Re: Tavern Talk II (OOC)
I know that we're occupying different time zones and quite busy with all that RL cares to throw at us but the game is moving towards a very probable combat encounter, and the post-rate tends to pick up when the fighting starts. As GM, I shouldn't be telling you what to do, but I hope that you will indulge me in considering this suggestion. I don't want Dave/Jenna to be sidelined if Nic and Corros get themselves into a scrap with the envoy's bodyguards.
Teg and Keys, would you consider summoning Jenna to the AO, either by raven courier or Corros' Send spell? That way, Dave can join in on the action. Jenna's errand to the temple is completed so the timing/continuity shouldn't be a problem. Gronk can be summoned as well, but he's an NPC so I'll still be plenty busy if he's not around. There's also the matter of evening the odds. Two against four is doable, but Zardis probably didn't entrust guarding a VIP to recruits, so you're likely up against three vets; the VIP's personal bodyguard is an X-factor but you can imagine. So, there're a few things to consider before we proceed any further IC.
FYI, the ambush is going to occur on the Neck, in the Gate Ward, not very far from the safe-house.
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This message was last edited by the GM at 01:14, Thu 22 Sept 2016.