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16:48, 26th April 2024 (GMT+0)

Tavern Talk II (OOC)

Posted by RaellusFor group 0
Jenna Drax
Adventurer, 495 posts
Human Cleric
Dave Ross
Mon 29 May 2017
at 17:24
  • msg #373

Re: Tavern Talk II (OOC)

I've just remembered Jenna has stone shape.

Can I make the golem's arms or legs fall off?
Raellus
GM, 764 posts
Sage
Raconteur
Mon 29 May 2017
at 17:36
  • msg #374

Re: Tavern Talk II (OOC)

Jenna Drax:
I've just remembered Jenna has stone shape.


That looks like it'll be a useful spell in the underground. Unfortunately, the golem is a large object so the spell won't work on it.

-
Nicolai Romanelli
Adventurer, 620 posts
Human Expediter
Tegyrius
Mon 29 May 2017
at 20:49
  • msg #375

Re: Tavern Talk II (OOC)

I think Amaldaris is up.  I have to admit I'm at a loss for ways to get past this thing while armed.  Unless we can find a way to gracefully shut it down without fighting it...

Mechanically, I'm pretty sure we can take it.  Eventually.  But combat it seems like a waste at this point.
Raellus
GM, 766 posts
Sage
Raconteur
Mon 29 May 2017
at 21:18
  • msg #376

Re: Tavern Talk II (OOC)


You guys have figured out how to "authorize" everyone to pass by the golem with the badge. Maybe it seemed too simple and crude to be effective.

As for your weapons, are you ready for that hint? You'll facepalm when you realize the solution. ;P

-
Nicolai Romanelli
Adventurer, 621 posts
Human Expediter
Tegyrius
Mon 29 May 2017
at 22:34
  • msg #377

Re: Tavern Talk II (OOC)

Toss the weapons past the golem and pick them up on the other side of it?
Raellus
GM, 769 posts
Sage
Raconteur
Mon 29 May 2017
at 23:27
  • msg #378

Re: Tavern Talk II (OOC)


Nope. That'll work for the badge, but not the weapons. The golem will sense any weapons on the current plane/dimension, and execute its interdiction protocols forthwith.

-
Nicolai Romanelli
Adventurer, 622 posts
Human Expediter
Tegyrius
Mon 29 May 2017
at 23:30
  • msg #379

Re: Tavern Talk II (OOC)

... bag of holding.
Raellus
GM, 770 posts
Sage
Raconteur
Mon 29 May 2017
at 23:38
  • msg #380

Re: Tavern Talk II (OOC)

Nicolai Romanelli:
... bag of holding.


On the nosey!

-
Amaldaris Cenovir
Adventurer, 41 posts
High Elf
Monk
Tue 30 May 2017
at 12:27
  • msg #381

Re: Tavern Talk II (OOC)

I didn't realise that someone had a bag of holding.

So if we put all weapons into the bag of holding and then walk past the golem one at a time using Mage Hand to return the ring to the next person we should all be able to get past the golem?

If that's right then should I bring Amaldaris back to rejoin everyone so that we can all continue together?
Nicolai Romanelli
Adventurer, 623 posts
Human Expediter
Tegyrius
Tue 30 May 2017
at 21:55
  • msg #382

Re: Tavern Talk II (OOC)

Yeah.  :/  We keep forgetting about it because it originally belonged to Spartan's character, who's no longer in play.  But he did leave us the bag.  I think Gronk carries it now.

Any objections to proceeding with the plan as Andy outlined it?
Jenna Drax
Adventurer, 496 posts
Human Cleric
Dave Ross
Wed 31 May 2017
at 08:05
  • msg #383

Re: Tavern Talk II (OOC)

In reply to Nicolai Romanelli (msg # 382):

No objections here...
Corros Graelor
Adventurer, 452 posts
Half-Elf Warlock
keys138
Wed 31 May 2017
at 11:50
  • msg #384

Re: Tavern Talk II (OOC)

I support this decision
Amaldaris Cenovir
Adventurer, 43 posts
High Elf
Monk
Wed 31 May 2017
at 12:36
  • msg #385

Re: Tavern Talk II (OOC)

Rae - one question about the "lift".  Did the whole chamber descend including the ceiling or was it just the floor that descended?

Ta,

Andy.
Raellus
GM, 771 posts
Sage
Raconteur
Wed 31 May 2017
at 15:08
  • msg #386

Re: Tavern Talk II (OOC)

Amaldaris Cenovir:
Rae - one question about the "lift".  Did the whole chamber descend including the ceiling or was it just the floor that descended?


The whole chamber.

-
Amaldaris Cenovir
Adventurer, 44 posts
High Elf
Monk
Wed 31 May 2017
at 15:13
  • msg #387

Re: Tavern Talk II (OOC)

In reply to Raellus (msg # 386):

ta
Amaldaris Cenovir
Adventurer, 46 posts
High Elf
Monk
Sun 4 Jun 2017
at 16:44
  • msg #388

Re: Tavern Talk II (OOC)

Rae - can Amaldaris attempt a History check to see what he knows of umberhulks?
Raellus
GM, 773 posts
Sage
Raconteur
Mon 5 Jun 2017
at 15:32
  • msg #389

Re: Tavern Talk II (OOC)

Amaldaris Cenovir:
Rae - can Amaldaris attempt a History check to see what he knows of umberhulks?


To identify most monsters, like the Umberhulk, you'd need Nature. If it was something magical, you'd need Arcana; for something cult-related, Religion.

-
This message was last edited by the GM at 15:33, Mon 05 June 2017.
Amaldaris Cenovir
Adventurer, 47 posts
High Elf
Monk
Mon 5 Jun 2017
at 16:08
  • msg #390

Re: Tavern Talk II (OOC)

In reply to Raellus (msg # 389):

OK - that makes sense.  His nature is a mere +1 so it's not really worth bothering with..... <G>
Amaldaris Cenovir
Adventurer, 48 posts
High Elf
Monk
Mon 12 Jun 2017
at 08:16
  • msg #391

Re: Tavern Talk II (OOC)

Sorry - been away for a long weekend and didn't realise I was going to have no internet at all.  Apologies - am catching up today/tomorrow.  Please NPC if necessary.
Raellus
GM, 776 posts
Sage
Raconteur
Tue 13 Jun 2017
at 16:21
  • msg #392

Re: Tavern Talk II (OOC)



That fight was easier than it should have been. I misread the rules and only rolled for the Umber Hulk's gaze against one character, Gronk, the first round. I should have rolled for all of you. I corrected myself at the start of the second round and, luckily for two of you, only Nic and Amaldaris failed their saves. The three non-befuddled characters were able to finish the badly weakened Umber Hulk (it probably wouldn't have been that weak if I'd applied the rules correctly in round 1). So, that was my bad, and since it didn't hurt the party, I went with it. If I'd erred against the party, I'd give you a do-over.

Anyway, you gleaned enough from this fight, however, to have learned that making close-range eye contact with an Umber Hulk can be hazardous to your mental health.

-
This message was last edited by the GM at 16:22, Tue 13 June 2017.
Jenna Drax
Adventurer, 501 posts
Human Cleric
Dave Ross
Mon 19 Jun 2017
at 19:55
  • msg #393

Re: Tavern Talk II (OOC)

Rae, how tall are the arms? For example could someone reach up and touch the balls? (Not that I am planning to have Jenna do that!)
Raellus
GM, 779 posts
Sage
Raconteur
Mon 19 Jun 2017
at 20:15
  • msg #394

Re: Tavern Talk II (OOC)

Jenna Drax:
Rae, how tall are the arms? For example could someone reach up and touch the balls? (Not that I am planning to have Jenna do that!)


The upper ends of the arms extend to about shoulder height, so yes, someone could reach up and... snicker... touch the balls.

-
Corros Graelor
Adventurer, 457 posts
Half-Elf Warlock
keys138
Fri 7 Jul 2017
at 21:12
  • msg #395

Re: Tavern Talk II (OOC)

i vote we go see what's making noise
Jenna Drax
Adventurer, 503 posts
Human Cleric
Dave Ross
Fri 7 Jul 2017
at 21:23
  • msg #396

Re: Tavern Talk II (OOC)

That would appear to be the less unpleasant of the two options...
Nicolai Romanelli
Adventurer, 630 posts
Human Expediter
Tegyrius
Sat 8 Jul 2017
at 23:34
  • msg #397

Re: Tavern Talk II (OOC)

Yep yep.
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