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02:35, 26th April 2024 (GMT+0)

The Amazing Avengers #3: "...What So Proudly Hated"

Posted by WatcherFor group public
Watcher
GM, 349 posts
Sat 3 Mar 2018
at 07:09
  • msg #1

The Amazing Avengers #3: "...What So Proudly Hated"

Through a window, this could be the perfect summer day: green glass swaying slightly in the breeze, flowers in full bloom, just enough clouds in a deep blue sky to make it picturesque. However, when venturing out into the day, the downside is clear: the heat is oppressing, enough to bear down and fry whatever is foolhardy enough to move under an unforgiving sun. It’s a dry heat, enough that the escalating temperature balances with the lack of moisture in the air, though the news report says the humidity will come in the next few days, at its worst on the holiday. This isn’t even as bad as it will get.

Westchester County is, as always, postcard-ready, and quiet. The heat keeps the kids in the neighborhoods inside but the birds make their presences known, calling in the summer air.

Meeting in the subterranean rooms of the Avengers Tower, the Black Widow, with Hawkeye, laid out the mission: To recover Wanda Maximoff, the Scarlet Witch, from a school in Westchester County. A melange of heroes gathered: the Black Cat, from an invitation by the Vision; the young Justice, a reserve member called in by Hawkeye; Iron Man, coming out of a hermit-like existence elsewhere in the building; She-Hulk, arriving with Captain Marvel; and Ms. Marvel, who, upon sharing the space with Captain Marvel, all but came to blows over their shared names and history. Once the Widow laid out the objective for the mission and Iron Man contributed a plan, they broke to load into the Quinjet and fly to Westchester County.

Iron Man and She-Hulk traveled separately by limo, driven by Stark’s aide Happy Hogan, though the Quinjet got there first. The drive to Westchester County would normally be close to an hour but traffic is light getting out of the city before noon and Happy knows shortcuts, cutting the travel time. The advanced GPS shows the way there, and around every possible pot-hole.

The mansion, a massive and ornate dwelling, dwarfing even Stark's homes, is visible at the end of a long driveway, through a thick, railed gate that stands tall and closed. A gold plate to the right of the locked entrance, on the brick wall that surrounds the place, states “XAVIER SCHOOL FOR GIFTED YOUNGSTERS.”

Getting to Westchester was in haste but now that the Quinjet has arrived, the Widow pulls it into a hover. If the ship is moving at all, it feels like it is staying still. Through the window is only white that subsides occasionally in a fog before appearing again. A read-out on the dashboard states "STEALTH MODE ACTIVATED." The Widow keeps an overhead view of the mansion, apparently directly below, on the cockpit’s monitors, similar to what she kept in the meeting room. One monitor shows a circle of static surrounded by green.

In the time spent hovering, the silence is broken intermittently by snippets of the Widow’s side of an ongoing conversation:
“I’m being a hard-ass because Wanda disappeared without a trace and it’s been weeks, Barton. This is the only lead we’ve had and I don’t want to waste it.
“No, I don’t, and you know it. She’s the worst idea we could have. But we might need the firepower. We can talk more about that situation when we get back.
“The limo is Stark showing off, as usual. If he’d come with us in the jet he’d already be here. Now we’re waiting on him, as usual. I haven’t seen anyone leaving this place but they could have other means. I just hope she’s still there. And safe.”


After long moments of only hearing the Quinjet's quietly-rumbling engines, the Widow clicks over: “What’s your play, Stark? We are literally in a holding pattern. Awaiting your word.”


* Remember that every post with a dice pool must have the current tally of Plot Points and a choice for next action if it's your turn.
* Each hero starts this scene with 1 PP.
* Also remember that I automatically buy all Opportunities rolled, at a rate of 1 PP per dice pool (to be translated into Doom Pool dice).
* I'll add the other two starting Scene Distinctions when we get further along.
* When the heroes are split into group, in the narrative, respect that unless there is an open line of communication between them or they are near each other, each group will not know what is going on with the others.
* Note that not all heroes included in the character roster are included in this adventure.

Doom Pool: 2d6

This message was last edited by the GM at 08:49, Mon 05 Mar 2018.
Ms. Marvel
player, 8 posts
Sat 3 Mar 2018
at 15:53
  • msg #2

The Amazing Avengers #3: "...What So Proudly Hated"

I'm right here, Widow," Ms. Marvel spat in a solemn tone. "If you're going to talk about me, afford me the decency to do it behind my back."

Karla sank back further in her seat, her jaw set firm. If Barton were here, she would feel much better about being in this Quinjet surrounded by Avengers. He vouched for her, and for now that was sufficient to stop Carol and the She-Hulk from attacking her.

"It wasn't that long ago, Natasha, that you were a Russian spy and considered a villain. For Christ's sake, Hardy is a career thief, and not a one of you has said a word about her being here!" Karla knew she ought not to press the point in such confined quarters and while outnumbered, but she was nevertheless defiant. "You're no better than me. Not really."
This message was last edited by the player at 12:40, Tue 06 Mar 2018.
She-Hulk
player, 88 posts
10XP __PP
Sat 3 Mar 2018
at 18:19
  • msg #3

The Amazing Avengers #3: "...What So Proudly Hated"

Jen looks at Happy with concern on her face. "What happened?" Then she turns to Stark. "Sooooo we ring the bell?" She scanned the gate for a bell or intercom switch while waiting for Happy to reply.
Watcher
GM, 353 posts
Sun 4 Mar 2018
at 06:36
  • msg #4

The Amazing Avengers #3: "...What So Proudly Hated"

Happy looks up from the hairs standing up on his arms and to She-Hulk. He looks confused and/or expectant, until he shrugs, blinks, and turns toward Stark.

Through the limo window, embedded in the wall under the name-plate is a small monitor with a series of buttons underneath it.
Watcher
GM, 354 posts
Mon 5 Mar 2018
at 08:57
  • msg #5

The Amazing Avengers #3: "...What So Proudly Hated"

As the group in the Quinjet awaits Stark's word, the Black Widow does not react to what is going on in the interior of the plane and seems particularly transfixed on the monitor with the image of a circle of static surrounded by green on it.
Black Widow
Hero, 9 posts
Tue 6 Mar 2018
at 07:04
  • msg #6

The Amazing Avengers #3: "...What So Proudly Hated"

“Stark,” she says, pressing the headset into the side of her head. “Are you there?”
Iron Man
player, 91 posts
XP: 1
PP: 0
Tue 6 Mar 2018
at 23:52
  • msg #7

The Amazing Avengers #3: "...What So Proudly Hated"

Tony sighs and rubs at his chin, "Sorry guys I was putting some puzzles together." He straightens himself, " Okay Happy. They'll know we are here by now so ring the bell before they send a scout."
Watcher
GM, 360 posts
Wed 7 Mar 2018
at 00:56
  • msg #8

The Amazing Avengers #3: "...What So Proudly Hated"

"Uh..." Happy blinks numerous times. "Bell?"
She-Hulk
player, 89 posts
10XP __PP
Wed 7 Mar 2018
at 01:08
  • msg #9

The Amazing Avengers #3: "...What So Proudly Hated"

Keen looks at Happy, alarmed look on her face. "Tony, there's something wrong with him. Something zapped him a second ago."
Watcher
GM, 361 posts
Wed 7 Mar 2018
at 02:01
  • msg #10

The Amazing Avengers #3: "...What So Proudly Hated"

"I'm fine," Happy says. "Just a lot of static in the air. Is it always like that here? I've never been so far upstate."
Iron Man
player, 92 posts
XP: 1
PP: 0
Wed 7 Mar 2018
at 05:05
  • msg #11

The Amazing Avengers #3: "...What So Proudly Hated"

Tony blinks, "Normally the only static you get upstate is from not having enough land or money. You sit still, it might be some residue from Wanda's powers if she was distressed. Kind of like waves or something."

He opens his door to go to find the buzzer thing on most gates, "Of all the things I end up doing. Feel like one of those witness guys."
Justice
player, 2 posts
Wed 7 Mar 2018
at 06:08
  • msg #12

The Amazing Avengers #3: "...What So Proudly Hated"

Vance was still not sure why he was there, it seem like he was still dreaming having a suit made by Tony Stark. Flying shoulder to shoulder with the Black Widow in the Quinjet.

His gaze traveled between the Captain and Miss Marvel, this was not trouble brewing this was a storm ready to strike. "It is not my business and I don't know what you did Miss but I think that if you got invited here and agreed to come than you made the choice to take a second chance at redemption." hell, he felt that way as well, he was a convicted murderer so whatever she did couldn't be that bad.
Watcher
GM, 362 posts
Wed 7 Mar 2018
at 07:04
  • msg #13

The Amazing Avengers #3: "...What So Proudly Hated"

Outside the comfort of the limousine, the heat bears down. Not a good day for wool.

The sole instrument comparable to a buzzer is the series of buttons below the monitor to the side of the gate. It's a horizontal numerical pad, clean but not out of the ordinary. There is no indication of which button could be a buzzer, but any could be as good as any other. Touching any of them and -- "SPAK!" -- suddenly a spark enough to nearly cause pain. That feels a lot more like science than magic.

However, the button is pressed for the monitor to come on. A monochrome image moves across the screen, far too fast and too soon gone to register, then blinks to noise, which stays for a few moments then goes to black. There is no sound from it. The gate stands still.

In the Quinjet, Black Widow switches over the monitor with the circle of static to a view of the huge expanse of green between the mansion and the gate. "What's your situation, Stark? I'm going to need to put the 'jet down soon. We could -- "

The Widow’s head snaps away from looking at the instrument panel to through the window. She says nothing but looks outside, then to the sensors on the dashboard in front of her, then outside again. She hits a button and one of the monitors switches from a view of the dwelling below to something with a line circling clockwise from the center.

* If Iron Man is in contact with the Black Widow, his Affiliation is Team.
* If She-Hulk is not in direct contact with the Widow and only with Iron Man (Happy does not count in this instance), her Affiliation is Buddy.
* All heroes in the Quinjet currently have an Affiliation of Team.

Iron Man
player, 93 posts
XP: 1
PP: 0
Wed 7 Mar 2018
at 11:39
  • msg #14

The Amazing Avengers #3: "...What So Proudly Hated"

Tony reaches up to his ear, "Keep it on simmer. I'm still going with the calm approach but the gates out to much static eletricity, someone is producing a ton of power or alot of magnetic flux. I'm suiting up to hop the fence but going helmet down as I walk to the building."

He goes to the trunk of his car and armors up and heads back towards the gate pausing at the window, "Jen just let me carry you over the fence. Still keeping it low key but everyone knows Tony Stark likes to show off."
She-Hulk
player, 90 posts
10XP __PP
Thu 8 Mar 2018
at 02:37
  • msg #15

The Amazing Avengers #3: "...What So Proudly Hated"

Jen gives Stark a nod. "Careful where you put your hands." she warns him.
Watcher
GM, 364 posts
Thu 8 Mar 2018
at 07:17
  • msg #16

The Amazing Avengers #3: "...What So Proudly Hated"

Stark pulls the travel case for his armor from the trunk and, with the flick of a button, the case opens and the suit envelopes him -- a function where tiny segments form to cover him (something that could be hard to believe that Stark did not design solely to look impressive) -- and he becomes the invincible Iron Man. The interior of the armor is cooler than the outside temperature, but while it deflects the sun’s rays it also becomes highly reflective (showing off without trying harder).

Women that Stark puts his arm around are usually much less plain than Jen Walters, relatively speaking, but at the moment, carrying her over the gate is the easiest way to the front of the mansion. The air is still, the environment is quiet, the grass is green -- almost too still, too quiet, too green. If there was any expectation for something to happen as Stark made his way levitating by repulsor-propelled boots and carrying Walters, it dissipates when he lands in the middle of the driveway on the other side of the gate and the day continues. There is a long, wide path that divides the yard in two, and runs up to the building, then around, presumably to the back, but another walkway leads to the massive, oaken front door. There is no movement from anything. With no breeze in the air, even the grass does not sway. If looking hard enough, the clouds might be seen to move across the sky, though as minimally as could be.


The Black Widow taps buttons on the dashboard, the monitors switch but with no new images, and she keeps her attention out the Quinjet’s window. She speaks through her headset but it could also be to herself. “Stark,” she says. “We're going to need to set down. It's not good to be sitting up here.“

Nearer to the ground, a bird chirps in the distance.

Mysterious d8 added to Doom Pool.

Doom Pool: 2d6 +d8 = 2d6, d8

This message was last edited by the GM at 17:36, Thu 08 Mar 2018.
Black Cat
player, 4 posts
Thu 8 Mar 2018
at 19:41
  • msg #17

The Amazing Avengers #3: "...What So Proudly Hated"

Black Cat sat watching the sky through the windshield. "Where do you park a jet around here anyway?" she mused aloud.
Iron Man
player, 94 posts
XP: 1
PP: 0
Thu 8 Mar 2018
at 21:16
  • msg #18

The Amazing Avengers #3: "...What So Proudly Hated"

Tony sighs, "Nat sit it down. The area is undergoing a massive amount of magnetic flux. Stay seated, unless you see Eric floating nearby this isn't Wanda."

He shakes his head and lets his helmet retract, "Well now. Magnetic flux, high heat, and static electricity. If this was AIM I'd say they were playing with a new form of reactor. " He chuckles and a bit sluggish but determined he walks on, "I'm intrigied now and this is even more fun. Two deering do gooders setting off into the unknown! Why its practically medieval with me the knight in shining armor striding fowward with his legal beagle to save the damsel."

OOC:

I'll take it the PP now. Thematic as hell.


This message was last edited by the player at 21:16, Thu 08 Mar 2018.
Ms. Marvel
player, 9 posts
XP: 2
Thu 8 Mar 2018
at 22:31
  • msg #19

The Amazing Avengers #3: "...What So Proudly Hated"

Karla flashed a sly grin, pointing down for effect. "On the basketball court."

"Stark," The new Ms. Marvel offered, "You want I should phase out and make a recon run?"
Iron Man
player, 95 posts
XP: 1
PP: 0
Fri 9 Mar 2018
at 02:58
  • msg #20

The Amazing Avengers #3: "...What So Proudly Hated"

He shakes his head despite knowing she can't see it, "No. I've not the equipment to check it but the gravity might be having more effects as we get closer to the mansion.
 If you have to scout only around the jet. If I have to go inside we'll revisit it.
" He takes a breath and walks with a little faster reaching for door.
This message was last edited by the player at 03:02, Fri 09 Mar 2018.
Watcher
GM, 365 posts
Fri 9 Mar 2018
at 07:38
  • msg #21

The Amazing Avengers #3: "...What So Proudly Hated"

Iron Man takes Sluggish Armor d6 Complication

Please note PP tally in posts (preferably at end)


“Quiet, Sofen,” the Widow says, as if to someone who has tried to mercilessly kill her and her friends multiple times. “You do not get to contribute here. And Avengers communication equipment is not available to you,” she says, switching it off with another button.

She turns her attention back to the ship. “Avengers park where they need to." Before Captain Marvel can open her mouth to protest, the Widow pulls back the altitude lever and flips a series of switches to set a landing in motion. “It was Stark’s idea to be subtle but now he’s blown that himself.” She sighs. “Damn you, Barton,” she mutters, under her breath. Then to Marvel or herself or anyone, “If we’ve already been made then we’re just sitting ducks up here. And we’re going to be stronger when we’re not split up.”

The Quinjet lowers, losing the white obscuration of the cloud through the window as it drops from the sky. Shortly, it touches down on the ground, pointed toward the mansion, with a full view through the window, but still a few dozen yards away. Iron Man and Walters are visible at a distance, close to the mansion. And still, no movement, nothing happening save what the heroes do, no sound but birds.


As the heroes disembark the jet to set foot on the wide expanse of grass between the gated wall in one direction and the mansion in the other, the Widow, striding past Ms. Marvel, calls to her. “Sofen,” Black Widow says. “A word?”


As the Widow and Ms. Marvel stare each other down in their huddle outside the Quinjet, the Vision, to this point stone-face and upright, rises into the air, his synthezoid eyes fixed on the mansion. The jewel in the middle of his forehead catches a ray of sunlight and it flashes brilliantly for an instant. “Wanda,” he utters quietly as he silently makes his way toward the building.

The Widow turns toward him, breaking from her conversation. “Vision!” she calls.
Ms. Marvel
player, 10 posts
XP: 2
Fri 9 Mar 2018
at 12:47
  • msg #22

The Amazing Avengers #3: "...What So Proudly Hated"

Ms. Marvel lets the Russian superspy have her moment. The sentiment was not unexpected, especially from a hard-ass like Widow. Aside from Carol Danvers, Karla knew that Natasha would be the hardest Avenger to convince that she had made a face turn.

Widow was tough, but Karla already had her defenses up. The Russian droned on about puffed-up threats, and that Sofen was being watched. As though that wasn't predictable.

Ms. Marvel let the Widow have her say, and was about to offer a rebuttal when Vision opted to blaze a trail towards the mansion on his own. Based on her reaction, Widow clearly disapproved.

Karla smirked, "Are you certain you're in charge here? Because the android just decided to storm the castle."

I'll skip the extra PP. Still at 1.
This message was last edited by the player at 12:48, Fri 09 Mar 2018.
Captain Marvel
player, 54 posts
Sun 11 Mar 2018
at 00:04
  • msg #23

The Amazing Avengers #3: "...What So Proudly Hated"

Carol can feel the tension in the air. One of their own is possibly in danger, but this place seems so...innocuous.  It holds secrets, that's for sure, but what if Wanda is here of her own volition?

As the Quinjet descends to the ground, Carol looks over the passengers. Fellow Avengers all, like family except for Black Cat (she doesn't know much about her except that she has some connection to Spider-Man) and Sofen (Sofen can go to hell if she thinks she'll <tr>ever</tr> refer to her as Ms. Marvel. At least if she was outfitted as Moonstone that would be slightly honest.) A flash of intense anger flares, but she's disciplined, as life in the Air Force taught her. It's pushing the envelope of her trust in Hawkeye's decision making ability, but for now...she'll be a good soldier and put her emnity aside. She can't afford the distraction of having to watch her back constantly.

The tension lessens as Widow takes Sofen out of the Quinjet. Carol is slightly annoyed by the  waiting for Stark, yet doesn't want to just rush in again.

However, as she watches Vision suddenly rise up and drift out of the Quinjet, Carol instantly has a bad feeling about what is about to happen.
Watcher
GM, 369 posts
Wed 14 Mar 2018
at 07:42
  • msg #24

The Amazing Avengers #3: "...What So Proudly Hated"

Black Widow shoots Ms. Marvel her most heated glare yet but it’s tinged with impatience. “I’ll deal with you later,” she remarks. The Vision has already gotten a head-start on her and she can’t cover the distance to him before he’s already gone.

He had given the assembled heroes around him a short look before he began drifting, then flying to the mansion. “Wanda,” he had said, looking at the building after he turned from his companions. “She is in there. I must go.” Then he was away.

“Vision!” was the last thing the Widow could call to him. He did not reply. Well before she could catch up to him, he had reached the mansion and, without sound, had phased into it, disappearing like he was never there.

The Widow stops and looks after where he had gone, as if to find something, but there is nothing. The only trace the synthezoid left is the memory he was there. She breathes with exasperation. But her sprint has brought her to the proximity of the mansion, not far from where Iron Man and Jen have reached in their walk there, within a short distance of the front door. She looks to her teammates, ready to follow what they are to do next but ready to take over if they become adrift.
Ms. Marvel
player, 11 posts
XP: 2
Wed 14 Mar 2018
at 09:16
  • msg #25

The Amazing Avengers #3: "...What So Proudly Hated"

Karla sighed heavily, conceding the last word to the Russian superspy. For now, it was enough that she stood up for herself. Despite their protests, she really intended to give this Ms. Marvel gig her best shot.

Barton vouched for her, and while it pained her to admit as much, that counted for something. If nothing else, she owed him the courtesy of sticking with this for the time being.

"I'll go fetch the robot," stated Karla flatly. She did not wait for a response, as the new Ms. Marvel went immaterial and followed the Vision's flight path to find Wanda.



I'll create a "Ghostly Defense" Asset, representing my phasing state helping me skulk about and, if necessary, to protect against attack.

Team d8, Moonstone d8, Intangibility d10, Combat d8
Dice Pool: d10, 3d8, rolled for 4,1,3,8.
Total: 12, d8 effect, 1 opp. If successful, I'll spend a PP to extend the Asset for the scene.
1 opp = 1 PP, so I'm still at 1 PP.

She-Hulk
player, 91 posts
10XP __PP
Wed 14 Mar 2018
at 20:48
  • msg #26

The Amazing Avengers #3: "...What So Proudly Hated"

Jennifer walks briskly up the path to the mansion's door. "C'mon, Stark. Let's try to do this semi-legit before the B&E starts."
Black Cat
player, 5 posts
Wed 14 Mar 2018
at 21:14
  • msg #27

The Amazing Avengers #3: "...What So Proudly Hated"

Feeling like a roadie to a backup singer, Black Cat kicked back and listened. Let me know when you need me.
Iron Man
player, 96 posts
XP: 1
PP: 0
Wed 14 Mar 2018
at 22:21
  • msg #28

The Amazing Avengers #3: "...What So Proudly Hated"

Tony chuckles, "Of course. Still I'll really enjoy Friday pouring over these sensor readings later. Gravimetric distortions and time dilations that don't seem to affect but a certain area, why figuring out how that is happening could improve clean energy ten fold."

He reaches up as if to straighten his tie and remembers he's in his suit and shrugs and looks to ring the door bell if there is one.
Watcher
GM, 371 posts
Thu 15 Mar 2018
at 07:38
  • msg #29

The Amazing Avengers #3: "...What So Proudly Hated"

+d6 to Doom Pool from Ms. Marvel's Opportunity

Doom Pool (2d6, d8) reaction to Ms. Marvel's attempt to create Ghostly Defense Asset, Total: 12, Effect: d8 (msg #25):
Watcher rolled 4,5,6 using d6,d6,d8 ((4,5,6)).

Total: 11, Effect: d8

Ghostly Defense d8 Asset created by Ms. Marvel


As Ms. Marvel draws attention to herself, the Widow sprints after her before she phases into the structure. “Sofen! Stop!” Once the Widow has gained ground to be close enough to communicate, she barks, “You will not enter this place before I say, and especially not illegally. The Vision is not your matter to tend to. If you want to make a go at heroing and teaming with the Avengers, you're on my leash. You run off again, you will be treated as an enemy. Once again, are we clear?

With the Widow off after Marvel, Iron Man, Walters, and the other heroes who have approached the building are left at the door. From here, the mansion could be any building, albeit an ornate, massive one. The doorbell could be attached to any dwelling. When Iron Man presses it, it emits a chime like any other, the sound muffled as it comes from inside. There is no sound to replace it as its echo recedes.

A breeze rustles from nowhere, created suddenly by the speed of a person who has run up at great velocity. It is the veteran Avenger and mutant, Quicksilver. His blue costume is scuffled and dirty, his hair tousled beyond being wind-blown, and he is out of breath, a rare state. His eyes are wide and wild and he looks behind him more than he looks at the heroes at the front door. He gasps: Avengers. You must leave immediately. It is far too dangerous for anyone here. She may already be too far gone. Go. Now. I implore you. Please go.”

The front door opens. In his classic blue-and-gold uniform with a mask leaving his perfectly-combed hair exposed, it is Cyclops, leader of the X-Men. “Hello!” he says, with a welcoming smile.

Looking back at Quicksilver, the speedster is gone, so far removed that it is like he was never there.

Doom Pool: 2d6, d8 +d6 = 3d6, d8
Justice
player, 3 posts
Thu 15 Mar 2018
at 16:15
  • msg #30

The Amazing Avengers #3: "...What So Proudly Hated"

Vance felt like his feet were stuck in cement of indecision. He could relate to Black Cat notion and his own sense of dread was growing. It was not something specific it was more a gut feeling no it was more, they were not even a full team at this stage just random people with a lot of baggage.

The unusual phenomena surrounding the house and Quicksilver abrupt appearing disappearing sending ominous warning act did not aid his sense of dread.

He stood by Black Cat and Captain Marvel knowing that this is a critical moment for the team and sometimes you need to swallow your ego and do what is best for the team.

"I am ready when you give the go..." he said only to noticed his comm was off, switching the thing on he tried to hide his embarrassment and spoke to the comm "Justice is ready on your call Widow."
Iron Man
player, 97 posts
XP: 1
PP: 0
Thu 15 Mar 2018
at 22:07
  • msg #31

The Amazing Avengers #3: "...What So Proudly Hated"

Tony smiles, "Greetings fellow possible human wearing what is obviously a uniform. I'm Tony Stark and originally I was going to pretend to want a tour of the school to offer possible investment opportunities. "

He chuckles, "But now I'm just asking to please go see my friend Wanda and hopefully calm her down before her powers keep increasing the magnetic fields around the area and bend time and space so much that she generates a blackhole."
Watcher
GM, 372 posts
Fri 16 Mar 2018
at 07:56
  • msg #32

The Amazing Avengers #3: "...What So Proudly Hated"

“Tony! It’s good to see you again. No need to be so formal.” He extends his hand to shake Iron Man’s and looks around at the  heroes assembled on the stoop. His gaze seems to pause on Black Cat, but her provocative costume could halt any heterosexual man. “Uh, I’m not sure about any powers or magnetic fields or black holes. But there’s no shortage of heat. Please, come inside. We can talk in there. It’s a bit warm out here.” He sweeps his arm toward the doorway, welcoming the heroes inside.

Now that the Widow has dealt with Ms. Marvel once again, she makes her way back to the group at the front door of the mansion. She stops and looks at Iron Man, waiting for him to enter the place before she does. “Better than breaking and entering,” she mutters. She looks up at the sky again, blinking away the sun.
Iron Man
player, 98 posts
XP: 1
PP: 0
Sat 17 Mar 2018
at 02:16
  • msg #33

The Amazing Avengers #3: "...What So Proudly Hated"

Tony shakes his hand, gently of course, "For now lets stick with formal. Some of my spy friends noticed one of my friends come here and never leave. They are paranoid, and then outside the mansion are gravitational effects leading to time and heat distortions. So I'm a bit concerned I will have to start blasting up my godfather's mansion. And its a we bit early in the year for the annual rebuild."
She-Hulk
player, 92 posts
10XP __PP
Sat 17 Mar 2018
at 13:52
  • msg #34

The Amazing Avengers #3: "...What So Proudly Hated"

Jennifer's eyes narrow. There was something wrong here. They'd gotten the cold shoulder at the gate, there was the static and gravimetrics Tony kept going on about, and now the laser-eye guy was all buddy buddy with Tony. Then there was the ominous warning that Quicksilver had given them...

She offers her hand to Cyclops. "Jennifer Walters. Tony's lawyer. Sort of. Is there something wrong with your gate?" she asks pointing with her thumb over her shoulder back towards where Happy was chilling with the limo. "We tried calling you from there, but didn't get an answer."
Watcher
GM, 375 posts
Mon 19 Mar 2018
at 04:31
  • msg #35

The Amazing Avengers #3: "...What So Proudly Hated"

A brow arches visibly around Cyclops’s visor. “You’ve been spying on us?”

Natasha glares at Stark and hushes slightly. “These are the X-Men. We’ve fought beside them. We can trust them.”

Walters interrupts Cyclops’s visible suspicion. Cyclops turns to her and shakes her hand. “Ah, the famous She-Hulk. Though you don’t seem savage to me, ha ha, um, ahem.” He scratches his chin and changes his tone of voice back to serious. "Is the gate-buzzer on the fritz again? Sorry. It does that."

The Widow steps to the two, near the door. “Don’t mind him too much. I don’t think his personal air-conditioning is handling the weather.”

Cyclops returns to his original, friendly disposition. “Well, I can get to the bottom of the heat problem for you: It’s summer. It's a heat-wave everywhere. As for gravity,” Cyclops says as he looks up in the sky, tracking two birds chasing each other. “Looks like it’s working fine to me.” He turns back to Stark, though it’s hard to see what exactly he’s looking at through the visor. “As for a problem with time, I can’t speak to that.” He looks at his wrist. “But at the sound of the beep it will be 11:57. A.M." He smiles. "Any other science I can solve for you?”

Natasha looks back to Iron Man. “Don’t overthink it, Stark,” she says, hiding her voice slightly in a lower volume. “Let’s just find out if Wanda is here, find the Vision, apologize that he went in without asking, and get out of here. The sooner we do, the sooner you can get back to your godfather’s mansion, whatever that means.” She looks back to find Ms. Marvel, then, with Captain Marvel in tow, strides past Stark then Cyclops, and enters the mansion.
Watcher
GM, 376 posts
Tue 20 Mar 2018
at 08:06
  • msg #36

The Amazing Avengers #3: "...What So Proudly Hated"

For those walking into the mansion or looking through the front door, a grand staircase leads up ahead of the foyer splitting into two walkways on the way to the second floor, and various rooms break off of the landing on the first floor. A coolness wafts from the inside, exposing a comfortable respite from the heat outside.

"I was just about to make some lemonade," Cyclops says, welcoming the heroes into the building. "Would anyone like some?"

The air hangs still. The sun shines down without restriction. A bird chirps in the distance.

Mysterious d8 added to Doom Pool

Doom Pool: 3d6, d8 +d8 = 3d6, 2d8

Watcher
GM, 377 posts
Wed 21 Mar 2018
at 07:42
  • msg #37

The Amazing Avengers #3: "...What So Proudly Hated"

"Xavier's school is meant to be a sanctuary for mutants but our doors are open to humans in need as well. Everyone has something to give to the cause."

Cyclops walks past the foyer and to the left, talking as he walks, his voice carrying, as he goes through a doorway.

Every surface is so spotless and polished, even Moon Knight would have trouble finding dust. There do not even seem to be motes floating through the long sunbeams coming through the high windows. The stillness is almost disconcerting. The only breaking of silence on either side is the birds through the door outside on one, Cyclops pouring water on the other.

Mysterious d8 added to Doom Pool

Doom Pool: 3d6, 2d8 +d8 = 3d6, 3d8

Ms. Marvel
player, 12 posts
XP: 2
Wed 21 Mar 2018
at 15:50
  • msg #38

The Amazing Avengers #3: "...What So Proudly Hated"

Karla followed the others toward the door, remaining immaterial for the time being. She slipped inside even under the Widow's protest--no, surely because she knew it would peeve Natasha. The Russian was mistaken if she thought that, because she was trying to live right, that she was somehow willing to put up with abuse.

Ms. Marvel had no direct experience with the X-people, but it did not take a genius to see that things were too perfect.

"We're grateful for the hospitality," Karla poured on the charm, presenting subtle physical cues that mirrored Cyclops, "But we really must see Wanda. Please...indulge us." She then flashed a thousand-watt smile that made most men buckle, giving off nearly imperceptible glints of light as she snared the man's attention.



Pressing Stark's point for him, with a woman's touch. Inflicting mental stress to convince Cyke to show us to Wanda.

Team d8, Manipulative d8, Blinding Flash d6, Energy Blast d10 stepped up to d12, Psych Master 2d8
Dice Pool d12, 4d8, d6, rolled for 5,4,7,4,4,3.
Spending a PP to add a die.
Total 14, d12 effect, 0 opps.
0 PP remaining.

Watcher
GM, 378 posts
Thu 22 Mar 2018
at 07:41
  • msg #39

The Amazing Avengers #3: "...What So Proudly Hated"

As the group makes their way into the mansion, the Black Widow takes Iron Man aside to talk for a moment.


They are interrupted by Cyclops walking out from the kitchen.
Cyclops
NPC, 1 post
Thu 22 Mar 2018
at 07:52
  • msg #40

The Amazing Avengers #3: "...What So Proudly Hated"

* Physical powers would not be available for a mental attack.
* A blinding attack would be more of an offensive assault, not a flash of a smile.
* Please note why a die is stepped up (i.e., “Energy Blast d10 stepped up to d12”).

Defending from Ms. Marvel's mental attack, Total: 14, Effect: d12 (msg #38):
Solo    d10
Grand, Stately Mansion    d8
Superhuman Stamina    d10
Psych Master    2d8
From Doom Pool (predicted)    d8

Cyclops rolled 5,2,10,2,7,4 using d10,d8,d10,d8,d8,d8 ((5,2,10,2,7,4)).

Total: 17, Effect: d10

Doom Pool: 3d6, 3d8 -d8 = 3d6, 2d8


Cyclops walks out holding a pitcher of iced lemonade and a stack of glasses. No one can see his eyes through his visor but upon hearing Ms. Marvel’s comments, he seems to wince. “There’s no need to be adversarial, Ms. Marvel.” At least he doesn’t have a problem with the name. “I can look up the records on your friend -- Wanda, was it? But the school is out for the summer, and I’m afraid I can’t give out any information that could break confidentiality. But there's no need to fight. We’re all allies here.” His smile comes back.

He stops in front of the Widow and Iron Man and pours her a glass, which she accepts. He starts to pour one for Stark as well. “Anyone else for lemonade?”
Watcher
GM, 379 posts
Thu 22 Mar 2018
at 07:53
  • msg #41

The Amazing Avengers #3: "...What So Proudly Hated"

Please state if you are going into the mansion or purposely staying outside, preferably in the narrative. (Ms. Marvel and Captain Marvel are already noted to be inside.) Anyone not posting before the next Watcher post will default to being outside.
Iron Man
player, 100 posts
XP: 1
PP: 2
Thu 22 Mar 2018
at 20:05
  • msg #42

The Amazing Avengers #3: "...What So Proudly Hated"

Tony pauses and nods, "Yeah...thats Scotty used to chase Marvel girl and pull her hair..." He takes the glass, "Capsicle's clone I'm gonna have a seat while I debug this all. I passed through something out there and its affecting me and the tech I'm linked to." He puts the glass to his forehead, "Could be residuals from a throw down with Magneto that my sensors picked up."

He pats Scott on the shoulder and walks into find a chair.


OOC:
PP: 2

Ms. Marvel
player, 13 posts
XP: 2
Thu 22 Mar 2018
at 22:26
  • msg #43

The Amazing Avengers #3: "...What So Proudly Hated"

I won't disagree that Energy Blast is a weird one to add. However, this comes from Moonstone's actual writeup in the Initiative book:

SFX - Dazzling Burst: When inflicting a "Blinded" complication or mental stress on a target, add a d6 and step up your Energy Blast die.

Please advise.

This message was last edited by the player at 22:27, Thu 22 Mar 2018.
Watcher
GM, 381 posts
Fri 23 Mar 2018
at 08:50
  • msg #44

The Amazing Avengers #3: "...What So Proudly Hated"



Iron Man locates a lone chair nearby, like how in an old person's home they have seats arranged randomly, for when they can't make it all the way across the house. The chair looks like an antique, but if it was of great value it wouldn't be sitting out here in the open without a sign on it. It's comfortable enough. Next to it sits a tiny table with a flower in a small vase sitting atop it.

Cyclops makes his way to the back of the group and closes the front door, shutting out the heat bearing inside. "I can give you a tour of the school, if you like. Though you came at a bad time since there's no one else here today."

As if on cue, an unembodied scream erupts, at such a volume that the frames on the wall seem to rattle: "EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE -- ARGGGH!"

Instinctively, the heroes drop into defensive positions, searching quickly for the source of the scream, but while it certainly is not in this room or immediate vicinity, it seems to come from everywhere and nowhere at once.

When the the scream ends, the Black Widow catches it first: "That's -- "

Then, KRAK!

By the time the heroes have turned from locating the source of the scream to the sound of the sharp explosion in their midst, the Widow's body has hit the floor, like so much dead weight, where it stays, moving only to come to an inert rest.

The Vision steps back, looking around him, as if searching for the Widow’s attacker.

Communication devices -- those equipped outside of Avengers mission parameters -- had some kind of static interference upon entering the mansion, something that could be dismissed as a bad signal this far out in the country. But now they all screech with a deafening, high-pitched whine for a moment then go dead.

Ms. Marvel, Captain Marvel and Iron Man (inside) use the Team Affiliation (but separate from other group); Black Cat, Justice,and She-Hulk (outside) use the Team Affiliation (but separate from other group).
Justice
player, 5 posts
Fri 23 Mar 2018
at 19:29
  • msg #45

The Amazing Avengers #3: "...What So Proudly Hated"

Vance felt very unease with the whole situation, the unbearing heat the silence it all made his gut turn to ice and raised the hairs on the back of his neck.

Then thee screamed followed by the attack on Widow, Justice just reacted taking into the air trying to spot whomever attacked them and pose a target as well. "I am going to try spot the assailant, if they attack me make sure to identify where they are hiding."
Captain Marvel
player, 55 posts
Sun 25 Mar 2018
at 00:31
  • msg #46

The Amazing Avengers #3: "...What So Proudly Hated"

This is weird, the whole situation. But most of all, her memories. Carol knows that this the the same ground the mansion has always stood on, but the place has been rebuilt so many times that is only a "version" of the mansion she stayed at so many years ago. But, having been rebuilt with the memory of past mansions in mind, it's like a dream where you see something unfamiliar but your mind struggles to make it familiar. Maybe this is all a bad dream.

Carol doesn't say anything about Cyclops, though. As she takes in the strange/comforting environment in slight confusion and reverie, she realizes that Cyclops isn't acting as he usually does. The practiced professional and all-business attitude she associates with him isn't here. It's more like he's putting on a front after being told by Jean that he has to be more gregarious with others. Or just someone doing a bad imitation of Cyclops.

Then, that scream! It pulls Carol out of her drifting indulgence and snaps her into defensive mode. Arms splayed and hands glowing, eyes searching for trouble as her ears try to discover the direction of the scream.

KRAK!

Carol turns to see Widow on the ground. She shifts her senses to try to feel for energy she doesn't recognize.
She-Hulk
player, 93 posts
10XP __PP
Sun 25 Mar 2018
at 21:45
  • msg #47

The Amazing Avengers #3: "...What So Proudly Hated"

"Hey!" Jen was just about to step over the threshold and into the house when the door slammed in her face. She hears Justice and Black Cat come up behind her and casts a quick look back to see who they are. She turns back around and is just reaching for the doorbell when they all hear the scream from inside.

"What the HELL is going on here?!" she asks. She was trying to play this one cool after going off half-cocked on the Wrecking Crew had ended... badly, and her suspicions about Widow. She was just about to go green when Justice took to the sky. That distraction was enough to remind her that Carol was in there, so maybe it wasn't quite time for that yet. She gives Cat a look, then motions up to the roof with her eyes. "Might be a good idea to find another way in. Just... be careful. We don't know what's really going on here."
Watcher
GM, 382 posts
Mon 26 Mar 2018
at 09:01
  • msg #48

The Amazing Avengers #3: "...What So Proudly Hated"

+d8 to Doom Pool from Justice's Opportunities (posted privately)

Doom Pool (3d6, 2d8) reaction to Justice's attempt to create Spot the Attacker Asset, Total: 14, Effect: d4 (msg #45; posted privately):

Watcher rolled 1,4,6,2,4 using d6,d6,d6,d8,d8 ((1,4,6,2,4)).

Total: 10, Effect: d8
Higher reacting Effect die steps acting Effect down, to 0

Attempt fails
1 Opportunity (available first to Justice)

Doom Pool: 3d6, 2d8 +d8 = 3d6, 3d8




The front door shuts, separating the group of heroes: Black Widow, Captain Marvel, Ms. Marvel, and Iron Man on the inside; Jen Walters, Justice, and Black Cat on the outside. It could be surmised that it was only on accident that Cyclops left a number of the heroes outside as much as he intended to divide the group, but regardless, the big, heavy door is shut, and firmly.

Justice happened to be standing on the lawn in a spot that afforded a look into the foyer of the mansion, where the heroes had entered and were talking. As the young hero bettered his position by taking flight, he saw Cyclops emerge from the kitchen with a pitcher of what looked like delicious refreshment, then the mutant leader disappeared into the side of the window pane. For just a moment there was no activity, then the Black Widow fell from that side in an arc across the pane then out of sight to him under it. Then a moment later a figure appears from the side of the pane but instead of Cyclops it is the Vision.

Inside, the glass once in the Widow's hand rolls across the floor to stop at Captain Marvel's foot, bringing her out of a reverie while she decides what to do. The receptacle leaves a trail behind it, spilling out the lemonade offered by Cyclops. As the liquid settles on the floor, it begins to smoke and sizzle quietly, eating into the surface beneath it.

Outside, before Walters is able to transform into her alter-ego, the ground starts rumbling.
Ms. Marvel
player, 14 posts
XP: 2
Tue 27 Mar 2018
at 14:24
  • msg #49

The Amazing Avengers #3: "...What So Proudly Hated"

Ms. Marvel shimmers in pale white light, her feet lifting from the ground as she floats up by a foot. The beautiful blonde spins around to take in their environment, quick to defend if she spots any sign of direct attack. "Rings of Hala!" Karla exclaims, then nearly reaches for her own mouth in shock. Why would she ever say that phrase?, she wondered, but for now was willing to skip the self analysis. She recovered, "What the hell is going on?"
Justice
player, 7 posts
Tue 27 Mar 2018
at 20:04
  • msg #50

The Amazing Avengers #3: "...What So Proudly Hated"

Justice eyes went wide, how did the Widow get inside? and what was going over there.

Tendril of white blue force surrounded him as he pushed himself higher so he would have the height advantage.

"I am going to slam that door open..." he shouted to the people below. A certain level of calm took him as he focused his mind. The tendrils of light around him manifestation of his will shape themselves around him into a protective cocoon, he knew he would probably get beretaed later by Widow for acting rash and recklessly but that would be later.

Than without another thought before he would lose his nerve he dived down toward the door using his force field as a battering ram.

OOC:
Spend 1 PP to use Opportunity - create asset height advantage D8
Gain +1PP (from distinction)
Spend +1PP to add 3 dice into score
Score 13 (5+4+4)
Effect: D10


1 PP

Watcher
GM, 385 posts
Wed 28 Mar 2018
at 08:38
  • msg #51

The Amazing Avengers #3: "...What So Proudly Hated"




Doom Pool (3d6, 3d8) reaction to Justice's attempt to become battering ram, Total: 13, Effect: d10:

Watcher rolled 5,4,2,2,8,7 using d6,d6,d6,d8,d8,d8 ((5,4,2,2,8,7)).

Total: 15, Effect: d8

Attack against door fails


Just before Justice makes an impact against the door, he remembers that the Black Widow and Iron Man engaged Cyclops, who met them at the door after opening it, in conversation, then followed him inside, with Marvels Ms. and Captain following, then Cyclops closing the door, separating the group, leaving the others outside, whether he meant to or not.

The memory does not sit at the fore-front of his thoughts for long until the young hero in his force field slams against the front door then bounces right off it -- BRAK! -- staggering back with all the force with which he attacked it. The door stands just as it was, unaffected, with not a scratch of harm. One might think it odd that a door to a school should be so fortified.

Rising after the attempt on the door, Justice is not steady on his feet for long until the rumbling starting at the far end of the spacious yard catches up to him and manifests as a full tremor. His compatriots outside feel it too and must also make a minor struggle to stay on their feet.

RRRrrrrrrrrrmmmbbbBBBLLLLLL...

Inside, Ms. Marvel spins around to realize there are no signs of aggression against her or the heroes she stands among. The mansion still sits, the air still hangs, and the liquid is eating into the floor at the assemblage's feet.



The Vision steps back slowly, palms out, his head turning back and forth as if in search. The Black Widow lies prone on the floor beneath him and, possibly, his notice.
Watcher
GM, 390 posts
Fri 30 Mar 2018
at 08:25
  • msg #52

The Amazing Avengers #3: "...What So Proudly Hated"

Inside, a rumbling from outside can be heard then felt, something that causes the floors to vibrate then creak slightly. It becomes loud enough to overcome the sound of the liquid sizzling on the floor. As the heroes look around and at each other to try to figure out what is going on, the Vision takes another slow step back.

Outside, the rumbling continues, becoming louder.
Ms. Marvel
player, 15 posts
XP: 2
Fri 30 Mar 2018
at 13:38
  • msg #53

The Amazing Avengers #3: "...What So Proudly Hated"

"What the hell is happening?" asked Ms. Marvel sharply. The low, dull ache crept into her head and writhed against her temples. She wondered to herself if this was stress-related, or brought about by some unforseen external force.

Either way, Karla flashed her powers, letting energy pour from her hands like brilliant fonts of power. "Stark? Danvers? What's our next move?"

I'll take d6 Mental Stress for a PP.

Current PP: 1

She-Hulk
player, 94 posts
10XP __PP
Fri 30 Mar 2018
at 16:40
  • msg #54

The Amazing Avengers #3: "...What So Proudly Hated"

"That's it." Jennifer declares as the rumbling grows. She starts disrobing, carefully folding and stowing the borrowed (and expensive!) suit in a corner near the door. As she does, she racks her brain for some mutant with earthquake powers but comes up blank. Mutants weren't her normal group of villains - they tended to fight with each other.

She looks up to Vance, "Don't worry about inside. They can take care of themselves. See if you can figure out what this rumbling is all about. Do you know of any mutants with earthquake powers?"

I as a player have someone in mind, but I don't think She-hulk would think of someone that obscure.
Iron Man
player, 101 posts
XP: 1
PP: 2
Sat 31 Mar 2018
at 20:55
  • msg #55

The Amazing Avengers #3: "...What So Proudly Hated"

Tony rubs at his temple and tosses the glass to the side, "Ohhhhhh. It is that time of the month! I get to be here to help with a mansion destructione event!"

He roll his neck and then his helmet starts reforming, "Secure Widow and create a exit strategy. Vision scout full intangilibty but stay hidden. Not alot of groups that like magnetic flux fields and earthquakes that are good guys." He turns his head back towards Cyclops his palms up ready to fire, "Okay last chance before we have to exchange highly destructive excited light particles. Take us to Wanda."


OOC:
Intimidation attempt

15/d4/ 1 Opp

Team d8, Cutting Edge Tech d8,
16:57, Today: Iron Man rolled 1,5 using d8,d8 with rolls of 1,5.  poor intimidation check.

PP:2

This message was last edited by the player at 00:29, Sun 01 Apr 2018.
Spectrum
player, 1 post
Sat 31 Mar 2018
at 23:29
  • msg #56

The Amazing Avengers #3: "...What So Proudly Hated"

Someone that Jennifer would recognize as Captain Marvel -- not the male one, not the one inside, and not in her traditional costume -- lands on the lawn and walks non-threateningly toward the mansion. She waves and smiles. "Where you at?" Giving the traditional New Orleans greeting. "Mind if I come up and chat for a spell? I'm not here for any trouble, mon chère and cher."
Watcher
GM, 391 posts
Sun 1 Apr 2018
at 00:05
  • msg #57

The Amazing Avengers #3: "...What So Proudly Hated"

Ms. Marvel takes Mental Stress d4


+d6 to Doom Pool from Iron Man's Opportunity

Please post current PP count at the end of any post with a dice pool

I'll assume your Total is 5, not 15

Doom Pool (3d6, 3d8) reaction to Iron Man's attempt to intimidate Cyclops, Total: 5, Effect: d4 (msg #55):
Sluggish Armor d6 Complication

Watcher rolled 3,2,1,4,1,3,4 using d6,d6,d6,d8,d8,d8,d6 ((3,2,1,4,1,3,4)).

Total: 8, Effect: d8

2 Opportunities (available first to Iron Man)

Doom Pool: 3d6, 3d8 +d6 = 4d6, 3d8


Iron Man -- fully armored yet still a fraction of a percentage point off his usual game -- feels his repulsors come to full power and aims them at Cyclops, only to find the mutant leader is not there, and hasn't been since the Widow hit the floor.

The Vision does not act save for taking one more slow step back.

Outside, the group of heroes witness the far side of the lawn rising, pushing aside the trees at the periphery of the forest surrounding the mansion, and roll toward them in a wave, gaining size as it approaches.

RRRRRRRRRRRRMMMBBBBBBLLLLLL...
Spectrum
player, 2 posts
Sun 1 Apr 2018
at 00:42
  • msg #58

The Amazing Avengers #3: "...What So Proudly Hated"

"Auntie Monica is not amused." She says under her breath before turning into pure light and remaining visible. She rises into the air and begins to glow - a miniature sun on the lawn of this mansion.

"Before something stupid happens that can't be reversed can we all put down our guns and talk? Downtown Manhattan is a pile of debris right now so let's not add another one to the mix, sound fair mon chers?"

Captain Marvel
player, 56 posts
Sun 1 Apr 2018
at 03:58
  • msg #59

The Amazing Avengers #3: "...What So Proudly Hated"

As Iron Man threatens Cyclops, Carol takes to the air. Not much off the floor, though, as there isn't much room to go up or around. But now Cyclops is gone and her head hurts, putting her on edge and ready for a fight. She flies through the doorway that Cyclops came through when he was bearing drinks. If he's (whoever he is, Carol is positive it's not Cyclops they're dealing with) still in the mansion, she'll find him.

"I'll get him, he can't have gone far! And somebody open that front door!
Watcher
GM, 392 posts
Mon 2 Apr 2018
at 07:42
  • msg #60

The Amazing Avengers #3: "...What So Proudly Hated"

Captain Marvel zips around the rooms of the lower floor of the mansion. She finds a standard kitchen and no other living beings.

The Vision stands in front of the door. His further hand moves behind him.
Ms. Marvel
player, 16 posts
XP: 2
Mon 2 Apr 2018
at 10:16
  • msg #61

The Amazing Avengers #3: "...What So Proudly Hated"

"On it," declares the new Ms. Marvel, putting aside her personal challenges with Danvers. Sofen opens a wellspring of her personal power through her connection with the Kree Lifestone. The energy swells through her body, erupting forth as a white-hot cascade of photons that Karla directs with her hands.

Karla trains her blast at the door in annattempt to vaporize it without punching holes through the door. The Lady Hulk, Hardy, and the psychokinetic man-boy were all somewhere on the other side. Ms. Marvel did her best to avoid accidentally blasting them in the process.




If it's another round, I'll bump up my headache to d6 Mental Stress for another PP. Startibg PP would be 2.

I'm going to use a precision blast to vaporize the front door.

Team d8, Moonstone d8, Energy Blast d10, Combat d8
Dice Pool d10, 3d8, rolled for 6,3,4,7.
Spending a PP to add a die.
Total 17, d8 effect, 0 opps.

1 PP remaining.

Watcher
GM, 393 posts
Tue 3 Apr 2018
at 08:08
  • msg #62

The Amazing Avengers #3: "...What So Proudly Hated"

Doom Pool (4d6, 3d8) reaction to Ms. Marvel's attempt to vaporize front door, Total: 17, Effect: d8:
Ms. Marvel mental stress    d6

Watcher rolled 5,5,4,6,6,3,1,1 using d6,d6,d6,d6,d8,d8,d8,d6 ((5,5,4,6,6,3,1,1)).

Total: 12, Effect: d8
Extraordinary Success steps acting Effect die to d10
2 Opportunities (available first to Ms. Marvel)


Ms. Marvel's blast not only vaporizes the door but much of the wall surrounding it, producing a sizable hole in that side of the mansion. As the hot air from outside blows in, the three heroes, with another in an energy form among them, have only a moment to look in before their attention is taken elsewhere.

The Vision, having given Marvel's blast a wide berth, takes one last step back. Upon reaching his carefully-considered destination, his hand reaches to pull a Heckler & Koch HK33A2 assault rifle from behind a curtain near the front door. He aims the slender barrel at the heroes. The strap clicks against the body of the weapon. "Idiot humans," the voice coming from him says, one not atonal or robotic or familiar or male. "I could have taken you out one at a time," the female voice says, as the body that appeared as the Vision warps, starting from the feet and moving quickly upward, to reveal a lanky, blue-skinned shape-shifter. "But you've bored me with your senseless confusion. I'll drop the subtlety so I can save some time," Mystique says, revealed in all her glory. Standing over the prone body of the Black Widow, she aims, and smiles, white teeth appearing around her red lips and dark azure skin. Then, pulling the trigger on the rifle, unleashes a fiery barrage of full-automatic bullets at the heroes, in particular the closest one to her: Ms. Marvel. PPPRRRaaaKKKKKKKKKTTT! PPPRRRaaaKKKKKKKKKTTT! PPPRRRaaaKKKKKKKKKTTT!

Subtract 4d6(/d10/2d8) from Doom Pool to add Mystique

ASSAULT RIFLE
Weapon    d8
Full Auto. Against a single target, step up or double Weapon. Remove the highest rolling die and use three dice for the Total.

Mystique: Physical attack on Ms. Marvel:
Solo    d10
Fickle Deceiver    d4
(+d6 to Doom Pool)
Shapeshifting    d8
Weapon    2d8
Combat Expert    d8
Ms. Marvel mental stress    d6

Mystique rolled 1,3,2,4,2,2,4 using d10,d4,d8,d8,d8,d8,d6 ((1,3,2,4,2,2,4)).

Total: 9, Effect: d8

1 Opportunity (available first to Ms. Marvel)


Outside, the insistent rumbling manifests itself as a wave of green grass and ground and trees pulled from the earth, rolling toward the heroes. It measures a staggering girth, gaining more volume as it swiftly approaches the heroes, finally crashing upon them, scattering their number and obliterating the ground that was once beneath their feet, aiming to crush or bury them. While this assault could possibly be dodged with some nimble footwork, an object is hurled from the center of the seismic wave, sent with enough force for a huge mass to fly through the air -- and not an object but a body, one with an unbelievable weight confined to a single form. Not just any body but the Blob, his grotesque form living up to every meaning of the name. He is flung in an arc with deadly accuracy, for his massive form to land among the heroes, exploding the wave of earth already upon them. "Surprise, you skinny, ugly punks!" the massive mutant mutters, his mouth lost among the rolls of fat in his face, as his sickening form makes an impact to shatter the ground in the center of the gathered heroes. Even those in the sky cannot avoid the assault of mutated cellulite and churned earth. Walters has only the barest instant -- if that -- to transform into her giantess alter-ego, and even then perhaps with no time to arrive at her desired dress. As the glacier of dirt hits, the Black Cat, caught unawares, is thrown from the debacle.

Somewhere behind the mound of moving earth, Avalanche snarls, walls of ground surrounding him.

-2d8 from Doom Pool to add Blob and Avalanche

Avalanche with Blob: Physical attack on the outside heroes:
Buddy d6
Coward    d4
(+d6 to Doom Pool)
Earth Mastery    d10
Area Attack (on three heroes)    3d6
Blob Godlike Durability    d12

Avalanche rolled 3,4,10,5,5,4,6 using d6,d4,d10,d6,d6,d6,d12 ((3,4,10,5,5,4,6)).

Total: 16, Effect: d6 to She-Hulk, Justice, Spectrum

Black Cat is knocked out


The wave of earth spreads wide, its immensity rolling into the mansion, caving in the front of the building. Ms. Marvel's efforts to vaporize the front door are for naught, as that side of the mansion's foyer collapses but leaving no opening, keeping the two groups of heroes separated.

-d8 from Doom Pool to keep Team Affiliation (as in posts up to here)

Doom Pool:4d6, 3d8 -4d6 +d6 -2d8 +d6 -d8 = 2d6

Reactions Needed: Ms. Marvel, She-Hulk, Captain Marvel, Justice
Next Actions: Ms. Marvel, Spectrum (don't forget to pick the next turn)

She-Hulk
player, 95 posts
10XP __PP
Tue 3 Apr 2018
at 21:17
  • msg #63

The Amazing Avengers #3: "...What So Proudly Hated"

Jennifer sees the wave of earth hurtling towards her and stops her undressing and simply transforms into She-hulk, ripping the skirt of the expensive suit she was wearing. That's all she has time for before the wave and Blob slam into her. The jade giantess is bowled over and slammed into a bit of mansion wall. She's bruised, but not badly.


INTENT: Reaction vs. Blob-a-lanche 16/d6/0
POOL: Team d10, Jade Giantess d4+1PP (taking d4 for the last minute change), Durability d10, Combat Expert d8
ROLL: 16:15, Today: She-Hulk rolled 11,1,4 using 2d10,d8,d4 with rolls of 7,4,1,4.  react to blob-a-lanche.
TOTAL: 11/d10/1
EFFECT: Crit fail, but then effect stepped down for effect die, so cancels out: just d6 Phys stress

STATUS: D6 phys stress; 2PP


Watcher
GM, 394 posts
Wed 4 Apr 2018
at 06:39
  • msg #64

The Amazing Avengers #3: "...What So Proudly Hated"

+d6 to Doom Pool from She-Hulk's Opportunity

The Blob guffaws heartily as his odious girth forces the She-Hulk aside and into the outer wall of the mansion. "Huh huh! We got a Hulk! I ain't ever fought a Hulk b'fore! Too bad we ain't got the real -- " Then something catches his eye -- the Black Cat, having landed a short distance from the swell of the moved earth. His eyes get notably wide. "Who's... that?" he mutters to himself, but still in a volume for anybody to hear. Then his monstrous mouth closes as well as it can and he looks back at She-Hulk, his bulbous face slack, his eyes still wide.

Correction to the list of Reaction rolls needed (and updated):
Reaction Needed: Ms. Marvel, Spectrum, Justice

Doom Pool: 2d6 +d6 = 3d6

This message was last edited by the GM at 06:48, Wed 04 Apr 2018.
Ms. Marvel
player, 17 posts
XP: 2
Wed 4 Apr 2018
at 15:23
  • msg #65

The Amazing Avengers #3: "...What So Proudly Hated"

Starting PP: 1
I'll spend that PP to exploit a Watcher opportunity. I'll hold onto a d10 "Surprise Opening" stunt for my next action.

Reaction: Defending against Mystique's gunfire with Intangibility.
Team d8, Moonstone d8, Intangibility d10, Combat d8, Ghostly Defense Asset d8
Dice Pool: d10, 4d8, rolled for 10,3,1,8,8.
Total 16, d10, 1 opp=+1PP
Result: Defense was successful!
Current PP: 1


Karla's instinct at gunfire was to render herself further into its immaterial state. Seeing the blue-skinned shapeshifter unleash a spray of bullets, the new Ms. Marvel wills her body's molecules to shift fully out of phase. The bullets blaze through and past her harmlessly, and the Avengers' newest member wonders aloud to her new team, "I'm sorry. Who is this?"
Watcher
GM, 395 posts
Thu 5 Apr 2018
at 07:22
  • msg #66

The Amazing Avengers #3: "...What So Proudly Hated"

+d6 to Doom Pool from Ms. Marvel's Opportunity

Doom Pool: 3d6 +d6 = 4d6


The bullets soar straight across Ms. Marvel's body and tear through the foyer. A picture frame shatters, a tapestry is ruined by two fresh, hot holes, the banister on the stairs is busted, one ricochets off Iron Man's armor and into the wall. Though the strike did not affect her target, Mystique's sly smile does not fade.
Ms. Marvel
player, 18 posts
XP: 2
Thu 5 Apr 2018
at 13:23
  • msg #67

The Amazing Avengers #3: "...What So Proudly Hated"

Starting PP: 1
Action: Blast the bejezus out of Mystique!
Team d8, Moonstone d8, Energy Blast d10, Combat d8, Surprise Opening Stunt d10
Dice Pool 2d10, 3d8, rolled for 6,5,3,4,1.
Spending a PP to add a die.
Total 15, d8 effect, 1 opp=+1PP
Current PP: 1
Reaction: Mystique


Ms. Marvel's hands erupt in a pale yellow light, her scowl unmistakable from behind her mask. Though the gunfire proved harmless,  Karla does not savor the idea of people shooting at her. "Actually," muses Sofen, as she unleashes a powerful burst of violent energy towards the blue-skinned shooter, "Never mind. I don't care who she is."
This message was last edited by the player at 13:23, Thu 05 Apr 2018.
Mystique
NPC, 1 post
Sat 7 Apr 2018
at 19:43
  • msg #68

The Amazing Avengers #3: "...What So Proudly Hated"

Remember to pick the next action during your turn

+d6 to Doom Pool from Ms. Marvel's Opportunity

Defending from Ms. Marvel's physical attack, Total: 15, Effect: d8:
Solo    d10
Grand, Stately Mansion    d8
Enhanced Durability    d8
Combat Expert    d8
Ms. Marvel mental stress    d6
From Doom Pool (predicted)    d6

Mystique rolled 4,4,8,1,2,2 using d10,d8,d8,d8,d6,d6 ((4,4,8,1,2,2)).

Spend 2d6 (d8) from Doom Pool to add third die to Total
Total: 16, Effect: d8
1 Opportunity (available first to Ms. Marvel)


Before the blast has left Ms. Marvel's hands, Mystique has already moved her lanky body from the impact center, pulling herself up on curtains behind her to do a cartwheel in the air to dodge well out of harm's way. As the blast trails her, wrecking the interior walls of the mansion, she stays ahead of the force, the smile still on her face as if this were all child's play. "Just like clockwork," she says as she sticks a landing with flourished ease, energy fading from the air while pieces of the walls fall to the mansion's hardwood floor.

Doom Pool: 4d6 +d6 -d6 -2d6 = 2d6

Next Action: Captain Marvel

Spectrum
player, 4 posts
Sun 8 Apr 2018
at 03:28
  • msg #69

The Amazing Avengers #3: "...What So Proudly Hated"

"Oh hell." Spectrum said as she saw the the very nasty and well known mutants burst out of the ground and began attacking.

Knowing this was a most dire situation she doubled her efforts to figure out what this particular type of energy field was so she could drop it or get through it.
Justice
player, 8 posts
Sun 8 Apr 2018
at 15:14
  • msg #70

The Amazing Avengers #3: "...What So Proudly Hated"

Vance still was not sure what had happened and how come he is on the earth. He was about to stand up when he heard the shouts, his eyes grow wide as the first thing his fuzzy gaze settle on is She-Hulk as she transforms... all the ripping is very distracting...

The Blob shock waves hit him hard and as he is flung in the air he summon his power cocooning himself in protective wraps of glowing energy that keep him rattled but mostly unharmed as he bounce several times before coming to a stop at the mansion wall next to She-Hulk.

OOC
INTENT: Reaction vs. Blob shock wave 16/d6/0
POOL: Team D10, Bravo New Warrior D8, Durabilit D10, Combat Expert d8
ROLL: 17:53, Today: Justice rolled 9,3,3,6 using D10,D8,D10,D8 with rolls of 9,3,3,6.  Defend against Blob attack.
TOTAL: 15/D10/0
EFFECT: D4 Physical Stress

STATUS: Physical Stress D4, 1PP

Watcher
GM, 399 posts
Mon 9 Apr 2018
at 08:06
  • msg #71

The Amazing Avengers #3: "...What So Proudly Hated"

Spectrum's concentration seeking the source of the energy is broken by the assault by the mutant villains, one possibly disrupting her energy form irreparably.


The Blob gurgles with laughter when he sees the young Justice pin-balled away as he brings his mighty feet down. "Huh huh huh," bubbling from his massive maw. Then bored just as quickly, he looks back to where the Black Cat limply rolled.

Inside, Mystique pivots on her feet and crouches in a ready, defensive position. "I know that's not all you got," she smiles.

Finally, the last pieces of the debris from the wall come to settle on the floor and on Black Widow's still body.
Watcher
GM, 400 posts
Tue 10 Apr 2018
at 07:40
  • msg #72

The Amazing Avengers #3: "...What So Proudly Hated"

Inside, Mystique puts her weight on her other foot, her body's low crouch shifting its defensive position and keeping her flexible in anticipation for what happens next. Her yellow, pupil-less eyes track the heroes but do not give away which one she has her focus on. "Come on, you predictable humans..." she hisses.

Outside, the ground starts to rumble again.
Captain Marvel
player, 57 posts
Wed 11 Apr 2018
at 01:17
  • msg #73

The Amazing Avengers #3: "...What So Proudly Hated"

Carol is still on the other side of the house, still sensing that strange energy. So in the grim silence, she utilizes her energy abilities to pull at the ambient energy around her, to maybe pinpoint from where it's originating and figure out how it ties into all this weirdness.

Carol is going to try to create an Asset: Known Quantity

Solo: D8
Take-Charge Attitude: D8
Energy Blast D8, spending a PP to use SFX:Energy Absorption
Cosmic Expert D8 (to identify the energy)

Captain Marvel rolled 1,8,1,5

Total:13, Effect: D4

PP:0
+1xp for first time using SFX: Energy Absorption in a scene.


Carol reaches out with her senses and draws in the surrounding energy. Then she hears the blast of automatic gunfire...
Watcher
GM, 401 posts
Wed 11 Apr 2018
at 07:40
  • msg #74

The Amazing Avengers #3: "...What So Proudly Hated"

+d8 to Doom Pool from Captain Marvel's Opportunity

+1 PP to Captain Marvel for rolled Opportunities

Be sure to include your choice for next turn in your post

With Captain Marvel separated from other group, Ms. Marvel and Iron Man have Buddy Affiliation and a new Initiative order is created

Doom Pool (2d6) reaction to Captain Marvel's attempt to create Known Quantity Asset, Total: 13, Effect: d4:

Watcher rolled 3,5 using d6,d6 ((3,5)).

Total: 8, Effect: d4 (default)
Extraordinary Success steps acting Effect die to d6

Known Quantity Asset d6 created


Captain Marvel does not have to steel herself for long before she gets a reading on the energy around her, which comes on so prickly and thick that it makes her skin itch even under her uniform. The hairs on her scalp start to stand and she feels herself charged from the dense force around her. Then the sound of gunfire draws her out of her meditative trance. Once she comes back to this physical reality, she feels a disruption in the energy field around her.


Doom Pool: 2d6 +d8 = 2d6, d8

Next Action: Iron Man (and will choose first turn in new round)

Watcher
GM, 403 posts
Mon 16 Apr 2018
at 08:52
  • msg #75

The Amazing Avengers #3: "...What So Proudly Hated"

d6 physical Stress to Spectrum

Spectrum had not even a moment to think before the Blob flew directly through her. An object passing through her energy-based form would normally be a painless occurrence, but with such a massive, organic form providing the assault, her concentration elsewhere before the attack, the summer sun's rays beating down unhindered, and being so close to a gigantic, unbridled energy field, the atoms making up her body stay dispersed. Her consciousness remains intact enough to know that she can pull herself back together in time, but each atom reconnecting to the familiar form of her existence is an agonizing sensation, excruciating and dividing her focus anew. For the moment she exists as a blurred image above the fracas, barely noticeable in the daytime light. The Blob says nothing of eliminating the former Avenger, if he noticed at all, his attention instead in the direction of the Black Cat.

Inside, Mystique slows her vamping as she turns her attention to Iron Man. She pauses, but the armored Avengers makes no move. He stands at the ready but does not act. She watches for a moment, her face turning from waiting expectation to blank confusion to impatient focus. The mutant turns back to Ms. Marvel and she bares her teeth again. "What about you?" Her voice hides the slightest stammer and she looks at Iron Man then back to the female Thunderbolt. "What next?" At her feet, a pool of blood spreads slowly from the Black Widow's head across the debris-laden floor.


Next Action: Ms. Marvel, She-Hulk
This message was last edited by the GM at 08:53, Mon 16 Apr 2018.
She-Hulk
player, 98 posts
10XP 3PP
Mon 16 Apr 2018
at 18:31
  • msg #76

The Amazing Avengers #3: "...What So Proudly Hated"

She-hulk points to the grounds where the waves of earth seem to be coming from. "See if you can take out whoever is making waves, kid." she directs Justice. He was the most mobile of the heroes outside, so he'd have the best chance to close in on whoever was doing that.

She then gets up and dusts herself off as she steps up to Blob. She remembered this guy was some kind of mutant, and by the looks of him, probably fairly tough. She had been trying to keep this whole thing peaceful after the debacle with Wrecking Crew, but the gamma was pumping now. She started to cock her arm to take a swing at him before she noticed the way he was looking at Black Cat. A fat guy like this, he could take a punch, but what about a come-on? Dropping her arm, she instead took a little step up closer to him. She looks at Black Cat then back at Blob "She's a looker, isn't she? Too bad she's into skinny guys like Spider-Man. Me, on the other hand, I'm freak. You understand, a FREAK. And I like... no NEED ... a guy who can take some abuse. You know what I'm saying?" she taunts as she indicates her massively muscled (yet surprisingly still curvy) hulk-body.


Rather than throw my strength die in this pool, I'm going to call this a stunt.
INTENT: Put mental stress on Blob
POOL: Team d10, Jade Giantess d8, STUNT off Strength: Muscles are sexy d8, Practiced Argument SFX: d6 + move team down to d8, Psych Expert d8 = 4d8, d6
ROLL: 13:30, Today: She-Hulk rolled 20,3 using 4d8,d6 with rolls of 3,6,3,8,3.  come onto blob.
TOTAL: 14 total, d8 effect die stepped up to d10 for practiced argument
NET -1PP; 2PP total now

Blob
NPC, 1 post
Tue 17 Apr 2018
at 07:44
  • msg #77

The Amazing Avengers #3: "...What So Proudly Hated"

Be sure to include your choice for next action in your post

Defending from She-Hulk's mental attack, Total: 14, Effect: d10:
Buddy    d10
Immovable (distracted)    d4
(step up Doom Pool die)
Superhuman Stamina    d10
She-Hulk Physical Stress    d6

Blob rolled 7,4,4,4 using d10,d4,d10,d6 ((7,4,4,4)).

Total: 11, Effect: d10

Blob takes d10 mental Stress


The Blob scoffs. "Dumb witch, you think I got the h-hots f'r her or somethin'?" he blurts, the attempt to hide a stammer only making it more obvious. He finally looks back at She-Hulk, his fat face scrunched like he smells something bad he stepped in. "I got enough dates. And even if I wanted to do something out here, it wouldn't be with a... human," he says, spitting the last word. He may not have come to the desired effect -- falling under the jade giantess's charms -- but he is suddenly distracted, his eyes skittering, looking away and blinking, his huge mouth open like there's a question he cannot ask, his gelatinous body quivering as if a case of the nerves has gripped him.


Doom Pool: 2d6, d8 (-d6/+d8) = d6, 2d8
Next Action: Justice (and pick for first on next round)

Justice
player, 10 posts
Tue 17 Apr 2018
at 09:02
  • msg #78

The Amazing Avengers #3: "...What So Proudly Hated"

"I am on it..." Justice said automatically, I am suppose to know what I am doing and what do I do, I stumbled about like some a rookie with his first time in spandex. If want this not to be my last Avenger mission I better get my act together and fast.

He shot into the air to get enough altitude so he would be able to spot Avalanche. He recalled the name but could not place it, was he a Hellion or part of the Brotherhood.

He concentrated and held his hand stretched making a grabbing motion with it. Meanwhile the moving earth began to glow with a faint purplish aura and slowly start to levitate upwards.

"Let's see how good you are moving earth from high in the sky."

OOC:

INTENT: Create Complication Levitated on Avalanche.
POOL: Team (D10), Leadership Potential (D4 - leadership crisis), Telekinesis Mastery (D10), Combat Expert (D8), SFX: Grab D6
ROLL: 3,4,2,3,2
TOTAL: 9 (4+3+2) (spend PP to take an extra die), Effect: D12 (D10 step up)
STATUS: D4 Physical Stress PP 1 (1+1-1=1)

Next action is Captain Marvel

Avalanche
NPC, 1 post
Wed 18 Apr 2018
at 07:34
  • msg #79

The Amazing Avengers #3: "...What So Proudly Hated"

Only choose for next action those who are in your initiative group (i.e., "Outside" in this case)

With Black Cat and Captain Marvel knocked out, the Affiliation for She-Hulk and Justice is Buddy


The mutant Avalanche, clad in a suit of rounded silver plates, emerges from a place inside the fresh mound of earth. He calls to the Blob, "Keep it together, Fred! The old woman could have been wrong! We can still do this -- th-they can't -- " Then is abruptly interrupted by the force conjured by Justice from above.

Defending from Justice's attempt to create Levitated Complication, Total: 9, Effect: d10:
Buddy d6
Coward    d4
(step up Doom Pool die)
Earth Mastery    d10
Science Expert    d8
Justice Physical Stress    d4

Avalanche rolled 2,1,2,8,3 using d6,d4,d10,d8,d4 ((2,1,2,8,3)).

Total: 11, Effect: d10

1 Opportunity (available first to Justice)


Avalanche gazes at his feet as the ground moves below him. He looks up with sudden confidence and stretches out his hands. The ground shudders then moves downward again, finally settling.

Justice feels a pull against the forces he is controlling, a resistance to his telekinesis.

"Wha -- ?" Avalanche barks, "W-what are you, kid -- stupid? Whatever you're doing to the ground, I'm the master of earth -- you'll fail every time!" The ground shakes but stays still.

Then he clinches his fists while staring down Justice and the ground rumbles again.

Doom Pool: d6, 2d8 (-d6/+d8) = 3d8
Next Action (in new round): the Blob

Watcher
GM, 404 posts
Wed 18 Apr 2018
at 07:48
  • msg #80

The Amazing Avengers #3: "...What So Proudly Hated"

The Blob cowers, his flabby arms going up to shield himself, but when a full, physical attack from She-Hulk does not come, he steps back up and straightens as much as his vast form will allow. His face goes from gnarled in fear to red in anger. "Nothing from you? Nothing, you green cow?" His eyes vibrate from either terror or rage, or both. A new coating of sweat breaks out from his forehead down to his jowls. His enormous fists come down upon his emerald-hued opponent, seeking to drive her into the freshly-plowed ground. "Fight me! Fight me! LET ME BEAT YOU!"

Blob attempts to create Pounded Into Ground Complication on She-Hulk:
Buddy    d10
Former Carnival Strongman    d4
(add d6 to Doom Pool)
Superhuman Strength    d10
Combat Expert    d8
She-Hulk Physical Stress    d6

Blob rolled 6,3,1,8,2 using d10,d4,d10,d8,d6 ((6,3,1,8,2)).

Total: 14, Effect: d6
1 Opportunity (available first to She-Hulk)

Doom Pool: 3d8 +d6 = d6, 3d8

Reaction Needed: She-Hulk
Next Action: She-Hulk

She-Hulk
player, 99 posts
10XP 2PP
Wed 18 Apr 2018
at 15:41
  • msg #81

The Amazing Avengers #3: "...What So Proudly Hated"

She-hulk raises both arms above her head and absorbs most of Blob's blow. Between the force of the blow, Blob putting his weight into it, and the softened ground from Avalanche's previous attack, he manages to drive her ankle-deep into the ground.

Overhearing Avalanche's call out, she drops the vamp act, puts on her best cross-examination schtick, and keeps up the banter rather than fighting back like you'd expect when a super-powered mutant felon was slamming on her for all he was worth. "Frank is it?" she says politely. "Sorry,  Frank, but I gotta call bullshit on the dates thing. It's just not internally consistent. You gave me the 'just human' stinkeye (and I let me tell ya, I'm SUPER-human)" she says with a wink, "AND say you've got plenty of dates?"

She shakes her head. "See, that just doesn't add up. If you're limiting yourself to only mutant girls, that's cutting your eligible pool WAAAY down. Plus, you're a felon, so we're talking fellow criminal, mutant girls. That's a pretty exclusive club..." She starts counting off on her fingers, ignoring the extra body blows that Blob is delivering to her. "There's that blue chick. But she's your boss. I don't think THAT'S happening. Then there's that six-armed chick who used to run with you guys. Nope. She's not your type. That second-string Spider-Woman hung out with you guys for a while, right? Ok, that's one. She's certainly off the list NOW though. Let's see... that chick in the white lingerie? No. Just No. That will never, EVER happen for you." She throws up her hands, "Yeah, that's all I got. One. In the rearview mirror. Even if I threw in all the X-men chicks I know about, it's still not more than a few, and they've all been on the scene long enough now that even if you DID manage to date them once, it's over. So sorry, Frank, I think it's just you and your hand. Know what I mean?"


INTENT: Defend against Blob's attack
POOL: Buddy d6, Jade Giantess d8, Durability d10, Combat d8, Blob stress d10
ROLL: 10:39, Today: She-Hulk rolled 6,9,4 using 2d10,2d8,d6 with rolls of 3,3,3,6,4.  defend vs. blob.
TOTAL: 10/d10/0
EFFECT: Blob puts d4 complication on She-Hulk.

INTENT: Drive up Blob's mental stress or change it to emo stress
POOL: Buddy d6, Crusading Attorney d8, Blob's stress d10, Psych d8
ROLL: 11:47, Today: She-Hulk rolled 2,11,4 using d10,2d8,d6 with rolls of 2,5,6,4.  cross-examine Blob's dating life.
TOTAL: 11/d10/0

NEXT: I think Avalanche has an action available, right?

This message was last edited by the player at 16:53, Wed 18 Apr 2018.
Blob
NPC, 2 posts
Thu 19 Apr 2018
at 07:29
  • msg #82

The Amazing Avengers #3: "...What So Proudly Hated"

Be sure to post current PP count at the end of any post with a dice pool

Defending from She-Hulk's mental attack, Total: 11, Effect: d10:
Buddy    d8
Warm Late Morning in the Country (hot day out)    d4
(step up Doom Pool die)
She-Hulk Physical Stress    d6

Blob rolled 6,3,3 using d8,d4,d6 ((6,3,3)).

Total: 9, Effect: d6

Blob's mental stress stepped up to d12


It is only toward the end of She-Hulk's diatribe do the Blob's blows finally begin to subside. By that time, he slows and pants heavily, now awash in yet another layer of sweat over his enormous body, which is clad in only a pair of immense, orange trunks, making it easier for some of his perspiration to splash on to the She-Hulk. He does not show a reaction to She-Hulk's words but eventually his punches halt, when the jade giantess has been pushed to her ankles in the ground below, not enough to immobilize her but perhaps to slow her for half a second.

You may spend a PP to eliminate the d4 Complication.

Doom Pool: d6, 3d8 (-d6/+d8) = 4d8

This message was last edited by the player at 07:45, Thu 19 Apr 2018.
Watcher
GM, 405 posts
Thu 19 Apr 2018
at 07:43
  • msg #83

The Amazing Avengers #3: "...What So Proudly Hated"

"You want some earth moved, punk?" Avalanche says as he moves his hands, palms down, over the ground in front of and around of himself. "How about this?" The earth below Justice, dense with rocks and grass and endless dirt, tumbles in a violent cascade but not downward like the mutant's namesake but upward, shooting straight toward the New Warrior, covering the distance between him and his spot in the air, intending to bludgeon him if not engulf him entirely.

Attempt to create Buried Complication on Justice:
Buddy d6
Destructive (doesn't care what's destroyed around him)    d4
(add d6 to Doom Pool)
Earth Mastery    d10
Science Expert    d8
Justice Physical Stress    d4
Constructs    d6

Avalanche rolled 4,3,7,4,4,5 using d6,d4,d10,d8,d4,d6 ((4,3,7,4,4,5)).

Total: 12, Effect: d10 (stepped up due to Constructs)

Doom Pool: 4d8 +d6 = d6, 4d8

Reaction Needed: Justice
Next Action: Justice (then pick for first in new round)

Justice
player, 11 posts
Thu 19 Apr 2018
at 08:19
  • msg #84

The Amazing Avengers #3: "...What So Proudly Hated"

"ENOUGH" Justice shouts, he had enough of these bullies and their total disregard for female members of the team.

His eyes flashed violent violet and his hands flex windows shatters as he summons every glass shard nearby creating a fast rotating saw to cut the earth pillar in two. Only he was too slow the saw start cutting at the pillar raining dust and pebbles on the courtyard when the pillar slammed into Justice swallowing him in dirt and stone.

A moment silence and than thousands of glass shards began to fall down.

The rock ball that was Justice began to fall down when suddenly it began to glow violet cracks appears across the stone as Justice expand his force field trying to break free.

OOC:
INTENT: Resist Avalanche attack
POOL: Buddy (D8), Struggling Idealist (D4), Telekinesis Mastery + Versatile SFX (2D8), Combat Expert (D8), Telekinesis saw (Stunt + Opportunity) (D10)
ROLL: 10:54, Today: Justice rolled 1,1,5,6,1,1 using 1d8,1d4,d18,1d8,1d8,1d10 with rolls of 1,1,5,6,1,1.  resist attack.
TOTAL: 11/D4/D12
EFFECT: Buried Alive complication D10

PP:2 (1 -1 +1 +1)

INTENT: Attack Buried Alive complication
POOL: Buddy (D8), New Warrior (D8), Super Human Durability (D10), Combat Expert (D8)
ROLL: 11:15, Today: Justice rolled 8,5,1,2 using 1d8,1d8,1d10,1d8 with rolls of 8,5,1,2.  Attack complication.
TOTAL: 13/D8/D6
EFFECT: Depends on Doom pool

PP: 3 (2+1)

Eeek

Next action: She-Hulk

This message was lightly edited by the player at 08:56, Tue 08 May 2018.
Watcher
GM, 406 posts
Fri 20 Apr 2018
at 07:24
  • msg #85

The Amazing Avengers #3: "...What So Proudly Hated"

Adding d12, d6 to Doom Pool

Doom Pool (d6, 4d8) reaction to Justice's attempt to remove Buried Complication, Total: 13, Effect: d8:
Justice Physical Stress d4

Watcher rolled 5,7,5,8,4,3 using d6,d8,d8,d8,d8,d4 ((5,7,5,8,4,3)).

Total: 15, Effect: d8


Tons of rock and dirt envelope Justice in a tight cocoon, one that continues to draw closer to him, constricting the hero and forcing the breath from his body. An attempt to fashion the mansion's windows into tools to free himself is for naught, ineffective against the solid material of the natural earth. Between his struggle to free himself and the air expelled from the cocoon when he was wrapped in it, Justice may not have long for oxygen... or life.


Doom Pool: d6, 4d8 +d12 +d6 = 2d6, 4d8, d12

Watcher
GM, 407 posts
Fri 20 Apr 2018
at 07:43
  • msg #86

The Amazing Avengers #3: "...What So Proudly Hated"

Inside, the floor rumbles, tossing about anyone without solid footing, and the front side of the foyer pitches upward, enough to send the prone form of Black Widow tumbling from face-down to face-up. A moment later, the windows of the mansion explode outward with such force that no shards blow back in. SsssKRSSSH!

Elsewhere in the mansion, Captain Marvel's concentration is broken by the crackle and heat of flame around her. At the other end of the room in which she found herself is Pyro, the mutant master of fire.

His hands are outstretched, flame fading momentarily from the generators on the backs of his wrists. He sneers. "Lucky with fire you don't have to be close," he says as flame around Captain Marvel catches and spreads to nearby curtains and a rug underfoot. Flames from his wrists jump to life again and his mouth spreads with a smile dark enough to stand against the fiery light rising in front of him. "But, fair dinkum, you won't like a direct hit."

Spending d8 from Doom Pool to add Pyro.

Spending d6 from Doom Pool to create Indoor Fire Scene Complication d6 (to be applied to anyone in that vicinity).



Doom Pool: 2d6, 4d8, d12 -d8 -d6 = d6, 3d8, d12

Next Action: Captain Marvel

Captain Marvel
player, 58 posts
Sat 21 Apr 2018
at 22:52
  • msg #87

The Amazing Avengers #3: "...What So Proudly Hated"

Pyro stands in front of Carol, the room on fire. She's taken aback a moment as she pulled up from flying straight into him. She rolls her eyes.

"You gotta be kidding me,"She says,"I've flown into stars, what makes you think you can bring the heat to this party?"

Carol needs to get this punk dropped NOW so she can get back to her friends to lend a hand. She keeps it simple: Fly up and punch this guy in the face as hard as she can!

Carol is going to straight-up haymaker this dumb guy.
Solo: d8
Take-Charge Attitude: d8
Superhuman Strength: d10
Combat Expert: d8

Captain Marvel rolled 5,8,1,3

Total: 13, Effect: d10
(And yes, I forgot to add the Asset die to the roll)
1 Opportunity to Watcher

PP:2


Reaction: Pyro
She-Hulk
player, 101 posts
10XP 2PP
Mon 23 Apr 2018
at 00:35
  • msg #88

The Amazing Avengers #3: "...What So Proudly Hated"

She-hulk looks over and sees Justice is completely engulfed in a ball of dirt. She sighs and looks back briefly at Blob, who she almost had on the ropes, shakes her head then back to Justice. "aw, kid." she whispers.

Gathering herself up, she tells Blob, "Hold that thought, big guy." Then launches herself at the ball of earth engulfing Justice. She pounds on it with her gamma-strength hoping to punch it into dust.


INTENT: Attack down the complication on Justice
POOL: Buddy d6, Jade Giantess d8, Godlike Str d12, Collateral Damage d12, Combat Expert d8
ROLL: 19:24, Today: She-Hulk rolled 12,9,5 using 2d12,2d8,d6 with rolls of 3,9,6,3,5.  free justice.
RESULT: will spend a PP to add a third die, so that's 20/d12/0

Down to 1PP

Next: Avalanche

Pryo
NPC, 1 post
Mon 23 Apr 2018
at 07:37
  • msg #89

The Amazing Avengers #3: "...What So Proudly Hated"

Add d6 to Doom Pool from Captain Marvel's Opportunity

Defending from Captain Marvel's physical attack, Total: 13, Effect: d10 (msg #87):
Solo    d4
Overconfident Lackey    d4
(step up Doom Pool die)
Combat Expert    d8
Indoor Fire Complication    d6

Pryo rolled 4,1,2,1 using d4,d4,d8,d6 ((4,1,2,1)).

Total: 6, Effect: d4 (default)
Extraordinary Success steps acting Effect die to d12
2 Opportunities (available first to Captain Marvel)

Pyro takes d12 physical Stress


Captain Marvel's punch could not land more squarely in the middle of Pyro's face. His nose and the area surrounding it feels soft, as his skull caves under the force of her fist. The mutant pyrotechnic staggers backward, both from folding under the pain as well as the sheer power exploding into his head and body. Teeth and blood arc in the air before dropping to the floor. For a moment it seems as if he might also fall to the floor. But instead, on wobbling legs, he stands.

Doom Pool: d6, 3d8, d12 +d6 (-d6/+d8) = d6, 4d8, d12
Watcher
GM, 408 posts
Mon 23 Apr 2018
at 07:59
  • msg #90

The Amazing Avengers #3: "...What So Proudly Hated"

+d6 to Doom Pool from She-Hulk's Collateral Damage

Doom Pool (d6, 4d8, d12) reaction to She-Hulk's attempt to remove Buried Complication from Justice, Total: 20, Effect: d12 (msg #88):
She-Hulk Physical Stress d6

Watcher rolled 4,5,4,4,8,4 using d6,d8,d8,d8,d8,d6 ((4,5,4,4,8,4)).

Total: 13, Effect: d8


She-Hulk vaults past the Blob, leaving the big mutant to stare at where she was and, as he must, turn slowly to face her again, and lands before the earthen cocoon in which Justice is encased. She plants her hands within the mound of grass and dirt and rips it apart as if it were paper, revealing the young hero inside. The earth from which he emerges falls to the ground.

Avalanche steps back from the heroes, then again, then looks at the Blob, then back at the heroes, and takes another step back. "But -- but -- they weren't supposed to -- "

Doom Pool: d6, 4d8, d12 +d6 = 2d6, 4d8, d12
Watcher
GM, 410 posts
Tue 24 Apr 2018
at 08:00
  • msg #91

The Amazing Avengers #3: "...What So Proudly Hated"

After faltering once, then again, Pyro rises to his feet, with a hunch, blood coming from his nose and mouth. Yet he straightens, as much as he can, and squares his shoulders to face Marvel. His red goggles are shattered and his mask is askew but he opens his mouth, revealing a hole where it was, with teeth replaced by bloody stumps and a stream of blood running down and over his chin. And he smiles. "Ike I shaid," he mutters, his arms stretching to his sides, "You don't hafe to be egzhact." When he makes fists with his hands, the generators on the back of his wrists come to life, exploding with enormous bursts of flame, dousing the room around him. The flames catch, spreading to a sitting couch and another rug and tasteful tapestries on the wall. Not yet an inferno but past the point of putting out minor flames to avoid substantial damage.

Pyro adds d8 to Doom Pool

Spend d6 from Doom Pool to add to Inside Fire Scene Complication, stepping it to d8


"Und now," he burbles, his eyes through busted goggles catching fire as he raises his hands to point at Captain Marvel. "Let'sh shee how ffflamable you are." Then the generators explode again, spraying a blaze directly at the blonde Avenger.

Pyro's physical attack on Captain Marvel:
Solo    d4
Evil Mutant (beaten down)    d4
(step up Doom Pool die)
Flame Thrower    d8
Combat Expert    d8
Indoor Fire Scene Complication    d8

Pryo rolled 1,2,4,2,2 using d4,d4,d8,d8,d8 ((1,2,4,2,2)).

Total: 6, Effect: d8

1 Opportunity (available first to Captain Marvel)


Meanwhile, from the back of the foyer, a figure leaps from the shadows, bouncing along the debris-strewn floor to alight on Iron Man's shoulders. The armored Avenger's strengthened chassis supports the weight of a person on him like it was nothing and a new opponent is revealed: the gruesome Toad, now perched atop Iron Man, his elongated tongue catching up to his mouth, wagging then snapping back into his face. "Ah ha," he belches, looking around the room through dark goggles. "The battle is joined." He gulps. "And here we are." He looks down and his tongue, glistening and dripping with something that could charitably be called slime, slips from his mouth and slithers to the armored hero below him, waving in front of Iron Man's face then makes contact, licking the face-plate. Slurping audibly, the tongue leaves the armor with a sheen of clear mucous. "Clean. Or was," he burps. "Delicious."

Spend d8 from Doom Pool to add Toad

With her grotesque teammate entering the fray, Mystique sighs and her shoulders drop slightly. "You took your time," she says, her eyes still dart from side to side, surveying the room. She blinks, then brings up her sub-machine gun to her hip again and points it toward the heroes. "We may still get this done after all."

She steps past the Black Widow's body, closing some of the distance between her and her opponents, but also cutting off a clear path from the heroes to the Russian spy. And at the mutant's feet, the blood coming from the Black Widow's head streams down the now-inclined plane of the floor.

Spend d8 from Doom Pool to add Danger: Black Widow Down Scene Complication d8

Outside, Avalanche interrupts his own stammering by halting his retreat. "No matter. The old lady has been wrong before," he says, with a renewed confidence. "Whatever -- w-we can still do this." He plants his feet on the overturned ground below him and puts his hands to his side. The ground begins to shake. "We'll eliminate these fools," he says, bringing his straightened arms up in an arc. "We can beat them." The rumbling in the ground increases. The Quinjet capsizes, a wing plowing into the ground. "We... can... beat... them." The rumbling grows stronger and louder, declaring a great power rising from deep in the ground below.

Avalanche adds d8 to the Doom Pool

After some moments and a great effort, the Blob has turned his voluminous body around to face She-Hulk again, now that she stands alongside the young Justice. He looks down at her, across his wide swath of exposed skin. "I didn't think you'd ever shut up," he blubbers. His body stops its nervous shaking and his eyes go blank as his skin begins to liquefy, melting and moving toward She-Hulk, picking up mass and expanding as it  slowly engulfs the jade Avenger. It starts at her feet and quickly rolls over her body, drawing her into its mass, covering her with soft, heavy flesh, as well as with the sweat and gristle that he has accumulated during the hot day. The weight of his fat bears down on her, challenging even her impressive, Gamma-radiated strength. His skin moves hard against her, pulling her into its deep recesses, rubbing her with perspiration and coarse, fine hairs, covering her with its grit, pressing into the open spaces of her mouth and ears, the molecules of his flesh invading even her pores. As the She-Hulk is forced deeper into him, she can hear a gurgling coming from the top of the putrid mountain of flesh, what could pass for a mocking, amused laugh. The sound is low and deep: "Huh huh huh huh. You ain't talkin' so much now. Huh huh huh huh." And then She-Hulk's head is
enveloped and she can hear nothing.

Blob's attempt to create Suffocated Complication on She-Hulk:
Buddy    d8
Warm Late Morning in the Country    d4
(step up Doom Pool die)
Superhuman Strength    d10
Body Fat Expansion    d6 (and stepping up Effect)
Combat Expert    d8
She-Hulk Physical Stress    d6

Blob rolled 5,4,1,6,7,5 using d8,d4,d10,d6,d8,d6 ((5,4,1,6,7,5)).

Total: 13, Effect: d10 (stepped up from Body Fat Expansion)

1 Opportunity (available first to She-Hulk)

Doom Pool: 2d6, 4d8, d12 +d8 (-d6/+d8) -d8 -d8 +d8 (-d6/+d8) = 6d8, d12

Reactions Needed: Captain Marvel, She-Hulk
Next Actions: Captain Marvel
(pick for first in new round), Iron Man (pick for first in new round), Justice (pick for first in new round)

She-Hulk
player, 103 posts
10XP 0PP
Fri 27 Apr 2018
at 21:08
  • msg #92

The Amazing Avengers #3: "...What So Proudly Hated"

"Wha? She-hulk mutters as Blob liquified, then engulfed her. She didn't know much about this guy, but she was pretty sure liquifying himself was not one of his known abilities. Just add it to the weird column.

Caught off guard, he manages to fully engulf her before she can react by moving. "... and EWWWW!" she thinks as she realizes, she's swimming IN a fat guy. She has to stifle a gag reflex when she realizes that. She starts to panic, which she allows to turn into anger, to give her a burst of strength. Then she brings her hands together in one of her cousin's signature moves, her gamma-strength allowing her to slap her hands together superhumanly fast despite the thick medium ("EWWWWW!" they were traversing.

The resulting shockwave...

INTENT: Resist Blob's attack (13/d10/1)
POOL: (grossed out) Crusading attorney (d4+1PP), buddy d6, godlike str d12, lose yourself d12+d6 emo stress, combat d8 = 2d12,d8,d6,d4
ROLL: 16:01, Today: She-Hulk rolled 16,7,3,2 using 2d12,d8,d6,d4 with rolls of 5,11,7,3,2.  react to blob.
TOTAL: 18/d12/0opps
I'll use the PP I just earned and Blob's opportunity to do a counterattack to put a d12 physical stress on Blob. It'll probably get invulnerabilitied away, but it fits the narrative of him exploding

0PP +1PP -1PP = 0PP
and d6 Emo stress on me now


... blows Blob into a million little bits, spraying liquid fat-guy around the mansion grounds and all over Justice and Avalanche. She-hulk, dripping Blob and now a little pissed off, suggests to Justice, "Hey kid, maybe put a mental whammy on fatso to make sure he doesn't pull himself back together. I'll take care of Mr. Earthquake here." She turns to Avalanche and cracks her knuckles menacingly.
Watcher
GM, 415 posts
Mon 30 Apr 2018
at 07:45
  • msg #94

The Amazing Avengers #3: "...What So Proudly Hated"

Blob takes d12 Physical Stress from She-Hulk's counter-attack


The Blob explodes away. His body isn't blown into pieces since the separated bits are still connected by stretchy connective tissue, like the hardest but most malleable rubber ever devised, but he might as well be in fragments. Though his face is not visible under the piles of blubber sent flying away from the She-Hulk, there is a sound of gurgling underneath the mountain of his own deflated mass.
Justice
player, 16 posts
Mon 30 Apr 2018
at 13:44
  • msg #95

The Amazing Avengers #3: "...What So Proudly Hated"

Vance was covered in dirt, earth choking him into oblivion. He knew he was about to die in the crushing darkness slowly suffocating.

Then the earth crumbled around him as a goddess of Jade reduce his prison into pebbles. He looked at her eyes wide with awe and gratitude. Vance was a long time fan of the Avengers but at this second She-Hulk became his number one Avenger for life.

Standing up he gave the Green giantess a weak smile "One whammy coming up." his eyes glew purple as the different pieces of Blob started to float in the air.

"I wanted you to listen to me, you are a blotch on all mutant-kind leave now or I'll tangle your parts so much your inside would be your outside and you'd spend the next month sorting yourself out."

The Blob parts began to spin and tie themselves one into the other creating a monstrosity that barely resembled a human being "Am I CLEAR!"


OOC
INTENT: Cause Mental Stress to Blob
POOL: Buddy (D8), Brave New Warrior (D8), Telekinesis Mastery (D10), Psych Expert (D8), Blob Mental Stress (D12), Blob Physical Stress (D12) (Cost 1 PP)
ROLL:16:33, Today: Justice rolled 11,11,8,2,8,3 using d12,d12,d10,d8,d8,d8 with rolls of 11,11,8,2,8,3.  Making the Blob retreat.
TOTAL: 30/D10/0 (spend PP to add third result)
RESULT: D10 Mental stress

PP 3 -2 =1
Next Action: She-Hulk

Blob
NPC, 4 posts
Wed 2 May 2018
at 07:32
  • msg #96

The Amazing Avengers #3: "...What So Proudly Hated"

Justice’s telekinesis picks up the pieces of the Blob, still connected but fragmented and spread over the mansion’s porch. The massive mutant says nothing and does not react in any way. The halting of his muffled blubbering is a sign that he is adamantly done resisting.

Blob knocked out
Watcher
GM, 417 posts
Wed 2 May 2018
at 07:45
  • msg #97

The Amazing Avengers #3: "...What So Proudly Hated"

After moments of merely standing among what is becoming the destruction of the mansion’s foyer, Iron Man finally springs back to life. He says nothing and does not react to the mutant on his back. The armored Avenger raises his hands out in front of him, his palms alight, but instead of a repulsor attack, the plates on his fore-arms open to reveal an array mini-missiles, which he points at the super-powered female in the room.

The Toad, from his vantage point on Iron Man’s shoulders, has a view of Iron Man’s target. “Heh heh,” the Toad slurps, shifting from one of Iron Man’s shoulders to the other one. Now we got us some action!”

Her assault rifle at the ready, Mystique narrows her eyes. “It wasn’t supposed to be like this. They were supposed to -- “

But her comment is cut off by the launching of Iron Man’s missiles, launching toward the female, but not Mystique. Instead, they explode around Ms. Marvel, threatening to bring down the mansion down around her!

Iron Man attempt to create Bringing Down The House Complication on Ms. Marvel:
Team  d8
Hardheaded Futurist    d4
(step up Doom Pool die)
Cybernetic Senses     d6
Missiles          d6
Ms. Marvel mental Stress    d6

Watcher, on behalf of Iron Man, rolled 2,3,2,1,3 using d8,d4,d6,d6,d6 ((2,3,2,1,3)).

Total: 5, Effect: d8

1 Opportunity (available first to Ms. Marvel)

Doom Pool: 6d8, d12 (-d8/+d10) = 5d8, d10, d12

Reaction Needed: Ms. Marvel
Next Action: Ms. Marvel

Ms. Marvel
player, 23 posts
XP: 2
Thu 3 May 2018
at 23:18
  • msg #98

The Amazing Avengers #3: "...What So Proudly Hated"

Reaction to Toad/Iron Man
Being that Iron Man and Widow are otherwise no longer allied, am I Solo?

Solo d10, Moonstone d8, Intangibility d10, Combat d8, Ghostly Defense d8
Dice Pool 2d10, 3d8, rolled for 6,3,8,3,8.
Total 16, d10 effect, no opps.
Current PP: 1
Result: Pretty sure I avoided being effected.


Karla scowled behind her mask as she witnessed the missiles erupt from Stark's weapons systems. Before she could speak, Ms. Marvel acted from instinct, willing her body to phase out of contact with her environment.

As the missiles erupted around her, Sofen decided she had enough. Widow was down and bleeding out. Stark was a useless puppet of the strange toadish man. Was it really up to her to save the day on her first mission out as an Avenger?

Ms. Marvel swept up a few feet into the air, a nimbus of cool white light shimmering from her skin. A moment later, and Dr. Karla Sofen reached into her own wellspring of ancient Kree power. A cascading burst of brilliant light poured from the reforming supervillain, her energy filling the nearby area with a powerful dazzling effect!

Action: Inflict "Blinded" Complication on Toad and Mystique.
Solo d10, Moonstone d8, Energy Blast d10 stepped up to d12 for Dazzling SFX, Dazzling SFX d6, Area Effect SFX d6, Combat d8
Dice Pool d12, d10, 2d8, 2d6, rolled for 7,3,8,2,2,6.
Spending 1 PP to add a third die.
Total: 21, d10 effect vs. Mystique, d8 effect vs. Toad.
Current PP: 0
Next up: Mystique, I guess, to get it over with.

She-Hulk
player, 106 posts
10XP 0PP
Fri 4 May 2018
at 20:39
  • msg #99

The Amazing Avengers #3: "...What So Proudly Hated"

She-hulk was angry now. She was done talking. She steps up to Avalanche and swing a double-fisted overhand chop to his shoulders.

Just gonna punch this guy out.
INTENT: Physical stress
POOL: Buddy d6, Jade Giantess d8, Strength d12, Combat 2d6
ROLL: 15:38, Today: She-Hulk rolled 5,1,18 using d12,d8,3d6 with rolls of 5,1,6,6,6.  punch avalanche.
TOTAL: 12/d12/1

PP: 0+1=1

REACTION: Avalanche
ACTION: Avalanch

Captain Marvel
player, 59 posts
Sun 6 May 2018
at 20:50
  • msg #100

The Amazing Avengers #3: "...What So Proudly Hated"

Carol is furious. This is what makes these idiots evil. Not the grand plans, not the grandstanding, just the sheer, unrelenting determination to harm others and tear down what ordinary people have worked so hard to build. The sad thing is that it doesn't gain them anything. They just expectorate hate like it's the black plague and they want to spread it around as much as possible.

EDIT:Adding a reaction roll vs. Pyro's attack.
Reaction to Pyro's attack
Solo: d8
Take-Charge Attitude: d8
Superhuman Durability: d10
Combat Expert: d8

Captain Marvel rolled 2,5,8,9

Total: 13 Effect: d10
2pp



Through the fire and the flames Carol pushes, the gouts of orange and white flame being alternately absorbed and arcing off a physique that had once shot through the hearts of stars when she was known as binary.  Carol, having faced solar storms in Shi'ar space, Pyro has no idea of how much a joke he is to her.

"Fine, Pyro", she thinks, "You're done."

Carol is going to physically engage with Pyro. She's going to grab him and slam him on the ground so hard the shockwave puts out the fire.

Solo: d8
Take-Charge Attitude: d8
Superhuman Strength: d10
Combat Expert: d8
Asset (Known Quantity):d6
Pyro Physical Stress: d12
Activate Opportunity (Stunt)1pp
              Comic Book Physics:d8

Captain Marvel rolled 6,1,3,2,1,1,7
3 Opportunities to the Watcher
Total: 13 Effect: d8 PS to Pyro, 1pp to add d8 Effect vs Indoor Fire Complication
3pp


Reaction: Pyro, Watcher?
Edit: for the confusing descriptive text.
This message was last edited by the player at 19:49, Sat 12 May 2018.
Toad
NPC, 1 post
Mon 7 May 2018
at 07:48
  • msg #101

The Amazing Avengers #3: "...What So Proudly Hated"

Defending from Ms. Marvel's Blinded Complication, Total: 21, Effect: d8 (msg #98):
Buddy    d6
Cunning    d4
(step up Doom Pool die)
Enhanced Reflexes    d8
Combat Expert    d8
Ms. Marvel Mental Stress    d6

Toad rolled 5,4,4,3,4 using d6,d4,d8,d8,d6 ((5,4,4,3,4)).

Total: 8, Effect: d8

Extraordinary Success steps acting Effect die to d12

Doom Pool: 5d8, d10, d12 (-d8/+d10) = 4d8, 2d10, d12

Mystique
NPC, 2 posts
Mon 7 May 2018
at 07:57
  • msg #102

The Amazing Avengers #3: "...What So Proudly Hated"

Defending from Ms. Marvel's Blinded Complication, Total: 21, Effect: d8 (msg #98):
Buddy    d8
Adapt or Die    d8
Superhuman Stamina    d10
Combat Expert    d8
Ms. Marvel Mental Stress    d6
From Doom Pool (predicted)    d8

Mystique rolled 4,1,7,8,4,8 using d8,d8,d10,d8,d6,d8 ((4,1,7,8,4,8)).

Spend d8 from Doom Pool to add third die to Total
Total: 23, Effect: d8

1 Opportunity (available first to Ms. Marvel)

Doom Pool: 4d8, 2d10, d12 -d8 -d8 = 2d8, 2d10, d12

Watcher
GM, 419 posts
Mon 7 May 2018
at 08:12
  • msg #103

The Amazing Avengers #3: "...What So Proudly Hated"

"Arrrggghhh!" the Toad cries, clutching his face as the flash from Ms. Marvel's fingertips penetrates even his dark goggles. Losing his balance, he falls from Iron Man's shoulders, dropping to the debris-covered floor behind the armored Avenger. "Even worse than I thought it would be! I'm blind!"

Mystique avoids the blinding attack by turning her head and closing her yellow eyes, in plenty of time. She sighs, looking back to cover the heroes with the rifle at her hip but not firing it. She stands still, sighs again, her lip snarls, the index finger on her hand holding the rifle taps steadily, looks over the room, keeping attention on the heroes but her yellow eyes glancing at corners. "Any minute now..." she hisses quietly, eyes narrowing.

Mystique adds d8 to the Doom Pool

Ms. Marvel and Iron Man are now at Buddy Affiliation again

Doom Pool: 2d8, 2d10, d12 +d8 = 3d8, 2d10, d12

Next Action: Iron Man

This message was last edited by the GM at 08:36, Mon 07 May 2018.
Avalanche
NPC, 2 posts
Mon 7 May 2018
at 08:34
  • msg #104

The Amazing Avengers #3: "...What So Proudly Hated"

Even hidden behind the orbular helmet, Avalanche's eyes go wide as She-Hulk trundles toward him. He puts up his hands, as if his meager strength could provide any defense to the gamma-radiated giantess. "Wait! Wait!" he cries, stepping back to stand down. "I can tell you how we know what you're going to d -- " But She-Hulk's anger -- and fist -- cuts off his offer.

Add d6 to Doom Pool from She-Hulk's Opportunity

Defending from She-Hulk's physical attack, Total: 12, Effect: d12 (msg #99):
Solo    d4
Coward    d4
(add d6 to Doom Pool)
She-Hulk Mental Stress    d6

Avalanche rolled 2,1,5 using d4,d4,d6 ((2,1,5)).

Total: 7, Effect: d4 (default)

Extraordinary Success steps acting Effect die to d12+

1 Opportunity (available first to She-Hulk)

Avalanche knocked out


Avalanche's helmet explodes and, nearly, his skull. The mutant flies backward with the force of the attack, his body still when it hits the churned ground he overturned himself. His nose is flattened against his face but the bloody bubbles rising and popping from it show that he is still breathing and, indeed, still alive.

In the mansion behind the two heroes, beyond the collapsed front side of the building that offers no immediate entrance, a dark, gurgling cry rings out.

Doom Pool: 3d8, 2d10, d12 +d6 +d6 = 2d6, 3d8, 2d10, d12

Next Action: Justice

Pryo
NPC, 2 posts
Tue 8 May 2018
at 08:09
  • msg #105

The Amazing Avengers #3: "...What So Proudly Hated"

Add d10 to Doom Pool from Captain Marvel's Opportunities

Defending from Captain Marvel's physical attack, Total: 13, Effect: d8 (msg #100):
Solo    d4
Overconfident Lackey    d4
(step up Doom Pool die)
Combat Expert    d8
Indoor Fire Scene Complication d8

Pryo rolled 3,3,1,6 using d4,d4,d8,d8 ((3,3,1,6)).

Total: 9, Effect: d4

1 Opportunity (available first to Captain Marvel)

Indoor Fire Scene Complication stepped back to d6


As planned, the impact of Pyro's body hitting the floor is enough to douse some of the flames -- but not all. The flames reduce but there is still a burgeoning inferno reaching around the lushly furnished room.

Though many of the bones in his body audibly crunched when he hit, it is the gurgling sound of the mutant's laughter that rises over the sound of the flames. "Heh heh," he laughs, spitting up blood and teeth with his chuckle. "No witty banter, hero? Jush punshing yer way out'iv any sitchawayshun without thinkin' why it'sh happenin'?" Even with his face nearly split open, the madman continues to smile.

Doom Pool: 2d6, 3d8, 2d10, d12 +d10 (-d6/+d8) = d6, 4d8, 3d10, d12</b>
Justice
player, 17 posts
Tue 8 May 2018
at 08:55
  • msg #106

The Amazing Avengers #3: "...What So Proudly Hated"

Justice quickly scanned the area, She-Hulk did the Hulk SMASH trick and turned Avalanche into pebbles. He was happy, although the villain last words bothered him.

"We need to get inside..." he called to the Jade Goddess "I'll open the way and you get everyone out before this building drops."

Justice floated a few feat in the air a purple nimbus surrounded him. He drifted in space letting his mind touch all the derbies and remain, feeling them as he was running his mind finger on them. Slowly the ruined area began to glow in purple as more and more of it came under his influence.

Justice raised his arms and the derbies began to float, slowly and gently he did not want to cause more harm and collapse the building. In his mind he was holding thousands of items rotating them and setting them aside to create a path. The complexity was not in the weight, it was in the fine control needed to move and not cause further structural damage.

By the time he finish he was sweating under the hot sun "Clear..." he said "...I'll follow you."

OOC
Action to allow entry to the house.

PP: 1

Next action: She-Hulk

Watcher
GM, 420 posts
Wed 9 May 2018
at 08:41
  • msg #107

The Amazing Avengers #3: "...What So Proudly Hated"

What were once the windows in the front of the mansion have been gone, crushed under the wreckage that has become that side of the building, leaving little light coming into the room, providing more shadows and pools of darkness than illumination. From one of those pool comes a dark figure, folding into the space from the murk. It seems humanoid, but is surrounded by swirling clouds, as if pulling any light in the room into itself to leave its immediate surroundings a color black as pitch. Its slender body shifts and slides as it moves, as if it were a wiry sinister funambulist. Its eyes glow purple as it looks over the assembled group in the room. At the same time, the space is suddenly overwhelmed with the scent of peppermint.

Spend d10 from Doom Pool to add Shadowy Demon

Then light floods the room when the wreckage of what was once the entrance to the mansion begins to open, the debris lifting from the bottom up, and Justice and She-Hulk are revealed to enter from the outside. They enter near the limp body of the Black Widow, laying prone on the floor among the rubble.

Mystique gives d10 to the Doom Pool


Doom Pool: d6, 4d8, 3d10, d12 -d10 +d10 = d6, 4d8, 3d10, d12

Next Action: Iron Man, She-Hulk, and/or Shadowy Demon

Watcher
GM, 421 posts
Thu 10 May 2018
at 07:46
  • msg #108

The Amazing Avengers #3: "...What So Proudly Hated"

As Justice and She-Hulk enter the foyer, so too does another combatant: a figure looking much like the demon that appeared in the center of the rough circle made by Ms. Marvel, Iron Man, the two from outside, and, squatting on the floor, Toad, with the swirling darkness wrapped around it and with sinister eyes glowing green, coming from the far hallway, hovering a foot above the floor. This violent wraith quickly takes in the scene then fully enters the room, leading with its fist.

Spend d8 from Doom Pool to add Violent Wraith

As Pyro gurgles with laughter under Captain Marvel’s fists and the space around them simmers with fires waiting to either die or catch for additional damage, a figure appears across the room, from the far hallway. It is another mysterious figure, the others of which being unknown to the captain but now facing one of them in all its dark glory. As the darkness moves around it in a compressed cloud, the figure holds out its hands, which crackle with electricity. Its eyes glow intense and white. A noise comes from its head, a sound like a wet scraping, but words are alien and indiscernible. It leans forward, focused more on the combatants in the room rather than a concern for the fire around them.

Spend d8 from Doom Pool to add Electrified Specter

Doom Pool: d6, 4d8, 3d10, d12 -d8 -d8 = d6, 2d8, 3d10, d12

Next Action: Iron Man, She-Hulk, Captain Marvel

Captain Marvel
player, 60 posts
Sat 12 May 2018
at 20:27
  • msg #109

The Amazing Avengers #3: "...What So Proudly Hated"

With Pyro prone, Carol can concentrate on damage control. There's no reason to let the mansion burn, this Avengers team needs to stop letting everything get destroyed. Not this time.

And as Carol concentrates and takes the energy from the extant flames into her body, she feels other energies around her and she knows things are going to get worse.

Carol is going to put out the flames completely.
Note: Carol only has 1pp currently, misunderstood Opportunities in msg #100

Solo: d8
Take-Charge Attitude: d8
Energy Blast (SFX:Energy Absorption 1pp): d8
Cosmic Expert: d8

Captain Marvel rolled 7,4,6,1

Total: 13 Effect: d8
1 Opportunity for Watcher

pp:1


Reaction: Indoor Fire Complication
Watcher
GM, 422 posts
Mon 14 May 2018
at 07:58
  • msg #110

The Amazing Avengers #3: "...What So Proudly Hated"

Just as She-Hulk enters the foyer fully from the hole in the mansion's wreckage that Justice has created, the jade giantess stumbles, hesitates, looks around with her face drawn in confusion as if she had never seen the interior of a building or the combatants that she could call her a teammate, and her body shakes. She towers over the Black Widow's prone body, close enough to crush it should the mighty She-Hulk fall.

At the same moment, Iron Man careens and nearly drops to the floor on top of Toad but catches himself, clutching his head when he comes back up, making no sound but the clacking of his armored limbs against his body.

With the presence of the infernal creatures in the room, the interior grows darker, even with part of the area opened to let in sunlight and the rest of the team. The wraith that just entered the foyer may have paused when it was in the hallway but now charges in, flying at full-force and leading with its fist. With Iron Man hunched over, the most immediate active target is Ms. Marvel, who now has the figure, trailing wisps of dark ether behind it as it flies at full velocity toward the female Thunderbolt, intending to plant a fist in her face, immaterial or otherwise. It makes a sound like a shriek and attacks!

Spending d8 from Doom Pool to add Den of Infernal Creatures Scene Distinction

Violent Wraith's physical attack on Ms. Marvel:
Buddy    d6
Den of Infernal Creatures    d4
(step up Doom Pool die)
Enhanced Strength    d8
Combat Expert    d8
Danger: Black Widow Down Complication    d8

Violent Wraith rolled 4,4,2,8,3 using d6,d4,d8,d8,d8 ((4,4,2,8,3)).

Total: 12, Effect: d8

Doom Pool: d6, 2d8, 3d10, d12 (-d6/+d8) = 3d8, 3d10, d12

Reaction Needed: Ms. Marvel
Next Action: Toad

Watcher
GM, 423 posts
Tue 15 May 2018
at 08:00
  • msg #111

The Amazing Avengers #3: "...What So Proudly Hated"

Toad, crouching on the floor, seems oblivious of the happenings in the room, only looking around frantically after casting his goggles aside, and striking randomly with his grotesque but dangerous tongue. The body part used as a weapon whips around the room, either trying to sense what is going on around him or to keep any opponents away, not hitting anyone yet, but also destroying more of the mansion's property, what little is left undamaged. One strike whips around, blasting a support behind him, then the wall creaks, showing that there might be more damage to the building than could have been inferred before, and perhaps teetering precariously before it all comes crashing down.

Toad adds d8 to the Doom Pool

Doom Pool: 3d8, 3d10, d12 +d8 = 4d8, 3d10, d12

Next Action (new round): Shadowy Demon

This message was last updated by the GM at 08:00, Tue 15 May 2018.
Watcher
GM, 423 posts
Tue 15 May 2018
at 07:31
  • msg #112

The Amazing Avengers #3: "...What So Proudly Hated"

The next dark creature to enter the room from the back hallway halts in the doorway and lets out a warbling shriek, taking a defensive stance with feet planted and a bladed weapon in front of it. It stays still, though the black cloud swirling around it gives it motion, as if it is an apparition within the fog of darkness around it.

Spend d8 from Doom Pool to add Bladed Wyvern

Doom Pool: 4d8, 3d10, d12 -d8 = 3d8, 3d10, d12

Toad
NPC, 3 posts
Tue 15 May 2018
at 07:42
  • msg #113

The Amazing Avengers #3: "...What So Proudly Hated"

The shadowy demon surveys the inhabitants of the room, then a growl to upset the hardest stomach emanates from it before it turns to the Toad and pounces. The villain on the floor, still shaking his head and looking around, does not witness the demon until the figure is on top of him, with the dark smoke around the demon encircling both of them in short order. Toad has only time to yelp -- "Ulp!" -- before the demon pushes them both into the darkest corner of the room, and in a cloud of smoke that dissipates as quickly as it appears, they are both gone.

Defending from Shadowy Demon's attack, Total: 17, Effect: d8:
Solo    d4
Cunning (but blinded)    d4
(step up Doom Pool die)
Enhanced Reflexes    d8
Acrobatics Master    d10

Toad rolled 2,3,7,9 using d4,d4,d8,d10 ((2,3,7,9)).

Total: 16, Effect: d4


Instantly, the creature and Toad appear above the room, hanging from the ceiling. The dark cloud around the demon holds Toad upside-down, while appendages emanating from the creature viciously strike the mutant villain's face over and over.

Doom Pool: 3d8, 3d10, d12 (-d8/+d10) = 2d8, 4d10, d12

Next Action: Justice

This message was last edited by the player at 07:59, Tue 15 May 2018.
Justice
player, 18 posts
Wed 16 May 2018
at 07:23
  • msg #114

The Amazing Avengers #3: "...What So Proudly Hated"

Justice eyes grew wide as the shadowy demon took toad. This was turning to be a very surreal scene with demons and hell sipping into earth.

He just wanted to bolt and run away from this place of evil but how could he do that, not when She-Hulk and Ironman, his two icons, were watching him.

Instead he marshaled his shaken nerves and closed his eyes as he motion forward with his hands. Purple glow surrounded Black Widow body as Justice covered her with a sparkling force field before he gently took her body and tried to sneak it away from the foyer toward his position.

OOC

INTENT: Remove Black Widow in danger complication
POOL: Team (d10), Den of Infernal Creatures (d4), Use Multipower to use Teleknesis (d10=dD8) and Superhuman Durability (d10=>d8),  Crime Expert (d8)
ROLL:10:00, Today: Justice rolled 3,1,1,7,6 using 1d10,1d4,1d8,1d8,1d8 with rolls of 3,1,1,7,6.  Save Black Widow.
TOTAL: 13/D10/D8 opportunity (+1 PP)
RESULT: D10 effect to remove complication

PP: 1+1+1=3

Next action: Toad
 

Watcher
GM, 424 posts
Wed 16 May 2018
at 07:39
  • msg #115

The Amazing Avengers #3: "...What So Proudly Hated"

Be sure to post current PP count at the end of any post with a dice pool

Add d6 to Doom Pool from Captain Marvel's Opportunity

Doom Pool (2d8, 4d10, d12) reaction to Captain Marvel's attempt to remove Indoor Fire Scene Complication, Total: 13, Effect: d8 (msg #109):
Indoor Fire d6 Scene Complication

Watcher rolled 3,7,7,1,2,9,6 using d8,d8,d10,d10,d10,d10,d6 ((3,7,7,1,2,9,6)).

Total: 15, Effect: d10

1 Opportunity (available first to Captain Marvel)

Attempt fails


Captain Marvel reaches out to pull the flames into her but cannot find any inherent energy within the chaos. The fires still rage and Pyro still laughs, lying at her feet.

Doom Pool: 2d8, 4d10, d12 +d6 = d6, 2d8, 4d10, d12

Next Action: Electrified Specter

Watcher
GM, 425 posts
Wed 16 May 2018
at 07:57
  • msg #116

The Amazing Avengers #3: "...What So Proudly Hated"

The specter across the room from Captain Marvel growls again, like metal nails against a wet chalkboard, and the electricity goes from crackling around its hands to shooting forth, blasting over the distance and right at Carol!

Physical attack on Captain Marvel:
Solo   d6
Den of Infernal Creatures    d4
(step up Doom Pool die)
Electrical Blast   d10
Combat Expert   d8
Indoor Fire Scene Complication d6

Electrified Specter rolled 1,1,3,5,2 using d6,d8,d10,d8,d6 ((1,1,3,5,2)).

Total: 8, Effect: d6

2 Opportunities (available first to Captain Marvel)

Doom Pool: d6, 2d8, 4d10, d12 (-d6/+d8)  = 3d8, 4d10, d12

Reaction Needed: Captain Marvel
Next Action: Pyro

Watcher
GM, 426 posts
Thu 17 May 2018
at 07:42
  • msg #117

The Amazing Avengers #3: "...What So Proudly Hated"

Add d8 to Doom Pool from Justice's Opportunities

Doom Pool (3d8, 4d10, d12) reaction to Justice's attempt to create remove Danger: Black Widow Down Scene Complication, Total: 13, Effect: d10 (msg #114):
Danger: Black Widow Down Scene Complication d8

Watcher rolled 4,2,3,4,2,9,4,8 using d8,d8,d8,d10,d10,d10,d10,d8 ((4,2,3,4,2,9,4,8)).

Total: 17, Effect: d10

Spend d10 from Doom Pool to step up Danger: Black Widow Down Scene Complication to d10.

Doom Pool: 3d8, 4d10, d12 +d8 -d10 = 4d8, 3d10, d12


Justice uses his considerably telekinetic abilities to lift the Black Widow, as gently as possible, a distance off the ground to transport her to a safer place but is suddenly faced with the dilemma of where that could be, in a room that is becoming a maelstrom of chaos in all corners. As he pauses, the ghastly tongue of the suspended Toad whips around, hitting a lighting fixture, sending it crashing to the floor, pulling with it other debris from the ceiling. The destruction is enough to disrupt Justice' concentration, obscure his line of sight, and add to the wreckage in the room. The body of the Black Widow falls back to the floor, hitting with a noticeable thud. The fact that she could be harmed further is only one more threat among many in this environment of discord.
Watcher
GM, 427 posts
Thu 17 May 2018
at 07:53
  • msg #118

The Amazing Avengers #3: "...What So Proudly Hated"

The Toad continues to be bludgeoned while hanging from the ceiling by the shadowy demon. He gets out a frantic cry: "Help me!" he screams. "For all that is ho -- " spitting out blood mixed with the abundance of mucus from his mouth " -- holy, help!", in between his tongue lashing out in all directions, hoping to secure some safety but more disrupting the debris around the room, including sending lighting fixtures crashing to the floor and threatening supports in the walls holding up this wing of the mansion.

Toad adds d8 to Doom Pool

Meanwhile, at floor level, another creature enters the foyer. It comes from the same entryway as the bladed wyvern, floating into the room while leaving a trail of dark energy behind it. It travels toward Iron Man, spreading its dark glow around the area.

Spend d10 from Doom Pool to add Dark Basilisk

Doom Pool: 4d8, 3d10, d12 +d8 -d10 = 5d8, 2d10, d12

Next Action: Dark Basilisk

Watcher
GM, 428 posts
Fri 18 May 2018
at 06:58
  • msg #119

The Amazing Avengers #3: "...What So Proudly Hated"

The newest entrant to the room moves across the floor, leaving a trail of solid, dark energy behind it. It charges toward its nearest enemy, who happens to be Iron Man, blasting the Avenger with streams of dark energy, deadly enough to possibly pierce armor. In its travel it lets out a quick bark, the sound like a grinding of rocks and gears.

Dark Basilisk's physical attack on Iron Man:
Solo (error)    d6
Den of Infernal Creatures    d4
Energy Blast    2d8

Dark Basilisk rolled 3,4,2,8 using d6,d4,d8,d8 with rolls of 3,4,2,8.

Total: 12, Effect: d10

Reaction Needed: Iron Man
Next Action: Ms. Marvel

This message was last edited by the GM at 07:00, Fri 18 May 2018.
Ms. Marvel
player, 24 posts
XP: 2
Fri 18 May 2018
at 13:17
  • msg #120

The Amazing Avengers #3: "...What So Proudly Hated"

Reaction roll first vs. Total: 12, Effect: d8
Team d8, Moonstone d8, Intangible d10, Combat d8, Ghostly Defense d8
Dice Pool d10, 4d8, rolled for 9,1,7,1,4.
Total 16, d8 effect die, 2 opps = 1 PP for a d8 to the Doom Pool.


Ms. Marvel narrowed her gaze as the shadowy creature erupted towards her. While the monster might not affect her out-of-phase form, Karla selected not to chance it. Her body was infused with powerful photonic energy--pure light--and she did not want to find out that this shadow demon's darkness somehow cancelled that out. Sofen shuddered to think what fresh hell happened if that were to happen.

Instead, the new Ms. Marvel slipped effortlessly into the floor, intangibly drifting downwards just as the shadowy creature reached her. Karla thanked her quick thinking, then moved quickly towards the general direction of where the demon first manifested. She rose up into the room once again, light dancing across her exposed skin.

"Stark, what's the plan?" demanded Sofen, as she fired a scattered, careless blast towards the shadow demon!

Action: Blasting Shadow Demon with Light, hoping to dispel him!
Team d8, Moonstone d8, Blast d10, Combat d8
Dice Pool d10, 3d8, rolled for 3,1,1,4.
Total 7, d4 effect, 2 opps = 1 PP for d8 to Doom Pool.
I can't imagine that's successful.

Total PP: 2
Next up: She-Hulk

Captain Marvel
player, 61 posts
Sun 20 May 2018
at 21:40
  • msg #121

The Amazing Avengers #3: "...What So Proudly Hated"

Carol, reaching out with every sense, realizes that the energy she's trying to deal with isn't what she thought it would be. There's not even a hint of the cosmic, or the ordinary, in this fire. But that would only leave...

Carol suddenly notices the Electrified Specter across the room. Things that aren't making sense are suddenly making as much sense as it can. This whole battle, possibly this entire situation has been something less than and more than it seems.

The creature sends an arc of electricity shaped power straight at Carol. Carol lets the blast hit her. "Let's see what this energy really is." She thinks.

Carol is going to take the brunt of the electricity blast and resist it.
Solo: d8
Take-Charge Attitude: d4 (+1pp) May not be the best decision to let the blast hit her
Superhuman Durability: d10
Combat Expert: d8

Captain Marvel rolled 7,2,3,10

Total: 17 Effect d8

2pp

This message was last edited by the player at 21:43, Sun 20 May 2018.
Watcher
GM, 429 posts
Mon 21 May 2018
at 08:33
  • msg #122

The Amazing Avengers #3: "...What So Proudly Hated"

Add d8 to Doom Pool from Ms. Marvel's Opportunities

The sliding creature's attack on Iron Man sends the armored Avenger doubling over, stumbling and threatening to tumble to the floor. Stark makes no sound, but keeps one hand gripping his head, the other with his arm wrapped around his fresh wounds, courtesy of the creature moving past him.

Realizing She-Hulk has said nothing since she entered the mansion with Justice, a look at her reveals that she has stopped in her tracks and is standing straight, staring blankly but with wide eyes a thousand yards ahead.


Doom Pool: 5d8, 2d10, d12 +d8 = 6d8, 2d10, d12
Shadowy Demon
NPC, 1 post
Tue 22 May 2018
at 07:38
  • msg #123

The Amazing Avengers #3: "...What So Proudly Hated"

Defending from Ms. Marvel's physical attack (as it was not noted what kind of attack it was), Total: 7, Effect: d8 (msg #120):
Team    d8
Den of Infernal Creatures    d8
Transporting Power    d8
Acrobatics Master    d10

Total: 14, Effect: d8

Shadowy Demon adds d6 to Doom Pool


With a guttural bark, the shadowy demon turns easily from Ms. Marvel's burst of light then enters a cloud of darkness in the ceiling, disappearing into it.

As he is no longer held in the creature's clutches, the Toad falls hard to the floor. "Argf!" he bleats when he hits the surface. The mutant villain feels around the debris, clear that he survived the drop.

Doom Pool: 6d8, 2d10, d12 +d6 = d6, 6d8, 2d10, d12

Next Action: Violent Wraith

This message was last edited by the player at 07:26, Thu 24 May 2018.
Watcher
GM, 430 posts
Tue 22 May 2018
at 07:56
  • msg #124

The Amazing Avengers #3: "...What So Proudly Hated"

Ms. Marvel's attacker will not abandon their scuffle but it switches its mode of attack. The creature follows Marvel toward the ceiling, its arms wide and a dark cloud between them, aiming to ensnare the potential-hero in its bleak grasp. A shriek comes from it just before it makes contact with the female Thunderbolt!

Attempt to create Grabbed Complication on Ms. Marvel:
Team    d8
Den of Infernal Creatures    d8
Enhanced Strength    d8
Combat Expert    d8
Danger: Black Widow Down Complication    d10

Violent Wraith rolled 8,7,1,5,1 using d8,d8,d8,d8,d10 ((8,7,1,5,1)).

Total: 15, Effect: d8

2 Opportunities (available first to Ms. Marvel)

Reaction Needed: Ms. Marvel
Next Action (in new round): Justice

Watcher
GM, 431 posts
Wed 23 May 2018
at 07:39
  • msg #125

The Amazing Avengers #3: "...What So Proudly Hated"

In the foyer, the shadowy demon folds in from the shadows next to the dark basilisk, the dark energies drifting around their bodies conjoining them in a bleak fraternity.

Meanwhile, near the back of the mansion, when the crackling sound of the blast of electricity that Captain Marvel resists starts to subside, Pyro's laughter floats around the room again, interjected with spewing blood and spit. He is still darkly jovial. "Ye -- ye shtill don't get what'sh really goin' on, do ye, ya bloody moll?" he sputters, then arc another tooth toward the hero towering above him.

Mental attack on Captain Marvel (to confuse her):
Solo    d4
Overconfident Lackey    d8
Psyche Expert    d8
Indoor Fire Scene Complication    d6

Pryo rolled 2,6,2,2 using d4,d8,d8,d6 ((2,6,2,2)).

Total: 8, Effect: d8

Reaction Needed: Captain Marvel

Next Action: Captain Marvel

Watcher
GM, 432 posts
Thu 24 May 2018
at 07:27
  • msg #126

The Amazing Avengers #3: "...What So Proudly Hated"

The two creatures now assembled next to each other communicate using sounds like grinding machinery and blades scraping against rusted metal, then one [the Dark Basilisk] -- the one that launched blasts that sent Iron Man reeling and slid into the room leaving a path of darkness behind it -- lifts its arms and clouds of dark energy coalesce around its hands.
Justice
player, 19 posts
Thu 24 May 2018
at 10:52
  • msg #127

The Amazing Avengers #3: "...What So Proudly Hated"

Things were getting worse and worse in the foyer, Justin glanced back spotting that both Iron Man and She Hulk were in trouble.

The young mutant eyes glowed violet, this was it the thing he trained for as a New Warrior, fighting against terrible odds against horrendous foes.

Purple aura surrounded Toad, what was his role here? it did not matter he was not one of the team hence the enemy. The nearly blinded Toad flew into the air, purple tendril pulling his elastic tongue and making it like a snare to slither around the rest of the demonic beings and trap them.

Meanwhile Justice lifted his hands summoning more purple tendrils that encased the demons in a cage made of fleshy tongue and telekinetic force.

The young hero was shaking from the effort, beads of sweat run all across his face staining his new, gravel covered, custom "Get our people out... I'll hold them as long as I can." he called to Ms. Marvel.

INTENT: Inflict immobilize complication on Bladed Wyvern, Dark Basilisk, Violent Wraith, Shadowy Demon and Toad
POOL: Team (D10), Brave New Warrior (D8), Telekinetic Mastery (D10), Combat Expert (D8), Blinded Complication (D12) - 1PP, Area effect (5D6), Stunt using Toad tongue as a snare (D10) -1 PP and opportunity
ROLL:13:37, Today: Justice rolled 9,6,8,4,1,5,2,5,4,1 using 1d10,1d8,1d10,1d8,1d12,1d6,1d6,1d6,1d6,1d6 with rolls of 9,6,8,4,1,5,2,5,4,1.  Immobilize area effect. + 13:43, Today: Justice rolled 3 using 1d10 with rolls of 3.  stunt I forgot to roll.
TOTAL:23 (9+8+6) (- 1 PP)/D12/D10/D8/D8/D8/+D8 Doom pool
RESULT: D12 Immobilize effect on Toad, D10 on Shadowy Demon D8 effect on all the rest (step up SFX included)

PP: 3 -1 (Toad blinded complication) -1 (use extra dice for effect) -1 (Stunt dice) +1 (opportunity)= 1

Next: Ms. Marvel

Ms. Marvel
player, 26 posts
XP: 2
Thu 24 May 2018
at 14:41
  • msg #128

The Amazing Avengers #3: "...What So Proudly Hated"

Reaction: Evade the Grabbed complication.
Current PP: 2
Team d8, Moonstone d8, Intangibility d10, Combat d8, Ghostly d8
Dice Pool d10, 4d8, rolled for 2,7,6,4,7.
Spend 1 PP to add a die to total.
Total 20, d10 effect die, 0 opps.
Ms. Marvel evades!
Current PP: 1

_______________________________
Ms. Marvel saw the shadow's attack coming from a mile away. Karla slipped further out of sync with the local timespace, shimmering with golden light as she slipped well past the shadow demon's grasp.

Karla Sofen was not a kind woman. When hard times came calling, Karla was a survivor--but she had no sympathy for the weak or naive. The world was a tough, unforgiving place, and it had forged Sofen into an ever-composed, self-serving hardcase.

The Moonstone had been a game-changer. Ever since she coaxed it from Lloyd Blochs, the intoxicating power the coursed through her body became an important constant. Never again would she be vulnerable or dependent on others.

To some degree, Barton changed everything. The Thunderbolts had been a scam at first. Even when Melissa and Eric and Abe all decided to give heroics an honest go, Karla had hung on in the hopes of steering the Thunderbolts towards some eventual score. When Hawkeye took the others under his wing, though, her subtle command of the others slipped from her grasp.

She couldn't lie to herself: Clint's passion for fighting the good fight affected her, too. Even now, she was straddled between lives. Karla had been a high-end operator in the supervillain set. She had earned some serious clout as a Thunderbolt, too. And once again, Clint vouched for her to join the Avengers.

One of her biggest detractors was now bleeding out on the floor. Ms. Marvel certainly had no love lost for Natasha, but dying this way was beneath the Russian superspy. The Moonstone thrummed in her chest, vibrating at a powerful frequency as it guided her.

"Don't be an idiot, Marvel Boy" teased Karla. Ms. Marvel swept up the Black Widow in her arms. "We fall back. We don't know the territory--" she silently cursed herself for reciting a Barton quote, "--which means we can't win against people who do. Cover our escape, kid, but this is not the time to be a hero. We pull back, regroup, figure out a different play."

Karla did not wait for a response, instead turning to get the Widow out of danger. Ms. Marvel decided the running in an evasive pattern was better than the possibility of further harming the Avenger in her arms in high-speed flight.
__________________________
Action: Trying to remove the Widow complication by moving her off panel.
Current PP: 1
Team d8, Moonstone d8, Reflexes d10, Combat d8
Dice Pool d10, 3d8, rolled for 4,1,2,7.
Total 11, d8 effect, 1 opp (d6 to doom pool for 1 PP). Blerg!
Current PP: 2

Next up: Captain Marvel

Watcher
GM, 434 posts
Tue 29 May 2018
at 08:21
  • msg #129

The Amazing Avengers #3: "...What So Proudly Hated"

Add d8 to Doom Pool from Justice's Opportunities (msg #127)

Just as Justice swings Toad around the room, the creature that brought Iron Man low, holding its appendages in the air, summons tendrils from its hands that shoot forth, bringing ensnarements and its dark cloud around the rest of the room. Its tendrils intend to entangle, aimed at Justice, as well as spreading around She-Hulk, then Toad, even as the mutant and his tongue are tossed around the air. The creature grumbles a low, chilling rumble as it performs its dark work.

Dark Basilisk's attempt to create Dark Tendrils Complication on Justice, She-Hulk, Toad:
Team    d8
Den of Infernal Creatures    d8
Dark Powers    d10
Area Attack    d6 + d6
Danger: Black Widow Down Complication    d10
(No Opportunities)

Total: 15, Effect: d10 to She-Hulk, d8 to Justice, d6 to Toad

Doom Pool: d6, 6d8, 2d10, d12 +d8 = d6, 7d8, 2d10, d12

Reaction Needed: Justice, She-Hulk, Toad

This message was last edited by the GM at 08:21, Tue 29 May 2018.
Toad
NPC, 4 posts
Tue 29 May 2018
at 08:32
  • msg #130

The Amazing Avengers #3: "...What So Proudly Hated"

Defending from Justice's attempt to create Immobilized Complication, Total: 23, Effect: d12 (msg #127):
Solo    d4
Not A Hero    d4
(step up Doom Pool die)
Multipower/Enhanced Reflexes    d6
Multipower/Enhanced Strength    d6
Combat Expert    d8
Danger: Black Widow Down Complication    d10

Toad rolled 3,3,4,4,2,2 using d4,d4,d6,d6,d8,d10 ((3,3,4,4,2,2)).

Total: 8, Effect: d10
Extraordinary Success steps acting Effect die to d12++

Doom Pool: d6, 7d8, 2d10, d12 (-d6/+d8) = 8d8, 2d10, d12

Toad
NPC, 5 posts
Tue 29 May 2018
at 08:51
  • msg #131

The Amazing Avengers #3: "...What So Proudly Hated"

Defending from Dark Basilisk's attempt to create Dark Tendrils Complication, Total: 15, Effect: d6 (msg #129):
Solo    d4
Not A Hero    d4
(step up Doom Pool die)
Multipower/Enhanced Reflexes    d6
Multipower/Enhanced Strength    d6
Combat Expert    d8

Toad rolled 1,4,1,5,7 using d4,d4,d6,d6,d8 ((1,4,1,5,7)).

Total: 12, Effect: d4

Doom Pool: 8d8, 2d10, d12 (-d8/+d10) = 7d8, 3d10, d12


The Toad twists and wriggles in the air as he is tossed about by Justice's telekinesis, then the dark creature's tendrils wrap tight around him. The mutant struggles for air as he is ensnared, his engorged tongue, used as an offensive tool by Justice to aid in entangled the creatures in the room, blocking his mouth. As the coils snake around him, Toad is just barely able to gasp: "You foolth! Don't you thee who ith -- " before his body and face and mouth are engulfed by the dark tendrils and mist.

Toad knocked out
Watcher
GM, 435 posts
Tue 29 May 2018
at 09:18
  • msg #132

The Amazing Avengers #3: "...What So Proudly Hated"

Add d6 to Doom Pool from Ms. Marvel's Opportunity

Doom Pool (7d8, 3d10, d12) reaction to Ms. Marvel's attempt to remove Danger: Black Widow Down Complication, Total: 11, Effect: d8 (msg #128):
Danger: Black Widow Down d10

Watcher rolled 6,1,2,8,5,5,5,10,4,9,5 using d8,d8,d8,d8,d8,d8,d8,d10,d10,d10,d10 ((6,1,2,8,5,5,5,10,4,9,5)).

Total: 10, Effect: d10

1 Opportunity (available first to Ms. Marvel)

Danger: Black Widow Down Complication removed

Doom Pool: 7d8, 3d10, d12 +d6 = d6, 7d8, 3d10, d12

Next Action: Shadowy Demon


Ms. Marvel nimbly drops from near the ceiling to the floor, over Black Widow's prone body and the debris strewn about it. Her thoughts her own, she grits her teeth and lifts the body. The Russian Avenger bleeds from the back of her head but is now safe in the Thunderbolt's arms -- as safe as could be in the middle of the maelstrom around them.
Shadowy Demon
NPC, 2 posts
Wed 30 May 2018
at 08:34
  • msg #133

The Amazing Avengers #3: "...What So Proudly Hated"

Defending from Justice's attempt to create Immobilize Complication, Total: 23, Effect: d10 (msg #127):
Team    d8
Den of Infernal Creatures    d8
Disappear    2d8
Acrobatics Master d10

Total: 10, Effect: d4

1 Opportunity (available first to Justice)

Shadowy Demon receives Immobilized d12+ Complication


The creature that previously attacked Toad looks around at the chaos in the room and shudders as if in confusion. Toad falls unconscious but Justice's telekinetic attack no longer needs the tool of the mutant tongue. The dark creature disappears in a dark cloud but reappears in the same place instantly, turned around, then is immediately smashed against the floor by Justice's invisible force, pressed so tightly that it does not move in the slightest.

Next Action: Bladed Wyvern
Justice
player, 20 posts
Wed 30 May 2018
at 09:35
  • msg #134

The Amazing Avengers #3: "...What So Proudly Hated"

Justice saw the tendril coming toward him, he could feel the dread of this infernal place. Lift both hands he shoots dozens of rays of purple force blasting at each tendril before it could reach him.

INTENT: Defending from Dark Basilisk Dark Tendril complication
POOL: Team (d10), Den of Infernal Creatures (d4),  Superhuman Blast(d10),  Combat Expert (d8)
ROLL:12:31, Today: Justice rolled 6,4,8,3 using 1d10,1d4,1d10,1d8 with rolls of 6,4,8,3.  Defend against Dark Tendril complication.
TOTAL: 18/D8/-
RESULT: Avoid complication

PP: 1 +1 (D4 Aspect) -1 (use three dice for effect= 1

Captain Marvel
player, 62 posts
Thu 31 May 2018
at 00:35
  • msg #135

The Amazing Avengers #3: "...What So Proudly Hated"

Pyro just keeps mouthing off. In Carol's head: "We're Avengers, we don't kill. We're Avengers, we don't kill"...etc. as she rolls her eyes away from the broken and battered Pyro to the sparking and menacing threat across the room.

"Anytime you want to tell me who these creatures are, you're welcome to tell me! The mind reader isn't in the house today!"

Carol is going to shrug off Pyro's taunting. He IS getting tiresome, though.
Solo: d8
Struggling Identity: d4 (Pyro's taunting and not knowing who these enemies are, as well as being the in the X-Mansion where she spent a very rough time in her life are all coming together)
Psyche Expert: d8
Known Quantity: d6 (1pp)

Captain Marvel rolled 1,1,2,3

Total: 5 Effect: d4
2 Opportunities to Watcher
pp: 3



The team isn't making any headway. This is bad, mainly because with all the firepower at their disposal, they should be able to pull out a win. They should, but they're not acting like a team.
Carol's head is spinning from all of this. She knows she needs to get it together, they all need to get it together.

They need to assemble.

Carol is going to fly straight out of the room to the others and bring the electrical being with her before it can realize what she's doing. It's time to regroup. (Intent: to move out of the room back to the others and bring the bad guy with her)

Solo: d8
Take-Charge Attitude: d8
SFX Multipower (1pp)- Subsonic Flight: d6/ Superhuman Strength: d8
Combat Expert: d8

Captain Marvel rolled 8,4,4,2,5
1pp to add to the total
Total: 17 Effect: d8

1pp


Reaction: Electrified Specter
Next Action: She-Hulk
Watcher
GM, 436 posts
Mon 4 Jun 2018
at 09:50
  • msg #136

The Amazing Avengers #3: "...What So Proudly Hated"

Add d8 to Doom Pool from Captain Marvel's Opportunities

d8 Mental Stress to Captain Marvel

Doom Pool (d6, 7d8, 3d10, d12) reaction to Captain Marvel's attempt to leave room, Total: 17, Effect: d8:
Indoor Fire Scene Complication    d6

Watcher rolled 5,1,1,8,4,8,5,7,4,7,4,4 using d6,d8,d8,d8,d8,d8,d8,d8,d10,d10,d10,d6 ((5,1,1,8,4,8,5,7,4,7,4,4)).

Total: 16, Effect: d10

Higher reacting Effect die steps acting Effect down, to d6, but attempt is still successful
2 Opportunities (available first to Captain Marvel)


As much as Captain Marvel wants to disregard Pyro's taunting, his words cause her pause. His sinister teasing infers that there are more to these creatures than just pawns but he offers no further help or details, only laughter through a smashed face. It might be her weakened mental state being in a place where she has such a stressful history, but his evil smile has gotten into her head.

Leaving behind Pyro, the electricity-wielding creature, and the burgeoning fire, Captain Marvel shuttles from the back of the mansion into the fray in the foyer. In the room that Marvel just left, Pyro's sinister smile slides from under his broken mask as the dark creature intensifies the electricity crackling around its hands when it faces the fiery villain.

Doom Pool: d6, 7d8, 3d10, d12 +d8 = d6, 8d8, 3d10, d12

Next Action: Bladed Wyvern

This message was last edited by the GM at 10:02, Mon 04 June 2018.
Dark Basilisk
NPC, 1 post
Tue 5 Jun 2018
at 07:50
  • msg #137

The Amazing Avengers #3: "...What So Proudly Hated"

Defending from Justice's attempt to create Immobilize Complication, Total: 23, Effect: d8 (msg #127):
Team    d8
Den of Infernal Creatures    d8
Enhanced Speed    d8

Total: 6, Effect: d4

Extraordinary Success steps acting Effect die to d12+

1 Opportunity (available first to Justice)

Violent Wraith
NPC, 1 post
Tue 5 Jun 2018
at 07:56
  • msg #138

The Amazing Avengers #3: "...What So Proudly Hated"

Defending from Justice's attempt to create Immobilize Complication, Total: 23, Effect: d8 (msg #127):
Team    d8
Den of Infernal Creatures    d8
Flight    d8
Combat Expert    d8

Violent Wraith rolled 6,8,7,2 using d8,d8,d8,d8 ((6,8,7,2)).

Total: 15, Effect: d8

Extraordinary Success steps acting Effect die to d10

Bladed Wyvern
NPC, 1 post
Tue 5 Jun 2018
at 08:30
  • msg #139

The Amazing Avengers #3: "...What So Proudly Hated"

Defending from Justice's attempt to create Immobilize Complication, Total: 23, Effect: d8 (msg #127):
Team    d8
Den of Infernal Creatures    d8
Psychic Resistance    d12
Combat Master    d10
From Doom Pool (chaos in room; psychic sensitivity)    d8

Bladed Wyvern rolled 2,8,10,1,7 using d8,d8,d12,d10,d8 ((2,8,10,1,7)).

Spend d8 from Doom Pool to add third die to Total
Total: 25, Effect: d8

1 Opportunity (available first to Justice)

Activating Justice's Opportunity (and rolling back die added to Doom Pool) and spending d8 from Doom Pool to Counterattack: d8 mental stress to Justice

Doom Pool: d6, 8d8, 3d10, d12 -d8 -d8 (+d6/-d8) -d8 = 2d6, 4d8, 3d10, d12


Just as the creature that attacked Toad went down, so too does the one that attacked Iron Man. Both creatures are pressed hard to the floor, just as the one that attacked Ms. Marvel mid-air falls to the ground, visibly using all its strength to stand, shaking in the effort.

The last one to react would be the one across the room in the doorway to the hall, but it does not falter nor does it react to any telekinetic pressure put upon it. Instead, it turns, pointing its long, bladed weapon at Justice, its target clear even in the distance across the foyer and the chaos between them. Just as Justice might redouble his efforts on the creature, there is an explosion between them, in the middle of the room, and a blast of feedback rips through not the ears but the minds of everyone in the room. Justice's telekinetic hold shudders as he is forced back in the wake of the burst of the feedback, and a lance of hot, searing pain pierces the depths of his skull. It is everything the young mutant can do to keep control over the three other creatures he has pinned with his powers. Then the creature that evaded his grasp makes its very deadly move.
Watcher
GM, 437 posts
Tue 5 Jun 2018
at 08:46
  • msg #140

The Amazing Avengers #3: "...What So Proudly Hated"

Before Justice can fully recover to his feet, using all his mental faculties to keep his hold over the creatures he has pinned to the floor with his telekinesis, the creature from the far side of the room with the bladed extension vaults across the space in a blur, upon the young mutant before anyone, least of all him, can comprehend that it has even moved. It swipes its weapon through the air, looking for purchase in the body of the former New Warrior. As it strikes, a loud garbling emits from it -- "SSSKGGGRRREEEEE" -- perhaps a battle cry or a promise for more violence to come.

Bladed Wyvern's attempt to remove Justice's Immobilized Complications:
Team    d8
Den of Infernal Creatures    d8
Telekinetic Blast    d8
Telekinetic Weapon    d6 (and Step Up Effect)
Combat Master    d8 (Stepped Back from Telekinetic Weapon)
Justice Mental Stress    d8

Bladed Wyvern rolled 8,7,4,2,7,3 using d8,d8,d8,d6,d8,d8 ((8,7,4,2,7,3)).

Total: 15, Effect: d10 (Stepped Up due to Telekinetic Weapon)


Reaction Needed: Justice
Next Action: Violent Wraith

Justice
player, 21 posts
Tue 5 Jun 2018
at 18:35
  • msg #141

The Amazing Avengers #3: "...What So Proudly Hated"

Justice eyes grew wide as the demonic being with a huge psychic blade charge at him. He rolled back into standing position. Slamming both hands in a clap. The spinning Dark Basilisk and Shadowy Demon both encased in tekelentic snares flies toward the Bladed Wyvern slamming it from both sides and preventing it from reaching Justice.


OOC
INTENT: Defending from Blade Wyvern's attempt to remove Immobilized Complication
POOL: Team (d10), Den of Infernal Creatures (d4),  Telekinetic Mastery (d10),  Combat Expert (d8), Telekinetic body slam Stunt (D10) (Cost 1 PP and opportunity)
ROLL: 21:29, Today: Justice rolled 5,3,2,5,6 using 1d10,1d4,1d10,1d8,1d10 with rolls of 5,3,2,5,6.  Defend.
TOTAL:11+5 (Spend PP to add third dice for effect)=16/D10/-
RESULT: Defended

PP: 1 + 1 (Distinguish) -1 Boost stunt - 1 use three effects dice = 0 PP

Watcher
GM, 438 posts
Wed 6 Jun 2018
at 08:57
  • msg #142

The Amazing Avengers #3: "...What So Proudly Hated"

Justice manages to avoid the attack by the creature from the far side of the room, though it is by the most narrow of margins. The young mutant can feel the blade of the creature come within a breath of his face, though it is by his battle-honed reflexes that he is able to lift the two creatures he has immobilized and use them in his defense, hurtling them toward his attacker. The attacking creature dodges them, then they are sent skittering across the floor, still pinned. The assaulting creature is not stopped but it is given pause and it drops into a defensive position in front of him, its blade in front of it. Justice's concentration is thrown for a moment but he keeps his focus to pin the pair of creatures as well as slowing the third.


Just at that moment, Captain Marvel enters the room to see the fourth creature zoom across the space to follow its ally's lead and attack Justice. The creature flies close to the floor as if attached to a great weight, still under Justice's telekinetic purview, even if his focus could be fleeting, due to the piling of foes upon him. It flies right at Justice, leading with its fist, a straight-forward charge not attempting anything other than taking down the mutant hero.

Violent Wraith physical attack on Justice:
Team    d8
Den of Infernal Creatures    d8
Enhanced Strength    d8
Combat Expert    d8
Justice Mental Stress    d8

Violent Wraith rolled 6,6,7,4 using d8,d8,d8,d8 ((6,6,7,4)).
Violent Wraith rolled 2 using 1d8 ((2)).

Spend d8 from Doom Pool to add third die to Total
Total: 19, Effect: d8



To add to the pandemonium in the room, another creature enters the arena, from the same doorway from where the bladed creature came. It is the same kind of dark figure, with swirls of fog around it, though this one is larger than the rest.

Spend d10 from Doom Pool to add Fierce Brute

And a smell of smoke fills the foyer, even over the odors of sweat, metal, destruction, and violence.

Spend d6 from Doom Pool to step up Indoor Fire Scene Complication to d8

2d6, 4d8, 3d10, d12 -d8 -d10 -d6 = d6, 3d8, 2d10, d12

Reaction Needed: Justice
Next Action: Ms. Marvel

This message was last edited by the GM at 09:03, Wed 06 June 2018.
Justice
player, 22 posts
Wed 6 Jun 2018
at 09:19
  • msg #143

The Amazing Avengers #3: "...What So Proudly Hated"

Justice barely was able to turn aside the Bladed Wyvern when all of a sudden another assailant jump on him. A screen of purple force covered the young mutant as he tried to defend against the new attack while maintaining control all over the enemies he snared and pushing the Bladed Wyvern away from him.

It was not enough, the strike vibrated through the shield he raised sending shocks ways through it pushing him backwards.

"Wait..." he cried "Something is wrong... you are not the demon we think you are... everyone stop fighting..."

OOC
INTENT: Defending from Violent Wraith attack
POOL: Team (d10), Den of Infernal Creatures (d4), Superhuman Durability (d10),  Combat Expert (d8), Immobilize complication (D10)
ROLL: 12:09, Today: Justice rolled 2,3,4,8,5 using 1d10,1d4,1d10,1d8,1d10 with rolls of 2,3,4,8,5.  Defend from Violent Wraith attack.
TOTAL:13+4=17/D10/-
RESULT: Failed take D8 step down to D6

PP: 01 + 1 (Distinguish)  - 1 use three effects dice = 0 PP

Watcher
GM, 439 posts
Thu 7 Jun 2018
at 08:17
  • msg #144

The Amazing Avengers #3: "...What So Proudly Hated"

Justice takes the brunt of the creature's attack but it still batters him, forcing him back, yet he still keeps the hold on the other creatures, including his assailant, if barely. It shrieks in his face, a high-pitched squeal coming from its head, and stands with fists ready for another attack.

Once the next creature moves into the room, it too readies its own attack. The newest creature crosses its two appendages that could be called arms to form an X, then extends them both forward, fists first, and unleashes an energy blast of fierce, dark energy, aimed at the young mutant. The blast just barely misses the creature who most recently attacked the hero but the nearer creature keeps its attention on Justice.

Physical attack on Justice:
Team    d8
Den of Infernal Creatures    d4
Energy Blast    d8
Combat Expert    d8

Total: 7, Effect: d8

2 Opportunities (available first to Justice)

Reaction Needed: Justice

Justice
player, 23 posts
Thu 7 Jun 2018
at 09:29
  • msg #145

The Amazing Avengers #3: "...What So Proudly Hated"

Justice nose is bleeding under the multiple assaults but still he hold the line. The barrage of fist drop him to his knees when a new demon send a force of dark magic at him. Without thinking the young hero lift his left hand pointing it at the dark energy and release a bolt of purple force that cleave through the dark energy and strike demon straight in the chest.

"I said ENOUGH!"

OOC
INTENT: Defending from  attack
POOL: Team (d10), Den of Infernal Creatures (d4), Force Blast (d10),  Combat Expert (d8),
ROLL: 112:25, Today: Justice rolled 6,3,5,4 using 1d10,1d4,1d10,1d8 with rolls of 6,3,5,4.  Defend against attack.
TOTAL:10/D10/-
RESULT: Defended

Activate Opportunity Counter and inflict D10 Physical Stress

PP: 01 + 1 (Aspect)  - 1 Counter attack = 0 PP

Watcher
GM, 440 posts
Fri 8 Jun 2018
at 08:12
  • msg #146

The Amazing Avengers #3: "...What So Proudly Hated"

In the blink of an eye, Justice's telekinetic defense sends the creature's dark energy back at it but, before it can reach it, even faster than the speed of the energy itself, the creature that sparred with Ms. Marvel and was Justice's most recent assailant screams, a shriek coming from its head, and, moving minimally since it's close, but quickly, puts itself in the path of the energy blasting back at the other creature. The brunt of the attack exploding into it forces it back but, even with Justice's telekinetic hold pressing against it, still rises to its feet and turns toward Justice.

Physical Stress d10 to Violent Wraith
Ms. Marvel
player, 28 posts
XP: 2
Sun 10 Jun 2018
at 15:03
  • msg #147

The Amazing Avengers #3: "...What So Proudly Hated"

Ms. Marvel heard Justice call for a ceasefire. It went against her nature to not lash out at the monstrosities attacking them, but the Marvel Boy apparently knew something she didn't. With the Russian superspy still in her arms, Karla was hardly in a position to put up much of a fight.

Instead, the new Ms. Marvel erupted in a powerful wave of quasi-solid light to keep her greatest critic safe.



Action: Create a "Protective Light Field" asset for me and Widow.
Current PP: 2
Team d8, Moonstone d8, Durability d10, Combat d8
Dice pool d10, 3d8, rolled for 5,3,8,3.
Spending 1 PP to add a die. Spending 1 PP to make it last the scene.
Total 16, d8 effect, 0 opportunities.
Current PP: 0

Watcher
GM, 441 posts
Mon 11 Jun 2018
at 07:30
  • msg #148

The Amazing Avengers #3: "...What So Proudly Hated"

Be sure to pick the Next Action at the end of each turn

Doom Pool (d6, 3d8, 2d10, d12) reaction to Ms. Marvel's attempt to create Protective Light Field Asset, Total: 16, Effect: d8:

Watcher rolled 2,1,7,6,6,6 using d6,d8,d8,d8,d10,d10 ((2,1,7,6,6,6)).

Total: 13, Effect: d8

1 Opportunity (available first to Ms. Marvel)


An orb of energy grows around Ms. Marvel and the Widow in her arms as she floats above the din in the foyer below, though the wild creatures below her seem to be spending their focus elsewhere.


Next Action: Violent Wraith, Bladed Wyvern
Watcher
GM, 442 posts
Mon 11 Jun 2018
at 08:11
  • msg #149

The Amazing Avengers #3: "...What So Proudly Hated"

Just as the creature who had made the cross with its arms starts pacing menacingly toward the area of the room where Justice stands, yet another creature bursts in from the same hallway where many of the other creatures have come. It is identical to the others but more animated, zooming in to the foyer, wailing at a volume that could break glass if anything fragile in the room had not already been obliterated -- "SSSHHHRRREEEEEEEEE SSSHHHREEE SSSHHHREEE SSSHHHRRREEEEEEEEE" -- then pushes its arms toward Justice.

Spend d10 from Doom Pool to add Fierce Brute

As combatants are added and make their moves, the two creatures in front of Justice hold their positions and stay still, even as the dark swirls of mist around them pull toward their target, vowing another assault imminently, one even more vicious than the previous one.

Violent Wraith, Bladed Wyvern add 2d8 to Doom Pool

Doom Pool: d6, 3d8, 2d10, d12 -d10 +2d8 = d6, 5d8, d10, d12

Next Action: Ebon Fiend, Captain Marvel

Captain Marvel
player, 63 posts
Wed 13 Jun 2018
at 00:02
  • msg #150

The Amazing Avengers #3: "...What So Proudly Hated"

Shaken and now kind of confused, Carol sees her companions in a bind, but she also sees in the enemy, something she recognizes. Once Justice yells for them to all stop fighting, she understands just a bit more that there is definitely something amiss.

Carol flies behind Justice, so they're ready to defend back to back. Ready to fight if another assault, but ready to stand down. She makes the X sign with her arms to whichever "infernal beast" can see her.

"I get it, Justice. I don't know what they're seeing, but we have to find out who is making this mess in the first place."
Watcher
GM, 443 posts
Wed 13 Jun 2018
at 07:44
  • msg #151

The Amazing Avengers #3: "...What So Proudly Hated"

An instant after Captain Marvel takes her new position next to Justice and mentions her intention, the newest combatant in the arena makes its move, taking little time on its way to burst from the hallway across the room and thrust Justice against the wall with force, exhaling another wail on its way there: "SSSHHHRRREEEEEEEEE!".

Ebon Fiend's attempt to create Shove Complication on Justice:
Team    d10
Den of Infernal Creatures    d8
Heightened Senses    d8
Super Strength    d8

Total: 12, Effect: d10

Reaction Needed: Justice
Next Action: Justice

Justice
player, 24 posts
Wed 13 Jun 2018
at 09:21
  • msg #152

The Amazing Avengers #3: "...What So Proudly Hated"

Justice allowed himself to be shoved but as the Ebon Fiend shoved him the young hero encased the both of them in protective shell of force. The force field took the brunt of the force and when they slowed Justice moved, just like Cap showed him once long ago and broke the hold. He and the fiend were staring each eye to eye or whatever it had for eyes.

"We are not your enemies..." he said slowly, the next step took much courage as he relaxed his hold on his captive. He closed his eyes and sought his power, gently bathing all the demons in a purple light touching everything creating a mental image of his surrounding. It was an aspect of his power he never tried before using it to sense and to feel trying to pill the layers of illusions that distorted his sight.

Meanwhile another tendril of force picked up debris and bits of wood and plaster to form the symbol of the Avengers in the air.

OOC

INTENT: Defending from Ebon Fiend's Shove complication
POOL: Buddy(d8), Den of Infernal Creatures (d4),  Superhuman Durability (d10),  Combat Expert (d8)
ROLL:12:31, Today: 12:07, Today: Justice rolled 5,1,2,8 using 1d8,1d4,1d10,1d8 with rolls of 5,1,2,8.  Defend Ebon Fiend's shove.
TOTAL: 13/D10/1
RESULT: Avoid complication

INTENT: Break the illusionn
POOL: Buddy(d8), Leadership Potential (d8), Telekinetic Mastery (d10),  Psychic Expert (d8), Telekinetic Fingers stunt (D10) (used second opportunity from msg #144)
ROLL:12:13, Today: Justice rolled 7,2,7,4,8 using 1d8,1d8,1d10,1d8,1d10 with rolls of 7,2,7,4,8.  See through illusion.
TOTAL: 15+7=22/D8/-
RESULT: ?

Remove Immobilize complication from everyone.

PP: 0 +1 (Distinctions) +1 Opportunity - Stunt -1 Add 3rd dice=0
Next: Ebon Fiend

This message was last edited by the player at 09:22, Wed 13 June 2018.
Watcher
GM, 444 posts
Thu 14 Jun 2018
at 09:06
  • msg #153

The Amazing Avengers #3: "...What So Proudly Hated"

Add d6 to Doom Pool from Justice's Opportunity

Current Affiliation for heroes in foyer is Team


Justice rolls with the force that the creature brought on him, letting his force field take the brunt of the attack, and comes close to the creature but the mist swirling around the thing's body is impenetrable even at the short distance. Stepping back to put distance between his attacker and himself, the young hero turns to the room and brings his telekinetic power to his team's foes but whatever force he spreads is engulfed by the ubiquitous, dark mist around them and his action seems to come to naught.

Doom Pool (d6, 5d8, d10, d12) reaction to Justice's attempt to create Break The Illusion Asset, Total: 22, Effect: d8:
Justice Mental Stress    d8

Watcher rolled 3,5,7,1,4,8,4,2 using d6,d8,d8,d8,d8,d8,d10,d8 ((3,5,7,1,4,8,4,2)).

Spend d8 from Doom Pool to add third die to Total
Total: 20, Effect: d10

Higher reacting Effect die steps acting Effect down, to d6
Justice creates Broken Illusion Asset d6

1 Opportunity (available first to Justice)



Quickly switching his tack while drawing away from his most immediate opponent, Justice telekinetically moves chunks of debris in the middle for the room, lifting the debris from the floor and levitating them into the air. Slowly they come together to form a symbol in the air: the rod from a lighting fixture as one side, crossed at the top at 45 degrees by a slat of wood to come together to form an upside-down V, then crossed horizontally in the middle by a piece of a broken window pane, then an almost-circle of plaster behind it, a rudimentary symbol of --

Then it drops in a smashing clatter to the floor when the creature that had blasted Justice upon entering the room rushes toward Justice, its upper appendages wide and hungry enough to capture the New Warrior and envelop him in its darkness.

Fierce Brute Physical attack on Justice:
Team    d8
Den of Infernal Creatures    d8
Enhanced Strength    d8
Combat Expert    d8
Justice Physical Stress    d8

Total: 13, Effect: d8


At the same time as She-Hulk begins a slow and silent walk toward the opposite side of the room, fire that was previously just a stench catches on an antique chair on the far side of the foyer.

Spend d8 from Doom Pool to add Indoor Fire d8 Scene Complication to common scene

Doom Pool: d6, 5d8, d10, d12 +d6 -d8 = 2d6, 4d8, d10, d12

Reaction Needed: Justice

This message was last edited by the GM at 09:46, Thu 14 June 2018.
Justice
player, 25 posts
Thu 14 Jun 2018
at 12:33
  • msg #154

The Amazing Avengers #3: "...What So Proudly Hated"

It was a simple move, fly up while the force field push back the attack, it would have worked if Justice was not distracted by the many fiends in front of him. He simply could not find a place to land and in the end veered left instead of right and smacked right into the crushing attack.

OOC
INTENT: Defending from Brute attack
POOL: Team (d8), Den of Infernal Creatures (d4),  (use multipower) Superhuman Durability (d10 => D8), Subsonic Flight (D8=>D6) Combat Expert (d8)
ROLL:15:29, Today: Justice rolled 1,2,2,1,1 using 1d10,1d4,1d8,1d6,1d8 with rolls of 1,2,2,1,1.  Defend against attack.
TOTAL: 4/D4/D10
RESULT: Take D10 Physical stress

PP: 0 +1 (Distinctions) + 1 (Opportunity) =2


Watcher
GM, 445 posts
Fri 15 Jun 2018
at 08:49
  • msg #155

The Amazing Avengers #3: "...What So Proudly Hated"

Add d10 to Doom Pool from Justice's Opportunity

Correction: Justice's Mental Stress d8 was used in dice pool against him (msg #153), not Physical Stress (but same result)


The creatures that had been pinned by Justice's telekinesis rise, their dark mists spreading around them anew, but save for the one that now stands over Justice, they do not move forward in aggression. One has turned to spreading its dark force over the fire that has encroached from the back of the mansion into the immediate vicinity, but while it cools the flames that had overtaken the chair, it does nothing to the rest of the danger. From the thick smell of smoke, there could be an inferno in the rest of the mansion but hidden from sight here, ready to launch a fresh assault to overtake the foyer, and an attempt against it does not help.

d8 removed from Doom Pool; d10 added to Doom Pool

The creature that had attacked Toad calls to the one that attacked Ms. Marvel: "Shie unnnn ah ummm. Weeei ei ah, eh ooo on-eh awwweeewww uh weh oh, ovah eeeeee. I-ooo eh eh reah eh, ooo ah eee shoooa eh-eeein innissss rankess, nicht wahr. Fiiitwah, thhhsssomeinks wonnaerrr, sssomeks awsssie-uh isss kanlik." Its ally responds in a similar nonsense language, at a pitch high enough to rattle teeth: "AAAhh-ing is riiih-ke someks win ah ih -- weh zhuh gah fih ah wah. Wah ah ing. Wah wah ink-eee maie ihie ayah."

Doom Pool: 2d6, 4d8, d10, d12 +d10 -d8 +d10 = 2d6, 3d8, 3d10, d12

Next Action: Ms. Marvel

Ms. Marvel
player, 29 posts
XP: 2
Fri 15 Jun 2018
at 13:18
  • msg #156

The Amazing Avengers #3: "...What So Proudly Hated"

<Orange>Action: Creating a "Not Your Enemy" Psych Resource.
Team d8, Psychotherapist d4, Energy Blast d10, Psych Master 2d8
Taking the PP to sink into Puppets on a String SFX: Spend 1 PP to step up a Psych Master stunt or resource and recover mental or emotional stress.
Dice Pool: d10, 3d8, d4, rolled for 10,5,6,5,3
Total 16, d8 effect stepped up to d10, 0 opportunities. Mental stress is recovered.
Current PP: 0
Next: Any "opponent"

Karla Sofen was more than a world-class supervillain on the path to atoning for her crimes. She was, in fact, Doctor Karla Sofen, a well-educated and accredited psychotherapist. Her ability to percieve aspects of her patient's psyches that are often hidden even from the patient themselves is nearly an art form, and Karla has been developing her skill for much of her life.

Justice was taking heavy hits while contending that what Ms. Marvel saw as monsters were actually something else. She could not see past whatever force was behind this effect, but Karla figured that the boy had no reason to lie.

And so the new Ms. Marvel took a risk. It would be easy for her to lash out with her amazing alien powers, but that route seemed to be accomplishing nothing. As her hand flared in white hot energy from the Kree Moonstone, Sofen turned towards the wall behind her. With a single index finger guiding her aim, Ms. Marvel laser-etched words--

AVENGERS
NOT YOUR ENEMY


--into the wall's surface. She hoped that this might quell further attacks, though she braced for the worst nevertheless.
Watcher
GM, 446 posts
Mon 18 Jun 2018
at 09:02
  • msg #157

The Amazing Avengers #3: "...What So Proudly Hated"

Doom Pool (2d6, 3d8, 3d10, d12) reaction to Ms. Marvel's attempt to create "Not Your Enemy" Asset, Total: 16, Effect: d10:
Indoor Fire Scene Complication d8

Watcher rolled 6,6,1,3,8,1,9,3,6 using d6,d6,d8,d8,d8,d10,d10,d10,d8 ((6,6,1,3,8,1,9,3,6)).

Total: 17, Effect: d10

1 Opportunity (available first to Ms. Marvel)



With precision greater than just that needed to transform light into a heated weapon, especially while holding a fit, grown woman in her arms, Ms. Marvel etches the words into the wall. As she does, one of the creatures, the one that had most recently assaulted Justice in a forceful body-check, turns, barks something in its infernal vocabulary, then breaks from the room, the same way it came in. When Marvel finishes the words, the creatures have not changed their actions, casting doubt that they even understand the English language... or even care.
Watcher
GM, 447 posts
Tue 19 Jun 2018
at 08:13
  • msg #158

The Amazing Avengers #3: "...What So Proudly Hated"

The dark creature -- the one that grappled near the ceiling with the Toad and was immobilized by Justice -- now stands to one side of the room, with a full view of Ms. Marvel's message on the wall. It makes no sudden move, but lifts its hands slowly, as if to say it has no hostile intent.

Then: BOOM! The sound of a blast can be heard from the back of the mansion over the crackling of the roaring flames.

Fierce Brute adds d6 to Doom Pool

Doom Pool: 2d6, 3d8, 3d10, d12 +d6 = 3d6, 3d8, 3d10, d12

Watcher
GM, 448 posts
Wed 20 Jun 2018
at 08:18
  • msg #159

The Amazing Avengers #3: "...What So Proudly Hated"

The creature that attacked Iron Man and many of the others in the room, including producing a dark cloud that still stays around She-Hulk, crouches at the ready facing the creature that put its hands up, which now turns to each of its opponents, then slowly reaches a hand to motion toward the fire that rages near the back of the mansion, with flames threatening to overtake the foyer in which the combatants stand, silent and largely unmoving.

Next Action: Justice, Captain Marvel
Justice
player, 27 posts
Thu 21 Jun 2018
at 15:24
  • msg #160

The Amazing Avengers #3: "...What So Proudly Hated"

Justice nodded approvingly at Ms. Marvel writing "Excellent thinking Ma'm..." he said as he measured the reaction of the fiends.

Something clicked in his mind "They want us to help put the fire out..." he told her "I'll cover the whole area with force field and try to smother the flames."

Lifting both hands in the air Justice flex his fingers, he never tried to create such a large force-field nor did he try to smother fire with it before. The flame begun to glow with purple glow as he wove thread of force into the pouring more and more power creating a force-field so tight not even oxygen can pass through it.

OOC
INTENT: Remove Fire complication
POOL: Team (d10), Brave New Warrior (d8),  Supernatural Durability (d10),  Combat Expert (d8), Force field stunt Stunt (D8) (Cost 1 PP)
ROLL: 18:16, Today: Justice rolled 1,2,10,1,6 using d10,d8,d10,d8,d8 with rolls of 1,2,10,1,6.  Remove fire complication.
TOTAL:16/D8/D8
RESULT: ?

PP 2 - 1(Stunt) +1 (opportunity)
Next: Ms. Marvel

Captain Marvel
player, 64 posts
Thu 21 Jun 2018
at 23:57
  • msg #161

The Amazing Avengers #3: "...What So Proudly Hated"

Carol is sensing the newfound cooperation between them and the "monsters" that are most likely allies instead of enemies. It's good to finally make a situation better rather then worse. She also is going to help eradicate the flames again by taking the flame energy into her body.

Carol is going to absorb the fire's energy.
Team: d10
Homeland Security Hero (however, she's still a bit shaken): d4
Energy Blast (SFX Energy Absorption 1pp): d8
Cosmic Expert: d8

Captain Marvel rolled 6,7,4,1

Total: 11 Effect: d8
1 Opportunity

2pp


Reaction: Indoor Fire complication
Watcher
GM, 451 posts
Fri 22 Jun 2018
at 08:00
  • msg #162

The Amazing Avengers #3: "...What So Proudly Hated"

Add d8 to Doom Pool from Justice's Opportunities

Doom Pool (3d6, 3d8, 3d10, d12) reaction to Justice's attempt to remove Indoor Fire Scene Complication, Total: 16, Effect: d8 (msg #160):
Justice Physical Stress d10

Watcher rolled 4,1,6,5,8,1,2,4,10,6 using d6,d6,d6,d8,d8,d8,d10,d10,d10,d10 ((4,1,6,5,8,1,2,4,10,6)).

Total: 18, Effect: d10
Higher reacting Effect die steps acting Effect down, to d6
2 Opportunities (available first to Justice)

Attempt fails

*****
Add d6 to Doom Pool from Captain Marvel's Opportunity

Doom Pool (3d6, 3d8, 3d10, d12) reaction to Captain Marvel's attempt to absorb fire, Total: 11, Effect: d8 (msg #161):
Captain Marvel Mental Stress d8

Watcher rolled 3,4,6,5,4,5,3,8,7,5 using d6,d6,d6,d8,d8,d8,d10,d10,d10,d8 ((3,4,6,5,4,5,3,8,7,5)).

Total: 15, Effect: d10
Higher reacting Effect die steps acting Effect down, to d6

Attempt fails

Doom Pool: 3d6, 3d8, 3d10, d12 +d8 +d6 = 4d6, 4d8, 3d10, d12


The visual representation of Justice's telekinesis glows purple over the flames in the foyer, and Captain Marvel moves into position to absorb the fire as energy, but, as clever as the heroes' intentions are, the blaze in their vicinity represents only a fraction of the total fire -- which Marvel saw begin -- and even as they ably extinguish the flames near them, the fire rages on in the back of the mansion.
Watcher
GM, 452 posts
Fri 22 Jun 2018
at 09:15
  • msg #163

The Amazing Avengers #3: "...What So Proudly Hated"

"Get away," a voice says from the back of the room. The sound is quiet, one that can barely be heard over the crackling of the flames nearby, and metallic, as if it escapes from an old, computerized voice-modulator. Iron Man has been silent since entering the mansion, with a chance that the attack by the creature sliding through the room had been critical, yet the Avenger has stayed standing, but hunched over, as if nursing a great pain in his torso, holding his stomach with one arm and his head with the other hand, his movements jerky and his joints creaking. "All these monsters... have to... get away..." he says, the voice, already low, cracking through its modulation. His head turns, surveying the room, but his helmet hides the life within his eyes. "Get away..." he says, rising to stand upright, revealing a lower torso plate that has been broken open, spilling wires like human innards, with dangling, sparking cables. "Get away," he says, the voice clear and loud now. His arms reach to his sides and fingers stretch at the ready, and illumination bursts from the center of his chest, lighting the room more intensely than the nearby fire. "GET AWAY FROM ME!" he cries, then promptly stretches his arms before him, and thin pods click and pop from the backs of his forearms. Before any of the figures in the room can decipher what is happening, missiles launch from the armor's pods and scream through the room, crashing and exploding into foe and friend alike. The missiles are tiny but carry an impressive, explosive payload -- surely one of Tony Stark's most effective, and deadliest, creations, now used against all on view in front of him, including his own allies.

Spend d10 from Doom Pool to add Iron Man

Iron Man physical attack on Justice, Ms. Marvel, Captain Marvel, Shadowy Demon, Dark Basilisk, Ebon Fiend:
Solo  d10
Cutting Edge Tech    d4
(step up Doom Pool die)
Cybernetic Senses     d6
Missiles    d8 (Boost: Step Up Missiles; Shutdown Supersonic Flight)
Area Attack    5d6
Tech Master      d10
Indoor Fire Scene Complication    d8

Iron Man rolled 2,2,4,1,5,3,4,2,2,4,8 using d10,d4,d6,d8,d6,d6,d6,d6,d6,d10,d8 ((2,2,4,1,5,3,4,2,2,4,8)).

Total: 13, Effect: d10 to Shadowy Demon, Dark Basilisk; d6 to Ebon Fiend, Justice, Captain Marvel, Ms. Marvel

1 Opportunity (available to whoever claims it first)

Doom Pool: 4d6, 4d8, 3d10, d12 -d10 (-d6/+d8) = 3d6, 5d8, 2d10, d12

Reactions Needed: Justice, Ms. Marvel, Captain Marvel, Shadowy Demon, Dark Basilisk, Ebon Fiend


The creature nearest to Iron Man -- the one who has taken a defensive stance in front of Justice after attacking the young hero with a blade -- takes the brunt of the explosive attack, as well as being assaulted from its blind-side and likely surprised by the action. The missiles erupt into the creature in a direct hit, the dark cloud around it offering no protection from the volley of launched projectiles. "Aaah -- !" the female creature gasps in no alien language as it falls to the floor, the savage attack tearing apart the dark mist around it and likely the body underneath it but masked by the explosion. The katana it was holding falls to the floor, dissipating into the same dark smoke when it leaves its grasp.

Bladed Wyvern eliminated
This message was last edited by the GM at 09:58, Fri 22 June 2018.
Ms. Marvel
player, 31 posts
XP: 2
Sun 24 Jun 2018
at 16:31
  • msg #164

The Amazing Avengers #3: "...What So Proudly Hated"

Reaction to Iron Man's missile barrage.
Team d8, Moonstone d8, Durability d10, Protective Light Asset d8, Combat d8
Dice Pool d10, 4d8, rolled for 10,7,8,8,7.
Total 15, d10 effect, no opportunities.
Current PP: 1


Calm down Iron Man (inflict mental stress)
Team d8, Psychotherapist d8, Energy Blast stepped up to d12, Blinding Flash d6, Psyche 2d8
Dice Pool: d12, 4d8, d6, rolled for 11,6,6,1,7,5. Spending 1 PP to add a die.
Total 24, d8, 1 opportunity (d6 to Doom Pool for 1 PP)
Current PP: 1


Ms. Marvel snarled at the sight of Iron Man's barrage of high-tech weaponry, and she steeled herself against the impact. Karla swept her body over a still-unconscious Black Widow, and willed her protective field to take the brunt of Tony's attack.

Ms. Marvel rose up effortlessly into the once she was sure Natasha was safe and the impact subsided. She quickly glided to the forefront of where Iron Man was evidently losing it.

As Moonstone, Karla Sofen often dealt with unhinged people, and it was her talent for getting them under control that kept the villainous psychotherapist in demand. Now, Karla hoped she could translate this skill into coralling Tony into submission.

Ms. Marvel gave off a subtle shimmer if gold-white light, radiating the energy as a series  calming pulses. She bathed the entire area in this soothing light, and Karla spoke in a low, methodical tone that she developed from hard-won experience. "Iron Man--" began Ms. Marvel, before correcting herself, "--Tony. I need you to get yourself under control. You are hurting people, and you are endagering Natasha. Someone is screwing with our minds, our perceptions, Tony. I need you to right yourself and fix things, because that is what you do, Stark. Fix. Things."

Karla held her breath, hoping that her words and the shifting cascade of light would be enough to shut down Iron Man's assault.
Captain Marvel
player, 65 posts
Sun 24 Jun 2018
at 16:43
  • msg #165

The Amazing Avengers #3: "...What So Proudly Hated"

Typical Tony, Carol thinks, most likely to be a threat to his friends as not at any given moment. But, yeah, either he's out of control or his armor is. Typical Tony.

Carol is going to defend against the missles by swatting and punching them hopefully before they have a chance to explode.

Team: d10
Take-Charge Attitude: d8
SFX: Multipower (1pp)
     Superhuman Strength: d8
     Superhuman Durability: d8
Combat Expert: d8

Captain Marvel rolled 2,6,8,4,10

Total: 18, Effect: d8

Leaving the Opportunity for someone else to use

1pp

Justice
player, 28 posts
Sun 24 Jun 2018
at 19:24
  • msg #166

The Amazing Avengers #3: "...What So Proudly Hated"

Justice eyes grew wide with shock and sense of betrayal "No Mr. Start they... we are not the enemy..."

It was too late the missiles trailed away leaving a trail of carnage and destruction in their path.

Today Justice powers were stretched beyond anything he ever did, not even in the deadliest fight with the New Warriors did he found himself so strained, physically, emotionally and mentally. Whenever the young man thought he had reached his limit he found he needed to push more and push he did.

He grabbed the missiles, all of them... all he could see and hold... he could not hold them together, not for long so he aimed them high into the sky into a force funnel he created directing their explosions away from the people in the foyar away where his forcefield could bear the brunt of the attack.


OOC
INTENT: Defend against Iron Man attack
POOL: Team (d10), Struggling Idealist (d4),  Supernatural Durability (d8) + Telekinetic Mastery (D8) (Multipower),  Combat Expert (d8), Iron Man Physical Stress (D10) force field funnel (D10) (Cost 1 PP)
ROLL:22:13, Today: Justice rolled 2,2,4,7,7,6,9 using 1d10,1d4,1d8,1d8,1d8,1d10,1d10 with rolls of 2,2,4,7,7,6,9.  Defending Ironman attack.
TOTAL:15/D10/-
RESULT: Deflected

Spend PP to create Deflected Missiles

PP 2 + 1 (Distinction) -1 Stunt -1 Asset = 1

Iron Man
player, 103 posts
XP: 1
PP: 2
Mon 25 Jun 2018
at 09:40
  • msg #167

The Amazing Avengers #3: "...What So Proudly Hated"

The heroes are able to take care of Iron Man's missiles -- deflecting off Ms. Marvel's force-shield, avoided by Captain Marvel, Justice sending them upward -- but while there is no bodily harm done from them, the foyer and mansion in general takes a beating. In particular, the ceiling where Justice sends the deadly projectiles blasts apart, letting much of what was above come crashing down onto the ground floor. The wreckage is away from the beings in the room -- Justice sent the missiles away the combatants -- but the crashing of what was above to where they are shrinks the room with debris. The detritus that Justice was able to lift with his mind is now itself buried. If there was little hope for escape through the front of the mansion before, there is even less now.

Meanwhile, the creatures that were also targets of Iron Man's attacks rally unto themselves. The one that attacked Toad seems to disappear between volleys of missiles, its dark mist swallowing it, then reappearing in mist at a different location across the room, in repeat succession. The scent of peppermint momentarily overrides the stench of smoke from the nearby fire. When the launching of missiles finally end, the creature finally comes to rest near its fallen ally, the one first taken out by Iron Man's weapons. The creature who originally attacked Iron Man on its way into the room creates a barrier of darkness around it but it comes too late, with missiles evading the defense and exploding around the creature, bringing it low, but it still stands.

Add d6 to Doom Pool from Ms. Marvel's Opportunity

Defending from Ms. Marvel's mental attack, Total: 24, Effect: d8 (msg #164):
Solo    d10
Hardheaded Futurist (knowing he's falling apart)    d4
(step up Doom Pool die)
Superhuman Durability    d10
Indoor Fire Scene Complication    d8

Iron Man rolled 6,2,9,3 using d10,d4,d10,d8 ((6,2,9,3)).

Total: 15, Effect: d8
Extraordinary Success steps acting Effect die to d10


The pods that launched Iron Man's missiles click repeatedly -- his ammunition perhaps empty, but before he can order another wave of weapons, Ms. Marvel is in front of him. He looks up at her, his helmet still covering up the life his eyes might show. His hands close over his palms, his arms lower, his body betrays a guard dropping. "What..." he stammers through the crackling voice-modulator, and looks at his hands. "I..." he sputters, looking back up at Marvel, then around the room that is coming down around them or in the process of doing so, with that disaster on one side and fire on the other.

Just as Iron Man silently lifts his head toward the top of the stairway leading to the second floor of the mansion, a figure stumbles from the back of the mansion. The costume exhibits the presence of Pyro, the mutant master of fire. His mask is askew, his goggles shattered, and the lower of his half of his face covered in blood, but more notably is his orange-and-red outfit singed black and smoldering. He may have been able to resist whatever energy had been brought to bear against him, but he could not fully defend against it. As such, as he stumbles into the foyer among the other combatants, he spits a mouthful of blood then falls face-first to the floor.

Fierce Brute adds d6 to Doom Pool


Doom Pool: 3d6, 5d8, 2d10, d12 +d6 (-d6/+d8) +d6 = 4d6, 6d8, 2d10, d12

Next Action: Justice, Captain Marvel

Watcher
GM, 455 posts
Wed 27 Jun 2018
at 08:06
  • msg #168

The Amazing Avengers #3: "...What So Proudly Hated"

The creature kneeling by its ally who was felled is enveloped by its surrounding mist, along with the other, and when the obscuration clears they are gone, leaving only the overwhelming stench of peppermint.

Following Pyro from the back of the mansion, a creature walks back into the foyer, matching the same one that attacked Justice then left, holding another creature across its shoulders, their dark mists intermingling, lit from behind by the raging fire in the back of the mansion.
Ms. Marvel
player, 32 posts
XP: 2
Wed 27 Jun 2018
at 12:10
  • msg #169

The Amazing Avengers #3: "...What So Proudly Hated"

Karla looks around, trying to make sense of what's going on around her.
Justice
player, 29 posts
Wed 27 Jun 2018
at 19:34
  • msg #170

The Amazing Avengers #3: "...What So Proudly Hated"

Justice gaze follows Ms. Marvel "I think there is a third... or fourth party involved. The Brotherhood seemed to have a plan and beside, those demons attacked Toad. If someone is masking their appearance from us. He must be invisible or very powerful telepath to do this remotely. Any idea how to break his illusions?"
Ms. Marvel
player, 33 posts
XP: 2
Wed 27 Jun 2018
at 20:49
  • msg #171

The Amazing Avengers #3: "...What So Proudly Hated"

"I'm a bit stymied, to be honest," admitted the new Ms. Marvel. She knew the monsters she saw seemed to be working collaboratively, showing mercy, even avoiding combat with her and the other Avengers in an uneasy, vague truce. Ironically, the woman who spent her adult life studying the human mind was at a loss to explain what amounted to mass hallucinations targeting the two different factions. "But I believe our focus needs to remain getting this fire under control. This, sadly, is well out of my wheelhouse. Is there anyway you can use your mind powers to deprive the fire of oxygen on a large scale?" offered Karla, before explaining, "My talents are more...offensive."
Watcher
GM, 456 posts
Thu 28 Jun 2018
at 07:52
  • msg #172

The Amazing Avengers #3: "...What So Proudly Hated"

The creature that removed an ally from the foyer reappears next to the creature that re-entered the room carrying another. The smell of peppermint mixes with that of smoke.

Iron Man shudders, stumbling back and holding his head then looking at his hands. “I... I don’t know what happened. I saw... saw... horrible things. Things I thought were coming to... to... I thought they were --” His head jerks up toward the top of the staircase, as if hearing or seeing something that no one else senses.

She-Hulk stops her silent climb up the foyer stairs and turns to face the rest of the room.  The steps have been surprisingly intact through the fighting, enough to still gain access to the upper floors of the mansion, and enough to make a stand. The jade giantess had been covered by a thick layer of the same mist that swirls around the enemy creatures, applied by the same creature that attacked Iron Man initially, not enough to disguise her as a creature, but enough to slow her movement. Now, as she turns and flexes her mighty muscles, the mist explodes around her, falling in pieces.

Spend d10 from Doom Pool to add She-Hulk
Spend d10 from Doom Pool to remove Dark Tendrils Complication from She-Hulk



Doom Pool: 4d6, 6d8, 2d10, d12 -d10 -d10 = 4d6, 6d8, d12
Watcher
GM, 458 posts
Fri 29 Jun 2018
at 08:56
  • msg #173

The Amazing Avengers #3: "...What So Proudly Hated"

A woman’s cackle from the top of the room shatters any tranquility that had come over the room with its momentary dearth of violence: “HAHAHAHAHAHAHAHAHAHA.” The fire still crackles as it rages but the laughter instantly rises above it, challenging it as the greatest threat in the immediate vicinity.

The creature that sparred with Ms. Marvel and that Justice kept under his telekinetic hold turns to the stairs and issues a garbled proclamation. It hops into the air then shuttles straight to the top of the stairs but its path is a collision-course with the silent, assured She-Hulk. There is a chance it could have sped past the giantess but She-Hulk's dexterity is great and her reach is greater. In an assured move, She-Hulk's backhand glides through the air to collide with the creature just as it comes to pass by, causing an explosive impact -- KRAKKK! -- and sending the creature in a faster trajectory across the room, straight into a wall. The creature crashes into the interior structure, not going through it but leaving a massive dent before falling, unconscious and battered, to the littered floor.

She-Hulk adds d8 to the Doom Pool
Violent Wraith eliminated


She-Hulk, making no sound and with a look of tranquility across her face, recovers her certain stance on the stairs, blocking any way to the top, from where the cackle erupts again: “HAHAHAHAHAHAHAHAHAHA.”

Doom Pool: 4d6, 6d8, d12 +d8 = 4d6, 7d8, d12

Next Action: Justice, Ms. Marvel, Captain Marvel

Justice
player, 30 posts
Fri 29 Jun 2018
at 18:27
  • msg #174

The Amazing Avengers #3: "...What So Proudly Hated"

That cackle was unnerving, worse it seem that whomever obscurate their vision also controlled their teammates "I'll create a distraction you two get upstairs and takeout whomever it is..." he told the Marvel duo.

"I am sorry She-Hulk..." he said to the woman who saved his life just a few minutes ago, he created a torrent of debris spinning it around the woman and the stairs, he did not try to harm her just have her distracted to let the Marvel duo pass her unmolested.

OOC
INTENT: Create Distraction asset
POOL: Team (d10), Den of Infernal Creatures (d4),  Telekinetic Mastery (D10),  Combat Expert (d8), She Hulk Mental Stress (D6)
ROLL:21:24, Today: Justice rolled 5,1,7,2,2 using d10,d4,d10,d8,d6 with rolls of 5,1,7,2,2.  Create asset.
TOTAL:12+2 (spend PP)=14/D10/1d6
RESULT: ?

PP: 1 + 1  (Distinctions) -1 (Add effect dice) +1 (Opportunity) =2

Watcher
GM, 459 posts
Mon 2 Jul 2018
at 08:07
  • msg #175

The Amazing Avengers #3: "...What So Proudly Hated"

Add d6 to Doom Pool from Justice's Opportunity

Doom Pool (4d6, 7d8, d12) reaction to Justice's attempt to create Distracted Complication on She-Hulk, Total: 14, Effect: d10:
Justice Physical Stress   d10

Watcher rolled 1,5,3,5,2,8,1,7,3,2,4,10 using d6,d6,d6,d6,d8,d8,d8,d8,d8,d8,d8,d10 ((1,5,3,5,2,8,1,7,3,2,4,10)).

Total: 18, Effect: d8
2 Opportunities (available first to Justice)

Doom Pool: 4d6, 7d8, d12 +d6 = 5d6, 7d8, d12


Justice shifts the debris with his mighty telekinesis, not clearing it but moving it, possibly in someone else's way. He lifts it to float around his teammate but She-Hulk, staring out at the room with glassy, unblinking eyes, is unphased by the junk moving around her. Since it would scarcely harm her irradiated hide, it is not likely she would have been moved by the trash around her anyway. Still she stands in the way toward the location of the ghastly laughter at the top of the stairs.

Meanwhile, the creature who just re-entered the room with the other creature on its back and which had previously body-checked Justice, steps up and turns toward the stairs, with dark energy forming around its hands, arms, and torso, pointed toward She-Hulk.
Watcher
GM, 460 posts
Tue 3 Jul 2018
at 07:41
  • msg #176

The Amazing Avengers #3: "...What So Proudly Hated"

Fierce Brute Physical attack on She-Hulk:
Team    d8
Den of Infernal Creatures    d8
Dark Energy Blast    d8
Combat Expert    d8
She-Hulk Physical Stress    d6

Total: 15, Effect: d6

Fierce Brute adds d8 the Doom Pool

Doom Pool: 5d6, 7d8, d12 +d8 = 5d6, 8d8, d12

She-Hulk
player, 107 posts
10XP 1PP
Tue 3 Jul 2018
at 07:57
  • msg #177

The Amazing Avengers #3: "...What So Proudly Hated"

She-Hulk defending from Fierce Brute's physical attack:
Buddy    d6
Jade Giantess    d8
Superhuman Durability    d10
Indoor Fire Scene Complication    d8

She-Hulk rolled 6,2,1,4 using d6,d8,d10,d8 ((6,2,1,4)).

Total: 10, Effect: d8
Extraordinary Success steps acting Effect die to d8

She-Hulk takes Physical Stress d8


The creature that gathered energy unto itself at the foot of the stairs finally unleashes an onslaught of dark energy from its fist, hurtling toward She-Hulk and blasting her with such concussive force that she staggers back, cracking the steps around her and leaving the staircase visibly unstable. Then She-Hulk recovers her footing and comes to stand at full height again and, smoldering from the blast, resumes her position of standing tall and silently looking blankly at the rest of the room, still blocking the way to the top of the stairs.
This message was last edited by the player at 07:57, Tue 03 July 2018.
Ms. Marvel
player, 34 posts
XP: 2
Tue 3 Jul 2018
at 12:48
  • msg #178

The Amazing Avengers #3: "...What So Proudly Hated"

"We don't have time for this," Ms. Marvel grumbled, her will shifting her body into an immaterial state. "Stark, get those fires under control! I'm sure you have some kind of high-tech fire suppression system somewhere in that suit if yours!"

Karla floated upwards. "Marvel B--Justice," she corrected herself. She needed the young man to cover her, and denigrating him was not useful. "Keep She-Hulk busy. I'll deal with whatever's upstairs, hopefully stop this...illusion mess."

With that, she phased through the the ceiling and into the room Jen Walters seemed to be guarding.

I guess I'm creating a Sneaking Up asset. I'm leaving Black Widow on the ground, I guess.

Team d8, Mansion d4, Intangibility d10, Ghostly d8, Combat d8
Dice Pool d10, 3d8, d4, rolled for 7,3,6,5,4.
Spending 1 PP to add a die.
Total 18, d8 effect, no opportunities.
Current PP: 1

Captain Marvel Next!

Watcher
GM, 461 posts
Thu 5 Jul 2018
at 07:35
  • msg #179

The Amazing Avengers #3: "...What So Proudly Hated"

Ms. Marvel sets the prone Black Widow on the floor near the kitchen, the only place where there is not part of the structure around the team falling to the floor or anything on fire... at least not yet.  Then she rises through the ceiling where it becomes the floor of the landing at the top of the stairs and the entry to the upper floor of the mansion.

Doom Pool (5d6, 8d8, d12) reaction to Ms. Marvel's attempt to create Sneaking Up Asset, Total: 18, Effect: d8:
Indoor Fire Scene Complication d8

Watcher rolled 2,4,4,4,3,5,7,8,3,4,7,1,7,5,6 using d6,d6,d6,d6,d6,d8,d8,d8,d8,d8,d8,d8,d8,d12,d8 ((2,4,4,4,3,5,7,8,3,4,7,1,7,5,6)).

Total: 15, Effect: d12
Extraordinary Success steps acting Effect die to d6
1 Opportunity (available first to Ms. Marvel)

Sneaking Up d6 Asset created

+1 XP to Ms. Marvel for d12 in Doom Pool used in reaction roll

Watcher
GM, 462 posts
Fri 6 Jul 2018
at 07:44
  • msg #180

The Amazing Avengers #3: "...What So Proudly Hated"

Other than the fire, there is no other activity in the room, and the sudden calm is unnerving, as if it carries the promise of a storm. You all know all too well that in a world like yours, the calmer the environment, the more calamitous the oncoming disaster.

The creature that attacked Justice then left the room then returned switches its lower appendages and gains a sturdier stance, done with one volley of blasts directed at She-Hulk on the stairs, and steels itself, arms outstretched, for another.
Watcher
GM, 463 posts
Tue 10 Jul 2018
at 07:50
  • msg #181

The Amazing Avengers #3: "...What So Proudly Hated"

Fierce Brute Physical attack on She-Hulk:
Team    d8
Den of Infernal Creatures    d8
Dark Energy Blast    d8
Combat Expert    d8
She-Hulk Physical Stress    d8

Total: 10, Effect: d8

Fierce Brute adds d6 the Doom Pool

Doom Pool: 5d6, 8d8, d12 +d6 = 6d6, 8d8, d12

This message was last updated by the GM at 07:50, Tue 10 July 2018.
She-Hulk
player, 109 posts
10XP 1PP
Tue 10 Jul 2018
at 07:50
  • msg #182

The Amazing Avengers #3: "...What So Proudly Hated"

She-Hulk defending from Fierce Brute's physical attack:
Buddy    d6
Jade Giantess    d8
Superhuman Durability    d10
Indoor Fire Scene Complication    d8

She-Hulk rolled 5,6,7,3 using d6,d8,d10,d8 ((5,6,7,3)).

Total: 13, Effect: d8

Watcher
GM, 464 posts
Tue 10 Jul 2018
at 08:23
  • msg #183

The Amazing Avengers #3: "...What So Proudly Hated"

The creature that knocked She-Hulk back with its energy barrage lets forth a second volley, with blasts exploding around the dazed Avenger and the stairs. A number of the shots go wide, laying waste to the upper staircase and the balcony overlooking the foyer, and as the energy starts to dissipate and pieces from the explosions of ravaged home furnishings begin to settle, from a cloud of dark-creature energy in the unlit darkness, a form unfurls, growing as it rises from the dark mist, until its body overtakes the landing at the top of the stairs then the entire balcony, then overcoming the area to reach beyond it and into the room where the heroes and creatures have assembled. Free of the dark mist, a massive, unearthly dragon reveals itself atop the stairs.

It has a muscular body with a short, wide tail and neck. Its scales are umber, getting much thicker on its tail. It has long, thick limbs with six splayed digits on each foot that end in blunt claws, and fanlike wings that stretch between its forelimbs and the end of its tail. Its head is narrow and it has a tiny mouth. It has hooded eyes that are the color of varnished wood. This dragon has huge holes for ears. Bladelike bony plates sprout from its chin. Bony knobs surround its nostrils.


As it unfurls, flanked by quickly-spreading fires on both sides, it lets out a body-shaking roar -- "RRRRRRRRRAAAAAARRRRRRRRRRRR!" -- then spreads its wings, extends its tail, and opens its jaws wide, displaying a hungry mouth full of the sharpest teeth, and its clawed hands reach out to rend all those before it.

Spend 2d8 from Doom Pool to add Unearthly Dragon

Emotional attack (intimidation) on Justice, Ms. Marvel, Captain Marvel, Fierce Brute, Dark Basilisk:
Buddy    d6
Den of Infernal Creatures    d8
Widespread Terror    d10
Area Attack    4d6
Menace Master    d10
Indoor Fire Scene Complication    d8

Unearthly Dragon rolled 4,8,7,6,5,4,2,1,2 using d6,d8,d10,d6,d6,d6,d6,d10,d8 ((4,8,7,6,5,4,2,1,2)).

Total: 15, Effect: d8 to Fierce Brute; d6 to Justice, Ms. Marvel, Captain Marvel, Dark Basilisk
1 Opportunity available

Doom Pool: 6d6, 8d8, d12 -2d8 = 6d6, 6d8, d12

Reaction Needed: Justice, Ms. Marvel, Captain Marvel, Fierce Brute, Dark Basilisk
Next Action: Justice, Ms. Marvel, Captain Marvel

This message was last edited by the GM at 08:30, Tue 10 July 2018.
Captain Marvel
player, 66 posts
Wed 11 Jul 2018
at 00:50
  • msg #184

The Amazing Avengers #3: "...What So Proudly Hated"

The brief quiet gave Carol a moment to collect herself after punching Iron Man's missles. Now Jen's compromised, and the one responsible is now showing itself, and probably not in its natural form.

Carol hates these kind of fights since she's better at punching than telepathic crap. But, whatever it is, is making a big show of things...

Carol will attempt to stand her ground.

Team: d10
Take-Charge Attitude: d8
Psyche Expert: d8

Captain Marvel rolled 8,6,6
1pp to add to the total

Total: 20 Effect: d4
Now to move on to her initiative action


Carol stands her ground, curious as to what this thing is trying to accomplish. However, she sees Sofen head for the ceiling and through, might mean one of two things: either there's something involved with the fight up there to deal with, or she's making a break for it. Carol mentally sighs, having to give Sofen the benefit of the doubt. So, she needs to make sure the "dragon" occupied.

Carol is going to blast the stairs the dragon is "atop" to create the asset "unsure footing"

Team: d10
Take-Charge Attitude: d8
Energy Blast: d8
Combat Expert: d8

Captain Marvel rolled 3,7,5,3

Total: 12 Effect: d10


0pp

Reaction: Watcher
Next Action: Justice
Watcher
GM, 465 posts
Wed 11 Jul 2018
at 07:56
  • msg #185

The Amazing Avengers #3: "...What So Proudly Hated"

An Asset is an extra die created for you to use; a Complication is an extra die created on an opponent to use against them

Doom Pool (6d6, 6d8, d12) reaction to Captain Marvel's attempt to create Unsure Footing Complication, Total: 12, Effect: d10:
Indoor Fire Scene Complication d8

Watcher rolled 3,3,3,1,3,4,3,1,1,3,5,8,8 using d6,d6,d6,d6,d6,d6,d8,d8,d8,d8,d8,d8,d8 ((3,3,3,1,3,4,3,1,1,3,5,8,8)).

Total: 16, Effect: d8

Attack fails

3 Opportunities (available first to Captain Marvel; not to be used with current reaction rolls)


Captain Marvel takes the other side of the room from where the creature is blasting away at (or toward) She-Hulk and unleashes her own barrage in the same direction. Her energy blasts collide not with the roaring dragon on the balcony but the stairs below it, obliterating much of the steps in short order. She-Hulk falls through the resulting explosion, rising at ground level once the blasts clear, then stands atop a fresh pile of debris, though stacked enough that she is halfway near the balcony anyway, with the raging fire, now fully entering the foyer, behind her. She takes the same stance as on the stairs, standing fully but not in a battle-ready stance, and looking into whatever distance there is.

And yet, the dragon is not misplaced, standing its ground with its roaring, yawning maw and yearning claws, stretching out to easily access any point in the room, but keeping its place, as it sits on the balcony on the second level more than the stairs that now lie in wreckage and splinters.
Justice
player, 33 posts
Wed 11 Jul 2018
at 19:06
  • msg #186

The Amazing Avengers #3: "...What So Proudly Hated"

As the dragon roared and made its crashing landing Justice felt a pang of fear in his hear. This was a real live dragon... a creature of myth in their midst.

He could feel the pressure on his mind growing stronger and stronger, someone or something was trying to creep into his mind turn him into a puppet like it did his friends he wanted this whole infernal place to burn... no he wanted to get away.

Than he remembered he was an Avenger, he was not a weakling, his force field flared up in bright purple taking the vague shape of an armor around the young hero. He will not break nor will he flee, he was Avenger and while he may not be able to stop those monsters he would sure as hell make sure they would pay a bloody price for their victory.

Strong with resolve he did not feel any fear only determination. He had to try to break this cursed illusion, using his Telekinesis he reached out but this time he did not tried to touch a thing but a concept, he tried to reach with his mental power and shake the illusions that surrounded the dragon and the demons forcing more and more powers into the constructs of the illusions even without seeing what he was doing, it was a tricky ordeal he had never performed before and with luck never again.

OOC
INTENT: Defend against emotional attack
POOL: Team (d10), Den of Infernal Creatures (d4),  Superhuman Durability(D10),  Psyche Expert (d8)
ROLL:21:51, Today: Justice rolled 4,4,10,7 using 1d10,1d4,1d10,1d8 with rolls of 4,4,10,7.  Defend against Emotional attack.
TOTAL:17/D10/-
RESULT: Resisted

INTENT: Break Illusion
POOL: Team (d10), Leadership Potential (d8),  Telekinetic Mastery (D10),  Combat Expert (d8), Telekinetic Stunt (1D10), Broken Illusion Asset (D6)
ROLL:21:56, Today: Justice rolled 9,1,9,5,1,4 using 1d10,1d8,1d10,1d8,1d10,1D6 with rolls of 9,1,9,5,1,4.  Break Illusions.
TOTAL:18+4 (spend PP)=22/D8/1D8
RESULT: ?

PP: 2 +1 (Distinctions) -1 (Stunt) +1 (Opportunity)=3

Next action: Any one of the demon things.

Unearthly Dragon
NPC, 1 post
Thu 12 Jul 2018
at 07:29
  • msg #187

The Amazing Avengers #3: "...What So Proudly Hated"

Add d8 to Doom Pool from Justice's Opportunities

Doom Pool (6d6, 6d8, d12) reaction to Justice's attempt to create Break Illusion Asset, Total: 22, Effect: d8:
Justice Physical Stress    d10

Watcher rolled 1,3,4,5,5,3,3,1,5,7,1,3,8 using d6,d6,d6,d6,d6,d6,d8,d8,d8,d8,d8,d8,d10 ((1,3,4,5,5,3,3,1,5,7,1,3,8)).

Total: 15, Effect: d8
Extraordinary Success steps acting Effect die to d10
3 Opportunities (available first to Justice)

Doom Pool: 6d6, 6d8, d12 +d8 = 6d6, 7d8, d12


Though his insides feel like they are crushed inside his body, Justice steps up against the monstrous dragon, using his mental powers to pull apart the horrible creature. His aim is vague, not focused on a particular task in relation to the dragon, and so it makes no physical effect against the opponent. The dragon is again unmoved, unaffected by the tiny morsels in front of it, and it waves its head to and fro in search of a victim to tear apart. "RRRRRRRRRAAAAAARRRRRRRRRRRR!"
This message was last edited by the player at 07:30, Thu 12 July 2018.
Watcher
GM, 467 posts
Mon 16 Jul 2018
at 07:35
  • msg #188

The Amazing Avengers #3: "...What So Proudly Hated"

"This -- this has to end," comes a metallic voice too weak to rise above the din. "And it's going to end now!" Iron Man rockets from the back of the room, straight toward the head of the dragon. The repulsors blasting from the bottom of his boots light up the area as he shuttles up toward the monstrosity dominating the space, but unfortunately, his most immediate trajectory and trust in a teammate comes within She-Hulk's mighty reach. "Jen!" his tinny voice cries. "Out of the wa -- !" But is cut off by a wallop from the jade giantess -- krACCCKKK! -- that breaks the straight line of the armored Avenger's flight from right into She-Hulk's range and away, into the dark mist surrounding the immense monster and disappears directly into the thing's huge, deadly mouth!

She-Hulk adds d8 to the Doom Pool

Doom Pool: 6d6, 7d8, d12 +d8 = 6d6, 8d8, d12

This message was last edited by the GM at 07:41, Mon 16 July 2018.
Watcher
GM, 469 posts
Tue 17 Jul 2018
at 07:28
  • msg #189

The Amazing Avengers #3: "...What So Proudly Hated"

After swallowing Iron Man whole, the dragon rears its blood-thirsty head to and fro in search of more prey, when the first creature that entered the room then left it repeatedly, again folds into the place it left in a burst of dark energy, filling the room again with the strong scent of peppermint, and now it is now directly in front of the roaring, hungry head of the dragon! RRRAAAAAARRRRRRRRR!


Next Action (new round): Justice, Ms. Marvel, Captain Marvel
Watcher
GM, 470 posts
Thu 19 Jul 2018
at 08:22
  • msg #190

The Amazing Avengers #3: "...What So Proudly Hated"

The creature that appeared in front of the dragon disappears just as quickly, appearing again near the creature that earlier attacked Justice. They exchange garbled messages then disappear in a mist that also disappears as quickly.

The creature that attacked Iron Man gathers dark energy around it but only seems to scatter the debris in the room.


Dark Basilisk adds d6 to Doom Pool

Doom Pool: 6d6, 8d8, d12 +d6 = 7d6, 8d8, d12

This message was last edited by the GM at 08:23, Thu 19 July 2018.
Watcher
GM, 473 posts
Tue 24 Jul 2018
at 09:31
  • msg #191

The Amazing Avengers #3: "...What So Proudly Hated"

Fierce Brute adds d6 to Doom Pool
Dark Basilisk adds d6 to Doom Pool
Dark figure/dragon spends 2d8 and 2d6 from Doom Pool


The dragon roars around the room, throwing its head back and forth, snapping its massive jaws as it decides upon its prey. For each hero, its massive, toothed mouth comes within inches of closing over their heads, then pulls back at the last instant to find another. The creature that attacked Iron Man creates a ball of dark energy that appears on the face of the dragon then falls to the floor and shatters.

A burst of light flashes within the body of the dragon. Then the dragon disappears in the same dark mist from which it appeared. The monster's image and sounds are instantly gone.

"Ah," a voice comes from the landing, in the center of what would have been the dragon's body. "You finally decided to figure it out."

The dark mists around the room dissipate, so completely that even lingering clouds are gone as quickly. In place of the dark creatures on the landing above the destroyed stairs, Bishop and Nightcrawler appear on one side, with Ms. Marvel (in her original costume) on the other. Iron Man lies slumped against the back wall of the landing, a massive dent in the side of his helmet. On the pile of debris that was once the mansion's stairs is She-Hulk, once the green-eyed creature, staring blankly over the foyer. A young man in a very tech-inferring costume, revealed as the purple-eyed creature, and Captain Marvel, revealed as the blue-eyed creature, stand at the ready. Black Widow lies prone on one side of the room while Rogue lies still on the other, with an unconscious Toad somewhere between them, all amidst the wreckage of the front of the mansion. The mansion is still in shambles but the illusions are gone and everything appears clear once more. In the back of the place, fires still rage, coming closer.

The last mists to part are those around the figure on the landing, between those members of the X-Men and Ms. Marvel. It is revealed to be a man, old enough to have to hunch forward as he stands, wearing a long, brown jacket over a brown suit, and a natty inverness cape around his shoulders. His black & gray hair is greasy and matted against his head, a line of facial hair traces from the sides of his head to over his upper lip, and the features of his face seem ancient enough to sag off to the floor. "At last you have discovered me, heroes," he drawls. His sleepy eyes betray no emotion. "And I surrender." He holds out his wrists.



Doom Pool: 7d6, 8d8, d12 +d6 +d6 -2d8 -2d6 = 7d6, 6d8, d12

Next Action: Justice, Ms. Marvel, Captain Marvel, Bishop, Nightcrawler, or Iceman

Bishop
player, 1 post
Wed 25 Jul 2018
at 07:23
  • msg #192

The Amazing Avengers #3: "...What So Proudly Hated"

"No"

The mansion was on fire.  Many of his team mates were seriously injured, and he didn't know yet if they were going to pull through or not.  And the man who was responsible for all the mayhem offered them his hands in a pitiful attempt to convince them to spare him his life.

"No"
Reaching down, he pulled the edged combat knife from a sheath wrapped around his shin. It was time to end this threat - for good.
Justice
player, 36 posts
Wed 25 Jul 2018
at 18:53
  • msg #193

The Amazing Avengers #3: "...What So Proudly Hated"

Justice was panting, he was aching all over and he had a headache so severe he was sure his head would split in two if he shook it too vigorously.

The demons and fiends turned to be X-men, he felt relief there were no more demons but possible allies.

The man? thing whatever it was that played them so well against each other, he was surrendering... it felt wrong to accept his surrender, part of a larger play but until proven otherwise accepting it was the right thing to do.

When one of the X-men pulled a knife and was about to deal with a surrendering prisoner, Justice action seemed painfully clear.

His body was engulf with purple force as he moved between Bishop and the prisoner "This man, no matter how vile had surrendered. We do not harm prisoners." he said in a strong voice, to back it up dozens of shards started to glow purple and lifted in the air. If Bishop had a knife, Justice had two scores of knives ready.


Nightcrawler
player, 1 post
Daemonischer Draufgaenger
von Deutschland!
Wed 25 Jul 2018
at 19:44
  • msg #194

The Amazing Avengers #3: "...What So Proudly Hated"

Nightcrawler gaped; the fiend had almost made them do his work for them, and now, they stand here ready to do so of their own free will..?

"Dafür ist keine Zeit.  There are wounded.  I am going to get them out of here before the fire destroys what is left of our home.  Bitte," Kurt looks between Bishop and Justice, "act like heroes until I return, ja?"

With that, the Fuzzy Elf wastes no further time in BAMF!ing Black Widow and Rogue out to the front lawn from whence he had so recently come.

((OOC: Watcher!  To the laaawn!!))
This message was last edited by the player at 19:45, Wed 25 July 2018.
Iceman
player, 1 post
Wed 25 Jul 2018
at 20:15
  • msg #195

The Amazing Avengers #3: "...What So Proudly Hated"

Iceman stood on his ice slide, standing still for the moment. The room was spinning enough without him adding to his own misery by actually moving.

"Do we have to do the whole team-up scuffle, or can we skip it to the part where we stop arguing?"
Bishop
player, 2 posts
Wed 25 Jul 2018
at 20:22
  • msg #196

The Amazing Avengers #3: "...What So Proudly Hated"

There was a glint of excitement in Bishop's eyes when the stranger threatened him with violence.  He had no intention of backing down; the so called 'prisoner' was malevolent.  A swift death was too good for him.   He already made up his mind about meeting the challenger head on, and his own body started to crackle with energy in readiness for an impending assault.

He couldn't get on with it.

Not out of fear of the hero, or clemency toward the villain.  He needed the x-men, and judging from the reaction of both the ice-man and the night-crawler, starting a fight now might endanger his real mission. And that he could not allow.

Grunting as he accepted he won't be getting his way this time, he returned his knife back to its sheath, then turned his back and proceeded to leap from the landing back down to the foyer.  Like the x-man said; there were people wounded, and getting them out to safety was a higher priority.
Justice
player, 37 posts
Wed 25 Jul 2018
at 20:31
  • msg #197

The Amazing Avengers #3: "...What So Proudly Hated"

"Good..." Justice said, he felt relief knowing not all X-men were reckless bloodthirsty brutes. It galled him to protect the architect of this sad tragedy but there were lines you do not cross, especially when your enemy was involved.

With a wave of his hands he dismissed the force field and allowed the flock of knifes to clattered to the ground.

Cords of purple power slithered toward the "prisoner" binding him tightly "Now, who the hell are you and what is the reason behind this deadly charade?"
Watcher
GM, 475 posts
Thu 26 Jul 2018
at 08:56
  • msg #198

The Amazing Avengers #3: "...What So Proudly Hated"



As Nightcrawler teleports away in a cloud of brimstone, with a stench that was once peppermint but now nauseating sulfur, Iron Man, slumped against the wall, begins to stir. The ice that had penetrated his defenses has already melted, leaving a puddle in his lap.

The fire from the back of the room has now fully entered the foyer. Half of the room has, from within and without, collapsed, leaving the front section of the space filled with debris and whatever crashed down from above in the wave -- or waves -- of destruction. On the rear side of the room, the fire rages, now fully in the area, and cutting off entry into the hallways from which the once-creatures/now-X-Men came. Neither way offers a form of escape.

Spend d8 from Doom Pool to step up Indoor Fire Scene Complication to d10

The man, calm despite the fire reaching the landing on which they stand, looks at Justice. "Apparently my reputation does not precede me. I am the Mastermind, the most powerful mutant manipulator of illusions." He smirks and puts a hand on his hip. "As for what I'm doing, isn't it obvious?"


Mastermind steps up die from Doom Pool

She-Hulk, previously looking blankly over the scene when she wasn’t pounding those who tried to pass by her, looks up at the landing from her place on top of the pile of wrecked stairs. Her brow furrows just slightly, but her eyes remain unfocused. It is a distance between where she is and the landing but nothing her mighty muscles could not handle with minimal effort. Slowly, she puts her hands behind her and leans forward in a squat.

Doom Pool: 7d6, 6d8, d12 -d8 (-d6/+d8) = 6d6, 6d8, d12
Justice
player, 38 posts
Sat 28 Jul 2018
at 09:17
  • msg #199

The Amazing Avengers #3: "...What So Proudly Hated"

Mastermind was smart and cunning and with great mental powers but he underestimate young Justice.

Justice believed that once the man surrendered he should be treated humanly but that did not meant he had turned a blind eye to the man abilities.

The moment he felt the slimy mental finger trying to crawl into his mind Justice acted. He already held Mastermind in his telekinetic grasp so it was easy levitating the villain. Once airborne it was just the mater of lamming him repeatedly into the wall until Justice felt the mental pressure ease.

"Please try again use your mental power on me..." he told Mastermind "I am really eager to make pay for all you did."

OOC
INTENT: Reaction to Mental attack
POOL: Team (d10), Brave New Warrior (d8),  Telekinetic Mastery (D10),  Psyche Expert (d8), Mastermind Physical Stress (D6)
ROLL:12:09, Today: Justice rolled 3,8,6,3,5 using 1d10,1d8,1d10,1d8,1d6 with rolls of 3,8,6,3,5.  Reaction.
TOTAL:14/D10/-
RESULT: Resisted

Spend PP for counter attack, Effect D10


PP: 3   -1 (Add Counter attack)  =2

Bishop
player, 3 posts
Sat 28 Jul 2018
at 17:56
  • msg #200

The Amazing Avengers #3: "...What So Proudly Hated"

...down at the foyer, Bishop searches for anyone too injured to leave the mansion on his own.
Watcher
GM, 476 posts
Mon 30 Jul 2018
at 08:03
  • msg #201

The Amazing Avengers #3: "...What So Proudly Hated"



Spend 2d8 from Doom Pool to eliminate Justice's Broken Illusion d10 Asset

Mastermind takes d10 Mental Stress


As Mastermind makes eye contact with Justice, he opens his mouth as if to speak but says nothing, then closes it. He is held aloft in front of Justice, showing clearly who is responsible, but makes no move to resist. "Fight if you want to," Mastermind says through teeth clinched against whatever pressure that Justice is applying, "But you had only a few ways to get to what you want, and they're getting less."


With Black Widow and Rogue removed from the dangerous area where flames are closing in, Bishop finds the Toad and Pyro, both unconscious, as the only injured bodies left among the wreckage of the foyer.


Doom Pool: 6d6, 6d8, d12 -2d8 = 6d6, 4d8, d12
Bishop
player, 4 posts
Mon 30 Jul 2018
at 20:01
  • msg #202

The Amazing Avengers #3: "...What So Proudly Hated"

Bishop looked disdainfully at the two creeps lying unconscious at his feet.  He considered giving them what they deserved (he even made the point of looking upwards at the 'landing' to check if anyone was watching) but eventually decided against it.

That didn't mean, however, that he would actively try to SAVE their lives.  If the mansion comes burning down on top of them; well - that's just karma.
Watcher
GM, 478 posts
Tue 31 Jul 2018
at 07:07
  • msg #203

The Amazing Avengers #3: "...What So Proudly Hated"

"Though, little ol' me should be the least of your concerns," Mastermind continues, grunting slightly in Justice's telekinetic grip. "What you're after here will mean nothing if everything -- including it -- burns to very useless ashes." Indeed, the fire has reached from the back of the mansion and nearly surrounded the perimeter of the foyer. Over the sound of the crackling of flames, a creaking signals the portent of a wing of the mansion falling inward to destruction, through flames and smoke too dangerous to transcend easily.

Spend 2d8 from Doom Pool to step up Indoor Fire Scene Complication to d12

If the Indoor Fire Scene Complication goes above d12, the mansion will burn down and take everyone in it

Doom Pool: 6d6, 4d8, d12 -2d8 = 6d6, 2d8, d12

Iceman
player, 2 posts
Tue 31 Jul 2018
at 11:05
  • msg #204

The Amazing Avengers #3: "...What So Proudly Hated"

"Curse. The insurance premiums are going to skyrocket," Iceman tries to quench the flames, using ice "bowls" to hopefully cover the ice and stop oxygen.

OOC: Rolling Team d8 + Terrifying Potential d8 (trying to live up to it) + Ice Mastery 2d10 (using SFX: Omega-Level Mutant. Step up or double any Cryokinesis power for one action. If that action fails, add a die to doom pool equal to the normal rating of that power die.)

Today: Iceman rolled 5,7,7,10 using 1d8,1d8,1d10,1d10

Spending a PP to include a third dice (the 5). Result 22 with d10 effect.

PP 01, PS d10, ES 00, MS d6

This message was last edited by the player at 11:06, Tue 31 July 2018.
Watcher
GM, 479 posts
Wed 1 Aug 2018
at 05:54
  • msg #205

The Amazing Avengers #3: "...What So Proudly Hated"

Doom Pool (6d6, 2d8, d12) reaction to Iceman's attempt to remove Indoor Fire Scene Complication, Total: 22, Effect: d10:
Indoor Fire Scene Complication    d12

Watcher rolled 6,4,6,3,4,3,5,6,2 using d6,d6,d6,d6,d6,d6,d8,d8,d12 ((6,4,6,3,4,3,5,6,2)).

Total: 12, Effect: d12
Extraordinary Success steps acting Effect die up to d12+; Higher reacting Effect die steps acting Effect down to d12

Indoor Fire Scene Complication steps down to d10



Blasting sheer cold into the air then manipulating it, Iceman creates inverted bowls of ice as massive as possible around the ruins of the mansion to contain the fires. The flames are minimally doused before the bowls melt before the inferno, providing a slight abatement but leaving only slightly less danger.
Watcher
GM, 480 posts
Wed 1 Aug 2018
at 06:53
  • msg #206

The Amazing Avengers #3: "...What So Proudly Hated"

Bishop makes his way searching through the wreckage of the foyer for any survivors, stepping over the bodies of those he knew to be evil. The mutant steps around the debris, with his back to the landing above and, below it, the demolished stairs. On those stairs stood She-Hulk, a giantess whose physical strength could not be matched even remotely by anyone present, and who the mutant had attacked numerous times only moments ago. She may not have made the leap she had seemed to intend, and her silence may have removed her from the notice of the others, but she kept her place in the room.

Now, She-Hulk has stepped away from those stairs. Bishop feels a creeping shadow come over him fully, and when he turns around, he faces the full height of the powerful, emerald Avenger looming over him, saying nothing, staring down at him.

She-Hulk emotional attack (intimidation) on Bishop:
Solo    d8
Grand, Stately Mansion    d4
(step up Doom Pool die)
Godlike Strength d12*
Indoor Fire Scene Complication    d10
(* A defense power can be used in reaction)

She-Hulk rolled 7,4,10,1 using d8,d4,d12,d10 ((7,4,10,1)).

Total: 14, Effect: d8

1 Opportunity (available first to Bishop)

Doom Pool: 6d6, 2d8, d12 (-d6/+d8) = 5d6, 3d8, d12

Reaction Needed: Bishop
Next Action: Ms. Marvel, Captain Marvel, Iron Man

Bishop
player, 5 posts
Wed 1 Aug 2018
at 08:13
  • msg #207

The Amazing Avengers #3: "...What So Proudly Hated"

‘And that what happens when you grow soft’

The she-hulk was obviously still under the control of the man upstairs, but that didn’t matter.  He wasn’t going to wait till she made her move on him; he had no qualms about throwing the first punch.  OR hitting a woman, for that matter.

He stared into the eyes of the amazon just long enough to figure something was off.  Once he did, his training kicked in: setting his entire body in motion, he stepped forward and threw a vicious punch right at her gut, intending to catch her by surprise and end the fight quickly



OOC:

Solo 1d6, Uncompromising 1d8, Enhanced Strength 1d8, Menace Expert 1d8, She-Hulk physical stress 1d8

Today, Bishop rolled 5,7,5,4,5 using 1d6,1d8,1d8,1d8,1d8 with rolls of 5,7,5,4,5 resist intimidation

Using 1 PP to add 1 dice to the total.  Total: 5+7+5 = 17, effect 1d8.  Intimidation attack resisted.

Using 1 PP for opportunity to inflict 1d8 physical stress on She-Hulk, stepping up her physical stress to 1d10

PP total: 4-2= 2



She-Hulk
player, 110 posts
10XP 1PP
Thu 2 Aug 2018
at 07:29
  • msg #208

The Amazing Avengers #3: "...What So Proudly Hated"

She-Hulk takes d8 Emotional Stress from Bishop's counter-attack


Bishop throws his punches at She-Hulk but he soon finds the only damage done is to his own hands, against the indestructible hide of the jade giantess. She does not move in the slightest, but looks down at the mutant, without a hint of recognition or emotion in her eyes. As Bishop's punches connect to the stone wall of her guts and the bones in his hands threaten to splinter, the Avenger blinks.
Watcher
GM, 481 posts
Thu 2 Aug 2018
at 07:37
  • msg #209

The Amazing Avengers #3: "...What So Proudly Hated"

Iron Man, bashed helmet and all, vaults from the landing to the area downstairs. “Whoa! Whoa! Whoa! he exclaims as he jumps between She-Hulk and Bishop. “This is not bridging the divide between mutants and Jolly Green Giantesses.” He looks up at She-Hulk, who blinks again. “Jen! Jennifer! She blinks again, then repeatedly, and when she stops there is some recognition -- some life -- in her eyes.

She staggers backward away from both heroes and takes her head in her hands. “What the -- ?”  After a moment, she holds her head up. Her dark green hair falls in a tangle around her face. “Where -- What happened?” She looks around. “How did the place get on fire?” She looks up at Justice on the landing, with the old man floating in the air. “How did -- ?”

Iron Man’s metallic voice brings her back to their place on the floor. “You can catch up later. Right now, I need to know that you’re with us.” He looks straight up at her, nearly a head taller than him even in armor, and speaks sternly. “Are you with us?”

The sound of another rafter of the mansion coming down comes from nearby, through the flames. “Can we please get that fire out? There’s a guy made of ice and that’s the best you can do? Stop trying to put out the flames and take care of what’s on fire!”

Anyone taking Iron Man’s command when affecting the flames can add his Science Expert d8 to their dice pool

Next Action: Ms. Marvel, Captain Marvel, Bishop

Watcher
GM, 482 posts
Fri 3 Aug 2018
at 06:41
  • msg #210

The Amazing Avengers #3: "...What So Proudly Hated"

The hand She-Hulk uses to pull her hair back over her ear shakes more than it should. "Yeah. Yeah, I'm okay. Okay." Under a brow that's already starting to swell, her eyes do their best to show she's staying strong. She speaks lower, to Iron Man. "Tony, I -- I don't remember anything. I don't recall anything from after we walked in here. I'd ask what's going on if I thought anyone had an answer." She puts a side-eye to Bishop, not with hostility, but like squinting will help her place who he is.

Iron Man nods. "I -- I might know what you're talking about. There's something going on here. I have a feeling the old guy's not the only thing happening here. We haven't even found her yet."

Iron Man looks up at Justice on the landing and calls, "What're you planning to do with him, kid?"
Captain Marvel
player, 67 posts
Fri 3 Aug 2018
at 23:31
  • msg #211

The Amazing Avengers #3: "...What So Proudly Hated"

Finally the villain is defeated and the heroes "win". Not much of a victory, but at this point, Carol will take what she can get.

But there is the injured to think about, so Carol flies outside to see about Natasha's condition.

Carol is going to do a recovery roll to deal with her d8 Mental Trauma:

Solo: d8 (She's flown outside)
Take-Charge Attitude: D8
Psyche Expert: d8

Captain Marvel rolled 4,8,2

Total: 12 Effect: d8


Reaction: Doom Pool
Bishop
player, 6 posts
Sat 4 Aug 2018
at 05:29
  • msg #212

The Amazing Avengers #3: "...What So Proudly Hated"

Bishop was content to see the giantess come back to her senses; he had no intention of harming anyone who didn't deserve it,  not to mention that combat between the two would be hard fought.
His interested was piqued when the iron-clad man mentioned they were looking for someone.  That would explain why they didn't clear out of the inferno just yet.
Not wanting to interject himself into their conversation, he instead folded his big arms together, took a deep breath, and remained standing by their side to better keep a close eye on the two interlopers.
Justice
player, 39 posts
Sat 4 Aug 2018
at 05:55
  • msg #213

The Amazing Avengers #3: "...What So Proudly Hated"

"Well..." it suddenly occurred to Justice he had no idea what to do with Mastermind "I guess I'll keep slamming him at things until he would lose the appetite to mess with our minds... after that I was hoping you could take over and restrain him somehow."
Watcher
GM, 483 posts
Mon 6 Aug 2018
at 06:53
  • msg #214

The Amazing Avengers #3: "...What So Proudly Hated"

Doom Pool (5d6, 3d8, d12) reaction to Captain Marvel's attempt to recover mental Stress, Total: 12, Effect: d8 (msg #211):
Indoor Fire Scene Complication d10

Watcher rolled 6,5,5,6,4,7,3,6,9 using d6,d6,d6,d6,d6,d8,d8,d8,d10 ((6,5,5,6,4,7,3,6,9)).

Total: 11, Effect: d8

Captain Marvel's mental Stress steps to d6


Captain Marvel turns to go outside but finds all escape routes blocked. The mansion has caved in, from the outside initially, but with the scuffle in this room, it's had plenty more damage from the inside. The fires from the back, which Marvel saw originate, still rage, though how much more they spread could be up to Iceman's ice bowls. But if the inferno wasn't already an issue -- to Marvel's compatriots, if not to herself -- then the smoke would be. But being here, in the center of the action, where she can help the most, gives her some comfort, and a moment of calm helps her clear her mind. Though at the back of her mind she knows this can't be it. Even with this conflict, it's too easy. No matter how they try, it never gets to be easy.

She-Hulk turns from Iron Man slightly to regard Bishop. There is no recognition on her face toward him but there is also now no outright hostility. "Who are you? What's your story?" she asks the mutant.

"I can't tell you what to do with him, kid," Iron Man calls to Justice, then looks down at himself to examine the damage done to his armor. "I'm not the leader here. If we can find where Natasha went, we can get what we came here for, then we can, uh, apologize."

Mastermind's face does not change, if he took Iron Man's command -- or lack of command -- as a threat or not. If anything, a hint of a smirk shows that he's amused. He keeps his eyes on Justice and does not bother to squirm in the tight, telekinetic grasp.
Bishop
player, 7 posts
Mon 6 Aug 2018
at 20:24
  • msg #215

The Amazing Avengers #3: "...What So Proudly Hated"

Iron Man:
"I'm not the leader here. If we can find where Natasha went, we can get what we came here for, then we can, uh, apologize"


"Start by helping put the fire out" actually doing something about the situation would be better than any apology the man could ever make.   Ignoring the emerald giantess for now, he started to get a move on; he's only been in the place for a short while, but he did vaguely remember his 'orientation' day including the mansion's sophisticated defenses.  One of them was the high tech extinguisher conveniently hidden in a secret nook at the corridor.

'Right; let's see if I remember how to use one of these things...'

Grand, Stately Mansion 1d8
Team 1d8
Tech Expert 1d8
Iron Man's guidance 1d8

23:12, Today: Bishop rolled 8,4,2,3 using 1d8,1d8,1d8,1d8 with rolls of 8,4,2,3.  (un)burning down the house.

Total: 12, effect: 1d8
Total PP: 2
Watcher
GM, 484 posts
Tue 7 Aug 2018
at 06:52
  • msg #216

The Amazing Avengers #3: "...What So Proudly Hated"

Doom Pool (5d6, 3d8, d12) reaction to Bishop's attempt to reduce  Indoor Fire Scene Complication, Total: 12, Effect: d8:
Indoor Fire Scene Complication d10*

Watcher rolled 4,3,2,4,2,4,7,4,4,5* using d6,d6,d6,d6,d6,d6,d8,d8,d8,d10* ((4,3,2,4,2,4,7,4,4,5)).
(*Wrong value used for Scene Complication, so die is disregarded.)

Total: 11, Effect: d8

Indoor Fire Scene Complication steps down to d6


Bishop's memory serves him well and he finds the extinguisher exactly where he thought it was. Its contents are spent far too quickly but it is enough to put out the flames in their immediate surroundings. Escape routes are still cut off but there has been some progress made.

As the container sputters empty, Bishop spies the other two behind him helping out: a pair of small tubes sprout from the palms of Iron Man's armor which he points toward the flames. When the tubes release nothing, Iron Man sighs and starts blasting -- as delicately as possible -- objects that are on fire, sliding them around to combine them in small piles, so as to put out their flames more efficiently. She-Hulk follows him, using a massive rug she pulled from the floor to smother the flames. It is slow work but even if it takes a while to eventually put out the flames, at least they won't increase. "The sooner we get this done," She-Hulk says, swatting out another group of flames, "The sooner we can find her."
Justice
player, 41 posts
Thu 9 Aug 2018
at 05:17
  • msg #217

The Amazing Avengers #3: "...What So Proudly Hated"

Justice waggled a finger at Mastermind warning him not to do anything funny before turning his attention to the flame. Mr. Stark was right, they had to deal with the flame and now that it was subsiding he knew using his force field to choke down the flame would have a better chance to work.

Spreading his hand he covered all the flames in purple force field making it tight so that nothing could pass through it especially oxygen.

OOC
INTENT: Remove fire complication
POOL: Team (d10), Brave New Warrior (d8),  Superhuman Durability (D10),  Iron Man guidance (d8)
ROLL:08:14, Today: Justice rolled 10,2,3,8 using 1d10,1d8,1d10,1d8 with rolls of 10,2,3,8.  Remove fire complication.
TOTAL:18/D10/-
RESULT: ?

PP: 2

Watcher
GM, 486 posts
Thu 9 Aug 2018
at 06:37
  • msg #218

The Amazing Avengers #3: "...What So Proudly Hated"



Doom Pool (5d6, 3d8, d12) reaction to Justice's attempt to remove Indoor Fire Scene Complication, Total: 18, Effect: d10:
Indoor Fire Scene Complication d6

Watcher rolled 1,2,6,2,3,5,7,3,5 using d6,d6,d6,d6,d6,d8,d8,d8,d6 ((1,2,6,2,3,5,7,3,5)).

Total: 13, Effect: d8
Higher reacting Effect die steps acting Effect down, to d6
1 Opportunity (available first to Justice)

Indoor Fire Scene Complication removed


Justice hits upon a sound idea, even if he lacks the vantage point to see the rest of the fire and his telekinesis only affects a small portion of the overall disaster. But between the heroes' combined efforts, the fire comes under control, the last few flames minor enough to blow themselves out.

As Justice tends to the fire, Mastermind drawls, “The illusions have dropped, hero. You can let me out. Unless you’re going to do something." Then softer, "Like harm your own kind." As he hangs in the air, he squirms minimally, more as if to get comfortable rather than attempt to escape, but a faint trace of a smirk does not leave his face.

Mastermind adds d8 to the Doom Pool

Doom Pool: 5d6, 3d8, d12 +d8 = 5d6, 4d8, d12

Justice
player, 42 posts
Thu 9 Aug 2018
at 09:02
  • msg #219

The Amazing Avengers #3: "...What So Proudly Hated"

"Just because we share a mutation doesn't make you my kind." Justice sneered at Mastermind.

He lift the man in the air pushing him toward Bishop and the rest of the X-men "...but you are right, I'll release you  to your own kind as you put it. I am sure they want to talk to you about what you did here."

Unceremoniously he drops the bonds so Mastermind would crash to the floor in front of Bishop. "He is all yours X-men."
Watcher
GM, 487 posts
Fri 10 Aug 2018
at 07:17
  • msg #220

The Amazing Avengers #3: "...What So Proudly Hated"



Mastermind falls to the floor but stays there only a moment before he stands and brushes himself off. He does not flee, but keeps his eyes on Bishop and the others.

With the fires extinguished enough to call them conquered, the heroes have a moment to breathe and survey the destruction around them. The mansion, a source of majesty and pride to anyone who would have seen it even only this one time, lies in ruin. Half the foyer has been lost from the caving from the outside then the collapse from damage on the inside, and what had stood inside the place has been crushed, smashed, or burned. The skeleton holds but inside it is only wreckage as far as the eye can see. The ashen interior keeps out the sun and outside air, still sturdy enough to keep those inside in and those outside out. Corridors filled with thick, black smoke lead away from the central room where the heroes stand.

“Avengers! X-Men!” A figure appears down a hallway. The unmistakable colors of red, white, and blue glow like flares through the darkness of the smoke, with the man standing at action behind the shining, singular shield: Captain America, avenging defender of life and liberty. Once his call has the heroes’ attention, he points to a stairway near him leading down. “This way!”

Next Action: Any
Watcher
GM, 488 posts
Mon 13 Aug 2018
at 08:43
  • msg #221

The Amazing Avengers #3: "...What So Proudly Hated"

Mastermind regards the heroes and Captain America with slender eyes as his sly smirk turns into a bemused grin. "If you're waiting for orders," he says with a chuckle. "That's probably it."

Mastermind adds d8 to the Doom Pool

Doom Pool: 5d6, 4d8, d12 +d8 = 5d6, 5d8, d12

Bishop
player, 8 posts
Mon 13 Aug 2018
at 14:52
  • msg #222

The Amazing Avengers #3: "...What So Proudly Hated"

The Captain.  There was a flash of recognition in Bishop eyes; even though the two have never met before.  But was it really him, or was it another one of the Mastermind's tricks?  There was no way for him to know - and the villain urging them onward to 'obey' the orders didn't help his situation much.

Turning back toward the mastermind, he set about on wiping that grin off his face in the only way he knew how:


Pummeling Mastermind in the face (physical attack)

Team 1d8
Uncompromising 1d8
Enhanced Strength 1d8
Combat Expert 1d8
Mastermind mental stress 1d10

Bishop rolled 3,8,2,8,3 using 1d8,1d8,1d8,1d8,1d10 with rolls of 3,8,2,8,3.  physical attack vs mastermind.

Result: 16, effect: 1d10
PP total: 2 + 0 = 2

This message was last edited by the player at 14:53, Mon 13 Aug 2018.
Justice
player, 43 posts
Mon 13 Aug 2018
at 17:49
  • msg #223

The Amazing Avengers #3: "...What So Proudly Hated"

Justice watched amused as Bishop pummeled Mastermind, serve him right ... he thought before his thought returned to Captain... Captain America his idol since ever he could remember himself... but was it truly Cap or another illusion... just for the mistrust Mastermind sowed he deserved a good beating.

"ahm.. on our way Cap?" Justice voice stutter, he hated himself for having to disbelief his own hero but he could he trust his own eyes. He send an gentle nudge of force toward the first Avenger, nothing Cap should feel beside a slight breeze but with luck it was good enough to give Justice the information if this was the real Avenger or just another illusion.

OOC

INTENT: Try to find out if Captain America is real
POOL: Team (d10), Struggling Idealist (d4),  Telekinetic Mastery (D10),  Psyche Expert (d8),
ROLL:20:48, Today: Justice rolled 3,2,5,4 using 1d10,1d4,1d10,1d8 with rolls of 3,2,5,4.  Is Cap real?
TOTAL:9/D10/-
RESULT: ?

PP:2 +1 (Distinctions)=3


Mastermind
NPC, 1 post
Wed 15 Aug 2018
at 07:59
  • msg #224

The Amazing Avengers #3: "...What So Proudly Hated"



Mastermind says nothing more but still smiles away, a self-satisfied grin across his face. As Bishop turns and readies to assault the mutant, Iron Man, standing silently nearby, suddenly comes to life. "Wait -- " he cries, but his hesitation makes him too late to stop a train that has already left the station. The smile on Mastermind's face stays smugly bemused until the moment Bishop's fist connects with it.

Mastermind defends from Bishop's physical attack, Total: 16, Effect: d10 (msg #222):
Solo    d6
Master of Illusions (no use now)    d4
(step up Doom Pool die)

Mastermind rolled 4,3 using d6,d4 ((4,3)).

Total: 7, Effect: d4 (default)
Extraordinary Success steps acting Effect die up, to d12

Mastermind knocked out


KRAK! Bishop's fist connects as if there was no defense at all. The man's face caves under the blow and his body rocks back with blood arcing from the front of his head as he goes down. The villain crumples to the floor, propped up by an elbow. "She said -- he wouldn't -- " he garbles until the blood from his face hits the floor, then the rest of his body after it.

As Mastermind comes to an unconscious rest on the floor amid the wreckage of the mansion, his body shifts, the colors that makes up his image swirling then fading. This form dissipates, leaving instead the body of a young girl, perhaps in her 20s, with long, blonde hair and wearing a tight, black suit cut in a square up the middle of her chest. The crimson bubbles rising and popping from her face show that she's still breathing, and thus still alive, but she makes no further movement or comment.

Iron Man steps toward Bishop, with a hand up as if intending to halt him, then looks at the girl at their feet, then steps back, looks at Bishop, then says nothing.

Removing Den of Infernal Creatures Scene Distinction; returning d8 to Doom Pool

Doom Pool: 5d6, 5d8, d12 (-d6/+d8) +d8 = 4d6, 7d8, d12

Watcher
GM, 490 posts
Wed 15 Aug 2018
at 08:11
  • msg #225

The Amazing Avengers #3: "...What So Proudly Hated"

Doom Pool (4d6, 7d8, d12) reaction to Justice's attempt to see through possible illusion, Total: 9, Effect: d10 (msg #223):
Justice    Physical Stress d10

Watcher rolled 5,5,3,2,1,2,3,4,7,4,2,5 using d6,d6,d6,d6,d8,d8,d8,d8,d8,d8,d8,d10 ((5,5,3,2,1,2,3,4,7,4,2,5)).

Total: 12, Effect: d8
1 Opportunity (available first to Justice)


Mastermind hits the ground clearly beaten and unconscious and the noble and honorable Captain America still stands at the end of the hallway amid the smoke, his impatience no abating. He swats at the air with his shield, reacting to the gentle force-wave that Justice sent his way, the living legend's lithe muscles moving under his chain mail like their own tiny miracles. With the threat gone, he turns back to his original position, pointing down the stairs. "Heroes! Hurry!" Possibly more real than any other person in the wrecked mansion. Clearly no illusion, Justice would have to think.
Justice
player, 44 posts
Thu 16 Aug 2018
at 14:04
  • msg #226

The Amazing Avengers #3: "...What So Proudly Hated"

The fire was out and so was Mastermind... err whomever the girl was...

Justice looked around the destroyed manor, nothing in this place was what it looked like, things went downhill so much they were not probably lower than the subway tunnels... but Cap was here and he would make things right.

"Come on Cap is waiting." he called and flew toward the first Avenger.
Bishop
player, 9 posts
Thu 16 Aug 2018
at 17:04
  • msg #227

The Amazing Avengers #3: "...What So Proudly Hated"

Bishop grimaces when 'mastermind' turns out to be nothing but yet another illusion masking a young woman. There was a touch of remorse at what he's done, until he played back in his mind what the girl said just after he hammered her.  Something about having an accomplice, which meant she was probably far from innocent.

Leaving the unconscious woman behind him he joined up with who he wanted to believe was the Captain.  It didn't really matter at this point; he was quite willing to face the danger head on even if it proves to be another trick;  better than standing around doing nothing.

"Let's get this over with"
Iceman
player, 3 posts
Fri 17 Aug 2018
at 12:30
  • msg #228

The Amazing Avengers #3: "...What So Proudly Hated"

"How about a chance to breathe," Iceman complains, sliding after the other heroes.
Nightcrawler
player, 2 posts
Daemonischer Draufgaenger
von Deutschland!
Fri 17 Aug 2018
at 14:21
  • msg #229

The Amazing Avengers #3: "...What So Proudly Hated"

Kurt, having BAMF'd back in once the wounded were all accounted for, seems a little confused as to what has occurred in his absence...but he falls in line with his fellow X-Men, confident they will fill him in when time allowed.
Captain Marvel
player, 68 posts
Sat 18 Aug 2018
at 06:23
  • msg #230

The Amazing Avengers #3: "...What So Proudly Hated"

Carol feels a sense of calm seeing Cap arrive. It's always comforting to see one of her greatest inspirations enter the room, like the situation is truly under control.

"Wait...Cap. Is Wanda down there? Before all this mess happened, we were here to find her."

Carol turns to the X-Men present, Iceman and Nightcrawler.

"Is Wanda here? Have you guys been letting her stay here?"
Watcher
GM, 493 posts
Mon 20 Aug 2018
at 06:28
  • msg #231

The Amazing Avengers #3: "...What So Proudly Hated"



"Yes!" Captain America exclaims. "The Scarlet Witch is down there and she's in great danger! Hurry!" The smoke from the extinguished fire makes a thick fog to walk through but Cap's shield and colors provide a beacon to make a way to him.

"Well, if that's the plan," She-Hulk says, "Then let's go." As the jade giantess strides toward Cap, Iron Man follows at her side, pulling wires from his armor's chest-plate and adjusting them as he walks.

Near the Captain is a hole in the floor reaching the width of the hallway, with the floor caved-in to provide a provisional ramp leading down. There is a basement beneath the ground floor on which the heroes stand, with the ramp leading into darkness. Iron Man looks through the smoke and down the ramp, then a beam comes from his chest, flickering on then off, then fully to life once he thumps his chest plate. (The X-Men are familiar with the basement level, though they usually take the elevator to get there.) The armored Avenger looks around at the other heroes. "I know it's your own house and we can't force you to go in there with us," he says, his voice edged with static. "But we would be in your debt if you could help us find our teammate, X-Men." And with that and with haste, he heads into the darkness, led by his light. She-Hulk cracks her knuckles and follows him.

Assuming everyone is going down the ramp, establish a marching order, in relation to She-Hulk and Iron Man.
Iceman
player, 4 posts
Mon 20 Aug 2018
at 12:34
  • msg #232

The Amazing Avengers #3: "...What So Proudly Hated"

"I thought I was one of the only X-Men around," Iceman replies. "Though no one tells me nothing. Or it could be that I almost never listen. One of the two for sure."

He looks over at Nightcrawler. "Do you know anything?"

Iceman will follow behind the Avengers.
Bishop
player, 10 posts
Mon 20 Aug 2018
at 13:59
  • msg #233

The Amazing Avengers #3: "...What So Proudly Hated"

Without saying a word, Bishop falls behind the group and takes the rearguard
Nightcrawler
player, 3 posts
Daemonischer Draufgaenger
von Deutschland!
Mon 20 Aug 2018
at 20:08
  • msg #234

The Amazing Avengers #3: "...What So Proudly Hated"

Kurt is...less than enthused to learn that Bobby doesn't seem to know what has been going on.  With all the silence, and the massive amount of illusions going on, Nightcrawler is briefly overwhelmed.  As such, unable to be certain if he has 'ported directly back into a false scenario or not, the blue-furred X-Man instead shrugs at Iceman, and maintains the silence that Bishop has fallen into.
This message was last edited by the player at 20:09, Mon 20 Aug 2018.
Justice
player, 45 posts
Tue 21 Aug 2018
at 04:49
  • msg #235

The Amazing Avengers #3: "...What So Proudly Hated"

Not trusting the ground Justice hover over the floor using his psychokinetic powers to keep him levitating and moving. He quickly fall in place after She-Hulk and Iron-Man, he may be a mutant but he was an Avenger first and mutant far second.

"So, Cap can you brief us up to date whats been going on here? who was that girl that was masked as Mastermind? and..." he paused reining his desire to ask dozens of other questions as he wait for the first Avenger to answer him.
Watcher
GM, 494 posts
Tue 21 Aug 2018
at 06:58
  • msg #236

The Amazing Avengers #3: "...What So Proudly Hated"

The heroes fall in line, behind She-Hulk, with Iron Man at the lead. The golden Avenger's chest-lamp is a beacon to an extent, before the light is swallowed by the all-encompassing darkness of this lower level.

Justice takes up the rear, with Captains Marvel and America following near him. Before America can give an answer to the young hero's question, a low yawning comes from above, outside of the hole into which they are journeying, then a calamitous collapse that hits like an explosion, a great amount of wreckage that comes down and closes off the entrance to the hole just after the heroes go into it and leaving them to be entirely encompassed in darkness. Now the only light is Iron Man's chest-lamp, which the heroes near the back of the line only glimpse in flashes but is enough to give them direction as to where Iron Man is headed. "At least we're all here together, like good little explorers," Iron Man says, any facetiousness in his tone being filtered through the static from his helmet. "Unless this is a horror movie, in which case I put twenty on Walters being the final girl."

The smell of smoke becomes thicker the closer the heroes come to the middle of the mansion, but its permeation is not as much as issue as the darkness is. Iron Man's chest-lamp lights reveals a wide hallway, though more utilitarian than the stately quarters above: through one doorway is a laundry room, a machinery workshop is on the left, a water-heater apparatus on the right. It is hard to get a good look at the surroundings from the flashes of light but this could be the basement of any school.

What is most disconcerting is the absence of sound. Besides the clicking of the heroes' feet on the floor and whatever words they speak, it is silent, a deathly quiet and calm. Then, battering the silence with a single burst, a thud pounds once in the distance:
thoom.

The order of the heroes is noted in the Initiative order in the Status Tracker thread.
This message was last edited by the GM at 15:48, Tue 21 Aug 2018.
Bishop
player, 11 posts
Wed 22 Aug 2018
at 11:48
  • msg #237

The Amazing Avengers #3: "...What So Proudly Hated"

With a measured step, Bishop makes his way to the front of the group, and then onward toward (what-he-thinks-is) the direction of the noise.
Watcher
GM, 495 posts
Wed 22 Aug 2018
at 16:17
  • msg #238

The Amazing Avengers #3: "...What So Proudly Hated"

The noise could be ahead of the heroes, but it could also come from anywhere around them.

thoom.

Bishop steps ahead of Iron Man's light, his own shadow casting more darkness in front of him. The mutant is not versed in the geography of the mansion well enough yet to know where everything is, and he has only had reason to venture down here once or twice.

thoom.

"Ease back there, guy," Iron Man says. The light follows his face as he looks around. "That sound is getting louder. Faster."

thoom.

"Closer."

Thoom.

"Cap, what's your take on this?" Iron Man calls, slightly louder to reach to the back.

The darkness in the area at the back of the group is complete enough to obscure anyone who is there. Or disguise that anyone isn't.

"Cap? Cap?"

Captain America does not answer.
Bishop
player, 12 posts
Thu 23 Aug 2018
at 18:31
  • msg #239

The Amazing Avengers #3: "...What So Proudly Hated"

Bishop raises his fists in eager anticipation, his body glowing red as he charged up. The disappearance of the Captain didn't surprise him all that much (he wasn't sure he was real to begin with), but he was sure of one thing - whomever was about to attack them, was going to regret it.
Iceman
player, 5 posts
Sun 26 Aug 2018
at 07:38
  • msg #240

The Amazing Avengers #3: "...What So Proudly Hated"

"Any chance it's just a big fluffy unicorn?" Bobby jokes, while getting ready for potential combat.

"I could use my powers to make an ice wall, slowing whatever's coming and give us time to prepare."
Captain Marvel
player, 69 posts
Sun 26 Aug 2018
at 23:13
  • msg #241

The Amazing Avengers #3: "...What So Proudly Hated"

Carol knew going downstairs was a bad idea. Who knew that following Cap could end up as a disaster?

Now there's something big coming for them. Again.

Carol hovers a couple feet off the ground and gets ready for trouble.
Watcher
GM, 498 posts
Mon 27 Aug 2018
at 08:31
  • msg #242

The Amazing Avengers #3: "...What So Proudly Hated"

Thoom.

Thoom.

THOOM.

The thumping gets louder and comes in closer intervals, until the very sound of it shakes the floor on which the heroes stand.

Bishop glows dimly in the darkness with his absorbed energy, just enough to provide its own source of illumination.

The light from Iron Man's chest-lamp follows where he looks, moving around the room in arcs, illuminating the rest of the group in flashes. Some light reaches to the back, never revealing Captain America. "Sure," Iron Man intones slowly, to answer Iceman but it could just as easily be tossed into the darkness. He turns back around. "You... do that." Then trails off, until the light settles on the elevator doors in the middle of the room.

THOOM.
THOOM.
THOOM.

The armored Avenger’s tone suddenly stiffens, with less an exclamation and more a statement of fact. “This is a trap. We’ve been played. That woman, she -- “

Ka-BOOM! The metal doors explode along with much of the wall, revealing an elevator shaft nearly filled with a behemoth climbing through it by punching hand-holds into the walls and pulling himself up: the fearsome Juggernaut. Two more THOOMs and he comes fully from the space, shown by Iron Man’s light as the Avenger turns to face the enormous mutant. Juggernaut covers the space between the elevator and the heroes in front in one long stride, and his gigantic hand reaches to cover Iron Man’s head fully in a grasp. The Avenger’s light flickers around the room as he is tossed about, producing a dizzying strobe-like effect in the darkness. Bishop is brushed aside, but not before he can get the full experience of the terrifying mutant's entrance, as the humongous villain makes his way to the largest immediate physical threat: She-Hulk. "I am THE JUGGERNAUT!" he cries, nearly as loud as the impact of his fists on the elevator shaft.

The jade giantess plants her feet, clenches her fists, and mutters, “Okay, let’s -- “ in the instant before the Juggernaut makes contact, his huge fist connecting with her face, sending such massive shock-waves in all directions that the walls shake and the equipment in the nearby machine shop falls over. The arc of Juggernaut's strike drives downward, taking She-Hulk’s head then body with it, pounding her straight into and through the floor, blasting open a hole that Juggernaut falls through, taking Iron Man with them.

The hole is the size of the massive Juggernaut, giving plenty of room to journey through. A sub-basement might be a surprise to the heroes who are not X-Men, but there is enough darkness to resist an easily discernible view into it. However, a murky red light comes from below, shining enough to illuminate the space where the remaining heroes stand on the basement level, though it is only slightly more light than the darkness there before.

Below, the largest THOOM of all hits, an impact that nearly knocks the heroes above off their feet.

Spend 4d8 from Doom Pool to add Juggernaut

Juggernaut emotional attack on Bishop (sudden scare)
Solo    d8
Boisterous Bruiser (unfocused attack)    d4
(step up Doom Pool die)
Godlike Strength    d12
Menace Master    d10

Watcher rolled 7,1,4,7 using d8,d4,d12,d10 ((7,1,4,7)).

Total: 14, Effect: d12

1 Opportunity (available first to Bishop)

Defense power is available for reaction; Defend with Menace Specialty (if available)

Doom Pool: 4d6, 7d8, d12 -4d8 (-d6/+d8) = 3d6, 4d8, d12

Reaction Needed: Bishop

This message was last edited by the GM at 08:47, Mon 27 Aug 2018.
Bishop
player, 13 posts
Mon 27 Aug 2018
at 18:51
  • msg #243

The Amazing Avengers #3: "...What So Proudly Hated"

If Bishop didn't possess nerves of steel he would have been dead a long time ago.  If anything, the appearance of the rampaging hulk only served to pump his body full of adrenaline. He rolled sidways just as the Juggernaut crashed into the room, but by the time he was back on his feet the brute was gone, together with two of his newfound companions.

"$@*&!!!" He cursed as he looked down the newly created pit, trying to gauge the distance to the buttom.


Reaction roll:
Team: 1d8, dark future survivor: 1d8, Superhuman Durability     d10, menace expert 1d8, push dice 1d8(using the opprotunity)

Today: Bishop rolled 2,7,8,6,3 using 1d8,1d8,1d8,1d10,1d8 with rolls of 2,7,8,6,3.  Reaction roll ( + push dice).

Total 15, effect 1d8, sudden fear resisted

New PP total: 2 - 1 = 1

This message was last edited by the player at 17:22, Tue 28 Aug 2018.
Watcher
GM, 499 posts
Tue 28 Aug 2018
at 07:34
  • msg #244

The Amazing Avengers #3: "...What So Proudly Hated"

Judging from the sound of the fall to the impact of the three combatants that just rushed through the dark room, there is not a great distance from fall to impact, but enough to get momentum for a mighty crash. Looking through the hole, the floor separating the levels of basement and sub-basement is clearly thick enough to withstand the weight of the mansion, but the Juggernaut tore through it, even pushed his opponent into it, like it was wet paper.

The red light rising from below offers no clue to what is happening below, but the woman's cry that surges from there gives a clear indication of the distress: "ARRRGGGH!" A sound not pitched high as if from terror but low, like from extreme exertion. Then another THOOM and the sound of the woman ends.
This message was last edited by the GM at 08:59, Thu 06 Sept 2018.
Nightcrawler
player, 4 posts
Daemonischer Draufgaenger
von Deutschland!
Thu 30 Aug 2018
at 20:59
  • msg #245

The Amazing Avengers #3: "...What So Proudly Hated"

Nightcrawler has been in a sort of fugue it seems until now, unsure if what he is seeing is still real or not...but the previous few seconds seem to shake something off of him.  As the woman's voice ends, Kurt stops hesitating, and leaps into the hole, prepared to BAMF! if necessary.
Watcher
GM, 500 posts
Fri 31 Aug 2018
at 17:54
  • msg #246

The Amazing Avengers #3: "...What So Proudly Hated"

As the heroes stand in the near-pitch darkness deciding whether to follow Nightcrawler into the breach, a scream rings through the halls: AAARRRGGGHHH! The anguished cry is familiar to the heroes who have been in the mansion since this debacle began, but now the sound is louder, closer -- under their feet.  Through the hole.


Add d8 to Doom Pool

Doom Pool: 3d6, 4d8, d12 +d8 = 3d6, 5d8, d12

This message was last edited by the GM at 18:44, Fri 31 Aug 2018.
Bishop
player, 14 posts
Sat 1 Sep 2018
at 04:45
  • msg #247

The Amazing Avengers #3: "...What So Proudly Hated"

Gritting his teeth, Bishop leaps down the pit
Watcher
GM, 501 posts
Thu 6 Sep 2018
at 09:17
  • msg #248

The Amazing Avengers #3: "...What So Proudly Hated"

Captain Marvel follows Iceman and Justice into the dark, crimson gloom. All five heroes convene on the floor directly under the hole in the thick of the near-darkness.

The sub-basement offers little relief from the dark, submerged in a dim, red light, a sign of running on emergency power. The murky illumination affords enough radiance to see how they stand in a hallway, but seeing it just barely, and that there was a sign of struggle here, perhaps not just Juggernaut's rampage charging through. The X-Men know this area as the entrance to the Danger Room, their underground training facility, usually a hallmark of the mansion's mysteries and wonders. The space's doors have been torn aside and left on the floor. The large, inner expanse of the Danger Room itself lays open but it's dark, a pit of murk dimmer than looking down into the hole from above. A dangling piece of metal from the upper door frame falls to the floor with a clatter.

A sound rustles down the hallway. Seen just barely through the darkness laying on the floor up against the wall is what appears to be a young girl, with red hair and wearing a costume with a huge X on the front.

Down the other end of the hallway, Iron Man rises to his feet. He pulls his helmet, which has been mangled to resemble a clod of metal, from his head then drops it to the floor. He looks up, his head sweaty and exposed, and looks into the dimness of the Danger Room.  “She’s gotta be in there,” he says with a sigh that could either be exasperation or masked fear. As if on cue and to make the Armored Avenger's point, that familiar scream -- "ARRRGGGH!" -- cries out again from inside the room. As the sound stops echoing around the space and into the hallway, Iron Man’s gauntlets hum to life and he steps forward toward the Danger Room opening.
Wolfsbane
player, 1 post
The BITCH is back in town
Thu 6 Sep 2018
at 09:40
  • msg #249

The Amazing Avengers #3: "...What So Proudly Hated"

Lying in the darkness, Rahne felt the instinctual desire for self-preservation; for a form that was fast, and agile.
She rose, not onto feet ...
Wolfsbane
player, 2 posts
The BITCH is back in town
Thu 6 Sep 2018
at 09:42
  • msg #250

The Amazing Avengers #3: "...What So Proudly Hated"

                      ... but onto paws of stealth and savagery.

She allowed a low growl to emenate out into the darkness; more to warn her allies and friends of her presence than anything else.

And as her incredible senses kicked in, she padded slowly forward.

Action: Discern who is within the Danger Room
D10 Affiliation: Team
D8 Distinction: Wild Side
D10 Power: SuperHuman Senses

- rolled rolled 6,5,1
= 11 total
= ?? effect
= 1 Opportunity for the GM
.
This message was last edited by the player at 09:58, Thu 06 Sept 2018.
Iceman
player, 6 posts
Thu 6 Sep 2018
at 09:43
  • msg #251

The Amazing Avengers #3: "...What So Proudly Hated"

Iceman wastes no time in hearing the scream, getting back on an ice slide heading straight for the Danger Room.
Bishop
player, 15 posts
Thu 6 Sep 2018
at 12:19
  • msg #252

The Amazing Avengers #3: "...What So Proudly Hated"


Bishop stopped to give the she-wolf a cursorily glance before following closely behind the ice-man into the danger-room
Justice
player, 46 posts
Fri 7 Sep 2018
at 20:56
  • msg #253

The Amazing Avengers #3: "...What So Proudly Hated"

It took Justice a few moments to snap out of the shock he received when the Juggernaut charged in.

Now fully back into his senses he surrounded himself in a purple glow of force as he flew down the hole following the brute and his companions.
Watcher
GM, 502 posts
Fri 7 Sep 2018
at 23:09
  • msg #254

The Amazing Avengers #3: "...What So Proudly Hated"



Add d6 to Doom Pool from Wolfsbane's Opportunity

Doom Pool (3d6, 5d8, d12) reaction to Wolfsbane's attempt to discern who is i the Danger Room, Total: 11, Effect: d4 (msg #250):

Watcher rolled 3,3,6,1,2,6,5,8 using d6,d6,d6,d8,d8,d8,d8,d8 ((3,3,6,1,2,6,5,8)).

Total: 14, Effect: d8
1 Opportunity (available first to Wolfsbane)

Doom Pool: 3d6, 5d8, d12 +d6 = 4d6, 5d8, d12


Wolfsbane, in her wolfen form, steps tentatively toward the Danger Room, her sense of smell, hearing, and sight reaching out, searching for anything that could give them the drop on what is going on in there. The Danger Room has always been a blind-spot for her -- done purposely, to confound her senses so that she can learn to rely on other abilities -- but at the moment the whole area is like a smoke-screen. Even if it is or isn't a function of the Danger Room, there is a buzz like static covering any sound and the scent in the air only indicates that, indeed, there are people in there, but none that are immediately familiar, or there are enough that they mask each other. Iron Man and the other heroes step through the broken doorway and into the open expanse of the Danger Room, not possessing the same senses that Wolfsbane has, since if they knew what -- who -- was in there, they would not be nearly as cavalier. When Rahne steps into the space close enough that her eyes can see through the low light, her skin seems to freeze, alarmed by who awaits them.
Watcher
GM, 504 posts
Mon 10 Sep 2018
at 09:15
  • msg #255

The Amazing Avengers #3: "...What So Proudly Hated"

The most noticeable feature to behold upon entering the Danger Room is that it is considerably larger on the inside than it would seem from the outside. Even sequestered underground, it would seem to be a much smaller volume considering its relatively shallow distance under the earth, as judged by how far down this sub-basement is. The edges of the room are hard to see through the darkness, as the lack of light limits sight to less than a dozen feet. The oppressive red light in the room and surrounding area shifts the hue of everything, with everything losing any natural color and replaced by a dank crimson. On the edge of the darkness around the room are piles of broken metal, which reveal themselves to be discarded weapons and training equipment, still connected by torn cables to the walls they were once concealed within.

In the middle of the immense room sits a thick slab of a table.  On it lays a woman with long brown hair and a distinctive headdress that marks her as Wanda Maximoff, the Scarlet Witch. Her eyes are closed but she lies unsteadily, with her body jerking in spasms arhythmically. She grunts frequently, with a cry escaping when she can be still enough to muster the breath for one. Standing above her is a woman with pale skin wearing a white bustier under a fur-lined, white cape: Emma Frost, the White Queen. She stands with her hands around the sides of Wanda’s head, providing a struggle to hold her still.  The Queen’s hair hangs in a face which is furrowed in pain or great effort or both, eyes closed tight, sweat dripping from her brow. At irregular intervals, flickers of light appear between the contact of their bodies, as well as strobes of light that pop from them and fill the room with light for an instant.

“Magnus,” a woman’s voice creaks from near the table. Of the number of figures facing the activity at the center of the room, this woman turns toward the heroes but does not look at any of them directly. An oval-shaped head-dress rises above her head, with a shiny mask that lacks eye-holes. The cape that surrounds her sways as she takes half a step back. “They are here.”

Another figure in a long cape, with his back to the heroes as they enter, turns.  “Ah,” he drawls. His shining helmet would reveal him as well as his distinctive, sinister presence that sucks the energy from the room, perhaps literally: Magneto, the master of magnetism and leader of the dangerous, militant faction of the world’s mutants. He turns only enough to view the heroes minimally from the side.  “The so-called heroes,” he spits. "Finally arrived."

Leading to the far side of the table is a long row furrowed into the smashed floor, leading to the Juggernaut, now still. He stands nearly shrouded in the darkness at his full, massive height, his only movement being the clenching and unclenching of his mighty hands into fists. At his feet sprawls the She-Hulk, face-down, partially pulverized into the floor, with the mutant’s foot on the back of her head, her face buried deep.  Slowly and shakily, her hand comes up and reaches toward the enormous mutant, but before it can become a fist, the Juggernaut hunches down slightly and swats her arm away, which slams to the floor and does not move again.

Quicksilver is present again, this time on the floor, unmoving and unconscious. He lays spread-eagle, but with his legs lying at odd angles. His knees face each other, with his feet pointing away. There is an extra, angled bend in his right shin, with that foot pointed inward; the other leg has a large, distended bump mid-thigh, and that foot is turned all the way around.  His eyes are closed; his face is furrowed and moist with sweat.

Farther away from the table, nearly hidden in the darkness, is one more figure. Cyclops, in a dark, modern costume, hunches over on his knees. A scrap of metal is wrapped around his head leaving just a small space for his mouth, and more metal around his back, binding his hands and arms behind him. His head turns up at the sound of Magneto’s voice but he says nothing.

Magneto, not bothering to move all the way to face the heroes but still turned toward the table at the center of the room. "Well?" he demands, his booming voice filling the large, dark room.

Spend d8 from the Doom Pool to add Dangerous Room Scene Distinctions
Spend d8 from the Doom Pool to add Destiny, 2d8 to add White Queen, d12 to add Magneto

Doom Pool: 4d6, 5d8, d12 -d8 -d8 -2d8 -d12 = 4d6, d8

This message was last edited by the GM at 09:16, Mon 10 Sept 2018.
Justice
player, 47 posts
Mon 10 Sep 2018
at 16:52
  • msg #256

The Amazing Avengers #3: "...What So Proudly Hated"

Justice eyes grew wide as he recognize the people in the room, all Omega class or better mutants. Each a threat that could occupied the a whole team of heros and together...


He coated himself in a purple force field as he knew nothing good would come from this trio "Release the Scarlet witch immediately." he said in a bold voice that felt hollow.
Bishop
player, 16 posts
Tue 11 Sep 2018
at 04:50
  • msg #257

The Amazing Avengers #3: "...What So Proudly Hated"

'Discretion is the better part of Valour' seemed particularly appropriate to the current face-off.  Without saying a word Bishop takes position inside the room, standing apart from the Avengers.
Watcher
GM, 505 posts
Tue 11 Sep 2018
at 08:22
  • msg #258

The Amazing Avengers #3: "...What So Proudly Hated"

As a purple hue appears around Justice and Bishop moves around the room, Magneto's mouth snarls beneath his helmet. "You, who would turn against your own kind, would make demands upon me, your superior, a leader to those who could each smash you beneath their heels?" His eyes narrow and his voice lowers with no less intensity. "Please, little one, come closer and make your demands." His hand moves from behind his cape and reaches slowly toward the heroes. His hand is open, palm up, fingers outstretched, but the gesture may not be a harmless invitation.
Justice
player, 49 posts
Tue 11 Sep 2018
at 09:55
  • msg #259

The Amazing Avengers #3: "...What So Proudly Hated"

"Superior? all I see is a delusional old man... just because I share a mutation with you doesn't mean we are the same kind. You are a criminal, a terrorist a racist and all your talk about the same kind is just a thin mask to hide your megalomaniac desire to rule... so don't lecture me about my kind. Now release the Scarlet Witch and begon like yesterday news or face the Avengers!"

Justice summoned his power his hands glowing with the force he is ready to unleash his body levitating half several inches above the floor.
Bishop
player, 17 posts
Tue 11 Sep 2018
at 11:36
  • msg #260

The Amazing Avengers #3: "...What So Proudly Hated"

"Or maybe, you could first tell us why you're here?"
He looked between Justice and Magneto's collection of power-houses
"I'd hate to pulverize anyone for the wrong reasons"
Watcher
GM, 506 posts
Wed 12 Sep 2018
at 08:13
  • msg #261

The Amazing Avengers #3: "...What So Proudly Hated"

The Juggernaut chortles loudly at Bishop's comment but says nothing. He leans forward slightly and She-Hulk's face sinks further into the metal floor.

Magneto keeps his focus on Justice. "Do not threaten with parlor tricks when you are in the presence of true power, little one." Magneto squints, not bothering to look at Justice's hands. "You, a naive child, would tell me what I am? You, who would turn your back on your own blood, our own birth-right? You had a choice, a simple one with a clear outcome, and you chose your enemy. Instead of fighting against those who would subjugate you, you chose to side with those who would put a knife to your back the instant they feel threatened by your superiority over them. How can you believe now, even as you stand at their forefront as is your right, that they will not? You pathetic pup -- you believe these sorry "Avengers" will not leave you to die when they will leave a mutant behind? Look at what they have done to my daughter!" His other hand points toward the table as spittle shoots from his mouth in the murky, crimson light. On the table, the Scarlet Witch's body spasms again and bucks upward violently.
Justice
player, 50 posts
Wed 12 Sep 2018
at 08:45
  • msg #262

The Amazing Avengers #3: "...What So Proudly Hated"

"True power? you have no idea what power is? you are just a blind old man who think just because you can do a little magnetic trick you have power... that is no power just your excuse for despotism. "

Justice levitate closer toward Magneto "Look at you? have ever taken responsibility for your actions? have you ever done anything but to satisfy your own anger and thirst for futile revenge? Avenger take everyone, be they human, mutant or artificial... I'd rather be an Avenger than one of your blinded lackies. We came to rescue the Scarlet Witch and we shall... now if you care for you daughter move aside and let us aid her... or is she just another pawn in your quest for world domination."
Wolfsbane
player, 4 posts
The BITCH is back in town
Wed 12 Sep 2018
at 08:55
  • msg #263

The Amazing Avengers #3: "...What So Proudly Hated"

Watcher:
Total: 14, Effect: d8
1 Opportunity (available first to Wolfsbane)
I’ll pay the 1PP I just got (from Watcher taking my Opp) to take this Opportunity. 

Rahne had failed to sense who was in the room before she entered it, as the ‘the whole area is like a smoke-screen ... there is a buzz like static covering any sound and the scent in the air’.
But that also meant that the senses of her opponents were also compromised.

Additionally, Justice and his ally had strode straight into the room, drawing the attention of all within with their presence and their mouths.

This allowed Rahne a rare Opportunity; and she allowed herself to be guided by her Wild Side as her enemies focused on her Team mates.

With her Superhuman Senses, unlike the intruders, she was easily able to see through the chaotic smoke-screened environment. Not only could she see where she was going, but she could tell when they were looking her way. She knew just when and where to move.

As Justice and Bishop spoke with Magneto and his cohorts, Rahne slipped into the darkened rooms, and through the myriad, flickering shadows.
When she was done, that White Witch bitch was within swift striking distance ... and, hopefully, nobody knew Rahne was there.



Stunt: Create the Asset ‘Cloaked in Darkness
D10 Affiliation: Team
D10 Power: Superhuman Senses
D8 Distinction: Wild Side
D10 Opportunity/Stunt; Spend 1PP

rolled 10,5,8,8 using D10,d10,d8,d10
= 20 total
= d10 effect
= no Opportunities for the GM.

So, hopefully, if I understand the rules, I can now use this d10 Asset when I ‘strike from the darkness’ later on?!?

Villain (preferably White Witch) goes next, if allocating is appropriate!
.
Nightcrawler
player, 5 posts
Daemonischer Draufgaenger
von Deutschland!
Wed 12 Sep 2018
at 16:26
  • msg #264

The Amazing Avengers #3: "...What So Proudly Hated"

Nightcrawler's lips pull back in a subconscious snarl as the room opens up before him.  Putting aside the possibility that this was a mental trick, something he simply had no choice in, considering the threat, Kurt dropped instinctively into a defensive stance, ready to take any cue from Bishop or Justice that the time to act had come.  Privately, Nightcrawler wondered how possible it might be to BAMF! the Scarlet Witch out of there with his life intact...
Bishop
player, 18 posts
Wed 12 Sep 2018
at 19:24
  • msg #265

The Amazing Avengers #3: "...What So Proudly Hated"

"None of us has a handle of the situation, so why don't we let the man, sorry - mutant" he gestures to Magento "a chance to tell us why he's here, and what's wrong with his daughter.  Speaking for myself: I ain't going to enter any fight till I'm sure I'm on the right side"
Watcher
GM, 508 posts
Thu 13 Sep 2018
at 09:22
  • msg #266

The Amazing Avengers #3: "...What So Proudly Hated"

"Those with power are the ones on the side of right. Responsibility is chosen by those who wield that power." Magneto regards no one in particular but his voice fills the space. "You shall see if this power is a trick, meaningless whelp."

The floor underneath the heroes trembles.

Doom Pool (4d6, d8) reaction to Wolfsbane's attempt to create Cloaked In Darkness Asset, Total: 18, Effect: d10 (msg #263):

Watcher rolled 4,5,3,1,2 using d6,d6,d6,d6,d8 ((4,5,3,1,2)).

Spend d6 from Doom Pool to add third die to Total
Total: 12, Effect: d8
Extraordinary Success steps acting Effect die up, to d12
1 Opportunity (available first to Wolfsbane)

Doom Pool: 4d6, d8 -d6 = 3d6, d8


Wolfsbane stalks the shadows, her slight form, while lupine, under the notice of those around the table. She slowly approaches the White Queen, when memories of that cruel headmistress come flooding back in her mind. What Rahne, now no longer a scared school-girl but a full-grown adult, could do with that buried rage is up to only her, as she comes within slashing distance of her former opponent, both a teacher and a battle-field foe. That she was also a teammate and fellow faculty in these times of mercurial alliances might mean little.

Just as Wolfsbane moves into position in the shadows, the White Queen cries out. She hunches over with hands to the Scarlet Witch's head and grunts deeply. "Almost... no time..." Lights like fireworks pop from between and around the two, illuminating the room for instants, increasing in intensity as moments tick by.

Magneto pauses, only his long cape moving. He glances at the White Queen and Scarlet Witch then back to the heroes.

While Justice moves toward Magneto, Iron Man takes a place beside him. "Mr., uh, Magnus, we can talk this out. We have an emotional investment in Wanda and her safety, too, and we just want to get her back to -- "

"Master," the woman in the long cape and eyeless head-dress interrupts, over the increasing rumbling under the heroes' feet. She points toward Iron Man. "There is something not right. He is not -- "

"SILENCE!" Magneto demands.

The self-styled master of magnetism reaches a hand like an up-turned claw toward Iron Man and pulls his fingers into a fist. Iron Man's armored form rises in the air then shakes once before becoming still. "Urk!" Tony Stark chokes.
Wolfsbane
player, 7 posts
The BITCH is back in town
PP:1 XP:0
Thu 13 Sep 2018
at 10:18
  • msg #267

The Amazing Avengers #3: "...What So Proudly Hated"

                 On my next action: whenever you deem that to be.

I will not be accepting the Opportunity.
And your math on my last post was certainly more accurate than my own.  Good catch, thank you.



The floor was shaking.
And Magneto seemed intent and imminently about to crush Tony Stark.

The White Witch, her presence already evoking age-old anger in Rahne, was right there  ... and suddenly she cries out, hunching over with hands to the Scarlet Witch's head and grunting deeply.
Rahne knew she had to move, had to do it NOW!

Like lightning, with Enhanced Reflexes, Rahne unleashed her Wild Side in a Berserker display of fury.
Rahne exploded from her Cloak of Darkness, shifting into her Werewolf form, and with a terrifying howl, she sent tables and equipment flying, as she lunged towards Emma Frost.

But her attack was designed to overcome and overpower the White Witch, leaving her at Rahne's mercy ... not to physically harm the woman.


Spending my last PP to create 2 Effects: the first being an Emotional Stress attack on Frost; the second (an asset?) to get Rahne's talons around her throat: to hold her hostage, and ready to tear her throat out at a moments notice.

Action:  Scare the shite out of Emma, driving her towards emotional breakdown ... and in her moment of confusion, get Rahne's clawed fingers around her throat.
D10 Affiliation: Team
D8 Power: Enhanced Reflexes
D8 Distinction: Wild Side
D12 Asset created last action: 'Cloaked in Darkness'
D8 SFX: 'Berserker'
D8 Specialty: Menace
I don't know if '{White Witch} cries out, hunching over with hands to the Scarlet Witch's head and grunting deeply' gets me any benefit ... hell, maybe she's already suffering Emotional Stress?!?

rolled 9,1,4,7,6,7
= 18 total
= d12 Emotional Stress, d8 'Gotcha by the throat' Asset.

= 1 Opportunity for the GM
     = +1 PP to me
and   return borrowed Doom Pool die: now a d10



IF this succeeded, Rahne would (holding Emma's throat, but not taking her away from Wanda) look towards Magneto and say,
"Leave everyone alone.  You hurt him, I return the favour to one of yours".


.
This message was last edited by the player at 05:35, Fri 14 Sept 2018.
Iceman
player, 7 posts
Thu 13 Sep 2018
at 10:20
  • msg #268

The Amazing Avengers #3: "...What So Proudly Hated"

"Why don't you listen to the tin can," Iceman shoots in. "We used to kick your ass back when I was in high school. And that was without the Avengers backing us up. No reason this has to turn violent."
Justice
player, 52 posts
Thu 13 Sep 2018
at 10:44
  • msg #269

The Amazing Avengers #3: "...What So Proudly Hated"

"Spoken like a true despot..." Justice sneered his hatred to the master of magnetism that twisted the mutant cause for his own petty desires clear.

When Magneto take hold of Iron Man Justice act at once, he had to admit there was something odd with Mr. Stark... he would never have spoken like this but this was an Avenger matter...

He lifted his hand purple threads of force coiling around Magneto trying to grab him and and be ready to crush him.

"Don't mess with the Avenger old man, no release him..."

OOC

INTENT: Grab complication on Magneto
POOL: Team (d10), Struggling Idealist (d8),  Telekinetic Mastery (D10),  Combat Expert (d8),Grab (d6)
ROLL:13:37, Today: Justice rolled 4,8,5,6,3 using 1d10,1d8,1d10,1d8,1d6 with rolls of 4,8,5,6,3.  Grab Megneto (I must be crazy).
TOTAL:19/D12 (Step up due to Grab)/-
RESULT: ?

PP:3 -1 (Use another dice)=2

Bishop
player, 19 posts
Fri 14 Sep 2018
at 05:32
  • msg #270

The Amazing Avengers #3: "...What So Proudly Hated"

Magneto's unprovoked attack on the Iron Man signified that there was no way to resolve the conflict peacefully.  Regrettable, considering who they were up against:

"We can't possibly fight them" he grunted, talking to the Nightcrawler in particular "Get us all out of here"

And with that, he directed his energy blast not at Magneto, or any of his cohorts, but at the scrap of metal wrapped around Cyclops head.  They're going to need any help they can get in this fight...

OOC:
Trying to free Cyclops!

Team (1d8), Make a Difference (1d8), Energy Blast (1d8), Combat Expert (1d8)
Roll: Bishop rolled 5,6,4,1 using 1d8,1d8,1d8,1d8 with rolls of 5,6,4,1.  free cyclops!
Total: 11/1d8
New PP total: 2 (1+1 from opportunity)   

Watcher
GM, 509 posts
Fri 14 Sep 2018
at 10:41
  • msg #271

The Amazing Avengers #3: "...What So Proudly Hated"



Wolfsbane's Opportunity adds d6 to Doom Pool; Wolfsbane's Berserker subtracts d8/adds d10 to Doom Pool

White Queen defends from Wolfsbane's emotional attack (scaring her), Total: 16, Effect: d12/d8 (msg #267):
Team    d10
Icy Confidence (stricken unawares)    d4
(step up Doom Pool die)
Enhanced Senses    d8

White Queen rolled 9,1,4 using d10,d4,d8 ((9,1,4)).

Total: 13, Effect: d4 (default)
1 Opportunity (available first to Wolfsbane)

White Queen takes d12 Emotional Stress, d8 Gotcha By The Throat Asset


Wolfsbane makes her surprising attack from the shadows, going straight for Emma Frost's throat. Her strike takes the White Queen unaware and, in the skirmish, the table is upended, sending the spasming Scarlet Witch to the floor mid-seizure. The White Queen, at Wolfsbane's mercy, has a facial expression that turns from shocked surprise to fear, then that fear is nearly overcome by a fury as intense as the room around them. "You stupid, insolent idiot," she hisses, "I was doing the only thing that could have possibly saved us. Now you've doomed us all. You've doomed all of existence!"

Magneto turns to see the aftermath of the clash, disregarding the threat made by Wolfsbane. His face is drawn into a pained expression of pure terror. Even his horrified gasp fills the room.

Magneto defends from Justice's attempt to create Grab Complication, Total: 19, Effect: d12 (msg #269):
Team    d10
Mutant Supremacist (guard is down)    d4
(step up Doom Pool die)
Godlike Durability    d12
Combat Expert    d8
Justice Physical Stress d10

Magneto rolled 8,1,3,2,6 using d10,d4,d12,d8,d10 ((8,1,3,2,6)).

Spend d8 from Doom Pool to add third die to Total
Total: 16, Effect: d12
1 Opportunity (available first to Justice)

Justice creates d12 Grab Complication on Magneto


Magneto turns back to the heroes. Iron Man, released from the mutant's control, crashes to the floor even before Justice begins to entangle the villain in his telekinesis. Even as he is ensnared, Magneto looks back toward where the Scarlet Witch lies on the other side of the up-turned table, then back again. His lack of activity save for an exclamation allows the fact that he is not aware he is being entangled. "What have you done?" he howls, the look of horror on his face having only increased. "WHAT HAVE YOU DONE?"

Doom Pool (3d6, d8) reaction to Bishop's attempt to free Cyclops, Total: 11, Effect: d8 (msg #270):

Watcher rolled 2,1,5,7 using d6,d6,d6,d8 ((2,1,5,7)).

Total: 9, Effect: d8
1 Opportunity (available first to Bishop)

Bishop releases Cyclops


Bishop's blast knocks Cyclops the rest of the way to the floor but it also dislodges the metal around his head. From there, Cyclops can finagle a modest optic blast to care of the binding around his hands, then feet, and he is freed before Bishop's hands can cool. "Thanks," Cyclops says to Bishop, rising to his feet, adjusting his mask -- a large X over his eyes where a visor once managed his mutant power -- and looking around to get some bearing. "You might just have saved the -- " Until he looks to the over-turned table, Wolfsbane at Emma Frost's throat, and the Scarlet Witch dumped to the floor. "No! NOOOOO!" he cries at the disaster this has become... and the much worse that is to come.



Doom Pool: 3d6, d8 +d6 (-d8/+d10) (-d6/+d8) (-d6/+d8) -d8 = 2d6, d8, d10

Next Action: Scarlet Witch

Watcher
GM, 510 posts
Fri 14 Sep 2018
at 11:18
  • msg #272

The Amazing Avengers #3: "...What So Proudly Hated"

A lull washes over the group as the sound and air seem to be sucked out of the large room for an instant. The space is then filled with an ascending, white light from the center, where the table once stood, now overturned. On the other side, where the Scarlet Witch fell to the floor, her body now rises, arms and legs and head hanging from her torso, as if a powerful string is pulling her by the chest to the roof of the room. She appears as the source of the luminescence, a brilliance so bright that even eyes shut tight cannot defend against it. She moans lightly but does not react to the happening. Her limbs and hair swing slightly as she is taken upward.

Her ascent slows then comes to a stop when she comes halfway to the ceiling, then the light coming from within her becomes even more effulgent and piercing. The light builds over breathless moments then finally releases, discharging a shock-wave of invisible force that thunders outward like a vicious wave over all assembled. Every inhabitant in the room is assaulted with an merciless blow sent directly to the center of their brains, as if intending to shatter all minds from the inside out. The force is so great that it manifests physically as well, shaking the piles of discarded training equipment around the room and rattling the walls.

Doom Pool mental attack (2d6, d8, d10) on everyone in Danger Room:
Explosive mental outburst    d8

Watcher/Doom Pool (not Magneto) rolled 5,2,7,1,4 using d6,d6,d8,d10,d8 ((5,2,7,1,4)).

Total: 12, Effect: d8

1 Opportunity

Physical abilities and Combat Specialty are not eligible for this defense; Psyche Specialty may be used (not Menace)
No counter-attacks

Magneto, Juggernaut, White Queen, Destiny each take d8 Mental Stress; 4d8 added to Doom Pool to offset


With one last gasp -- "Oh!" -- the White Queen's head rolls back and her body goes limp under Wolfsbane's claws.

White Queen knocked out

As the survivors of the blast in the room recover, the light that has embodied the Scarlet Witch also begins to regain its power, starting as only slightly dimmer than it was before the wave, then building quickly, already to an even brighter level, intensifying to an even greater, more destructive degree.

Spend d8 from Doom Pool to add Scarlet Witch Hex Fury Scene Complication to scene

The Scarlet Witch Hex Fury Scene Complication starts at d8. At the beginning of each new round, it will step up until it goes past d12

Doom Pool: 2d6, d8, d10 -d8 +4d8 -d8 = 2d6, 3d8, d10

Reaction: Wolfsbane, Justice, Bishop, Nightcrawler, Iceman, Captain Marvel
Next Action: Nightcrawler, Iceman, Captain Marvel, Juggernaut

Wolfsbane
player, 8 posts
The BITCH is back in town
PP:1 XP:0
Fri 14 Sep 2018
at 12:22
  • msg #273

The Amazing Avengers #3: "...What So Proudly Hated"

In that moment that psychic energy washed over her, Rahne knew that God would protect her; her Faith in God had seen her through worse than this.

And her Psyche was strong, as was her Supernatural Stamina*.
     * not sure, in this system, if stamina is purely a physical attribute, or also represents tenacity and determination.


Action:  RESIST MENTAL BLAST (total 12, d8 effect)
D10 Affiliation: Team
D8 Distinction: Faith in God
D8 Power: Enhanced Stamina
D8 Specialty: Psyche

- rolled 8,6,8,1
= total of either 16 or 14 (depending whether Stamina counts or not)

= 1 Opportunity for Watcher.
= 1 PP for Rahne.

Current PP = 2

Justice
player, 53 posts
Fri 14 Sep 2018
at 15:13
  • msg #274

The Amazing Avengers #3: "...What So Proudly Hated"

As the wave of psychic shock crashed on him Justice had a feeling they made a terrible mistake. As the mental anguish threatened to crush his mind he recalled his training with Night Thrasher on how to resist such attacks.

As he tried to resist he could not but recall how his own folly lead to this prediciment how he had failed the Avengers... the waves of mental pulses threaten to drown his own thoughts sinking him into oblivion.

OOC

INTENT: Resist Psychic attack
POOL: Team (d10), Brave New Warrior (d8),  Push + Opportunity (D8),  Psychic Expert (d8)
ROLL:18:10, Today: Justice rolled 1,8,1,2 using d10,d8,d8,d8 with rolls of 1,8,1,2.  Resist mental attack.
TOTAL:10/D4/d8
RESULT: Fail take D8 Mental Stress (boosted to D10).

PP:2 -1 (Push dice) +1 (opportunity) =2

Iceman
player, 8 posts
Fri 14 Sep 2018
at 15:48
  • msg #275

The Amazing Avengers #3: "...What So Proudly Hated"

Iceman reeled back at the attack, seemed what little chance of peaceful resolution had gone to hell.

OOC:

Resist Psychic Attack
Rolling Team d8
Terrifying Potential d8 (he has trained with Professor X)
Enhanced Durability d8
Psych Expert d8

Result = 1,6,8,6 using 1d8,1d8,1d8,1d8 = 14 with d8 Effect dice and one opportunity.

PP 3, PS d10, ES -, MS d6

Bishop
player, 20 posts
Fri 14 Sep 2018
at 17:15
  • msg #276

The Amazing Avengers #3: "...What So Proudly Hated"

True Grit.
.
.
.
And mostly, the fact that the psychic assault was not aimed directly at him, is how Bishop managed to persevere.  His head, which was already throbbing since morning, felt like it was going to explode soon, which almost made him wish he was fighting an entire squad of Sentinel instead.

He was still left standing on his feet once the energy wave subsided, and roaring at the top of his lungs he began charging up for a last-chance blast at the Witch - before she destroys everyone and everything inside the mansion.

OOC:
I'm one lucky dude!

Resist Psychic Attack
Team 1d8
Uncompromising 1d8
Bishop rolled 6,7 using 1d8,1d8 with rolls of 6,7.  resist psychic attack.
Total: 13, effect: 1d6 (default, in case there are only two dice and both are used for total)

Attack resisted

New PP total: 2

This message was last edited by the player at 17:21, Fri 14 Sept 2018.
Watcher
GM, 512 posts
Mon 17 Sep 2018
at 09:07
  • msg #277

The Amazing Avengers #3: "...What So Proudly Hated"

Add d6 to Doom Pool from Wolfsbane's Opportunity
Add d8 to Doom Pool from Justice's Opportunities
Add d6 to Doom Pool from Iceman's Opportunity


Mystique calls from the back of the group, the sound of her voice only barely rising above the rumbling coming from the sheer power emanating from the hovering Scarlet Witch. "Destiny has visions. She had a strong one about this. We were sure of it. But something has gone awry. Something a human did -- the armored one. Stark. Now... now," she lowers the rifle she's holding as if it's just a bunch of useless metal. "Now it's all wrong. No matter who's responsible, this is about to get bad. Really bad." Her yellow eyes squint as she looks into the room. "Human or mutant, if you're able, I very much recommend you run."

Taking that cue through he is too deep into the space to hear Mystique from her stance in the doorway to the Danger Room, Juggernaut stops holding his head then steps off of She-Hulk only to start moving toward the entrance of the room. "Gotta get outta here. Gotta go! OUTTA MY WAY!" he shouts as he makes an unstoppable bee-line out of the room, mowing down whatever or whoever is in his way. This is unfortunate for those who are in that path -- especially Bishop -- who could be lucky to only be thrown aside and not fully assaulted and flattened.

Juggernaut physical attack on Bishop:
Team    d6
Hateful Mutant (abandoning his teammates)    d4
(step up Doom Pool die)
Godlike Strength    d12
Combat Expert    d8

Juggernaut rolled 4,3,7,3 using d6,d4,d12,d8 ((4,3,7,3)).

Total: 11, Effect: d8

Doom Pool: 2d6, 3d8, d10 +2d6 +d8 (-d6/+d8) = 3d6, 5d8, d10

Reaction Needed: Bishop
Next Action: Nightcrawler, Iceman, Captain Marvel, Magneto

This message was last edited by the GM at 09:17, Mon 17 Sept 2018.
Bishop
player, 21 posts
Mon 17 Sep 2018
at 16:04
  • msg #278

The Amazing Avengers #3: "...What So Proudly Hated"

Stepping away from the path of the Juggernaut would have been the smart thing to do.  Likely, if his head wasn't throbbing from the moment he woke up, he would have done it too.

But having been pushed aside one too many times that afternoon has taken a toll on his psych, further exacerbated by the fact that he didn't actually know who he was facing.   Instead of ducking, Bishop braced for impact, leaving his shoulder in the path of the giant with the intent of body-slamming him back.

It was like standing in front of a freight train.  Worse, actually.  And if it wasn't for the fact that Bishop physique was supernaturally enhanced by his reserve of energy, he would have broken every bone in his body.

Instead, he merely grunted a painful 'Uff' as he spun around on his feet, barely maintaining his balance from the force of the impact as the Juggernaut rushed passed him without even registering he was there.



OOC: I tried to cheese an extra PP, but had to use one to avoid the attack :)


Rolling:
Team 1d8
Uncompromising 1d4
Superhuman Durability 1d10
Combat Expert 1d8

Spending 1 PP to keep an extra die

Today: Bishop rolled 4,2,6,5 using 1d8,1d4,1d10,1d8 with rolls of 4,2,6,5.  resist physical attack.

Total: 6+4+5 = 15, effect 1d4.  Attack resisted.

New PP total: 2+1-1 = 2

Iceman
player, 9 posts
Mon 17 Sep 2018
at 17:48
  • msg #279

The Amazing Avengers #3: "...What So Proudly Hated"

"Have you ever known us to run Mystique?" Iceman asks. "Though I never thought I'd see the day old Juggsy'd run with the tail between his legs. Though I'd rather no one leaves until we have some answers."

As he says the last part, ice shoots out from his hands, enveloping Juggernaut's feet. Hopefully keeping the powerhouse stuck in place for the moment.

OOC: Trying to create a "Stuck in the Middle With Us" Complication on Juggernaut.

Rolling Team d8 + Heroic Prankster d4 (nothing good can come from "pranking" Juggernaut) + Ice Mastery 2d10.

Using Omega-Level Mutant SFX: Step up or double any Cryokinesis power for one action. If that action fails, add a die to doom pool equal to the normal rating of that power die.

Result: 3,3,1,6. Spending 1 PP to keep extra die so I end up with 12 and d4 effect dice. Really not good.

PP 04, PS d10, ES 00, MS d6


Nightcrawler
player, 6 posts
Daemonischer Draufgaenger
von Deutschland!
Mon 17 Sep 2018
at 21:39
  • msg #280

The Amazing Avengers #3: "...What So Proudly Hated"

((Reaction: Team d8, Devout Catholic d8, Mystic Expert d8
16:31, Today: Nightcrawler rolled 10 using 3d8, unique dice with rolls of 1,6,3.  Resist Mental Attack.
Total 3, Effect d4.
Ouch.))


Nightcrawler almost nods to Bishop, showing he understands his intent...until the devastating wave of mental force causes the blue X-Man to double over, clutching his cranium as he hits his knees.  The physical blow that accompanies it barely registers; Kurt flops backward a bit, his eyes still screwed shut.

When he is again able, Nightcrawler looks around at the group trying to flee.  He looks to Bishop again, only to watch the burly mutant get plowed into by the Juggernaut, and finally looks to Cyclops, his old friend and former leader.

"Scott!  Für die Liebe Gottes, what is going on here?!"

((Action delayed))
Juggernaut
NPC, 1 post
Tue 18 Sep 2018
at 08:35
  • msg #281

The Amazing Avengers #3: "...What So Proudly Hated"

Bishop has the most fortunate outcome possible, avoiding the full brunt of Juggernaut's attack. Even receiving a fraction of the assault would be much more than enough to crush any powerful man, so Bishop is lucky he survived even getting close in the encounter. His stance to confront the illuminated Scarlet Witch is disrupted but he could have spun even closer to her and the immense power she is radiating.

Add d6 to Doom Pool from Iceman's Opportunity

Juggernaut defends from Iceman's attempt to create Stuck in the Middle With Us Complication, Total: 12, Effect: d4:
Team    d6
Unstoppable (in body, but perhaps not in spirit)    d4
(step up Doom Pool die)
Godlike Durability    d12
Combat Expert    d8
Iceman Physical Stress    d10

Juggernaut rolled 2,3,2,5,6,8 using d6,d4,d12,d8,d8,d10 ((2,3,2,5,6,8)).

Total: 14, Effect: d12

Iceman's attempt fails
Add d10 to Doom Pool from Iceman's Omega-Level Mutant SFX


The manifestation of any attempt Iceman makes to slow the Juggernaut disintegrates to bits, though he succeeds in coating much of the floor in the Danger Room in very slippery ice. But the massive mutant is not deterred in the least. Instead, Juggernaut moves through, tossing aside Captain Marvel on his way through the doorway and into the darkness of the hallway outside. Ka-SHHHOMMMGK! goes the sound, even greater than his earlier strikes on the elevator wall, of his crashing through the mansion's structure and beyond it, to wherever he is escaping, with nothing stopping him, as per his mutant ability. Powerful, calamitous aftershocks follow, possibly the mansion further collapsing as the Juggernaut rends through anything keeping it up.

"We don't have a lot of time for questions or answers, if she keeps building up energy like that," Mystique states, lower only because she's gotten closer to Iceman. "No, I've never known you to run. But I've also known you to survive. That is not guaranteed in this instance." She lowers her rifle to shield her eyes with a hand from the Scarlet Witch's radiance. "This might be the time that an instinct for survival beats your pride. Or needs to."

Doom Pool: 3d6, 5d8, d10 (-d6/+d8) +d10 = 2d6, 6d8, 2d10

Next Action: Magneto

Magneto
NPC, 1 post
Tue 18 Sep 2018
at 08:57
  • msg #282

The Amazing Avengers #3: "...What So Proudly Hated"

Magneto attempts to move, then halts and looks down at the telekinetic energy encasing him tightly. He looks up at Justice, surmising its origin. "Fool! Release me!" he shouts, a cord of terror running through his tone. "My immeasurable power may be the only thing to compete with this disaster you and your like have created! There is no time for your imbecilic taunts!"

Emotional attack on Justice:
Team    d10
The Mutant Who Would Be King (uncharacteristically shaken)    d4
(step up Doom Pool die)
Menace Expert    d10
Justice Physical Stress    d10

Magneto rolled 6,3,2,10 using d10,d4,d10,d10 ((6,3,2,10)).

Total: 16, Effect: d10

No physical powers are eligible for reaction

Doom Pool: 2d6, 6d8, 2d10 (-d6/+d8) = d6, 7d8, 2d10

Reaction Needed: Justice
Next Action: Cyclops

Cyclops
NPC, 1 post
Tue 18 Sep 2018
at 09:18
  • msg #283

The Amazing Avengers #3: "...What So Proudly Hated"



Cyclops staggers past Bishop toward Nightcrawler, holding his head. "This has all gotten way out of hand, Kurt. There's no time to explain. But what's important is that we have to get these people out of here. If she reaches critical mass, we're all done for!" To look at Cyclops is to look past and be blinded by the excruciating brilliance that has become the Scarlet Witch.

Cyclops lends his Combat Expert d8 to Nightcrawler

Next Action: Destiny

This message was last edited by the player at 09:26, Tue 18 Sept 2018.
Destiny
NPC, 1 post
Wed 19 Sep 2018
at 09:53
  • msg #284

The Amazing Avengers #3: "...What So Proudly Hated"

"Child," Destiny says, moving closer to the feral Wolfsbane, slowly and cautiously but moving closer than if she had any real fear. Her voice reaches just over the rising din of the rattling walls and metal around them. "The White Queen was attempting to establish a bond with the Scarlet Witch to reconcile the outside forces that had invaded her mind. Now that that bond is broken, any barriers she had -- even before those problems -- are gone. And with her mind unhindered, her power is utterly unbridled. It may even be enough to devastate the world -- even the universe as we know it. I hope you know what your impetuous actions have done." Her tone is not threatening but her words and to what they pertain could dig deep.

Emotional attack on Wolfsbane (trying to confuse her with reason and fear):
Team    d6
Mother Figure (sometimes an evil one)    d4
(step up Doom Pool die)
Godlike Senses    d12
I Know Where You Will Be SFX    d6 (and step up Effect die)
Psych Master    d10
Scarlet Witch Hex Fury Scene Complications    d8

Destiny rolled 6,2,1,2,8,8 using d6,d4,d12,d6,d10,d8 ((6,2,1,2,8,8)).

Total: 16, Effect: d6
1 Opportunity (available first to Wolfsbane)

No physical powers are eligible for this reaction; Psyche is the only Specialty available

Doom Pool: d6, 7d8, 2d10 (-d6/+d8) = 8d8, 2d10

Reaction Needed: Wolfsbane
Next Action: also Mystique, Iron Man

Wolfsbane
player, 9 posts
The BITCH is back in town
PP:2 XP:0
Wed 19 Sep 2018
at 10:21
  • msg #285

The Amazing Avengers #3: "...What So Proudly Hated"

Action: Resiste Emotional Attack
d10 Team
d8   Advice is free; Actions are not.
d10 Superhuman Senses
d8  Psyche
- rolled 8,8,3,7 using d10,d8,d10,d8
Total 16, Effect d8

In truth, Rahne had already figured this out (along with everyone else) in the preceding moments; the woman's Advice was free, but her own actions (and those of her own team) against Rahne's Team were not.
Rahne didn't need this bitch talking down to her.

Her Superhuman Senses could hear the fear and uncertainty in Destiny's voice, even as the woman TRIED to contain this situation and turn it back to Magneto's favour.  But Rahne had dealt with enough megalomaniacs and tyrants to be swayed by this pre-cog's attempts at intimidation.



In fact, the woman's attempt to cow Rahne had only strengthened Rahne's resolve:
A small growl escaped Rahne's lips, as they curled into a primal snarl, "And I wonder how all this would have played out if your boss had just been open and honest with us when we came in, eh Destiny?   Rather than condescending and attacking one of us.
Tell me, future-seer, how might that have changed this scene?
"

Destiny's condescension, along with that of Magneto, simply fortified Rahne's certainty in the here-and-now.
Rahne had Faith in God, and she knew in her heart that this was right where he needed her to be right now.
And she had faith in her Team.

Already, her Superhuman Senses were taking in Wanda's physical state ... hearing her heartbeat, feeling her laboured breathing.  And her years of Psych training (academic and practical) were coming to bear on this moment.
Spend 1 PP to purchase the Opportunity rolled by Watcher/Destiny.
Use it to Create Asset/Stunt(?): 'God knows what I am doing here'
d10 Team
d8   Faith in God
d10 Superhuman Senses
d8   Psyche
- rolled 5,8,7,5 using d10,d8,d10,d8
Total 15, Effect d10



Already, a plan was forming in her head: a knowledge of what God brought her back here to this mansion to do tonight.
"As God is my witness, I can take care of Wanda".

Current PP: 1
This message was last edited by the player at 21:52, Wed 19 Sept 2018.
Watcher
GM, 513 posts
Thu 20 Sep 2018
at 07:43
  • msg #286

The Amazing Avengers #3: "...What So Proudly Hated"



Destiny takes a step back, in caution from Wolfsbane or from the immense energy that is building within and without the Scarlet Witch's body. "I do not believe God has anything to do with this," she says, taking another cautious backward step. "And I do not believe He is here to help."

Doom Pool (8d8, 2d10) reaction to Wolfsbane's attempt to create "God Knows What I Am Doing Here" Asset, Total: 15, Effect: d10:
Scarlet Witch Hex Fury Scene Complications    d8

Watcher rolled 6,2,1,2,8,2,2,4,1,10,6 using d8,d8,d8,d8,d8,d8,d8,d8,d10,d10,d8 ((6,2,1,2,8,2,2,4,1,10,6)).

Total: 18, Effect: d8
2 Opportunities (available first to Wolfsbane)


Wolfsbane, with the White Queen's neck still in her hands, directs her senses to the Scarlet Witch, enveloped in light and floating in the middle of the room. The young mutant shuts out the rumbling of walls and people around her but even with great focus she cannot  find what she is searching for: a heartbeat or a breath or -- looking right at her, like looking into the sun -- even if the older mutant is any longer there. Rahne knows she could discern a pulse or a breathing pattern or sign of life from this distance but presently she can find nothing of the sort. It is as if the Scarlet Witch has been consumed by this brilliant, blinding light that came from within her. It is as if this mutant before them all, with power beyond what anyone had ever considered, is no longer there. But this intense force, from whatever source, still radiates and builds in potential, rattling the walls in the room with rapidly increasing strength.

Next Action: Mystique
Mystique
NPC, 3 posts
Thu 20 Sep 2018
at 08:00
  • msg #287

The Amazing Avengers #3: "...What So Proudly Hated"

Mystique jumps to Destiny's side, suddenly with rifle raised and ready. "Monster!" she cries, moving to shield Destiny from Wolfsbane's potential violence. "Get away from her!" She opens up the rifle on full-auto, sending a vicious swarm of bullets at the young mutant and the shuddering walls around her.

Physical attack on Wolfsbane:
Team    d6
Dangerous Room (many hazards, threatening to fall apart)    d4
(step up Doom Pool die)
Enhanced Reflexes    d8
Weapon    2d8
Combat Expert    d8
Scarlet Witch Hex Fury Scene Complication    d8

Mystique rolled 2,4,8,6,1,1,4 using d6,d4,d8,d8,d8,d8,d8 ((2,4,8,6,1,1,4)).

Total: 14, Effect: d8
2 Opportunities (available first to Wolfsbane)

Doom Pool: 8d8, 2d10 (-d8/+d10) = 7d8, 3d10

Reaction Needed: Wolfsbane
Next Action: Iron Man

Wolfsbane
player, 10 posts
The BITCH is back in town
PP:2 XP:0
Thu 20 Sep 2018
at 08:33
  • msg #288

The Amazing Avengers #3: "...What So Proudly Hated"



Action: Resist Physical Attack (Total: 14, Effect: d8)
D10 Team
D8   Faith in God
D8   Enhanced Resistance
D8   Acrobatics
- rolled 1,4,8,4 using d10,d8,d8,d8
Total: 12, Effect d8
= Rahne takes d8 Physical Stress?
1 Opportunity for the Watcher = +1PP

Current PP = 2

This message was last edited by the player at 09:47, Thu 20 Sept 2018.
Iron Man
player, 104 posts
XP: 1
PP: 2
Thu 20 Sep 2018
at 09:02
  • msg #289

The Amazing Avengers #3: "...What So Proudly Hated"

Iron Man -- revealed, with no helmet, as Tony Stark, the brilliant inventor -- rises to his feet amidst the chaos in the room and rubs his throat after it was nearly crushed by his own battered armor. The light coming from his teammate fills the room with such illumination that is hard to witness anything else in the space. The power from it builds a pressure that pushes against the walls in waves, rattling them in violent shudders, driving them to give way and bring the earth above all the way to the surface upon them all. The force expands, only gaining power, bearing down on everyone with an energy that feels like it is encircling each brain, threatening to crush them all if the manifestation of it in a physical force does not smash each of them first. The power has yet to crest and the Scarlet Witch can no longer be seen through the sheer brilliance of the light.

Stark takes in the scene but even his legendarily smart mouth is momentarily stunned in battle-field contemplation. Finally he speaks, his voice forced to compete with the rising clamor around them: "I'm with Algebra-Eye. We need to get these people out of here" -- looking at the walls threatening to cave in -- "and we need to get it done fast!"

Iron Man lends his Tech Master d10 to anyone who attempts to escape the room

Next Action: Scarlet Witch Hex Fury (new round)

Justice
player, 54 posts
Thu 20 Sep 2018
at 11:10
  • msg #290

The Amazing Avengers #3: "...What So Proudly Hated"

Justice was about to answer the jabs of the old villain but all of a sudden he was back home and this was not Magneto but his father... dead father.

He did this before, letting his arrogance and his power hurt someone else... and here he was doing it all over again... he felt sick with himself whatever taunt he had ready felt heavy on his lips, he could not look Magento in the face, he turned away moving to follow Mr. Stark and as his confidence shattered the glowing purple bonds of force that held the master of magnetics in place faded away.

"Let's go home Mr. Start... please."

OOC

INTENT: Resist Magneto emotional attack
POOL: Team (d10), Brave New Warrior (d8),  Telekinetic Mastery (D10),  Psyche Expert (d8),Grab Compilation (d12), Magneto Mental Stress (D8)
ROLL:14:02, Today: Justice rolled 3,4,5,2,3,4 using 1d10,1d8,1d10,1d8,1d12,1d8 with rolls of 3,4,5,2,3,4.  Resist Emotional attack.
TOTAL:9/D12/-
RESULT: Fail take D10 Emotional Stress (Extraordinary success and D12 resist cancel each other)

PP:2 -1 (Use Mental Stress)+1 (remove Grab compilation)=2

Captain Marvel
player, 70 posts
Thu 20 Sep 2018
at 23:18
  • msg #291

The Amazing Avengers #3: "...What So Proudly Hated"

Carol had flown in after covering the rear and making sure nothing else had been lurking in the shadows above. Down here, though, was like an X-Men convention and she was curious how it was going to play out. She wished she had a scorecard, though, because how can anybody except the present X-Men know who was a villain here and who was a hero? Magneto LEAD them at one point.

But one thing she wasn't caring for was seeing her friend Wanda on that table and in that condition. However, once Wanda fell and rose, that seemed like it was going to be even worse...

Carol still has to react to the outburst:

Team: d10
Struggling Identity: d4 (This place has been subconciously reminding her of when she was here last and the traumatic condition for being here)
Psyche Expert: d8

Captain Marvel rolled 4,6,2 using d10,d8,d4

Total: 10, Effect: d4

PP:1


Carol takes the brunt of the blast. As massively powerful as she is, she's no match for the strange wave that washes over her. She tries to stand her ground but instead she is flung senseless across the room.
Iron Man
player, 105 posts
Fri 21 Sep 2018
at 08:57
  • msg #292

The Amazing Avengers #3: "...What So Proudly Hated"




Add d6 to Doom Pool from Wolfsbane's Opportunity

Juggernaut exits scene


Just as Captain Marvel was recovering from the first blast by Scarlet Witch's light-self, she was flung senseless across the room by the Juggernaut, from which she must recover anew.

The power of the light that was once the Scarlet Witch builds to an even greater crescendo, more intense than it was previously. The walls begins to bend outward from the pressure in the room and the brilliance of the illumination heats any exposed skin. The only end to the end could be a release like it had previously, but one at this point could pack far greater, to the point of being deadly on its own, before it starts again.

It might have been fortuitous that Iron Man, without the sensors in his helmet, could not see the disorder around the room. He can focus on rallying his troops and finding a way out of this mess. He is close enough to Justice that his voice could just barely rise above the loud rumbling of the walls around them that he doesn't have to scream yet. "Be strong, kid. You're an Avenger. We'll get out of this. I promise." Something in his words has weight. "If Wanda -- or whatever this is -- is a lost cause, we have to get the people who aren't an indoor sun out of here. Shulkie and Quicksilver need our help. I've got a plan. We just need to -- "

Doom Pool: 8d8, 2d10 +d6 = d6, 8d8, 2d10
Watcher
GM, 514 posts
Fri 21 Sep 2018
at 09:14
  • msg #293

The Amazing Avengers #3: "...What So Proudly Hated"

BOOM.

The release finally comes from the light, sending another wide shock-wave of psychic energy hurling in all directions in the area small only for its fruitless attempt to contain such power. Indeed, this blast is exponentially greater than the previous one, like a dull but insistent blade whacking through the brains of each person in the room, leaving what feels like a hot, tight claw around each. It could be either the pain or the light itself that are blinding.

Spend d8 from Doom Pool to step up Scarlet Witch Hex Fury Scene Complication to d10

Doom Pool mental attack (d6, 8d8, 2d10) on everyone in Danger Room:
Explosive mental outburst    d10

Watcher rolled 6,6,4,4,7,3,1,2,9,4,9 using d6,d8,d8,d8,d8,d8,d8,d8,d10,d10,d10 ((6,6,4,4,7,3,1,2,9,4,9)).

Total: 18, Effect: d10

1 Opportunity

Physical abilities and Combat Specialty are not eligible for this defense; Stamina may be used, not Durability; Psyche Specialty may be used, not Menace
No counter-attacks


Arrrgh! Tony Stark, the self-proclaimed invincible Iron Man, exclaims as he falls to his face on the floor, potentially buried by the light coming from what was once his teammate, in the center of the room.

Iron Man knocked out; offer for Tech Expert loan no longer valid

Doom Pool: d6, 8d8, 2d10 -d8 = d6, 7d8, 2d10

Reaction: Wolfsbane, Justice, Bishop, Nightcrawler, Iceman, Captain Marvel
Next Action: Nightcrawler, Captain Marvel

Justice
player, 55 posts
Fri 21 Sep 2018
at 09:27
  • msg #294

The Amazing Avengers #3: "...What So Proudly Hated"

Justice wanted to flee, the smartest thing was to fly out at full speed but Mr. Stark was down and there were others, he couldn't leave them behind. He knelt next to Iron Man trying to help him up when the mental blast hit him. He tried to hold own, he could fail the team couldn't fail Mr. Stark... but it was too much his head was beyond pain and he was in emotional turmoil as he could see how he failed all his companions and team.

OOC

INTENT: Resist mental blast
POOL: Team (d10), Leadership potential (d4),Psyche Expert (d8),Emotional Stress (D10)
ROLL: 12:21, Today: Justice rolled 1,4,6,8 using d10,d4,d8,d10 with rolls of 1,4,6,8.  resist mental blast.
TOTAL:14/D4/D6
RESULT: Fail Mental Stress at D12, Emotional Stress at D12

PP:2 -1 (Use Emotional Stress)+1 (Distinctions) +1 (Opportunity) = 3

Wolfsbane
player, 11 posts
The BITCH is back in town
PP:2 XP:0
Fri 21 Sep 2018
at 09:43
  • msg #295

The Amazing Avengers #3: "...What So Proudly Hated"

Rahne was hurting.    The bullets had riddled her only moments before the explosion.
But she still had Faith in God and knew what he needed her to do.
And she held on to grim life (and mind) hoping to maintain her footing as this situation grew closer to untenable.
It wasn’t just Wanda she needed to save, it was her Team.
And so she hoped her Psyche and Enhanced Stamina would hold.

Action: Resist Mental Attack (Total: 18, Effect: d10)
D10 Team
D8   Faith in God
D8   Enhanced Stamina
D8   Psyche
- rolled 3,2,3,8
Total: 11, Effect d8
= Rahne takes d10 Mental Stress
Spend 1PP to change Stress to Emotional.

Current PP = 1


The wave washed through Rahne, but instead of confounding her, it upset her.  Intensely.
She could sense the pain and confusion in Wanda; the fear from having no control over oneself ...
   ... a fear that Rahne had felt all too many times.
Iceman
player, 10 posts
Fri 21 Sep 2018
at 12:17
  • msg #296

The Amazing Avengers #3: "...What So Proudly Hated"

Iceman thought his training with Xavier had prepared him for most mental attacks, but he feels nothing could ever prepare him for this.

"Never thought I'd prefer a punch out from Juggernaut," he says one hand pressing to the side of his head. "Kurt, can you get them all out?"

OOC:
Rolling Team d8
Terrifying Potential d8
Enhanced Stamina d8
Psyche Expert d8

Rolled 2,6,1,4 for a total of 10 with a d8 effect dice and opportunity. Stress stepped up to a d12. Not even rolling high enough to bother spending the ever increasing plot points :P

PP 04, PS d10, ES -, MS d12

This message had punctuation tweaked by the player at 12:17, Fri 21 Sept 2018.
Bishop
player, 22 posts
Sat 22 Sep 2018
at 04:26
  • msg #297

The Amazing Avengers #3: "...What So Proudly Hated"

The mental assault on his mind was brutal.  He had almost no experience what so ever with such power; the enemies he was used to fighting had an entirely different arsenal. Tangible.

Confused, disoriented, he knew they must all get out of there, fast. But how could they, when so many of the heroes were already incapacitated?

"Kurt!!" he managed to shout the name he only just learned from the mouth of Cyclops:
"It's already too late!  Get HER out of here..."

OOC:
Team 1d8
Uncompromising 1d8
Enhanced stamina 1d8

Bishop rolled 6,2,8 using 1d8,1d8,1d8 with rolls of 6,2,8.  resist mental blast.
Total: 14, effect die: 1d8.  Bishop takes 1d10 mental stress
PP total: 2+0 = 2

This message was last edited by the player at 04:27, Sat 22 Sept 2018.
Watcher
GM, 515 posts
Mon 24 Sep 2018
at 09:09
  • msg #298

The Amazing Avengers #3: "...What So Proudly Hated"

Add d6 to Doom Pool from Justice's Opportunities
Add d6 to Doom Pool from Iceman's Opportunity

Justice takes d12 Mental Stress, also d12 from stepping up Emotional Stress from dice pool
Wolfsbane takes d12 Emotional Stress, from attack's Extraordinary Success
Iceman takes d12 Mental Stress, from attack's Extraordinary Success
Bishop takes d10 Mental Stress


Everyone in the room takes the full wallop of the mental blast from the light, many sent to their knees, some not to get back up. The view of the space is nearly pure and blinding white -- seeing others comes from tracking vague shapes cast from shadows as they move relative to the brilliance in the center of the room, building to a buzzing crescendo even more quickly this time, and to a greater level.

Stark/Iron Man, only barely seen by Justice in his own arms, does not move, but his rough breathing can be heard from so close through his armor.

For the others, sound is easily engulfed by the rumbling around the room and allies and opponents alike are obscured by the light. Somewhere, a heavy metal wall tumbles from its position and slams to the floor, the sound nearly buried by the rattling and reverberating material around it.

Doom Pool: d6, 7d8, 2d10 +2d6 = 3d6, 7d8, 2d10

Next Action: also Justice

Nightcrawler
player, 8 posts
Daemonischer Draufgaenger
von Deutschland!
Mon 24 Sep 2018
at 17:30
  • msg #299

The Amazing Avengers #3: "...What So Proudly Hated"

((Reaction to Mental Blast:
Team d8, Dashing Swashbuckler d8, Mystic Expert d8
12:25, Today: Nightcrawler rolled 16 using 3d8, unique dice with rolls of 7,6,3.  Resist Mental Attack.
Total 13, Effect d8
Reaction failed, I believe Kurt is now at d12 Mental Stress))


Nightcrawler tries to listen to Bobby, Scott, Bishop, everyone at once...when he's struck yet again with a violent assault on his already fragile mental state.  His head is a clamoring chaos, and Kurt can barely think of his own body, let alone anyone else's, but, a part of him can hear Bishop's urging, and another part of him knows that the Witch is the cause of all of this...and didn't someone say something about a threat to the entire universe..?

Is there a body to grab in that swirling light, something he can teleport?  Kurt doesn't know, but he resolves to try, even if it kills him.  But where do you take someone who can destroy the whole world?

((As it is not my action yet, I'll hold off until after Justice gets to go, but Watcher, my plan would be to try and grab Wanda, and teleport her as near to the ocean as I can conceivably get.  I figure I should check with you before trying something like that, though...))
Captain Marvel
player, 71 posts
Tue 25 Sep 2018
at 03:01
  • msg #300

The Amazing Avengers #3: "...What So Proudly Hated"

Carol is hurting, bad. However, this is usually the time she pulls herself together and gets to work as there is no pain worse than knowing she didn't do her best. And as she stands to pull herself together, another blast of white light blasts up against her, but tearing through her mind. The strangeness of feeling her friend, Wanda in the energy itself, confusing Carol by the closeness of her friend and the pain of the blast.

Carol is going to attempt to resist the psychic wave.

Solo: d8 (at this point, she's just along in the middle of an X-Men thing)
Struggling Identity: d4 (mental attacks are wearing her down)
Superhuman Stamina: d10
Psyche Expert: d8

Captain Marvel rolled 1,2,4,3 using d8,d8,d10,d4

Total: 7 Effect: d8
1 Opportunity

Pretty sure this puts Carol at d12 MS

PP: 3
PS:0 (I thought she's taken some Physical Stress, but can't find it in this scene, feel free to correct me)
MS: d12 ES:0


Carol is hit hard. She's reeling and a stray thought hits her through the haze...

"Where is Cap?"
Watcher
GM, 516 posts
Tue 25 Sep 2018
at 08:00
  • msg #301

The Amazing Avengers #3: "...What So Proudly Hated"

Be sure to post current PP count at the end of any post with a dice pool

Add d6 to Doom Pool from Captain Marvel's Opportunity

All heroes in the Danger Room currently have the Team Affiliation, no matter their team associations


The rumbling increases, and somewhere another panel of wall falls, possibly nearby, but the static in the room obscures the noise. The intensity of the light escalates, shortly cutting through even the shadows and drowning the room in a thick, hot haze.

Doom Pool: 3d6, 7d8, 2d10 +d6 = 4d6, 7d8, 2d10
Cyclops
NPC, 2 posts
Tue 25 Sep 2018
at 08:06
  • msg #302

The Amazing Avengers #3: "...What So Proudly Hated"

As Bishop might recover and steel himself anew to take action against the Scarlet Witch, Cyclops jumps in front of the allegedly-time-displaced mutant. “Are you mad, man?” he hollers right in Bishop’s face, as it’s the only distance in which they could communicate, over the rumbling static and light-blindness. “We already saw what happened when she was torn from the bond with Emma! Affecting her now could do even more damage! We need to get these people out of here now!

Cyclops lends his Combat Expert d8 to Bishop to do anything but affect the Scarlet Witch

Next Action: also Bishop

Justice
player, 56 posts
Tue 25 Sep 2018
at 10:58
  • msg #303

The Amazing Avengers #3: "...What So Proudly Hated"

Justice was beyond pain, only shred of will power kept the young mutant on his feet and now it was clear what he had to do. He heaved his muscles tensing nearly to a breaking point when he lifted the unconscious Iron Man.

Standing on two wobbly legs the young Avenger shouted a cry mixed of pain and despair as his purple force field surrounded them and he pushed into the air attempting to leave this room and its danger.


OOC

INTENT: Escape the danger
POOL: Team (d10), Dangerous Room (d4),Supersonic Flight (D6), Superhuman Durability (D8), Combat Expert (d8),Physical Stress (D10)
ROLL:13:54, Today: Justice rolled 7,2,1,3,8,5 using 1d10,1d4,1d6,1d8,1d8,1d10 with rolls of 7,2,1,3,8,5.  Escape room with TS.
TOTAL:20/D8/D6
RESULT: Physical Stress pushed to D12/?

PP:2 +1 (reimburse from last action) -1 (Use Physical Stress)+1 (Distinctions) +1 (Opportunity) -1 (Use extra dice)= 3

This message was last edited by the player at 11:50, Tue 25 Sept 2018.
Bishop
player, 23 posts
Tue 25 Sep 2018
at 20:03
  • msg #304

The Amazing Avengers #3: "...What So Proudly Hated"

Cyclops.
The man was one of his idols.  He grew up on the tales about him and the x-men, tales from the Age of Heroes, before everything went so horribly wrong.
He couldn't resent the man, even if he was mistaken about his intentions.  At any rate, he agreed it made sense to make sure no one does anything foolish.

Already resolved toward getting himself out of there, he took a quick look around the room to see who else he could assist.
.
.
.
.
The Green Giantess - she was big, but he was big as well, and strong enough to carry her to safety.  Lifting her up and holding her in a fireman's carry, he started a mad dash out of the danger room

OOC:

Team: 1d8
Make a Difference: 1d8
Enhanced Strength: 1d8
Combat Expert: 1d8
Cyclop's help: 1d8
Power Point for Extra dice: 1d8

Bishop rolled 3,8,1,8,8,5 using 1d8,1d8,1d8,1d8,1d8,1d8 with rolls of 3,8,1,8,8,5.  Getting out with She-Hulk.

Spending another PP for keeping 3 dice
Result: 24, effect: 1d8
1 opportunity given
New PP total: 2-2+1=1

This message was last edited by the player at 20:04, Tue 25 Sept 2018.
Watcher
GM, 517 posts
Wed 26 Sep 2018
at 08:33
  • msg #305

The Amazing Avengers #3: "...What So Proudly Hated"

Add d6 to Doom Pool from Justice's Opportunity
Add d6 to Doom Pool from Bishop's Opportunity

Doom Pool (4d6, 7d8, 2d10) reaction to Justice's attempt to escape Danger Room, Total: 20, Effect: d8 (msg #303):
Justice's Mental Stress    d12

Watcher rolled 1,5,4,5,8,5,6,7,7,8,7,7,3,1 using d6,d6,d6,d6,d8,d8,d8,d8,d8,d8,d8,d10,d10,d12 ((1,5,4,5,8,5,6,7,7,8,7,7,3,1)).

Spend d6 from Doom Pool to add third die to Total
Total: 21, Effect: d8
2 Opportunities (available first to Justice)


Justice uses his telekinesis to scoop up Stark and lurches forward to what he recalls and hopes is the entry to this very dangerous room. But immediately his legs go from wobbly to inoperable. Not finding the strength he thought he had, the young mutant staggers and falls, first falling to his knees then on his face. His body hits the floor, which would be a welcome respite if not for his state of extreme agony, having never felt pain like his current state. Stark crashes heavily, his armor either adding more weight or protecting him from the fall, and spills in front of Justice, the light swallowing him as he tumbles away. The young Avenger finds himself isolated in the middle of the blinding light, with the noise around him drowning out any sound of association, and every molecule in his body and in his head on fire and aching, pushing him beyond torment.

Doom Pool (4d6, 7d8, 2d10) reaction to Bishop's attempt to escape room, Total: 24, Effect: d8 (msg #304):
Bishop's Mental Stress    d8

Watcher rolled 2,6,4,2,1,7,7,8,1,5,5,3,6,4 using d6,d6,d6,d6,d8,d8,d8,d8,d8,d8,d8,d10,d10,d8 ((2,6,4,2,1,7,7,8,1,5,5,3,6,4)).

Total: 15, Effect: d10
Extraordinary Success steps acting Effect die up, to d10, which Bishop can use for Escape Danger Room d10 Asset
2 Opportunities (available first to Bishop)


Meanwhile, Bishop is able to hoist on his back the giant lady that only a short while ago he appraised as an enemy and attacked viciously. With the woman's immense weight on his back, he is only able to stagger across the floor, but he is able to spy the frame of the Danger Room's door when he crosses its threshold. Though when he makes it into the hallway, he finds he has traded the blinding light for bottomless darkness, and he finds himself away from the dangerous space but now in a dark, unfamiliar section of the mansion, making it even more mysterious as much of it has collapsed from above, leaving some walkways cut off and some spaces now open, and all buried in darkness.

Doom Pool: 4d6, 7d8, 2d10 +d6 +d6 -d6 = 5d6, 7d8, 2d10

Next Action: also Iceman

This message was last edited by the GM at 07:52, Thu 27 Sept 2018.
Iceman
player, 11 posts
Wed 26 Sep 2018
at 10:45
  • msg #306

The Amazing Avengers #3: "...What So Proudly Hated"

Iceman creates a toboggan of ice underneath Justice and Iron Man trying to get both of them with him. "Let's avoid the scenic route," he jokes as an ice slide forms underneath it and carries them all towards what's hopefully the exit.

OOC: Spending a PP to create a d8 Ice Toboggan Stunt.

Then I roll the following:
Team d8
Terrifying Potential d8
Ice Mastery d8 (Multipower sfx)
Enhanced Speed d6 (Multipower sfx)
Ice Toboggan d8

And because the dice roller seems to hate me on this site I got a pitiful 3,2,3,1,3. So a 6 which I spend a PP to increase to 9 and d8 effect dice.

PP 02, PS d10, ES 00, MS d6


Watcher
GM, 518 posts
Thu 27 Sep 2018
at 08:46
  • msg #307

The Amazing Avengers #3: "...What So Proudly Hated"


Add d6 to Doom Pool from Iceman's Opportunity

A stunt would be activating a Watcher Opportunity to add an extra die to your pool, connected to a power (or Specialty, I'll allow); an asset is rolled for, to use the resulting Effect die in a future pool

Doom Pool (5d6, 7d8, 2d10) reaction to Iceman's attempt to create Ice Toboggan Asset, Total: 9, Effect: d8:
Mental Stress d12

Watcher rolled 4,5,4,5,4,3,5,2,8,8,8,2,7,4,5 using d6,d6,d6,d6,d6,d8,d8,d8,d8,d8,d8,d8,d10,d10,d12 ((4,5,4,5,4,3,5,2,8,8,8,2,7,4,5)).

Total: 16, Effect: d12


Iceman goes about attempting to produce an ice construct but with visibility being limited to only a foot or two ahead of him due to the hot, blinding light in the center of the room, he cannot coordinate a blueprint to build anything that could be useful, and ends up with a slick mess. His scattered focus does little to help. The best he can do is reduce the amount of ice that could prove deadly to his allies. He is left motionless and humorless in the thick, blinding light, with the rumbling in the walls around him muting all sounds in the room. For the moment, it is a sensory-deprivation chamber, with the pressure bearing down in it only increasing.

Next Action: also Wolfsbane
Wolfsbane
player, 12 posts
The BITCH is back in town
PP:1 XP:0
Thu 27 Sep 2018
at 09:35
  • msg #308

The Amazing Avengers #3: "...What So Proudly Hated"

Watcher (msg # 286):
2 Opportunities (available first to Wolfsbane)
          Spending 1 PP to activate one Opportunity for a Stunt

Rahne felt the pressure of the situation.
Wanda’s Powers were about to explode ... and Rahne knew that simply evac’ing this situation, or transporting her somewhere else, wasn’t going to solve the problem.  The issue still existed.
And so while her Team acted to protect and rescue he fallen, Rahne felt ready to step up.

Two other things that Rahne knew, deep inside herself right now:
God had her here for a reason.   And she still held Faith in God.
Secondly, Wanda didn’t need someone controlling her.    She needs help to control herself.   Rahne had been there!  Rahne has felt so out of control at times; but what she needed was a friend, not a icey dominatrix.

When she’d been young, her wild side threatening to take over, Rahne had sung to herself: finding comfort in the old catholic hymns that soothes her mind, and settled her within.

So now, Rahne brought this to Wanda.
To help her friend settle her own mind, and regain the control she’d lost.

Lowering White Witch to the ground, Rahne began to croon.   It was a beautiful harmonic combining her human voice, and the deep, primal rhythms of her wolven throat.   A low, soothing howl, a lullaby hymn.  And as she sang it, she let her Superhuman Sense modulate the croon to match Wanda’s breathing and heartbeat ... and when the two were in synchronisation, Rahne let the song begin to calm the woman’s heart and Psych.

Standing there, she reached out to stroke Wanda’s hair.   Attempting to sloth the woman, and help her regain control of herself.

Action:  Sooth Wanda; perhaps this is an ‘emotional stress’ to shit her down/calm her.
D10  Affiliation: Team
D8    Distinction: Faith in God
D10  Power: Superhuman Senses
D8    Skill: Psych
D10  Stunt: synch Senses and Psych with Wanda’s mind, body and Psych

- rolled 9,7,4,4,7 using d10,d8,d10,d8,d10
Total 16, effect d10

PP: 0

Watcher
GM, 519 posts
Fri 28 Sep 2018
at 07:16
  • msg #309

The Amazing Avengers #3: "...What So Proudly Hated"

Doom Pool (5d6, 7d8, 2d10) reaction to Wolfsbane's attempt to calm Scarlet Witch, Total: 16, Effect: d10:
Wolfsbane Emotional Stress    d10

Watcher rolled 3,5,4,2,4,6,2,5,2,1,6,3,6,5,6 using d6,d6,d6,d6,d6,d8,d8,d8,d8,d8,d8,d8,d10,d10,d10 ((3,5,4,2,4,6,2,5,2,1,6,3,6,5,6)).

Spend d6 from Doom Pool to add third die to Total
Total: 17, Effect: d10
1 Opportunity (available first to Wolfsbane)


Wolfsbane begins an extraordinary croon that would soothe nearly any beast in possibly any other situation. Unfortunately, in this space, with the rattling walls threatening to fall heavily and a rumbling low and deep and loud enough to shake this structure loose, a soothing voice is lost under the intensity of the chaos around her. The young mutant moves toward where the Scarlet Witch floated toward the ceiling before the body was buried in the light that burst from within it and rose in intensity until it is enough to resist an approach. If the Witch has not been entirely consumed by the force, the light is enough to lose anyone within it, and Rahne's powerful senses only make her more sensitive to the immense overload that comes from the incredible radiation. If she saw hair to stroke, it happened just before she was blinded by the light so intense that it assaults even though closed eyes.

Doom Pool: 5d6, 7d8, 2d10 -d6 = 4d6, 7d8, 2d10
Watcher
GM, 520 posts
Fri 28 Sep 2018
at 07:38
  • msg #310

The Amazing Avengers #3: "...What So Proudly Hated"

The light builds -- to a state where there is only white filling the room -- and the noise increases, until it is even louder than when it exploded moments ago. With neither the sight nor sound leveling off, another release is imminent. At the same time, the rumbling of the walls rattling against each other decreases, to change to massive plates scraping and striking each other. Shadows flash amidst the illumination surrounding everyone, and shortly there is an object in the middle of the room, but obscured in the unrelenting, brilliant light.





The rumbling increases exponentially and the light shines brightly, the power ready to release at any moment, this time leaving even fewer survivors than it has.

Reaction Needed: Iceman, Justice, Nightcrawler, Wolfsbane
Justice
player, 57 posts
Fri 28 Sep 2018
at 17:40
  • msg #311

The Amazing Avengers #3: "...What So Proudly Hated"

Justice blinked tear from his eyes for one second he thought about salvation but it was a deal with the devil... and the price was too high. He swat away the offered hand "I'll make it on my own or not but never aid your tyranny rule... begon despot."

With his last remaining strength pushing and pulling Iron Man body Justice tried to make toward where he thought the exit was.
Wolfsbane
player, 13 posts
The BITCH is back in town
PP:1 XP:0
Fri 28 Sep 2018
at 19:52
  • msg #312

The Amazing Avengers #3: "...What So Proudly Hated"

With the intensity of glare and sound assaulting her Superhuman Senses, Rahne stifled a howl of dismay and fell to her knees.

In that place that seems almost only, and to be made of Light, she wondered for a moment if she had died at that moment.
Looking up into the silhouette that manifested into that brightness, it seemed as if God had come to take her home.

But this was not God.
Oh, he might think himself a god; but he was a false idol.  Offering only hollow temptations.

Without responding, Rahne simply bowed her head, there on her knees, and prayed.

She prayed for Wanda.
She prayed for herself.
She prayed for the world.
Nightcrawler
player, 9 posts
Daemonischer Draufgaenger
von Deutschland!
Fri 28 Sep 2018
at 20:24
  • msg #313

The Amazing Avengers #3: "...What So Proudly Hated"

Kurt has received a pitch like this before...unlike others here, however, he had been to the plane of soul's finality, and he knew a false prophet when he beheld one.

His plan to teleport the Scarlet Witch out of here now stymied by the fact that he can't even see her anymore, Kurt instead answers his would-be saviour with a familiar phrase, ever close to his lips, and comforts himself with the memory of how hazy this morning began:

"Der Herr ist mein Hirte; ich werde nicht wollen."

Perhaps he never truly left Hell, after all..?
Captain Marvel
player, 72 posts
Sat 29 Sep 2018
at 00:40
  • msg #314

The Amazing Avengers #3: "...What So Proudly Hated"

Wanda's been through so much, thinks Carol, reeling from the waves that have crashed against her. Everybody is trying their best, but it's never good enough.

Even shaken like she is, Carol is compelled to act, to do everything she can to get them the moments they need to rally and succeed. Carol staggers forward, clenched fists akimbo. Maybe she can absorb enough of this energy to give them a moment or two...

Carol is going to attempt to create the Asset "Buying Them Time"

Team: d10
Take-Charge Attitude: d8
SFX:Energy Absorption d10 (1PP)
Combat Expert: d8

Captain Marvel rolled 7,8,4,7 using d8,d8,d10,d10
1PP to add to total

Total: 22 Effect: d10

PP:1 PS:0 MS:d10 ES:0


Reaction: Watcher
Iceman
player, 12 posts
Sat 29 Sep 2018
at 11:03
  • msg #315

The Amazing Avengers #3: "...What So Proudly Hated"

Iceman is about to reach out with his hand, when he suddenly pulls it back, shaking his head. "No. I'm not buying you lies. The peace you're spouting will only come to those that accept your despotism. A mutant utopia as long as we all fall in line to your way of thinking."
Magneto
NPC, 2 posts
Mon 1 Oct 2018
at 07:13
  • msg #316

The Amazing Avengers #3: "...What So Proudly Hated"

"Very well," Magneto states, retracting his hand and offer. "I leave you to your fate. And to what the humans will do to you. If somehow you survive, I can only hope that you will cease squandering your power and your life." He steps back, disappearing into the flood of shimmering, blinding light.
Watcher
GM, 521 posts
Mon 1 Oct 2018
at 07:29
  • msg #317

The Amazing Avengers #3: "...What So Proudly Hated"

Doom Pool (4d6, 7d8, 2d10) reaction to Captain Marvel's attempt to create Buying Time Asset, Total: 22, Effect: d10 (msg #314):
Captain Marvel  Mental Stress d12

Watcher rolled 1,5,1,3,5,1,4,8,3,6,2,7,3,9 using d6,d6,d6,d6,d8,d8,d8,d8,d8,d8,d8,d10,d10,d12 ((1,5,1,3,5,1,4,8,3,6,2,7,3,9)).

Total: 17, Effect: d10
3 Opportunities (available first to Captain Marvel)

Captain Marvel delays Hex Fury Explosion turn, gains Buying Time d10 Asset


Captain Marvel steps toward her teammate -- and friend, if not chosen sister -- and immediately the energy seeps through her costume and into and under her skin, less a choice of activity and more an instinct. Though even if the energy is reaching toward her, her body does not welcome it, and her skin feels set alight, an intensity even greater than looking into the light's nexus. And yet she feels her strength coming back to her and she rises to her full height and posture. She feels that she might even be regaining her focus, until her thoughts are overloaded in a supernova of synapses exploding inside her brain, as if the light is bursting in her mind as much as it is in the Danger Room. She is breathless and every molecule of her body feels as if it has its own life, and is on fire. In her time of having the ability to absorb energy, she may not recall any time she has been so overloaded with power, if she could collect a clear, coherent thought in the first place. She does not even realize she is rising and drifting toward the light but anyone else can tell that while the light and the rumbling are not diminishing, for just a moment they are not increasing. For just an ethereal, tenuous moment.

Next Action: remaining villains
Watcher
GM, 522 posts
Mon 1 Oct 2018
at 07:32
  • msg #318

The Amazing Avengers #3: "...What So Proudly Hated"

Meanwhile, the villains, who disappeared into the flood of light with Magneto, slither in the obscuration, left to their own machinations. KLAK KLIK KLAK comes the sound of wall meeting wall, sharp snaps that pop over the rumbling from the light, as thick, blunt energy builds pressure in the brains of those in the room.

Magneto, Mystique, Destiny add 3d8 to the Doom Pool

Doom Pool: 4d6, 7d8, 2d10 +3d8 = 4d6, 10d8, 2d10

Next Action: Bishop (new round)

Bishop
player, 24 posts
Mon 1 Oct 2018
at 19:18
  • msg #319

The Amazing Avengers #3: "...What So Proudly Hated"

He was not quite out of the woods yet.  He might not be left brain-dead by the blinding light, but the entire building might collapse on him if he doesn't make a quick escape.
The darkness didn't help much either.

Setting the woman by his feet, he reached for the grappling hook on his utility belt, swung it around a couple of times, then tossed the wire up through the breakage in the ceiling to the second floor.  Once it lodges safely, he's going to use it to climb to safety.

That was the plan, at least

OOC:
Solo 1d6, Make a Difference 1d8, Enhanced Strength, Tech Expert 1d8, Get Out! Asset 1d10
Bishop rolled 7,3,2,6,3 using 1d8,1d8,1d8,1d8,1d10 with rolls of 7,3,2,6,3.  Escape the mansion.

Total: 13, Effect 1d10

New PP total: 1+0=1

Watcher
GM, 523 posts
Tue 2 Oct 2018
at 07:59
  • msg #320

The Amazing Avengers #3: "...What So Proudly Hated"

Doom Pool (4d6, 10d8, 2d10) reaction to Bishop's attempt to escape the mansion, Total: 13, Effect: d10:
Mental Stress d10

Watcher rolled 3,5,3,6,7,7,6,5,3,3,6,8,3,4,6,7,3 using d6,d6,d6,d6,d8,d8,d8,d8,d8,d8,d8,d8,d8,d8,d10,d10,d10 ((3,5,3,6,7,7,6,5,3,3,6,8,3,4,6,7,3)).

Total: 13, Effect: d10

Hero wins tie


Bishop thanked his lucky stars that he happened to have a grappling hook on his utility belt when he was hanging around the mansion that day, since it was the line that got him to safety. Following the darkened hallway, he eventually came to the smallest sliver of sunlight coming from above and he went for it. The grappling hook was able to find purchase and he used it more as a guide than a rescue line, but enough to pull himself up and tear apart the hole to the outside far enough for him to carry himself and She-Hulk through. It took every ounce of his strength, exhausting whatever stores of energy he had and what he could use for extra physical effort. The outside air was hot when he reached it but the freedom made it feel like an ocean breeze. He appeared just on the parameter of the ruins that had become what was once the proud mansion. Its skeleton still stood, so there could be some hope of reconstruction, but it had certainly seen better days.

The mutant pulled himself and his once-enemy, now-companion/luggage from the hole in the ground and across what was once the driveway and might have breathed a sigh of relief that he had rescued them both, until he saw what was outside and considered that the situation in the Danger Room might have been safer.

Next Action: Nightcrawler
Nightcrawler
player, 10 posts
Daemonischer Draufgaenger
von Deutschland!
Tue 2 Oct 2018
at 17:07
  • msg #321

The Amazing Avengers #3: "...What So Proudly Hated"

Kurt shakes his head, in a vain attempt to dislodge the cobwebs.  Through the blur of mental onslaught, Nightcrawler discerns the villains exit and Bishop's saving of the unconscious woman.  Instinct kicks in, and Nightcrawler grabs the nearest incapacitated hero (Watcher's choice, as I don't actually know who is closest to Kurt at the moment..), and teleports back to the lawn where he had last seen Hawkeye.  He shouts out that he will return immediately for others, just before BAMF!ing out.
Watcher
GM, 524 posts
Wed 3 Oct 2018
at 07:38
  • msg #322

The Amazing Avengers #3: "...What So Proudly Hated"

In his blindness amidst the flood of light in the Danger Room, Nightcrawler grabs the nearest hero -- hoping it's a hero -- and, with the stench of brimstone as a signal to anyone else nearby, teleports out.
Spend 3d8, d6 from Doom Pool for Nightcrawler and Spectrum's scene

Doom Pool: 4d6, 10d8, 2d10 -3d8 -d6 = 3d6, 7d8, 2d10

Next Action: Captain Marvel

This message was last edited by the GM at 07:53, Wed 03 Oct 2018.
Watcher
GM, 527 posts
Fri 5 Oct 2018
at 08:10
  • msg #323

The Amazing Avengers #3: "...What So Proudly Hated"

The light from the Scarlet Witch in the center of the room reaches a point of intense brilliance that it stings on exposed skin. The rattling from the walls has been replaced with a heavy drone that comes under the incessant buzzing and now it is a sound that threatens to deafen, starting from the middle of the brain out. The power intensifies until it becomes its own pressure in the room, pressing down on anything in it, filling the space with such energy that it could freely explode from its confines. Indeed, it has reached a point exponentially beyond where it has been before, and it could release at any second. If it had taken anyone to the edge of slim survival before, now it could easily push far beyond that into utter destruction, physically, mentally, even spiritually.

Next Action: also Justice, Iceman, Wolfsbane, Scarlet Witch/Hex Fury Explosion
Justice
player, 58 posts
Sat 6 Oct 2018
at 09:25
  • msg #324

The Amazing Avengers #3: "...What So Proudly Hated"

There was no escape, Justice was pushed beyond his limits he couldn't even muster the strength to apologize for Mr. Stark for failing him so badly.

He was going to die, all of them were and probably a lot more people depending how strong Wanda explosion is going to be.

He was not sure what to do... a desperate solution came to him a terrible one "We need to contain this... we need to bury the Scarlet Witch under tons of rocks and steel, perhaps it would be strong enough to contain the blast. HELP ME"

Using his control over matter Justice began digging a pit in the floor beneath Wanda, trying to shove her as deep and covered as possible.

OOC
INTENT: Create Contained Wanda complication
POOL: Team (d10), Leadership Potential (d8),Telekinetic Mastery (D10), Combat Expert (d8),Using TK to dig a pit Stunt (D10)
ROLL:12:23, Today: Justice rolled 4,7,8,8,3 using 1d10,1d8,1d10,1d8,1d10 with rolls of 4,7,8,8,3.  Create compilation.
TOTAL:27 (16+7+4)/D10/-
RESULT: ?

PP:3 -1 (Stunt)-2 (Increase result by two dice)=0

Wolfsbane
player, 16 posts
The BITCH is back in town
PP:1 XP:0
Sat 6 Oct 2018
at 23:57
  • msg #325

The Amazing Avengers #3: "...What So Proudly Hated"

Rahne knelt there in the blinding radiance.
She couldn’t see or hear anything any more, but she could smell Wanda’s fear and confusion; through her wolven senses, she could relate to the woman floating somewhere above her.  She knew this confusion, knew this fear.
- Triggering Milestone: 1 XP when you relate to other humans with instincts that you have taken from your wolf form.

And she was emotionally torn by her part in the woman’s distress.  Was Rahne to blame for this?   Was her Faith in God misplaced ... or had she misunderstood her part in his plan right here and now?
Her Faith in Him faltered a moment.
- Triggering Milestone: 3 XP when you exhibit guilt over your lupine instincts.
- Limit: Guilt. Step up emotional stress inflicted by moral or religious dilemmas to gain 1 pp.


Parts of her screamed to leave ... like the rest of her Team were doing.   To run from this horrible situation, to leave Wanda to her fate.

But she couldn’t do it.   Her Humanity wouldn’t let her do it.
The woman, this friend, needed her right now.
Triggering Milestone: 3 XP when you display your humanity while in your wolf form.
Resolution and  Certainty flooded Rahne.

Reaching out, her God beside her or not, she began again to howl her hymn; reaching out with her voice, channeling her own Superhuman Stamina through her song ... to give her strength to Wanda.

If all was lost: so be it.
She felt like the earth was opening up to swallow her (and Emma Frost) whole.
Justice:
Using his control over matter Justice began digging a pit in the floor beneath Wanda, trying to shove her as deep and covered as possible.

But this day, Rahne would not abandon a friend in need.



Action: again, ‘emotional attack’(?) to Calm Wanda with her song.
D10  Team
D4    Faith in God
D10  Superhuman Stamina
D8    Psych Specialty

- rolled 2,1,6,8
Total 14, effect d10
1 Opportunity for the GM

Emotional Stress increased to d12!
Experience: 7(?)
PP: 3

Captain Marvel
player, 73 posts
Sun 7 Oct 2018
at 03:24
  • msg #326

The Amazing Avengers #3: "...What So Proudly Hated"

The amount of power is staggering, but Carol has managed to filter it a bit. She can feel the energy tearing through her as she forces herself to continue absorbing whatever she can.

She knows Wanda isn't to blame. Wanda's just a fragile soul who has been through enough tragedies for several lifetimes. It hurts to see her friend like this, more than the white raging energy flooding through her very cells.

Somethings got to give, though. She can see Justice digging a hole below Wanda and the wolfgirl singing. It seems the moment for strange, desperate moves.

Carol decides to take her friend by the hand.

Carol is going to attempt to siphon Wanda's energy directly by touching her.
Solo: d8
Take-Charge Attitude: d4
SFX: Energy Absorption d10 (1PP)
Combat Expert: d8
Buying Time Asset: d10

Captain Marvel rolled 3,8,1,7,3 using d8,d8,d10,d10,d4
1 Opportunity to Watcher

Total: 15 Effect: d8

Reaction: Wanda/Watcher

PS:0 MS:d10 ES:0
PP:2

Iceman
player, 13 posts
Sun 7 Oct 2018
at 10:03
  • msg #327

The Amazing Avengers #3: "...What So Proudly Hated"

Iceman had to buy time for Nightcrawler to get everyone out, and he couldn't abandon his allies, new or old. Just concentrating on standing upright was hard, his head hammering and his knees threatening to give up at any time. He focused on his practice with Xavier, centering his mind and getting ready for another blast.

OOC: Trying to create an "Mind Shield Up" Asset to help me in my next reaction roll.

Rolling
Team d8
Terrifying Potential d8
Enhanced Stamina d8
Psych Expert d8

Result: 6,6,4,5
Spending one PP to bring it up to a 17 with d8 effect.

PP 02, PS d10, ES 00, MS d12

Watcher
GM, 529 posts
Tue 9 Oct 2018
at 08:21
  • msg #328

The Amazing Avengers #3: "...What So Proudly Hated"

Doom Pool (3d6, 7d8, 2d10) reaction to Justice's attempt to create pit, Total: 19 (adjusted for Total of three dice), Effect: d10 (msg #324):
Justice Mental Stress d12

Watcher rolled 6,5,4,5,8,5,6,5,8,7,3,3,11 using d6,d6,d6,d8,d8,d8,d8,d8,d8,d8,d10,d10,d12 ((6,5,4,5,8,5,6,5,8,7,3,3,11)).

Total: 19, Effect: d10

Hero wins tie
-----
d6 added to Doom Pool from Wolfsbane's Opportunities

Doom Pool (3d6, 7d8, 2d10) reaction to Wolfsbane's attempt to calm Scarlet Witch, Total: 14, Effect: d10 (msg #325):
Wolfsbane Emotional Stress d10

Watcher rolled 5,2,4,3,3,3,4,2,2,3,10,8,9 using d6,d6,d6,d8,d8,d8,d8,d8,d8,d8,d10,d10,d10 ((5,2,4,3,3,3,4,2,2,3,10,8,9)).

Total: 19, Effect: d10
-----
d6 added to Doom Pool from Captain Marvel's Opportunities

Doom Pool (3d6, 7d8, 2d10) reaction to Captain Marvel's attempt to siphon the Scarlet Witch, Total: 15, Effect: d8 (msg #326):
Captain Marvel <Mental Stress d12

Watcher rolled 6,3,3,2,3,6,1,8,5,5,9,4,11 using d6,d6,d6,d8,d8,d8,d8,d8,d8,d8,d10,d10,d12 ((6,3,3,2,3,6,1,8,5,5,9,4,11)).

Total: 20, Effect: d10
-----
1 Opportunity (available first to Captain Marvel)

Doom Pool (3d6, 7d8, 2d10) reaction to Iceman's attempt to create Mind Shield Up Asset, Total: 17, Effect: d8 (msg #327):
Iceman</i></b> <<Physical Stress d10; Mental Stress d12

Watcher rolled 2,4,1,1,4,2,5,6,4,5,6,8,11 using d6,d6,d6,d8,d8,d8,d8,d8,d8,d8,d10,d10,d12 ((2,4,1,1,4,2,5,6,4,5,6,8,11)).

Total: 19, Effect: d10

2 Opportunities (available first to Iceman)


Justice goes about his task of digging a hole in the Danger Room floor, moving aside floor panels and the mansion’s foundation below it. He works sluggishly but with desperate intent, as if he is resisting the last erg of his ability fading and stopping it all from falling around him. With great effort he is able to create a makeshift pit but putting the levitating, dangerously radiating Scarlet Witch into it is another task entirely.

Wolfsbane continues her song, her voice and senses reaching out to a life that may no longer be present, being buried at the center of the searing light, but just as quickly the sound is drowned out by the deafening rumbling of the Danger Room threatening to come apart. The fact that it is torn between exploding and imploding may be the only thing keeping it together.

Captain Marvel moves toward Wanda at the center of the room, reaching out for her teammate’s body, assuming it is still there. Carol’s body burns in the proximity to the heart of the intensity, much of her costume already ragged and torn from the effort. That this sensation is similar to flying in outer space close to suns provides no comfort, as the intensity rivals that of a star, according to the pain she withstands to approach her ally. Her ability to absorb energy is beyond taxed, and an unfamiliar energy at that, rather a manifestation of the mystic powers that Wanda controls and has given life as mental and physical energy on a monumental level. The Brotherhood’s mouths may be full of lies but their statement about this threatening the planet if not the universe could be true. Captain Marvel’s unearthly ability to absorb energy, already nearly exhausted, may be the only thing standing between universal catastrophe. And while the increasing of the light's power and sounds and even the pressure it has created within the brains of everyone in the room has slowed, it still approaches a critical level. Though Carol’s efforts have slowed the power's intensifying, she has not stopped it.

Iceman concentrates, steeling himself for another extreme mental assault. He focuses on one of Xavier’s lessons: choose a familiar image from memory and make it real in the imagination and concentrate on it, letting it dominate every thought and scrap of effort in the brain and body and spirit. He does so, clenching his body against the oncoming blast as if it might be the last thing he does.


Through the far wall of the room, a form appears, gliding through a metal panel and toward the center of the light. The ivory form wit the cape blends with the light and could have been lost in the luminosity but if the entrance of phasing through the walls is not familiar, his voice and desperate longing could be: “Wanda!” the Vision calls as he hurtles straight into the light, toward his soul-mate. Unfortunately he arrives far too late.

Ba-KROOOM!

An explosion rips through the Danger Room but not a mental assault like the previous one. The top of the room explodes, bursting upward straight through the tons of earth and the mansion's foundation in a massive, violent burst. The explosion is like a charging release of pressure, like a dam bursting and discharging its immense contents on those below, except this bursts straight to the sky. The earth above would come caving back in if the energy forcing it away were not seemingly infinite, ripping open acres of land and exposing them to the world outside. The intense light within the Scarlet Witch still shines, now released toward the heavens above, still blinding even under the exposed, afternoon sun.

Perhaps by luck among other means, the heroes fell into the pit that Justice had created, providing just enough cover through the explosion that they find themselves intact when they come to, worse for wear but still alive. Captain Marvel, nearer to the heart of the intense power, survived on her own but it has been quite some time since her body has been pushed so close to the edge of the line between survival and complete destruction.

Doom Pool: 3d6, 7d8, 2d10 +d6 +d6 = 5d6, 7d8, 2d10
Watcher
GM, 530 posts
Wed 10 Oct 2018
at 07:34
  • msg #329

The Amazing Avengers #3: "...What So Proudly Hated"

The light emanating from the Scarlet Witch -- or what was once her -- shoots straight  into the sky, disappearing upward far beyond what the naked eye can follow. The beam of light streaks for moments until it exhausts its immense power, then fades, rolling its tail up with it into the heavens. If anything of Wanda Maximoff was left in the incredible energy that just shot from the earth into the atmosphere, she -- and it -- are gone now. A lingering trace of the energy fades in the natural sunlight and cloudless sky of the summer afternoon.

What was once the Danger Room now lays as a smoldering crater, now existing as a pit of destruction. The stately mansion took a massive hit from the underground explosion as well: what had already been wrecked from the events earlier has now taken a fatal blow from the blast, upending it from below, and laying waste to whatever was left of it. If the building had been left standing as a skeletal husk, it could now only be charitably called a ruin. The entire structure and what it was and what it held has been scattered around the mansion's estate, with pieces as far as the eye can see: an obliterated sofa laying on its side here, half of a once-vast computer board there, a rack of deactivated missiles here, a sink cracked in half there, among a swath of other ruined items sprinkled all over the property.

The heroes are left scattered -- Justice, Wolfsbane, Iceman in the pit created for a different purpose by Justice; Captain Marvel thrown across what was once the Danger Room; Bishop and a recovering She-Hulk on one side of the mouth of the crater; Nightcrawler and Cyclops, facing off against a trio of mutant Marauders on the other -- but still alive. All battered but not beaten.

Smoke rises from the crater, obscuring much of what is in it, and, by the time the heroes recover and rise to their feet, it has spread over the estate to cover it in a haze. The fog cannot belay the heat of the afternoon sun, and the oppressive smell of smoke has not left since the interior of the mansion was initially set on fire.

From somewhere deep in the smoke from the crater comes an orb, bigger than a military tank, comprised of sheets of metal bent and wrapped tight. The hulking, bulbous mass rises through the smoke and hovers in the air.
Iceman
player, 14 posts
Wed 10 Oct 2018
at 09:16
  • msg #330

The Amazing Avengers #3: "...What So Proudly Hated"

Iceman gets shakily back on his feet. "What the hell just happened?" he mutters and he surveys the scene in front of (and around) him.

OOC: I'll buy one of those opportunities for a Adrenaline Boost (d8?) Stunt.
Bishop
player, 25 posts
Thu 11 Oct 2018
at 07:27
  • msg #331

The Amazing Avengers #3: "...What So Proudly Hated"

A scowl on his face, Bishop started to circumnavigate the crater to the other side, where Cyclops was busy facing-off the three marauders.  He stopped only shortly to observe the rising metal orb, but pressed on soon after; if Magneto and his 'team' were indeed inside, he had no way to stop them from escaping.
Watcher
GM, 532 posts
Thu 11 Oct 2018
at 08:06
  • msg #332

The Amazing Avengers #3: "...What So Proudly Hated"

Iceman, as well as the other heroes, see only destruction around them, a regal, stately home, school, community center, and refuge laid to waste. The estate that was so familiar as a true home now lies in shattered, smoldering pieces, broken apart to not much more than shards of what once was and can never again be. The fuming crater in the ground gapes as if speaking a silent reminder of a dream that has died with its physical manifestation.

The metal orb does not regard the participants below but hangs in the air, intermittently obscured by the smoke floating by it.

Iceman: You can have the Stunt but you can usually just include it in your dice pool without having to claim it in advance.
Nightcrawler
player, 11 posts
Daemonischer Draufgaenger
von Deutschland!
Thu 11 Oct 2018
at 21:59
  • msg #333

The Amazing Avengers #3: "...What So Proudly Hated"

Kurt shakes his head, scolding himself for how often he's been caught off guard today.  Some X-Man he's allowed himself to become...

Nightcrawler glances over between Bobby and Scott, desperately looking to the originals for guidance even as he sounds like he may cough up a chunk of brimstone himself..
Watcher
GM, 533 posts
Fri 12 Oct 2018
at 07:36
  • msg #334

The Amazing Avengers #3: "...What So Proudly Hated"

Once the scene settles into a serene landscape of destruction, the only activity comes from the smoke rising calmly from the crater, but it is silent. Those in the Brotherhood within sight of the metal orb gaze up at it, ready but making no move. The thing is enough to make Scalphunter stow his guns, Vertigo to lower her hands, and Arclight to straighten from a battle stance. The latter keeps her eyes on the heroes but the former two look to the object floating above them.

Juggernaut approaches from the other side of the ruins of the mansion, with the body of Avalanche over his shoulders, and holding Pyro and Toad in the cradle of his massive arms. He grunts then snarls as he approaches the orb but makes no move toward the heroes beside striding through any that get in his way.

The metal orb moves, lowering slightly, then a half-dozen of the plates stuck to the front of it fall, slamming to the ground below. The interior of the orb stands revealed, filled with the heroes' opponents from the Danger Room. Mystique stands to one side, holding her rifle and the other arm around Destiny, propping up the old woman. The body of the White Queen slumps against the other side. On the bottom of the mouth of the open side of the orb lies the inert body of Quicksilver, at the feet of the mighty Magneto, holding forth with his arms outstretched above him in a pose positioned for power and presence.

“Hear me, humans and mutants who stand against the Brotherhood: Though your hate and ignorance needed no seer, the consequences of your actions were not foretold. You have wrought great destruction this day, and you have renewed the animosity of a great enemy. My daughter might have been saved without your interference and now she is likely doomed. Know, Avengers and X-Men, that if I and my allies discover that her life has been laid to the same waste as this domain that such devastation shall be visited upon you ten-fold, even extending to what you hold dear in kind, as you have done to me. That is my vow to you this day, those who would call yourselves heroes,” he bellows, lowering his hands but still scowling through his helmet.
Bishop
player, 26 posts
Sat 13 Oct 2018
at 17:01
  • msg #335

The Amazing Avengers #3: "...What So Proudly Hated"

Bishop wasn't one to give speeches, much less having the patience to sit through one.
He paid no heed to Magneto's sermon, and instead went about circling around the crater and joining up with Cyclops.
Justice
player, 61 posts
Sat 13 Oct 2018
at 18:46
  • msg #336

The Amazing Avengers #3: "...What So Proudly Hated"

Justice took a deep breath, his mind was in chaos he tried to calm his mind invoking the image of Angelica "I love you Angelica." he whispered softly, feeling a cold rush in his back, it was odd admitting his feeling but it would appear that only now so close to defeat he could admit it. I should have gone to be with her ... he thought, not just let my guilt prevent me to be with the woman I love.


OOC
INTENT: Recover Mental Stress
POOL: Team (d10), Struggling Idealist (d8), Psyche Expert (d8)
ROLL:12:23, Today: 21:42, Today: Justice rolled 1,1,8 using 1d10,1d8,1d8 with rolls of 1,1,8.  Recover Mental stress.
TOTAL: 8/D4/D8
RESULT: ?

PP:0 + 1 (Opportunity)=1

Wow talk about worst roll ever.

Iceman
player, 15 posts
Mon 15 Oct 2018
at 11:19
  • msg #337

The Amazing Avengers #3: "...What So Proudly Hated"

Iceman focuses on his training with Xavier still, trying to focus his mind and make the mind splitting headache go away. Thinking back to a happy memory of him and Lorna on their first date. He

OOC: Trying to recover Mental Stress.

Rolling Team d8 + Hopeless Romantic d8 (using a happy memory to overcome the bad mojo) + Enhanced Stamina d8 + Psych Expert d8 + d8 from opportunity.

Result: 1,5,3,3,5. Spending my last PP to up that to a 13 with d8 effect dice. Then gain a new PP for the opportunity.
PP 01, PS d10, ES 00, MS d12, Adrenaline Boost d8 Stunt

Watcher
GM, 536 posts
Tue 16 Oct 2018
at 10:36
  • msg #338

The Amazing Avengers #3: "...What So Proudly Hated"

d10 returns to Doom Pool from Scarlet Witch Hex Fury
Add d8 to Doom Pool from Justice's Opportunities
Add d6 to Doom Pool from Iceman's Opportunity

Doom Pool (5d6, 7d8, 2d10) reaction to Justice's attempt to recover Mental Stress, Total: 8, Effect: d4 (msg #336):
Justice Physical Stress d12

Watcher rolled 4,2,1,4,3,4,8,4,3,7,2,8,1,7,8 using d6,d6,d6,d6,d6,d8,d8,d8,d8,d8,d8,d8,d10,d10,d12 ((4,2,1,4,3,4,8,4,3,7,2,8,1,7,8)).

Total: 8, Effect: d12
2 Opportunities (available first to Justice)

Justice's Mental Stress steps down to d10
-----
Doom Pool (5d6, 7d8, 2d10) reaction to Iceman's attempt to recover Mental Stress, Total: 13, Effect: d8 (msg #337):
Iceman Physical Stress d10

Watcher rolled 6,4,4,4,6,6,7,4,3,3,7,8,7,8,1 using d6,d6,d6,d6,d6,d8,d8,d8,d8,d8,d8,d8,d10,d10,d10 ((6,4,4,4,6,6,7,4,3,3,7,8,7,8,1)).

Total: 13, Effect: d10

1 Opportunity (available first to Iceman)

Iceman's Mental Stress steps down to d10


Those in the hole are able to catch their breaths, even if it is thick with smoke. Justice and Iceman find some kind of focus again. The relative serenity of the scene helps, even as Magneto's words echo from the end of his statement. Buried in his bold threats are bits of wisdom and perhaps a warning. Even Bishop realized in the back of his mind that there must be more than bluster in Magneto's words.

Doom Pool: 5d6, 7d8, 2d10 +d10 +d8 +d6 = 6d6, 8d8, 2d10
Magneto
NPC, 3 posts
Tue 16 Oct 2018
at 10:36
  • msg #339

The Amazing Avengers #3: "...What So Proudly Hated"

As Magneto lowers his hands, some of the metal plates that had covered the front of the metal orb rise in the air, as if held by invisible hands.
Magneto
NPC, 4 posts
Wed 17 Oct 2018
at 10:13
  • msg #340

The Amazing Avengers #3: "...What So Proudly Hated"

"Have you nothing to say? I had assumed you would show more activity in your time of need. Though my might deserves your awe, I hoped you would display more dignity than to cower silently." Magneto says, as he waves toward the hunks of metal that rise to just below the orb and, with curdling screeches as they scrape against each other, twist and curl into angled shapes as if they were soft clay.
Justice
player, 62 posts
Wed 17 Oct 2018
at 10:24
  • msg #341

The Amazing Avengers #3: "...What So Proudly Hated"

Justice stood up floating out of the hole, he felt slightly better but still was in great pain "Old men, run away like the coward despot you are. The blame you so eagerly cast on other you should take on yourself... Go and know that next time we meet you and your band of minion misfits would feel the hand of justice."

He paused looking at Magneto with clear steel stare"There, you are happy? we have exchange the usual heroic villain banter... go play your little game elsewhere, we have work to do here like saving your daughter and building the damage you caused."

Justice turned away trying to see if there is anyone in need of aid.
Spectrum
player, 7 posts
Thu 18 Oct 2018
at 01:22
  • msg #342

The Amazing Avengers #3: "...What So Proudly Hated"

'Jesus, does this guy ever talk like he's not speechifying in a comic book?' Spectrum thought as she came to a stop near the other Avengers.

Spectrum hovered next to the Avengers and X-Men and looked at Magneto. "Was your daughter the reason everyone here went mad and left a crater in the ground here? If so you might be better served being her father than standing there playing super-villain, ya cher?
Wolfsbane
player, 18 posts
The BITCH is back in town
PP:3 XP:7
Thu 18 Oct 2018
at 02:19
  • msg #343

The Amazing Avengers #3: "...What So Proudly Hated"

Rahne lay in the bottom of the hole.

It's where her morale was right now so it only seemed fitting.
After all, 'Advice is free, Actions are not'; and their combined actions today had cost them all ... dearly.
At least, nobody had been killed,   although Rahne lay there now in a pool of her own blood.
... but she still had her Team around her (which was comforting to her)But her personal Psych, and her Enhanced Stamina were already beginning to help her recover.

She needed to calm herself down.
She was no good to anyone this Stressed Out.


Action: Calm her self down and overcome some of her Emotional Stress.
D10 Team
d4   Advice is free, Actions are not      for 1PP
d8   Enhanced Stamina
d8   Psych Specialist

- rolled 1,4,1,4 using d10,d4,d8,d8
TOTAL 8, Effect d4
2 Opportunities      for 2PP

PP = 6

This message was last edited by the player at 02:20, Thu 18 Oct 2018.
Bishop
player, 27 posts
Thu 18 Oct 2018
at 05:30
  • msg #344

The Amazing Avengers #3: "...What So Proudly Hated"


“Incoming”

From the way Magneto was shaping the metal around him into sharp spikes, Bishop was anticipating an attack at any moment.  He wanted to make sure the others won’t be caught off-guard either

‘Well, At least it would stop him from talking’
Watcher
GM, 537 posts
Thu 18 Oct 2018
at 09:38
  • msg #345

The Amazing Avengers #3: "...What So Proudly Hated"

All 1s rolled in a dice pool count for one Opportunity/1 PP
Also, there is a maximum of 5 PPs at one time

Doom Pool (6d6, 8d8, 2d10) reaction to Wolfsbane's attempt to recover Mental Stress, Total: 8, Effect: d4 (msg #343):
Emotional Stress d12

Watcher rolled 6,3,5,6,2,6,3,8,4,6,7,4,2,5,10,4,6 using d6,d6,d6,d6,d6,d6,d8,d8,d8,d8,d8,d8,d8,d8,d10,d10,d12 ((6,3,5,6,2,6,3,8,4,6,7,4,2,5,10,4,6)).

Total: 8, Effect: d12

Wolfsbane's Mental Stress steps down to d10


Wolfsbane finds some focus again, though her mind is still not completely clear. With what led to how she arrived at the sub-basement to the struggle in the Danger Room to now, it all feels like a blur. The speed with which it all happened leaves her dizzy, but she can still move, and she can act, and she can feel the presence of allies around her.

Meanwhile, through the smoldering wreckage of the mansion, a figure approaches.
Watcher
GM, 538 posts
Fri 19 Oct 2018
at 09:09
  • msg #346

The Amazing Avengers #3: "...What So Proudly Hated"

“I shall spare you," Magneto calls calmly. "The only harm you could do now clearly lies around you."

The metal panels that wove around each other at Magneto’s imperceptible bidding below the metal orb now make their purpose clear: they twist and turn into layers of right angles, becoming a construct of steps leading from the tilled ground to the lip of the orb itself. Scalphunter casts a scowl back at the heroes as he leads the Marauders into the floating ship, then the Juggernaut, with his allies in tow around shoulders and arms, follows them as well, snorting but not bothering to look back.

When his followers are assembled in the metal orb, Magneto casts one more address: “Heed my words, self-styled exemplars and protectors of humans: There is a war coming. In some quarters it is already here. Beware who you trust. Be cautious who you consider an ally and who you serve. Choose wrong and it could be the greatest act toward your imminent undoing.”

The metal staircase falls away and the orb floats upward as Magneto raises his hands. The transport gains speed as it rises and in a short moment is swallowed in the smoke from the exposed pit that was once the Danger Room.

Magneto, Mystique, Destiny, White Queen, Quicksilver, Juggernaut, Avalanche, Toad, Pyro, Scalphunter, Vertigo, Arclight exit the scene
Wolfsbane
player, 19 posts
The BITCH is back in town
PP:5 XP:7
Sun 21 Oct 2018
at 21:55
  • msg #347

The Amazing Avengers #3: "...What So Proudly Hated"

Rahne climbers out of the Danger Room Pit, then turned to offer her hand to others to help them up and out.
Watcher
GM, 539 posts
Mon 22 Oct 2018
at 08:38
  • msg #348

The Amazing Avengers #3: "...What So Proudly Hated"

The figure approaching from the midst the spreading, thinning smoke reveals itself to be the unhelmeted Iron Man, Tony Stark. His armor is smashed nearly beyond recognition, with wires and cords hanging from busted plates, those few that remain. Half of his exposed face is not the standard color of his skin, already starting to turn purple with a massive, oncoming bruise. He walks with a slow, deliberate gait, not attuned to his stride so much as that which he holds in his hand: a sphere-like item, nearly the size of a soccer ball, easy to confuse with his armor as wires hang from it as well, though fewer than those coming from his suit. The object is white, and as Stark approaches the others, it is bared as a skull. Its forehead catches the afternoon sun and a gem in the center of it shines brilliantly for an instant before being turned in Stark's hand.
Watcher
GM, 540 posts
Tue 23 Oct 2018
at 10:14
  • msg #349

The Amazing Avengers #3: "...What So Proudly Hated"

"Tony!" a voice calls from the far side of the estate. The Quinjet that landed on the expanse of land sits nearly on its side, with a small hill beneath it from the ground overturned by the blast below. Hawkeye runs from the jet, with his arm in the cast like it was in the ready room before leaving for this mission, but now with a bloody bandage wrapped across his shoulder. Behind him walks the X-Man Storm, also looking worse for wear with her clothes singed and her face marked with soot, and moving more slowly than the archer, but she still makes the pace, and, blinking in the afternoon sun, takes in the mutants she makes out through the smoke.

Hawkeye catches up to Stark then stops to eye the object in the armored Avenger's hand. "What -- " he says lightly, then freezes when he realizes what it is. "It's -- he..." Then ceases moving, only looking slowly back at his teammate as Stark walks on.
Spectrum
player, 8 posts
Tue 23 Oct 2018
at 16:43
  • msg #350

The Amazing Avengers #3: "...What So Proudly Hated"

Spectrum looked at what Tony held in shock before she turned to look at Hawkeye. “That’s not...is that...oh hell. No wonder she went mad.” She said as she seemed to sink into herself, looking small and tired.
This message was last edited by the player at 16:44, Tue 23 Oct 2018.
Iceman
player, 16 posts
Tue 23 Oct 2018
at 18:01
  • msg #351

The Amazing Avengers #3: "...What So Proudly Hated"

Iceman slides out of the hole in the ground looking down at the damage. "Crap! I had some leftover chili in the fridge."

He sees the Avengers gathering and slides down to them. "I think it's about time we got a..." then he sees what's Iron Man is holding.
Justice
player, 63 posts
Wed 24 Oct 2018
at 05:06
  • msg #352

The Amazing Avengers #3: "...What So Proudly Hated"

Only Justice psychic powers keep him upright and standing/floating speechless. The bitter taste of defeat turn even more sour as he see what Mr. Stark is holding "you... you can fix it right?" he asked in a half naive half pleading tone.
Bishop
player, 28 posts
Wed 24 Oct 2018
at 05:24
  • msg #353

The Amazing Avengers #3: "...What So Proudly Hated"


Whatever the Avengers were up to – it was their own business.  For him, the greater concern was with would happen with the x-men now that the mansion was destroyed; it would definitely have future repercussions

“Now what?” he prodded Cyclops
Watcher
GM, 541 posts
Wed 24 Oct 2018
at 09:29
  • msg #354

The Amazing Avengers #3: "...What So Proudly Hated"

She-Hulk strides from Bishop to jaunt up to where Hawkeye and Stark have met. "Clint, how'd you get he -- " she says, stopping abruptly when she gets a view of the object in Stark's hand.

Stark finally stops his amble, near the mouth of the pit, in a spot as good as any. He gazes at the skull in his hand in silence. As heroes gather around him and offer their comments, he finally looks up at the young Justice. His eyes are dry but they tremble, on the edge of bursting. "I -- this is beyond me," he croaks. "He was always beyond me." As if on cue, one of the few cords, a blackened thing, hanging from the skull falls from the skull toward the ground, bouncing once then into smoke of the pit.

If Cyclops can hear Bishop, he shows no sign. Since he pulled himself from the hole in the ground and the smoke cleared around him, he has stood silently, staring at what was once the proud and majestic mansion. His eyes covered by his mask, he faces the ruined structure without a word or movement. Eventually, his fists shake and his mouth pulls back along gritted teeth but he shows no other outward sign of emotion. A moment later, those subtle displays fade and he falls to his knees then hangs his head. His body shivers. "The dream," he mutters, near to silence, trailing off as if no one has ever listened.
Bishop
player, 29 posts
Wed 24 Oct 2018
at 17:59
  • msg #355

The Amazing Avengers #3: "...What So Proudly Hated"

"- It's only a thing" he was referring to the destroyed mansion.  He could hardly call the place 'the dream' -  Xavier's vision for the world was much more than a small, private retreat for mutants.  And now he found it so very hard to keep the displeasure out of his voice;  seeing his childhood hero in such a sad, pitiful shape was very disillusioning - he expected so much more from the leader of the x-men, the one he read so much about, someone whose heroics he aspired to emulate.

Well, he was over it now.

It was a stupid childhood fantasy anyways.
Spectrum
player, 9 posts
Wed 24 Oct 2018
at 21:32
  • msg #356

The Amazing Avengers #3: "...What So Proudly Hated"

"Tony...the gem...didn't that play a very big part in realising him. You still have the plans and the case used to build his body, right? Isn't his...mind or matrix stored in the gem? If anyone can bring him back it's you." Spectrum said as she fought to keep tears from spilling down her face.
Watcher
GM, 542 posts
Thu 25 Oct 2018
at 09:09
  • msg #357

The Amazing Avengers #3: "...What So Proudly Hated"

Stark looks down at the past life in his hand. "He was... he was more than the gem. A lot more. It's a misconception that it gave him life, like something out of a movie. This is real life. And now he's..." His voice shudders then he recovers by clearing his throat and coughing unconvincingly. "I might know technology and technical science but there's a whole other level of biology to this. Something beyond everyone but maybe two people on this planet. He was a synthezoid, but -- "

"No!" Stark is interrupted by a cry on the other side of the pit. Cyclops turns to the departing Bishop with a fury in his eyes that can barely be masked by his visor. "This home was not just a thing." He has jumped to his feet to face the mutant claiming to be from the future. Even under the afternoon sun, the energy escaping from Cyclops' visor shines with a crimson intensity. "Does Xavier's dream really mean that little to you? What side of the cause are you on? Did you forget to leave with Magneto?"
Iceman
player, 17 posts
Thu 25 Oct 2018
at 11:39
  • msg #358

The Amazing Avengers #3: "...What So Proudly Hated"

Iceman turns from the Avengers and slides next to Cyclops, putting one hand on his shoulder. "He could be of the popular opinion that the dream is your heart and not some mansion. We can rebuild, but the day you give up, that is the day the dream dies. I was just a kid when I came here. You are the reason I stuck around, not the comfort of not having to pay rent."
Bishop
player, 30 posts
Thu 25 Oct 2018
at 19:59
  • msg #359

The Amazing Avengers #3: "...What So Proudly Hated"

Bishop didn't bother explaining himself.  He wasn't the talking type, and felt like he's said all that was needed just before Cyclops snapped at him.  He had other concerns at the moment, and so he turned his back on the leader of the x-men and made toward what remained of the mansion, his head slowly turning left to right as he scanned the rubble.
This message was last edited by the player at 18:43, Fri 26 Oct 2018.
Cyclops
NPC, 3 posts
Fri 26 Oct 2018
at 09:37
  • msg #360

The Amazing Avengers #3: "...What So Proudly Hated"

"This school -- this home -- was the symbol of Xavier's dream. With that symbol gone, how much of the dream remains? How much is still here that Xavier left behind? After all we've done, how much difference have we made?" Cyclops's voice quivers slightly as it trails off but he does not give long for an answer.

Slowly Cyclops slides his shoulder away from Iceman's hand while he calls after the departing Bishop. "Turn your back, then. If what you have better to do is to betray the dream, then go. If your claim to be from the future is true, then it's clear the dream's days are numbered, and there are some who will never be bothered to fight for it. Walk away like you'd walk away from anything any mutant has ever fought for. Maybe you were the traitor who let it die, with your laziness, apathy, and fear, you coward."
Bishop
player, 31 posts
Fri 26 Oct 2018
at 18:53
  • msg #361

The Amazing Avengers #3: "...What So Proudly Hated"

It took him a short moment to find what he was looking for; the rifle he brought with him from the future had a built-in tracker, and it was only a matter of sifting through the debris before he could find it.
After securing the weapon in his double shoulder sling he made back toward Cyclops and the Ice-Man, just as the former was almost done with scolding him, ending up with calling him 'a coward' of all things.

"You're done?"
This message was last edited by the player at 07:55, Sat 27 Oct 2018.
Justice
player, 64 posts
Fri 26 Oct 2018
at 19:28
  • msg #362

The Amazing Avengers #3: "...What So Proudly Hated"

While the X men were busy tearing themselves apart Justice focused on Iron Man. He shook the man shoulder, gently just enough to get his attention "You said two people might be able to help him... who are they and how do we get to them?"
Wolfsbane
player, 20 posts
The BITCH is back in town
PP:5 XP:7
Sat 27 Oct 2018
at 02:09
  • msg #363

The Amazing Avengers #3: "...What So Proudly Hated"

Rahne stood nearby, listening and watching.
Right now, she was more intent on the prospective conversation between Justice and Stark than any of the other goings on.
Cyclops
NPC, 4 posts
Mon 29 Oct 2018
at 09:35
  • msg #364

The Amazing Avengers #3: "...What So Proudly Hated"

Cyclops steps back and straightens. His lips pull back and his teeth clench. "No, I'm not done. I'm not giving up. You haven't even started. If you're going to tell anyone you're behind a cause -- beside yourself -- you should actually back it up." The red glow barely bound by his visor blinks and he jabs a pointing finger at Bishop. "You know what? You're not even worth it. If you're not here to support Xavier's dream -- in word and action -- then you might as well join the other side. You're too much an unknown quantity to risk trusting as an ally and the stakes are too high. Go ahead and wait around until you catch up to wherever you left the future -- if that's even the truth -- since you're not doing any good here." The intensity of the glow behind his visor sharpens. "And the next time you're in front of me: beware." And with that, Cyclops turns on his heels and, without looking back, walks into the ruin of the mansion and shortly disappears into the smoke rising from the rubble.

Cyclops exits the scene
Iron Man
player, 106 posts
Mon 29 Oct 2018
at 09:46
  • msg #365

The Amazing Avengers #3: "...What So Proudly Hated"

Instead of reacting to the verbal scuffle behind him, Stark looks into the smoldering pit. He sighs after Justice shakes his shoulder. "Maybe two people. Maybe more but it could be trouble. A lot of trouble. Of anyone who could do it, pretty much everyone but one would rather see the Avengers' bloody, permanent end before they'd help us. And the other is... even less reliable." Stark still gazes into the hole, not attempting eye contact. "But I don't think anyone here is in any condition to do anything but rest for a while and lick our wounds anyway." His own face, increasingly taken over by a nasty, purple bruise, and the sad, busted state of his armor clarifies his point.

He looks down at the synthezoid skull in his hand. "I'll... I'll take care of this. One way or another. I won't give up on him."
Wolfsbane
player, 22 posts
The BITCH is back in town
PP:5 XP:7
Mon 29 Oct 2018
at 10:30
  • msg #366

The Amazing Avengers #3: "...What So Proudly Hated"

Looking around her, Rahne took in the physical devastation .... and heard the sheer level of animosity flooding the conversations.
She sighed inwardly.

As Scott turned to leave, she figured that if she had any inclination to walk away from this with anyone, it was he.
And so, slowly, she followed along.

Wolfsbane also exits the scene ... with Cyclops.
Bishop
player, 32 posts
Mon 29 Oct 2018
at 12:05
  • msg #367

The Amazing Avengers #3: "...What So Proudly Hated"

Bishop’s eyes narrowed to slits as Cyclops went on chiding him.  The thought of breaking the x-man’s finger when he pressed it against his wide chest did come to mind – but as satisfying as it might be, it wouldn’t have helped his mission none.    He maintained his cool (and ignored the not-so-subtle threat), and waited for the man to leave before making toward Ororo:

“I’m gone.  I’ll give you my number; call me if you ever need my help again”

He looked back at the smoking ruin of the mansion and corrected himself

When you’ll need me”
Watcher
GM, 544 posts
Tue 30 Oct 2018
at 09:12
  • msg #368

The Amazing Avengers #3: "...What So Proudly Hated"

As Wolfsbane follows after Cyclops and Iron Man stares into the abyss, Hawkeye confers with She-Hulk then walks to Bishop and Storm.
This message was lightly edited by the GM at 09:17, Tue 30 Oct 2018.
Wolfsbane
player, 24 posts
The BITCH is back in town
PP:5 XP:7
Tue 30 Oct 2018
at 09:57
  • msg #369

The Amazing Avengers #3: "...What So Proudly Hated"

PM the GM
Bishop
player, 33 posts
Tue 30 Oct 2018
at 19:05
  • msg #370

The Amazing Avengers #3: "...What So Proudly Hated"

Bishop nods silently at Hawkeye and falls behind him, and the rest of the Avengers

exit scene, I guess
Iron Man
player, 107 posts
Wed 31 Oct 2018
at 09:33
  • msg #372

The Amazing Avengers #3: "...What So Proudly Hated"

Stark sighs heavily then clears his throat. "We should probably get out of here. I did a scan and I can't find any survivors in what was left. Whatever barrier Magneto and his goons had up is probably down now so the authorities will be here soon. S.H.I.E.L.D., namely, and we've talked to them enough lately. If there's nothing else to be done here, then we should clear out and get ourselves together again." He sighs again, looks to the skull again then up, then turns from the smoldering pit.
Hawkeye
Hero, 1 post
Wed 31 Oct 2018
at 09:33
  • msg #373

The Amazing Avengers #3: "...What So Proudly Hated"

As Stark ambles away, Hawkeye steps up. "Tony, you get going. I'll deal with S.H.I.E.L.D." He turns toward Storm and Iceman. "X-Men, we have Rogue and, uh, the lady in the purple leather thong loaded up in the jet." He jerks a thumb over his shoulder toward the Quinjet. "With the medical facilities we have at the Avengers Tower, they're going to be okay. And you're welcome to join them there, and to use it for whatever you need. The Avengers want to help out however we can."
Justice
player, 65 posts
Wed 31 Oct 2018
at 12:26
  • msg #374

The Amazing Avengers #3: "...What So Proudly Hated"

Now that Mr. Stark made it OK to take a a breather Justice felt ready to crash. It took all his willpower to move toward the Quinjet. Once inside he found a seat and collapsed into it, burying his head in his hands.
Iceman
player, 18 posts
Wed 31 Oct 2018
at 16:11
  • msg #375

The Amazing Avengers #3: "...What So Proudly Hated"

Iceman despondent at seeing his friend like that stands there motionless for a moment not knowing what to do. His thoughts are interrupted by Hawkeye, and at the mention of Rogue and Psylocke he nods to Hawkeye and follows him. Making sure they are all right, he'll give Cyclops time to cool down. He stops and looks back at the ruins one last time before he follows Hawkeye to the Quinjet.
Wolfsbane
player, 25 posts
The BITCH is back in town
PP:5 XP:7
Sat 3 Nov 2018
at 03:53
  • msg #376

The Amazing Avengers #3: "...What So Proudly Hated"

Rahne came over and solemnly climbed up into the Quinjet.
She seemed 'defeated'; tired and solitary.  Taking a seat away from the others for the moment, she was engrossed in her own thoughts.
Watcher
GM, 549 posts
Mon 5 Nov 2018
at 09:24
  • msg #377

The Amazing Avengers #3: "...What So Proudly Hated"

As the heroes begin to clamber onto the Quinjet that arrived initially and was nearly capsized through the conflict, a second, identical Quinjet lands alongside it. Uniformly, a cadre of a half-dozen workers in powered armor disembark from the other jet and swarm the inside and outside of the first jet. They are all similar to Stark's Iron Man armor, though different enough to provide a visual tour of Stark's different looks throughout the years: most are red and gold, though there is a bulkier one that is red and white, and another one that is sleek and black. They operate without communication with each other, and are efficient and expedient to a fault. They accomplish their tasks without question and are nearly done as quickly as they started. While half of them right the first Quinjet and insure that it is ready to move, the others carefully remove the fallen heroes -- Black Cat, Black Widow, Psylocke, and Rogue -- and take them to the other ship. Throughout it all, Stark stands between both jets, before his laborers, waving a hand in the air, pointing at an individual worker than at a space on either ship, administering flashing holographics appearing around him, all in an orchestration more complex than any conductor. He says very little and does not bother to replace his own ruined armor, but through it all does not surrender the robotic skull held gingerly in his hand.
Bishop
player, 34 posts
Tue 6 Nov 2018
at 07:30
  • msg #378

The Amazing Avengers #3: "...What So Proudly Hated"


Watching the automatons at work was more unsettling for Bishop than being rushed by the Juggernaut; it foreshadowed the future he remembered when the machines ruled humanity and hunted down the mutants to extinction.   So when the robots picked up the bodies of the fallen x-men he started moving, almost without thinking, following them into the second quinjet.  The Avengers might be heroes as well, but he’d feel better keeping an eye out over his comrades, just in case.
Wolfsbane
player, 26 posts
The BITCH is back in town
PP:5 XP:7
Tue 6 Nov 2018
at 07:52
  • msg #379

The Amazing Avengers #3: "...What So Proudly Hated"

Having returned to her human form, Rahne also watched with intrigue and concern ... but, like others, seemed to trust Stark enough to defer the events to his control.

As Bishop left one Quinjet, to follow the fallen mutants onto the second, Rahne watched for any reaction to this ... and how the other X-Men responded to the situation.


To Iceman and Justice she said, "I'm sorry for my part in making that situation in there worse.
I was caught off guard, and the beast kinda ... got out.
I figured it'd be clever to be in a hidden position, within striking range, if the situation came to it.

But then Magneto attacked Ironman, and ... well, I guess I couldn't take him doing that.  So my wilder side decided to even the odds a little.  You know, put one of his on the line too.

Anyway,
" the wolf said sheepishly, "I just wanted to apologies".
And with that, she went silent ... unless addressed.



Trigger:
- 3 XP when you exhibit guilt over your lupine instincts.

= 10 XP total

This message was last edited by the player at 08:15, Tue 06 Nov 2018.
Watcher
GM, 552 posts
Tue 13 Nov 2018
at 10:12
  • msg #380

The Amazing Avengers #3: "...What So Proudly Hated"

She-Hulk looks up, into the sun, shielding her eyes, then over the ruins of the mansion and its estate. "Well, that was an eventful morning."

Save for the Iron Men moving around the site, putting out fires and loading the injured into the second Quinjet, the scene is still. She-Hulk glances at Stark, in his broken armor, looking alone among the wreckage. She takes a small step toward him then sees him gazing at the skull in his hand and halts then backs away. Lowering her eyes, she follows the remaining heroes into the Quinjet.

Hawkeye, never one for polite formalities, walks straight up to Stark. "Tony," Hawkeye says. "We won today. We rescued Wanda. She might not be with us, but we got her away from evil clutches. It wasn't the victory we would have chosen, but we did it." The archer shrugs slightly. "Now it's time to get some rest. Go back to the Tower with the others. I'll deal with S.H.I.E.L.D. when they get here, which should be in about..." He looks at the back of his wrist, which does not have a watch on it. "37 seconds."

"I'll stay as well," Storm says as she steps up. "We can look through the wreckage for anything that was missed."

Stark sighs then turns toward the second Quinjet while the last of his armored helpers finish their tasks and enter the vehicle. As he walks past Hawkeye, he puts a hand on the hero's shoulder but says nothing, then enters the Quinjet.

With the heroes in one Quinjet and Stark with Bishop and his Iron Men in the other one, the jets take off, rising straight up and into the sky in short order. As they reach the heights of the hot summer air, S.H.I.E.L.D.-issued flying cars zoom below going in the opposite direction but the Quinjets continue along their trajectory, in the short distance back to Manhattan and the majestic Avengers tower, leaving behind the wreckage of the optimism of mutantkind, whether in the physical manifestation of its home and headquarters, or perhaps even the hope of acceptance for all, but now the destruction and lack of a dream unleashing a nightmare for some.

+3 XP to those who started and ended the adventure (Justice)
+2 XP to those who started or ended the adventure (Iceman, Wolfsbane, Bishop, Nightcrawler, Captain Marvel)
+1 XP to those who otherwise appeared in the adventure (Spectrum, all others)

For the player’s choice XP award, PM me your choice for the best player from the adventure. Anyone registered for the adventure at any time is eligible to vote. I’ll leave voting open until the next adventure starts. I will give the Watcher's choice XP award once I have the votes for the players’ choice. (Try not to vote for yourself.  It’s bad form.)

As this adventure is now over, do not post to this thread anymore.  But please feel free to contribute ideas and thoughts in the OOC thread or contact me through PM.

Next we'll do sub-plots and the lead-in(s) to the next adventure.

Watcher
GM, 562 posts
Thu 14 Mar 2019
at 09:35
  • msg #381

The Amazing Avengers #3: "...What So Proudly Hated"

Player's XP Award goes to: Wolfsbane
Watcher's XP Award goes to: Justice
+1 XP to Wolfsbane
+1 XP to Justice

Watcher
GM, 563 posts
Thu 14 Mar 2019
at 09:42
  • msg #382

The Amazing Avengers #3: "...What So Proudly Hated"

"I again extend my very generous offer."

"And I again refuse."

"Even to have that which you have always wanted?"

"I will not be beholden to anyone to acquire what I want, what I need. And I draw nearer to that which shall be mine, closer than I have ever been, without your assistance."

"Realize that you have haughtily passed on opportunity that may only appear to you once in many lifetimes."

"I grow wearisome of you, fool. Be gone!"

ACTS OF VENGEANCE 2 continues!
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