Ideas.   Posted by StoryTeller.Group: 0
StoryTeller
 GM, 5 posts
Wed 28 Dec 2016
at 23:11
Ideas
Post some Ideas here
StoryTeller
 GM, 8 posts
Thu 29 Dec 2016
at 02:43
Ideas
What do you think about using whitewolf rules?


Of course we would have to homebrew ships... possibly take rules from somewhere else and modify them


I'll be looking into that



maybe a combination of whitewolf and mechwarrior for the ships

This message was last edited by the GM at 18:32, Thu 29 Dec 2016.

DB
 player, 1 post
Thu 29 Dec 2016
at 19:43
Ideas
There we go! I'm wholly unfamiliar with Mechwarrior
StoryTeller
 GM, 9 posts
Thu 29 Dec 2016
at 19:57
Ideas
lol me neither but I figure we can make something happen

with this grid

Heat HD MoveMod
X A: X/X +X
  S: X/X  
LALTCTRTRA
A: X/XA: X/XA: X/XA: X/XA: X/X
S: X/XS: X/XS: X/XS: X/XS: X/X
 LTRCTRRTR 
 A: X/XA: X/XA: X/X 
 LL RL 
 A: X/X A: X/X 
 S: X/X S: X/X 




maybe put dice of damage in d10s for weapons, and have shield health, plus hull health, and heat

This message was last edited by the GM at 19:58, Thu 29 Dec 2016.

StoryTeller
 GM, 10 posts
Thu 29 Dec 2016
at 20:30
Ideas
Any ideas on how to do stats for ships?

hoping to be able to mix and match parts, so people can upgrade their ships and such
DB
 player, 2 posts
Thu 29 Dec 2016
at 22:05
Ideas
If we're doing whitewolf then we'Lloyd already be using d10s.... let me give it a think and get back to you in the morning about it. I've got some ideas I want to sleep on.... maybe upgrade packages. What do all those acronyms in your chart stand for?
StoryTeller
 GM, 11 posts
Thu 29 Dec 2016
at 23:03
Ideas
lol I don't know but I figured we could come up with some ideas on what to put there


Like heat of course we will probably need.... the move mod could be the modifier to the base move for the ship class

I figured those could be HP for parts of the ship and possibly attack dice for weapons of the ship
DB
 player, 3 posts
Thu 29 Dec 2016
at 23:44
Ideas
I'm assuming A and S are armor and shields. I'm just trying to figure out what the other segments are.

I suppose we should iron out size classes for the ships.... then ship types based on weight within a class. Then the actual ship types themselves and get a base line set up.

Damage in whitewolf is tiered. It should be for the ships too. Surface, Breach, Debilitating. Just like bashing, agitated and lethal.
DB
 player, 4 posts
Thu 29 Dec 2016
at 23:50
Ideas
We also need to think about ship related merits and flaws for characters.
StoryTeller
 GM, 12 posts
Fri 30 Dec 2016
at 00:43
Ideas
I agree...


also looking at other systems for an idea... there is this system called traveller