RolePlay onLine RPoL Logo

, welcome to Balefyre

17:51, 18th April 2024 (GMT+0)

Tavern Talk II (OOC)

Posted by RaellusFor group 0
Raellus
GM, 609 posts
Sage
Raconteur
Thu 28 Jul 2016
at 16:22
  • msg #73

Re: Tavern Talk II (OOC)


Turn is up. Gronk's turn is built in, as his last action was 'Ready' and it made sense to include it in the narrative. Calling up the Spirit Guardians was a clever move- any BF through the door are going to have to pass through them, taking at least a bit of damage before they close with the PCs.

-
This message was last edited by the GM at 16:23, Thu 28 July 2016.
Raellus
GM, 610 posts
Sage
Raconteur
Fri 29 Jul 2016
at 20:12
  • msg #74

Re: Tavern Talk II (OOC)


Do you guys want to free more prisoners? I'm not sure what call Overmark would make. On the one hand, escapees are risking their life while attempting to escape, and she wouldn't want that blood on her hands. On the other hand, though, any remaining prisoners could be used as bargaining chips by the BF and that could eventually also mean blood on her hands. Overmark's a bit beat up and the rescue took her by surprise so I guess it makes sense that she'd have trouble with the decision. So, I think you guys should have some direct input into the final call. I guess what I'm saying is this, Overmark already made the call but you guys can overrule her if you like.

Obviously, the more prisoners escaping down the privy shaft, the longer the guards will need to be kept at bay. It's a tough call.

-
This message was last edited by the GM at 20:28, Fri 29 July 2016.
Nicolai Romanelli
Adventurer, 456 posts
Human Rogue
Tegyrius
Fri 29 Jul 2016
at 20:32
  • msg #75

Re: Tavern Talk II (OOC)

I'll get my turn post up after dinner tonight, but Nic's intent was to toss the keys to one of the cells and let them self-select. The mission was Overmark and Breakwater. That's accomplished.

I'm willing to be overruled if another PC has strong feelings, though.
This message was last edited by the player at 20:33, Fri 29 July 2016.
Raellus
GM, 611 posts
Sage
Raconteur
Fri 29 Jul 2016
at 20:35
  • msg #76

Re: Tavern Talk II (OOC)


@Nic: FYI, both B1 (-34HP) and B3 (-34HP) are granting advantage this round.

-
Jenna Drax
Adventurer, 381 posts
Human Cleric
Dave Ross
Fri 29 Jul 2016
at 20:46
  • msg #77

Re: Tavern Talk II (OOC)

Nicolai Romanelli:
I'll get my turn post up after dinner tonight, but Nic's intent was to toss the keys to one of the cells and let them self-select. The mission was Overmark and Breakwater. That's accomplished.

I'm willing to be overruled if another PC has strong feelings, though.

I have no objections to that plan...
Raellus
GM, 614 posts
Sage
Raconteur
Sat 30 Jul 2016
at 00:53
  • msg #78

Re: Tavern Talk II (OOC)


Since the guardroom is bigger than the stairwell landing, at least three occupants (of the guardroom) can stand abreast and attack mercs coming in through the door, something like this.

----IBBI-----
    NGJ

Door fragments, a fallen chair, and the upended cabinet create an obstacle (rough terrain) just inside the doorway.

-
This message had punctuation tweaked by the GM at 00:53, Sat 30 July 2016.
Raellus
GM, 615 posts
Sage
Raconteur
Sat 30 Jul 2016
at 15:48
  • msg #79

Re: Tavern Talk II (OOC)


I reread the spell description for Spirit Guardians and determined that B1 & B2 were affected by the spell this round as well, so I rolled and added the following to the narrative:

Raellus:
His two companions already in the room continue to be tormented by the angelic figures as well (B1 -8HP, B2-14HP).


B1 is hanging on by a thread.

-
This message was lightly edited by the GM at 15:49, Sat 30 July 2016.
Jenna Drax
Adventurer, 384 posts
Human Cleric
Dave Ross
Sat 30 Jul 2016
at 19:44
  • msg #80

Re: Tavern Talk II (OOC)

Sorry Jenna's reply was a bit brief...the missus is waiting on me so we can start watching Seb Durand save Olympus (I've seen it, she hasn't and wants to watch it before we see the sequel, which I haven't seen).
Jenna Drax
Adventurer, 385 posts
Human Cleric
Dave Ross
Sat 30 Jul 2016
at 22:37
  • msg #81

Re: Tavern Talk II (OOC)

Jenna Drax:
Sorry Jenna's reply was a bit brief...the missus is waiting on me so we can start watching Seb Durand save Olympus (I've seen it, she hasn't and wants to watch it before we see the sequel, which I haven't seen).

So, is the Korean villain in Olympus Has Fallen the same actor as Choi? Which means Durand was fighting Choi?
Raellus
GM, 617 posts
Sage
Raconteur
Sun 31 Jul 2016
at 00:30
  • msg #82

Re: Tavern Talk II (OOC)

Jenna Drax:
So, is the Korean villain in Olympus Has Fallen the same actor as Choi? Which means Durand was fighting Choi?


I must admit that these references are going over my head.

Thanks to Nic's Help action, Gronk's Trip attack was successful. Therefore, any attack on B%, before B5's next turn (at the beginning of which he'll get hit by the Spirit Guardians again) will be rolled with advantage. Also, Nic finished off B3.

-
This message was last edited by the GM at 00:31, Sun 31 July 2016.
Nicolai Romanelli
Adventurer, 460 posts
Human Rogue
Tegyrius
Sun 31 Jul 2016
at 12:53
  • msg #83

Re: Tavern Talk II (OOC)

Nicolai's ongoing scheduling problems:


Nicolai Romanelli
Adventurer, 461 posts
Human Rogue
Tegyrius
Mon 1 Aug 2016
at 00:43
  • msg #84

Re: Tavern Talk II (OOC)

Why, hello there, Dual Wielder feat.  How you doin'?
Raellus
GM, 619 posts
Sage
Raconteur
Mon 1 Aug 2016
at 16:49
  • msg #85

Re: Tavern Talk II (OOC)


Remember to update anything and everything that needs updating on your char-sheets:

HP (everyone)- use the house rule (1 roll + CON) or class average + CON in PHB

Spells (Jenna & Corros)

Feats

Ability mod bonuses (Gronk is going to bump his STR by 2, gaining +1 to attack, damage, and STR checks/saves)

Misc

Let me know if you have any questions.

-
Corros Graelor
Adventurer, 337 posts
Half-Elf Warlock
keys138
Tue 2 Aug 2016
at 15:59
  • msg #86

Re: Tavern Talk II (OOC)

OKay, time for an informal survey:

For his next invocation, does Corros take:
    One with Shadows: if in a dim area, can become invisible until he takes an action or reaction
                    or
    Sculptor of Flesh: can cast Polymorph by expending a spell slot once until a long rest.

Opinions?

Edit: I guess there's also the Beast Speech option, allowing Corros to finally communicate with everything except plants at will
This message was last edited by the player at 16:09, Tue 02 Aug 2016.
Nicolai Romanelli
Adventurer, 463 posts
Human Rogue/Ranger
Tegyrius
Tue 2 Aug 2016
at 17:42
  • msg #87

Re: Tavern Talk II (OOC)

How's his Stealth bonus?
Corros Graelor
Adventurer, 338 posts
Half-Elf Warlock
keys138
Tue 2 Aug 2016
at 18:37
  • msg #88

Re: Tavern Talk II (OOC)

In reply to Nicolai Romanelli (msg # 87):

+4
Nicolai Romanelli
Adventurer, 464 posts
Human Rogue/Ranger
Tegyrius
Tue 2 Aug 2016
at 20:31
  • msg #89

Re: Tavern Talk II (OOC)

Tough call. Both are thematically creepy in their own ways, which may be more important than sheer utility. :)
Jenna Drax
Adventurer, 388 posts
Human Cleric
Dave Ross
Tue 2 Aug 2016
at 20:43
  • msg #90

Re: Tavern Talk II (OOC)

I'm struggling again. This will be a lot easier when I get a 5th Level slot and can have Flame Strike.

At the moment I'm mulling over Divination or Guardian of Faith. Or maybe Locate Creature might be handy?
Raellus
GM, 621 posts
Sage
Raconteur
Wed 3 Aug 2016
at 23:37
  • msg #91

Re: Tavern Talk II (OOC)


Well, fellas, I'm headed back to work full time now so I won't be around here quite as much. On the plus side, this means you won't have to put up with as much nagging from me. On the minus side, I won't have as much time to devote to GM'ing or playing in your games. I'll still be around and participating, of course, just not quite so much.

-
Nicolai Romanelli
Adventurer, 465 posts
Human Rogue/Ranger
Tegyrius
Thu 4 Aug 2016
at 00:09
  • msg #92

Re: Tavern Talk II (OOC)

On the other plus side, you get to start planning this school year's Europe trip.  =)
Raellus
GM, 622 posts
Sage
Raconteur
Thu 4 Aug 2016
at 00:15
  • msg #93

Re: Tavern Talk II (OOC)

Nicolai Romanelli:
On the other plus side, you get to start planning this school year's Europe trip.  =)


Our recruiting numbers for this year's trip are, so far, much lower than usual. I suspect this has something to the most recent spate of terrorist attacks in Europe. In fact, there's some concern that our school board won't authorize the trip this year due to security concerns. We shall see.

-
Corros Graelor
Adventurer, 339 posts
Half-Elf Warlock
keys138
Fri 5 Aug 2016
at 00:50
  • msg #94

Re: Tavern Talk II (OOC)


Okay,
Corros is going to take the polymorph option.  Sounds cooler anyway.  Combined with changing around my spell list a little and picking up 4th level spells (and all spells being cast at 4th level potency) he is capable of casting:

Cantrips: Eldritch Bolt, Fire Bolt, Mending, Mage Hand, Chill Touch, Spare the Dying
1st: Hellish Rebuke
2nd: Shatter, Hold Person
3rd: Counter Spell, Dispel Magic
4th: Dimension Door, Evard's Black Tentacles
Nicolai Romanelli
Adventurer, 466 posts
Human Rogue/Ranger
Tegyrius
Sun 7 Aug 2016
at 12:34
  • msg #95

Re: Tavern Talk II (OOC)

Ooh. Dim Door!

So what's our next move now that we have a figurehead for our revolution?  And, uh, at least three members of the Fire Council who are sort-of supporting us.

Do we know which council members voted to bring in the mercs in the first place?
Jenna Drax
Adventurer, 389 posts
Human Cleric
Dave Ross
Sun 7 Aug 2016
at 16:29
  • msg #96

Re: Tavern Talk II (OOC)

In reply to Nicolai Romanelli (msg # 95):

I think this (specifically the bold part)

Raellus:
Overmark holds a wet compress to her swollen eye socket. "Zardis will act fast to reestablish his authority. We need to beat him to the punch."

Ties in with this

Corros Graelor:
I am intrigued with the idea of grabbing the delegation at the Mermaid's Tale as a next course of action or in the ensuing chaos just to further neuter that Bloodforged and mucking up negotiations for the city spectacularly.

Raellus
GM, 623 posts
Sage
Raconteur
Sun 7 Aug 2016
at 19:37
  • msg #97

Re: Tavern Talk II (OOC)

Nicolai Romanelli:
Do we know which council members voted to bring in the mercs in the first place?


Breakwater will tell you that all but he originally voted to contract with the Bloodforged to eliminate the pirate menace and/or reopen the platinum fields. Zardis Kreyg was contacted and contract negotiations were set to begin.

Overmark went to the FC to vouch for you and convinced it to wait until you'd had a crack at eliminating the pirate base. Vander was persuaded first (remember, he'd originally tried to hire you to go after the pirates but y'all decided to do another mission first) and he and Breakwater convinced the others to hold off on putting the Bloodforged on retainer. You guys eliminated Styg's band and so the council decided to back out of the deal completely, which inconvenienced Kreyg (since he had turned down other offers in anticipation of a deal with Balefyre). He came up with a scheme that he hoped would more than replace the lost revenue from the cancelled contract and teach other potential employers what could happen if they backed out of a deal. And that's what brought the Bloodforged to Balefyre.

Only Breakwater openly opposed the takeover (which is why he was imprisoned). Vander is helping you, behind the scenes. Pudo the Elder is basically a puppet of Toesplitter so that gives you three allies, to some degree at least, on the FC. Veloura Dame and Corlis Bragge's loyalties are unknown at this time.

-
This message was last edited by the GM at 19:53, Sun 07 Aug 2016.
Sign In