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23:14, 19th April 2024 (GMT+0)

Tavern Talk II (OOC)

Posted by RaellusFor group 0
Nicolai Romanelli
Adventurer, 661 posts
Human Expediter
Tegyrius
Sun 8 Apr 2018
at 22:30
  • msg #448

Re: Tavern Talk II (OOC)

Ugh  Forgot about that.  He can forego the off-hand dagger attack for a Cunning Action/Disengage.
Raellus
GM, 810 posts
Sage
Raconteur
Wed 11 Apr 2018
at 01:09
  • msg #449

Re: Tavern Talk II (OOC)


Everyone is currently benefitting from the Bless spell that Jenna cast prior to this encounter.

-
This message was last edited by the GM at 01:14, Wed 11 Apr 2018.
Raellus
GM, 812 posts
Sage
Raconteur
Thu 12 Apr 2018
at 01:47
  • msg #450

Re: Tavern Talk II (OOC)


Hey guys, Andy's not coming back- at least, not anytime soon. I haven't heard from him since August. At that time, he was having some health problems and couldn't keep up. I suggested a hiatus until he was back in posting shape. It's been radio silence ever since. I hope that he's OK.

We have to decide what to do with Amaldaris. I've never played a monk before. His powers are pretty complex (see msg #80 for a great example). I simply don't have the time to figure them all out and run him as a true party NPC (like Gronk) in all his Ki-powered glory.

So, what would y'all like me to do with Amaldaris?

I could run him as a vanilla NPC "veteran" (what I do with other, supporting NPCs like Zima), but that would deprive everyone of his cool monk abilities.

The PCs could send him on an errand. That way, if Andy ever comes back, we could re-intro his character.

We could kill him off (my first instict, simply for the sake of drama).

We could offer him to another player. I've been thinking of inviting my childhood friend to join but I don't know if he has the time or interest to play (especially a PC someone else created). Perhaps one of you knows someone who could step in and fill Amaldaris' slippers?

I'm open to suggestions.

-
Corros Graelor
Adventurer, 487 posts
Half-Elf Warlock
keys138
Thu 12 Apr 2018
at 01:50
  • msg #451

Re: Tavern Talk II (OOC)


I'm actually fine with him either being killed off or sent to do something else.  The character doesn't quite seem to "fit" with the others, although maybe that's just the monk powers talking.
Jenna Drax
Adventurer, 525 posts
Human Cleric
Dave Ross
Thu 12 Apr 2018
at 07:48
  • msg #452

Re: Tavern Talk II (OOC)

I’ve no objection to killing him off.

Or, alternatively, you have him get cut off from the rest of the party inadvertently. Maybe he’s in the lead and walks through a doorway at which point an immovable piece of stone slides into place separating him from us. Or maybe he falls through some sort of portal into another dimension, maybe one where we’re all really evil – Corros has a beard, Nic shows off his biceps, Jenna shows off her midriff, you get my drift. Actually that would probably be a really cool game but I digress...

That way you’d be writing him out in such a way that should Andy ever come back to regular gaming he’d have the option of picking him up again.
Nicolai Romanelli
Adventurer, 662 posts
Human Expediter
Tegyrius
Thu 12 Apr 2018
at 10:53
  • msg #453

Re: Tavern Talk II (OOC)

Now I kind of want to see the Star Trek Mirror Universe Jenna and Corros...
Corros Graelor
Adventurer, 490 posts
Half-Elf Warlock
keys138
Fri 27 Apr 2018
at 21:57
  • msg #454

Re: Tavern Talk II (OOC)

Did Corros use a counterspell slot or did the Drow’s spell fail on its own?
Raellus
GM, 815 posts
Sage
Raconteur
Fri 27 Apr 2018
at 21:58
  • msg #455

Re: Tavern Talk II (OOC)

Corros Graelor:
Did Corros use a counterspell slot or did the Drow’s spell fail on its own?


It failed on its own so Corros' didn't lose a slot.

-
Jenna Drax
Adventurer, 529 posts
Human Cleric
Dave Ross
Tue 1 May 2018
at 21:49
  • msg #456

Re: Tavern Talk II (OOC)

Jenna has 1 x Level  4 and 3 x Level 2 spell slots left. I don't want to be stingy but I'd rather cast 2 x 2 than 1 x 4 dependent on how much healing Rae wants for Gronk.
Raellus
GM, 816 posts
Sage
Raconteur
Tue 1 May 2018
at 22:21
  • msg #457

Re: Tavern Talk II (OOC)


If the party spends an hour interrogating the drow prisoner, those not involved in the interrogation- like Gronk- can count that time as a short rest, spending hit dice to recover HP. This way, Jenna won't have to spend more spell slots for healing. I don't want to speak for Teg, but Nic (and Amaldaris) only lost 5HP, so he may be OK with this proposal too.

-
Jenna Drax
Adventurer, 530 posts
Human Cleric
Dave Ross
Wed 2 May 2018
at 17:57
  • msg #458

Re: Tavern Talk II (OOC)

I don't have a strong opinion on this either way so if you want to use the healing spells that's fine but obviously I then won't have them to use later when a rest might not be an option.
Corros Graelor
Adventurer, 492 posts
Half-Elf Warlock
keys138
Fri 4 May 2018
at 01:45
  • msg #459

Re: Tavern Talk II (OOC)

I vote for holding onto the spell slots.
Nicolai Romanelli
Adventurer, 665 posts
Human Expediter
Tegyrius
Fri 4 May 2018
at 12:51
  • msg #460

Re: Tavern Talk II (OOC)

Agreed.
Raellus
GM, 817 posts
Sage
Raconteur
Fri 4 May 2018
at 22:25
  • msg #461

Re: Tavern Talk II (OOC)


Amaldaris speaks Drow.

-
Nicolai Romanelli
Adventurer, 667 posts
Human Expediter
Tegyrius
Mon 7 May 2018
at 23:56
  • msg #462

Re: Tavern Talk II (OOC)

I am run over with trial prep and freelance work tonight but holy shit that was an awesome reintroduction.  I'm still giggling.
This message was last edited by the player at 23:56, Mon 07 May 2018.
Raellus
GM, 819 posts
Sage
Raconteur
Wed 9 May 2018
at 14:03
  • msg #463

Re: Tavern Talk II (OOC)


What questions would y'all like to ask the prisoner?

-
Ulfgar Frostbeard
player, 5 posts
Hill Dwarf Druid
Spartan-117
Wed 9 May 2018
at 16:17
  • msg #464

Re: Tavern Talk II (OOC)

Hey man, what's that on your forehead?
Nicolai Romanelli
Adventurer, 669 posts
Human Expediter
Tegyrius
Thu 10 May 2018
at 23:14
  • msg #465

Re: Tavern Talk II (OOC)

Nicolai Romanelli:
Nicolai leans against his pack and feels his back unknot.  Apparently, the subterranean settlement has enough of the feel of a town that his subconscious doesn't consider it to be howling wilderness.  He doesn't need to remind himself that "civilization" isn't synonymous with "safe," though.

"The job hasn't changed."  He almost uses "mission," which, while accurate in his mind, might not be the best way to portray the task at hand.  "Find the source of the reanimation of the dead and the monster eruption and shut it down.  Which probably will require the professional application of violence."

He looks up as Deepdelver enters the chamber, still dripping from his bath to remove the umber hulk's remains, and offers the dwarf a mushroom-stuffed mushroom.

"Corros, you still think we're dealing with more of the same problem we faced last year - leftovers from the Forgotten Ones?"  When the half-elf nods an affirmative, Nicolai continues: "So we ask the locals what they know.  And by 'we,' I mainly mean 'you,' because you have the best idea of what questions to ask."  He grins briefly.  "Emphasize the danger, de-emphasize any potential for profit if it comes up.  No one gets rich off gibbering horror in the long run, and everything we've seen so far is an equal threat for everyone.  And it's down here with them, which should give them some vested interest in solving it.

"Zima and Kerek are still missing, as far as we know.  Gronk, your previous theory was that something from the tunnels grabbed them.  We know duergar and dark elves are both operating down here, and taking slaves, so that's a definite possibility.  They're obviously aware that something's awake and trying to get their hands on it.  Kerek's briefing back in Balefyre mentioned another adventuring company as well.  We should keep an eye out for them, too.

He takes a long breath before continuing.  "And last night, there was a... presence in my dreams.  In all of our dreams, I think."  He looks around the circle.  "So we set a watch tonight, as much as 'night' has a meaning down here, and don't let anyone sleepwalk out the door.  And call each other on being uncharacteristically paranoid and dickish."

Jenna Drax
Adventurer, 532 posts
Human Cleric
Dave Ross
Fri 11 May 2018
at 22:04
  • msg #466

Re: Tavern Talk II (OOC)

Jenna's got Revivify and a spare slot to cast it if you want to bring the Drow back to life. Let me know.
Nicolai Romanelli
Adventurer, 670 posts
Human Expediter
Tegyrius
Sat 12 May 2018
at 01:27
  • msg #467

Re: Tavern Talk II (OOC)

Can those of us with some Insight get appropriate checks to determine if A was telling the truth?
Raellus
GM, 821 posts
Sage
Raconteur
Sat 12 May 2018
at 02:45
  • msg #468

Re: Tavern Talk II (OOC)


Jenna and Ulfgar both sense a degree of deception.

-
Jenna Drax
Adventurer, 536 posts
Human Cleric
Dave Ross
Sat 2 Jun 2018
at 18:20
  • msg #469

Re: Tavern Talk II (OOC)

Corros Graelor:
"Ever heard of the Reaver's followers doing something like this after meeting a bad end?" he asks Jenna.

Rae, would History / Religion checks give Jenna anything on this?
Raellus
GM, 824 posts
Sage
Raconteur
Sat 2 Jun 2018
at 18:25
  • msg #470

Re: Tavern Talk II (OOC)


As to Corros' IC question, yes. As to the phenomenon itself, probably not, but it's worth a shot. I'll roll and see if she gleans anything.

-
Raellus
GM, 826 posts
Sage
Raconteur
Thu 7 Jun 2018
at 00:23
  • msg #471

Re: Tavern Talk II (OOC)


So, how would you guys like to handle the current scenario? I really don't mind if you want to engage in table-talk here, if a situation seems too clunky, or would take too long, to hash out IC. You guys are good at avoiding blatant metagaming. As always, if you have any questions for the DM, ask away.

-
This message was last edited by the GM at 01:43, Thu 07 June 2018.
Nicolai Romanelli
Adventurer, 676 posts
Human Expediter
Tegyrius
Thu 7 Jun 2018
at 01:13
  • msg #472

Re: Tavern Talk II (OOC)

Is there any terrain that might allow Nic and the now-expendable elf to get into position to take these guys out quietly?  Sentry neutralization seems to be a running theme in your games lately.  ;)
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