Rules & Getting Started.   Posted by The Scribe.Group: 0
The Scribe
 GM, 1 post
Fri 11 Sep 2015
at 19:15
Rules & Getting Started
Welcome
This game is set in an alternate universe of the Roman Empire.  It is set during the Middle Imperial period at about 25 to 50AD.  Our heroes are part of a Roman Garrison manning the thinly stretched limes fortifications that border Germania Superior.

The game will not feature a significant amount of magic, but some will be present.

Let's Get Started
For this game you will need a few other items besides your normal character creation.  You will be creating characters in a fixed setting that will need a background that matches with their setting - Roman Empire.

Your group will be part of an Auxilia Infantry Centuria.  As Auxilia, you will be provided with arms, armor and equipment.

Step 1: Get an Idea for a character
Shoot me a PM with your idea.  It should include:
Name:
Race: (Humans dominate the world on the Roman side of the Limes with some Elves and Halflings)
Gender:
Class: (Standard Player's Handbook only - No exceptions.  I am primarily looking for fighter type characters.)

Character Outline: (Paragraph or two.  Read the rest of this thread for direction on where the character could come from.  Well thought out character ideas can bypass some of the random stuff below.)

I will respond back and give you access to the game for you to follow the rest of the steps.

This message was last updated by the GM at 15:11, Mon 14 Sept 2015.

The Scribe
 GM, 2 posts
Fri 11 Sep 2015
at 19:16
Rules & Getting Started
Step 2: Roll up a Character
To determine your character's stats, this game uses a point system.

Total Points to buy your stats:  34.

The values:

Score  Cost
8        0
9        1
10       2
11       3
12       4
13       5
14       6
15       8
16      10
17      13
18      16

This character sheet is a suggestion.  In the same vein of helpfulness that this game was started in, as long as your sheet is in some sort of order like this, it is okay.  Anyone that needs help, I would be more than happy to work with you.

Also you can use the Hero Forge character creation tool availible here: http://heroforge.redmop.com/index.php?title=Main_Page.  On the options tab, only select the Generic 3.5 D&D in the Campaign selection and no other options.


Another useful tool is PCGen.  It is availible from Source Forge. http://pcgen.sourceforge.net/01_overview.php
The main advantage here is that you can export your character to a text file to paste into RPOL!  I love this tool... so far.


Cut and paste from below here after hitting quote.



_______________________________________________________________________________
NAME:                            Gender:                    HD:
Player:                          Height:
Race  :                          Weight:                MAX HP:
Class :                          Age   :
Level :                          Hair  :           SUBDUAL DMG: 00
Align :                          Eyes  :
Deity :                          Hand  :                    XP:      1
Size  : Medium                   Speed :              NEXT LVL:  1,000
_______________________________________________________________________________
ABILITY
        Base   Racial  Level   Inate    Magic    Final
        Roll   Bonus   Bonus   Bonus    Item    Ability
STR  :   8      --      --      --       --       8/+0
DEX  :   8      --      --      --       --       8/+0
CON  :   8      --      --      --       --       8/+0
INT  :   8      --      --      --       --       8/+0
WIS  :   8      --      --      --       --       8/+0
CHA  :   8      --      --      --       --       8/+0
_______________________________________________________________________________
COMBAT STATISTIC                               BASE ATTACK BONUS
AC Total           : 10                        MELEE            RANGED
AC when Flat-Footed: 10                        Total:  +0       Total:  +0
AC vs Touch Attack : 10                        Base :  +0       Base :  +0
Base               : +0                        STR  :  +0       DEX  :  +0
Armor              : +0 ()                     Misc :  +0       Misc :  +0
Shield             : +0 ()
Dexterity          : +0
Dodge              : +0
Size               : +0 (M)                    INITIATIVE
Deflection         : +0 ()                     Total:  +0
Magical Armor bonus: +0                        DEX  :  +0
Luck               : +0 ()                     Misc :  +0
_______________________________________________________________________________
SAVING THROWS
       Total Base  Ability  Misc  Magic
Fort  : +0 =  +0     + 0    + 0   + 0
Refl  : +0 =  +0     + 0    + 0   + 0
Will  : +0 =  +0     + 0    + 0   + 0
_______________________________________________________________________________
RACIAL BONUS
•
_______________________________________________________________________________
FEATS
•
_______________________________________________________________________________
CLASS ABILITIES
•
_______________________________________________________________________________
PRESTIGE CLASS ABILITIES
•
_______________________________________________________________________________
LANGUAGES
• Common            •                   •
•                   •                   •
_______________________________________________________________________________
SKILLS
Skill Point Total = 0

Class
Skill
      Final                                            Related
      Mod = Rnk Abl Msc  |  Skills:                    Ability  Untrained?
       +0  =  0  +0  +0  |  Decipher Script            (INT)      No
       +0  =  0  +0  +0  |  Disable Device             (INT)      No
       +0  =  0  +0  +0  |  Handle Animal              (CHA)      No
       +0  =  0  +0  +0  | *Knowledge ()               (INT)      No
       +0  =  0  +0  +0  |  Open Lock                  (DEX)      No
       +0  =  0  +0  +0  | *Profession ()              (WIS)      No
       +0  =  0  +0  +0  |  Speak Language             (NON)      No
       +0  =  0  +0  +0  |  Spellcraft                 (INT)      No
       +0  =  0  +0  +0  | !Tumble                     (DEX)      No
       +0  =  0  +0  +0  |  Use Magic Device           (CHA)      No
       +0  =  0  +0  +0  |  Appraise                   (INT)      Yes
       +0  =  0  +0  +0  | !Balance                    (DEX)      Yes
       +0  =  0  +0  +0  |  Bluff                      (CHA)      Yes
       +0  =  0  +0  +0  | !Climb                      (STR)      Yes
       +0  =  0  +0  +0  |  Concentration              (CON)      Yes
       +0  =  0  +0  +0  | *Craft ()                   (INT)      Yes
       +0  =  0  +0  +0  |  Diplomacy                  (CHA)      Yes
       +0  =  0  +0  +0  |  Disguise                   (CHA)      Yes
       +0  =  0  +0  +0  | !Escape Artist              (DEX)      Yes
       +0  =  0  +0  +0  |  Forgery                    (INT)      Yes
       +0  =  0  +0  +0  |  Gather Information         (CHA)      Yes
       +0  =  0  +0  +0  |  Heal                       (WIS)      Yes
       +0  =  0  +0  +0  | !Hide                       (DEX)      Yes
       +0  =  0  +0  +0  |  Intimidate                 (CHA)      Yes
       +0  =  0  +0  +0  | !Jump                       (STR)      Yes
       +0  =  0  +0  +0  |  Listen                     (WIS)      Yes
       +0  =  0  +0  +0  | !Move Silently              (DEX)      Yes
       +0  =  0  +0  +0  | *Perform ()                 (CHA)      Yes
       +0  =  0  +0  +0  |  Ride                       (DEX)      Yes
       +0  =  0  +0  +0  |  Search                     (INT)      Yes
       +0  =  0  +0  +0  |  Sense Motive               (WIS)      Yes
       +0  =  0  +0  +0  |  Spot                       (WIS)      Yes
       +0  =  0  +0  +0  |  Survival                   (WIS)      Yes
       +0  =  0  +0  +0  | !Swim                       (STR)      Yes
       +0  =  0  +0  +0  |  Use Rope                   (DEX)      Yes

! = Armor Check Penalty applies
* = Requires specialization
_______________________________________________________________________________
WEAPON
NAME :                    NAME :                    NAME :
ATT  :                    ATT  :                    ATT  :
DMG  :                    DMG  :                    DMG  :
CRIT :                    CRIT :                    CRIT :
RNG  :                    RNG  :                    RNG  :
WGHT :                    WGHT :                    WGHT :
SIZE :                    SIZE :                    SIZE :
TYPE :                    TYPE :                    TYPE :
COST :                    COST :                    COST :
_______________________________________________________________________________
ARMOR                                  SHIELD
NAME          :                        NAME          :
TYPE          :                        TYPE          :
AC BONUS      :                        AC BONUS      :
MAX DEX       :                        CHECK PENALTY :
CHECK PENALTY :                        SPELL FAILURE :
SPELL FAILULE :                        WGHT          :
SPEED         :                        PROPERTIES    :
WGHT          :                        COST          :
PROPERTIES    :
COST          :
_______________________________________________________________________________
SPELLS
                Base      Ability
Lvl    DC    Spell/Day    Bonus      Spell Per Day      Known
0       -        0      +    0    =        ?            -
1       -        0      +    0    =        ?            -
2       -        0      +    0    =        ?            -
3       -        0      +    0    =        ?            -
4       -        0      +    0    =        ?            -
5       -        0      +    0    =        ?            -


Forbidden School: If applicable


_____________________           _____________________
                     Spell Lvl 0

_____________________           _____________________
                     Spell Lvl 1

_____________________           _____________________
                     Spell Lvl 2

_____________________           _____________________
                     Spell Lvl 3

_____________________           _____________________
                     Spell Lvl 4

_____________________           _____________________
                     Spell Lvl 5

_____________________________________________________
MONEY
PP  :
GP  :
SP  :
CP  :
GEMS:
_______________________________________________________________________________
EQUIPMENT
_______________________________________________________________________________
MAGIC ITEMS
_______________________________________________________________________________
ANIMAL COMPANION/FAMILIAR

Name:

AC:

Hit Points:

Abilities Granted:

Attack(s):

Damage:

Other information:

_______________________________________________________________________________
APPEARANCE
_______________________________________________________________________________
HISTORY / BACKGROUND
_______________________________________________________________________________
MOTIVATION & GOALS
_______________________________________________________________________________
EXPERIENCE:

Starting XP                  1 xp
                      -----------
Total                        1 xp
_______________________________________________________________________________
HIT POINTS:
_______________________________________________________________________________

This message was last edited by the GM at 19:17, Fri 11 Sept 2015.

The Scribe
 GM, 3 posts
Fri 11 Sep 2015
at 19:17
Posting Bonuses
There will be an experience bonus given for consistent posting.  Posts done in in-game threads will be counted as the total post count for an ingame thread hits a significant post count.  Attempting to run up the post count with small, useless posts or other abuses will cause this policy to be canceled.
The Scribe
 GM, 4 posts
Fri 11 Sep 2015
at 19:21
Other Items
Combat Styles
In an effort to give your character some more options in combat, I have stolen the following from another game I was once part of:

Fighting Styles: The rules for Fighting Defensively and Total Defense are being made available for offense as follows:

Fighting Defensively: is a Standard Action: You can choose to fight defensively when attacking. If you do so, you take a –4 penalty on all attacks in a round to gain a +2 dodge bonus to AC for the same round.

Fighting Aggressively: is a Standard Action: You can choose to fight aggresively while defending. If you do so, you get a +2 Circumstance Bonus on all attacks in a round and a -4 Dodge bonus to AC for the same round.

Total Defense: You can defend yourself as a full action. You get a +4 Dodge Bonus to your AC for 1 round. Your AC improves at the start of this action. You can’t combine total defense with fighting defensively or with the benefit of the Combat Expertise feat (since both of those require you to declare an attack or full attack). You can’t make attacks of opportunity while using total defense.

Total Offense: You can neglect to defend yourself as a part of a Full Attack action. You get a +4 Circumstance Bonus to Attack for 1 round. Your AC decreases by 4 (a -4 Dodge Bonus) at the start of this action, you are flat-footed (lose all Dex/Dodge bonuses to AC), and you cannot actively use cover or concealment or make attacks of opportunity while using total offense (until your next action).

Action Points
As characters develop, they will have the opportunity to earn action points.  Action points are non-renewable resources.  At each point a character advances to a new level, they will receive action points that they can use when attempting to improve their attempts at a particular task.

How they work:
Lets say Decurion Quintus Maris has 4 action points.  He wants to attack the lumbering Hill Giant that is shambling towards him.  He declares that he will use an action point to hit the creature.  He would roll in the dice roller his normal to hit roll but put in the comments that he is using an action point.  Then roll an additional 1d6.  The sum of the two rolls becomes the to hit roll.  The same would be true to extend damage inflicted by a hit.  The use must be declared prior to rolling (in the description in the die roller).  Also when posting your die results, copy this to the post as well in the PM with the normal die rolls.

Once a character has used all of their action points, they are gone.  They are only renewed when a character gains a new level and only at the DM's discretion.  They are rewards for good roleplay and for frequent posting.

Posting Frequency
I am looking to attempt to post three to four times a week.  I would like for players to be able to post similarly.

Alignment
In this game, the Romans are supposed to be the good guys.  But like in life, you find all kinds.  Would prefer not to have someone who will end up as a party killer.
The Scribe
 GM, 19 posts
Mon 14 Sep 2015
at 15:10
How To Post in Character
To keep things clearer, please follow the following convention.

If you are posting a conversation, please quote the words your character is saying and color them blue.

Example:  Perminimus shouted a warning to the centurion, "Look out for the trap!"

If you are asking something out of character, please proceed the text on a separate line with 'OOC:' and color it green.

Example:  OOC:How far away does that running tribesman look to be?

If you are whispering something to another player, please using the private line function unless you want everyone else to know what is said.