Re: The Amazing Avengers #4: "...Dead Stripes and Dark Stars"
Add d8 to Agent Mob's Team Affiliation from Storm's Opportunity
Defend from Storm's physical attack, Total: 30, Effects: d8, d6, d6, d6:
Team 5d8
Low-Level Flunkies (poor teamwork) d4
(step up Doom Pool die)
Body Armor d6
Combat Expert d8
Storm Emotional Stress d6
Agents Mob rolled 4,6,1,1,5,3,5,3,1 using d8,d8,d8,d8,d8,d4,d6,d8,d6 ((4,6,1,1,5,3,5,3,1)).
Total: 11, Effect: d8
Extraordinary Success x3 steps acting Effect dice up, to d12+, d12, d12, d12
3 Opportunities (available first to Storm)
Eliminate 4d8 from Agent Mob's Team Affiliation, and add 1 from above, for total of 2d8
Doom Pool: 4d6, 8d8 (-d6/+d8) = 3d6, 9d8
The agents at the bottom of the stairs stop firing the weapons long enough to feel the air rise around them, and spend the only moment they had to run to instead look around in disbelief as wind whips around them, lifting a few off their feet, throwing some into others, smashing them together, bashing heads into heads, and, once they realize they weren't trained for this, their panic brings even more confusion then an end to their consciousnesses. As if it was planned, the metal pipe that Storm released into the air is carried aloft by the violent gale in the enclosed space, and flies into the skull of the agent who threatened Wolfsbane and kept the young mutant at gun-point. With a dull smack, the pipe hits the agent in the side of his head. Under an arc of blood he drops to the floor in a heap, among much of the rest of the group who were knocked senseless by the concentrated fury of the wind witch's forceful will and remarkable powers. While many of them are rendered unconscious, other agents come up, intending to replace their number, though many of them with distressed looks on drawn faces, and though there could be any number of reinforcements from the area behind them, those that come now approach with hesitance, if not outright fear!
Next Action: Bishop