowing whether to believe certain rumors. I'll try to be more clear, in the future, when something is technically a rumor. Again, I won't drop intentionally misleading rumors on you, but until they can be independently verified, rumors shouldn't be treated as fact.

If we need to take another break while you're off doing your thing (enjoy!), Dave, that's cool with me- just relax and don't worry about Balefyre. RL trumps gaming every time. Hopefully, once you're back in the loop, we can all jump back in and generate some momentum.

-
Nicolai Romanelli
Adventurer, 475 posts
Human Rogue/Ranger
Tegyrius
Tue 6 Sep 2016
at 21:32
  • msg #118

Re: Tavern Talk II (OOC)

Nicolai's recent Google search history:

> what do ravens eat
> zardis kreyg linkedin
> tokari mortal insults
> can a raven get drunk
> alchemic purgatives
> can a priestess of arma marry

Nicolai Romanelli
Adventurer, 477 posts
Human Rogue/Ranger
Tegyrius
Tue 6 Sep 2016
at 22:08
  • msg #119

Re: Tavern Talk II (OOC)

Okay, not trying to hijack ICly but I did want us to move forward a little in preparing to commit various sorts of merry fuckery.  Everyone cool with those tentative assignments?
Jenna Drax
Adventurer, 402 posts
Human Cleric
Dave Ross
Thu 8 Sep 2016
at 18:27
  • msg #120

Re: Tavern Talk II (OOC)

I presume that if we follow up on Gronk's suggestion to enlist the chambermaid or manager from the Mermaid's Tale, that may expose them to the same risks that were mentioned here?

Raellus:
Jenna Drax:
Is there anywhere we can steal them? A laundry place where they send them to get washed (am guessing they don't do it themselves). A brothel they frequent regularly where they might be....errrr...lying around? If so could we bribe someone to grab a few?


Cloaks you might be able to steal from a laundry/washer-woman, armor no- they take care of that themselves.

The brothel idea is quite clever and will probably work, however the working girls/madam/pimp will probably take the blame, which could result in arrest, a beating, or worse.

It's your call, though.

-

(I realise that anyone is at risk of being randomly scooped up as a potential hostage, but the question is would this put those individuals at specific risk?)
Raellus
GM, 642 posts
Sage
Raconteur
Sun 11 Sep 2016
at 01:21
  • msg #121

Re: Tavern Talk II (OOC)


I hope, with the latest turn post, that I've advanced the plot far enough to play off of, but not too far. As always, let me know if you have any questions.

-
Nicolai Romanelli
Adventurer, 478 posts
Human Rogue/Ranger
Tegyrius
Sun 11 Sep 2016
at 11:30
  • msg #122

Re: Tavern Talk II (OOC)

Jenna Drax:
I presume that if we follow up on Gronk's suggestion to enlist the chambermaid or manager from the Mermaid's Tale, that may expose them to the same risks that were mentioned here?


We could give them a lighter dose of the same purgatives to allay suspicion.
Corros Graelor
Adventurer, 352 posts
Half-Elf Warlock
keys138
Sun 11 Sep 2016
at 17:42
  • msg #123

Re: Tavern Talk II (OOC)

Can Nic and Corros make out if anyone else is in the room with the emissary they can see?  Or maybe with a raven or two?
Raellus
GM, 643 posts
Sage
Raconteur
Sun 11 Sep 2016
at 18:50
  • msg #124

Re: Tavern Talk II (OOC)

Corros Graelor:
Can Nic and Corros make out if anyone else is in the room with the emissary they can see?  Or maybe with a raven or two?


No, but a raven could take a look for them.

-
Raellus
GM, 646 posts
Sage
Raconteur
Tue 20 Sep 2016
at 23:48
  • msg #125

Re: Tavern Talk II (OOC)


Internet's back up, so fire away.

-
Raellus
GM, 647 posts
Sage
Raconteur
Thu 22 Sep 2016
at 01:07
  • msg #126

Re: Tavern Talk II (OOC)


I know that we're occupying different time zones and quite busy with all that RL cares to throw at us but the game is moving towards a very probable combat encounter, and the post-rate tends to pick up when the fighting starts. As GM, I shouldn't be telling you what to do, but I hope that you will indulge me in considering this suggestion. I don't want Dave/Jenna to be sidelined if Nic and Corros get themselves into a scrap with the envoy's bodyguards.

Teg and Keys, would you consider summoning Jenna to the AO, either by raven courier or Corros' Send spell? That way, Dave can join in on the action. Jenna's errand to the temple is completed so the timing/continuity shouldn't be a problem. Gronk can be summoned as well, but he's an NPC so I'll still be plenty busy if he's not around. There's also the matter of evening the odds. Two against four is doable, but Zardis probably didn't entrust guarding a VIP to recruits, so you're likely up against three vets; the VIP's personal bodyguard is an X-factor but you can imagine. So, there're a few things to consider before we proceed any further IC.

FYI, the ambush is going to occur on the Neck, in the Gate Ward, not very far from the safe-house.

-
This message was last edited by the GM at 01:14, Thu 22 Sept 2016.
Corros Graelor
Adventurer, 356 posts
Half-Elf Warlock
keys138
Thu 22 Sep 2016
at 02:03
  • msg #127

Re: Tavern Talk II (OOC)

I'm cool with that.  If Teg wants to post something, I'll adjust as necessary.
Nicolai Romanelli
Adventurer, 481 posts
Human Rogue/Ranger
Tegyrius
Thu 22 Sep 2016
at 16:39
  • msg #128

Re: Tavern Talk II (OOC)

Jenna yes.

Nic's first planned action is to wreck the coach by using his ring to make the horses turn on the bodyguards.
Raellus
GM, 648 posts
Sage
Raconteur
Fri 23 Sep 2016
at 00:28
  • msg #129

Re: Tavern Talk II (OOC)

Nicolai Romanelli:
Nic's first planned action is to wreck the coach by using his ring to make the horses turn on the bodyguards.


I was wondering if you might try something like that. Nice. That could go some way towards evening the odds (I'll have to look into how to deal, rules-wise, with a carriage crash).

In which case, it makes sense to have a cleric at the scene in case the envoy is injured in the wreck.

-
Raellus
GM, 650 posts
Sage
Raconteur
Sun 25 Sep 2016
at 15:38
  • msg #130

Re: Tavern Talk II (OOC)


Hey guys, I known that the past couple of weeks have been pretty rough. I hope that things brighten up and settle down soon. If at all possible, I'd really like to pick up the pace a bit. If you aren't able or willing, then I can live with languid, but if we could get back up to one or two turns per week, that'd be great.



-
This message was last edited by the GM at 16:42, Sun 25 Sept 2016.
Jenna Drax
Adventurer, 404 posts
Human Cleric
Dave Ross
Sun 25 Sep 2016
at 17:41
  • msg #131

Re: Tavern Talk II (OOC)

I'm around, just didn't have anything for the last turn beyond what I already posted. As for the current turn, I had presumed that Corros and Nic would be initiating the ambush so I was waiting until Tegs and Keys posted.

P.S. I have no idea who that dude is.
Corros Graelor
Adventurer, 357 posts
Half-Elf Warlock
keys138
Sun 25 Sep 2016
at 19:50
  • msg #132

Re: Tavern Talk II (OOC)

Okay,
I edited my last post to have Corros as Nic about sending the birds for Jenna.

@spartan:  Thanks for the fire station pic!  It's always cool to see how the rest of the world does it.  We met a Polish firefighter a few years ago at a street fair here in Evanston and he was in awe of our rigs and equipment.  I think he was jealous with all of our toys.  We all agreed that he was probably tougher than us by a factor of at least three.

@dave: That's Bill Lumberg, the shitty mid level manager of Peter, the hero of Office Space, probably the most true movie I've ever seen when it comes to work.  It was required weekly viewing when I was in the military.  Maybe I'm over fond of it, but it's a Mike Judge movie (from Beavis and Butt-Head fame) and it has some of my all time favorite movie lines.  "It's not that I'm lazy, it's that I just don't care!"
Nicolai Romanelli
Adventurer, 483 posts
Human Rogue/Ranger
Tegyrius
Sat 1 Oct 2016
at 01:23
  • msg #133

Re: Tavern Talk II (OOC)

Breacher up!

Here's what I'm thinking: Jenna gets the carriage open (she definitely has the highest STR of the three of us and can enhance her melee attacks with spells if needed), Corros grabs the package, Nic and ravens provide cover.  That work for everyone?
Corros Graelor
Adventurer, 358 posts
Half-Elf Warlock
keys138
Sat 1 Oct 2016
at 02:25
  • msg #134

Re: Tavern Talk II (OOC)

In reply to Nicolai Romanelli (msg # 133):

I can dig it!
Jenna Drax
Adventurer, 405 posts
Human Cleric
Dave Ross
Sat 1 Oct 2016
at 08:26
  • msg #135

Re: Tavern Talk II (OOC)

In reply to Nicolai Romanelli (msg # 133):

I'm fine with that OOC.

IC with no posts covering her being summoned from the Temple I'm really not clear what she actually knows about what's going on so I think someone needs to tell her what they need her to do, either vocally or telepathically, before she can act.
Nicolai Romanelli
Adventurer, 484 posts
Human Rogue/Ranger
Tegyrius
Sat 1 Oct 2016
at 10:43
  • msg #136

Re: Tavern Talk II (OOC)

Per Rae's request, I did edit my previous IC to include a ravengram.  :)
Jenna Drax
Adventurer, 406 posts
Human Cleric
Dave Ross
Sat 1 Oct 2016
at 11:02
  • msg #137

Re: Tavern Talk II (OOC)

OK, I never noticed that. I seem to remember this happened before when Rae edited a turn post with some extra info and everyone missed it so probably an idea that if anyone is making a major edit some time after their original post that they mention it in the ooc at the time of the edit.
Nicolai Romanelli
Adventurer, 485 posts
Human Rogue/Ranger
Tegyrius
Sat 1 Oct 2016
at 11:50
  • msg #138

Re: Tavern Talk II (OOC)

Yeah, that was my fail.  :/
Raellus
GM, 652 posts
Sage
Raconteur
Sat 1 Oct 2016
at 17:30
  • msg #139

Re: Tavern Talk II (OOC)


So, with the guards stunned, y'all essentially have two full turns before they get their first. Corros' last IC post is one turn's worth of actions. If you want to double-up actions in one post OR post one turn's worth now and then another after I roll and post resolutions on the first, that's fine. Not everyone has to do it the same way either.

Remember that the envoy has a bodyguard in the cab with him. The driver is not a combatant; we'll say he's unconscious at present.

-
Nicolai Romanelli
Adventurer, 486 posts
Human Rogue/Ranger
Tegyrius
Sat 1 Oct 2016
at 17:41
  • msg #140

Re: Tavern Talk II (OOC)

I briefly misread this:

Corros:
casting Eldritch Bolt at the guardsman with the crossbow.


... as Corros using his own crossbow as a spell focus for Eldritch Bolt, which would look awesome on film.
Raellus
GM, 653 posts
Sage
Raconteur
Sat 1 Oct 2016
at 17:45
  • msg #141

Re: Tavern Talk II (OOC)


Oh, also, whilst stunned, targets grant advantage on all attacks.

-
Corros Graelor
Adventurer, 361 posts
Half-Elf Warlock
keys138
Tue 4 Oct 2016
at 23:54
  • msg #142

Re: Tavern Talk II (OOC)

If I change my last post, can Corros get close enough to polymorph the emissary?
Raellus
GM, 655 posts
Sage
Raconteur
Wed 5 Oct 2016
at 00:05
  • msg #143

Re: Tavern Talk II (OOC)


Yes, he'll have to move about 25' and climb atop the carriage, leaving him just enough of a turn to cast polymorph. That's all he'll be able to do, though, before the bad guys get their turns.

BTW, what would you like to turn the emissary into?

-
This message was last edited by the GM at 00:13, Wed 05 Oct 2016.
Corros Graelor
Adventurer, 362 posts
Half-Elf Warlock
keys138
Wed 5 Oct 2016
at 00:15
  • msg #144

Re: Tavern Talk II (OOC)

In reply to Raellus (msg # 143):

A turtle.  Something smallish, easily portable, and very slow moving should it get loose.
Raellus
GM, 656 posts
Sage
Raconteur
Wed 5 Oct 2016
at 00:19
  • msg #145

Re: Tavern Talk II (OOC)


Consider it done.

-
Nicolai Romanelli
Adventurer, 489 posts
Human Rogue/Ranger
Tegyrius
Wed 5 Oct 2016
at 01:11
  • msg #146

Re: Tavern Talk II (OOC)

Also not easily squished by misadventure!
Corros Graelor
Adventurer, 364 posts
Half-Elf Warlock
keys138
Wed 5 Oct 2016
at 19:20
  • msg #147

Re: Tavern Talk II (OOC)

Should Corros pull Jenna with him to disengage or will Nic need help?
Nicolai Romanelli
Adventurer, 490 posts
Human Rogue/Ranger
Tegyrius
Thu 6 Oct 2016
at 00:05
  • msg #148

Re: Tavern Talk II (OOC)

Nic should be able to get away on his own.
Corros Graelor
Adventurer, 365 posts
Half-Elf Warlock
keys138
Thu 6 Oct 2016
at 00:17
  • msg #149

Re: Tavern Talk II (OOC)

In reply to Nicolai Romanelli (msg # 148):


Okay, post updated to pull Jenna too.
Raellus
GM, 659 posts
Sage
Raconteur
Sun 9 Oct 2016
at 19:10
  • msg #150

Re: Tavern Talk II (OOC)


Hey fellas,

I'm headed up to the mountains for a little off-the-grid R&R with the fam. We're headed up Monday and I'll be back in coms on Thursday. I'd really like to get the next turn up before I go so if you can get up an IC post before tonight, that would be really cool. If not, don't sweat it. One of these days, we'll all get a couple of calm weeks at the same time.

-
Nicolai Romanelli
Adventurer, 493 posts
Human Rogue/Ranger
Tegyrius
Tue 11 Oct 2016
at 22:03
  • msg #151

Re: Tavern Talk II (OOC)

Dave, did you miss a hit die when leveling up?  I just realized that Nic has more HP than Jenna.
Jenna Drax
Adventurer, 412 posts
Human Cleric
Dave Ross
Wed 12 Oct 2016
at 11:08
  • msg #152

Re: Tavern Talk II (OOC)

Yeah, I realised after the fight had started that I never actually levelled up from Six to Seven at all. Doing so in the middle of a fight didn’t feel quite right somehow, so I figured I’d wait until we were done with this scene.
Nicolai Romanelli
Adventurer, 494 posts
Human Rogue/Ranger
Tegyrius
Wed 12 Oct 2016
at 11:57
  • msg #153

Re: Tavern Talk II (OOC)

I was wondering if that was the case... even with four levels of ranger, Nic isn't that tanky...
This message was last edited by the player at 11:57, Wed 12 Oct 2016.
Raellus
GM, 662 posts
Sage
Raconteur
Thu 13 Oct 2016
at 23:14
  • msg #154

Re: Tavern Talk II (OOC)


I'm back and ready to go. @Dave, if you want to level up Jenna now, that's fine with me. If you want to wait until this encounter is well and truly over, that's fine too.

-
Jenna Drax
Adventurer, 414 posts
Human Cleric
Dave Ross
Fri 14 Oct 2016
at 12:39
  • msg #155

Re: Tavern Talk II (OOC)

In reply to Raellus (msg # 154):

I'm at work right now, so I'll take care of it later when I'm home.
Corros Graelor
Adventurer, 368 posts
Half-Elf Warlock
keys138
Mon 17 Oct 2016
at 23:35
  • msg #156

Re: Tavern Talk II (OOC)

Corros will continue to run.
Nicolai Romanelli
Adventurer, 495 posts
Human Rogue/Ranger
Tegyrius
Sat 22 Oct 2016
at 18:34
  • msg #157

Re: Tavern Talk II (OOC)

It looks like we're in a position to either win this fight or disappear (or first one, then the other).  There are plenty of civilian witnesses.  Do we want to leave a mercenary conscious to take a message back to Kreyg or do we want to kill everyone and leave some misdirecting evidence to confuse the issue?
This message was last edited by the player at 18:35, Sat 22 Oct 2016.
Nicolai Romanelli
Adventurer, 496 posts
Human Rogue/Ranger
Tegyrius
Sat 22 Oct 2016
at 19:16
  • msg #158

Re: Tavern Talk II (OOC)

Also... Rae, will Nic get a flanking bonus from Jenna this turn if he stays engaged with the guy atop the carriage?
Raellus
GM, 663 posts
Sage
Raconteur
Sat 22 Oct 2016
at 19:23
  • msg #159

Re: Tavern Talk II (OOC)


Yes, he'll get to make his sneak attack because Jenna is within 5' of him, but he won't have advantage unless he uses his feinting attack. I can't remember if he has two or one maneuvers left.

-
Nicolai Romanelli
Adventurer, 497 posts
Human Rogue/Ranger
Tegyrius
Sat 22 Oct 2016
at 19:35
  • msg #160

Re: Tavern Talk II (OOC)

One superiority die left.  He's used a feint and two ripostes.
Raellus
GM, 665 posts
Sage
Raconteur
Sat 22 Oct 2016
at 20:29
  • msg #161

Re: Tavern Talk II (OOC)


I was a little worried that y'all couldn't successfully kidnap the emissary and avoid getting captured (or worse) yourselves, but you guys came through again. Well done.

Nicolai Romanelli:
It looks like we're in a position to either win this fight or disappear (or first one, then the other).  There are plenty of civilian witnesses.  Do we want to leave a mercenary conscious to take a message back to Kreyg or do we want to kill everyone and leave some misdirecting evidence to confuse the issue?


Essentially, without medical assistance, the two downed Redcloaks will die. Medical assistance doesn't meaning healing magic, per se, just application of the medicine skill. What that means is, there's no need to administer a cold-blooded coup-de-gras, unless you're in the mood for it. Since the bodyguard wasn't pierced or cut at all during the fight (just blistered and bludgeoned), he will survive- unless, that is, you want to do something about it.

Given the distance between the ambush site and Vander's safe house (it's only a couple of blocks), witnesses are a bit of a problem. Getting back to the safe house unseen and unremarked is going to be nearly impossible, barring a little creativity on your part. Once you're out of the vicinity of the ambush site/safe house, witnesses become less of an issue.

-
This message was last edited by the GM at 20:53, Sat 22 Oct 2016.
Nicolai Romanelli
Adventurer, 499 posts
Human Rogue/Ranger
Tegyrius
Sat 22 Oct 2016
at 20:41
  • msg #162

Re: Tavern Talk II (OOC)

I'd rather not let them bleed out.  Not that I am feeling particularly charitable toward them, but it might be bad for business.  Nic is not skilled in Medicine but he does have poultices (from the spell-less ranger class ability) that he can apply to stem the bleeding if we want to go that route.

Also, let's not burn the safe house if we can avoid it...
Jenna Drax
Adventurer, 415 posts
Human Cleric
Dave Ross
Sat 22 Oct 2016
at 21:34
  • msg #163

Re: Tavern Talk II (OOC)

Jenna is skilled in medicine. Also I don't think Arma would approve of letting them bleed out - mercy to a fallen foe and all that jazz. I won't be in a position to post IC until tomorrow now so if someone posts before then she'll follow their lead.
Nicolai Romanelli
Adventurer, 503 posts
Human Rogue/Ranger
Tegyrius
Tue 25 Oct 2016
at 22:27
  • msg #164

Re: Tavern Talk II (OOC)

Raellus:
The three companions safely make their way to the River Ward, and the sanctuary of Balint house. It is as they left it, although they now recall Lenore's report of a discrete break-in when she returned for the party's baggage. It's cold and empty. Their hostage squirms around in Corros' satchel. Jenna places the sword and dagger she liberated from the Varimori cavalier on the common room table. The sword, in particular, looks like something special- the worksmanship is impressive, and a some the decorative details suggest possible enchantment.


What sort of sword, specifically?  Acquisitive minds want to know...
Corros Graelor
Adventurer, 371 posts
Half-Elf Warlock
keys138
Wed 26 Oct 2016
at 00:14
  • msg #165

Re: Tavern Talk II (OOC)

To the d ad ward?  That would be unexpected...
Corros Graelor
Adventurer, 372 posts
Half-Elf Warlock
keys138
Sun 30 Oct 2016
at 01:28
  • msg #166

Re: Tavern Talk II (OOC)

Approved!
Jenna Drax
Adventurer, 418 posts
Human Cleric
Dave Ross
Sun 30 Oct 2016
at 08:01
  • msg #167

Re: Tavern Talk II (OOC)

Fine with me
Raellus
GM, 667 posts
Sage
Raconteur
Wed 2 Nov 2016
at 23:50
  • msg #168

Re: Tavern Talk II (OOC)


OK, so I take it that y'all are waiting on me to shift the narrative to Padin's? I'm fine with that, but I've been a bit distracted by the World Series. Game 7 is tonight so, win or lose, I'll be getting back to this project tomorrow. Thanks for your patience.

-
Nicolai Romanelli
Adventurer, 505 posts
Human Rogue/Ranger
Tegyrius
Fri 4 Nov 2016
at 00:16
  • msg #169

Re: Tavern Talk II (OOC)

No prob.  Half my office drag-assed in late this morning.
Raellus
GM, 668 posts
Sage
Raconteur
Fri 4 Nov 2016
at 00:22
  • msg #170

Re: Tavern Talk II (OOC)


I was up until 1am last night, hopped up on adrenaline. Two of my fellow Cub fan co-workers called in sick but I didn't.

-
Nicolai Romanelli
Adventurer, 507 posts
Human Rogue/Ranger
Tegyrius
Mon 7 Nov 2016
at 01:11
  • msg #171

Re: Tavern Talk II (OOC)

Next course of action: wait out the search and see if Padin wants to hold onto our captive?

If so - get back on the streets and do something else unpleasant to the albino?

If not - smuggle the prisoner onto an outbound ship once the search dies down enough to allow it?

Thoughts?
Corros Graelor
Adventurer, 374 posts
Half-Elf Warlock
keys138
Mon 7 Nov 2016
at 01:34
  • msg #172

Re: Tavern Talk II (OOC)


We need to do a bit of interrogation and figure out what the Albino's plan is, but after that...

My only question with smuggling him out is what is the end game?  We send him somewhere safe and then do what?  Hold him for ransom?  Send him home in a box?  That sounds like war stuff.  His value is only going to last as long as his absence tips control away from the Albino.  So striking out hard again seems like our best option.

There's always the other emissary.  Of course, that sounds like a suicide mission.
Nicolai Romanelli
Adventurer, 508 posts
Human Rogue/Ranger
Tegyrius
Mon 7 Nov 2016
at 01:45
  • msg #173

Re: Tavern Talk II (OOC)

I'm thinking in general terms of sending the Varimori emissary home undamaged, with a polite warning not to meddle with Balefyre's sovereignty again.

If we don't do anything at all to the Caliphates emissary, it may look like the Caliphates are responsible for grabbing the Varimori.  Nic attempted to plant that seed with the bodyguard earlier.  Not sure how effective it'll be but every little bit of misdirection helps us right now.
Jenna Drax
Adventurer, 419 posts
Human Cleric
Dave Ross
Mon 7 Nov 2016
at 14:17
  • msg #174

Re: Tavern Talk II (OOC)

I’m good with either option. Not sure how long it might take a) things to die down and then b) arrange to get the guy out of the City though. I seem to remember we were working to a relatively tight deadline? (Although I can’t recall how tight)
Raellus
GM, 671 posts
Sage
Raconteur
Wed 9 Nov 2016
at 23:57
  • msg #175

Re: Tavern Talk II (OOC)


You guys achieved a major plot milestone when you captured the Varimori emissary. The key now is leveraging that coup in order to effect the withdrawal of the Bloodforged.

I'm worried that playing this out IC will be a long, drawn-out process IRT, and I'm not sure how enjoyable that will be for all parties involved. IMHO, I'm realizing that this particular medium doesn't really lend itself very well to intrigue-style gameplay.

How would y'all feel about a little hand-waving and an off-screen resolution to the current Chapter? We could work out the details OOC, make it official with a few narrative posts in the IC, and move on to the next adventure- a more combat/exploration/problem-solving type scenario better suited to PbP.

I'm here to serve, so whatever y'all prefer to do is fine with me.

-
Nicolai Romanelli
Adventurer, 509 posts
Human Rogue/Ranger
Tegyrius
Thu 10 Nov 2016
at 00:36
  • msg #176

Re: Tavern Talk II (OOC)

I'm fine with fast-forwarding.  I suspect that sort of intrigue-heavy plot would be the Nic and Corros Show, with Jenna sidelined, and I'd rather not underbus Dave like that.
Jenna Drax
Adventurer, 421 posts
Human Cleric
Dave Ross
Thu 10 Nov 2016
at 08:42
  • msg #177

Re: Tavern Talk II (OOC)

I'm also fine with fast forwarding.
Corros Graelor
Adventurer, 375 posts
Half-Elf Warlock
keys138
Thu 10 Nov 2016
at 12:45
  • msg #178

Re: Tavern Talk II (OOC)

Works for me!
Raellus
GM, 672 posts
Sage
Raconteur
Fri 11 Nov 2016
at 16:07
  • msg #179

Re: Tavern Talk II (OOC)


OK, then, how do we play this out? First some intel. Y'all would have found this out eventually, but since we're accelerating things...

Gronk was followed from the alchemist's shop to the Vander safe house by a couple of Toesplitter's men. The Halfling crime lord wants answers regarding the Four's endgame plan. The keep rescue prompted a clampdown which has cut into his businesses even more (shutting down the Pit and the brothels) and he wanted assurances or he was going to take matters into his own hands, perhaps cutting his own deal with Kreyg.

The Vander safe house was discovered by the Bloodforged during their hasty cordon-and-search (following the kidnapping of the emissary). Gronk, Lenore, and one of Toesplitter's men fought their way clear and escaped into the sewers, Jurvis and one of Toesplitter's men were killed, and the mysterious monk was recaptured. The four Bloodforged prisoners you had were freed.

Vander's involvement in the conspiracy will be found out very soon. His elder son was going to sell him out anyway (in order to take control of the family business), but discovery of the safe house will accelerate his betrayal.

So,

If and when Kreyg realizes that he could earn the ire of Varimor, the most powerful of the bidders, he will take as much gold and loot as he can carry and ship off (literally). How can the Four leverage their hostage to force that realization?

Several city factions are ready for a general uprising too. The gangs, the Fisherman's Alliance, and the Fire Watch vets are all willing to fight. The only thing holding them back is the hostages. Kreyg would be willing to free the hostages in exchange for the Varimori emissary. However, after freeing the hostages, he would immediately take more, and probably execute more than a few this time.

You also have a concentrated batch of a very strong purgative.

Ideas, preferences, questions?

-
This message was last edited by the GM at 16:24, Sat 12 Nov 2016.
Jenna Drax
Adventurer, 422 posts
Human Cleric
Dave Ross
Sat 12 Nov 2016
at 13:54
  • msg #180

Re: Tavern Talk II (OOC)

Raellus:
If and when Kreyg realizes that he could earn the ire of Varimor, the most powerful of the bidders, he will take as much gold and loot as he can carry and ship off (literally). How can the Four leverage their hostage to force that realization?

Send Kreyg a message saying that we're sending the emissary back to Varimor? Piece by piece? With a note implicating Kreyg in what's just gone down?

(Obviously we won't do it because we're good guys, it's just a bluff.)
This message had punctuation tweaked by the player at 13:54, Sat 12 Nov 2016.
Ulfgar Frostbeard
Adventurer, 297 posts
Hill Dwarf Druid
Spartan-117
Sat 12 Nov 2016
at 14:04
  • msg #181

Re: Tavern Talk II (OOC)

You need a nihilist to cut their own toe/finger off, then have that delivered (aka Big Lebowski).
Jenna Drax
Adventurer, 423 posts
Human Cleric
Dave Ross
Sat 12 Nov 2016
at 14:10
  • msg #182

Re: Tavern Talk II (OOC)

I did think of suggesting we deliver a body part with the note (Theon Greyjoy?) but I figured it would be incompatible with our alignments (or at least Jenna's). I suppose we could always cut something off the next Bloodforged we kill after he's dead.
Raellus
GM, 673 posts
Sage
Raconteur
Sat 12 Nov 2016
at 17:41
  • msg #183

Re: Tavern Talk II (OOC)

Ulfgar Frostbeard:
You need a nihilist to cut their own toe/finger off, then have that delivered (aka Big Lebowski).


Something like that is certainly a possibility. The emissary (once back in human form) has a medallion to indicate his role as representative of the Varimori monarchy and a signet ring indicating his own place in the Varimori nobility. Either would serve as evidence that "The Ravens" have got their hands on him- a finger would add some urgency as well, although I understand the ethical qualms with removing one from a living person/prisoner. That said, there are quite a few red-armored nihilists about, and plenty of people looking to settle scores with Kreyg.

-
Corros Graelor
Adventurer, 376 posts
Half-Elf Warlock
keys138
Sat 12 Nov 2016
at 19:48
  • msg #184

Re: Tavern Talk II (OOC)


I imagine sending him the signet ring along with a note saying: leave or we're sailing to a friendly port and executing home boy in full public view while wearing Bloodforged armor would get the point across.  We don't seem to have any trouble coming across armor...
Nicolai Romanelli
Adventurer, 510 posts
Human Rogue/Ranger
Tegyrius
Sat 12 Nov 2016
at 22:21
  • msg #185

Re: Tavern Talk II (OOC)

Oh, Keys, I like the cut of your jibberish.  Mind if I refine that a little bit?

I know we're in the OOC thread but when I think about this in the shower, it's easier to articulate IC.  Call it an apocryphal scene if it's not the direction we want to go...




Nicolai steadily pans his gaze across around the ill-furnished room in one of Toesplitter's innumerable safehouses.  This particular site is the storeroom of a ropewalk, its air heavy with hemp dust and tar.  It's a completely legitimate business - and one, the once-and-future crown agent notes, that's remarkably susceptible to fire if evidence disposal becomes imperative.  But at least the floor isn't covered with canvas tarpaulins...

"Kreyg launched his gambit," he begins, "because he believed no one would oppose him.  Because Balefyre's reputation is that of the Unsettled East.  The frontier.  A lawless place."  He tilts an ironic nod to the meeting's diminutive host.  "My intent is to rid the city of the Bloodforged while simultaneously demonstrating to all the powers of the Inner Sea that the rule of law holds here."  The balance at this stage is precarious, and he pauses until he sees Toesplitter's minuscule nod - an acknowledgement that he understands business can and will continue in such a city.

"Kreyg is a mercenary.  He came here under contract, and he's ruined his company's reputation through breaching that contract.  A seizure of praxis here was a huge gamble.  He and his men are about to lose it all.  No one but the most desperate or foolhardy will hire the Bloodforged now.  His officers and senior sergeants know this and they're desperate for a way out.  It's filtering down to the line troops even now."

He sips from the goblet in front of him and smiles thinly.  "So I propose to offer them a way out.  We offer them safe passage to a destination of their choice, anywhere on the Inner Sea.  They keep their gear."  He sees Commandant Overmark's face cloud and raises a hand to quell her protest.  "They keep their gear because they'll need it to continue their trade.  They turn over any plunder taken during their stay here, and they give us Kreyg.  A gracious and forgiving Council gives them a writ acknowledging that the coup attempt was Kreyg's alone, holding no other officer of the Bloodforged to blame."

He swivels his gaze to the Vernar Vander.  "Kreyg stands trial for breach of contract.  Here, but under Tokari law, as he insisted the contract be written when you hired him."  His eyes are cold, a reminder that he hasn't forgotten who actually solicited the Bloodforged in the first place.

He holds up a finger.  "That's his first choice."  He pauses.  "Or."  A second finger rises.  "We will arrange the death of the Varimori emissary.  In public.  By Kreyg's own hand.  And we will notify the Varimori court of the deed."

His face is impassive, but he flicks an inner smile toward Corros, whose witchery is critical to the bloody side of the coin.  Wait for it...

Toesplitter and Vander are too professional, in their own ways, to rise to the obvious showman's bait. Breakwater, while a savvy businessman, is still a skeptic when it comes to the Ardani's tradecraft.  "That's a mighty fine shroud to be fittin' the albino with," he grumbles, "but he's not that stupid.  Twice not if you warn him."

"Ah, but it'll be a mighty small shroud," Nicolai returns.  "Our Varimori's already been a turtle.  When he becomes a raven..."  On its own unspoken cue, one of Nicolai's corvine accomplices hops to his shoulder and chuckles disquietingly, "and my agents here harry him into the presence of a Kreyg who's already hanging by a hair, the execution will be reflexive and terminal."

His face hardens.  "Now, they might try to flee with Kreyg.  In which case we bribe the sahuagin to interdict them.  I understand they've been cultivating Sylky Styg.  He can tell them exactly what that means."
This message was last edited by the player at 22:22, Sat 12 Nov 2016.
Raellus
GM, 674 posts
Sage
Raconteur
Sat 12 Nov 2016
at 23:05
  • msg #186

Re: Tavern Talk II (OOC)


Nice touch with the ropewalk. One of the gangs under Toesplitter is called the Ropewalkers.

Just to clarify, Kreyg didn't break a contract when he took control of Balefyre. He did it because he believed that the city had broken its contract with him. They had put him on retainer to take out the pirates and/or reopen the mines but when the Five/Four did both jobs, Balefyre pulled out of the deal. He felt he'd lost other jobs while waiting so, in a fit of pique, he decided to seize the city and hold it for ransom. Basically, he's trying to do three things:

Recoup potential losses
Make some significant profits
Teach prospective employers not to think about reneging on a contract

Still, Teg is right that Kreyg doesn't want to be stuck with the reputation that they can't handle their shit, and killing or allowing a bidder from a major polity to be killed would certainly be a blot on their rep. Varimor is a major employer of merc companies in times of war- screwing them over means losing a major customer. Like I said, if he thinks that he can prevent himself from being framed for killing the Varimori envoy by leaveing the city, he'll do so forthwith- but only after plundering it for all that it's worth. The idea of using the Sahuagin to recoup some of that treasure is quite clever. Sylky Styg- last seen in the sewers after breaking out of the keep- is currently on the lam. If he can be found, he'd prolly make a deal to coopt the Sahuagin, however, he'd ask for a hefty broker's fee, and there's no guarantee that he and/or the fishmen wouldn't just keep all the loot for themselves.

I'm fine with transferring Teg's post to the IC to serve as a jumping off point for the plotting. What say the rest of you?

-

-
Corros Graelor
Adventurer, 377 posts
Half-Elf Warlock
keys138
Sun 13 Nov 2016
at 01:41
  • msg #187

Re: Tavern Talk II (OOC)

I am Keys, and I approve of this plan
Jenna Drax
Adventurer, 424 posts
Human Cleric
Dave Ross
Sun 13 Nov 2016
at 09:00
  • msg #188

Re: Tavern Talk II (OOC)

Fine by me.
Nicolai Romanelli
Adventurer, 511 posts
Human Rogue/Ranger
Tegyrius
Sun 13 Nov 2016
at 17:58
  • msg #189

Re: Tavern Talk II (OOC)

Raellus:
I'm fine with transferring Teg's post to the IC to serve as a jumping off point for the plotting. What say the rest of you?


Rae, did you want me to update my post with your corrections noted above and post it to the IC thread, or were you wanting to make the tweaks yourself?
Raellus
GM, 675 posts
Sage
Raconteur
Sun 13 Nov 2016
at 18:45
  • msg #190

Re: Tavern Talk II (OOC)


Whichever works for you.

-
Raellus
GM, 677 posts
Sage
Raconteur
Sun 20 Nov 2016
at 20:24
  • msg #191

Re: Tavern Talk II (OOC)


All of the "if there's going to be a fight" stuff in the last turn post doesn't mean necessarily mean that there's going to be one.

I hope that you find this "twist" kinda cool instead of shitty. I was hung up on the game and it just sort of came to me. I gave the scenario a bit of thought and decided to go ahead with it. I couldn't think of a quick and easy way to bring Teg's setup post into fruition without a lot of rather dull exposition and/or IC talky posts. Also, I figured that Kreyg's informants/spies would have been able to trail at least one of the parties present to the meeting at the ropewalk, especially since the albino was desperately looking for pretty much everyone there.

So, feel free to play this however you'd like. You can try to talk it out or you can kick off a big rumble. Kreyg's not likely to commence hostilities while you've still got a hold of the emissary.

-
This message was last edited by the GM at 20:28, Sun 20 Nov 2016.
Corros Graelor
Adventurer, 379 posts
Half-Elf Warlock
keys138
Sun 20 Nov 2016
at 21:12
  • msg #192

Re: Tavern Talk II (OOC)

In reply to Raellus (msg # 191):

I'm fine with it.  There's no reason we can't still use our plan.  The only real difficulty is Corros only gets two spell slots so if the ambassador saves we're screwed from a spell caster perspective.  Still, I'd rather avoid a bloodbath if possible.
Jenna Drax
Adventurer, 425 posts
Human Cleric
Dave Ross
Sun 20 Nov 2016
at 21:18
  • msg #193

Re: Tavern Talk II (OOC)

I'm happy going along with whichever way Keys and Teg want to play it.
Nicolai Romanelli
Adventurer, 513 posts
Human Rogue/Ranger
Tegyrius
Sun 20 Nov 2016
at 21:23
  • msg #194

Re: Tavern Talk II (OOC)

Well, we only need Corros' spell slots if negotiation fails.  And this way, we can immediately force the issue with Kreyg's underlings.

@Rae, who currently has inspiration?

@Keys, what are Corros' Deception, Intimidation, and Persuasion bonuses?  Nic's are, respectively, +8, +2, and +5.
This message was last edited by the player at 21:24, Sun 20 Nov 2016.
Corros Graelor
Adventurer, 380 posts
Half-Elf Warlock
keys138
Sun 20 Nov 2016
at 21:28
  • msg #195

Re: Tavern Talk II (OOC)

In reply to Nicolai Romanelli (msg # 194):

+7, +4, +4
Unless I missed the proficiency bonus to +4 in which case his persuasion is +8
Raellus
GM, 678 posts
Sage
Raconteur
Sun 20 Nov 2016
at 21:30
  • msg #196

Re: Tavern Talk II (OOC)

Nicolai Romanelli:
@Rae, who currently has inspiration?


Nic and Jenna, if my records are to be trusted. And I think Corros' actions clever and unconventional spell use during the emissary ambush deserve an inspiration point as well.

So, all of you have an inspiration point to spend.

-
Nicolai Romanelli
Adventurer, 514 posts
Human Rogue/Ranger
Tegyrius
Sun 20 Nov 2016
at 21:40
  • msg #197

Re: Tavern Talk II (OOC)

Corros Graelor:
+7, +4, +4
Unless I missed the proficiency bonus to +4 in which case his persuasion is +8


I think our proficiency bonus is still +3.  That's what my scores are calculated from, anyway (Nic has the rogue class ability that doubles his proficiency bonus for Deception and Stealth).

If we have to go to dice, I suspect Persuasion will be key.  Mechanically, if both of us are talking, it'll look like one Persuasion check and one Help action - which will provide advantage to the primary speaker without using inspiration.

I'm thinking we play this like "fuck off and go home because the entire city is about to rise up against you, and even if you win the fight your surviving troops will have a reputation for massacring civilians.  Also," (whispering) "we'll pin the Varimori's death on you personally in front of all these witnesses."

Or we could have Gronk challenge him to single combat, but that seems somehow unfair.
Corros Graelor
Adventurer, 381 posts
Half-Elf Warlock
keys138
Sun 20 Nov 2016
at 23:47
  • msg #198

Re: Tavern Talk II (OOC)

In reply to Nicolai Romanelli (msg # 197):

Gronk in single combat?  Unfair to who gets the mystery point.  Poor Rae would have to fight himself.  I see I flipped Corros in deception and persuasion.  He's +4 and +8 respectively.  I'm leaning towards polymorphing the ambassador (so we know if it works), then having a brief chat with our adversaries about what their futures look like.  If nothing else, it buys our side time.  If we have to fight, we throw everything at the spell caster and hope for the best.

If Corros gets close enough to make psychic contact, he might also be able to sway some of the participants that leaving with their lives and armor is a win.
Raellus
GM, 679 posts
Sage
Raconteur
Tue 22 Nov 2016
at 00:38
  • msg #199

Re: Tavern Talk II (OOC)


Once again, combat isn't a given here, but it might be a good idea to cast a Bless spell on the party just in case. That +d4 bump to attack rolls and saving throws can make a big difference if/when the SHTF.

-
Nicolai Romanelli
Adventurer, 515 posts
Human Rogue/Ranger
Tegyrius
Tue 22 Nov 2016
at 00:41
  • msg #200

Re: Tavern Talk II (OOC)

Did we have enough time in our conference to get in a short rest or are we in basically the same condition in which we ended the abduction?
Raellus
GM, 680 posts
Sage
Raconteur
Tue 22 Nov 2016
at 02:06
  • msg #201

Re: Tavern Talk II (OOC)


Yes, you've definitely had enough time since the ambush for a short rest.

-
Nicolai Romanelli
Adventurer, 516 posts
Human Rogue/Ranger
Tegyrius
Tue 22 Nov 2016
at 02:36
  • msg #202

Re: Tavern Talk II (OOC)

Aiight.  I'll get a turn post up tomorrow night.  Keys, if you have time before then, feel free to lead off with Corros' opening remarks.  :)
Corros Graelor
Adventurer, 382 posts
Half-Elf Warlock
keys138
Tue 22 Nov 2016
at 19:52
  • msg #203

Re: Tavern Talk II (OOC)

So good news/bad news.

Good:  Corros get his spell slot back (Yay!)
Bad: He needs a long rest to cast Sculptor of Flesh again (Uh-Oh!)
Corros Graelor
Adventurer, 384 posts
Half-Elf Warlock
keys138
Tue 22 Nov 2016
at 20:12
  • msg #204

Re: Tavern Talk II (OOC)


Bad idea plan: Corros drags the ambassador through another Dimension Door, this one 400' above the Kreyg, then casts another Dimension Door a few seconds later to pull himself out of the air.  Splat.  Right on Kreyg.

It's not perfect...to be admitted.
Raellus
GM, 681 posts
Sage
Raconteur
Wed 23 Nov 2016
at 00:36
  • msg #205

Re: Tavern Talk II (OOC)


Damn fine speeches, guys. Unfortunately, the ensuing rolls were shit. How do we want to handle this? I have half a mind to just wave my hands and make the Bloodforged pull up stakes and skip town without a fight. Y'all have Inspiration to spend. We could swap all your IP for a successful persuasion check. That seems like a fair trade to me.

Or, do you want to roll with the dice and rumble? Help should be on the way. How quickly it arrives on scene and how effective it will be will vary, but you do have the temporary tactical advantage of being able to concentrate your strength against an isolated spot in the enemy cordon.

-
This message was last edited by the GM at 00:44, Wed 23 Nov 2016.
Nicolai Romanelli
Adventurer, 518 posts
Human Rogue/Ranger
Tegyrius
Wed 23 Nov 2016
at 00:57
  • msg #206

Re: Tavern Talk II (OOC)

I'm willing to take that deal.  Means Kreyg gets away to menace us again later.  :)
Corros Graelor
Adventurer, 385 posts
Half-Elf Warlock
keys138
Wed 23 Nov 2016
at 01:27
  • msg #207

Re: Tavern Talk II (OOC)

I'm with Teg
Jenna Drax
Adventurer, 427 posts
Human Cleric
Dave Ross
Wed 23 Nov 2016
at 08:32
  • msg #208

Re: Tavern Talk II (OOC)

I'm happy taking the deal
Raellus
GM, 683 posts
Sage
Raconteur
Thu 24 Nov 2016
at 15:50
  • msg #209

Re: Tavern Talk II (OOC)


OK, turn is posted. I tried to wrap things up as neatly as possible but I didn't want to start the next chapter yet, in case y'all had IC business to attend to.

I need to add a bit to the turn about the envoys. Would you like to keep the Varimori emissary's sword and dagger or return them? The sword is longsword +1 "Defender" (also grants the wielder +1 to his/her AC).

Any questions, let me know. Remember to level up- add HP (house rule), class features, spells, and all that jazz, to your char-sheet.

Happy Thanksgiving!

-
Nicolai Romanelli
Adventurer, 519 posts
Human Rogue/Ranger
Tegyrius
Thu 24 Nov 2016
at 16:06
  • msg #210

Re: Tavern Talk II (OOC)

To avoid further complications from that direction, I am thinking we send the Varimori emissary and his bodyguard home as respectfully and diplomatically as possible.  Which probably includes returning the blades, sadly.

I'm picking up Nic's 5th and final ranger level.  That provides another combat maneuver (tentatively leaning toward Menacing Attack), Extra Attack, and an additional 1d6 of healing on each of his poultices.  From here on, it's probably all rogue levels.
Corros Graelor
Adventurer, 386 posts
Half-Elf Warlock
keys138
Thu 24 Nov 2016
at 16:36
  • msg #211

Re: Tavern Talk II (OOC)


Agreed on the Emissary.  Corros will continue on the Warlock path and probably move back into the River Quarter house. Of course, what Jenna's plans are will heavily shape his actions with regards to sleeping arrangements.  He's be happy to share a bed.

On the story front, I'm not not-picking, but as the exiting mercenaries got burny I think that at least some of our heroes would of had the presence of mind to move things like the ships out of their path of destruction.  If I'm overruled that's fine, I just wanted to bring it up since we have at least two characters familiar with widespread destruction, Corros familiar with what a burning city looks like.
Raellus
GM, 684 posts
Sage
Raconteur
Thu 24 Nov 2016
at 16:48
  • msg #212

Re: Tavern Talk II (OOC)

Corros Graelor:
On the story front, I'm not not-picking, but as the exiting mercenaries got burny I think that at least some of our heroes would of had the presence of mind to move things like the ships out of their path of destruction.  If I'm overruled that's fine, I just wanted to bring it up since we have at least two characters familiar with widespread destruction, Corros familiar with what a burning city looks like.


That's a fair point. Muzz Breakwater could help with that. I'll allow y'all to save either Jet Spear or Swordfish. JS is a bit bigger, SF is a bit faster and more maneuverable.

It's a matter of manpower. The fishermen (merchant traffic more or less ceased after word of the BF occupation spread) would likely be preoccupied with moving their own vessels out of harm's way first, so there probably wouldn't be enough time/or competent seaman available to move both galleys before the rest of the BF arrive and set sail.

Sound reasonable?

-
This message was last edited by the GM at 16:55, Thu 24 Nov 2016.
Gronk
Party NPC, 115 posts
Half-Orc Fighter
Raellus
Thu 24 Nov 2016
at 16:54
  • msg #213

Re: Tavern Talk II (OOC)


Gronk's probably going to stick with fighter. Level 7 gives him a potentially handy feature (Know Your Enemy) and he'll get better class features sooner than if he dips into Barbarian level 2 now for the Reckless Attack and Danger Sense features.

He rolled max HP too. Tanky!

-
Corros Graelor
Adventurer, 387 posts
Half-Elf Warlock
keys138
Thu 24 Nov 2016
at 16:55
  • msg #214

Re: Tavern Talk II (OOC)

In reply to Raellus (msg # 212):


Sounds fair.  I vote Swordfish.  We're a brains over brawn group anyway. ;)
Raellus
GM, 685 posts
Sage
Raconteur
Thu 24 Nov 2016
at 17:05
  • msg #215

Re: Tavern Talk II (OOC)


Ok, I added this. I can add in bits about what Nic and Jenna did during the evac too, with a little direction.

Raellus:
Gronk joins the mobs, encouraging the Bloodforged to move quickly and forsake any detours to plunder. Corros and Muzz Breakwater head to the docks to move what they can of the fishing fleet out of harm's way. The young warlock manages to round up enough able-bodied men to row Swordfish out of the harbor as well.


I also added this,

Raellus:
The heroes soon discover that they very rarely have to pay for their own drinks anymore, and it's hard to walk down the street without having to stop and shake some grateful citizen's hand.


-
This message was last edited by the GM at 17:06, Thu 24 Nov 2016.
Jenna Drax
Adventurer, 428 posts
Human Cleric
Dave Ross
Thu 24 Nov 2016
at 20:41
  • msg #216

Re: Tavern Talk II (OOC)

I'm fine with everything mentioned including returning the weapons (Lawful Good alignment and all that). Jenna would probably go to the Temple of Arma and rv with the Fire Watchmen there. It seems logical.

In regards living arrangements  Jenna will be happy in the same room as Corros. I'm thinking either the two of them can move into Vander's love nest for a bit of privacy or he can talk her round to staying in Balint House. I really don't mind either way.

Raellus:
A cold but quiet winter passes, and spring arrives from the south.

How many months are we talking about having passed?
Corros Graelor
Adventurer, 388 posts
Half-Elf Warlock
keys138
Fri 25 Nov 2016
at 14:05
  • msg #217

Re: Tavern Talk II (OOC)

The love nest makes more sense really...I mean, duh.

I picked up Fly as an additional spell.  Put one attribute point into Cha bringing it to 20 (+5 baby!) and one into Con to increase HP.  With the max roll, Corros comes up to 61 HP, making him a hard to kill warlock.

I'll try and come up with some actions for the dude during their down months later today.  First I have to paint a bathroom, nail in some trim, and install a toilet and sink.  Yay!
Raellus
GM, 686 posts
Sage
Raconteur
Fri 25 Nov 2016
at 15:19
  • msg #218

Re: Tavern Talk II (OOC)

Jenna Drax:
How many months are we talking about having passed?


Well, autumn was well under way when the narrative left off, and the coast of the GIS has a pretty mild climate, so I'd say three months.

-
Raellus
GM, 687 posts
Sage
Raconteur
Sun 27 Nov 2016
at 19:21
  • msg #219

Re: Tavern Talk II (OOC)


I know y'all don't know what the next quest is yet, but is there anything you'd like to do with your three months of down time?

Gronk, for example, is going to have the red lacquer on his captured suit of Bloodforged splint (AC 17) scoured off.

Prices in month 1 are closer to PH levels now, due to the interruption in platinum production during the occupation, but they'll be rising again in month 3.

It sounds like you want to keep both properties. That's totally fine. You can rent one out for a steady income, if you like, or sell one for a lump sum. Or, you can keep both- I'll have to check for upkeep costs, but they shouldn't be prohibitive.

-
This message was last edited by the GM at 21:08, Sun 27 Nov 2016.
Nicolai Romanelli
Adventurer, 520 posts
Human Rogue/Ranger
Tegyrius
Sun 27 Nov 2016
at 21:52
  • msg #220

Re: Tavern Talk II (OOC)

Nic is willing to stay in Bálint House and give Corros and Jenna some space to work out their cohabitation issues.  ;)

What kind of shape is Lenore in after Jurvis' death?
Raellus
GM, 688 posts
Sage
Raconteur
Sun 27 Nov 2016
at 22:11
  • msg #221

Re: Tavern Talk II (OOC)

Nicolai Romanelli:
What kind of shape is Lenore in after Jurvis' death?


She's pretty upset but I figure she'd be through the worst stages of grieving by the time spring comes.

-
This message was last edited by the GM at 22:12, Sun 27 Nov 2016.
Nicolai Romanelli
Adventurer, 521 posts
Human Rogue/Ranger
Tegyrius
Sun 27 Nov 2016
at 22:15
  • msg #222

Re: Tavern Talk II (OOC)

Okay.  Once Lenore is ready to go back to work, I think Nic will refocus his attention on the project Mórag gave him at the end of Chapter Four.  So, for now, building up a nice little network of informants in the city, and doing favors for people who he wants to owe him some goodwill later.

You know.  Spy stuff.
Corros Graelor
Adventurer, 389 posts
Half-Elf Warlock
keys138
Sun 27 Nov 2016
at 23:27
  • msg #223

Re: Tavern Talk II (OOC)

I'm thinking Corros would have several priorities:

1) he still needs to do a ton of research on The Sleeper. Hopefully their new game would facilitate access to the local centers of knowledge.

2) with his concerns about the city falling apart, I think he would actually get involved in the politics of rebuilding, as a negotiator if nothing else, what with a Cha of 20 and the ability to speak mind to mind and all

3) seeing how well spells pair with dirty time with Jenna.  Pervert.
Jenna Drax
Adventurer, 429 posts
Human Cleric
Dave Ross
Mon 28 Nov 2016
at 10:22
  • msg #224

Re: Tavern Talk II (OOC)

Pretty much all I have for Jenna is pray and spend quality private time with Corros. Which will likely lead to more praying. She'd also want to help Corros with whatever research he wants to carry out (really - that's not a euphemism for anything).

When it comes to City politics I don't think her opinion has changed significantly, i.e. it will remain low - if I understand correctly Balefyre first got itself on to the Bloodforged's radar because the City entered into a contract with them, so in effect they brought this on themselves. That opinion may be influenced (positively or more negatively) by what exactly happens over the three months in question (i.e. whether the new Council proves to be more corrupt / less corrupt / more or less as corrupt as the last one. Actions will speak far, far louder than words in this regard).
Raellus
GM, 689 posts
Sage
Raconteur
Mon 28 Nov 2016
at 16:09
  • msg #225

Re: Tavern Talk II (OOC)

Nicolai Romanelli:
Okay.  Once Lenore is ready to go back to work, I think Nic will refocus his attention on the project Mórag gave him at the end of Chapter Four.  So, for now, building up a nice little network of informants in the city, and doing favors for people who he wants to owe him some goodwill later.

You know.  Spy stuff.


Nic already has a few informants and potential ones:

Active Informants
Lenore
Shim
Sanja (operations of Toesplitter's crime syndicate)

Potential Informants
Vim Vander (insights into his father's business and politics)

Anyone else he'd wish to cultivate? If not individuals, organizations?
This message was last edited by the GM at 16:10, Mon 28 Nov 2016.
Raellus
GM, 690 posts
Sage
Raconteur
Mon 28 Nov 2016
at 16:17
  • msg #226

Re: Tavern Talk II (OOC)

Corros Graelor:
I'm thinking Corros would have several priorities:

1) he still needs to do a ton of research on The Sleeper. Hopefully their new game would facilitate access to the local centers of knowledge.

2) with his concerns about the city falling apart, I think he would actually get involved in the politics of rebuilding, as a negotiator if nothing else, what with a Cha of 20 and the ability to speak mind to mind and all

3) seeing how well spells pair with dirty time with Jenna.  Pervert.


1) That's going to be difficult since the Bloodforged burned Fire Hall. It was also the city's archive and library. He can certainly check it out and see if anything useful was spared. Anywhere else he'd like to check out?

2) There's not too much physical rebuilding to be done. The latest round of elections went pretty smoothly. Probably the biggest issues at present are how to handle accused collaborators- especially with an overstretched police force- and the depressed economy (although it's getting better fast). Anything else he'd like to get into?

3) None of my business.

-
Raellus
GM, 691 posts
Sage
Raconteur
Mon 28 Nov 2016
at 16:21
  • msg #227

Re: Tavern Talk II (OOC)

Jenna Drax:
Pretty much all I have for Jenna is pray and spend quality private time with Corros. Which will likely lead to more praying. She'd also want to help Corros with whatever research he wants to carry out (really - that's not a euphemism for anything).


Brother Jaro has a gift for Jenna. IIRC, no one's asked him about the Sleeper yet.

-
Nicolai Romanelli
Adventurer, 522 posts
Human Rogue/Ranger
Tegyrius
Tue 29 Nov 2016
at 02:10
  • msg #228

Re: Tavern Talk II (OOC)

Raellus:
Nic already has a few informants and potential ones:

Active Informants
Lenore
Shim
Sanja (operations of Toesplitter's crime syndicate)

Potential Informants
Vim Vander (insights into his father's business and politics)

Anyone else he'd wish to cultivate? If not individuals, organizations?


Lenore

Nic's seeing Lenore as more of an assistant and case officer than a simple informant.  She and her late husband were already Throne's Reach assets, so that knowledge and expertise is more valuable if she's out there making contacts or doing logistical support.  Also, delegating important stuff to her will presumably make her feel valued, thereby increasing her loyalty.  He'll probably put her to work cultivating people like Bojidar the White Alchemist - tradesfolk with useful skill sets and questionable relations with legality.

Shim

He'll cultivate Shim and the Drowned Rats as an intel source for citywide street-level goings-on.  They're an early warning network for patterns of bad shit happening.  My impression is that they're basically a youth gang.  They probably already have a loose network of their own among the city's orphans and forgotten children, and he'll encourage them to develop that further.  Kids are ubiquitous and they see everything while not being noticed (or being strenuously ignored).

Sanja

Sanja and her Waterbearers will remain his tripwire for things happening in the neighborhood of Bálint House, as well as local security for minor problems.  Basically, as long as they're the local criminal force on the streets, he's dealing with a known quantity.  And he'll be working on gradually steering them toward more professional-grade criminality to increase their skill sets and revenue while keeping them out of trouble that would attract a Fire Watch crackdown.  But not exerting any overt influence that might make Toesplitter strenuously question their loyalty.

Vim

Vim will get a different sort of treatment.  Nic's higher-class social life over the winter is going to focus on the city's taverns.  He is a decent enough storyteller and singer (Performance proficiency), thanks to his former association with the Ardani bards who were in or affiliated with the Throne's Reach.  So he's going to cultivate relationships among the city's entertainers and their patrons.  He's clearly nothing more than a skilled amateur with a (genuine, not feigned) appreciation for the arts, so it's not like he's a competitor for patronage to piss off the real performers.  But he can move within those circles.  Once Nic is established in that scene, he will invite Vim to join him at some of the select private performances and after-parties.  This will raise Vim's cred with his peers, which, in turn, will give Nic and the rest of the PCs some social access to those peers.

Tradesmen

He'll be looking for ways to get better-connected to the other Fire Council members and constituencies.  The Fishermen's Guild is one big area where the Five haven't done a lot of work and he'd like to get a better handle on them before it becomes an urgent need.  That will tie into a search for reliable intel sources on the docks (longshoremen, etc.) so he can be one of the first people to know whenever a new ship arrives carrying something or someone of interest.

Politicians

He'll extend tentative diplomatic feelers to Veloura Dame and Corlis Bragge, making it clear that the Five are sympathetic to their current straits and didn't intend for any ill fortune to befall either of them.  If they develop into potential sources or patrons, he'll explore that, though he's going to strenuously avoid anything that looks like a nascent coup attempt.  He's not going to involve the Five in Balefyre's internal fuckery if he can avoid it.

Friends

As far as the other PCs' projects go, he'll assist where he has time and aptitude.  He's not a great researcher but he'll be happy to kick ideas back and forth with Corros, especially if the Vim relationship winds up leading to access to anyone's private library (or any lore from the local bards).  He'll definitely help Gronk with training up the Fire Watch - his fighting style isn't really theirs, but that just means he's a good sparring opponent when they need some practice outside their own lane.  Also, he and Gronk fight well enough together at this point that they can definitely drill the Watch in team tactics.

If Ulfgar is still in town (Spartan, are you monitoring?), he'll make a point to keep in contact with that creepy yet endearing skin-dancer.

Does that give you enough, Rae?  :)
This message was last edited by the player at 02:33, Tue 29 Nov 2016.
Nicolai Romanelli
Adventurer, 523 posts
Human Rogue/Ranger
Tegyrius
Tue 29 Nov 2016
at 02:16
  • msg #229

Re: Tavern Talk II (OOC)

@All - do we want to invest in Ol' Klem's caravanserai?

@Rae - did we manage to claim any coin and/or loot in the course of the Bloodforged withdrawal and the winter, or are we basically breaking even after we handle our living expenses for the cold dark months?
Jenna Drax
Adventurer, 430 posts
Human Cleric
Dave Ross
Tue 29 Nov 2016
at 12:32
  • msg #230

Re: Tavern Talk II (OOC)

Raellus:
Jenna Drax:
Pretty much all I have for Jenna is pray and spend quality private time with Corros. Which will likely lead to more praying. She'd also want to help Corros with whatever research he wants to carry out (really - that's not a euphemism for anything).


Brother Jaro has a gift for Jenna. IIRC, no one's asked him about the Sleeper yet.

-

Sorry, I guess I didn't make that as clear as I could have - when I said she will pray I meant she'd be praying at the Temple, so she should have multiple opportunities to speak to Brother Jaro.

I'm not sure whether it would occur to her to ask Jaro about the Sleeper unprompted. If she is helping Corros with his research maybe it can be introduced that way, either by Corros prompting her to ask Jaro or Corros bumping into Jaro himself when he's come to meet Jenna at the Temple.



Nicolai Romanelli:
@All - do we want to invest in Ol' Klem's caravanserai?

I don't really have a strong opinion on this one way or the other. Jenna isn't particularly materialistic so the idea of investing purely to try and make a financial profit isn't something that would really cross her mind. When it comes to cash flow her only extravagance would be buying clothes - other than that her only outgoings are likely to be her basic needs (food, shelter, etc), and donations to the Temple.

So to answer the specific question, maybe if it was done so that her share of any profits went to the Temple or other worthy charities then yes. \if it was done purely to make some extra coin I think her response would likely be "you do what you want boys but it's not really my thing"
Corros Graelor
Adventurer, 390 posts
Half-Elf Warlock
keys138
Wed 30 Nov 2016
at 03:20
  • msg #231

Re: Tavern Talk II (OOC)

Corros will probably hit up as many of the temples in the city as he can, looking for info on the Sleeper.  He'll pick through what's left of the Fire Hall as well, you never know what you might find...

As to Klem's venture, I think he'd be kind of excited to invest.  Given his drive to no longer be a street rat, it's also possible he'd start looking hard at the other ways the city makes money and how to strengthen those options.  Like Jenna, he's not real keen on seeing corruption come to the fore of the new/old government and digging up more platinum is not really a long term strategy for survival.
Nicolai Romanelli
Adventurer, 524 posts
Human Rogue/Ranger
Tegyrius
Thu 1 Dec 2016
at 01:03
  • msg #232

Re: Tavern Talk II (OOC)

Jenna Drax:
I don't really have a strong opinion on this one way or the other. Jenna isn't particularly materialistic so the idea of investing purely to try and make a financial profit isn't something that would really cross her mind. When it comes to cash flow her only extravagance would be buying clothes - other than that her only outgoings are likely to be her basic needs (food, shelter, etc), and donations to the Temple.

So to answer the specific question, maybe if it was done so that her share of any profits went to the Temple or other worthy charities then yes. \if it was done purely to make some extra coin I think her response would likely be "you do what you want boys but it's not really my thing"


Nic has his own eventual capital-intensive charitable project in mind, so he might actually be the one to point out to Jenna that she could funnel her share of the proceeds into the Temple.

He's not going to be altruistic just yet, though.  As he's previously expressed, money is a tool for accomplishing other goals, and he needs the immediate revenue stream to support his higher-priority agendas.
Jenna Drax
Adventurer, 431 posts
Human Cleric
Dave Ross
Mon 5 Dec 2016
at 14:37
  • msg #233

Re: Tavern Talk II (OOC)

OK, have leveled up (including the one I missed earlier). I chose Banishment and Stone Shape as Level 4 spells. If anyone thinks there are better options just say.

Raellus:
Brother Jaro has a gift for Jenna. IIRC, no one's asked him about the Sleeper yet.

-

Is the gift the lessening of her sense of guilt?
Raellus
GM, 694 posts
Sage
Raconteur
Tue 6 Dec 2016
at 00:09
  • msg #234

Re: Tavern Talk II (OOC)

In reply to Jenna Drax (msg # 233):

Nope. I want to give the party a magical item that can benefit all but I need to square it with Armism and make sure it doesn't munchkinize Jenna (her AC is already super high). So... I'm still trying to figure out what it's going to be.

-
Nicolai Romanelli
Adventurer, 525 posts
Human Rogue/Ranger
Tegyrius
Tue 6 Dec 2016
at 01:00
  • msg #235

Re: Tavern Talk II (OOC)

If anyone needs ideas for a backup character...

http://whothefuckismydndcharacter.com/
Raellus
GM, 696 posts
Sage
Raconteur
Thu 8 Dec 2016
at 01:22
  • msg #236

Re: Tavern Talk II (OOC)


Nice. I wonder how many times you'd have to refresh the page until every option was exhausted.

Turn is up. Sorry it took me so long. If Andy's ready to play, I'll write his PC into the post. Otherwise, y'all can meet on the road (assuming you run with my adventure thread).

Speaking of 'the road', did y'all decide to invest in Pace/Midway (Ol' Klem's inn)? If so, how much? The benefits are, you'll get your money back plus interests, or yearly dividends, and you'll get free room and board there.

Let me know if you have any questions.

-
Nicolai Romanelli
Adventurer, 526 posts
Human Rogue/Ranger
Tegyrius
Fri 9 Dec 2016
at 01:44
  • msg #237

Re: Tavern Talk II (OOC)

The impression I got was that Nic and Corros wanted to invest and Jenna could be talked into it if we could show her a morally-upright application for the profits.  So, yes to the investment, unless otherwise directed.
Jenna Drax
Adventurer, 432 posts
Human Cleric
Dave Ross
Fri 9 Dec 2016
at 09:32
  • msg #238

Re: Tavern Talk II (OOC)

Nicolai Romanelli:
The impression I got was that Nic and Corros wanted to invest and Jenna could be talked into it if we could show her a morally-upright application for the profits.  So, yes to the investment, unless otherwise directed.

That's an accurate summation of Jenna's position.
Nicolai Romanelli
Adventurer, 528 posts
Human Rogue/Ranger
Tegyrius
Fri 9 Dec 2016
at 12:06
  • msg #239

Re: Tavern Talk II (OOC)

Donate it to the temple?

Put it in a charity fund for rebuilding the next time something calamitous happens to Balefyre?

Subsidize the Fire Watch as a lasting investment in local peace?
Jenna Drax
Adventurer, 433 posts
Human Cleric
Dave Ross
Fri 9 Dec 2016
at 14:24
  • msg #240

Re: Tavern Talk II (OOC)

Temple would be the easiest option to talk her round to. They wouldn't even need to talk her round - she'd be quite happy with that. The Temple could then donate it to worthy causes as they saw fit.

Fire Watch is an option but I think she'd prefer if it was done under the auspices of the Temple, i.e. she donates to the Temple, the Temple make payments to fund the Fire Watch.

Charity fund would be a much harder sell. There's still not much trust there for the Balefyre leadership. Whose to say one of them won't start skimming from the charity fund?
Raellus
GM, 698 posts
Sage
Raconteur
Sat 10 Dec 2016
at 16:03
  • msg #241

Re: Tavern Talk II (OOC)


If you guys don't want to accept the current mission, that's fine. I'll try to think of something else but it may take a while.

I can't tell if the PC grumbling is role-playing or player dissatisfaction. I understand that the gov't of Balefyre can be a frustrating patron, and I'll admit that some of that was intended on my part. There's good and bad everywhere and I'd rather my RP'ing reflect that. Gov't, especially, is all about grey areas. If the gov't of Balefyre always made wise and good decisions, it wouldn't be at all realistic (the Bloodforged occupation wasn't really the Council's fault, BTW). A productive platinum mine, regardless of environmental concerns, native rights, etc., is not something most RL governments on earth would turn their back on, nor would all private citizens heed warnings not to dig for it. Yes, it's definitely a "we told you so" situation, as far as the party is concerned. If that bothers you enough, I totally understand you taking the position of "they made their bed, now it's time for them to sleep in it." That said, I was hoping that you'd make enough connections among the citizenry of the city to want to save it, but if that's not the case, I don't want to force the issue.

So, this isn't an ultimatum or anything, but if you're not really feeling this mission, I'd rather know now than finding out when we're deeper in.

-
This message was last edited by the GM at 19:51, Sat 10 Dec 2016.
Corros Graelor
Adventurer, 392 posts
Half-Elf Warlock
keys138
Sat 10 Dec 2016
at 20:26
  • msg #242

Re: Tavern Talk II (OOC)

I'm feeling fine with the mission, no worries.  Corros is just feeling a little "I told you so!"
This message was last edited by the player at 20:27, Sat 10 Dec 2016.
Nicolai Romanelli
Adventurer, 529 posts
Human Rogue/Ranger
Tegyrius
Sun 11 Dec 2016
at 01:10
  • msg #243

Re: Tavern Talk II (OOC)

As Keys says.  OOCly, I'm fine with this as our next adventure.  Nic doesn't particularly like or trust Vander, but he has his own reasons for keeping Balefyre more-or-less intact.
Jenna Drax
Adventurer, 435 posts
Human Cleric
Dave Ross
Sun 11 Dec 2016
at 11:40
  • msg #244

Re: Tavern Talk II (OOC)

I'm fine with the mission. And the reported presence of Reaver Priests means Jenna can't ignore what's happening - she would go by herself if the others did turn it down.  When it comes to the Council, as I said earlier her opinion of them remains low.
Nicolai Romanelli
Adventurer, 530 posts
Human Rogue/Ranger
Tegyrius
Wed 14 Dec 2016
at 12:10
  • msg #245

Re: Tavern Talk II (OOC)

Am overrun with holiday bullshit.  Will try to get time to post tonight amidst packing for mandatory in-law visit.
Raellus
GM, 702 posts
Sage
Raconteur
Thu 15 Dec 2016
at 01:07
  • msg #246

Re: Tavern Talk II (OOC)


It's been a while so I posted a turn. If there's anything specific that you wanted to do before leaving Balefyre, that's fine. Just divide your IC post into Earlier and Now sections.

-
Nicolai Romanelli
Adventurer, 532 posts
Human Expediter
Tegyrius
Thu 15 Dec 2016
at 03:07
  • msg #247

Re: Tavern Talk II (OOC)

Corros Graelor
Adventurer, 396 posts
Half-Elf Warlock
keys138
Sun 25 Dec 2016
at 03:05
  • msg #248

Re: Tavern Talk II (OOC)

Can we assume that some of Nic's ravens accompanied Corros to run messages?
Nicolai Romanelli
Adventurer, 536 posts
Human Expediter
Tegyrius
Sun 25 Dec 2016
at 12:06
  • msg #249

Re: Tavern Talk II (OOC)

They're nosy like that.
Raellus
GM, 706 posts
Sage
Raconteur
Sun 25 Dec 2016
at 16:00
  • msg #250

Re: Tavern Talk II (OOC)

Corros Graelor:
Can we assume that some of Nic's ravens accompanied Corros to run messages?


Yup, they're with him in the narrative so feel free.

Merry Christmas, BTW!

-
Nicolai Romanelli
Adventurer, 539 posts
Human Expediter
Tegyrius
Tue 27 Dec 2016
at 22:40
  • msg #251

Re: Tavern Talk II (OOC)

Do Jenna, Nic, and Gronk have any tactical options at this point or do we just need to keep moving toward Corros' position until we make contact?
Raellus
GM, 707 posts
Sage
Raconteur
Wed 28 Dec 2016
at 00:39
  • msg #252

Re: Tavern Talk II (OOC)


One option is scaling the bluffs to either side of the draw to seize the high ground. This will require a climbing check. Moving to high ground will make you a bit more visible, though, and limit you to range attacks until such time as the gnolls can reach you.

You can find some loose scree in the draw to hide behind and then ambush the gnolls if/when they reach you. If they encounter Kerek first- a very likely scenario- they may not continue on. Corros could stay airborne in an attempt to lure them into an ambush. If/when the gnolls get within range of Corros, they can/will engage him with their longbows.

If you have any ideas regarding tactics, feel free to run them by me.

-
Corros Graelor
Adventurer, 399 posts
Half-Elf Warlock
keys138
Wed 28 Dec 2016
at 17:47
  • msg #253

Re: Tavern Talk II (OOC)

Travel day! Should be able to post tomorrow.
Nicolai Romanelli
Adventurer, 540 posts
Human Expediter
Tegyrius
Wed 28 Dec 2016
at 22:56
  • msg #254

Re: Tavern Talk II (OOC)

I'm thinking we're pretty limited on ranged attacks.  With the exception of Corros, this party is a lot more geared and skilled for melee.  Unless anyone has a better idea, I'm thinking we just advance to contact to keep them from eating and/or killing Kerek (in whatever order seems good to them at the time).
This message was last edited by the player at 22:57, Wed 28 Dec 2016.
Jenna Drax
Adventurer, 441 posts
Human Cleric
Dave Ross
Thu 29 Dec 2016
at 11:31
  • msg #255

Re: Tavern Talk II (OOC)

In reply to Nicolai Romanelli (msg # 254):

I’m fine with that plan.
Jenna Drax
Adventurer, 445 posts
Human Cleric
Dave Ross
Wed 11 Jan 2017
at 20:42
  • msg #256

Re: Tavern Talk II (OOC)

Jenna's current available spell slots are as follows

Level 1: 3
Level 2: 2
Level 3: 2
Level 4: 2

If anyone needs healing I could give a group Level 3 Mass Healing Word (1d4 +5 per person) or Level 1 Cure Wounds and still keep some magic firepower back for the Gnolls. Let me know.
Corros Graelor
Adventurer, 404 posts
Half-Elf Warlock
keys138
Wed 11 Jan 2017
at 20:51
  • msg #257

Re: Tavern Talk II (OOC)

I'm good with a direct attack.

Corros only lost 6 HP in the first round so he doesn't need Jenna's sweet touch yet...
Gronk
Party NPC, 121 posts
Half-Orc Fighter
Raellus
Thu 12 Jan 2017
at 00:49
  • msg #258

Re: Tavern Talk II (OOC)


Gronk's at 80/88HP so I say save it.

-
Nicolai Romanelli
Adventurer, 545 posts
Human Expediter
Tegyrius
Thu 12 Jan 2017
at 00:56
  • msg #259

Re: Tavern Talk II (OOC)

Nic is down about 20% at at 49/61.  A Level 1 Cure Wounds wouldn't be a bad idea if we expect the main gnoll fight to be ugly, but don't worry about it if you'd rather save the spell slot.
Raellus
GM, 711 posts
Sage
Raconteur
Thu 12 Jan 2017
at 00:59
  • msg #260

Re: Tavern Talk II (OOC)


In that case, I think a level 1 CW for Nic would be a good idea.

-
Jenna Drax
Adventurer, 447 posts
Human Cleric
Dave Ross
Thu 12 Jan 2017
at 21:57
  • msg #261

Re: Tavern Talk II (OOC)

Nicolai Romanelli:
"I don't think we can assume any of the slaves will be able to help once we attack.  I'm sure they want to but they're probably on minimal rations.  So we'll take the help if we get it, but we won't count on it.  Though... hmm.  Jenna, could you invoke Arma's favor for them?  Anything that would help keep the gnolls from slaughtering them?"

Jenna's current spell set is as follows:

Level 0: Guidance, Light, Sacred Flame, Spare the Dying, Thaumaturgy
Level 1: Bane, Bless, Cure Wounds, Guiding Bolt
Level 2: Aid, Lesser Restoration, Prayer of Healing, Spiritual Weapon
Level 3: Mass Healing Word, Revivify, Spirit Guardians
Level 4: Banishment, Stone Shape

I've covered Spirit Guardians IC and obviously Spare the Dying / Revivify might be handy if we need to bring them back to life but I don't know if I'm missing something else obvious here that would help the slaves?
Nicolai Romanelli
Adventurer, 547 posts
Human Expediter
Tegyrius
Thu 12 Jan 2017
at 23:20
  • msg #262

Re: Tavern Talk II (OOC)

Not that I can see.  OOCly, I didn't really expect there to be anything on the spell list that would make the slaves an asset, but Nic doesn't have access to a copy of the cleric spell list ICly.  :)
Jenna Drax
Adventurer, 448 posts
Human Cleric
Dave Ross
Fri 13 Jan 2017
at 08:57
  • msg #263

Re: Tavern Talk II (OOC)

No, that’s cool, I didn’t think so either but when it comes to the magic side I don’t think I’m as au fait with the full range of capabilities as you guys are so just wanted to double check that I wasn’t missing something.
Corros Graelor
Adventurer, 405 posts
Half-Elf Warlock
keys138
Sun 15 Jan 2017
at 15:00
  • msg #264

Re: Tavern Talk II (OOC)

Flight is going to be out unless I cast it again.  I didn't realize the duration is only 10min.   I'd rather save the slot for an offensive area attack.
Nicolai Romanelli
Adventurer, 549 posts
Human Expediter
Tegyrius
Sun 15 Jan 2017
at 15:05
  • msg #265

Re: Tavern Talk II (OOC)

Yikes.  Okay, yeah, I guess advance behind the Gronk shieldwall?
Corros Graelor
Adventurer, 406 posts
Half-Elf Warlock
keys138
Sun 15 Jan 2017
at 15:37
  • msg #266

Re: Tavern Talk II (OOC)

Yep.  The classics never go out of style.
Jenna Drax
Adventurer, 449 posts
Human Cleric
Dave Ross
Sun 15 Jan 2017
at 16:09
  • msg #267

Re: Tavern Talk II (OOC)

Can Jenna Bless the group using the Medallion then cast Spirit Guardians (which requires Concentration) before we go into battle?

Or put another way can she have Bless and Spirit Guardians running simultaneously?
Raellus
GM, 712 posts
Sage
Raconteur
Sun 15 Jan 2017
at 19:23
  • msg #268

Re: Tavern Talk II (OOC)


Yes, indeed. Since the Bless spell is coming from the medallion, she doesn't have to concentrate on it in order to maintain it. I didn't mention it anywhere, but the medallion casts the spell at lvl 2, always. So, she should be able to bless 4 characters, always. And it lasts 2 minutes instead of 1.

-
Jenna Drax
Adventurer, 450 posts
Human Cleric
Dave Ross
Sun 15 Jan 2017
at 19:28
  • msg #269

Re: Tavern Talk II (OOC)

Good stuff. That would be Jenna's plan then - Bless from the Medallion then Spirit Guardians (Level 4).
Nicolai Romanelli
Adventurer, 550 posts
Human Expediter
Tegyrius
Sun 15 Jan 2017
at 21:33
  • msg #270

Re: Tavern Talk II (OOC)

*looks up Spirit Guardians*

Oh, that's a big ol' sack of go-the-hell-away!
This message was last edited by the player at 21:33, Sun 15 Jan 2017.
Nicolai Romanelli
Adventurer, 551 posts
Human Expediter
Tegyrius
Mon 16 Jan 2017
at 15:43
  • msg #271

Re: Tavern Talk II (OOC)

I'm thinking open with a Shatter or other AoE spell from Corros, then move into melee with the (hopefully well-damaged) hyenas and archers?  Spirit Guardians stays focused on Jenna, if I remember it correctly, so we'll try to use her as the center of our formation.  Other ideas?
This message was last edited by the player at 15:44, Mon 16 Jan 2017.
Corros Graelor
Adventurer, 407 posts
Half-Elf Warlock
keys138
Mon 16 Jan 2017
at 16:38
  • msg #272

Re: Tavern Talk II (OOC)


Corros can drop Evard's Black Tentacles on the archers.  It has a 20' area of effect and it should effectively split the melee troops off the hyenas and archers.  Just advancing on the dogs with spirit guardians should put the hurt on them.  If the archers are trapped it'll clean their clocks too.
Nicolai Romanelli
Adventurer, 552 posts
Human Expediter
Tegyrius
Mon 16 Jan 2017
at 16:54
  • msg #273

Re: Tavern Talk II (OOC)

You had me at "tentacles."
Jenna Drax
Adventurer, 452 posts
Human Cleric
Dave Ross
Mon 16 Jan 2017
at 18:11
  • msg #274

Re: Tavern Talk II (OOC)

Nicolai Romanelli:
I'm thinking open with a Shatter or other AoE spell from Corros, then move into melee with the (hopefully well-damaged) hyenas and archers?  Spirit Guardians stays focused on Jenna, if I remember it correctly, so we'll try to use her as the center of our formation.  Other ideas?

I concur with this plan...
Nicolai Romanelli
Adventurer, 554 posts
Human Expediter
Tegyrius
Wed 18 Jan 2017
at 02:44
  • msg #275

Re: Tavern Talk II (OOC)

Raellus:
The Four advance, three abreast in the van, Corros brining up the rear. The warlock's spell takes immediate effect, ensnaring six of the eight gnolls in its area of effect. The monsters struggle against the clubbing, constricting tentacles.
(A1 -12HP, A2 -14HP, A3 -5HP, W3 -14HP, W4 -9HP, W5 -12HP)

The charging hyenas run heedless into Jenna's ring of Spirit Guardians; all four are instantaneously annihilated by the radiant summons (all four hyenas are dead!).

OOC: The enemies with a strike through them are restrained and will have to waste their actions attempting to escape (or attack at disadvantage). Entering that area is not recommended.


Good tentacles.  Gooood tentacles...

As stated in my last IC, Nic will hold formation on Jenna.  Dave, I'm good with following whatever lead you set here.
Jenna Drax
Adventurer, 453 posts
Human Cleric
Dave Ross
Wed 18 Jan 2017
at 08:04
  • msg #276

Re: Tavern Talk II (OOC)

I'm thinking we can't close to melee range or we're exposed to the tentacles' effects so we can't get full advantage of the Spirit Guardians offensively (although we can defensively).

I was going to use my last level 4 slot to launch a Guiding Bolt at the Chieftain. Nic has ranged capabilities, yeah?

Rae I'm not sure if Gronk has any ranged weapons; if not my suggestion - which I will give IC - is that he tries to intimidate them, intent being that a combo of ranged attacks on their leader and a great big half orc threatening to rip their heads off might weaken their resolve.

If no one objects to any of that beforehand I'll post after work.
Nicolai Romanelli
Adventurer, 555 posts
Human Expediter
Tegyrius
Wed 18 Jan 2017
at 11:35
  • msg #277

Re: Tavern Talk II (OOC)

Nic can plink with a shortbow but he's not gonna do a whole lot of damage unless some other effect gives him advantage (for the sneak attack damage bonus).  Do the tentacles count as another ally for purposes of establishing flanking?
Jenna Drax
Adventurer, 454 posts
Human Cleric
Dave Ross
Wed 18 Jan 2017
at 11:51
  • msg #278

Re: Tavern Talk II (OOC)

Yeah, I figured we weren’t a particularly strong party when it comes to ranged attacks but my reading of this (bolding mine)...

Raellus:
OOC: The enemies with a strike through them are restrained and will have to waste their actions attempting to escape (or attack at disadvantage). Entering that area is not recommended.

...was that it was best not to get too close...
Nicolai Romanelli
Adventurer, 556 posts
Human Expediter
Tegyrius
Wed 18 Jan 2017
at 11:53
  • msg #279

Re: Tavern Talk II (OOC)

Yep.  Can we circle the tentaclefield and hit their melee line from the flank?
Jenna Drax
Adventurer, 455 posts
Human Cleric
Dave Ross
Wed 18 Jan 2017
at 12:12
  • msg #280

Re: Tavern Talk II (OOC)

If we can that would work – my reading was that we were in some sort of canyon type setting with walls on either side but I could be wrong.

Rae....? :)
Raellus
GM, 715 posts
Sage
Raconteur
Wed 18 Jan 2017
at 19:10
  • msg #281

Re: Tavern Talk II (OOC)

Nicolai Romanelli:
Yep.  Can we circle the tentaclefield and hit their melee line from the flank?


Yes, you are in a canyon but the walls are vertical and the gnoll battle line leaves a little space at either end.

-
Raellus
GM, 716 posts
Sage
Raconteur
Thu 19 Jan 2017
at 01:54
  • msg #282

Re: Tavern Talk II (OOC)


Most of the rolls are done but Michelle needs to use the desktop to do some homework so the turn post will have to wait until tomorrow after work.

-
Nicolai Romanelli
Adventurer, 557 posts
Human Expediter
Tegyrius
Thu 19 Jan 2017
at 02:10
  • msg #283

Re: Tavern Talk II (OOC)

No worries.  I just spent far more time than I should have trying to find a Cuban restaurant to send Grey Cell to.
Raellus
GM, 717 posts
Sage
Raconteur
Fri 20 Jan 2017
at 02:04
  • msg #284

Re: Tavern Talk II (OOC)


Got home later than usual and spent most of my PbP time rolling spell saves and whatnot; a little confused by some of the spell description wording, so it's been slow going. I need a break. I'm going to watch my Wildcats play the Trojans now, and work on transferring my CD collection to sleeves. I should be able to get the turn up tomorrow afternoon, barring any unforeseen hiccups. Sorry for the delay, again.

-
Raellus
GM, 719 posts
Sage
Raconteur
Fri 20 Jan 2017
at 22:54
  • msg #285

Re: Tavern Talk II (OOC)


Turn is finally up. Sorry that it took so long. The gnolls marked as "restrained" will likely be killed this turn. In fact, I'm not sure that I'm interpreting the rules correctly, so they might be dead already. Anyway, don't consider them threats.

I don't think I can create an accurate tac-map with RPOL coding and I haven't figured out how to make and post maps with Powerpoint, so you'll have to make do with the following tactical description.

A4, soon to be joined by A1 and A2 are going to be behind the party and are a serious threat to Corros.

W1 & W6 are attacking Nic.

The Flind is attacking Gronk, and may attack Jenna as well or instead (it gets three attacks).

W5 is on the way, and may attack any of the party's front liners.

-
Nicolai Romanelli
Adventurer, 559 posts
Human Expediter
Tegyrius
Sat 21 Jan 2017
at 18:46
  • msg #286

Re: Tavern Talk II (OOC)

Nicolai Romanelli:
Nicolai
AC 16; HP 49/61; Superiority Dice 2/4


Corros Graelor:
Corros
49/61 HP, AC 13


Clearly, I need to borrow your dice for rolling hit points.  I thought casters were squishy.
Corros Graelor
Adventurer, 410 posts
Half-Elf Warlock
keys138
Sat 21 Jan 2017
at 19:07
  • msg #287

Re: Tavern Talk II (OOC)

In reply to Nicolai Romanelli (msg # 286):

I've hit some 8's and picked up a Con bonus on that last level.  Warlocks are d8s, which is awesome.
Jenna Drax
Adventurer, 459 posts
Human Cleric
Dave Ross
Sun 22 Jan 2017
at 20:56
  • msg #288

Re: Tavern Talk II (OOC)

Can we use ranged spells (e.g. Guiding Bolt) against the two that are running or are they too far away?
Raellus
GM, 723 posts
Sage
Raconteur
Sun 22 Jan 2017
at 21:03
  • msg #289

Re: Tavern Talk II (OOC)


You sure can. This'll be the last turn that's possible, though, unless y'all start running after them.

-
Corros Graelor
Adventurer, 412 posts
Half-Elf Warlock
keys138
Sun 22 Jan 2017
at 22:14
  • msg #290

Re: Tavern Talk II (OOC)

Jenna Drax:
Can we use ranged spells (e.g. Guiding Bolt) against the two that are running or are they too far away?

Yeah, +1
Dead gnolls tell no tales
Nicolai Romanelli
Adventurer, 561 posts
Human Expediter
Tegyrius
Sun 22 Jan 2017
at 23:04
  • msg #291

Re: Tavern Talk II (OOC)

Good thinkin'.  I'll be recovering my dagger while y'all do that.

ETA: Oh yeah Nic actually does have a bow.

ETA2: Oh yeah Nic can Dash as a bonus action too.
This message was last edited by the player at 01:51, Wed 25 Jan 2017.
Raellus
GM, 725 posts
Sage
Raconteur
Thu 26 Jan 2017
at 02:23
  • msg #292

Re: Tavern Talk II (OOC)


Turn is up and it's a short one. Dave, you might want to take a look at spell duration- I'm not sure SG or B will make it to the camp. Spellcasters, take a look at your remaining spell slots. Assuming that y'all are headed directly to the camp to liberate its prisoners, I'll need an idea on the approach, formation, etc. There's no need to get fancy, but I didn't want to assume a direct approach.

-
Nicolai Romanelli
Adventurer, 563 posts
Human Expediter
Tegyrius
Thu 26 Jan 2017
at 11:58
  • msg #293

Re: Tavern Talk II (OOC)

Are we feeling subtle?
Jenna Drax
Adventurer, 461 posts
Human Cleric
Dave Ross
Thu 26 Jan 2017
at 12:09
  • msg #294

Re: Tavern Talk II (OOC)

I’m good with subtle or direct. With all that armour Jenna’s not the stealthiest though.

One thought that crossed my mind – it wouldn’t cross JD’s I don’t think – is to sever the chieftain’s head from its body and use that to try and intimidate the others – if we can hold it up where they can see it and say (either literally or metaphorically) look what we did to the leader of your pack – now it’s your turn (can anyone actually talk to these things directly?).

Also, for reference, on count back I think I have the following slots still available

Level 3 x 1
Level 2 x 1
Level 1 x 2

However, I presume some of those will need to be allocated to healing – get your requests for Jenna’s healing hands in now...
Nicolai Romanelli
Adventurer, 564 posts
Human Expediter
Tegyrius
Thu 26 Jan 2017
at 12:50
  • msg #295

Re: Tavern Talk II (OOC)

Re: healing, Nic is currently at 45/61 hp, but he also has better AC than Corros, so that will presumably last longer in most fights.

I was thinking the same thing about decapitation, and it would occur to Nic, but he probably wouldn't mention it because of Jenna's expected reaction.  ;)

Nic speaks Common, Draconic, Dwarvish, Elvish, Infernal, Orc, Primordial, and (for certain loose values of "speak") Thieves' cant.  I think gnolls have their own tongue, though, or speak one of the demonic ones.
Jenna Drax
Adventurer, 462 posts
Human Cleric
Dave Ross
Thu 26 Jan 2017
at 13:12
  • msg #296

Re: Tavern Talk II (OOC)

I don’t mind burning up some of the spell sots on healing then having Jenna operate as a pure melee fighter in any battle. The Gnolls struggled to hit her during the last encounter and she’s not going to want to see Corros injured. Or Nic or Gronk. But especially Corros...

I’m not sure about her reaction to decapitation strategy. I mean, this is the same Priestess that mounted one of them insectoid things’ heads on a pole outside the underground City. And she’s been in black eye mode. I’ll ponder that one but either way if you want to go for it go ahead and I’ll work around it.
Corros Graelor
Adventurer, 414 posts
Half-Elf Warlock
keys138
Thu 26 Jan 2017
at 15:59
  • msg #297

Re: Tavern Talk II (OOC)


I think Corros is down with the direct approach.  My concerns with the head of the chieftan tactic are 1) we kinda supposed to be the good guys, and Corros thinks that kind of stuff is gross.  2) I'd rather not scare the gnolls off as scared bad guys tend to come back with friends.  Let's just deal with them and finish it off: heal up, form battle line, advance, and do combat.
Jenna Drax
Adventurer, 463 posts
Human Cleric
Dave Ross
Thu 26 Jan 2017
at 21:49
  • msg #298

Re: Tavern Talk II (OOC)

Awesome...

Sorry Corros

21:48, Today: Jenna Drax rolled 7 using 2d8+5 ((1,1))
Corros Graelor
Adventurer, 416 posts
Half-Elf Warlock
keys138
Thu 26 Jan 2017
at 22:47
  • msg #299

Re: Tavern Talk II (OOC)


Nice.

I'll take comfort in the fact that a result of 2 on 2d8 is statistically rare.
Amaldaris Cenovir
Adventurer, 3 posts
High Elf
Monk
Tue 31 Jan 2017
at 23:47
  • msg #300

Re: Tavern Talk II (OOC)

Rae,

Apologies if my first IC post is very complicated but Amaldaris' starting situation means that he needs to expend some Ki points to try to escape.

And how often do you get a chance to make 5 attacks...... <G>

Hopefully it all makes sense.

Ta,

Andy.
Nicolai Romanelli
Adventurer, 567 posts
Human Expediter
Tegyrius
Wed 1 Feb 2017
at 00:59
  • msg #301

Re: Tavern Talk II (OOC)

Yay, someone whose combat tags are more complex than mine!
Amaldaris Cenovir
Adventurer, 4 posts
High Elf
Monk
Wed 1 Feb 2017
at 06:36
  • msg #302

Re: Tavern Talk II (OOC)

In reply to Nicolai Romanelli (msg # 301):

LOL
Amaldaris Cenovir
Adventurer, 5 posts
High Elf
Monk
Fri 3 Feb 2017
at 17:38
  • msg #303

Re: Tavern Talk II (OOC)

Rae - what can Amaldaris see around him outside of his cell?  Am I correct that there are no other guards around him?  And is there any sign of any of his equipment or his spear?

Ta,

Andy.
Corros Graelor
Adventurer, 420 posts
Half-Elf Warlock
keys138
Thu 9 Feb 2017
at 23:17
  • msg #304

Re: Tavern Talk II (OOC)


I think we should move off a bit and take a short rest.  If we run into anything else before we can recover at least some of our abilities it's going to be rough going.

Is it worth going into the mine to see if we recognize anything?
Nicolai Romanelli
Adventurer, 570 posts
Human Expediter
Tegyrius
Fri 10 Feb 2017
at 00:08
  • msg #305

Re: Tavern Talk II (OOC)

I think so.  I suspect we'll find more evidence of Sleeper cults if we poke around a bit.

Also, a short rest sounds like an excellent idea.
Jenna Drax
Adventurer, 468 posts
Human Cleric
Dave Ross
Fri 10 Feb 2017
at 09:23
  • msg #306

Re: Tavern Talk II (OOC)

I’m fine with all of the above (from memory I don’t think Jenna gets any spell slots back with a short rest?)
Nicolai Romanelli
Adventurer, 571 posts
Human Expediter
Tegyrius
Fri 10 Feb 2017
at 12:00
  • msg #307

Re: Tavern Talk II (OOC)

Yeah, I think warlock is the only class that recovers spell slots on a short rest.

Hm.  Do we want to link up with Zima and the recovered dwarf and horses first?
Jenna Drax
Adventurer, 469 posts
Human Cleric
Dave Ross
Fri 10 Feb 2017
at 12:05
  • msg #308

Re: Tavern Talk II (OOC)

Could we send a raven to find them? Maybe with a note saying 'follow me' and they then follow it to the gnoll camp?
Nicolai Romanelli
Adventurer, 572 posts
Human Expediter
Tegyrius
Fri 10 Feb 2017
at 13:14
  • msg #309

Re: Tavern Talk II (OOC)

Corvidgram for Mongo!
Nicolai Romanelli
Adventurer, 574 posts
Human Expediter
Tegyrius
Sun 12 Feb 2017
at 13:09
  • msg #310

Re: Tavern Talk II (OOC)

@Andy - this is where we would refer you to the last five chapters of the game while telling you about it in character, but someone "accidentally" deleted them.

;)
This message was last edited by the player at 13:09, Sun 12 Feb 2017.
Amaldaris Cenovir
Adventurer, 10 posts
High Elf
Monk
Sun 12 Feb 2017
at 13:14
  • msg #311

Re: Tavern Talk II (OOC)

In reply to Nicolai Romanelli (msg # 310):

LOL.

Something as simple as "we're investigating a threat to Balefyre that we plan to defeat" will work for Amaldaris.  He's quite simple in his motivations.....  :)
Nicolai Romanelli
Adventurer, 577 posts
Human Expediter
Tegyrius
Mon 13 Feb 2017
at 23:25
  • msg #312

Re: Tavern Talk II (OOC)

Re: the IC thread - Nic isn't gonna unilaterally say "yes," but "yes."  :)
Amaldaris Cenovir
Adventurer, 12 posts
High Elf
Monk
Tue 14 Feb 2017
at 20:16
  • msg #313

Re: Tavern Talk II (OOC)

In reply to Nicolai Romanelli (msg # 312):

LOL
Nicolai Romanelli
Adventurer, 578 posts
Human Expediter
Tegyrius
Sun 19 Feb 2017
at 00:56
  • msg #314

Re: Tavern Talk II (OOC)

Do we care enough about what the gnolls were seeking to stick around a basically indefensible position?
Jenna Drax
Adventurer, 472 posts
Human Cleric
Dave Ross
Sun 19 Feb 2017
at 10:26
  • msg #315

Re: Tavern Talk II (OOC)

In reply to Nicolai Romanelli (msg # 314):

I think it warrants further investigation.

Whether that's now or later is another matter.

I'd be happy enough taking the risk of the  short rest here. Up on the bluff would also have drawbacks and it sounds as though we will have the prisoners for company which will likely increase the chance of being seen. If we go to yonders hole then come back again word will likely spread that there's platinum so we will have other issues to deal with - there's every chance when we come back miners might already be at work.

So all in all I'm happy to rest here then investigate. But if we want to do something different I am good with that too.
Nicolai Romanelli
Adventurer, 579 posts
Human Expediter
Tegyrius
Sun 19 Feb 2017
at 12:28
  • msg #316

Re: Tavern Talk II (OOC)

Your analysis is solid.  A short rest won't renew Jenna's spells, but it'll at least get Corros reloaded and allow us to expend some hit dice to top off our HPs.  Also, it'll give Zima time to rejoin us with the horses.
Corros Graelor
Adventurer, 423 posts
Half-Elf Warlock
keys138
Sun 19 Feb 2017
at 16:25
  • msg #317

Re: Tavern Talk II (OOC)


I vote now (after a short rest).  I'd hate to leave a threat behind us or have to clean this camp out all over again just to take a peek.
Amaldaris Cenovir
Adventurer, 15 posts
High Elf
Monk
Tue 21 Feb 2017
at 11:29
  • msg #318

Re: Tavern Talk II (OOC)

Sorry for the delay in posting IC - I was planning to do so last night but RPOL was down for me for some reason.

Apologies.

Andy.
Jenna Drax
Adventurer, 474 posts
Human Cleric
Dave Ross
Tue 21 Feb 2017
at 11:34
  • msg #319

Re: Tavern Talk II (OOC)

I think it was site wide. It crashed just after 8pm for me and was still down when I went to bed. It was down for a couple of hours on Sunday night as well.

On a semi related note I find it regularly crashes for me just after 8pm (3pm Eastern) for anything between 5 – 20 minutes (other sites work fine which leads me to believe it must be an issue at Rpol’s end).
Raellus
GM, 732 posts
Sage
Raconteur
Wed 22 Feb 2017
at 19:26
  • msg #320

Re: Tavern Talk II (OOC)


I take it that my description of the unfinished mine shaft wasn't very clear. It's not very deep. You can see the end from the entrance. You've inspected it from end to end. There's not really anything left to investigate, as far as the shaft goes.

-
Corros Graelor
Adventurer, 425 posts
Half-Elf Warlock
keys138
Wed 22 Feb 2017
at 20:41
  • msg #321

Re: Tavern Talk II (OOC)

Ah...
Then let's head off to the mining camp for some real fun after our short rest!  What with the possible cannibalism and evil stuff.

At least that's my vote.
Jenna Drax
Adventurer, 475 posts
Human Cleric
Dave Ross
Wed 22 Feb 2017
at 21:12
  • msg #322

Re: Tavern Talk II (OOC)

In reply to Corros Graelor (msg # 321):

I concur with that...
Amaldaris Cenovir
Adventurer, 16 posts
High Elf
Monk
Wed 22 Feb 2017
at 21:52
  • msg #323

Re: Tavern Talk II (OOC)

In reply to Corros Graelor (msg # 321):

Sounds like fun to me!
Nicolai Romanelli
Adventurer, 581 posts
Human Expediter
Tegyrius
Wed 22 Feb 2017
at 22:50
  • msg #324

Re: Tavern Talk II (OOC)

It's technically not cannibalism if it's not your own species...
Corros Graelor
Adventurer, 426 posts
Half-Elf Warlock
keys138
Thu 23 Feb 2017
at 00:07
  • msg #325

Re: Tavern Talk II (OOC)

In reply to Nicolai Romanelli (msg # 324):

Oh sure, there you go with that logic thing again.
Jenna Drax
Adventurer, 476 posts
Human Cleric
Dave Ross
Thu 23 Feb 2017
at 08:58
  • msg #326

Re: Tavern Talk II (OOC)

At least it’s not a character with pointy ears that’s being logical…
Amaldaris Cenovir
Adventurer, 17 posts
High Elf
Monk
Thu 23 Feb 2017
at 19:52
  • msg #327

Re: Tavern Talk II (OOC)

Jenna Drax:
At least it’s not a character with pointy ears that’s being logical…

Are you insulting those of us with pointy ears?

That's racism that is! <G>
Corros Graelor
Adventurer, 427 posts
Half-Elf Warlock
keys138
Thu 23 Feb 2017
at 20:50
  • msg #328

Re: Tavern Talk II (OOC)

Speciesism, technically.

The half-breed is aware of such things...
Amaldaris Cenovir
Adventurer, 18 posts
High Elf
Monk
Thu 23 Feb 2017
at 21:47
  • msg #329

Re: Tavern Talk II (OOC)

Lol
Nicolai Romanelli
Adventurer, 582 posts
Human Expediter
Tegyrius
Sat 4 Mar 2017
at 02:42
  • msg #330

Re: Tavern Talk II (OOC)

Rrraaaeee?
Raellus
GM, 733 posts
Sage
Raconteur
Sat 4 Mar 2017
at 03:34
  • msg #331

Re: Tavern Talk II (OOC)


I'm still here. It's been a crazy-busy week. I'll try to get something up tomorrow or Sunday.

-
Nicolai Romanelli
Adventurer, 583 posts
Human Expediter
Tegyrius
Sat 4 Mar 2017
at 12:58
  • msg #332

Re: Tavern Talk II (OOC)

Just checkin'.
Nicolai Romanelli
Adventurer, 586 posts
Human Expediter
Tegyrius
Mon 6 Mar 2017
at 02:10
  • msg #333

Re: Tavern Talk II (OOC)

I can't remember if we ever settled on a convention for this, but I'm using italics in the same color as dialogue for Nic's internal monologue and gray italics for telepathic communication across Corros' link.  I've occasionally flailed with bold instead of italics for the telepathy but that feels too unsubtle when I see it on screen...
This message was last edited by the player at 02:11, Mon 06 Mar 2017.
Nicolai Romanelli
Adventurer, 587 posts
Human Expediter
Tegyrius
Sun 12 Mar 2017
at 13:56
  • msg #334

Re: Tavern Talk II (OOC)

This is an interesting article on setting expectations for character capability in class/level systems - specifically, D&D 3e:

http://thealexandrian.net/word...-your-expectations-2
This message was last edited by the player at 13:57, Sun 12 Mar 2017.
Corros Graelor
Adventurer, 430 posts
Half-Elf Warlock
keys138
Mon 13 Mar 2017
at 00:47
  • msg #335

Re: Tavern Talk II (OOC)

In reply to Nicolai Romanelli (msg # 334):

That turns the way I understand D&D on its head.  And I like it for that.  It makes sooooo much more sense now.
Nicolai Romanelli
Adventurer, 588 posts
Human Expediter
Tegyrius
Mon 13 Mar 2017
at 00:50
  • msg #336

Re: Tavern Talk II (OOC)

I've been digesting it all day.  I think we tend to take PC exceptionalism for granted because gameplay demands the opposition scale to match our capabilities, but that's not an accurate reflection of the overall population of most settings.
Corros Graelor
Adventurer, 432 posts
Half-Elf Warlock
keys138
Mon 13 Mar 2017
at 00:54
  • msg #337

Re: Tavern Talk II (OOC)


I know it's a little dated.  The article still feels right.  I like that a sixth level character is exceptional, that most people are reasonably competent at one thing, and not every bartender is a 12th level fighter who retired to sling ale.  I think that's one thing that's always felt off to me about D&D.  It also addresses that moment when I was watching the last Hobbit movie (Three? Why in the name of all that is holy would you- never mind.  Another time) and Smaug erupts out of the mountain and lays waste to Rivertown where I just kept thinking: "Dungeons and Dragons is bullshit.  Nothing is killing that."  Well, an 18th level demigod has a chance.  A tenth level brewer maybe not.

As a side note:  I'm happy, Corros is snarky.
Nicolai Romanelli
Adventurer, 589 posts
Human Expediter
Tegyrius
Wed 22 Mar 2017
at 23:29
  • msg #338

Re: Tavern Talk II (OOC)

I feel like we should all be so thankful Corros didn't develop in this direction:

https://www.reddit.com/r/DnD/c..._playing_in_that_is/
Amaldaris Cenovir
Adventurer, 22 posts
High Elf
Monk
Wed 5 Apr 2017
at 08:50
  • msg #339

Re: Tavern Talk II (OOC)

Hi there.  Sorry I haven't posted - I'm currently on holiday in the Netherlands and I thought that the free WiFi would be better than it is.  I'm back in the UK late Friday so should be posting properly from Saturday.  I'll try to post in the meantime but please NPC my character if necessary.

Apologies for this.

Andy
Corros Graelor
Adventurer, 433 posts
Half-Elf Warlock
keys138
Wed 5 Apr 2017
at 20:32
  • msg #340

Re: Tavern Talk II (OOC)

I'm good with moving forward to a meeting with the powers that be, should we need to.  Corros doesn't really have a whole lot more to add.
Jenna Drax
Adventurer, 479 posts
Human Cleric
Dave Ross
Wed 5 Apr 2017
at 20:48
  • msg #341

Re: Tavern Talk II (OOC)

In reply to Corros Graelor (msg # 340):

Sounds like a plan to me...
Nicolai Romanelli
Adventurer, 592 posts
Human Expediter
Tegyrius
Thu 6 Apr 2017
at 00:07
  • msg #342

Re: Tavern Talk II (OOC)

Likewise.
Raellus
GM, 740 posts
Sage
Raconteur
Fri 7 Apr 2017
at 19:49
  • msg #343

Re: Tavern Talk II (OOC)


Turn is up.

-
Nicolai Romanelli
Adventurer, 594 posts
Human Expediter
Tegyrius
Mon 10 Apr 2017
at 23:39
  • msg #344

Re: Tavern Talk II (OOC)

So in my Monday night game on Roll20, the party's fighter just lost a hand and is multiclassing into warlock to get Mage Hand as a replacement.  He seems to be going down the infernal patron path.

My immediate horrifying thought is that his Mage Hand is actually the hand of his infernal patron manifesting in our world.
Nicolai Romanelli
Adventurer, 597 posts
Human Expediter
Tegyrius
Fri 14 Apr 2017
at 19:50
  • msg #345

Re: Tavern Talk II (OOC)

Fixed my IC to reflect Ogar correctly.
Raellus
GM, 745 posts
Sage
Raconteur
Sat 15 Apr 2017
at 17:51
  • msg #346

Re: Tavern Talk II (OOC)


Not much of a turn post, but I wanted to offer y'all a chance to take a long rest (and I didn't want to execute it without your input).

-
Jenna Drax
Adventurer, 482 posts
Human Cleric
Dave Ross
Sat 15 Apr 2017
at 18:02
  • msg #347

Re: Tavern Talk II (OOC)

Jenna's virtually out of spells so a rest would be useful. If everyone else would prefer to push on I don't mind going with the flow but she'd be down to melee only by the end of the first fight.
Nicolai Romanelli
Adventurer, 598 posts
Human Expediter
Tegyrius
Sat 15 Apr 2017
at 18:20
  • msg #348

Re: Tavern Talk II (OOC)

Let's rest up after we interview Ogar, then.
Corros Graelor
Adventurer, 437 posts
Half-Elf Warlock
keys138
Sun 30 Apr 2017
at 14:11
  • msg #349

Re: Tavern Talk II (OOC)

"Sympathy was yesterday.  Today you're wasting Nic's mothefucking time!"
Nicolai Romanelli
Adventurer, 602 posts
Human Expediter
Tegyrius
Sun 30 Apr 2017
at 14:49
  • msg #350

Re: Tavern Talk II (OOC)

Glad you caught the reference.  :)
Nicolai Romanelli
Adventurer, 603 posts
Human Expediter
Tegyrius
Sun 30 Apr 2017
at 19:54
  • msg #351

Re: Tavern Talk II (OOC)

I just want to say that the PC interactions are a big part of why I enjoy this game so much.  Thanks, Dave.  :)
Jenna Drax
Adventurer, 485 posts
Human Cleric
Dave Ross
Sun 30 Apr 2017
at 19:56
  • msg #352

Re: Tavern Talk II (OOC)

In reply to Nicolai Romanelli (msg # 351):

You're welcome!
Corros Graelor
Adventurer, 439 posts
Half-Elf Warlock
keys138
Sun 30 Apr 2017
at 23:41
  • msg #353

Re: Tavern Talk II (OOC)


Corros has his spells back.  Is it worth burning another fly spell to see if he can spot any campfires in the hills.  Maybe we can locate who has Zima or where she's gotten off to.
Nicolai Romanelli
Adventurer, 606 posts
Human Expediter
Tegyrius
Mon 1 May 2017
at 01:03
  • msg #354

Re: Tavern Talk II (OOC)

Oh, that's right, all of your stuff refreshes on a short rest.  So, yeah, probably worth the attempt.
Amaldaris Cenovir
Adventurer, 26 posts
High Elf
Monk
Fri 12 May 2017
at 13:07
  • msg #355

Re: Tavern Talk II (OOC)

Apologies for my lack of posting - been rather swamped with RL stuff but am catching up now.

Andy.
Raellus
GM, 751 posts
Sage
Raconteur
Fri 12 May 2017
at 19:53
  • msg #356

Re: Tavern Talk II (OOC)

Amaldaris Cenovir:
Apologies for my lack of posting - been rather swamped with RL stuff but am catching up now.


It's all good; next time, please just give us a heads-up before you need to take a leave of absence. It really helps.

Thanks.

-
Amaldaris Cenovir
Adventurer, 28 posts
High Elf
Monk
Fri 12 May 2017
at 22:39
  • msg #357

Re: Tavern Talk II (OOC)

In reply to Raellus (msg # 356):

I would do normally.  This time stuff just crept up on me and I suddenly realised that I hadn't logged into RPOL for quite a few days........

Sorry.  I should have at least logged in to say that I was swamped with RL.
Raellus
GM, 753 posts
Sage
Raconteur
Sun 14 May 2017
at 20:47
  • msg #358

Re: Tavern Talk II (OOC)

Amaldaris Cenovir:
Sorry.  I should have at least logged in to say that I was swamped with RL.


That would be much appreciated.

-
Amaldaris Cenovir
Adventurer, 31 posts
High Elf
Monk
Fri 19 May 2017
at 06:23
  • msg #359

Re: Tavern Talk II (OOC)

Can Amaldaris attempt either a History or Religion check please to see if he can identify or understand the rune on the Golem?
This message was last edited by the player at 06:23, Fri 19 May 2017.
Corros Graelor
Adventurer, 446 posts
Half-Elf Warlock
keys138
Fri 26 May 2017
at 01:28
  • msg #360

Re: Tavern Talk II (OOC)

I'm thinking Corros puts all offensive items aside and tries again, but that we also carefully open the rest of the lockers to look for a badge of some sort.
Nicolai Romanelli
Adventurer, 615 posts
Human Expediter
Tegyrius
Fri 26 May 2017
at 19:50
  • msg #361

Re: Tavern Talk II (OOC)

Seems reasonable.
Raellus
GM, 762 posts
Sage
Raconteur
Mon 29 May 2017
at 02:49
  • msg #362

Re: Tavern Talk II (OOC)


Okay, kids. I don't want to bore you with this puzzle. So, how would you prefer to proceed?

Option A: Would you like to continue to try to figure out how to get the whole party, armed, past the golem?

Option B: Say fuck it and fight the thing.

Option C: Send one unarmed, credentialed individual on past the golem to scout ahead.

Option D: A hint from the GM.

Option E: Other. You tell me.

-
Jenna Drax
Adventurer, 492 posts
Human Cleric
Dave Ross
Mon 29 May 2017
at 10:37
  • msg #363

Re: Tavern Talk II (OOC)

The only things I’ve got are either

1. Sending someone ahead (so option C) to see if they can find any more rings once they’re past the Golem.

2. One person passes then tries to throw the ring back to the next person, who catches it then passes. Repeat this until everyone has passed. Two potential issues – firstly, someone misses the catch and we lose the ring, at which point presumably we have to fight it and everyone who has passed unarmed. Secondly, it may attack the first person to pass when they no longer have the ring.

Presuming either way works we would then need to continue onwards unarmed though. So I’m happy enough to fight it if you prefer.

EDIT. Or what Amaldaris said in the IC thread.
This message was last edited by the player at 10:38, Mon 29 May 2017.
Amaldaris Cenovir
Adventurer, 36 posts
High Elf
Monk
Mon 29 May 2017
at 12:01
  • msg #364

Re: Tavern Talk II (OOC)

In reply to Jenna Drax (msg # 363):

With option 2 can anyone cast Mage Hand?

Also would an illusion work do you think?  Presuming that someone can cast one.
Jenna Drax
Adventurer, 493 posts
Human Cleric
Dave Ross
Mon 29 May 2017
at 12:14
  • msg #365

Re: Tavern Talk II (OOC)

Didn't Corros have a teleport type spell that he used when we kidnapped the turtle envoy?

Could we use that - or something else - to teleport the golem out of the way?
Amaldaris Cenovir
Adventurer, 37 posts
High Elf
Monk
Mon 29 May 2017
at 12:25
  • msg #366

Re: Tavern Talk II (OOC)

In reply to Jenna Drax (msg # 365):

Why do I have a mental image of Marvin the paranoid android when I think of the golem.........
Nicolai Romanelli
Adventurer, 618 posts
Human Expediter
Tegyrius
Mon 29 May 2017
at 12:31
  • msg #367

Re: Tavern Talk II (OOC)

From a character perspective, Nic would volunteer for C, but from a mechanical perspective, I think Amaldaris is better-equipped for that mission.  Nic's pretty good at concealing weaponry from living observers but the golem seems to have a built-in magnetometer and Nic left his Glock Seven back in ji-Kebir.

My preference would be A.  We're at a significant disadvantage if we have to disarm Jenna, Gronk, and Nic.  If anyone has any relevant skills (Arcana, History) that would lend insight into golem behavior, this would be an excellent time for checks.

Can someone who speaks Dwarven negotiate with the golem while bearing the ring?
Jenna Drax
Adventurer, 494 posts
Human Cleric
Dave Ross
Mon 29 May 2017
at 12:33
  • msg #368

Re: Tavern Talk II (OOC)

In reply to Nicolai Romanelli (msg # 367):

Jenna has History and Insight.
Nicolai Romanelli
Adventurer, 619 posts
Human Expediter
Tegyrius
Mon 29 May 2017
at 12:40
  • msg #369

Re: Tavern Talk II (OOC)

Nic speaks Dwarven.  His accent is a little backwoods, though.  He learned it from Ardani hill dwarves, who aren't known for their sophistication.
Corros Graelor
Adventurer, 449 posts
Half-Elf Warlock
keys138
Mon 29 May 2017
at 13:43
  • msg #370

Re: Tavern Talk II (OOC)


Corros speaks everything, at least telepathically, and can cast Mage Hand.  I'll try and speak with it first.

His dimension door spell really only works for him and someone he brings with him so teleporting the golem out of the way won't work.  I'm down with trying to pass the ring back and forth if speaking with the creature fails.
Amaldaris Cenovir
Adventurer, 38 posts
High Elf
Monk
Mon 29 May 2017
at 16:36
  • msg #371

Re: Tavern Talk II (OOC)

Nicolai Romanelli:
From a character perspective, Nic would volunteer for C, but from a mechanical perspective, I think Amaldaris is better-equipped for that mission.

Amaldaris is happy to scout ahead if you want him to.  Either Nic or he could search ahead a little and see if we can find some more badges.  That solves the badge problem and not the weapons problem though.
Corros Graelor
Adventurer, 451 posts
Half-Elf Warlock
keys138
Mon 29 May 2017
at 17:16
  • msg #372

Re: Tavern Talk II (OOC)

Let's let Amaldaris take a look around up ahead.  He's probably the most proficient without his weapons anyway.

And he needs some time to shine!
Jenna Drax
Adventurer, 495 posts
Human Cleric
Dave Ross
Mon 29 May 2017
at 17:24
  • msg #373

Re: Tavern Talk II (OOC)

I've just remembered Jenna has stone shape.

Can I make the golem's arms or legs fall off?
Raellus
GM, 764 posts
Sage
Raconteur
Mon 29 May 2017
at 17:36
  • msg #374

Re: Tavern Talk II (OOC)

Jenna Drax:
I've just remembered Jenna has stone shape.


That looks like it'll be a useful spell in the underground. Unfortunately, the golem is a large object so the spell won't work on it.

-
Nicolai Romanelli
Adventurer, 620 posts
Human Expediter
Tegyrius
Mon 29 May 2017
at 20:49
  • msg #375

Re: Tavern Talk II (OOC)

I think Amaldaris is up.  I have to admit I'm at a loss for ways to get past this thing while armed.  Unless we can find a way to gracefully shut it down without fighting it...

Mechanically, I'm pretty sure we can take it.  Eventually.  But combat it seems like a waste at this point.
Raellus
GM, 766 posts
Sage
Raconteur
Mon 29 May 2017
at 21:18
  • msg #376

Re: Tavern Talk II (OOC)


You guys have figured out how to "authorize" everyone to pass by the golem with the badge. Maybe it seemed too simple and crude to be effective.

As for your weapons, are you ready for that hint? You'll facepalm when you realize the solution. ;P

-
Nicolai Romanelli
Adventurer, 621 posts
Human Expediter
Tegyrius
Mon 29 May 2017
at 22:34
  • msg #377

Re: Tavern Talk II (OOC)

Toss the weapons past the golem and pick them up on the other side of it?
Raellus
GM, 769 posts
Sage
Raconteur
Mon 29 May 2017
at 23:27
  • msg #378

Re: Tavern Talk II (OOC)


Nope. That'll work for the badge, but not the weapons. The golem will sense any weapons on the current plane/dimension, and execute its interdiction protocols forthwith.

-
Nicolai Romanelli
Adventurer, 622 posts
Human Expediter
Tegyrius
Mon 29 May 2017
at 23:30
  • msg #379

Re: Tavern Talk II (OOC)

... bag of holding.
Raellus
GM, 770 posts
Sage
Raconteur
Mon 29 May 2017
at 23:38
  • msg #380

Re: Tavern Talk II (OOC)

Nicolai Romanelli:
... bag of holding.


On the nosey!

-
Amaldaris Cenovir
Adventurer, 41 posts
High Elf
Monk
Tue 30 May 2017
at 12:27
  • msg #381

Re: Tavern Talk II (OOC)

I didn't realise that someone had a bag of holding.

So if we put all weapons into the bag of holding and then walk past the golem one at a time using Mage Hand to return the ring to the next person we should all be able to get past the golem?

If that's right then should I bring Amaldaris back to rejoin everyone so that we can all continue together?
Nicolai Romanelli
Adventurer, 623 posts
Human Expediter
Tegyrius
Tue 30 May 2017
at 21:55
  • msg #382

Re: Tavern Talk II (OOC)

Yeah.  :/  We keep forgetting about it because it originally belonged to Spartan's character, who's no longer in play.  But he did leave us the bag.  I think Gronk carries it now.

Any objections to proceeding with the plan as Andy outlined it?
Jenna Drax
Adventurer, 496 posts
Human Cleric
Dave Ross
Wed 31 May 2017
at 08:05
  • msg #383

Re: Tavern Talk II (OOC)

In reply to Nicolai Romanelli (msg # 382):

No objections here...
Corros Graelor
Adventurer, 452 posts
Half-Elf Warlock
keys138
Wed 31 May 2017
at 11:50
  • msg #384

Re: Tavern Talk II (OOC)

I support this decision
Amaldaris Cenovir
Adventurer, 43 posts
High Elf
Monk
Wed 31 May 2017
at 12:36
  • msg #385

Re: Tavern Talk II (OOC)

Rae - one question about the "lift".  Did the whole chamber descend including the ceiling or was it just the floor that descended?

Ta,

Andy.
Raellus
GM, 771 posts
Sage
Raconteur
Wed 31 May 2017
at 15:08
  • msg #386

Re: Tavern Talk II (OOC)

Amaldaris Cenovir:
Rae - one question about the "lift".  Did the whole chamber descend including the ceiling or was it just the floor that descended?


The whole chamber.

-
Amaldaris Cenovir
Adventurer, 44 posts
High Elf
Monk
Wed 31 May 2017
at 15:13
  • msg #387

Re: Tavern Talk II (OOC)

In reply to Raellus (msg # 386):

ta
Amaldaris Cenovir
Adventurer, 46 posts
High Elf
Monk
Sun 4 Jun 2017
at 16:44
  • msg #388

Re: Tavern Talk II (OOC)

Rae - can Amaldaris attempt a History check to see what he knows of umberhulks?
Raellus
GM, 773 posts
Sage
Raconteur
Mon 5 Jun 2017
at 15:32
  • msg #389

Re: Tavern Talk II (OOC)

Amaldaris Cenovir:
Rae - can Amaldaris attempt a History check to see what he knows of umberhulks?


To identify most monsters, like the Umberhulk, you'd need Nature. If it was something magical, you'd need Arcana; for something cult-related, Religion.

-
This message was last edited by the GM at 15:33, Mon 05 June 2017.
Amaldaris Cenovir
Adventurer, 47 posts
High Elf
Monk
Mon 5 Jun 2017
at 16:08
  • msg #390

Re: Tavern Talk II (OOC)

In reply to Raellus (msg # 389):

OK - that makes sense.  His nature is a mere +1 so it's not really worth bothering with..... <G>
Amaldaris Cenovir
Adventurer, 48 posts
High Elf
Monk
Mon 12 Jun 2017
at 08:16
  • msg #391

Re: Tavern Talk II (OOC)

Sorry - been away for a long weekend and didn't realise I was going to have no internet at all.  Apologies - am catching up today/tomorrow.  Please NPC if necessary.
Raellus
GM, 776 posts
Sage
Raconteur
Tue 13 Jun 2017
at 16:21
  • msg #392

Re: Tavern Talk II (OOC)



That fight was easier than it should have been. I misread the rules and only rolled for the Umber Hulk's gaze against one character, Gronk, the first round. I should have rolled for all of you. I corrected myself at the start of the second round and, luckily for two of you, only Nic and Amaldaris failed their saves. The three non-befuddled characters were able to finish the badly weakened Umber Hulk (it probably wouldn't have been that weak if I'd applied the rules correctly in round 1). So, that was my bad, and since it didn't hurt the party, I went with it. If I'd erred against the party, I'd give you a do-over.

Anyway, you gleaned enough from this fight, however, to have learned that making close-range eye contact with an Umber Hulk can be hazardous to your mental health.

-
This message was last edited by the GM at 16:22, Tue 13 June 2017.
Jenna Drax
Adventurer, 501 posts
Human Cleric
Dave Ross
Mon 19 Jun 2017
at 19:55
  • msg #393

Re: Tavern Talk II (OOC)

Rae, how tall are the arms? For example could someone reach up and touch the balls? (Not that I am planning to have Jenna do that!)
Raellus
GM, 779 posts
Sage
Raconteur
Mon 19 Jun 2017
at 20:15
  • msg #394

Re: Tavern Talk II (OOC)

Jenna Drax:
Rae, how tall are the arms? For example could someone reach up and touch the balls? (Not that I am planning to have Jenna do that!)


The upper ends of the arms extend to about shoulder height, so yes, someone could reach up and... snicker... touch the balls.

-
Corros Graelor
Adventurer, 457 posts
Half-Elf Warlock
keys138
Fri 7 Jul 2017
at 21:12
  • msg #395

Re: Tavern Talk II (OOC)

i vote we go see what's making noise
Jenna Drax
Adventurer, 503 posts
Human Cleric
Dave Ross
Fri 7 Jul 2017
at 21:23
  • msg #396

Re: Tavern Talk II (OOC)

That would appear to be the less unpleasant of the two options...
Nicolai Romanelli
Adventurer, 630 posts
Human Expediter
Tegyrius
Sat 8 Jul 2017
at 23:34
  • msg #397

Re: Tavern Talk II (OOC)

Yep yep.
Amaldaris Cenovir
Adventurer, 53 posts
High Elf
Monk
Sun 9 Jul 2017
at 14:50
  • msg #398

Re: Tavern Talk II (OOC)

agreed
Nicolai Romanelli
Adventurer, 632 posts
Human Expediter
Tegyrius
Sat 15 Jul 2017
at 16:06
  • msg #399

Re: Tavern Talk II (OOC)

Rae, does anyone among the digging crew look like they may have been captured from the Balefyre/Yonder's Hole population?
Raellus
GM, 782 posts
Sage
Raconteur
Sat 15 Jul 2017
at 17:07
  • msg #400

Re: Tavern Talk II (OOC)

In reply to Nicolai Romanelli (msg # 399):

Not really.

-
Amaldaris Cenovir
Adventurer, 55 posts
High Elf
Monk
Tue 18 Jul 2017
at 22:40
  • msg #401

Re: Tavern Talk II (OOC)

Sorry - busy with RL at present so haven't been able to post.  Please NPC if needed.

Apologies,

Andy
Nicolai Romanelli
Adventurer, 634 posts
Human Expediter
Tegyrius
Wed 26 Jul 2017
at 00:57
  • msg #402

Re: Tavern Talk II (OOC)

FYI, Nic does not (yet) speak Undercommon.
Amaldaris Cenovir
Adventurer, 56 posts
High Elf
Monk
Thu 27 Jul 2017
at 12:51
  • msg #403

Re: Tavern Talk II (OOC)

My apologies for my absence.  I'm back now and have caught up on the posts but have a question over the mind speech.  Can Amaldaris hear the thoughts of everyone or just Corros?

Thanks,

Andy.
Corros Graelor
Adventurer, 461 posts
Half-Elf Warlock
keys138
Thu 27 Jul 2017
at 21:55
  • msg #404

Re: Tavern Talk II (OOC)

Amaldaris Cenovir:
My apologies for my absence.  I'm back now and have caught up on the posts but have a question over the mind speech.  Can Amaldaris hear the thoughts of everyone or just Corros?

Thanks,

Andy.


We've basically been running it as a silent conversation where you can assume that everyone can hear you, even if Corros is doing the relay.  Works a lot easier that way.
Amaldaris Cenovir
Adventurer, 57 posts
High Elf
Monk
Thu 27 Jul 2017
at 22:14
  • msg #405

Re: Tavern Talk II (OOC)

In reply to Corros Graelor (msg # 404):

Thanks.
Raellus
GM, 785 posts
Sage
Raconteur
Sat 29 Jul 2017
at 21:55
  • msg #406

Re: Tavern Talk II (OOC)


A couple of notes on the current turn. The distance to the Duergar is over 30', so Amaldaris and Gronk had to use the Dash action to get within range, effectively forfeiting an attack for this round.

I switched the turn order a bit (swapping Jenna for Nic's turn) to benefit y'all. Nic's arrows wouldn't have killed D1 but Jenna's GB would. This way, instead of overkill on just D1, you killed him and wounded another Duergar.

Thanks for posting your PC's TH modifier and damage dice for me. It saves me a step and I appreciate that.

@Dave, since Jenna's spell's base damage was enough to kill the slave-master, you can spend a lvl 1 slot instead of a level 2 slot.

-
Raellus
GM, 786 posts
Sage
Raconteur
Wed 2 Aug 2017
at 19:26
  • msg #407

Re: Tavern Talk II (OOC)


Just to clarify, is Corros moving or staying at the rock window?

-
Raellus
GM, 788 posts
Sage
Raconteur
Wed 2 Aug 2017
at 21:23
  • msg #408

Re: Tavern Talk II (OOC)


I posted two turns this round, so that Nic didn't "lose" an action due to movement. Corros' attack was the same whether he stays at the elevated rock window or moves down the passage to just around the corner.

Jenna can move into melee this turn, and still get an attack.


-
Corros Graelor
Adventurer, 463 posts
Half-Elf Warlock
keys138
Wed 2 Aug 2017
at 21:37
  • msg #409

Re: Tavern Talk II (OOC)

Corros will move with the others.
Jenna Drax
Adventurer, 509 posts
Human Cleric
Dave Ross
Thu 3 Aug 2017
at 18:29
  • msg #410

Re: Tavern Talk II (OOC)

Jenna is moving closer to the giant Duergar but I figured the best tactical option was to stay out of melee and hit it with a Guiding Bolt to try and give a benefit to melee specialists.
Raellus
GM, 789 posts
Sage
Raconteur
Sat 12 Aug 2017
at 17:26
  • msg #411

Re: Tavern Talk II (OOC)


Guys, Andy is going to need to take some time off from this game but intends to come back when he's able. Will you all help me think of an errand Amaldaris can be sent on so that I don't need to NPC him or kill him off?

I'm going to rest my back for a bit- don't want to overdo it- and I'll post the next turn a little later today.

-
This message was last edited by the GM at 17:27, Sat 12 Aug 2017.
Jenna Drax
Adventurer, 510 posts
Human Cleric
Dave Ross
Sat 12 Aug 2017
at 17:34
  • msg #412

Re: Tavern Talk II (OOC)

Suggestion #1. Send him back to Balefyre with a progress report. If we get back to Balefyre before he's ready to rejoin then maybe the Council sent him off on another task.

Suggestion #2. He triggers a trap that teleports him into another dimension. Or magically turns him into a cube or something similar (they did that in an episode of Star Trek once). We pop him into the Bag of Holding until he's ready to come back, at which point we can have a mini quest to reverse the spell.
Corros Graelor
Adventurer, 466 posts
Half-Elf Warlock
keys138
Fri 18 Aug 2017
at 19:37
  • msg #413

Re: Tavern Talk II (OOC)

We've been throwing spells and taking bits of damage.  How's everybody holding up?  Do we need a short rest? A long rest? Push on to more death and destruction?

I'll post once a decision is reached.
Jenna Drax
Adventurer, 513 posts
Human Cleric
Dave Ross
Fri 18 Aug 2017
at 19:47
  • msg #414

Re: Tavern Talk II (OOC)

Damage wise Jenna is fine.

Spell wise she has the following left

1 x Lvl 4
1 x Lvl 2
3 x Lvl 1

So not great, but if I recall correctly I think she only 'recharges' after a long rest - a short rest won't help.

I'm fine with pushing on if everyone else is. Stopping mid adventure to set up camp in the middle of a mine for eight hours so we can reset spell slots strikes me as a bit contrived.

If I've got it wrong and she resets after a short rest then I'd happily do that. But I don't think she does.
Nicolai Romanelli
Adventurer, 641 posts
Human Expediter
Tegyrius
Sat 19 Aug 2017
at 23:12
  • msg #415

Re: Tavern Talk II (OOC)

Nic is full on expendable resources except for a poultice, and he doesn't really have the ability to gather herbs down here anyway.  I'm good with pressing on if Dave is - Jenna is the one who's most in need of a long rest for resource recovery.
Raellus
GM, 794 posts
Sage
Raconteur
Thu 14 Dec 2017
at 23:41
  • msg #416

Re: Tavern Talk II (OOC)


I intend to get a turn up this weekend.

-
Nicolai Romanelli
Adventurer, 646 posts
Human Expediter
Tegyrius
Sun 4 Feb 2018
at 21:38
  • msg #417

Re: Tavern Talk II (OOC)

Dave, Keys - are we still here?
Jenna Drax
Adventurer, 516 posts
Human Cleric
Dave Ross
Sun 4 Feb 2018
at 22:15
  • msg #418

Re: Tavern Talk II (OOC)

Yeah, I'm still here. To be honest though it's been that long since we were doing this regularly that I've pretty much lost all track of the plot (at least what we know of it IC)
Corros Graelor
Adventurer, 470 posts
Half-Elf Warlock
keys138
Sun 4 Feb 2018
at 22:26
  • msg #419

Re: Tavern Talk II (OOC)

Yo.  Still here.  Ready to cast eldritch blasts.
Nicolai Romanelli
Adventurer, 647 posts
Human Expediter
Tegyrius
Mon 26 Feb 2018
at 23:54
  • msg #420

Re: Tavern Talk II (OOC)

@Keys - interesting post on Reddit here regarding proper design and use of the warlock:

https://www.reddit.com/r/dndne...t_rests_a_practical/

I think you found a lot of the "campaign support warlock" functions with Corros.
Corros Graelor
Adventurer, 471 posts
Half-Elf Warlock
keys138
Tue 27 Feb 2018
at 00:56
  • msg #421

Re: Tavern Talk II (OOC)

That’s an interesting read.  The part  that always gets me is where people min-max, when really I just want Corros to be fun and unique.
This message was last edited by the player at 00:56, Tue 27 Feb 2018.
Nicolai Romanelli
Adventurer, 648 posts
Human Expediter
Tegyrius
Tue 27 Feb 2018
at 01:04
  • msg #422

Re: Tavern Talk II (OOC)

And yet he actually gets a lot of stuff done.
Corros Graelor
Adventurer, 472 posts
Half-Elf Warlock
keys138
Tue 27 Feb 2018
at 01:32
  • msg #423

Re: Tavern Talk II (OOC)

That a cuz he’s awesome ;)
Nicolai Romanelli
Adventurer, 650 posts
Human Expediter
Tegyrius
Sat 24 Mar 2018
at 15:24
  • msg #424

Re: Tavern Talk II (OOC)

It sounds like we have an intent, if not a plan.  Rae, can we get a map from the locals or will we need to rely on an NPC guide?
Raellus
GM, 796 posts
Sage
Raconteur
Sat 24 Mar 2018
at 17:43
  • msg #425

Re: Tavern Talk II (OOC)

In reply to Nicolai Romanelli (msg # 424):

Yes, the locals will provide a rudimentary map of known tunnels in the area. Svimn won't be accompanying you. He's a lover, not a fighter.

-
Raellus
GM, 798 posts
Sage
Raconteur
Sat 24 Mar 2018
at 22:47
  • msg #426

Re: Tavern Talk II (OOC)


If your business in the Deep Gnome village is finished, I will move the narrative ahead shortly.

-
Corros Graelor
Adventurer, 474 posts
Half-Elf Warlock
keys138
Sat 24 Mar 2018
at 22:51
  • msg #427

Re: Tavern Talk II (OOC)

Good to go
Jenna Drax
Adventurer, 518 posts
Human Cleric
Dave Ross
Sun 25 Mar 2018
at 15:18
  • msg #428

Re: Tavern Talk II (OOC)

I'm fine with moving on.
Nicolai Romanelli
Adventurer, 651 posts
Human Expediter
Tegyrius
Wed 28 Mar 2018
at 00:24
  • msg #429

Re: Tavern Talk II (OOC)

Is anyone else suddenly getting the "broken link" image for Nic, Corros, and Gronk's portraits?
Corros Graelor
Adventurer, 475 posts
Half-Elf Warlock
keys138
Wed 28 Mar 2018
at 00:26
  • msg #430

Re: Tavern Talk II (OOC)

I was getter my them on Grey Cell but not here.  Weird.
Raellus
GM, 800 posts
Sage
Raconteur
Thu 29 Mar 2018
at 18:40
  • msg #431

Re: Tavern Talk II (OOC)


Great IC post, Keys. The OG Lizard King would approve, I am sure.

-
Raellus
GM, 801 posts
Sage
Raconteur
Sat 31 Mar 2018
at 15:11
  • msg #432

Re: Tavern Talk II (OOC)


What, if anything, were we doing so that Nic can see in the Underdark?

-
Nicolai Romanelli
Adventurer, 652 posts
Human Expediter
Tegyrius
Sat 31 Mar 2018
at 15:28
  • msg #433

Re: Tavern Talk II (OOC)

Wishing for Ulfgar to come back.  :/  Barring that, unless someone else has a darkvision spell or some weird alchemy, I guess bumbling through with a torch.
Corros Graelor
Adventurer, 478 posts
Half-Elf Warlock
keys138
Sat 31 Mar 2018
at 16:30
  • msg #434

Re: Tavern Talk II (OOC)

Rae,
In the interest of ease of play, can Corros have a dark vision cantrip for Nic?  He’s got the Path of the Book and all that so it might make sense.
This message was last edited by the player at 16:31, Sat 31 Mar 2018.
Raellus
GM, 802 posts
Sage
Raconteur
Sat 31 Mar 2018
at 19:14
  • msg #435

Re: Tavern Talk II (OOC)

Nicolai Romanelli:
Wishing for Ulfgar to come back.


I invited Spartan to rejoin some time ago, and recently dropped a couple of hints over in Twilight Tales. I'm not going to beg though.

I just remembered that y'all found a magical sword, probably a Sun Blade, but you haven't ID'ed it yet. It does produce sunlight up to 30', so that's an option (albeit a pretty unstealthy one).

https://roll20.net/compendium/.../Sun%20Blade#content

Keys, would that be a replacement cantrip or a gimme? If it's a straight swap, that's totally fine. If not, I'm willing to cut some kind of deal with y'all. Or, how about this? Svimn can whips Nic up a potion of darkvision. It'll last 8 hours. The components are hard to get in the underdark so he can't make more than one. That should tide you over until you can find something else.

-
This message was last edited by the GM at 19:20, Sat 31 Mar 2018.
Corros Graelor
Adventurer, 479 posts
Half-Elf Warlock
keys138
Sat 31 Mar 2018
at 19:55
  • msg #436

Re: Tavern Talk II (OOC)

Trade for sure.  I’m happy to give up a slot.  The potion is fine too, but I’ll let Teg make the final call.
Nicolai Romanelli
Adventurer, 653 posts
Human Expediter
Tegyrius
Sat 31 Mar 2018
at 20:36
  • msg #437

Re: Tavern Talk II (OOC)

Darkvision is a level 2 spell, so I can't really feel good about that being a cantrip swap for my benefit.  I'll take the potion and hope we find something else (or materials for another potion) before it expires.
Corros Graelor
Adventurer, 480 posts
Half-Elf Warlock
keys138
Sat 31 Mar 2018
at 20:55
  • msg #438

Re: Tavern Talk II (OOC)

Cool with me.  I for sure can’t give up a spell slot with only 2 to work with.
Raellus
GM, 803 posts
Sage
Raconteur
Sat 31 Mar 2018
at 21:52
  • msg #439

Re: Tavern Talk II (OOC)


I've updated the active quests entry in the Adventurers' Journal.

-
Nicolai Romanelli
Adventurer, 654 posts
Human Expediter
Tegyrius
Sat 31 Mar 2018
at 23:13
  • msg #440

Re: Tavern Talk II (OOC)

I don't think our party is consistently-stealthy enough to manage a safe withdrawal.  Stay put and be ready to fight?
Corros Graelor
Adventurer, 481 posts
Half-Elf Warlock
keys138
Sat 31 Mar 2018
at 23:31
  • msg #441

Re: Tavern Talk II (OOC)

Yeah, we’re more of a “hi, want to fight?” kinda group.
Jenna Drax
Adventurer, 520 posts
Human Cleric
Dave Ross
Sun 1 Apr 2018
at 21:29
  • msg #442

Re: Tavern Talk II (OOC)

I have no objections to getting out of the way. Presumably there’s an even bigger threat chasing it.

I’m also happy to go with the majority view if you both want to fight it.
Corros Graelor
Adventurer, 483 posts
Half-Elf Warlock
keys138
Sun 1 Apr 2018
at 21:30
  • msg #443

Re: Tavern Talk II (OOC)

I’m thinking a nice polite, “of course,” followed by “ we’re hunting Drow, know of any?”
Nicolai Romanelli
Adventurer, 656 posts
Human Expediter
Tegyrius
Sun 1 Apr 2018
at 23:25
  • msg #444

Re: Tavern Talk II (OOC)

/agree
Nicolai Romanelli
Adventurer, 659 posts
Human Expediter
Tegyrius
Sun 8 Apr 2018
at 17:51
  • msg #445

Re: Tavern Talk II (OOC)

Do we just want to surprise-round these fools?
Jenna Drax
Adventurer, 523 posts
Human Cleric
Dave Ross
Sun 8 Apr 2018
at 18:08
  • msg #446

Re: Tavern Talk II (OOC)

In reply to Nicolai Romanelli (msg # 445):

I guess so. We said we were hunting drow and looks like we found them.
Raellus
GM, 809 posts
Sage
Raconteur
Sun 8 Apr 2018
at 22:13
  • msg #447

Re: Tavern Talk II (OOC)


Does Nic have any abilities that allow him to move through enemy-occupied space without provoking opportunity attacks?

-
Nicolai Romanelli
Adventurer, 661 posts
Human Expediter
Tegyrius
Sun 8 Apr 2018
at 22:30
  • msg #448

Re: Tavern Talk II (OOC)

Ugh  Forgot about that.  He can forego the off-hand dagger attack for a Cunning Action/Disengage.
Raellus
GM, 810 posts
Sage
Raconteur
Wed 11 Apr 2018
at 01:09
  • msg #449

Re: Tavern Talk II (OOC)


Everyone is currently benefitting from the Bless spell that Jenna cast prior to this encounter.

-
This message was last edited by the GM at 01:14, Wed 11 Apr 2018.
Raellus
GM, 812 posts
Sage
Raconteur
Thu 12 Apr 2018
at 01:47
  • msg #450

Re: Tavern Talk II (OOC)


Hey guys, Andy's not coming back- at least, not anytime soon. I haven't heard from him since August. At that time, he was having some health problems and couldn't keep up. I suggested a hiatus until he was back in posting shape. It's been radio silence ever since. I hope that he's OK.

We have to decide what to do with Amaldaris. I've never played a monk before. His powers are pretty complex (see msg #80 for a great example). I simply don't have the time to figure them all out and run him as a true party NPC (like Gronk) in all his Ki-powered glory.

So, what would y'all like me to do with Amaldaris?

I could run him as a vanilla NPC "veteran" (what I do with other, supporting NPCs like Zima), but that would deprive everyone of his cool monk abilities.

The PCs could send him on an errand. That way, if Andy ever comes back, we could re-intro his character.

We could kill him off (my first instict, simply for the sake of drama).

We could offer him to another player. I've been thinking of inviting my childhood friend to join but I don't know if he has the time or interest to play (especially a PC someone else created). Perhaps one of you knows someone who could step in and fill Amaldaris' slippers?

I'm open to suggestions.

-
Corros Graelor
Adventurer, 487 posts
Half-Elf Warlock
keys138
Thu 12 Apr 2018
at 01:50
  • msg #451

Re: Tavern Talk II (OOC)


I'm actually fine with him either being killed off or sent to do something else.  The character doesn't quite seem to "fit" with the others, although maybe that's just the monk powers talking.
Jenna Drax
Adventurer, 525 posts
Human Cleric
Dave Ross
Thu 12 Apr 2018
at 07:48
  • msg #452

Re: Tavern Talk II (OOC)

I’ve no objection to killing him off.

Or, alternatively, you have him get cut off from the rest of the party inadvertently. Maybe he’s in the lead and walks through a doorway at which point an immovable piece of stone slides into place separating him from us. Or maybe he falls through some sort of portal into another dimension, maybe one where we’re all really evil – Corros has a beard, Nic shows off his biceps, Jenna shows off her midriff, you get my drift. Actually that would probably be a really cool game but I digress...

That way you’d be writing him out in such a way that should Andy ever come back to regular gaming he’d have the option of picking him up again.
Nicolai Romanelli
Adventurer, 662 posts
Human Expediter
Tegyrius
Thu 12 Apr 2018
at 10:53
  • msg #453

Re: Tavern Talk II (OOC)

Now I kind of want to see the Star Trek Mirror Universe Jenna and Corros...
Corros Graelor
Adventurer, 490 posts
Half-Elf Warlock
keys138
Fri 27 Apr 2018
at 21:57
  • msg #454

Re: Tavern Talk II (OOC)

Did Corros use a counterspell slot or did the Drow’s spell fail on its own?
Raellus
GM, 815 posts
Sage
Raconteur
Fri 27 Apr 2018
at 21:58
  • msg #455

Re: Tavern Talk II (OOC)

Corros Graelor:
Did Corros use a counterspell slot or did the Drow’s spell fail on its own?


It failed on its own so Corros' didn't lose a slot.

-
Jenna Drax
Adventurer, 529 posts
Human Cleric
Dave Ross
Tue 1 May 2018
at 21:49
  • msg #456

Re: Tavern Talk II (OOC)

Jenna has 1 x Level  4 and 3 x Level 2 spell slots left. I don't want to be stingy but I'd rather cast 2 x 2 than 1 x 4 dependent on how much healing Rae wants for Gronk.
Raellus
GM, 816 posts
Sage
Raconteur
Tue 1 May 2018
at 22:21
  • msg #457

Re: Tavern Talk II (OOC)


If the party spends an hour interrogating the drow prisoner, those not involved in the interrogation- like Gronk- can count that time as a short rest, spending hit dice to recover HP. This way, Jenna won't have to spend more spell slots for healing. I don't want to speak for Teg, but Nic (and Amaldaris) only lost 5HP, so he may be OK with this proposal too.

-
Jenna Drax
Adventurer, 530 posts
Human Cleric
Dave Ross
Wed 2 May 2018
at 17:57
  • msg #458

Re: Tavern Talk II (OOC)

I don't have a strong opinion on this either way so if you want to use the healing spells that's fine but obviously I then won't have them to use later when a rest might not be an option.
Corros Graelor
Adventurer, 492 posts
Half-Elf Warlock
keys138
Fri 4 May 2018
at 01:45
  • msg #459

Re: Tavern Talk II (OOC)

I vote for holding onto the spell slots.
Nicolai Romanelli
Adventurer, 665 posts
Human Expediter
Tegyrius
Fri 4 May 2018
at 12:51
  • msg #460

Re: Tavern Talk II (OOC)

Agreed.
Raellus
GM, 817 posts
Sage
Raconteur
Fri 4 May 2018
at 22:25
  • msg #461

Re: Tavern Talk II (OOC)


Amaldaris speaks Drow.

-
Nicolai Romanelli
Adventurer, 667 posts
Human Expediter
Tegyrius
Mon 7 May 2018
at 23:56
  • msg #462

Re: Tavern Talk II (OOC)

I am run over with trial prep and freelance work tonight but holy shit that was an awesome reintroduction.  I'm still giggling.
This message was last edited by the player at 23:56, Mon 07 May 2018.
Raellus
GM, 819 posts
Sage
Raconteur
Wed 9 May 2018
at 14:03
  • msg #463

Re: Tavern Talk II (OOC)


What questions would y'all like to ask the prisoner?

-
Ulfgar Frostbeard
player, 5 posts
Hill Dwarf Druid
Spartan-117
Wed 9 May 2018
at 16:17
  • msg #464

Re: Tavern Talk II (OOC)

Hey man, what's that on your forehead?
Nicolai Romanelli
Adventurer, 669 posts
Human Expediter
Tegyrius
Thu 10 May 2018
at 23:14
  • msg #465

Re: Tavern Talk II (OOC)

Nicolai Romanelli:
Nicolai leans against his pack and feels his back unknot.  Apparently, the subterranean settlement has enough of the feel of a town that his subconscious doesn't consider it to be howling wilderness.  He doesn't need to remind himself that "civilization" isn't synonymous with "safe," though.

"The job hasn't changed."  He almost uses "mission," which, while accurate in his mind, might not be the best way to portray the task at hand.  "Find the source of the reanimation of the dead and the monster eruption and shut it down.  Which probably will require the professional application of violence."

He looks up as Deepdelver enters the chamber, still dripping from his bath to remove the umber hulk's remains, and offers the dwarf a mushroom-stuffed mushroom.

"Corros, you still think we're dealing with more of the same problem we faced last year - leftovers from the Forgotten Ones?"  When the half-elf nods an affirmative, Nicolai continues: "So we ask the locals what they know.  And by 'we,' I mainly mean 'you,' because you have the best idea of what questions to ask."  He grins briefly.  "Emphasize the danger, de-emphasize any potential for profit if it comes up.  No one gets rich off gibbering horror in the long run, and everything we've seen so far is an equal threat for everyone.  And it's down here with them, which should give them some vested interest in solving it.

"Zima and Kerek are still missing, as far as we know.  Gronk, your previous theory was that something from the tunnels grabbed them.  We know duergar and dark elves are both operating down here, and taking slaves, so that's a definite possibility.  They're obviously aware that something's awake and trying to get their hands on it.  Kerek's briefing back in Balefyre mentioned another adventuring company as well.  We should keep an eye out for them, too.

He takes a long breath before continuing.  "And last night, there was a... presence in my dreams.  In all of our dreams, I think."  He looks around the circle.  "So we set a watch tonight, as much as 'night' has a meaning down here, and don't let anyone sleepwalk out the door.  And call each other on being uncharacteristically paranoid and dickish."

Jenna Drax
Adventurer, 532 posts
Human Cleric
Dave Ross
Fri 11 May 2018
at 22:04
  • msg #466

Re: Tavern Talk II (OOC)

Jenna's got Revivify and a spare slot to cast it if you want to bring the Drow back to life. Let me know.
Nicolai Romanelli
Adventurer, 670 posts
Human Expediter
Tegyrius
Sat 12 May 2018
at 01:27
  • msg #467

Re: Tavern Talk II (OOC)

Can those of us with some Insight get appropriate checks to determine if A was telling the truth?
Raellus
GM, 821 posts
Sage
Raconteur
Sat 12 May 2018
at 02:45
  • msg #468

Re: Tavern Talk II (OOC)


Jenna and Ulfgar both sense a degree of deception.

-
Jenna Drax
Adventurer, 536 posts
Human Cleric
Dave Ross
Sat 2 Jun 2018
at 18:20
  • msg #469

Re: Tavern Talk II (OOC)

Corros Graelor:
"Ever heard of the Reaver's followers doing something like this after meeting a bad end?" he asks Jenna.

Rae, would History / Religion checks give Jenna anything on this?
Raellus
GM, 824 posts
Sage
Raconteur
Sat 2 Jun 2018
at 18:25
  • msg #470

Re: Tavern Talk II (OOC)


As to Corros' IC question, yes. As to the phenomenon itself, probably not, but it's worth a shot. I'll roll and see if she gleans anything.

-
Raellus
GM, 826 posts
Sage
Raconteur
Thu 7 Jun 2018
at 00:23
  • msg #471

Re: Tavern Talk II (OOC)


So, how would you guys like to handle the current scenario? I really don't mind if you want to engage in table-talk here, if a situation seems too clunky, or would take too long, to hash out IC. You guys are good at avoiding blatant metagaming. As always, if you have any questions for the DM, ask away.

-
This message was last edited by the GM at 01:43, Thu 07 June 2018.
Nicolai Romanelli
Adventurer, 676 posts
Human Expediter
Tegyrius
Thu 7 Jun 2018
at 01:13
  • msg #472

Re: Tavern Talk II (OOC)

Is there any terrain that might allow Nic and the now-expendable elf to get into position to take these guys out quietly?  Sentry neutralization seems to be a running theme in your games lately.  ;)
Raellus
GM, 827 posts
Sage
Raconteur
Thu 7 Jun 2018
at 01:49
  • msg #473

Re: Tavern Talk II (OOC)

In reply to Nicolai Romanelli (msg # 472):

Unfortunately, no.

I hadn't realized about the series. If I had, I might have switched things up a bit here.

-
Jenna Drax
Adventurer, 537 posts
Human Cleric
Dave Ross
Thu 7 Jun 2018
at 16:57
  • msg #474

Re: Tavern Talk II (OOC)

I don't have anything particularly profound to offer. Ulfgar's IC suggestion looks fine to me.
Corros Graelor
Adventurer, 498 posts
Half-Elf Warlock
keys138
Thu 7 Jun 2018
at 22:20
  • msg #475

Re: Tavern Talk II (OOC)

Anybody have a silence spell?
Nicolai Romanelli
Adventurer, 677 posts
Human Expediter
Tegyrius
Thu 7 Jun 2018
at 23:39
  • msg #476

Re: Tavern Talk II (OOC)

*looks significantly at the witchling*
Corros Graelor
Adventurer, 499 posts
Half-Elf Warlock
keys138
Thu 7 Jun 2018
at 23:56
  • msg #477

Re: Tavern Talk II (OOC)

I can cast hold person on one if we can immobilize the other.
Corros Graelor
Adventurer, 500 posts
Half-Elf Warlock
keys138
Fri 8 Jun 2018
at 18:07
  • msg #478

Re: Tavern Talk II (OOC)

let's just go with Ulfgar's direct attack option and let the chips fall as they may
Raellus
GM, 828 posts
Sage
Raconteur
Fri 8 Jun 2018
at 18:52
  • msg #479

Re: Tavern Talk II (OOC)

In reply to Corros Graelor (msg # 478):

I can work with that. Before we get started, do any of you have anything that could draw the sentries away from the door?

Regardless, I'd like an IC post to set up y'all's tactical approach so that I roll some die.

-
Corros Graelor
Adventurer, 501 posts
Half-Elf Warlock
keys138
Fri 8 Jun 2018
at 20:03
  • msg #480

Re: Tavern Talk II (OOC)

Corros can cast Mage Hand and get all spooky/distracty
Nicolai Romanelli
Adventurer, 678 posts
Human Expediter
Tegyrius
Fri 8 Jun 2018
at 21:56
  • msg #481

Re: Tavern Talk II (OOC)

Nic could toss a pebble to make noise, but he's fresh out of ventriloquism proficiency.
Jenna Drax
Adventurer, 538 posts
Human Cleric
Dave Ross
Fri 8 Jun 2018
at 22:13
  • msg #482

Re: Tavern Talk II (OOC)

An expendable elf pops up, waves, then runs like Hell back the way he came, hoping they follow him into an ambush?
Ulfgar Frostbeard
player, 9 posts
Hill Dwarf Druid
Spartan-117
Sun 10 Jun 2018
at 07:16
  • msg #483

Re: Tavern Talk II (OOC)

Yeah, I've looked over my stuff and I could do some cool things with Druidcraft (skunk smell behind them to drive them forward or some animal sound or whatever to draw them closer) IF the stupid spell had a distance greater 30'.  I don't have a lot of confidence that I can get close enough to use it without alerting them.
Nicolai Romanelli
Adventurer, 679 posts
Human Expediter
Tegyrius
Sun 10 Jun 2018
at 11:46
  • msg #484

Re: Tavern Talk II (OOC)

You can't cast while wild shaped, correct?
Raellus
GM, 829 posts
Sage
Raconteur
Sun 10 Jun 2018
at 15:33
  • msg #485

Re: Tavern Talk II (OOC)

Ulfgar Frostbeard:
Yeah, I've looked over my stuff and I could do some cool things with Druidcraft (skunk smell behind them to drive them forward or some animal sound or whatever to draw them closer) IF the stupid spell had a distance greater 30'.  I don't have a lot of confidence that I can get close enough to use it without alerting them.


Because of the way that the tunnel that the party is in slopes and curls (like a corkscrew), Ulfgar can get to just inside that spell range without being seen. He'll have to pass an easy stealth check not to be heard, though.

-
This message was last edited by the GM at 16:14, Sun 10 June 2018.
Corros Graelor
Adventurer, 502 posts
Half-Elf Warlock
keys138
Sun 10 Jun 2018
at 15:38
  • msg #486

Re: Tavern Talk II (OOC)

In reply to Raellus (msg # 485):

Is that a 'can' or a 'can't' Rae?
I'm a little confused to the wording.
Thanks!
Raellus
GM, 830 posts
Sage
Raconteur
Sun 10 Jun 2018
at 16:16
  • msg #487

Re: Tavern Talk II (OOC)

In reply to Corros Graelor (msg # 486):

Dang. Sorry. I meant "can". Big difference. My bad.

-
This message was last edited by the GM at 19:41, Sun 10 June 2018.
Nicolai Romanelli
Adventurer, 680 posts
Human Expediter
Tegyrius
Sun 10 Jun 2018
at 17:25
  • msg #488

Re: Tavern Talk II (OOC)

Skunking them out and then giving them a good shanking while they're trying to breathe sounds like an excellent plan!
Ulfgar Frostbeard
player, 10 posts
Hill Dwarf Druid
Spartan-117
Mon 11 Jun 2018
at 14:09
  • msg #489

Re: Tavern Talk II (OOC)

@Teg - Yep, no casting while wild-shaped until 18th level.

@All - Ok, I'll post something just to get us moving.  FYI I'm flying out tomorrow, so I may post erratically for a bit.
Raellus
GM, 831 posts
Sage
Raconteur
Fri 15 Jun 2018
at 02:36
  • msg #490

Re: Tavern Talk II (OOC)


Hey guys, sorry for the delay here and in Pharos. I'm taking a Macro-economics class at the UA this week, so I'm effectively AFK all day, then I get home, work out (or I'll feel guilty), then it's pool time with the kids, dinner- I'm on dishes- and then I've got homework, and, when that's all taken care of, my brain is not in the mood for creative writing. Tomorrow's my last day of class, so I anticipate getting turns up this weekend. I apologize for just letting you all know just now, as opposed to at the start of the week- especially since, in the past, I've chided some of you for going silent without a heads-up. I am ashamed of myself, for reals. That said, I will try not to let this happen again, and I won't let feelings of guilt stand in the way of getting my games going again.

-
Ulfgar Frostbeard
player, 12 posts
Hill Dwarf Druid
Spartan-117
Fri 15 Jun 2018
at 22:37
  • msg #491

Re: Tavern Talk II (OOC)

Any interesting macroeconomic tidbits that you can apply to rpol endeavors?
Raellus
GM, 832 posts
Sage
Raconteur
Sat 16 Jun 2018
at 15:13
  • msg #492

Re: Tavern Talk II (OOC)

In reply to Ulfgar Frostbeard (msg # 491):

The stuff on money, monetary policy, and trade were interesting, and I immediately thought about how it could be applied to T2K and Balefyre.

-
Nicolai Romanelli
Adventurer, 682 posts
Human Expediter
Tegyrius
Sat 16 Jun 2018
at 21:59
  • msg #493

Re: Tavern Talk II (OOC)

I type this with zero sarcasm: I'd actually love to see a good examination of how the economy would work in T2k and what regular jobs and PC employment opportunities would spin out of it.
This message was last edited by the player at 21:59, Sat 16 June 2018.
Corros Graelor
Adventurer, 504 posts
Half-Elf Warlock
keys138
Sun 17 Jun 2018
at 17:57
  • msg #494

Re: Tavern Talk II (OOC)

I think it was actually playing a billionaire tech mogul in a Immortal:The Gathering (homebrew Highlander/WoD crossover) that sent me down the rabbit-hole of an economic education.  RPGs can lead to the strangest/coolest places.
Raellus
GM, 834 posts
Sage
Raconteur
Tue 19 Jun 2018
at 02:34
  • msg #495

Re: Tavern Talk II (OOC)


For future reference, Advantage doesn't stack. It worked out this turn, as Jenna's GB missed. Thanks to all for including attack bonuses, attack/spell damage/effects, etc. in your combat tags. It makes my job a lot easier.

-
This message was last edited by the GM at 03:07, Tue 19 June 2018.
Ulfgar Frostbeard
player, 15 posts
Hill Dwarf Druid
Spartan-117
Wed 20 Jun 2018
at 00:36
  • msg #496

Re: Tavern Talk II (OOC)

Ok, quick plan thoughts...

1) Nic sneaks down there and stabs the mage until dead.

2) Ulfgar turns into a Giant Spider, spider climbs in on the ceiling with a a lightly webbed Elven Monk whose pretending to be unconscious carried.  Spiders lovers will hopefully see this is a blessing of Loth or whatever and not shoot Ulfgar off the wall.  When Nic starts stabbing, Frostbeard lowers the Monk down on a spider silk line, to backup Nic and wail on Monk/Priest.

3) Everyone else runs down down the path, dealing with anyone or anything in their path.
Corros Graelor
Adventurer, 505 posts
Half-Elf Warlock
keys138
Wed 20 Jun 2018
at 02:22
  • msg #497

Re: Tavern Talk II (OOC)

In reply to Ulfgar Frostbeard (msg # 496):

It’s about as subtle as the rest of our plans around here.

I’m in.
Jenna Drax
Adventurer, 540 posts
Human Cleric
Dave Ross
Wed 20 Jun 2018
at 08:21
  • msg #498

Re: Tavern Talk II (OOC)

I’m totally fine with that.
Ulfgar Frostbeard
player, 16 posts
Hill Dwarf Druid
Spartan-117
Wed 20 Jun 2018
at 12:12
  • msg #499

Re: Tavern Talk II (OOC)

I can cast Greater Invisibility on Nic before he moves, then have Ulfgar shift into Spider form.  I can't cast while shape changed, but I can maintain concentration on an already cast spell.  Greater Invis is 1 minute duration and doesn't break on attack like regular Invis.
Jenna Drax
Adventurer, 541 posts
Human Cleric
Dave Ross
Wed 20 Jun 2018
at 13:13
  • msg #500

Re: Tavern Talk II (OOC)

I forgot to say earlier, Jenna used up a fair amount of spell slots in the last fight and iirc I can’t recharge without a long rest, so here’s what I have available

1 x Level 4
0 x Level 3
2 x Level 2
4 x Level 1
Raellus
GM, 835 posts
Sage
Raconteur
Wed 20 Jun 2018
at 18:04
  • msg #501

Re: Tavern Talk II (OOC)


Just to clarify, Amaldaris has identified a Drow priestess and a Drow mage among the dark elves supervising the dig. I've also added some more details re the nature of their excavation.

-
Corros Graelor
Adventurer, 507 posts
Half-Elf Warlock
keys138
Wed 20 Jun 2018
at 19:12
  • msg #502

Re: Tavern Talk II (OOC)


I can use dimension door to drop behind them with one other person, but that will take one of my two spell slots.  The other I figure I should hold for Counter Spell just to make sure we don't get hosed in mass.  Maybe both of them.

Slave revolt?
Nicolai Romanelli
Adventurer, 685 posts
Human Expediter
Tegyrius
Thu 21 Jun 2018
at 01:39
  • msg #503

Re: Tavern Talk II (OOC)

I like Ulfgar's plan.  Do you want Nic to take the priestess or the mage first?

@Corros - I lean toward saving your spells for defense, since you're so limited on slots.
Raellus
GM, 836 posts
Sage
Raconteur
Thu 21 Jun 2018
at 01:52
  • msg #504

Re: Tavern Talk II (OOC)


I'm not trying to steer y'all away from an assault (death from above!), but keep in mind that characters not spider-taxied or spelled into position are going to require at least a turn to dash down the path from the current vantage to the cave floor. If I was a mean GM, I might even require AGL or Athletics checks to make it down quickly without eating shit. Also, none of the party NPCs are very good with ranged weapons, so that means that Gronk, Amaldaris, and Deepdelver- at the very least- are probably going to be late to the party.

-
Nicolai Romanelli
Adventurer, 686 posts
Human Expediter
Tegyrius
Thu 21 Jun 2018
at 02:06
  • msg #505

Re: Tavern Talk II (OOC)

If I were less kind, I would suggest that Gronk break his fall on a Drow.  ;)
Ulfgar Frostbeard
player, 17 posts
Hill Dwarf Druid
Spartan-117
Thu 21 Jun 2018
at 20:58
  • msg #506

Re: Tavern Talk II (OOC)

Hmm... Seems like with greater invis and dimension door, we can get three people into position, fairly easily.  Ulfgar might spider taxi in someone, or through wild shape, could just fly in as a bat or something, so that's 4-5.

Ok, throwing out some random thoughts for the rest...

1) What if Ulfgar-spider ditched the taxi idea and just went in trailing a spider silk behind him until he got to the middle of the room, then dropped down from a second silk and anchored the first one to create a zipline for the others?

2) Does anyone have any shrink/reduce size spells?  Ulfgar could perhaps talon one or two people if he took to Giant Eagle form, but the weight needs to be much less than a full sized person.

3) Ulfgar could ditch the spider stuff all together and cast plant growth to lock them all into a small radius (1/4 movement - no concentration), then hit the casters with sleet storm.  I can leave a small path in the 100' radius if we want to have a path forward to get somewhat close for melee.
Jenna Drax
Adventurer, 542 posts
Human Cleric
Dave Ross
Thu 21 Jun 2018
at 21:26
  • msg #507

Re: Tavern Talk II (OOC)

Can we try some sort of psyops on them? I dunno, maybe someone stands up where everyone in the cavern can see them and yells at the top of their voice "Fools! You are too late! We already possess the Dark Heart! Flee, save yourselves while you can!"

Then see what happens. Maybe they'll attack us and we can use the high ground to our advantage, negate some of their numerical advantage. Or maybe they'll run away (unlikely, I know).
Jenna Drax
Adventurer, 543 posts
Human Cleric
Dave Ross
Thu 21 Jun 2018
at 21:33
  • msg #508

Re: Tavern Talk II (OOC)

Or does anyone have anything that would make the other side think we're drow? Like some sort of illusion spell or something?
Nicolai Romanelli
Adventurer, 687 posts
Human Expediter
Tegyrius
Thu 21 Jun 2018
at 23:24
  • msg #509

Re: Tavern Talk II (OOC)

Alas.  Nic has disguise kit proficiency but didn't bring his supplies along.
Corros Graelor
Adventurer, 508 posts
Half-Elf Warlock
keys138
Thu 21 Jun 2018
at 23:39
  • msg #510

Re: Tavern Talk II (OOC)

Corros can cast polymorph, but that is one of his two spell slots for the combat.  Still, it could get us a lot closer and at least Amaldaris speaks Drow
Raellus
GM, 837 posts
Sage
Raconteur
Fri 22 Jun 2018
at 20:08
  • msg #511

Re: Tavern Talk II (OOC)


A lot of clever ideas have been proposed. I think, at this point, all that's left to do is put bits and pieces together to make a final plan and start posting IC actions.

-
Nicolai Romanelli
Adventurer, 688 posts
Human Expediter
Tegyrius
Sat 23 Jun 2018
at 11:40
  • msg #512

Re: Tavern Talk II (OOC)

I'm liking the invisibility/spider ploy.  Amaldaris can Slow Fall off the drop with minimal or no injury, so Ulfgar can carry another melee combatant - Gronk, by preference - into the fight.  That gives us spider-Ulfgar, Nic, Amaldaris, and Gronk in the first round or two, with Corros, Jenna, and Deepdelver coming in as quickly as they can Scooby-run down the path.

So, to sum up:

1.  Ulfgar casts Improved Invisibility on Nic.

2.  Ulfgar Wild Shapes into Arachnaphobia-form.

3.  Ulfgar "webs" Gronk and carries him in as a "prisoner" while Nic sneaks down the path.

4.  Nic initiates combat by stabbing the shit out of the priestess or mage - whichever we deem is more dangerous.

5.  Ulfgar and Gronk go all Boondock Saints from the ceiling while Amaldaris Slow Falls into the fight.  If possible, they descend into a location that cuts off escape, if they identify another entryway while getting into position.

6.  Jenna, Corros, and Deepdelver move down the ramp to enter the fight.

7.  Profit.

Refinements?
Jenna Drax
Adventurer, 544 posts
Human Cleric
Dave Ross
Sat 23 Jun 2018
at 16:04
  • msg #513

Re: Tavern Talk II (OOC)

I don't think I have anything to add - I'll probably keep my last high level spell slot in reserve so I can cast Spirit Guardians jut before we go into Melee.
Corros Graelor
Adventurer, 509 posts
Half-Elf Warlock
keys138
Sat 23 Jun 2018
at 17:03
  • msg #514

Re: Tavern Talk II (OOC)

Corros will throw Counter Spell and Eldritch Blasts as necessary.  Fee free to puppet.
Raellus
GM, 838 posts
Sage
Raconteur
Sat 23 Jun 2018
at 17:25
  • msg #515

Re: Tavern Talk II (OOC)


I recommend that Jenna use her amulet to cast Bless on the core four before the fight. Also, Amaldaris mentioned that Drow hate sunlight. If you have any spells or items that can generate sunlight, this would be a good time to use them.

-
Nicolai Romanelli
Adventurer, 689 posts
Human Expediter
Tegyrius
Sat 23 Jun 2018
at 18:17
  • msg #516

Re: Tavern Talk II (OOC)

I don't believe we've actually identified the sword hilt for what it really is.
Ulfgar Frostbeard
player, 18 posts
Hill Dwarf Druid
Spartan-117
Sat 23 Jun 2018
at 23:07
  • msg #517

Re: Tavern Talk II (OOC)

In reply to Nicolai Romanelli (msg # 512):

That seems good to me.

I think the only sunlight creating spells are Sunbeam and Sunburst, which are 6th and 8th level.  Daylight (3rd) doesn't technically count as sunlight in the RAW.  Also, I'd need a long rest to learn it as it's not prepped for today, even if there was a house rule that said it did.  8(
Raellus
GM, 841 posts
Sage
Raconteur
Fri 29 Jun 2018
at 18:29
  • msg #518

Re: Tavern Talk II (OOC)


I know that some of you are AFK but I had the time to roll and write so I posted the turn. Once everyone is back IFK, we can start kicking IC ass.

I anticipate that this will be your toughest fight yet, with a good chance of a legit TPK. In that case, if y'all wish to continue playing, you will proceed as [temporary] slaves of the Drow.

I kind of hesitate to do this, because I don't want to encourage inattention or bail-out expectancy, but the Sun Blade should really come in handy this fight (because, in sunlight, Drow attack w/ disadvantage, and roll WIS checks at disadvantage too). I concede that there are extenuating factors that may have led to overlooking the process of identifying the magic weapon (RL distractions, choppy pacing) so I'm willing to cut y'all some serious slack and rule that, during your rest at the Deep Gnome ville, someone (Corros, most likely) ID'ed the weapon. Nic, being a sword-user, was the intended recipient of the Sun Blade, but both Gronk and Jenna have the required proficiency to effectively wield it as well. If Nic uses it, he won't be able to use his Sneak Attack feature, because the SB is not a finesse weapon.

If you're like, "no thank you- we don't need your pitty/charity Mr. sanctimonious DM," and would rather fight without it, that's fine too.

https://roll20.net/compendium/.../Sun%20Blade#content

Feel free to discuss tactics in the OOC, but do please refrain from metagaming.

-
This message was last edited by the GM at 19:44, Fri 29 June 2018.
Corros Graelor
Adventurer, 510 posts
Half-Elf Warlock
keys138
Sun 1 Jul 2018
at 00:24
  • msg #519

Re: Tavern Talk II (OOC)

Just to confirm, we get one surprise round, followed by a round where we act first, correct?

Right now I’m leaning towards using the Wand of Magic Missles on the mage for guarantee hits if we only get one round.  If it’s two, is there any loose looking rock formations over any of the Drow groups?  Cuz Corros has a spell that’s really good at Shattering rocks.  And they are heavy and large.

Second, Gronk should take the SunBlade.
Raellus
GM, 842 posts
Sage
Raconteur
Sun 1 Jul 2018
at 05:55
  • msg #520

Re: Tavern Talk II (OOC)


Yeah, as DM, I'm kind of struggling with the Surprise rule in this scenario. Technically, the Drow did notice the party's approach before the attack was sprung, but y'all definitely got the jump on them. Technically, I don't think Surprise is in effect, even though I said it was in the turn post. I suppose the Drow Mage was surprised, as it's one thing to spot an unidentified spider approaching, and quite another to be stabbed in the back by an invisible assailant. So, in lieu of a by-the-book application of the Surprise rule, the way I'm reffing this is that I'm not rolling initiative for this encounter- instead, all PC's get a turn before any of the Drow do. In effect, Nic gets two- the one I already resolved and Teg's next action- before the Drow get one. But, realistically, I can't see the enemy just standing around while the rest of the PCs move into position and attack, twice. Does that make sense? More importantly, does that seem fair?

Technically, all the Drow are under rock that could be dislodged. Gronk and Amaldaris both dropped into position near Drow that are close to the walls. Although they're both NPCs, it was not my intent for their actions to hamper potential moves of PCs. D8 and D9 are close to one another and far from any of Corros' allies. They are standing in front of a ground-level passage more or less directly opposite from the one from which the party just emerged. All the other Drow are dispersed or very close to allies (or potential allies- i.e. the slaves). I wish I was able to upload my sketch maps. As it stands, I don't know how, but I will look into it.

If Jenna or Nic don't want it, Gronk will take the Sun Blade.

-
This message was last edited by the GM at 22:21, Sun 01 July 2018.
Jenna Drax
Adventurer, 547 posts
Human Cleric
Dave Ross
Sun 1 Jul 2018
at 17:23
  • msg #521

Re: Tavern Talk II (OOC)

I'm fine with Gronk taking the Sunblade.
Corros Graelor
Adventurer, 511 posts
Half-Elf Warlock
keys138
Sun 1 Jul 2018
at 17:34
  • msg #522

Re: Tavern Talk II (OOC)

In reply to Raellus (msg # 520):

That all makes sense to me.  I'm kind of hesitant to use Shatter on two far away guards. With only two spell slots I'd rather be able to play spoiler than burn on on those two.  So I'll throw three magic missiles at the mage, maybe doing enough to mess her up and be ready to counter spell as a reaction for round 1, in the event that between Nic and Corros they can't finish him off.

In the interest of future moves, how many Magic Missiles does it take to break a chain? Or is the anchor point close enough to some bad guys that I can get at least one Drow and the chain with a Shatter spell?
This message was last edited by the player at 17:35, Sun 01 July 2018.
Raellus
GM, 843 posts
Sage
Raconteur
Sun 1 Jul 2018
at 17:40
  • msg #523

Re: Tavern Talk II (OOC)

In reply to Corros Graelor (msg # 522):

The slaves are chained by the ankle to one another. One MM can break one segment of chain. Two MM would therefore be needed to free a single or small group of prisoners (although the small group would still be chained together- if that makes sense).

I can't see shatter- which I imagine acting a bit like the concussion blast from an explosion- being able to break chains without injuring those chained.

-
Corros Graelor
Adventurer, 513 posts
Half-Elf Warlock
keys138
Sun 1 Jul 2018
at 17:43
  • msg #524

Re: Tavern Talk II (OOC)

In reply to Raellus (msg # 523):

Cool, I agree with all of that. Thanks!
Raellus
GM, 844 posts
Sage
Raconteur
Sun 1 Jul 2018
at 20:54
  • msg #525

Re: Tavern Talk II (OOC)


Are you all cool with Deepdelver hanging back and using his crossbow (2x attacks per turn), or would you prefer he join in on the melee? He's currently targeting the Drow Priestess (since she appears to be the leader) but he can switch targets on your (any PC's) command.

-
This message was last edited by the GM at 20:54, Sun 01 July 2018.
Jenna Drax
Adventurer, 548 posts
Human Cleric
Dave Ross
Sun 1 Jul 2018
at 20:55
  • msg #526

Re: Tavern Talk II (OOC)

In reply to Raellus (msg # 525):

I've no objections.
Nicolai Romanelli
Adventurer, 691 posts
Human Expediter
Tegyrius
Wed 4 Jul 2018
at 23:09
  • msg #527

Re: Tavern Talk II (OOC)

I'm still catching up and away from my DMG, but WRT the sunblade - it is, in fact, a finesse weapon in my copy of the DMG.  "While the blade exists, this magic longsword has the finesse property."
Raellus
GM, 849 posts
Sage
Raconteur
Wed 4 Jul 2018
at 23:53
  • msg #528

Re: Tavern Talk II (OOC)

Nicolai Romanelli:
I'm still catching up and away from my DMG, but WRT the sunblade - it is, in fact, a finesse weapon in my copy of the DMG.  "While the blade exists, this magic longsword has the finesse property."


Ah, yes. Good catch. The Roll20 compendium mentions it as well, but I missed it. It was intended for Nic so if you'd like to use it, by all means please do. I can amend Gronk's turn and associated rolls, so let me know. I don't think it'll affect the turn too much (but I'll add in the +1 damage x2 on the DP for you).

EDIT: I removed mention of the Sun Blade from Gronk's turn post.

I don't know if the sunlight effect will work if Nic is invisible, though. That's a tricky one. The rule on GI is that anything the character is carrying is also invisible- so that means the Drow can see the sunlight it is giving off. If, on the other hand, the sword is visible, Nic is, in effect, visible as well.

-
This message was last edited by the GM at 16:12, Thu 05 July 2018.
Nicolai Romanelli
Adventurer, 694 posts
Human Expediter
Tegyrius
Sat 7 Jul 2018
at 10:19
  • msg #529

Re: Tavern Talk II (OOC)

Will no one rid me of this turbulent priestess?
Ulfgar Frostbeard
player, 21 posts
Hill Dwarf Druid
Spartan-117
Sat 7 Jul 2018
at 14:49
  • msg #530

Re: Tavern Talk II (OOC)

Is there a 15 foot cube that Ulfgar could spider drop into from his current location that does not have any allies, but does have 2 or more enemies?
Raellus
GM, 853 posts
Sage
Raconteur
Sat 7 Jul 2018
at 15:26
  • msg #531

Re: Tavern Talk II (OOC)

In reply to Ulfgar Frostbeard (msg # 530):

Not at this point.

-
Ulfgar Frostbeard
player, 22 posts
Hill Dwarf Druid
Spartan-117
Sun 8 Jul 2018
at 01:53
  • msg #532

Re: Tavern Talk II (OOC)

Is there a place he could drop down to that doesn't have anyone nearby?
This message was lightly edited by the player at 02:07, Sun 08 July 2018.
Raellus
GM, 854 posts
Sage
Raconteur
Sun 8 Jul 2018
at 03:48
  • msg #533

Re: Tavern Talk II (OOC)

In reply to Ulfgar Frostbeard (msg # 532):

There aren't really any places where there is no one 60' feet away from a potential landing spot, but there are several spots where there is no one (alive) within 30' feet.

-
Ulfgar Frostbeard
player, 24 posts
Hill Dwarf Druid
Spartan-117
Sun 8 Jul 2018
at 22:22
  • msg #534

Re: Tavern Talk II (OOC)

@ Rae - if I cast call lightning, then assume spider form can I?...

https://motherboard.vice.com/e...-with-electric-power
This message was last edited by the player at 22:23, Sun 08 July 2018.
Raellus
GM, 861 posts
Sage
Raconteur
Sun 8 Jul 2018
at 23:16
  • msg #535

Re: Tavern Talk II (OOC)

In reply to Ulfgar Frostbeard (msg # 534):

Since it's scientific, sure.

-
Raellus
GM, 870 posts
Sage
Raconteur
Sun 22 Jul 2018
at 21:51
  • msg #536

Re: Tavern Talk II (OOC)


If any of you would like to take any actions or make any rolls before starting your long rest, that's fine. I can add the results to the turn post retroactively. At this point, however, taking action that would alter the outcome of the long rest (i.e. Amaldaris' disappearance and the long-rest's interruption) would be metagaming, and therefore verboten.

-
Corros Graelor
Adventurer, 519 posts
Half-Elf Warlock
keys138
Sun 22 Jul 2018
at 22:32
  • msg #537

Re: Tavern Talk II (OOC)

I'm thinking we should try to make some talk-talk with the Mindflayer prior to starting a straight up fight, especially given our current spell availability.

Corros can engage in some psychic parlay if need be.
Nicolai Romanelli
Adventurer, 705 posts
Human Expediter
Tegyrius
Mon 23 Jul 2018
at 00:23
  • msg #538

Re: Tavern Talk II (OOC)

I'm glad I checked the OOC thread before throwing a knife at it, then.
Jenna Drax
Adventurer, 557 posts
Human Cleric
Dave Ross
Tue 24 Jul 2018
at 21:09
  • msg #539

Re: Tavern Talk II (OOC)

Do two half short rests = one long rest? i.e. we've just rested for four hours. If we rest for another four hours at another time does that then count as one completed long rest?
Raellus
GM, 871 posts
Sage
Raconteur
Wed 25 Jul 2018
at 00:05
  • msg #540

Re: Tavern Talk II (OOC)

In reply to Jenna Drax (msg # 539):

See the entry for Long Rest.

https://roll20.net/compendium/dnd5e/Resting#content

-
Nicolai Romanelli
Adventurer, 707 posts
Human Expediter
Tegyrius
Thu 26 Jul 2018
at 00:05
  • msg #541

Re: Tavern Talk II (OOC)

Anyone else wanna negotiate?
Corros Graelor
Adventurer, 521 posts
Half-Elf Warlock
keys138
Thu 26 Jul 2018
at 01:05
  • msg #542

Re: Tavern Talk II (OOC)

In reply to Nicolai Romanelli (msg # 541):

Well, I tried.
Someday I hope a charisma of 20 comes in handy. ;)
Corros Graelor
Adventurer, 523 posts
Half-Elf Warlock
keys138
Thu 26 Jul 2018
at 02:06
  • msg #543

Re: Tavern Talk II (OOC)


I'm leaning towards fighting, myself, but if the consensus is to bug out...
Leaving Kerek behind seems like a really shitty thing to do.  Even if he is brain dead.
Jenna Drax
Adventurer, 559 posts
Human Cleric
Dave Ross
Thu 26 Jul 2018
at 02:35
  • msg #544

Re: Tavern Talk II (OOC)

If you want to fight go ahead (as a Lawful Good Cleric following Arma's teachings I don't think I really had much choice in the matter) but fair warning I'm virtually out of spells.
Ulfgar Frostbeard
player, 31 posts
Hill Dwarf Druid
Spartan-117
Thu 26 Jul 2018
at 12:48
  • msg #545

Re: Tavern Talk II (OOC)

I say we kill it with fire!
Corros Graelor
Adventurer, 525 posts
Half-Elf Warlock
keys138
Thu 26 Jul 2018
at 19:48
  • msg #546

Re: Tavern Talk II (OOC)

My plan here is to hit hard with everything we have.  I'm looking at blowing through both spell slots if necessary since I don't think we've going to have a lot of chances against stopping this thing.
Ulfgar Frostbeard
player, 32 posts
Hill Dwarf Druid
Spartan-117
Thu 26 Jul 2018
at 20:37
  • msg #547

Re: Tavern Talk II (OOC)

Rae - approximately how far are these enemies from the party at the start of combat?
Raellus
GM, 875 posts
Sage
Raconteur
Sat 28 Jul 2018
at 18:29
  • msg #548

Re: Tavern Talk II (OOC)

In reply to Ulfgar Frostbeard (msg # 547):

I answered this in the tactical OOC (well after you asked- sorry for the delay).

DM trivia: the Mindflayer and Minotaur share a spread in the MM. This is super-convenient.

-
Raellus
GM, 882 posts
Sage
Raconteur
Tue 31 Jul 2018
at 23:33
  • msg #549

Re: Tavern Talk II (OOC)


If y'all want to investigate the structure, I need an IC post to that effect (including the nature of the examination). I will then make the appropriate rolls and determine the results. I hope this doesn't sound pissy, but as a DM, I don't want to assume what your PC does.

-
Raellus
GM, 888 posts
Sage
Raconteur
Sat 11 Aug 2018
at 02:44
  • msg #550

Re: Tavern Talk II (OOC)


I've rolled skill checks and all results have been posted. Your PCs have learned all that they can about the ancient monumental structure from their own expertise/experience. You have an idea that the structure is the skeletal remains of some sort of enormous beast, larger even than a red dragon (or whatever the biggest dragon type is). That's about it. Oh, and others seem to want to unearth it.

It is possible that Ulfgar's Tiefling colleague can tell you more. The Deep Gnomes are another potential intel source.

I think the consensus is to remain in place and try to take a long rest (combat with the Mindflayer and its thralls means that you can't resume the long rest you started earlier). Ulfgar is going to magically block the elevated entrance and a guard or two will be placed at the lower entrance. Is this correct?

P.S. I added a gemstone to the loot recovered from the slain Mindflayer.

-
Jenna Drax
Adventurer, 568 posts
Human Cleric
Dave Ross
Sat 11 Aug 2018
at 06:19
  • msg #551

Re: Tavern Talk II (OOC)

Raellus:
I think the consensus is to remain in place and try to take a long rest (combat with the Mindflayer and its thralls means that you can't resume the long rest you started earlier). Ulfgar is going to magically block the elevated entrance and a guard or two will be placed at the lower entrance. Is this correct?

The link you posted when I queried this earlier says that a rest needs to be interrupted by at least an hour of strenuous activity (fighting is specifically mentioned as being one of said strenuous activities) before it 'resets' and you have to start again from scratch. Are you ruling that the episode with the Mindflayer and the subsequent poking about at the ribs has lasted an hour? The combat part seemed pretty quick to me.

Other than that I have no strong opinion whether to rest here or return to the gnome village. I'll go with the flow.

EDIT. Although if we've learned all we can I don't see any point in hanging around.
This message was last edited by the player at 06:20, Sat 11 Aug 2018.
Raellus
GM, 889 posts
Sage
Raconteur
Sat 11 Aug 2018
at 14:44
  • msg #552

Re: Tavern Talk II (OOC)

In reply to Jenna Drax (msg # 551):

You are right, Dave. Thanks for catching that. I shouldn't have trusted my memory for rules. The party had completed 4 hours of an 8-hour Long Rest. That fight was not even close to an hour long, nor was it particularly strenuous due to your clever tactics. So, you only have to rest 4 more hours to complete a Long Rest.

-
Corros Graelor
Adventurer, 535 posts
Half-Elf Warlock
keys138
Sat 11 Aug 2018
at 17:56
  • msg #553

Re: Tavern Talk II (OOC)


I'm voting stick for a few more hours and then hit the skids.  I suppose we should try to find the elf as well.  I mean, we're supposed to be good guys.
Nicolai Romanelli
Adventurer, 723 posts
Human Expediter
Tegyrius
Sun 12 Aug 2018
at 12:17
  • msg #554

Re: Tavern Talk II (OOC)

What he said.
Corros Graelor
Adventurer, 536 posts
Half-Elf Warlock
keys138
Sun 12 Aug 2018
at 16:16
  • msg #555

Re: Tavern Talk II (OOC)

So after reading the Imprisonment description, is there anything in the scroll or on the Mindflayer that indicates how he planned on grabbing this creature?  Or a description of it? I’m guessing (not Corros) that he planned on shrinking the thing down and stuffing it into the gem stone.
Corros Graelor
Adventurer, 537 posts
Half-Elf Warlock
keys138
Sun 12 Aug 2018
at 17:38
  • msg #556

Re: Tavern Talk II (OOC)

In reply to Corros Graelor (msg # 555):

Very good. That's exactly what the Mindflayer was going to try to do. Precisely how, though, is not specified by the available evidence.

-
Corros Graelor
Adventurer, 538 posts
Half-Elf Warlock
keys138
Mon 13 Aug 2018
at 14:06
  • msg #557

Re: Tavern Talk II (OOC)

Corros Graelor:
In reply to Corros Graelor (msg # 555):

Very good. That's exactly what the Mindflayer was going to try to do. Precisely how, though, is not specified by the available evidence.

-



Cool.  I think Corros will just keep that gem and scroll in his pocket for Sleeper related emergencies.
Raellus
GM, 891 posts
Sage
Raconteur
Sat 18 Aug 2018
at 18:33
  • msg #558

Re: Tavern Talk II (OOC)


I'm still not sure what to roll in order to advance things. Is the party going to attempt to rest for four hours to complete its Long Rest? Or is it going to try to damage the skeleton? It can't do both simultaneously. Also, only part of the biggun is exposed (none of the crucial joints mentioned IC are, at the moment).

-
Nicolai Romanelli
Adventurer, 725 posts
Human Expediter
Tegyrius
Sat 18 Aug 2018
at 19:43
  • msg #559

Re: Tavern Talk II (OOC)

I think resting is more important right now, but I’m willing to entertain other arguments.
Jenna Drax
Adventurer, 570 posts
Human Cleric
Dave Ross
Sat 18 Aug 2018
at 19:48
  • msg #560

Re: Tavern Talk II (OOC)

I’ve no strong opinions either way so happy to go with the majority.
Corros Graelor
Adventurer, 539 posts
Half-Elf Warlock
keys138
Sat 18 Aug 2018
at 22:55
  • msg #561

Re: Tavern Talk II (OOC)

Resting would be my vote
Ulfgar Frostbeard
player, 45 posts
Hill Dwarf Druid
Spartan-117
Sat 18 Aug 2018
at 23:04
  • msg #562

Re: Tavern Talk II (OOC)

Sorry, I thought several party members didn't have long rest dependant abilities.  If it is binary between long rst or not then I would also choose long rest.
Nicolai Romanelli
Adventurer, 726 posts
Human Expediter
Tegyrius
Sun 19 Aug 2018
at 03:23
  • msg #563

Re: Tavern Talk II (OOC)

Nic’s abilities are all short-rest dependent but Jenna is close to out of spells, if not out completely.
Ulfgar Frostbeard
player, 46 posts
Hill Dwarf Druid
Spartan-117
Sun 19 Aug 2018
at 03:36
  • msg #564

Re: Tavern Talk II (OOC)

Perhaps I should have been clearer -

1) People who need long rests, do that.

2) People who do not, take a short rest (in rotation, not all at once), then spend 3 hours on watch and/or mining spine/ribs/or whatever is in reach.
Corros Graelor
Adventurer, 540 posts
Half-Elf Warlock
keys138
Sun 19 Aug 2018
at 12:15
  • msg #565

Re: Tavern Talk II (OOC)

Ulfgar Frostbeard:
Perhaps I should have been clearer -

1) People who need long rests, do that.

2) People who do not, take a short rest (in rotation, not all at once), then spend 3 hours on watch and/or mining spine/ribs/or whatever is in reach.


Works for me!
Nicolai Romanelli
Adventurer, 727 posts
Human Expediter
Tegyrius
Sun 19 Aug 2018
at 12:42
  • msg #566

Re: Tavern Talk II (OOC)

This. ^^^
Ulfgar Frostbeard
player, 48 posts
Hill Dwarf Druid
Spartan-117
Sun 19 Aug 2018
at 22:41
  • msg #567

Re: Tavern Talk II (OOC)

Othok guys mugdor like old people Gilthok

https://lingojam.com/TheDwarvenLanguage

lol
This message was last edited by the player at 22:42, Sun 19 Aug 2018.
Corros Graelor
Adventurer, 542 posts
Half-Elf Warlock
keys138
Sun 26 Aug 2018
at 16:16
  • msg #568

Re: Tavern Talk II (OOC)

Should we head to the tiefling and see what’s up?
Nicolai Romanelli
Adventurer, 729 posts
Human Expediter
Tegyrius
Sun 26 Aug 2018
at 17:08
  • msg #569

Re: Tavern Talk II (OOC)

Yeah, let's see what Ulfgar has been up to.
Jenna Drax
Adventurer, 571 posts
Human Cleric
Dave Ross
Sun 26 Aug 2018
at 17:27
  • msg #570

Re: Tavern Talk II (OOC)

So are we abandoning the elf? Personally I'm totally fine with that but I thought there was an IC move towards at least trying to find out what had happened to him?
Ulfgar Frostbeard
player, 49 posts
Hill Dwarf Druid
Spartan-117
Sun 26 Aug 2018
at 17:34
  • msg #571

Re: Tavern Talk II (OOC)

With all due respect to half of Corros's gene pool, it's an Elf, so no one gives a shit.  #dwarflife
Jenna Drax
Adventurer, 572 posts
Human Cleric
Dave Ross
Sun 26 Aug 2018
at 17:34
  • msg #572

Re: Tavern Talk II (OOC)

In reply to Ulfgar Frostbeard (msg # 571):

Like I said, no objections here.
Nicolai Romanelli
Adventurer, 730 posts
Human Expediter
Tegyrius
Sun 26 Aug 2018
at 18:07
  • msg #573

Re: Tavern Talk II (OOC)

I think there was some IC impetus, but OOC, it's hard for me to metagame my way into wasting a month of real-time play on something I know isn't going to be a net positive for the group.

(That's a hit on Amaldaris, not Rae.)
Corros Graelor
Adventurer, 543 posts
Half-Elf Warlock
keys138
Sun 26 Aug 2018
at 19:31
  • msg #574

Re: Tavern Talk II (OOC)

Corros will make an investigation check on where Amaldaris was sleeping before the 5 bug out just to make sure.
Raellus
GM, 893 posts
Sage
Raconteur
Sun 26 Aug 2018
at 19:51
  • msg #575

Re: Tavern Talk II (OOC)

In reply to Corros Graelor (msg # 574):

I'll roll it when I get home. To clarify, Amaldaris was on watch on the high landing before he disappeared. Between his summary execution of the captured Drow and his disappearance, one can assume that the elf is off pursuing his own agenda.

-
Corros Graelor
Adventurer, 544 posts
Half-Elf Warlock
keys138
Sun 26 Aug 2018
at 23:22
  • msg #576

Re: Tavern Talk II (OOC)

In reply to Raellus (msg # 575):

That’s kinda what I figured.  Just wanted to make us “heroes” look like less than total assholes ;)
Nicolai Romanelli
Adventurer, 731 posts
Human Expediter
Tegyrius
Mon 27 Aug 2018
at 00:23
  • msg #577

Re: Tavern Talk II (OOC)

Nic has never claimed to be a hero, and anyone who labels him as such is clearly misunderstanding what he does and why he does it.  ;)
Ulfgar Frostbeard
player, 51 posts
Hill Dwarf Druid
Spartan-117
Wed 29 Aug 2018
at 16:19
  • msg #578

Re: Tavern Talk II (OOC)

Jenna Drax:
She was a little confused, for she had thought that the others were going to knock it down while she and Ulfgar rested but it seemed that they had made little impression on it.

”It looks much the same as it did before” she said to Corros innocently...


This made me laugh...
Ulfgar Frostbeard
player, 58 posts
Hill Dwarf Druid
Spartan-117
Mon 17 Sep 2018
at 21:04
  • msg #579

JOUST!

We are in Birmingham (The Magic City.. but I'll take Silverymoon any day) and we passed by a trendy pub/gaming room that had modern pinball machines, which was a thing before my time (pinball that is).  I spent most of my pre-C64 electronic gaming youth in arcades playing Galaga, Space Invaders, Missile Command, and the like.  I was explaining to the wife that I'd be a millionaire already if it had half the money back that I spent on freaking Joust when it hit me:

Cavalier mounted on flying Ostrich... how have I never created and pitched this as PC concept?


This message was last edited by the player at 22:54, Mon 17 Sept 2018.
Corros Graelor
Adventurer, 554 posts
Half-Elf Warlock
keys138
Thu 20 Sep 2018
at 01:30
  • msg #580

Karma?

Save the human and the orc or just the human?
Nicolai Romanelli
Adventurer, 739 posts
Human Expediter
Tegyrius
Thu 20 Sep 2018
at 15:18
  • msg #581

Karma?

Both, I think. We have not-murderous relations with one of the local orc tribes.
Corros Graelor
Adventurer, 556 posts
Half-Elf Warlock
keys138
Sat 22 Sep 2018
at 22:58
  • msg #582

Karma?

Wanted to post earlier, but couldn’t.

Corros will cast Spare the Dying on the orc as well if no one else does.  Prior to interviewing the human.
Ulfgar Frostbeard
player, 59 posts
Hill Dwarf Druid
Spartan-117
Thu 22 Nov 2018
at 20:02
  • msg #583

Druid's Brew

Druid's Brew Review

Pros: Looks Bad Ass!

Cons: Tastes like bad ass...


This message was last edited by the player at 20:03, Thu 22 Nov 2018.
Raellus
GM, 905 posts
Sage
Raconteur
Thu 22 Nov 2018
at 20:04
  • msg #584

Druid's Brew


Ha ha. You'd have been daft not to try it, though.

-
Raellus
GM, 907 posts
Sage
Raconteur
Tue 25 Dec 2018
at 22:23
  • msg #585

Inspiration


I'm guessing the IC went silent for a reason, so I'm not necessarily trying to jump start the game (I won't be offended if there's still no interest), but I received Dungeons & Dragons Art and Arcana for Christmas and was inspired to crank out a brief narrative post laying out kind of where the Out of the Black chapter was headed.

https://www.forbes.com/sites/d...easure/#43f46cd71b57

The hefty tome a sweet collection of game history and product art, with a bit of lore thrown in for good measure.

-
This message was last edited by the GM at 22:24, Tue 25 Dec 2018.
Nicolai Romanelli
Adventurer, 743 posts
Human Expediter
Tegyrius
Wed 26 Dec 2018
at 01:43
  • msg #586

Inspiration

I think we were hung on what to do with the orc.  Definitely still interested here.
Ulfgar Frostbeard
player, 61 posts
Hill Dwarf Druid
Spartan-117
Wed 26 Dec 2018
at 12:52
  • msg #587

Inspiration

I'm still interested as well!
Corros Graelor
Adventurer, 559 posts
Half-Elf Warlock
keys138
Wed 26 Dec 2018
at 13:31
  • msg #588

Inspiration

I’m still interested!  I’ll get a post up today at some point.
Jenna Drax
Adventurer, 578 posts
Human Cleric
Dave Ross
Sat 29 Dec 2018
at 17:33
  • msg #589

Inspiration

Sorry for the delay, I'll get a post up, most likely tomorrow.

I am really struggling to recall what's happened so far given how much time has passed since we started this chapter. If anyone can post a bullet point summary of what we know IC that would be really helpful.
Raellus
GM, 908 posts
Sage
Raconteur
Sun 30 Dec 2018
at 16:40
  • msg #590

Inspiration

In reply to Jenna Drax (msg # 589):

Message #3 in the Adventurers' Journal might be helpful in this regard.

-
Raellus
GM, 911 posts
Sage
Raconteur
Sun 18 Aug 2019
at 20:40
  • msg #591

Note to Self


Campaign idea:

Missing persons -> trafficking ring used by various big bad actors.

Investigation, options for which thread of the web to unravel first.

-
This message was last edited by the GM at 21:53, Sun 18 Aug 2019.
Nicolai Romanelli
Adventurer, 748 posts
Human Expediter
Tegyrius
Tue 20 Aug 2019
at 00:29
  • msg #592

Note to Self

Do I detect a potential restart?
Raellus
GM, 912 posts
Sage
Raconteur
Tue 20 Aug 2019
at 01:25
  • msg #593

Note to Self


Maybe. I've been in the mood for D&D lately. If there's serious interest from the party, I could give DM'ing this thing another shot.

The last chapter wasn't working. The Sleeper arc turned out to be a... well, a sleeper, and not in the slow-building, unlikely hit sense. It just didn't seem to grip and hold anyone's interest for very long. I'm not entirely sure why.

If there's a restart, I'll want to begin with a major retcon, deleting Ch. 6 and starting a new arc at the end of Ch. 5. This will probably mean deleting all levels earned during 6. ATM, I can't remember if PCs leveled up at all, and, if they did, how many times.

I think I could start the new arc from the end of Ch. 5. Some of the arc threads are already in place.

If there's not enough interest, my feelings won't be hurt. I didn't delete the campaign because I've been using it to warehouse char-sheets for PCs that I'd like to run someday. I've been daydreaming about D&D lately and some disparate ideas came together yesterday while I was watching an episode of Mindhunter on Netflix (I highly recommend it). I figured I'd save the idea here with my other D&D-related stuff. It wasn't a hint per se, but I'd be lying if I said I did it without wondering if there'd be a response from you guys. Again, though- it was mostly a lark and my hopes aren't high, so if there's not widespread, serious interest, I'm fine just letting it lie.

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Nicolai Romanelli
Adventurer, 749 posts
Human Expediter
Tegyrius
Tue 20 Aug 2019
at 01:31
  • msg #594

Note to Self

I am pretty much always up for playing Nic more.

ETA: don't take brevity as lukewarm interest.  I'm about to crash.  Haven't had more than five hours of sleep a night since I left on the 9th and I am going to reacquaint myself with my own bed now.
This message was last edited by the player at 01:31, Tue 20 Aug 2019.
Corros Graelor
Adventurer, 565 posts
Half-Elf Warlock
keys138
Tue 20 Aug 2019
at 21:19
  • msg #595

Note to Self

Corros is always good fun!
Jenna Drax
Adventurer, 584 posts
Human Cleric
Dave Ross
Thu 22 Aug 2019
at 09:25
  • msg #596

Note to Self

I don’t want to be the guy that breaks up the band but...

The high fantasy genre has been a struggle for me for a while. The rules are an even bigger struggle. I’ve always been a rules lite kind of guy. These rules are way too crunchy for me to get my head around (some of the ooc combat summary posts have been longer than the IC post that goes with them). In short I’ve been muddling along for a while just because I didn’t want to be that guy but I’m not sure I want to keep on muddling.
Raellus
GM, 913 posts
Sage
Raconteur
Thu 22 Aug 2019
at 19:42
  • msg #597

Game Off


Thanks for your honesty, Dave. I understand where you're coming from. Don't feel bad about it.

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