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20:59, 2nd May 2024 (GMT+0)

Tavern Talk II (OOC)

Posted by RaellusFor group 0
Corros Graelor
Adventurer, 396 posts
Half-Elf Warlock
keys138
Sun 25 Dec 2016
at 03:05
  • msg #248

Re: Tavern Talk II (OOC)

Can we assume that some of Nic's ravens accompanied Corros to run messages?
Nicolai Romanelli
Adventurer, 536 posts
Human Expediter
Tegyrius
Sun 25 Dec 2016
at 12:06
  • msg #249

Re: Tavern Talk II (OOC)

They're nosy like that.
Raellus
GM, 706 posts
Sage
Raconteur
Sun 25 Dec 2016
at 16:00
  • msg #250

Re: Tavern Talk II (OOC)

Corros Graelor:
Can we assume that some of Nic's ravens accompanied Corros to run messages?


Yup, they're with him in the narrative so feel free.

Merry Christmas, BTW!

-
Nicolai Romanelli
Adventurer, 539 posts
Human Expediter
Tegyrius
Tue 27 Dec 2016
at 22:40
  • msg #251

Re: Tavern Talk II (OOC)

Do Jenna, Nic, and Gronk have any tactical options at this point or do we just need to keep moving toward Corros' position until we make contact?
Raellus
GM, 707 posts
Sage
Raconteur
Wed 28 Dec 2016
at 00:39
  • msg #252

Re: Tavern Talk II (OOC)


One option is scaling the bluffs to either side of the draw to seize the high ground. This will require a climbing check. Moving to high ground will make you a bit more visible, though, and limit you to range attacks until such time as the gnolls can reach you.

You can find some loose scree in the draw to hide behind and then ambush the gnolls if/when they reach you. If they encounter Kerek first- a very likely scenario- they may not continue on. Corros could stay airborne in an attempt to lure them into an ambush. If/when the gnolls get within range of Corros, they can/will engage him with their longbows.

If you have any ideas regarding tactics, feel free to run them by me.

-
Corros Graelor
Adventurer, 399 posts
Half-Elf Warlock
keys138
Wed 28 Dec 2016
at 17:47
  • msg #253

Re: Tavern Talk II (OOC)

Travel day! Should be able to post tomorrow.
Nicolai Romanelli
Adventurer, 540 posts
Human Expediter
Tegyrius
Wed 28 Dec 2016
at 22:56
  • msg #254

Re: Tavern Talk II (OOC)

I'm thinking we're pretty limited on ranged attacks.  With the exception of Corros, this party is a lot more geared and skilled for melee.  Unless anyone has a better idea, I'm thinking we just advance to contact to keep them from eating and/or killing Kerek (in whatever order seems good to them at the time).
This message was last edited by the player at 22:57, Wed 28 Dec 2016.
Jenna Drax
Adventurer, 441 posts
Human Cleric
Dave Ross
Thu 29 Dec 2016
at 11:31
  • msg #255

Re: Tavern Talk II (OOC)

In reply to Nicolai Romanelli (msg # 254):

I’m fine with that plan.
Jenna Drax
Adventurer, 445 posts
Human Cleric
Dave Ross
Wed 11 Jan 2017
at 20:42
  • msg #256

Re: Tavern Talk II (OOC)

Jenna's current available spell slots are as follows

Level 1: 3
Level 2: 2
Level 3: 2
Level 4: 2

If anyone needs healing I could give a group Level 3 Mass Healing Word (1d4 +5 per person) or Level 1 Cure Wounds and still keep some magic firepower back for the Gnolls. Let me know.
Corros Graelor
Adventurer, 404 posts
Half-Elf Warlock
keys138
Wed 11 Jan 2017
at 20:51
  • msg #257

Re: Tavern Talk II (OOC)

I'm good with a direct attack.

Corros only lost 6 HP in the first round so he doesn't need Jenna's sweet touch yet...
Gronk
Party NPC, 121 posts
Half-Orc Fighter
Raellus
Thu 12 Jan 2017
at 00:49
  • msg #258

Re: Tavern Talk II (OOC)


Gronk's at 80/88HP so I say save it.

-
Nicolai Romanelli
Adventurer, 545 posts
Human Expediter
Tegyrius
Thu 12 Jan 2017
at 00:56
  • msg #259

Re: Tavern Talk II (OOC)

Nic is down about 20% at at 49/61.  A Level 1 Cure Wounds wouldn't be a bad idea if we expect the main gnoll fight to be ugly, but don't worry about it if you'd rather save the spell slot.
Raellus
GM, 711 posts
Sage
Raconteur
Thu 12 Jan 2017
at 00:59
  • msg #260

Re: Tavern Talk II (OOC)


In that case, I think a level 1 CW for Nic would be a good idea.

-
Jenna Drax
Adventurer, 447 posts
Human Cleric
Dave Ross
Thu 12 Jan 2017
at 21:57
  • msg #261

Re: Tavern Talk II (OOC)

Nicolai Romanelli:
"I don't think we can assume any of the slaves will be able to help once we attack.  I'm sure they want to but they're probably on minimal rations.  So we'll take the help if we get it, but we won't count on it.  Though... hmm.  Jenna, could you invoke Arma's favor for them?  Anything that would help keep the gnolls from slaughtering them?"

Jenna's current spell set is as follows:

Level 0: Guidance, Light, Sacred Flame, Spare the Dying, Thaumaturgy
Level 1: Bane, Bless, Cure Wounds, Guiding Bolt
Level 2: Aid, Lesser Restoration, Prayer of Healing, Spiritual Weapon
Level 3: Mass Healing Word, Revivify, Spirit Guardians
Level 4: Banishment, Stone Shape

I've covered Spirit Guardians IC and obviously Spare the Dying / Revivify might be handy if we need to bring them back to life but I don't know if I'm missing something else obvious here that would help the slaves?
Nicolai Romanelli
Adventurer, 547 posts
Human Expediter
Tegyrius
Thu 12 Jan 2017
at 23:20
  • msg #262

Re: Tavern Talk II (OOC)

Not that I can see.  OOCly, I didn't really expect there to be anything on the spell list that would make the slaves an asset, but Nic doesn't have access to a copy of the cleric spell list ICly.  :)
Jenna Drax
Adventurer, 448 posts
Human Cleric
Dave Ross
Fri 13 Jan 2017
at 08:57
  • msg #263

Re: Tavern Talk II (OOC)

No, that’s cool, I didn’t think so either but when it comes to the magic side I don’t think I’m as au fait with the full range of capabilities as you guys are so just wanted to double check that I wasn’t missing something.
Corros Graelor
Adventurer, 405 posts
Half-Elf Warlock
keys138
Sun 15 Jan 2017
at 15:00
  • msg #264

Re: Tavern Talk II (OOC)

Flight is going to be out unless I cast it again.  I didn't realize the duration is only 10min.   I'd rather save the slot for an offensive area attack.
Nicolai Romanelli
Adventurer, 549 posts
Human Expediter
Tegyrius
Sun 15 Jan 2017
at 15:05
  • msg #265

Re: Tavern Talk II (OOC)

Yikes.  Okay, yeah, I guess advance behind the Gronk shieldwall?
Corros Graelor
Adventurer, 406 posts
Half-Elf Warlock
keys138
Sun 15 Jan 2017
at 15:37
  • msg #266

Re: Tavern Talk II (OOC)

Yep.  The classics never go out of style.
Jenna Drax
Adventurer, 449 posts
Human Cleric
Dave Ross
Sun 15 Jan 2017
at 16:09
  • msg #267

Re: Tavern Talk II (OOC)

Can Jenna Bless the group using the Medallion then cast Spirit Guardians (which requires Concentration) before we go into battle?

Or put another way can she have Bless and Spirit Guardians running simultaneously?
Raellus
GM, 712 posts
Sage
Raconteur
Sun 15 Jan 2017
at 19:23
  • msg #268

Re: Tavern Talk II (OOC)


Yes, indeed. Since the Bless spell is coming from the medallion, she doesn't have to concentrate on it in order to maintain it. I didn't mention it anywhere, but the medallion casts the spell at lvl 2, always. So, she should be able to bless 4 characters, always. And it lasts 2 minutes instead of 1.

-
Jenna Drax
Adventurer, 450 posts
Human Cleric
Dave Ross
Sun 15 Jan 2017
at 19:28
  • msg #269

Re: Tavern Talk II (OOC)

Good stuff. That would be Jenna's plan then - Bless from the Medallion then Spirit Guardians (Level 4).
Nicolai Romanelli
Adventurer, 550 posts
Human Expediter
Tegyrius
Sun 15 Jan 2017
at 21:33
  • msg #270

Re: Tavern Talk II (OOC)

*looks up Spirit Guardians*

Oh, that's a big ol' sack of go-the-hell-away!
This message was last edited by the player at 21:33, Sun 15 Jan 2017.
Nicolai Romanelli
Adventurer, 551 posts
Human Expediter
Tegyrius
Mon 16 Jan 2017
at 15:43
  • msg #271

Re: Tavern Talk II (OOC)

I'm thinking open with a Shatter or other AoE spell from Corros, then move into melee with the (hopefully well-damaged) hyenas and archers?  Spirit Guardians stays focused on Jenna, if I remember it correctly, so we'll try to use her as the center of our formation.  Other ideas?
This message was last edited by the player at 15:44, Mon 16 Jan 2017.
Corros Graelor
Adventurer, 407 posts
Half-Elf Warlock
keys138
Mon 16 Jan 2017
at 16:38
  • msg #272

Re: Tavern Talk II (OOC)


Corros can drop Evard's Black Tentacles on the archers.  It has a 20' area of effect and it should effectively split the melee troops off the hyenas and archers.  Just advancing on the dogs with spirit guardians should put the hurt on them.  If the archers are trapped it'll clean their clocks too.
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