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17:46, 26th April 2024 (GMT+0)

Lessons from the Past lead to Hidden Depths.

Posted by GM CoAlGunFor group 0
Revan Kun
player, 58 posts
Fri 17 Jun 2016
at 20:05
  • msg #137

Lessons from the Past lead to Hidden Depths

In reply to GM CoAlGun (msg # 136):

The dice rolled: 2 successes

 The end result: 2 successes

I rolled two Green
GM CoAlGun
GM, 58 posts
Sat 18 Jun 2016
at 00:02
  • msg #138

Lessons from the Past lead to Hidden Depths

Dice Roll:


2 successes, 1 advantage, 1 triumph on a roll of 2 Proficiency


The spiders strike first

The spiders attenuation to the rubat gives them the jump and they rush in for the kill.  Their crystal clad legs are like giant blades that ring out as they split the air.  Revan takes advantage of the containers he was hiding behind to shield himself from their strikes as best he can.

Dice Roll:


3 successes, 1 threat on a roll of 1 Ability, 2 Proficiency, 2 Difficulty, 1 Setback


They seem frantic to claw their way to the crystal and climb onto the containers that Revan is defending from.  They land quick glancing blows but their eagerness sends one crate toppling and the spider with it.

The spiders land for 7 damage - 4 soak = 3 total.  One spider is upside down from falling with the crate.
This message was last edited by the GM at 00:03, Sat 18 June 2016.
Revan Kun
player, 59 posts
Sat 18 Jun 2016
at 03:18
  • msg #139

Lessons from the Past lead to Hidden Depths

In reply to GM CoAlGun (msg # 138):

ILL Attack the one thats upside down... 3 green 1 purple 1 black?
GM CoAlGun
GM, 59 posts
Sat 18 Jun 2016
at 03:57
  • msg #140

Lessons from the Past lead to Hidden Depths

melee is always 2 purple. You get a blue for the advantage. And 3 green
Revan Kun
player, 60 posts
Sat 18 Jun 2016
at 04:12
  • msg #141

Lessons from the Past lead to Hidden Depths

In reply to GM CoAlGun (msg # 140):

Dice Roll:


2 successes, 1 advantage on a roll of 3 Ability, 2 Difficulty, 1 Boost

GM CoAlGun
GM, 60 posts
Sat 18 Jun 2016
at 18:05
  • msg #142

Lessons from the Past lead to Hidden Depths

The crystal clad spiders reflect a brilliant purple light as your lightsaber ignites.

A hit with +1 and 2 advantages due to superior.  9 damage and  you can trigger linked with the 2 advantages to land a second strike.  It has to be the same target but because this is a minion group their hp and attack are pooled and I consider it one target.

Revan plunges downward into the belly up spider sinking the blade to the hilt.  With a sweeping motion he kills the spider and severs the 4 front legs of the other.  A simple slash decapitates the second legged beast.


Too easy.  Going to have to give you more of a challenge.
This message was last edited by the GM at 18:05, Sat 18 June 2016.
Revan Kun
player, 61 posts
Sat 18 Jun 2016
at 19:14
  • msg #143

Lessons from the Past lead to Hidden Depths

In reply to GM CoAlGun (msg # 142):

i was nervous... guess ill look around for anything i can use then head back towards the other direction.
GM CoAlGun
GM, 61 posts
Sat 18 Jun 2016
at 19:51
  • msg #144

Lessons from the Past lead to Hidden Depths


Revan examines the containers that the spiders were interested in.  There are fist sized rocks with crystals that resemble rubat but you don't sense the force in them.

You pocket one thinking they may be of interest to Ashur back at Phelar University.
Revan Kun
player, 62 posts
Sun 19 Jun 2016
at 15:35
  • msg #145

Lessons from the Past lead to Hidden Depths

In reply to GM CoAlGun (msg # 144):

After finding only rocks revan heads towards the power core
GM CoAlGun
GM, 62 posts
Sun 19 Jun 2016
at 17:06
  • msg #146

Lessons from the Past lead to Hidden Depths


You easily retrace your steps back towards the landing pad and turn towards the power core.

I've unlocked all doors leading to the core.  I'm not picking up any signs off activity on this side of the facility.

Only a few scattered mouse droids roam the hallways and you quickly make it to the core.

Upload the virus to the computer.

This isn't a military installation and the security is average.  Roll your computer skill vs 1 purple.
Revan Kun
player, 63 posts
Sun 19 Jun 2016
at 17:30
  • msg #147

Lessons from the Past lead to Hidden Depths

In reply to GM CoAlGun (msg # 146):

Dice Roll:


1 success, 2 advantages on a roll of 1 Ability, 1 Proficiency, 1 Difficulty

GM CoAlGun
GM, 63 posts
Sun 19 Jun 2016
at 17:50
  • msg #148

Lessons from the Past lead to Hidden Depths


The datapad successfully interfaces with the power core and  uploads the virus.

Well done.  Now we can get out of here.  3 scout troopers on speeder bikes just showed up at the landing pad.  They have grouped the storm trooper squad up and are going over something.  I can't tell what.

I've noticed some shuttles landing at the garrison from orbit as well.

How do you want to handle the extraction?  I'll transmit your plan to Captain Stazi.

Revan Kun
player, 64 posts
Sun 19 Jun 2016
at 19:35
  • msg #149

Lessons from the Past lead to Hidden Depths

In reply to GM CoAlGun (msg # 148):

i need to try and sneak out so i can come get you and we can meet captain stazi at the area he dropped us off at before. is there anyway you can set off an alarm or some sort of distraction away from the landing pad?
GM CoAlGun
GM, 64 posts
Sun 19 Jun 2016
at 20:13
  • msg #150

Lessons from the Past lead to Hidden Depths


I'll try to set off all the alarms in the mine shaft.

Dice Roll:


3 successes, 2 threats on a roll of 1 Ability, 2 Proficiency, 2 Difficulty


You hear klaxons wailing back towards the mine shaft where the crystal spiders were.  Sunlight spills into the hallway as the landing pad blast doors open and the storm troopers run past your hiding place.

Looks like the troopers took the bait but the scouts are still there.

Trying to sneak past the scouts will be your Stealth (1 yellow 2 green) vs their Vigilance (1 purple 2 red)
Revan Kun
player, 65 posts
Sun 19 Jun 2016
at 20:35
  • msg #151

Lessons from the Past lead to Hidden Depths

In reply to GM CoAlGun (msg # 150):

Dice Roll:


2 successes, 1 threat on a roll of 2 Ability, 1 Proficiency, 1 Difficulty, 2 Challenge

GM CoAlGun
GM, 65 posts
Sun 19 Jun 2016
at 21:44
  • msg #152

Lessons from the Past lead to Hidden Depths


You are able to sneak past the scout troopers but it isn't easy and you suffer 1 strain.

Revan makes his way off the landing pad and crawls up the scree slope which turns out to be incredibly painful.

Mata is concentrated on the garrison when you arrive.

Alright Captain, come and get us.

You help Mata down the peak to the small ravine at the end of the canyon you flew in from.
GM CoAlGun
GM, 66 posts
Sun 19 Jun 2016
at 21:55
  • msg #153

Lessons from the Past lead to Hidden Depths


After about 15 minutes you head the winning sublight engines of the freighter.

Dice Roll:


1 advantage, 1 failure on a roll of 3 Proficiency, 3 Difficulty


You see the ramp drop as the ship banks hard to break.  The repulsors fire sending debris flying and the ship sinks down onto its landing gear a few meters from you.

You help Mata aboard and sit her down in the med bay.  Suddenly the ship climbs hard and you have to grab compartment doors to remain on your feet.

Making your way to the cockpit you take a seat behind the captain.

Our time here has run out.  A squadron of Star Destroyers has jumped into the system on the far side of the planet.  We only have a few minutes before they breach the horizon and enact their blockade.  This changes our trajectory and I have to calculate a new jump.

The blue sky in front of you is quickly fading to black as you near orbit.  Captain Stazi is quickly flipping switches when a red signal starts flashing on the conrtol panel.

Tie Fighters have scrambled from the planet garrison.  You will have to man the defensive cannons and hold them off until we can jump to lightspeed.
GM CoAlGun
GM, 67 posts
Sun 19 Jun 2016
at 22:07
  • msg #154

Lessons from the Past lead to Hidden Depths


Captains Initiative roll:


Dice Roll:


4 successes, 1 triumph on a roll of 1 Ability, 3 Proficiency


Tie Fighters roll:



Dice Roll:


2 successes, 1 advantage on a roll of 2 Ability


You have initiative and may strike first.

Revan races back to the ventral turret and powers up the cannons.  The system lights up quickly and the sensor display shows 2 small ships closing fast.  You swing the turret to face the direction of attack and see 2 Tie Fighters swooping down to start their attack run.

Your Attack skill will be Gunnery.  3 green vs 3 purple due to their higher speed
Revan Kun
player, 66 posts
Sun 19 Jun 2016
at 23:25
  • msg #155

Lessons from the Past lead to Hidden Depths

In reply to GM CoAlGun (msg # 154):

Dice Roll:


3 successes, 2 threats on a roll of 3 Ability, 3 Difficulty

GM CoAlGun
GM, 68 posts
Mon 20 Jun 2016
at 13:59
  • msg #156

Lessons from the Past lead to Hidden Depths

The targeting system rings out a solid tone as you aim in front of the lead Tie.  You press the trigger and red cannon bolts fill the space in front of you.

The second Tie barrel rolls out of the path of your attack but the first is caught dead center and explodes into sparks of white and orange.

The remaining Tie finishes its roll and swings in for an attack.
GM CoAlGun
GM, 69 posts
Mon 20 Jun 2016
at 14:20
  • msg #157

Lessons from the Past lead to Hidden Depths


Dice Roll:


1 advantage on a roll of 3 Ability, 1 Difficulty


The Tie Fighters green bolts light up the inside of your turret but the shots just barely miss.  The fighter screams out of view as you try to track it but it is difficult due to its raw speed.

The navcomputer is calculating the jump now.  We need more time.  Captain Stazi states over the comms.

Mata's urgent voice jumps in immediately after the Captain.

We've got a problem.  Those star destroyers are faster than they should be.  They will be breaking the planet horizon any second. Scanning the lead Destroyer now.

Those aren't  standard issue.  They are ships from Death Squadron - Vader's personal fleet. The lead destroyer is the Chimera and its launching Interceptors now!

The targeting system starts chirping as you swing the cannons to face the last Tie blocking your escape.

3 green 3 difficulty
Revan Kun
player, 67 posts
Mon 20 Jun 2016
at 16:33
  • msg #158

Lessons from the Past lead to Hidden Depths

In reply to GM CoAlGun (msg # 157):

The dice rolled: 2 successes, 1 advantage, 1 failure, 2 threats


 The end result: 1 success, 1 threat
GM CoAlGun
GM, 70 posts
Mon 20 Jun 2016
at 17:06
  • msg #159

Lessons from the Past lead to Hidden Depths


The Tie Fighter pulls hard into a loop to put your ship back in its sights.  You track its trajectory with the cannons and pull the trigger when it levels out.  The fighters wings separate as the bolts breach its hull.  The ship splits in half in a shower of sparks.

Mata shouts over the comms
Interceptors closing!

You turn the turret to face the incoming swarm and see a trio of Star Destroyers in a spear formation.  An icy chill falls over you and the lead Star Destroyer grows until it consumes your vision.  You feel the power of the dark side gripping your chest.

Coordinates locked.  Jumping to lightspeed.

The pinpoint stars stretch into a column of light and you are released from the cold grip.
GM CoAlGun
GM, 71 posts
Mon 20 Jun 2016
at 17:15
  • msg #160

Lessons from the Past lead to Hidden Depths


Back on Phelam you depart the starport with Mata.

That was supposed to be a routine sabotage mission on a backwater planet but your crystals drew some serious Imperial attention. Thanks for holding up your end of the bargain but it looks like we didn't even need to go through the trouble.  The Death Squadron vaporized that whole side of the planet from orbit.  Mining operation, caves, everything.  It's dangerous times for your kind now.  The Rebellion is always looking for a good fighter.  Find me if you need our help.

A swoop bike pulls in front of you as you approach the traffic.  Mata hops on the back and it speeds off into the city.

20xp for obtaining a crystal.
5xp for passing the force test.
10 xp for sabotaging the power core and escaping.

GM CoAlGun
GM, 72 posts
Fri 24 Jun 2016
at 16:43
  • msg #161

Lessons from the Past lead to Hidden Depths

Roll Something Fun
This message was last edited by the GM at 16:58, Fri 24 June 2016.
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