Nicolai Romanelli:
We have a bunch of competing priorities right now. It might help to simplify the problem by eliminating the aspects we can. Can we turn the miners around and have them head back toward Balefyre with a report on what we've found so far while we proceed on to scout and/or negotiate?
We could, but this brings us back to the same challenge we had after the manticore attack, i.e. that sending them across country without escort is leaving them at the mercy of anyone that wants to attack them.
The turn post says that the mine only three leagues away, which I presume isn't far. And there are Armist troops there. I think the best way to get rid of the non combatants
and potentially get some reinforcement is to get to the mine.
If we can negotiate some sort of ceasefire with the orcs that would obviously greatly improve the miners' survival chances, as, if I'm understanding the situation properly, the sole reason the orcs are attacking is to stop the digging. (I'm thinking rocking up at orcville with the prisoner and doing a bit of negotiating along the lines of "we will get the digging to stop but you must stop attacking them". How we achieve a cessation of digging is another matter altogether).