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12:02, 29th March 2024 (GMT+0)

Tavern Talk (OOC)

Posted by RaellusFor group 0
Ulfgar Frostbeard
Adventurer, 53 posts
Hill Dwarf Druid
Spartan-117
Wed 25 Nov 2015
at 17:02
  • msg #187

Re: Tavern Talk (OOC)

Good idea Teg.  I'm high on oral rehydration salts and 3000 mg of antibiotics, so jumping into melee as a bear is really making sense to me right now.
Jenna Drax
Adventurer, 72 posts
Human Cleric
Dave Ross
Wed 25 Nov 2015
at 17:03
  • msg #188

Re: Tavern Talk (OOC)

OK, my reading of the rules is that she can cast another spell as long as it’s not concentration based (which Guiding Bolt isn’t) and maintain the Bless (unless she takes damage) but if I’ve misread that let me know and I can scrub the second paragraph of my post.
Raellus
GM, 142 posts
Sage
Raconteur
Thu 26 Nov 2015
at 01:46
  • msg #189

Re: Tavern Talk (OOC)


Your interpretation of the rules is correct, Dave.

Here's an updated tac-map:

I            I
I    O       I
I O  OO O O  I
I OO   W1 O OI
I O        O7I
I  O  W2  O6UI
I O          I
I  O8,O9     I
I   G,N      I
I            I
I            I
I            I
I            I
I            I-bend
 I       C,J  I

-
Nicolai Romanelli
Adventurer, 96 posts
Human Rogue
Tegyrius
Thu 26 Nov 2015
at 14:11
  • msg #190

Re: Tavern Talk (OOC)

Ulfgar Frostbeard:
Good idea Teg.  I'm high on oral rehydration salts and 3000 mg of antibiotics, so jumping into melee as a bear is really making sense to me right now.


You can't set up a situation like that and not expect us to see the appeal.
Raellus
GM, 143 posts
Sage
Raconteur
Thu 26 Nov 2015
at 15:00
  • msg #191

Know Your Gronk


Gronk is at your service. I built him as a tank to soak up and deal out damage in melee. He's not too bright, but he's good in a fight. He's got battle smarts, if you will.

His 1 level of Barbarian allows him to rage up to 3 times a day. When raging, he does an additional +2 damage on all melee weapon attacks. He also gains resistance to piercing, slashing, and bludgeoning damage (i.e. takes only half damage).

I've set the condition that once he loses 1/3 of his HP, he will rage. He can also be ordered to rage. I think it would be amusing if he had a trigger that the others could use to provoke rage but I haven't thought of anything that I like yet. I'm open to ideas or IG improv.

As a 2nd level Fighter, he has the Second Wind feature- that allows him to take a bonus action to regain 1d10+2 HP. He also has Action Surge, which allows him to take an additional action on his turn. Both of these features can't be used again until he's finished a rest.

At 3rd level, I have to choose a Martial Archtype. Champion slightly improves his chances of scoring a critical hit. The Champion description fits the character pretty well. As a Half-Orc, his critical hits are already more devastating. That's about it for Champion features, though, at least until he reaches higher Fighter levels. The other option I have is Battle Master, which opens up all kinds of interesting combat abilities, some of which grant direct benefits to allies. I'm leaning towards the latter. My rationale is that, as a pit fighter, he's picked up a lot of fighting techniques in training and on the job experience. He will also attempt to learn melee skills from his allies (Nic, especially).

One downside of multi-classing is that he won't gain his ability score bonus or extra attack until one level later than most of your PCs. The rules aren't super clear on this, but from what I've seen on the interwebs, those features are based on class level and not total character levels. I'd love to be wrong about this, though.

He's already learned from IG experience that Nic can deal more damage if he's near Gronk or if Gronk is engaging the same target.

Anyway, that's what Gronk can do for you. Feel free to boss him around.

-
This message was last edited by the GM at 15:07, Thu 26 Nov 2015.
Nicolai Romanelli
Adventurer, 98 posts
Human Rogue
Tegyrius
Thu 26 Nov 2015
at 15:13
  • msg #192

Re: Know Your Gronk

Raellus:
At 3rd level, I have to choose a Martial Archtype. Champion slightly improves his chances of scoring a critical hit. As a Half-Orc, his critical hits are more devastating. That's about it, though, until he reaches higher Fighter levels. The other option is Battle Master, which opens up all kinds of interesting combat options. I'm leaning towards the latter. My rationale is that, as a pit fighter, he's picked up a lot of techniques in training and on the job experience. He will also attempt to learn melee skills from his allies (Nic, especially).


Aww.  No Eldritch Knight?  :)

I agree with you on Battle Master.  With Gronk functioning as the party's tank, goading attack is a no-brainer for one of his initial maneuvers.

quote:
One downside of multi-classing is that he won't gain his ability score bonus or extra attack until one level later than most of your PCs. The rules aren't super clear on this, but from what I've seen on the interwebs, those features are based on class level and not total character levels. I'd love to be wrong about this, though.


That is correct - it's why the ability score bonuses and extra attacks are in the individual class feature tables rather than the character advancement table on page 15.  The only thing that increases with character level rather than class level is proficiency bonus.

Note that fighters and rogues get more ability score bonuses than other classes.  Everyone gets them at 4, 8, 12, 16, and 19.  For rogues, there's an extra at 10.  For fighters, there are extras at 6 and 14.
Ulfgar Frostbeard
Adventurer, 56 posts
Hill Dwarf Druid
Spartan-117
Thu 26 Nov 2015
at 15:47
  • msg #193

Re: Know Your Gronk

Nicolai Romanelli:
That is correct - it's why the ability score bonuses and extra attacks are in the individual class feature tables rather than the character advancement table on page 15.  The only thing that increases with character level rather than class level is proficiency bonus.

Note that fighters and rogues get more ability score bonuses than other classes.  Everyone gets them at 4, 8, 12, 16, and 19.  For rogues, there's an extra at 10.  For fighters, there are extras at 6 and 14.


Seems like fighters get a lot of luv in this edition, compared to older versions.  Which is not to say that spellcasters are weak by any means... just that a level 20 caster (of any variety really) doesn't totally freaking eclipse a level 20 fighter.
This message was last edited by the player at 15:48, Thu 26 Nov 2015.
Nicolai Romanelli
Adventurer, 99 posts
Human Rogue
Tegyrius
Thu 26 Nov 2015
at 16:55
  • msg #194

Re: Know Your Gronk

I'm happy to see Dex-based combatants finally being viable without having to make a bunch of side investments.
Raellus
GM, 144 posts
Sage
Raconteur
Thu 26 Nov 2015
at 17:52
  • msg #195

Re: Know Your Gronk

Ulfgar Frostbeard:
Seems like fighters get a lot of luv in this edition, compared to older versions.  Which is not to say that spellcasters are weak by any means... just that a level 20 caster (of any variety really) doesn't totally freaking eclipse a level 20 fighter.


In a FtF game, I play a pure barbarian and my wife plays a thief. We're both level 10 now, I believe. She routinely outdamages my PC in melee, by a wide margin, usually. And that's with my barbarian's two or three attacks per turn. The spellcasters in our FtF group (a druid, a cleric, and a warlock) can also deal out significant damage with some spells. Maybe I am biased, but I think barbarians, at least, a little underpowered. IMHO, it's not too unbalanced, though. My barbarian certainly can take a much worse beating that any of the other characters in that game. That said, I'm all for giving tank classes a little more offensive oomph.

@Spartan: You might want to think about taking a level of barbarian at some point so that you gain damage reduction and +2 damage to melee attacks.

-
This message was last edited by the GM at 17:56, Thu 26 Nov 2015.
Corros Graelor
Adventurer, 60 posts
Half-Elf Warlock
keys138
Thu 26 Nov 2015
at 22:16
  • msg #196

Re: Know Your Gronk


Happy Thanksgiving guys!

Dave can show support through gorging on his own.
Ulfgar Frostbeard
Adventurer, 58 posts
Hill Dwarf Druid
Spartan-117
Fri 27 Nov 2015
at 06:49
  • msg #197

Here come the bear memes...


Nicolai Romanelli
Adventurer, 101 posts
Human Rogue
Tegyrius
Fri 27 Nov 2015
at 12:30
  • msg #198

Here come the bear memes...


Raellus
GM, 147 posts
Sage
Raconteur
Fri 27 Nov 2015
at 16:23
  • msg #199

Here come the bear memes...


By my count, that's four separate attacks by the good guys that would have missed if it hadn't been for the effects of Jenna's Bless spell. It pays to buff.

-
Jenna Drax
Adventurer, 75 posts
Human Cleric
Dave Ross
Fri 27 Nov 2015
at 16:26
  • msg #200

Re: Here come the bear memes...

Raellus:
By my count, that's four separate attacks by the good guys that would have missed if it hadn't been for the effects of Jenna's Bless spell. It pays to buff.

-

This is what happens when you donate generously in the Temple...

I was about to cast Guiding Bolt at the orc attacking Ulfgar but do you want to try and take it alive for questioning instead?
Nicolai Romanelli
Adventurer, 102 posts
Human Rogue
Tegyrius
Fri 27 Nov 2015
at 16:46
  • msg #201

Re: Here come the bear memes...

Yup.  This was probably random but it won't hurt to be sure...
Raellus
GM, 148 posts
Sage
Raconteur
Fri 27 Nov 2015
at 18:47
  • msg #202

Re: Here come the bear memes...

Jenna Drax:
I was about to cast Guiding Bolt at the orc attacking Ulfgar but do you want to try and take it alive for questioning instead?


If that's the plan, Ulfgar can take the grapple action on his next attack or declare his intention to knock the Orc out with a melee attack (apparently, all one has to do to knock a creature out is declare ones intention to do so before reducing the target to 0 HP). Since he has two melee attacks per turn, he could, I suppose, attempt to do both, just in case one of the attacks fails. His chances are pretty good with the + d4 bonus from the Bless spell.

-
Nicolai Romanelli
Adventurer, 105 posts
Human Rogue
Tegyrius
Fri 27 Nov 2015
at 21:15
  • msg #203

Re: Here come the bear memes...

If we're pressing the fight, I'm'a walk back that noncombat action, 'k?
Jenna Drax
Adventurer, 77 posts
Human Cleric
Dave Ross
Fri 27 Nov 2015
at 21:17
  • msg #204

Re: Here come the bear memes...

In reply to Nicolai Romanelli (msg # 203):

That's maybe down to me, but I didn't read it as the battle was over yet.
Nicolai Romanelli
Adventurer, 106 posts
Human Rogue
Tegyrius
Fri 27 Nov 2015
at 21:19
  • msg #205

Re: Here come the bear memes...

Dunno.  Rae, is the battle obviously over?
Jenna Drax
Adventurer, 78 posts
Human Cleric
Dave Ross
Fri 27 Nov 2015
at 21:32
  • msg #206

Re: Here come the bear memes...

The way I saw it a) Ulfgar might fail in his attacks (is there the equivalent to rolling a 20 in T2K in this system?) and b) the rest of the orcs haven't left the field yet - they're still skulking around.

I talked this over with Rae a while ago, and Jenna isn't a "show all evil doers no mercy and kill them all" type, but unless the orcs surrender she would continue to drop 155mm HE spells on them until they withdrew completely from the field - the way she sees it the more of them killed now the less there are to threaten any future convoys.
Gronk
Party NPC, 22 posts
Half-Orc Fighter
Raellus
Fri 27 Nov 2015
at 21:53
  • msg #207

Re: Here come the bear memes...

Nicolai Romanelli:
Dunno.  Rae, is the battle obviously over?


Yes, pretty much, unless you give chase, which is a pretty chancy proposition in this terrain. It sounds like you'd rather regroup and question the prisoner.

I can get right on writing up a denouement post, if y'all are ready.

-
Corros Graelor
Adventurer, 63 posts
Half-Elf Warlock
keys138
Fri 27 Nov 2015
at 21:56
  • msg #208

Re: Here come the bear memes...


I'm good.  I figure my post works either way.
Nicolai Romanelli
Adventurer, 107 posts
Human Rogue
Tegyrius
Fri 27 Nov 2015
at 22:07
  • msg #209

Re: Here come the bear memes...

Gronk:
Yes, pretty much, unless you give chase, which is a pretty chancy proposition in this terrain. It sounds like you'd rather regroup and question the prisoner.


That's my intention, yeah.  Nic is having visions of sending him back to the tribe with the potential for future negotiations.
Raellus
GM, 150 posts
Sage
Raconteur
Sat 28 Nov 2015
at 05:23
  • msg #210

Re: Here come the bear memes...


"Sleeper" changed to "Prisoner". I've replaced all mentions of the former with the latter.

-
Ulfgar Frostbeard
Adventurer, 60 posts
Hill Dwarf Druid
Spartan-117
Sat 28 Nov 2015
at 07:46
  • msg #211

Re: Here come the bear memes...

Ulfgar won't need healing.  Once he transforms out of the bear, he will have his original HP stack, so feel free to heal the others.

PS: if Nic can negotiate a 24 hour cease-fire, I'm guessing the three spell casters could probably take a long rest, prep a ton of divination spells, which might help determine what the prisoner is.  Just for Ulfgar I could see animal friendship, speak with animal, and beast sight being useful if we can find a borrowing animal around.  My guess is that Corros and Jenna have access to similar div spells that could help as well.
This message was last edited by the player at 07:49, Sat 28 Nov 2015.
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