Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"
Piledriver got to his feet and blinked furiously. "Oh, lordy!" he cries. "I -- I c'n see again! I c'n see again!" He looks around, hoping his compatriots would join in his joy. When they don't, he follows their gazes to the sky barely containing the swarm of hovering Doombots. "Oh... no," Piledriver utters, his face drawing as slack as his teammates'.
From msg #83:
Since you're trying to convince the Doombots, it would be a mental (not psionic) attack on the Mob (not individual Doombot).
Adding Flight to your dice pool is a bit too far to stretch but I'll add it to my reaction pool as well to even it out.
If I haven't noted it before: When attacking the Doombot Mob (whether physically or mentally), there is no limit to how many PPs that can be earned from Opportunities. (This applies only to the Doombot Mob(s), not individual Doombot(s), and there is still a maximum of 5 PPs that any hero can have at one time.)
Defending Invisible Woman's mental attack, Total: 21, Effect: d10:
Team 3d8
Built to Defend Latveria’s Interests d8
Subsonic Flight (aerial superiority) d8
From Doom Pool d8
(-d8 from Doom Pool)
Doombot Mob rolled 2,5,5,1,8,2 using d8,d8,d8,d8,d8,d8 ((2,5,5,1,8,2)).
Total: 13, Effect: d8
Extraordinary Success steps acting Effect die to d12
1 Opportunity
1 Doombot removed from Mob
Doom Pool: 2d6, 3d8 -d8 = 2d6, 2d8
The squadron of Doombots makes no reaction, but whether a positive or negative outcome, it is difficult to surmise how or even if they would have reacted either way. They continue to hover in the air, energy maintaining the crackling from their outstretched hands, but a new calmness seems to come over the area, as if their stillness implies that they could be calculating another move while considering the Invisible Woman's words.