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Character Creation: Read Second.

Posted by Duel MasterFor group public
Duel Master
GM, 154 posts
The Call of the Duel...
...Cannot be denied.
Wed 10 Feb 2016
at 14:12
  • msg #1

Character Creation: Read Second

Name: Use the proper naming order.
Age: Between 14-20, any others see me.
Gender:
Nationality:
Deck: (based around an archetype)

Personality: 3+ lines

Appearance: 3+ lines (even if you have an image)

History: 3+ lines, incorporate Upbringing and Background (See Below)

Extra: A quick description of your deck's strategy. Also include your summon chants here. http://yugioh.wikia.com/wiki/Summon_Chant It is a nice touch.

Deck Recipe should go down here. (Will be on character sheet afterwards) Do it roughly, I don't need you to make a realistic deck.

Record: (Blank at this time).
Opponent: Win, Lose, Draw, or No Result
This message was last edited by the GM at 21:16, Mon 21 June 2021.
The Call of the Duel
GM, 1 post
Sat 16 Jan 2021
at 23:13
  • msg #2

Character Creation: Read Second

History:
Your character’s history should be no more than a paragraph, but it consists of two core aspects; where you were born (Upbringing) and what you do (Background). Everything you will see below is written as examples, and primarily for anyone without a solid grasp on the setting, but feel free to propose something unique if you’ve fleshed out the idea enough.


Upbringing: Since the setting is pretty stratified, the backgrounds you can pick are limited. They go along with your character’s history insofar as they tell you where and how your character was raised.

Satellite:
You grew up in the Satellite. Heck, you were probably born there. For a long time, grime, garbage, and the gutter were all you knew. Practical skills are a way of life for you, so in addition to being a scavenger, you possess a technical knack necessary for life in the Satellite. You’re proficient with some form of engineering and know some of the seedy underbelly of New Domino. Since the Daedalus Bridge was built, you can visit New Domino, but what that entails is up to you. Maybe you love the creature comforts of the city and have integrated, or maybe you prefer the rough and tumble of the old Satellite. You probably don’t fully trust New Domino citizens after two years, or perhaps you just got out of the Satellite and are seeing it all for the first time. Maybe you’ve even been to The Facility and have a mark. If you do, you’re probably not welcome in polite society. Impolite society, though...

New Domino:
You were born and raised in New Domino City. You had, or are having, an education of some kind, and your parents have likely had their own successful careers; reporter, Sector Security, semi-pro duel league, or any other number of things. Your world is likely influenced by their background, and your schooling gives you a broad basis of knowledge to apply.  However, all of this isn’t to say you had it awesome. Most New Dominoers live perfectly well, but even this city has its rejects, and some of them even go to the Facility. Since the Daedalus Bridge was built, you’ve likely seen brand new faces or somewhat familiar ones walking the streets, but you’re about as equipped to deal with that as any Satellite.

The Tops:
There’s rich, there’s stinkin’ rich, there’s filthy stinkin’ rich, and all of them live in the Tops. The Tops is the most upper-class residence there is in New Domino, and anyone from the Tops is distinguished from the average New Dominoer by the sheer fortune of their family. This means you’ve had a lot of time to do whatever you want. Whether you’re a glutton or well-meaning well-to-do, you are likely versed in up to 4 specialized talents (aside from duelling, obviously), such as art, music, or dance. You could be a gourmand, a calligrapher, a renowned gymnast, and more. However, you might also be oblivious to more basic things; house-chores, grocery shopping, and the like. Since the Daedalus Bridge went up, your family has likely had an existential crisis over the falling class differences. You might be worried about the changing social landscape too. Or maybe there’s an adventurous kernel in you that wants to see this strange new place.

Outsider:
You come from outside the New Domino area; probably from another country entirely. Other residents of New Domino can have transnational origins, but yours are more pronounced, as you were born and raised in another nation. You likely have no idea what the deal is between New Domino and the Satellite, and perhaps you don’t care; you have your own reasons for being here. Pick a location in the world; a country, or even a specific city. Flesh out your character with that city in mind; what its Duel Monster’s scene is like, how it is faring in the world of 5Ds, and what drove your character away from it. In addition, your character is likely trilingual, knowing their mother tongue, English, and Japanese.
The Call of the Duel
GM, 2 posts
Sat 16 Jan 2021
at 23:30
  • msg #3

Character Creation: Read Second

Background: Background is different from upbringing insofar as it more describes what you do instead of where you come from. Think of it as your character’s profession, though some Backgrounds are more than just a job. Pick one described below, or come up with your own, and integrate it into your character's History.

Tournament Champion:
You’re aiming for the top, and nothing is going to stop you. The competitive, corporate landscape of New Domino has grabbed you for whatever reason, and you thrive on the cutthroat competition. Whether you duel classically or ride the New Domino Circuits, you want your name to be put alongside that of the Greats; Jack Atlas, Yusei Fudo, Hunter Pace, maybe even Seto Kaiba and Yugi Muto. You probably have a manager, a handler, and are otherwise surrounded by competent staff to help manage your media personality. Whether you thrive on this or are wearied by it, whether you wear a mask to seek glory or show your true self in the arena, fame, fortune, and immortality are your highest goal.

Scholar:
Whether a Slifer Red or writing your PhD, academia is your domain. Pages in books and cards in a deck hold equal value to you, as both contain what you need to change the world. You might just be too young to be anything other than a student, or you could be a renowned scholar of duels, a card encyclopedia or an utter rules lawyer. Whatever the case, outline the school you attend and your position in it; your Duel Academy house, your best subject, and your worst subject. Are you a star student, a clique member, a famous bully, or even a professor?

Citizen:
You’re just a private citizen; you’re out of school, practice some kind of profession, and duel on the side. You could be anywhere between the Tops and the Satellite in terms of wealth, but you can still get by on your job. You might even have a family and kids, or at least a significant other, or you could be living with your birth family. Whatever the case, you’ve lived a fairly quiet life and probably want to keep it that way.

Reporter:
News, gossip, and hearsay are as much the blood of New Domino as Ener-D. As a Reporter, you have to sift all of that information in pursuit of your goal; a good paycheck, stoking outrage, covering up corruption, or the truth, whatever you pursue, you do so with notepad, camera, and crew. You likely have all of the hardware necessary to develop and publish a story on your own, though depending on which firm employs you, you could be anything from a blogger down on their luck to the head of a crack investigation team.

Sector Security:
Beat cop, meter maid, detective, prison guard; all of these jobs and more can be found in Sector Security. You keep the streets safe from crimes regular and duel-related. You likely have a small team or squad with which you patrol a certain precinct of The Tops, New Domino, or the Satellite, as well as a Supervisor to whom you report. You also likely have a reputation for efficiency, obedience, ruthlessness, incompetence, or even cruelty.

Corpo:
Every corporation requires agents of some kind, and not all of them push pencils. You are an employee of big corporate interests, and you generally extend offers from your employer to promising duelists and investors. You could also just be a hired thug and extortionist, but you are on a big company’s payroll one way or another. Pick a company in New Domino or flesh out your own; they could be a big shot and extremely visible like KaibaCorp or a smaller franchise of businesses whom you support for other reasons.

Lowlife:
Even after the Daedalus Bridge broke the wall between Satellite and New Domino, crime persists, and you know all too well what that life is like. You’re either a gang-member or a mercenary, but you are certainly the kind of person that Sector Security wants to be locked up and marked. Maybe you’ve been marked, even more than once, and you’re infamous in the Facility. You could be a thief, a fence, a smuggler, a robber, some muscle, or a gang leader yourself. What matters is you take what you want, and everybody else better stay out of your way.

Psychic:
You’re a psychic duellist and are thereby a dangerous outcast. Your cards manifest as physical phenomena; fire burns hot, cold iron bites deep, and the roar of dragons shakes the earth. If a duel becomes too intense, the actual environment can suffer damage, and that’s to say nothing of your opponents. You are either a member of the Arcadia Movement, attached to a small underground cult or an independent psychic doing their own thing. All psychics are telekines of a fashion, but there are also empaths, telepaths, precogs, and other disciplines you are likely trained in if you can control your powers at all. Perhaps you read the surface thoughts or emotions of your opponents to predict their moves or subtly play with them. Perhaps your psychic powers manifest as giving cards a limiter personality. Whatever the case, you are shunned for these dangerous abilities, but whether you drown in shame or spite, or rise despite these aberrations, is your choice.

Mystic:
Whether you were simply 'born different', cursed by a stolen artefact, or part of a mystical society knowledgeable of these things, you are vulnerable to the ebb and flow of Ener-D and can commune with Duel Spirits. Whether this takes place as mere card-reading, ritual communion, full-on astral projection, or if you are just haunted by an evil spirit is up to you, but keep it consistent. It is likely those Duel Spirits you know are benevolent, or at least apathetic, to you. Few Spiritualists earn a hostile spirit's attention and remain safe, but those who do are certainly changed for the worse. You likely are fond of some specific spirits, or trapped by them, and use their cards in your deck to keep them close to you, with good strategy serving as a secondary consideration. What is certain is that you try to lay low, as your powers make you seem deranged to normal people, and you follow the advice of your spirits.
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