StoryTeller
GM, 5 posts Wed 28 Dec 2016 at 23:11 | IdeasPost some Ideas here
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StoryTeller
GM, 8 posts Thu 29 Dec 2016 at 02:43 | IdeasWhat do you think about using whitewolf rules?
Of course we would have to homebrew ships... possibly take rules from somewhere else and modify them
I'll be looking into that
maybe a combination of whitewolf and mechwarrior for the ships
This message was last edited by the GM at 18:32, Thu 29 Dec 2016.
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DB
player, 1 post Thu 29 Dec 2016 at 19:43 | IdeasThere we go! I'm wholly unfamiliar with Mechwarrior
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StoryTeller
GM, 9 posts Thu 29 Dec 2016 at 19:57 | Ideaslol me neither but I figure we can make something happen
with this grid
Heat | | HD | | MoveMod |
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X | | A: X/X | | +X | | | S: X/X | | | LA | LT | CT | RT | RA |
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A: X/X | A: X/X | A: X/X | A: X/X | A: X/X | S: X/X | S: X/X | S: X/X | S: X/X | S: X/X | | LTR | CTR | RTR | |
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| A: X/X | A: X/X | A: X/X | | | LL | | RL | |
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| A: X/X | | A: X/X | | | S: X/X | | S: X/X | |
maybe put dice of damage in d10s for weapons, and have shield health, plus hull health, and heat
This message was last edited by the GM at 19:58, Thu 29 Dec 2016.
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StoryTeller
GM, 10 posts Thu 29 Dec 2016 at 20:30 | IdeasAny ideas on how to do stats for ships?
hoping to be able to mix and match parts, so people can upgrade their ships and such
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DB
player, 2 posts Thu 29 Dec 2016 at 22:05 | IdeasIf we're doing whitewolf then we'Lloyd already be using d10s.... let me give it a think and get back to you in the morning about it. I've got some ideas I want to sleep on.... maybe upgrade packages. What do all those acronyms in your chart stand for?
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StoryTeller
GM, 11 posts Thu 29 Dec 2016 at 23:03 | Ideaslol I don't know but I figured we could come up with some ideas on what to put there
Like heat of course we will probably need.... the move mod could be the modifier to the base move for the ship class
I figured those could be HP for parts of the ship and possibly attack dice for weapons of the ship
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DB
player, 3 posts Thu 29 Dec 2016 at 23:44 | IdeasI'm assuming A and S are armor and shields. I'm just trying to figure out what the other segments are.
I suppose we should iron out size classes for the ships.... then ship types based on weight within a class. Then the actual ship types themselves and get a base line set up.
Damage in whitewolf is tiered. It should be for the ships too. Surface, Breach, Debilitating. Just like bashing, agitated and lethal.
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DB
player, 4 posts Thu 29 Dec 2016 at 23:50 | IdeasWe also need to think about ship related merits and flaws for characters.
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StoryTeller
GM, 12 posts Fri 30 Dec 2016 at 00:43 | IdeasI agree...
also looking at other systems for an idea... there is this system called traveller
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