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08:37, 25th April 2024 (GMT+0)

The Amazing Avengers #3: "...What So Proudly Hated"

Posted by WatcherFor group public
Watcher
GM, 518 posts
Thu 27 Sep 2018
at 08:46
  • msg #307

The Amazing Avengers #3: "...What So Proudly Hated"


Add d6 to Doom Pool from Iceman's Opportunity

A stunt would be activating a Watcher Opportunity to add an extra die to your pool, connected to a power (or Specialty, I'll allow); an asset is rolled for, to use the resulting Effect die in a future pool

Doom Pool (5d6, 7d8, 2d10) reaction to Iceman's attempt to create Ice Toboggan Asset, Total: 9, Effect: d8:
Mental Stress d12

Watcher rolled 4,5,4,5,4,3,5,2,8,8,8,2,7,4,5 using d6,d6,d6,d6,d6,d8,d8,d8,d8,d8,d8,d8,d10,d10,d12 ((4,5,4,5,4,3,5,2,8,8,8,2,7,4,5)).

Total: 16, Effect: d12


Iceman goes about attempting to produce an ice construct but with visibility being limited to only a foot or two ahead of him due to the hot, blinding light in the center of the room, he cannot coordinate a blueprint to build anything that could be useful, and ends up with a slick mess. His scattered focus does little to help. The best he can do is reduce the amount of ice that could prove deadly to his allies. He is left motionless and humorless in the thick, blinding light, with the rumbling in the walls around him muting all sounds in the room. For the moment, it is a sensory-deprivation chamber, with the pressure bearing down in it only increasing.

Next Action: also Wolfsbane
Wolfsbane
player, 12 posts
The BITCH is back in town
PP:1 XP:0
Thu 27 Sep 2018
at 09:35
  • msg #308

The Amazing Avengers #3: "...What So Proudly Hated"

Watcher (msg # 286):
2 Opportunities (available first to Wolfsbane)
          Spending 1 PP to activate one Opportunity for a Stunt

Rahne felt the pressure of the situation.
Wanda’s Powers were about to explode ... and Rahne knew that simply evac’ing this situation, or transporting her somewhere else, wasn’t going to solve the problem.  The issue still existed.
And so while her Team acted to protect and rescue he fallen, Rahne felt ready to step up.

Two other things that Rahne knew, deep inside herself right now:
God had her here for a reason.   And she still held Faith in God.
Secondly, Wanda didn’t need someone controlling her.    She needs help to control herself.   Rahne had been there!  Rahne has felt so out of control at times; but what she needed was a friend, not a icey dominatrix.

When she’d been young, her wild side threatening to take over, Rahne had sung to herself: finding comfort in the old catholic hymns that soothes her mind, and settled her within.

So now, Rahne brought this to Wanda.
To help her friend settle her own mind, and regain the control she’d lost.

Lowering White Witch to the ground, Rahne began to croon.   It was a beautiful harmonic combining her human voice, and the deep, primal rhythms of her wolven throat.   A low, soothing howl, a lullaby hymn.  And as she sang it, she let her Superhuman Sense modulate the croon to match Wanda’s breathing and heartbeat ... and when the two were in synchronisation, Rahne let the song begin to calm the woman’s heart and Psych.

Standing there, she reached out to stroke Wanda’s hair.   Attempting to sloth the woman, and help her regain control of herself.

Action:  Sooth Wanda; perhaps this is an ‘emotional stress’ to shit her down/calm her.
D10  Affiliation: Team
D8    Distinction: Faith in God
D10  Power: Superhuman Senses
D8    Skill: Psych
D10  Stunt: synch Senses and Psych with Wanda’s mind, body and Psych

- rolled 9,7,4,4,7 using d10,d8,d10,d8,d10
Total 16, effect d10

PP: 0

Watcher
GM, 519 posts
Fri 28 Sep 2018
at 07:16
  • msg #309

The Amazing Avengers #3: "...What So Proudly Hated"

Doom Pool (5d6, 7d8, 2d10) reaction to Wolfsbane's attempt to calm Scarlet Witch, Total: 16, Effect: d10:
Wolfsbane Emotional Stress    d10

Watcher rolled 3,5,4,2,4,6,2,5,2,1,6,3,6,5,6 using d6,d6,d6,d6,d6,d8,d8,d8,d8,d8,d8,d8,d10,d10,d10 ((3,5,4,2,4,6,2,5,2,1,6,3,6,5,6)).

Spend d6 from Doom Pool to add third die to Total
Total: 17, Effect: d10
1 Opportunity (available first to Wolfsbane)


Wolfsbane begins an extraordinary croon that would soothe nearly any beast in possibly any other situation. Unfortunately, in this space, with the rattling walls threatening to fall heavily and a rumbling low and deep and loud enough to shake this structure loose, a soothing voice is lost under the intensity of the chaos around her. The young mutant moves toward where the Scarlet Witch floated toward the ceiling before the body was buried in the light that burst from within it and rose in intensity until it is enough to resist an approach. If the Witch has not been entirely consumed by the force, the light is enough to lose anyone within it, and Rahne's powerful senses only make her more sensitive to the immense overload that comes from the incredible radiation. If she saw hair to stroke, it happened just before she was blinded by the light so intense that it assaults even though closed eyes.

Doom Pool: 5d6, 7d8, 2d10 -d6 = 4d6, 7d8, 2d10
Watcher
GM, 520 posts
Fri 28 Sep 2018
at 07:38
  • msg #310

The Amazing Avengers #3: "...What So Proudly Hated"

The light builds -- to a state where there is only white filling the room -- and the noise increases, until it is even louder than when it exploded moments ago. With neither the sight nor sound leveling off, another release is imminent. At the same time, the rumbling of the walls rattling against each other decreases, to change to massive plates scraping and striking each other. Shadows flash amidst the illumination surrounding everyone, and shortly there is an object in the middle of the room, but obscured in the unrelenting, brilliant light.





The rumbling increases exponentially and the light shines brightly, the power ready to release at any moment, this time leaving even fewer survivors than it has.

Reaction Needed: Iceman, Justice, Nightcrawler, Wolfsbane
Justice
player, 57 posts
Fri 28 Sep 2018
at 17:40
  • msg #311

The Amazing Avengers #3: "...What So Proudly Hated"

Justice blinked tear from his eyes for one second he thought about salvation but it was a deal with the devil... and the price was too high. He swat away the offered hand "I'll make it on my own or not but never aid your tyranny rule... begon despot."

With his last remaining strength pushing and pulling Iron Man body Justice tried to make toward where he thought the exit was.
Wolfsbane
player, 13 posts
The BITCH is back in town
PP:1 XP:0
Fri 28 Sep 2018
at 19:52
  • msg #312

The Amazing Avengers #3: "...What So Proudly Hated"

With the intensity of glare and sound assaulting her Superhuman Senses, Rahne stifled a howl of dismay and fell to her knees.

In that place that seems almost only, and to be made of Light, she wondered for a moment if she had died at that moment.
Looking up into the silhouette that manifested into that brightness, it seemed as if God had come to take her home.

But this was not God.
Oh, he might think himself a god; but he was a false idol.  Offering only hollow temptations.

Without responding, Rahne simply bowed her head, there on her knees, and prayed.

She prayed for Wanda.
She prayed for herself.
She prayed for the world.
Nightcrawler
player, 9 posts
Daemonischer Draufgaenger
von Deutschland!
Fri 28 Sep 2018
at 20:24
  • msg #313

The Amazing Avengers #3: "...What So Proudly Hated"

Kurt has received a pitch like this before...unlike others here, however, he had been to the plane of soul's finality, and he knew a false prophet when he beheld one.

His plan to teleport the Scarlet Witch out of here now stymied by the fact that he can't even see her anymore, Kurt instead answers his would-be saviour with a familiar phrase, ever close to his lips, and comforts himself with the memory of how hazy this morning began:

"Der Herr ist mein Hirte; ich werde nicht wollen."

Perhaps he never truly left Hell, after all..?
Captain Marvel
player, 72 posts
Sat 29 Sep 2018
at 00:40
  • msg #314

The Amazing Avengers #3: "...What So Proudly Hated"

Wanda's been through so much, thinks Carol, reeling from the waves that have crashed against her. Everybody is trying their best, but it's never good enough.

Even shaken like she is, Carol is compelled to act, to do everything she can to get them the moments they need to rally and succeed. Carol staggers forward, clenched fists akimbo. Maybe she can absorb enough of this energy to give them a moment or two...

Carol is going to attempt to create the Asset "Buying Them Time"

Team: d10
Take-Charge Attitude: d8
SFX:Energy Absorption d10 (1PP)
Combat Expert: d8

Captain Marvel rolled 7,8,4,7 using d8,d8,d10,d10
1PP to add to total

Total: 22 Effect: d10

PP:1 PS:0 MS:d10 ES:0


Reaction: Watcher
Iceman
player, 12 posts
Sat 29 Sep 2018
at 11:03
  • msg #315

The Amazing Avengers #3: "...What So Proudly Hated"

Iceman is about to reach out with his hand, when he suddenly pulls it back, shaking his head. "No. I'm not buying you lies. The peace you're spouting will only come to those that accept your despotism. A mutant utopia as long as we all fall in line to your way of thinking."
Magneto
NPC, 2 posts
Mon 1 Oct 2018
at 07:13
  • msg #316

The Amazing Avengers #3: "...What So Proudly Hated"

"Very well," Magneto states, retracting his hand and offer. "I leave you to your fate. And to what the humans will do to you. If somehow you survive, I can only hope that you will cease squandering your power and your life." He steps back, disappearing into the flood of shimmering, blinding light.
Watcher
GM, 521 posts
Mon 1 Oct 2018
at 07:29
  • msg #317

The Amazing Avengers #3: "...What So Proudly Hated"

Doom Pool (4d6, 7d8, 2d10) reaction to Captain Marvel's attempt to create Buying Time Asset, Total: 22, Effect: d10 (msg #314):
Captain Marvel  Mental Stress d12

Watcher rolled 1,5,1,3,5,1,4,8,3,6,2,7,3,9 using d6,d6,d6,d6,d8,d8,d8,d8,d8,d8,d8,d10,d10,d12 ((1,5,1,3,5,1,4,8,3,6,2,7,3,9)).

Total: 17, Effect: d10
3 Opportunities (available first to Captain Marvel)

Captain Marvel delays Hex Fury Explosion turn, gains Buying Time d10 Asset


Captain Marvel steps toward her teammate -- and friend, if not chosen sister -- and immediately the energy seeps through her costume and into and under her skin, less a choice of activity and more an instinct. Though even if the energy is reaching toward her, her body does not welcome it, and her skin feels set alight, an intensity even greater than looking into the light's nexus. And yet she feels her strength coming back to her and she rises to her full height and posture. She feels that she might even be regaining her focus, until her thoughts are overloaded in a supernova of synapses exploding inside her brain, as if the light is bursting in her mind as much as it is in the Danger Room. She is breathless and every molecule of her body feels as if it has its own life, and is on fire. In her time of having the ability to absorb energy, she may not recall any time she has been so overloaded with power, if she could collect a clear, coherent thought in the first place. She does not even realize she is rising and drifting toward the light but anyone else can tell that while the light and the rumbling are not diminishing, for just a moment they are not increasing. For just an ethereal, tenuous moment.

Next Action: remaining villains
Watcher
GM, 522 posts
Mon 1 Oct 2018
at 07:32
  • msg #318

The Amazing Avengers #3: "...What So Proudly Hated"

Meanwhile, the villains, who disappeared into the flood of light with Magneto, slither in the obscuration, left to their own machinations. KLAK KLIK KLAK comes the sound of wall meeting wall, sharp snaps that pop over the rumbling from the light, as thick, blunt energy builds pressure in the brains of those in the room.

Magneto, Mystique, Destiny add 3d8 to the Doom Pool

Doom Pool: 4d6, 7d8, 2d10 +3d8 = 4d6, 10d8, 2d10

Next Action: Bishop (new round)

Bishop
player, 24 posts
Mon 1 Oct 2018
at 19:18
  • msg #319

The Amazing Avengers #3: "...What So Proudly Hated"

He was not quite out of the woods yet.  He might not be left brain-dead by the blinding light, but the entire building might collapse on him if he doesn't make a quick escape.
The darkness didn't help much either.

Setting the woman by his feet, he reached for the grappling hook on his utility belt, swung it around a couple of times, then tossed the wire up through the breakage in the ceiling to the second floor.  Once it lodges safely, he's going to use it to climb to safety.

That was the plan, at least

OOC:
Solo 1d6, Make a Difference 1d8, Enhanced Strength, Tech Expert 1d8, Get Out! Asset 1d10
Bishop rolled 7,3,2,6,3 using 1d8,1d8,1d8,1d8,1d10 with rolls of 7,3,2,6,3.  Escape the mansion.

Total: 13, Effect 1d10

New PP total: 1+0=1

Watcher
GM, 523 posts
Tue 2 Oct 2018
at 07:59
  • msg #320

The Amazing Avengers #3: "...What So Proudly Hated"

Doom Pool (4d6, 10d8, 2d10) reaction to Bishop's attempt to escape the mansion, Total: 13, Effect: d10:
Mental Stress d10

Watcher rolled 3,5,3,6,7,7,6,5,3,3,6,8,3,4,6,7,3 using d6,d6,d6,d6,d8,d8,d8,d8,d8,d8,d8,d8,d8,d8,d10,d10,d10 ((3,5,3,6,7,7,6,5,3,3,6,8,3,4,6,7,3)).

Total: 13, Effect: d10

Hero wins tie


Bishop thanked his lucky stars that he happened to have a grappling hook on his utility belt when he was hanging around the mansion that day, since it was the line that got him to safety. Following the darkened hallway, he eventually came to the smallest sliver of sunlight coming from above and he went for it. The grappling hook was able to find purchase and he used it more as a guide than a rescue line, but enough to pull himself up and tear apart the hole to the outside far enough for him to carry himself and She-Hulk through. It took every ounce of his strength, exhausting whatever stores of energy he had and what he could use for extra physical effort. The outside air was hot when he reached it but the freedom made it feel like an ocean breeze. He appeared just on the parameter of the ruins that had become what was once the proud mansion. Its skeleton still stood, so there could be some hope of reconstruction, but it had certainly seen better days.

The mutant pulled himself and his once-enemy, now-companion/luggage from the hole in the ground and across what was once the driveway and might have breathed a sigh of relief that he had rescued them both, until he saw what was outside and considered that the situation in the Danger Room might have been safer.

Next Action: Nightcrawler
Nightcrawler
player, 10 posts
Daemonischer Draufgaenger
von Deutschland!
Tue 2 Oct 2018
at 17:07
  • msg #321

The Amazing Avengers #3: "...What So Proudly Hated"

Kurt shakes his head, in a vain attempt to dislodge the cobwebs.  Through the blur of mental onslaught, Nightcrawler discerns the villains exit and Bishop's saving of the unconscious woman.  Instinct kicks in, and Nightcrawler grabs the nearest incapacitated hero (Watcher's choice, as I don't actually know who is closest to Kurt at the moment..), and teleports back to the lawn where he had last seen Hawkeye.  He shouts out that he will return immediately for others, just before BAMF!ing out.
Watcher
GM, 524 posts
Wed 3 Oct 2018
at 07:38
  • msg #322

The Amazing Avengers #3: "...What So Proudly Hated"

In his blindness amidst the flood of light in the Danger Room, Nightcrawler grabs the nearest hero -- hoping it's a hero -- and, with the stench of brimstone as a signal to anyone else nearby, teleports out.
Spend 3d8, d6 from Doom Pool for Nightcrawler and Spectrum's scene

Doom Pool: 4d6, 10d8, 2d10 -3d8 -d6 = 3d6, 7d8, 2d10

Next Action: Captain Marvel

This message was last edited by the GM at 07:53, Wed 03 Oct 2018.
Watcher
GM, 527 posts
Fri 5 Oct 2018
at 08:10
  • msg #323

The Amazing Avengers #3: "...What So Proudly Hated"

The light from the Scarlet Witch in the center of the room reaches a point of intense brilliance that it stings on exposed skin. The rattling from the walls has been replaced with a heavy drone that comes under the incessant buzzing and now it is a sound that threatens to deafen, starting from the middle of the brain out. The power intensifies until it becomes its own pressure in the room, pressing down on anything in it, filling the space with such energy that it could freely explode from its confines. Indeed, it has reached a point exponentially beyond where it has been before, and it could release at any second. If it had taken anyone to the edge of slim survival before, now it could easily push far beyond that into utter destruction, physically, mentally, even spiritually.

Next Action: also Justice, Iceman, Wolfsbane, Scarlet Witch/Hex Fury Explosion
Justice
player, 58 posts
Sat 6 Oct 2018
at 09:25
  • msg #324

The Amazing Avengers #3: "...What So Proudly Hated"

There was no escape, Justice was pushed beyond his limits he couldn't even muster the strength to apologize for Mr. Stark for failing him so badly.

He was going to die, all of them were and probably a lot more people depending how strong Wanda explosion is going to be.

He was not sure what to do... a desperate solution came to him a terrible one "We need to contain this... we need to bury the Scarlet Witch under tons of rocks and steel, perhaps it would be strong enough to contain the blast. HELP ME"

Using his control over matter Justice began digging a pit in the floor beneath Wanda, trying to shove her as deep and covered as possible.

OOC
INTENT: Create Contained Wanda complication
POOL: Team (d10), Leadership Potential (d8),Telekinetic Mastery (D10), Combat Expert (d8),Using TK to dig a pit Stunt (D10)
ROLL:12:23, Today: Justice rolled 4,7,8,8,3 using 1d10,1d8,1d10,1d8,1d10 with rolls of 4,7,8,8,3.  Create compilation.
TOTAL:27 (16+7+4)/D10/-
RESULT: ?

PP:3 -1 (Stunt)-2 (Increase result by two dice)=0

Wolfsbane
player, 16 posts
The BITCH is back in town
PP:1 XP:0
Sat 6 Oct 2018
at 23:57
  • msg #325

The Amazing Avengers #3: "...What So Proudly Hated"

Rahne knelt there in the blinding radiance.
She couldn’t see or hear anything any more, but she could smell Wanda’s fear and confusion; through her wolven senses, she could relate to the woman floating somewhere above her.  She knew this confusion, knew this fear.
- Triggering Milestone: 1 XP when you relate to other humans with instincts that you have taken from your wolf form.

And she was emotionally torn by her part in the woman’s distress.  Was Rahne to blame for this?   Was her Faith in God misplaced ... or had she misunderstood her part in his plan right here and now?
Her Faith in Him faltered a moment.
- Triggering Milestone: 3 XP when you exhibit guilt over your lupine instincts.
- Limit: Guilt. Step up emotional stress inflicted by moral or religious dilemmas to gain 1 pp.


Parts of her screamed to leave ... like the rest of her Team were doing.   To run from this horrible situation, to leave Wanda to her fate.

But she couldn’t do it.   Her Humanity wouldn’t let her do it.
The woman, this friend, needed her right now.
Triggering Milestone: 3 XP when you display your humanity while in your wolf form.
Resolution and  Certainty flooded Rahne.

Reaching out, her God beside her or not, she began again to howl her hymn; reaching out with her voice, channeling her own Superhuman Stamina through her song ... to give her strength to Wanda.

If all was lost: so be it.
She felt like the earth was opening up to swallow her (and Emma Frost) whole.
Justice:
Using his control over matter Justice began digging a pit in the floor beneath Wanda, trying to shove her as deep and covered as possible.

But this day, Rahne would not abandon a friend in need.



Action: again, ‘emotional attack’(?) to Calm Wanda with her song.
D10  Team
D4    Faith in God
D10  Superhuman Stamina
D8    Psych Specialty

- rolled 2,1,6,8
Total 14, effect d10
1 Opportunity for the GM

Emotional Stress increased to d12!
Experience: 7(?)
PP: 3

Captain Marvel
player, 73 posts
Sun 7 Oct 2018
at 03:24
  • msg #326

The Amazing Avengers #3: "...What So Proudly Hated"

The amount of power is staggering, but Carol has managed to filter it a bit. She can feel the energy tearing through her as she forces herself to continue absorbing whatever she can.

She knows Wanda isn't to blame. Wanda's just a fragile soul who has been through enough tragedies for several lifetimes. It hurts to see her friend like this, more than the white raging energy flooding through her very cells.

Somethings got to give, though. She can see Justice digging a hole below Wanda and the wolfgirl singing. It seems the moment for strange, desperate moves.

Carol decides to take her friend by the hand.

Carol is going to attempt to siphon Wanda's energy directly by touching her.
Solo: d8
Take-Charge Attitude: d4
SFX: Energy Absorption d10 (1PP)
Combat Expert: d8
Buying Time Asset: d10

Captain Marvel rolled 3,8,1,7,3 using d8,d8,d10,d10,d4
1 Opportunity to Watcher

Total: 15 Effect: d8

Reaction: Wanda/Watcher

PS:0 MS:d10 ES:0
PP:2

Iceman
player, 13 posts
Sun 7 Oct 2018
at 10:03
  • msg #327

The Amazing Avengers #3: "...What So Proudly Hated"

Iceman had to buy time for Nightcrawler to get everyone out, and he couldn't abandon his allies, new or old. Just concentrating on standing upright was hard, his head hammering and his knees threatening to give up at any time. He focused on his practice with Xavier, centering his mind and getting ready for another blast.

OOC: Trying to create an "Mind Shield Up" Asset to help me in my next reaction roll.

Rolling
Team d8
Terrifying Potential d8
Enhanced Stamina d8
Psych Expert d8

Result: 6,6,4,5
Spending one PP to bring it up to a 17 with d8 effect.

PP 02, PS d10, ES 00, MS d12

Watcher
GM, 529 posts
Tue 9 Oct 2018
at 08:21
  • msg #328

The Amazing Avengers #3: "...What So Proudly Hated"

Doom Pool (3d6, 7d8, 2d10) reaction to Justice's attempt to create pit, Total: 19 (adjusted for Total of three dice), Effect: d10 (msg #324):
Justice Mental Stress d12

Watcher rolled 6,5,4,5,8,5,6,5,8,7,3,3,11 using d6,d6,d6,d8,d8,d8,d8,d8,d8,d8,d10,d10,d12 ((6,5,4,5,8,5,6,5,8,7,3,3,11)).

Total: 19, Effect: d10

Hero wins tie
-----
d6 added to Doom Pool from Wolfsbane's Opportunities

Doom Pool (3d6, 7d8, 2d10) reaction to Wolfsbane's attempt to calm Scarlet Witch, Total: 14, Effect: d10 (msg #325):
Wolfsbane Emotional Stress d10

Watcher rolled 5,2,4,3,3,3,4,2,2,3,10,8,9 using d6,d6,d6,d8,d8,d8,d8,d8,d8,d8,d10,d10,d10 ((5,2,4,3,3,3,4,2,2,3,10,8,9)).

Total: 19, Effect: d10
-----
d6 added to Doom Pool from Captain Marvel's Opportunities

Doom Pool (3d6, 7d8, 2d10) reaction to Captain Marvel's attempt to siphon the Scarlet Witch, Total: 15, Effect: d8 (msg #326):
Captain Marvel <Mental Stress d12

Watcher rolled 6,3,3,2,3,6,1,8,5,5,9,4,11 using d6,d6,d6,d8,d8,d8,d8,d8,d8,d8,d10,d10,d12 ((6,3,3,2,3,6,1,8,5,5,9,4,11)).

Total: 20, Effect: d10
-----
1 Opportunity (available first to Captain Marvel)

Doom Pool (3d6, 7d8, 2d10) reaction to Iceman's attempt to create Mind Shield Up Asset, Total: 17, Effect: d8 (msg #327):
Iceman</i></b> <<Physical Stress d10; Mental Stress d12

Watcher rolled 2,4,1,1,4,2,5,6,4,5,6,8,11 using d6,d6,d6,d8,d8,d8,d8,d8,d8,d8,d10,d10,d12 ((2,4,1,1,4,2,5,6,4,5,6,8,11)).

Total: 19, Effect: d10

2 Opportunities (available first to Iceman)


Justice goes about his task of digging a hole in the Danger Room floor, moving aside floor panels and the mansion’s foundation below it. He works sluggishly but with desperate intent, as if he is resisting the last erg of his ability fading and stopping it all from falling around him. With great effort he is able to create a makeshift pit but putting the levitating, dangerously radiating Scarlet Witch into it is another task entirely.

Wolfsbane continues her song, her voice and senses reaching out to a life that may no longer be present, being buried at the center of the searing light, but just as quickly the sound is drowned out by the deafening rumbling of the Danger Room threatening to come apart. The fact that it is torn between exploding and imploding may be the only thing keeping it together.

Captain Marvel moves toward Wanda at the center of the room, reaching out for her teammate’s body, assuming it is still there. Carol’s body burns in the proximity to the heart of the intensity, much of her costume already ragged and torn from the effort. That this sensation is similar to flying in outer space close to suns provides no comfort, as the intensity rivals that of a star, according to the pain she withstands to approach her ally. Her ability to absorb energy is beyond taxed, and an unfamiliar energy at that, rather a manifestation of the mystic powers that Wanda controls and has given life as mental and physical energy on a monumental level. The Brotherhood’s mouths may be full of lies but their statement about this threatening the planet if not the universe could be true. Captain Marvel’s unearthly ability to absorb energy, already nearly exhausted, may be the only thing standing between universal catastrophe. And while the increasing of the light's power and sounds and even the pressure it has created within the brains of everyone in the room has slowed, it still approaches a critical level. Though Carol’s efforts have slowed the power's intensifying, she has not stopped it.

Iceman concentrates, steeling himself for another extreme mental assault. He focuses on one of Xavier’s lessons: choose a familiar image from memory and make it real in the imagination and concentrate on it, letting it dominate every thought and scrap of effort in the brain and body and spirit. He does so, clenching his body against the oncoming blast as if it might be the last thing he does.


Through the far wall of the room, a form appears, gliding through a metal panel and toward the center of the light. The ivory form wit the cape blends with the light and could have been lost in the luminosity but if the entrance of phasing through the walls is not familiar, his voice and desperate longing could be: “Wanda!” the Vision calls as he hurtles straight into the light, toward his soul-mate. Unfortunately he arrives far too late.

Ba-KROOOM!

An explosion rips through the Danger Room but not a mental assault like the previous one. The top of the room explodes, bursting upward straight through the tons of earth and the mansion's foundation in a massive, violent burst. The explosion is like a charging release of pressure, like a dam bursting and discharging its immense contents on those below, except this bursts straight to the sky. The earth above would come caving back in if the energy forcing it away were not seemingly infinite, ripping open acres of land and exposing them to the world outside. The intense light within the Scarlet Witch still shines, now released toward the heavens above, still blinding even under the exposed, afternoon sun.

Perhaps by luck among other means, the heroes fell into the pit that Justice had created, providing just enough cover through the explosion that they find themselves intact when they come to, worse for wear but still alive. Captain Marvel, nearer to the heart of the intense power, survived on her own but it has been quite some time since her body has been pushed so close to the edge of the line between survival and complete destruction.

Doom Pool: 3d6, 7d8, 2d10 +d6 +d6 = 5d6, 7d8, 2d10
Watcher
GM, 530 posts
Wed 10 Oct 2018
at 07:34
  • msg #329

The Amazing Avengers #3: "...What So Proudly Hated"

The light emanating from the Scarlet Witch -- or what was once her -- shoots straight  into the sky, disappearing upward far beyond what the naked eye can follow. The beam of light streaks for moments until it exhausts its immense power, then fades, rolling its tail up with it into the heavens. If anything of Wanda Maximoff was left in the incredible energy that just shot from the earth into the atmosphere, she -- and it -- are gone now. A lingering trace of the energy fades in the natural sunlight and cloudless sky of the summer afternoon.

What was once the Danger Room now lays as a smoldering crater, now existing as a pit of destruction. The stately mansion took a massive hit from the underground explosion as well: what had already been wrecked from the events earlier has now taken a fatal blow from the blast, upending it from below, and laying waste to whatever was left of it. If the building had been left standing as a skeletal husk, it could now only be charitably called a ruin. The entire structure and what it was and what it held has been scattered around the mansion's estate, with pieces as far as the eye can see: an obliterated sofa laying on its side here, half of a once-vast computer board there, a rack of deactivated missiles here, a sink cracked in half there, among a swath of other ruined items sprinkled all over the property.

The heroes are left scattered -- Justice, Wolfsbane, Iceman in the pit created for a different purpose by Justice; Captain Marvel thrown across what was once the Danger Room; Bishop and a recovering She-Hulk on one side of the mouth of the crater; Nightcrawler and Cyclops, facing off against a trio of mutant Marauders on the other -- but still alive. All battered but not beaten.

Smoke rises from the crater, obscuring much of what is in it, and, by the time the heroes recover and rise to their feet, it has spread over the estate to cover it in a haze. The fog cannot belay the heat of the afternoon sun, and the oppressive smell of smoke has not left since the interior of the mansion was initially set on fire.

From somewhere deep in the smoke from the crater comes an orb, bigger than a military tank, comprised of sheets of metal bent and wrapped tight. The hulking, bulbous mass rises through the smoke and hovers in the air.
Iceman
player, 14 posts
Wed 10 Oct 2018
at 09:16
  • msg #330

The Amazing Avengers #3: "...What So Proudly Hated"

Iceman gets shakily back on his feet. "What the hell just happened?" he mutters and he surveys the scene in front of (and around) him.

OOC: I'll buy one of those opportunities for a Adrenaline Boost (d8?) Stunt.
Bishop
player, 25 posts
Thu 11 Oct 2018
at 07:27
  • msg #331

The Amazing Avengers #3: "...What So Proudly Hated"

A scowl on his face, Bishop started to circumnavigate the crater to the other side, where Cyclops was busy facing-off the three marauders.  He stopped only shortly to observe the rising metal orb, but pressed on soon after; if Magneto and his 'team' were indeed inside, he had no way to stop them from escaping.
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