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03:39, 20th April 2024 (GMT+0)

The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Posted by WatcherFor group public
Watcher
GM, 13 posts
Sun 1 Nov 2015
at 22:02
  • msg #1

The Amazing Avengers #1: "...By the Dawn's Evil Glare"

The most horrible evil on the entire planet lies dormant, as always, but only just so.  Machinations hide just below the surface until the time when that vileness rises to grasp the victory to which it claims entitlement.  When is that time?  Far too soon.

Fortunately for the inhabitants of that planet, if not the universe, there are valiant and noble heroes that rise to resist those villains.  It will not be easy and this may be their most formidable challenge yet but they will never stop until that evil is vanquished.  But that evil, also, will not stop, until it meets a greater force.  This, now, is that story.
Watcher
GM, 19 posts
Fri 6 Nov 2015
at 02:44
  • msg #2

The Amazing Avengers #1: "...By the Dawn's Evil Glare"

​So often the greatest epics begin from the humblest beginnings.

The near-legendary hero known as Hawkeye has often been known as the loosest cannon of the Avengers but he has also been one of the most loyal. His dedication is known far and wide to a team that has changed over a great many years. The current incarnation is not commonly known to the public, as the Avengers have not had need to handle many global emergencies of late. It's not that the Avengers are not present in some form, it's just that they are not so necessary. A strange sort of calm has settled over the world this summer, a status that would seem odd if anyone had been more aware of it. As it is, life has continued for everyone without a particular threat. But that does not mean that danger is not present, that perhaps it is just not above the surface, and it certainly does not promise that there is not a great threat just over a near horizon. But the grandest sagas must take one event at a time, and there must be an inciting incident, perhaps one that is plain to the eye, or perhaps one that has been buried in the past, forgotten or not realized in the first place, but not minimizing its great importance.

Hawkeye has called together a patchwork of heroes to investigate and urgently shut down a Hydra base at the docks on the Lower East Side of Manhattan. A number of champions have taken the call, whether they be Avengers or otherwise. This combination of heroes, numbering perhaps as many as dozen, have not had cause to come together in the past but their teamwork and dedication to each other, as well as to the mighty name of the Avengers, could now be the thing that will allow them to triumph, if not simply just to survive to see another adventure.

Hercules was first to arrive at the location, despite not knowing exactly where he was meant to go.  The god was nearby and the location that Hawkeye inferred was not the most difficult to find: It's not a run-down part of town but it's certainly empty, even in this early, late June evening. A lot of buildings are boarded-up and uninteresting to tourists, despite their proximity to the Brooklyn Bridge. There is no one else up and down the shadowy street, just the occasional car down FDR, but Hercules found the one building with a few fellows in leather jackets smoking outside. The building does not look occupied but it's the only activity in the area.
Hercules strode up to the building and bellowed, "Ho, fellows! Hercules is here! Now where is my compatriot?" then glanced around to see if Hawkeye was on the scene as well.
The three very average-looking men gazed at him in something like surprise and disbelief but said nothing. The one to the side reached into his leather jacket then halted. The one in the back, closest to the building, raised his arm and spoke into his cuff, too quietly to hear. The only movement from the one in front, the one closest to Hercules, was the plume of smoke coming from the cigarette in the side of his mouth.
Hercules's brows knitted together and a frown twisted his beard. "Mortals, the son of Zeus has addressed you! Be warned, I brook no disrespect. Find your tongues and answer!"
None of the three men moved a hair. Their faces were still pulled blank with no expression but maybe the faintest disbelief. The cigarette in the front guy's mouth wavered just a bit as he spoke. "Uh...," he mutters. "Hail Hydra?"
A ferocious grin split Hercules' face. "That, mortal, was a poor choice of words indeed!" Then he reached a beefy hand for the man's jacket front.
Little does Hercules know that there is another figure lurking in the shadows, ready to strike. Is it friend... or foe?

Starting Doom Pool: 2d6
Scene Distinctions: DOWNTOWN AT NIGHT, WAREHOUSE ENTRANCE UNDER FDR DRIVE, EMPTY STREETS.

Initiative:
Hercules
Iron Fist
Hydra Guard A (with the cigarette)
Hydra Guard B (with the hand in jacket)
Hydra Guard C (with the cuff)

First Action: Hercules.
Put together your dice pool. ​Let me see your dice pool before you roll it. ​Post it as you normally would and I'll approve it then you can roll.​ You won't have to do this every time -- you can post your dice pools and roll results together when you take your turn, but just as we're starting out and everyone is getting used to the format and we have some players who have never played the game before, I'd like to look over dice pool intentions before they become set in stone. I could also catch any dice you might have missed to include.​

End the post with whose reaction will need to roll for your action then pick the next character to go. For the next player, you might want to wait until the first action is resolved, though I don't honestly know how best that would play out -- the next turn going regardless of the outcome of the action or waiting for it.

The rest of the heroes have not yet arrived to the scene. The Human Torch and Spider-Man are close. For others, please reply to private messages to resolve events to set up characters and get them to the location.

Hercules
player, 2 posts
Prince of Power
Fri 6 Nov 2015
at 03:42
  • msg #3

The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Hercules scoops the HYDRA agent before him, draws his arm back, and pitches the man into the other two. "I accept your surrender," he says magnanimously, "for even now my fair companions must be pining away to nothing in my absence."


I'm going with:

Solo d10
Party Animal d4 -- Hercules has had a few, and his head might not exactly be in the game
Area Attack (3 targets) 2d6
Godlike Strength d12
Combat Expert d8

... gaining +1 PP for using the d4 and keeping three effect dice for Area Attack.

Status: PS:00 ES:00 MS:00 PP: 1 XP:00

edited to add: This will require reactions from all three agents.

This message was last edited by the player at 04:05, Fri 06 Nov 2015.
Watcher
GM, 20 posts
Fri 6 Nov 2015
at 05:46
  • msg #4

The Amazing Avengers #1: "...By the Dawn's Evil Glare"

That looks good to me. Roll it!

And pick who goes next.

This message was last edited by the GM at 05:50, Fri 06 Nov 2015.
Hercules
player, 3 posts
Prince of Power
Fri 6 Nov 2015
at 06:23
  • msg #5

The Amazing Avengers #1: "...By the Dawn's Evil Glare"



01:17, Today: Hercules rolled 2,8,2,8,2 using d12,d10,d8,2d6,d4 with rolls of 2,8,2,5,3,2.  HYDRA bowling.

Okay, I'm taking the d10 (8) and the d6 (5) for my total, 13.

I'll use the d12, the d8, and one of the d6 for my effect dice. The d12 goes to Guard A since he'll get the brunt of the impact, the d8 to Guard B, and the d6 to Guard C.

Guard B can go next.

Status: PS:00 ES:00 MS:00 PP: 2 XP:00


Hydra Guard A
NPC, 1 post
Sat 7 Nov 2015
at 01:44
  • msg #6

The Amazing Avengers #1: "...By the Dawn's Evil Glare"


Reaction to Hercules's Area Attack, Total: 13; Effect: d12, happening simultaneously with attacks to Hydra Guards B & C:
Team    d8 +
Goon (Hercules is a lot bigger in person)    d4 +
(+d6 to Doom Pool)
Hydra Armor    d6

Hydra Guard A rolled 7,1,3 using d8,d4,d6 ((7,1,3)). Total: 10, Effect: d4

Hydra Guard A takes d12 physical stress

1 Opportunity if you wish to activate it

Doom Pool: 2d6 + d6

Status: PS:d12 ES:00 MS:00


The lead Hydra guard, still reeling from a real-life hero walking right up to him, is now reeling from being lifted from his feet and thrown into his compatriots. He considers that every bone in his body has been broken and his vision starts to tunnel.
Hydra Guard B
NPC, 1 post
Sat 7 Nov 2015
at 01:56
  • msg #7

The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Reaction to Hercules's Area Attack, Total: 13; Effect: d8, happening simultaneously with attacks to Hydra Guards A & C:
Team    d8 +
Follower (no order to attack)    d4 +
(+d6 to Doom Pool)
Hydra Armor    d6

Hydra Guard B rolled 8, 3, 1 using d8, d4, d6 ((8,3,1)). Total: 11, Effect: d4

Hydra Guard A takes d8 physical stress

1 Opportunity if you wish to activate it. (Can you claim more than one opportunity?)

Doom Pool: 3d6 + d6

Status: PS:d8 ES:00 MS:00


Like a good soldier, the other Hydra guard would have drawn his weapon and viciously attacked the hero if he had only been given the order. Now he's trying to literally catch the fool that was chosen to head this squad and feels like his lungs are broken and he's on the ground. That moron is barely moving so maybe it's time to take the initiative and matters into his own hands and deal with this hero himself.
Hercules
player, 4 posts
Prince of Power
Sat 7 Nov 2015
at 01:58
  • msg #8

The Amazing Avengers #1: "...By the Dawn's Evil Glare"



Since they already seem rattled, I'll spend the PP to  use Guard A's opportunity to create a d10 Stunt for my Menace Expert ability. Call it No One Said We Had to Fight a God!

I'll save my other PP, so I won't be activating any other opportunities just yet.

Status: PS:00 ES:00 MS:00 PP: 1 XP:00

Stunt: No One Said We Had to Fight a God! (Menace) d10

Hydra Guard C
NPC, 1 post
Sat 7 Nov 2015
at 02:13
  • msg #9

The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Reaction to Hercules's Area Attack, Total: 13; Effect: d6, happening simultaneously with attacks to Hydra Guards A & B:
Team    d8 +
Street-Level Flunkie (already called in an alert so hopefully help will be here soon)    d4 +
(+d6 to Doom Pool)
Hydra Armor    d6

Hydra Guard C rolled 3,2,4 using d8,d4,d6 ((3,2,4)). (They roll like Hydra goons) Total: 6, Effect: d6 + 1 Step, extraordinary success - 1 Step, higher Effect die

Hydra Guard A takes d6 physical stress

Doom Pool: 4d6 + d6

Status: PS:d6 ES:00 MS:00


Staying in the back has its advantages. The third guard almost dodged the next guard falling into him. He got hit pretty hard in his side but clearly not as bad as the other two. He followed his orders -- calling in anything out of the ordinary, and surely this counts -- so hopefully the others will show soon and this doesn't turn into more pain.
This message was last edited by the player at 02:13, Sat 07 Nov 2015.
Watcher
GM, 21 posts
Sat 7 Nov 2015
at 02:14
  • msg #10

The Amazing Avengers #1: "...By the Dawn's Evil Glare"

No One Said We Had to Fight a God! (Menace) d10 Stunt is approved.

The realization that they might be fighting not just a hero, not just an Avenger, but a god is dawning on the three Hydra guards. Too bad it's not dawning fast enough for them to flee.
This message was last edited by the GM at 02:15, Sat 07 Nov 2015.
Hydra Guard B
NPC, 2 posts
Sat 7 Nov 2015
at 02:37
  • msg #11

The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Forget this, he thinks. Forget this completely. That order isn't coming fast enough. Von Strucker would approve of taking the initiative and eliminating an imminent threat. He takes his trusted sidearm from his jacket pocket and aims it at the hero, just as he intended when this medieval buffoon walked up, then pulls the trigger. And that can't possibly be the real Hercules, could it?

Attack on Hercules with Kirby-like pistol:
Team d8 +
Goon (making a name for himself by taking out a hero)    d8 +
Small Arms d6

Hydra Guard B rolled 8,2,3 using d8,d8,d6 ((8,2,3)).

Total: 11, Effect: d8.

Status: PS:d8 ES:00 MS:00

Reaction Needed: Hercules, to Hydra Guard B attack
Next: Hydra Guard C

Doom Pool: 5d6


A blast zips from the pistol -- betraying its modest size -- and pelts Hercules square in his chest.
This message was last edited by the player at 04:13, Sat 07 Nov 2015.
Hercules
player, 5 posts
Prince of Power
Sat 7 Nov 2015
at 04:31
  • msg #12

The Amazing Avengers #1: "...By the Dawn's Evil Glare"



Well, the blast certainly got Hercules's attention. Of course, the guard now has a very large and angry Olympian bearing down on him, seemingly unfazed by the blast...



Solo d10
Prince of Power d8
Superhuman Durability d10
Combat Expert d8


23:22, Today: Hercules rolled 10,3,2,7 using d10,d10,d8,d8.

Total 17, Effect d10.

Since I beat his roll by over 5, I'll spend my other PP to use my d10 as an effect to create d10 emotional stress on him.

Status: PS:00 ES:00 MS:00 PP: 0 XP:00

Stunt: No One Said We Had to Fight a God! (Menace) d10


Hydra Guard C
NPC, 2 posts
Sat 7 Nov 2015
at 17:53
  • msg #13

The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Seeing the blast zim off of the hero's chest would normally send an assailant cowering away but instead it's only strengthened the resolve of the third guard. Their wills and abilities have been honed steel-hard after their Hydra training, after all. Maybe if they all shoot at this guy, they can take him down.

Attack on Hercules with pistol:
Team d8 +
Follower (mimicking the other guard)    d8 +
Small Arms d6

Hydra Guard C rolled 3,3,1 using d8,d8,d6 ((3,3,1)).

Total: 6, Effect: d4

Status: PS:d6 ES:00 MS:00

Reaction Needed: Hercules, to Hydra Guard C attack
Next: Hydra Guard A

Doom Pool: 5d6

This message was last edited by the player at 17:55, Sat 07 Nov 2015.
Hawkeye
player, 3 posts
Sat 7 Nov 2015
at 18:08
  • msg #14

The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Hawkeye arrives flying low on a Quin cycle to where he is suppose to rendezvous with the rest of the other heroes. He was hoping that Iron Fist was able to do as he said and reconnoiter the base and its defense.
Hercules
player, 6 posts
Prince of Power
Sat 7 Nov 2015
at 18:08
  • msg #15

The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Hercules shrugs off the second stinging blast. "Beware, lest I lose my temper!"



Same reaction. If HG A shoots at me as well, I'll use the same reaction as well.

Solo d10
Prince of Power d8
Superhuman Durability d10
Combat Expert d8

13:05, Today: Hercules rolled 7,5,8,8 using d10,d10,d8,d8.

Total 15, Effect d10. No PPs to activate the effect, so I'm done.

Status: PS:00 ES:00 MS:00 PP: 0 XP:00

Stunt: No One Said We Had to Fight a God! (Menace) d10


Hydra Guard A
NPC, 2 posts
Sat 7 Nov 2015
at 19:00
  • msg #16

The Amazing Avengers #1: "...By the Dawn's Evil Glare"

The lead guard, the one who was in the front, lies prone on the ground, surely feeling his ribs ground to dust inside himself as he moves. Yet the other two had their shots on this hero and he's not going to let them show him up. He has his pistol, so with what could be his last, painful breath, he'll take his shot too.

Attack on Hercules with pistol:
Team d8 +
Street-Level Flunkie    d8 +
Small Arms d6

Hydra Guard A rolled 3,4,5 using d8,d8,d6 ((3,4,5)).

Total: 8, Effect: d8

Status: PS:d12 ES:00 MS:00

Reaction Needed: Hercules, to Hydra Guard A attack
Next: Iron Fist (once Hercules makes his reaction, Fist can go, you don't need me to approve it. The next round starts after that)

Doom Pool: 5d6

This message was last edited by the player at 19:04, Sat 07 Nov 2015.
Watcher
GM, 22 posts
Sat 7 Nov 2015
at 19:03
  • msg #17

The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Hawkeye had assumed he would be able to find the base that Cap directed him to without specific directions and this time it turns out he was correct. Flying low over the area, he hears the familiar bellow of his fellow Avenger Hercules. It takes a minute to find where he is, and thereby the Hydra base, but he gets there.
Hercules
player, 7 posts
Prince of Power
Sat 7 Nov 2015
at 19:07
  • msg #18

The Amazing Avengers #1: "...By the Dawn's Evil Glare"

In reply to Hydra Guard A (msg # 16):

Unfortunately for the guard, his attack is no more effective than his fellows'.



Solo d10
Prince of Power d8
Superhuman Durability d10
Combat Expert d8

14:06, Today: Hercules rolled 5,8,2,3 using d10,d10,d8,d8.

Total: 13, effect; d8

Status: PS:00 ES:00 MS:00 PP: 0 XP:00

Stunt: No One Said We Had to Fight a God! (Menace) d10


Iron Fist
player, 7 posts
Young Dragon
Champion of K'un-Lun
Sat 7 Nov 2015
at 19:44
  • msg #19

The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Danny runs forwards as blaster fire erupts, striking Hercules.  It seems to be ineffective at this point, but why let the Olympian have all the fun.

Covering the ground quickly, he launches himself into a flying kick at the nearest Hydra agent.

"You guys should know by now that Avengers never travel alone."


Milestones in play: Immortal Weapon, Avengers and Allies

Dice Pool:
Buddy - d10
Young Dragon - d4 (danny's feeling cocky)
Enhanced Strength: d8
Chi Focus SFX: d8
Combat Expert: d10


13:34, Today: Iron Fist rolled 4 using 1d10 with rolls of 4.  oops!
13:34, Today: Iron Fist rolled 14,9,5,8,1 using d19,d10,d8,d8,d5 with rolls of 14,9,5,8,1.
(ignore the d19, mistyped.  rerolled as d10.  not rerolling d5, will let opportunity stand due to my bad.)

d10:9 + d8:8 = total: 17. effect: d10. one opportunity.

(2 possible milestone hits, 1xp level for both.)

Status:PS:00 ES:00 MS:00 PP: 2 XP: ?

This message was last edited by the player at 00:26, Sun 08 Nov 2015.
Watcher
GM, 24 posts
Sun 8 Nov 2015
at 19:09
  • msg #20

The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Randomly choosing which Guard Iron Fist attacks:
Watcher rolled 1 using 1d3 ((1)): Hydra Guard A.

Which two dice did you combine to make your Chi Focus SFX?

Buying the opportunity: Doom Pool: 5d6 + d6 = 6d6

+1 XP for you.
"Avengers and Allies" is an unlockable.

This message was last edited by the GM at 19:54, Sun 08 Nov 2015.
Hydra Guard A
NPC, 3 posts
Sun 8 Nov 2015
at 19:38
  • msg #21

The Amazing Avengers #1: "...By the Dawn's Evil Glare"

With the tunnel of his vision nearly closed, the lead Hydra guard doesn't even see Iron Fist's foot as it connects with his face.

Reaction to Iron Fist's attack, Total: 17; Effect: d10:
Team    d8 +
Goon (barely conscious)    d4 +
(+d6 to Doom Pool)
Hydra Armor    d6

Hydra Guard A rolled 1,4,2 using d8,d4,d6 ((1,4,2)). Total: 6, Effect: d4. Extraordinary success x2 so he would have taken him out even without the previous stress.

Hydra Guard A is stressed out.

1 Opportunity if you wish to activate it.

Doom Pool: 6d6 + Step up lowest die = 6d6, d8.

Status: Stressed out
.
This message was last edited by the player at 19:55, Sun 08 Nov 2015.
Watcher
GM, 25 posts
Sun 8 Nov 2015
at 19:50
  • msg #22

The Amazing Avengers #1: "...By the Dawn's Evil Glare"

As the goons shift their aims to ready their next shots and the heroes flex in preparation of their next move, a glow appears in the sky above them: an enormous, flaming "A," ringed by a gigantic circle. You've seen this before but it was a "4" instead of an "A." This is unusual but not particularly strange, this being New York City. You don't have time to be much phased by it as the villains ready their attacks.

End of round. Next action is Iron Fist's choice.
Iron Fist
Hydra Guard B
Hydra Guard C
Hercules
Human Torch (can complete creating flaming "A" as an asset)
Spider-Man
Hawkeye

This message was last edited by the GM at 19:58, Sun 08 Nov 2015.
Iron Fist
player, 9 posts
Young Dragon
Champion of K'un-Lun
Sun 8 Nov 2015
at 19:56
  • msg #23

The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Going to forgo the opportunity at this time.
Did you purchase the opportunity I had rolled?

Status:PS:00 Es:00 MS:00 PP:3 XP:1

This message was last edited by the player at 20:09, Sun 08 Nov 2015.
Watcher
GM, 26 posts
Sun 8 Nov 2015
at 19:59
  • msg #24

The Amazing Avengers #1: "...By the Dawn's Evil Glare"

In reply to Iron Fist (msg # 23):

Yes, I bought it. I edited msg #20 as I was figuring things out. Sorry for any confusion.

Iron Fist
player, 10 posts
Young Dragon
Champion of K'un-Lun
Sun 8 Nov 2015
at 20:11
  • msg #25

The Amazing Avengers #1: "...By the Dawn's Evil Glare"

In reply to Watcher (msg # 24):

It's cool.
Iron Fist
player, 11 posts
Young Dragon
Champion of K'un-Lun
Mon 9 Nov 2015
at 20:41
  • msg #26

The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Next up:  Hydra Agent C
Hydra Guard C
NPC, 3 posts
Mon 9 Nov 2015
at 21:59
  • msg #27

The Amazing Avengers #1: "...By the Dawn's Evil Glare"

The Hydra guard in the back really thinks he got close with that last shot. Just one more and he could take this hero down!

Attack on Hercules with pistol:
Buddy d6 +
Street-Level Flunkie (thinking he really has a shot)    d8 +
(+ 1 Step to lowest Doom Pool die)
Small Arms d6

Hydra Guard C rolled 3,7,5 using d6,d8,d6 ((3,7,5)).

Total: 12, Effect: d6

Status: PS:d6 ES:00 MS:00

Reaction Needed: Hercules, to Hydra Guard C attack
Next: Hydra Guard B (will wait for Hercules to resolve action)

Doom Pool: 6d6 + 1 Step , d8 = 5d6, 2d8

This message was last edited by the player at 22:02, Mon 09 Nov 2015.
Hercules
player, 8 posts
Prince of Power
Mon 9 Nov 2015
at 23:26
  • msg #28

The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Hercules swivels his head around, ignoring the ineffective blast, as other heroes begin to show up. "Hawkeye! My companion of a hundred battles! I looked for you but I could not find you, but I found these instead! Tarry only a moment, and they will be disposed of."


<Orange>

+1 XP for Immortal Friendship milestone.

Team d6
Prince of Power d8
Superhuman Durability d10
Combat Expert d8


18:17, Today: Hercules rolled 7,5,5,6 using d10,d8,d8,d6.

Total: 13, Effect: d8

Status: PS 00, ES 00, MS 00, PP 00, XP 01

<orange>
Hydra Guard C
NPC, 4 posts
Tue 10 Nov 2015
at 01:17
  • msg #29

The Amazing Avengers #1: "...By the Dawn's Evil Glare"

The Hydra goon smirks to himself with the realization that he almost got Hercules. About as close as possible. But the guy still shrugged it off.

And you could have used Guard C's stress die.
This message was last edited by the player at 01:22, Tue 10 Nov 2015.
Hydra Guard B
NPC, 3 posts
Tue 10 Nov 2015
at 01:34
  • msg #30

The Amazing Avengers #1: "...By the Dawn's Evil Glare"

What! Another hero! Well, this one with the sash and a lot fewer muscles would only be easier to take out. He looks like he's only human. Bah. Change focus to him. Can only be easier.

Attack on Iron Fist:
Buddy d6 +
Goon (surprised by hero; switching aim)    d4 +
(+1 Step to lowest die in Doom Pool)
Small Arms d6

Hydra Guard B rolled 2,1,5 using d6,d4,d6 ((2,1,5)).

Total: 5, Effect: d6.

Status: PS:d8 ES:00 MS:00

Reaction Needed: Iron Fist, to Hydra Guard B attack
Next: Iron Fist

Initative:
Hydra Guard B
Hydra Guard C

Iron Fist
Human Torch (can complete creating flaming "A" as an asset)
Hercules
Spider-Man
Hawkeye

Doom Pool: 5d6 +1 Step, 2d8 = 4d6, 3d8 </b>


The only sound in this neighborhood -- the Hydra guards' shots and Hercules's bellowing --  becomes a grand cacophony. It could make it easier for other heroes to gather on this spot but it can only be a signal to the other Hydra troops who are inevitably near.(/explanation of Doom Pool escalation)
This message was last edited by the player at 01:38, Tue 10 Nov 2015.
Iron Fist
player, 12 posts
Young Dragon
Champion of K'un-Lun
Tue 10 Nov 2015
at 01:56
  • msg #31

The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Danny somersaults to avoid the gaurds shot, letting his momentum carry him closer to the agent.

Die pool-
 Buddy  d10
 Young Dragon d8
 Enhanced Reflexes d8
 Acrobatics Master d10

19:47, Today: Iron Fist rolled 5,3,6,9 using d10,d8,d8,D10 with rolls of 5,3,6,9.

Total 15  d10 effect.

Spend PP to turn effect die into counterattack doing physical stress.


Danny's Somersault brings him up to a standing position as he drives a palm-strike towards the guard's chin

Status:PS:00 MS:00 ES:00 PP:2 XP:1

Next up, Hawkeye

Hydra Guard B
NPC, 4 posts
Tue 10 Nov 2015
at 05:11
  • msg #32

The Amazing Avengers #1: "...By the Dawn's Evil Glare"

You could have used the Guard's stress die.

And I forgot to note the opportunity I rolled. You can still activate it if you want.


The goon's chin, jaw, teeth, and nose fuse as Iron Fist's palm makes connect, with some shrapnel making it into other parts of his face. "Argh!" he cries.

Status: PS:d10 ES:00 MS:00
Hawkeye
player, 4 posts
Wed 11 Nov 2015
at 06:46
  • msg #33

The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Hawkeye brings the Quin cycle low as he stands up on the cycle releasing two arrows in quick succession into both of the guard. "Oh yeah, I guess this is where you expected me to say just say Assemble Avengers."


OOC:
Team D10
Peerless Marksman D8
Weapon D8
Enhanced reflexes d8
Combat Expert d10
Stress D8

Action 13  Effect d10 (guard B, D8 (Guard c   spend pp to keep extra effect
21:41, Today: Hawkeye rolled 4,20 using 2d10,4d8 with rolls of 1,3,2,5,7,6.  against guards.



Next hero who has not gone.

This message was last edited by the player at 06:47, Wed 11 Nov 2015.
Hydra Guard B
NPC, 5 posts
Wed 11 Nov 2015
at 16:06
  • msg #34

The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Now that archer guy, and that "A" in the sky only means there'll be more. This is getting crazy.

I'll buy that opportunity from you.
+1 PP to Hawkeye.
+d6 to Doom Pool.

Reaction to Hawkeye's Attack, Total: 13; Effect: d10, happening simultaneously with attack on Hydra Guard C:
Buddy    d6 +
Follower (overwhelmed by all these heroes showing up)    d4 +
(+d6 to Doom Pool)
Hydra Armor    d6

Hydra Guard B rolled 5,2,1 using d6,d4,d6 ((5,2,1)). 1 Opportunity if you wish to activate it.

Total: 7, Effect: d10 + Extraordinary Success = d12

Hydra Guard B takes d12 physical stress

Doom Pool: 4d6, 3d8 + 2d6 = 6d6, 3d8

Status: PS:d12 ES:00 MS:00


The guard grunts as he takes an arrow in the shoulder.
Hydra Guard C
NPC, 5 posts
Wed 11 Nov 2015
at 16:20
  • msg #35

The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Now the other guy has taken an arrow -- this just isn't going well.  But hopefully they've made enough noise that the others inside will know the heroes are here.

Reaction to Hawkeye's Attack, Total: 13; Effect: d8, happening simultaneously with attack on Hydra Guard B:
Buddy    d6 +
Follower (starting to think they're not going to win)    d4 +
(+ 1 Step to lowest Doom Pool die)
Hydra Armor    d6

Hydra Guard C rolled 2,1,3 using d6,d4,d6 ((2,1,3)). 1 Opportunity if you wish to activate it.

Total: 5, Effect: d8 + Extraordinary Success = d10

Hydra Guard B takes d10 physical stress

Doom Pool: 6d6 +1 Step, 3d8 = 6d6, 4d8

Status: PS:d10 ES:00 MS:00


Argh! An arrow in the neck! Who shoots arrows anymore?

Next: Any hero who has not gone

Initative:
Hydra Guard B
Hydra Guard C
Iron Fist
Hawkeye

Human Torch (can complete creating flaming "A" as an asset)
Hercules
Spider-Man

Hercules
player, 10 posts
Prince of Power
Fri 13 Nov 2015
at 03:15
  • msg #36

The Amazing Avengers #1: "...By the Dawn's Evil Glare"

While the two guards are distracted gawping at all the new arrivals, Hercules strolls in, grabs each of their heads in a massive paw, thunks them together delicately, and steps back, wiping his hands and hooking his thumbs into his broad leather girdle. "Well met, Avengers, though in truth Hercules had this fray well in hand!"





Was waiting for Torch or Spidey to jump in, but...

Team d6
Party Animal d4
Godlike Strength d12
Boundless Strength d12
Combat Expert d8
Area Attack d6 +1 effect die
Guard B's stress d10

22:10, Today: Hercules rolled 11,2,7,5,6,6,4 using d12,d12,d10,d8,d6,d6,d4.

Total 18, effect dice d12 (for guard C) and d8 (for guard B).

Status: PS 00, ES 00, MS 00, PP 01, XP 01

Stunt: No One Said We Had to Fight a God! (Menace, d10)


This message was last edited by the player at 03:16, Fri 13 Nov 2015.
Human Torch
player, 6 posts
Flame on!
Fri 13 Nov 2015
at 20:57
  • msg #37

The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Just over the docks, a burning form streaks through the air, writing across the sky in flame. Within seconds a gigantic Avengers logo burns overhead, recognizable across the city. The Human Torch bursts on the scene shortly after. "There you are, Hawkeye," he calls out from the air "Been looking all over for you!"


Attempting to create an asset to rally the troops and strike fear in the hearts of our foes. Avengers Assemble!

Solo d6
Hotheaded Hero d8
Fire Mastery d8
Supersonic Flight d8 (Multipower SFX)

13:45, Today: Human Torch rolled 3,5,6,3 using 1d6,1d8,1d8,1d8.

Total = 11  Effect = d8

Status: PS:00 ES:00 MS:00 PP:00 XP:00

Asset: Avengers Assemble!

Apologies for the delay - I believe that puts Spider-Man next!

Hydra Guard B
NPC, 6 posts
Fri 13 Nov 2015
at 22:15
  • msg #38

The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Reaction to Hercules's Attack, Total: 18; Effect: d8, happening simultaneously with attack on Hydra Guard C:
Buddy    d6 +
Goon (given up trying to fight)    d4 +
(add to Doom Pool)
Hydra Armor    d6

Hydra Guard B rolled 1,1,1 using d6,d4,d6 ((1,1,1)). Opportunities if you want to take them.
I'd imagine that would be a critical miss, if he wasn't already taken out.

Total: 0, Effect: d4

Hydra Guard B is stressed out

Doom Pool: 6d6, 3d8 + Step = 6d6, 4d8

This message was last edited by the player at 22:16, Fri 13 Nov 2015.
Hydra Guard C
NPC, 6 posts
Fri 13 Nov 2015
at 22:23
  • msg #39

The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Reaction to Hercules's Attack, Total: 18; Effect: d12, happening simultaneously with attack on Hydra Guard B:
Buddy    d6 +
Goon (given up trying to fight)    d4 +
(add to Doom Pool)
Hydra Armor    d6

Hydra Guard C rolled 5,4,3 using d6,d4,d6 ((5,4,3)).

Total: 9, Effect: d6

Extraordinary Success puts stress at d12+ so Hydra Guard C is stressed out

Doom Pool: 6d6, 4d8 + Step = 6d6, 5d8

Don't you have to use an opportunity-activated power stunt on the next action? I didn't think it was necessary to use it as a reaction roll since you didn't do that but do you have to use it on the next action (though it wouldn't have made a difference)?


The Hydra guards' skulls knock together with a satisfying CRACK. As they fall to the ground, they both mutter, in unison, a weak "Hail Hydra."
Watcher
GM, 30 posts
Fri 13 Nov 2015
at 22:30
  • msg #40

The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Doom Pool reaction to Human Torch's attempt to create asset, Total = 11  Effect = d8 (using Doom Pool from how it was when originally would have made the attempt):
Watcher rolled 6,2,6,3,5,5,7 using d6,d6,d6,d6,d6,d6,d8 ((6,2,6,3,5,5,7)).

Total = 13, Effect = d8.

You create the flaming "A" but it doesn't affect your opponents.

Watcher
GM, 31 posts
Fri 13 Nov 2015
at 22:35
  • msg #41

The Amazing Avengers #1: "...By the Dawn's Evil Glare"

The two Hydra guards, skulls thoroughly cracked, fall to the ground under the glow of the Human Torch's flaming "A" in the sky. The street is as still and empty as it was when you got here but now there seems to a certain electricity, nothing from the powers of a supervillain, but a feeling that these goons were just the beginning and that this is going to be a long night.

Next: Spider-Man
And that will be the last action in the round, so pick who goes first in the new round:
Initiative:
Spider-Man
Iron Fist
Hawkeye
Hercules
Human Torch
Iron Man
Black Panther

This message was last edited by the GM at 23:15, Fri 13 Nov 2015.
Watcher
GM, 32 posts
Sat 14 Nov 2015
at 22:13
  • msg #42

The Amazing Avengers #1: "...By the Dawn's Evil Glare"

This is where the action is happening:
https://www.google.com/maps/@4...h%3D0!7i13312!8i6656
Basically the conflict with the thugs was in the alley under the bridge and in front of that building.

Captain Marvel
player, 3 posts
Sun 15 Nov 2015
at 19:59
  • msg #43

The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Carol is streaking through the sky, the air blurring around her from the speed. She sees the commotion on the ground and recognizes the all-too-familiar shapes and colors of those she has fought side by side with, argued with, and triumphed with.

She lands to the edge of the gathered group, her mask retracting off her face. She realizes this as the familiar sight of a just ended battle, but everyone is on edge and tensed for more. She reacts to the anticipatory energy as she tries to see just who they just battled, but is blocked by a wall of dudes.

She doesn't say anything, she's fought with most of these Avengers long enough that words aren't necessary, but she does give a nod of acknowledgement to those who meet her gaze.
Watcher
GM, 33 posts
Sun 15 Nov 2015
at 22:09
  • msg #44

The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Then add Capt. Marvel to the next round's line-up, to make it:
Initiative:
Spider-Man
Iron Fist
Hawkeye
Hercules
Human Torch
Iron Man
Black Panther
Capt. Marvel

It's still Spider-Man's turn, then picking who is first in the next round.

Iron Fist
player, 13 posts
Young Dragon
Champion of K'un-Lun
Tue 17 Nov 2015
at 17:46
  • msg #45

The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Danny looks at the assembled heroes.

"Is it just me or does this seem like overkill for just three Hydra Agents?"
Watcher
GM, 35 posts
Tue 17 Nov 2015
at 22:17
  • msg #46

The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Skipping Spider-Man, then going to the next round.

First turn: Whoever posts first!
After taking your turn, remember to be sure to pick who goes next.
Initiative:
Iron Fist
Hawkeye
Hercules
Human Torch
Iron Man
Black Panther
Capt. Marvel
Spider-Man

Captain Marvel
player, 4 posts
Wed 18 Nov 2015
at 00:38
  • msg #47

The Amazing Avengers #1: "...By the Dawn's Evil Glare"

"You know three Hydra agents could easily turn into a battle with the Struckers, Mentallo, the Fixer, and some Dreadnoughts on loan. We've cut these three heads, wouldn't be surprised to see six more pop up".

Carol starts walking into the building closest to where everyone is standing. She doesn't know if it's where they were from, but searching the area as quickly as possible to stir up the nest is the best course of action.

Status: PS:00 ES:00 MS:00 PP: 1 XP:00
Up next: whoever posts next, including the Watcher.

This message was last edited by the player at 01:13, Wed 18 Nov 2015.
Iron Fist
player, 14 posts
Young Dragon
Champion of K'un-Lun
Wed 18 Nov 2015
at 02:38
  • msg #48

The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Danny moves to follow Captain Marvel.  Whatever she finds, hfe's not going to let her face it alone.

PS: 0 MS: 0 ES: 0 PP: 2 XP: 1
Hercules
player, 11 posts
Prince of Power
Wed 18 Nov 2015
at 05:31
  • msg #49

The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Hercules looks over at Hawkeye. "'Twas you who summoned me here. Say now what reason you might have for taking Hercules away from his table?"


Status: PS 00, ES 00, MS 00, PP 01, XP 01
Watcher
GM, 36 posts
Wed 18 Nov 2015
at 05:37
  • msg #50

The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Currently you and the Hydra thug bodies are gathered in the alley between a warehouse and the Department of Markets.  Of the two, the fish market had some activity during the day, as it does, but the warehouse, where the goons were hanging outside of, is clearly dead, maybe overly so. There's a single access door near where you are but then likely a bigger, utility door in the back, behind a fence, nearer to the river.
Iron Man
player, 8 posts
Wed 18 Nov 2015
at 06:19
  • msg #51

The Amazing Avengers #1: "...By the Dawn's Evil Glare"

That split second between thought and action is all it takes...for Iron Man to join the gathering, flying in low and near silent. But...is it Iron Man? The power core in the suit's chest glows an emerald green, and the usual shiny, reflective red and gold hues of his armor are muted, matte colors of black and gunmetal grey.

Landing, and looking at the bodies of the Hydra Guards, the faceplate of the suit slides open, revealing the sly, smirking face of Tony Stark. "Gee, guys...and Captain Marvel", throwing Captain Marvel an impromptu wave, "...looks like you started the party already. Sorry I'm late."

Status: PS 00, ES 00, MS 00, PP 01, XP 00
This message was last edited by the player at 20:29, Mon 07 Dec 2015.
Black Panther
player, 3 posts
King of Wakanda
Chosen of the Panther God
Wed 18 Nov 2015
at 12:12
  • msg #52

The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Using the Panther raiment's built in microcomputer and his own senses, the Black Panther begins to compile a map of the surrounding blocks.  Pulling in information from traffic cams, CCTV cameras, power monitoring grids and even briefly tapping into a weather satellite tasked to remain in orbit over the region. He smiled at the last as it was only appropriate since the satellite was using a cheaper and much less effective knock-off of old Wakandan programming encryption.

Quickly, he compiles the data to make a map of the area, modifying it in several places to take into account the findings of his own enhanced senses.  It is not good to be overly reliant on technology.  Technology combined with the teachings of the old ways is the best.


OOC:

Dice Pool posted for Watcher approval

Solo d10, Peerless Strategy d8, Cybernetic Senses d6, Enhanced Senses d8, Tech Expert d10.  Replacing Enhanced Senses d8 & Tech Expert d8 with a d10 using SFX:  Focus)

Dice Pool:  d10, d8, d6, d10

To create an asset High-tech Map

Status: PS 00, ES 00, MS 00, PP 01, XP 00

Watcher
GM, 37 posts
Wed 18 Nov 2015
at 15:18
  • msg #53

The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Go ahead and roll that, Black Panther. You'll be going up against the Doom Pool.
Watcher
GM, 38 posts
Wed 18 Nov 2015
at 19:28
  • msg #54

The Amazing Avengers #1: "...By the Dawn's Evil Glare"

A few of the late-night workers have wandered over from the fish market and are mulling about, seeing what happens next. They're likely Puerto Rican, gabbing to each other quietly in Spanish. Especially when Hercules speaks, they chuckle and natter with each other. A few of them are holding pens.

Additional Scene Distinction: Interested Bystanders
Doom Pool: 6d6, 5d8 - 1d8 = 6d6, 4d8


Approaching the side access door, you notice nothing out of the ordinary. It's a run-down warehouse that has fallen into disrepair over the years but nothing of note if you were driving or flying by. However, getting closer to the door, you notice the locks -- more than one -- are heavy, shiny, and new, with a tiny, red light on top. Which just turned to green.
Iron Fist
player, 15 posts
Young Dragon
Champion of K'un-Lun
Wed 18 Nov 2015
at 19:36
  • msg #55

The Amazing Avengers #1: "...By the Dawn's Evil Glare"

"Okay.  I may be wrong on this, but I'm pretty sure that green is bad in this case."

Danny's flippant remark is contrasted by his slipping into a combat stance.  Lightly balanced on the balls of his feet, he looks ready to move in any direction.
Human Torch
player, 7 posts
Flame on!
Wed 18 Nov 2015
at 19:53
  • msg #56

The Amazing Avengers #1: "...By the Dawn's Evil Glare"

"Ah, you worry too much," the Human Torch steps forward "Trust me - Reed's always playing with light up gadgets and green always means 'Open.' Observe." Johnny proceeds to reach out to remove the locks and open the door.
Hawkeye
player, 5 posts
Wed 18 Nov 2015
at 22:14
  • msg #57

The Amazing Avengers #1: "...By the Dawn's Evil Glare"

"Torch, your not Reed! Let's have the Billion dollar Tin Can take a look. Before we go in since there are so many of us I would like to break up into Squads. Herc and Captain M. are the Vanguard. Iron Fist, Panther, and Me will team up. Finally, Torch and Iron man will take the rear. When we hit trouble work with your squads. Communicate with each other." As Hawkeye finished he cursed himself. He was sounding like Cap. He never wanted to sound like him. He was the lone arrow in the night. A wild card with a bow. Definitely not, the soldier boy type.
This message was last edited by the player at 14:35, Thu 19 Nov 2015.
Watcher
GM, 39 posts
Wed 18 Nov 2015
at 22:45
  • msg #58

The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Colossus is not there.
Black Panther
player, 4 posts
King of Wakanda
Chosen of the Panther God
Wed 18 Nov 2015
at 23:45
  • msg #59

The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Today: Black Panther rolled 5,1,3,1 using d10,d8,d6,d10 ((5,1,3,1)).

Total: 5 with d6 Effect die (only keeping 1 die for the total) (2 opportunities)

OOC:  Oh, RPoL RNG, how I've missed you...

Next:  Watcher roll
Next Player:  Human Torch


This message was last edited by the player at 23:48, Wed 18 Nov 2015.
Watcher
GM, 40 posts
Thu 19 Nov 2015
at 18:23
  • msg #60

The Amazing Avengers #1: "...By the Dawn's Evil Glare"

I'll buy the two opportunities from you, to add a d8 to the Doom Pool and +1 PP to Black Panther.

Doom Pool (6d6, 4d8 +d8 = 6d6, 5d8) reaction to Black Panther's attempt to create asset, Total: 5, Effect: d6:

Watcher rolled 1,6,6,2,4,2,8,1,7,8,3 using d6,d6,d6,d6,d6,d6,d8,d8,d8,d8,d8 ((1,6,6,2,4,2,8,1,7,8,3)).

Total = 14, Effect = d8.

2 opportunities if you want them.


Going through the system once, then again, Black Panther still can't get a signal through. The Wakandan technology is sound but appropriating cheap, American satellites doesn't work as well. The last time this happened there was a massive, high-pressure weather system in the area, and, as he recalls, that was in the American summer as well. Perhaps it's just as well that the exterior of this area is not completely known, if the objective is inside this building.
Watcher
GM, 41 posts
Thu 19 Nov 2015
at 18:32
  • msg #61

The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Let me know where you are in that alley-way area (https://www.google.com/maps/@4...Q!2e0!7i13312!8i6656). The easiest way would be to state where you are in relation to the door to the warehouse, or toward the farther side of the alley, near the dumpsters closer to the fish market, or the knocked-out Hydra goons roughly between those two points.

From what I've gathered from the posts:
* The Human Torch has shouldered past Capt. Marvel to be first to the door;
* Capt. Marvel is close enough to the door to see the light on the lock;
* Iron Fist is just behind Capt. Marvel;
* Hercules is, presumably, near the Hydra goons;
* Hawkeye is parking his hover bike -- please indicate where;
* Iron Man could be near the Hydra goons;
* Black Panther could be anywhere around there.
Any of these can be adjusted, unless you've made a distinct action to arrive where you are.

The bystanders are mulling about closer to the dumpsters. There are only two cars in that parking lot, on the farthest side. Disregard Spider-Man.

This message was last edited by the GM at 18:33, Thu 19 Nov 2015.
Iron Man
player, 9 posts
Thu 19 Nov 2015
at 18:46
  • msg #62

The Amazing Avengers #1: "...By the Dawn's Evil Glare"

"Really, Clint?", Tony started, standing next to the pile of goons, looking at Hawkeye, with the suit's external speaker on. "Billion Dollar Tin Can? That's not going to fit on a personalized plate...but it'll make a nice Twitter handle." Anticipating his request, the suit's A.I. spoke up in it's sultry, female voice: "Mr. Stark...I'm scanning now." "Good girl, Friday" was all Tony replied, satisfied that the new A.I. was performing well.


OOC:

Team d8, Cutting Edge Tech d8, Cybernetic Senses d6, Tech Master d10. Converting Tech Master to 2d8, and spending a Plot Point to kick Cybernetic Senses up to a d8.

Dice Pool:  d8, d8, d8, d8, d8

To create an asset Scan of Building

21:06, Today: Iron Man rolled 4,8,7,4,1 using d8,d8,d8,d8,d8

I'm going with a total of 15, and a d8 for effect.

1 opportunity for you to buy, Mr. Watcher.

Status: PS 00, ES 00, MS 00, PP 00, XP 00

This message was last edited by the player at 05:11, Fri 20 Nov 2015.
Iron Fist
player, 16 posts
Young Dragon
Champion of K'un-Lun
Thu 19 Nov 2015
at 19:25
  • msg #63

The Amazing Avengers #1: "...By the Dawn's Evil Glare"

In reply to Watcher (msg # 61):

Iron Fist is in the position described.
Hercules
player, 12 posts
Prince of Power
Thu 19 Nov 2015
at 19:29
  • msg #64

The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Sounds reasonable to me, since Herc has just laid out the last two goons.
Human Torch
player, 8 posts
Flame on!
Thu 19 Nov 2015
at 19:33
  • msg #65

The Amazing Avengers #1: "...By the Dawn's Evil Glare"

That's exactly where I pictured the Torch: first at the door
Watcher
GM, 42 posts
Fri 20 Nov 2015
at 18:21
  • msg #66

The Amazing Avengers #1: "...By the Dawn's Evil Glare"

The PP wasn't spent correctly but I'll let it go this time, since the outcome from its use would have been the same (or more against the favor of the hero because it could have been used more effectively).

I'll buy the opportunity from you, to step up a d6 to a d8 in the Doom Pool. +1 PP to Iron Man. I will always buy opportunities rolled by players.

Doom Pool (6d6, 5d8 + d6 Step = 6d6, 6d8) reaction to Iron Man's attempt to create asset, Total: 15, Effect: d8:
Watcher rolled 1,1,1,6,6,5,3,8,1,2,4,2 using d6,d6,d6,d6,d6,d6,d8,d8,d8,d8,d8,d8 ((1,1,1,6,6,5,3,8,1,2,4,2)).

Total = 14, Effect = d8.

4 opportunities if you want to purchase them.

Iron Man created Scan of Building d8 asset.

Captain Marvel
player, 5 posts
Sat 21 Nov 2015
at 01:28
  • msg #67

The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Carol's mask snaps back into place as Johnny brushes past her. "Great, the Human Toddler is taking point,"she thinks.

She sees the green light. "I'm sure now that light isn't an invitation for us, more like letting someone know something's ready to come out and play".

Carol is on guard, and has taken Hawkeye's instructions. As soon as hell breaks loose, and it will, she'll co-ordinate with Hercules' action as a wedge to break whatever comes out.

Status: PS 00, ES 00, MS 00, PP 01, XP 00
This message had punctuation tweaked by the player at 01:29, Sat 21 Nov 2015.
Black Panther
player, 5 posts
King of Wakanda
Chosen of the Panther God
Sun 22 Nov 2015
at 00:57
  • msg #68

The Amazing Avengers #1: "...By the Dawn's Evil Glare"

[OOC: Black Panther will be on a nearby rooftop keeping an eye out for any incoming HYDRA reinforcements or goon movement.
Spider-Man
player, 4 posts
Friendly neighborhood
you know the drill!
Sun 22 Nov 2015
at 18:54
  • msg #69

The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Spider-Man’s head whips up and around and he looks back at the city.  He sits silent for an instant, perched atop the dumpster not far from the pile of Hydra, then quickly, “Hey, guys, looks like you have this wrapped up pretty well here.”  He shoots a webline into the far distant and is up and gone before he even finishes the next sentence.  “I gotta go.  I’ll try to be back later.  Have fun storming the castle!”

Spider-Man exits the game.
Watcher
GM, 46 posts
Sun 22 Nov 2015
at 19:39
  • msg #70

The Amazing Avengers #1: "...By the Dawn's Evil Glare"

There are 4 opportunities from the doom pool roll that are available to anyone (assuming Iron Man passed).
Hydra Sentry Leader
NPC, 1 post
Sun 22 Nov 2015
at 19:48
  • msg #71

The Amazing Avengers #1: "...By the Dawn's Evil Glare"

The anticipation hangs in the air.  The green light has seemed to freeze everything in this alleyway, down to the air molecules.  It’s really only been an instant since it changed and now the door whips open, revealing a Hydra soldier in full and familiar garb, mask and red google and all, with a menacing and shiny rifle pointed at Johnny Human Torch.  “Hail Hydra!” he barks, as the rifle hums to life, anticipating eliminating one. A wall of Hydra agents behind him obscures your view of what's in there.

Intimidation attack on Human Torch:
Team d8
Dedicated, Ambitious Agent    d8
Combat Expert   d8
From the Doom Pool    d8

Hydra Sentry Leader rolled 3,4,5,8 using d8,d8,d8,d8 ((3,4,5,8)).

Total: 13, Effect: d8, for emotional stress

Status: PS:00 ES:00 MS:00

Additional Scene Distinction: Narrow Hallway (leading into warehouse)

Reaction Needed: Human Torch, from Hydra Sentry Leader Attack
Next: Human Torch

Doom Pool: 6d6, 6d8 - 2d8 = 6d6, 4d8

Iron Man
player, 11 posts
Cutting Edge Tech
Hardheaded Futurist
Sun 22 Nov 2015
at 20:10
  • msg #72

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Watcher:
There are 4 opportunities from the doom pool roll that are available to anyone (assuming Iron Man passed).


Yes, I pass on the 4 opportunities.

Status: PS 00, ES 00, MS 00, PP 01, XP 00

This message was last edited by the player at 19:24, Fri 04 Dec 2015.
Black Panther
player, 6 posts
King of Wakanda
Chosen of the Panther God
Sun 22 Nov 2015
at 20:46
  • msg #73

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Seeing the amount of power that the other assembled heroes have to bring to bear against the main force, the Panther begins to move like a jungle cat across the rooftops to deal with the new threat approaching.

[OOC:  The Panther will spend 1 PP to activate one of the Watcher's opportunities to create a Shadowy Stalker d10 stunt using my Covert Master d10 specialty.]

Status PS 00, ES 00, MS 00 PP 01, XP 00

Watcher
GM, 47 posts
Thu 26 Nov 2015
at 00:06
  • msg #74

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

"Gah!" the Human Torch cries as the door swings open.  Surely he's looked down the barrel of an exotic firearm before but this time just caught him unawares, with everything going on in the alleyway around him and the electricity in the air.  Yesterday was an island full of monsters and today it's masked terrorists -- it's a big shift.  He shudders and falls back, toward Capt. Marvel but, more, away from the gun. (Good thing Spider-Man wasn't here. Missed that humiliation by just seconds.)

The Human Torch takes d8 emotional stress and turn is skipped.

Next: Capt. Marvel (as she is next in line from the door)

Captain Marvel
player, 6 posts
Thu 26 Nov 2015
at 01:27
  • msg #75

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

As The Human Torch falls back, Carol's military training and honed reflexes kick in. Within the space of a second, she's behind Johnny making sure he doesn't fall back further, bracing him with her left hand (not that he really needed it) and punching her right fist out around him, firing a blast of energy. For a split second, it looks like she's got Johnny as a human shield and firing around him at the man with the gun. She's going to blast a line straight down the hallway while giving Johnny a chance to recover.
"Don't even think about it!"  Sound effect:BLASKT!
Carol is going to:
Team d10
Take-charge attitude d4 (She might be jumping the gun here)
Energy blast d8
Combat Expert d8

Captain Marvel rolled 8,1,4 using 2d8,1d10,1d4 with rolls of 4,4,1,4.

Going to spend the PP to keep the 4 from the d4, so total 12, effect d10
Total 8, Effect d8
Reaction needed from Hydra Guy, Opportunity (purchased) available for Watcher
Iron Fist goes next.
Status PS 00, ES 00, MS 00 PP 03, XP 00

This message was last edited by the player at 02:59, Thu 26 Nov 2015.
Hydra Sentry Leader
NPC, 2 posts
Fri 27 Nov 2015
at 01:14
  • msg #76

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Opportunity purchased; Doom Pool: 6d6 + Step, 4d8 = 5d6, 5d8

(Hydra Sentry Leader stats changed slightly to correct an oversight)

Reaction to Capt. Marvel's attack, Total: 8; Effect: d8:
Team    d8 +
Dedicated, Ambitious Agent    d8 +
Hydra Armor    d6 +
Doom Pool addition (sinister confidence)    d6
(- d6 from Doom Pool)

Hydra Sentry Leader rolled 6,7,1,5 using d8,d8,d6,d6 ((6,7,1,5)).

Total: 13, Effect: d6
Capt. Marvel's attack fails
1 opportunity available to Capt. Marvel, then passed to anyone else

Status: PS:00 ES:00 MS:00

Next: Iron Fist

Doom Pool: 5d6 - d6, 5d8 = 4d6, 5d8

Initiative:
Hydra Sentry Leader
Human Torch
Black Panther
Capt. Marvel

Iron Fist
Hawkeye
Hercules (please pause before taking your turn)
Iron Man

Amidst the chaos, the Hydra leader is able to step to the side and Capt. Marvel's hurried force blast sails past, possibly taking out an agent behind him. He smirks to himself, targeting the next hero.
Iron Fist
player, 18 posts
Young Dragon
Champion of K'un-Lun
Fri 27 Nov 2015
at 01:30
  • msg #77

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Iron Fist glides smoothly past Captain Marvel,  Moving closer to the Hydra Leader he attacks with a leopard's paw hand strike.

Dice Pool -
Team - d6
Living Weapon of K'un-Lun - d8
Enhanced Strength - d8
Combat Master - d10

Today: Iron Fist rolled 5,3,2,10 using d6,d8,d8,d10 with rolls of 5,3,2,10.

Roll - 15.  Effect - d8.

Status:PS:00 MS:00 ES:00 PP:2 XP:1

1 XP when you use your Combat or Mystic Specialties to aid another hero?

Next up: Hawkeye

Hydra Sentry Leader
NPC, 3 posts
Fri 27 Nov 2015
at 17:12
  • msg #78

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Reaction to Iron Fist's attack, Total: 15; Effect: d8 (presumably physical stress):
Team    d8 +
Dedicated, Ambitious Agent    d8 +
Hydra Armor    d6 +
Doom Pool addition (wicked confidence)    d6
(- d6 from Doom Pool)

Hydra Sentry Leader rolled 8,3,6,5 using d8,d8,d6,d6 ((8,3,6,5))

Total: 14, Effect: d8
Iron Fist's attack succeeds

Status: PS:d8 ES:00 MS:00

Doom Pool: 4d6 - d6, 5d8 = 3d6, 5d8


The Hydra leader sees Iron Fist coming at him and attempts to side-step this next hero but he knows his luck has run out. Iron Fist's fist connects to the Hydra agent's face and sends him flying. He stumbles back into the Hydra squadron behind him and they support him, also with weapons at the ready.

Initiative:
Hydra Sentry Leader
Human Torch
Black Panther
Capt. Marvel
Iron Fist

Hawkeye
Hercules (please pause before taking your turn)
Iron Man (could go if action does not involve group at door)

Watcher
GM, 48 posts
Sun 29 Nov 2015
at 01:31
  • msg #79

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Rising above the commotion at the door, a clamor comes the dumpster in the alleyway.  Sounds of pistons and gears cranking into place burst from the boxy object as the sides of it crash to the ground. A mechanical behemoth ratchets into place, taking no interest in being silent. In graceless fits and spasms it stretches and extends to full size, revealing itself as a full-bore, new-model Dreadnaught, dark green and emblazoned with the Hydra symbol. Its forearms, shins, feet, pelvis, and torso are comically large compared to a human, with thick cables connecting each section and a tiny, helmet-like head perched on top, with the whole thing larger than the dumbster from which it just transformed. A fist nearly as big as its torso locks into place at the end of one arm then a blaster instantly heats up on the other.  It locks into place and turns toward the nearest hero, though the bystanders, now rooted into place by fear, are a short distance from it.

Initiative:
Hydra Sentry Leader
Human Torch
Black Panther
Capt. Marvel
Iron Fist

Hawkeye
Hercules (disregard previous message about pausing before turn)
Iron Man (could go if action does not involve group at door)

Watcher
GM, 49 posts
Tue 1 Dec 2015
at 22:57
  • msg #80

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Hawkeye's turn is skipped.

Next: Hercules.

Hercules
player, 13 posts
Prince of Power
Fri 4 Dec 2015
at 03:51
  • msg #81

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Hercules stares at the Dreadnaught, and then lets out a bellow. <royalred>"At last, an opponent worthy of Hercules! Have at thee!" He hurls himself at the machine, fists hammering.



Team d6
Prince of Power d8
Godlike Strength d12
Combat Expert d8


22:50, Today: Hercules rolled 5,4,3,2 using d12,d8,d8,d6.  Attacking Dreadnaught.

Total 9, effect die d8.


Hydra Dreadnaught
NPC, 1 post
Fri 4 Dec 2015
at 17:00
  • msg #82

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Reaction to Hercules's attack, Total: 9; Effect: d8 (presumably physical stress):
Team    d10 +
Lumbering, Destructive Force (still locking into place)    d4 +
(+ step up Doom Pool)
Superhuman Durability d10 +
Combat Expert d8 +

Hydra Dreadnaught rolled 2,4,7,3 using d10,d4,d10,d8 ((2,4,7,3))

Total: 11, Effect: d10
Hercules's attack fails

Status: PS:00 ES:00 MS:00

Doom Pool: 3d6 + Step, 5d8 = 2d6, 6d8


Hercules's mighty fist slams into the Hydra construct with all the fury and glory it has ever exhibited, sending shockwaves that are felt over the entire block, even knocking one of the bystanders back, but the attack meets resistance.  The thing, its body still whirring and locking into place, does not move in the slightest. As it meets its full width as well as height, its tiny head seems to look up, at, then down its lengthy body at Hercules. As Hercules pulls his fist back, he feels a tingle in his fingers from contact with the automaton, more than just a sting and inferring that there might be much more than that.

Next: Iron Man (as he's the only one who hasn't gone this round)

Then pick the first to go in the next round:
Initiative:
Hydra Sentry Leader
Hydra Mob
Hydra Dreadnaught
Iron Man
Black Panther
Capt. Marvel
Iron Fist
Hercules
(Hawkeye)*
(Human Torch)*
* Holding off until they say they're back in the game.

Iron Man
player, 12 posts
Cutting Edge Tech
Hardheaded Futurist
Fri 4 Dec 2015
at 20:35
  • msg #83

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Tony looks up at the roof, then to Human Torch, Captain Marvel, and Iron Fist at the door, and then to Hercules' and The Dreadnought. "Clint...I don't think that plan of yours is working."


OOC:

Tony's going to fly at The Dreadnaught, and punch it.

Team d8, Cutting Edge Tech d8, Superhuman Strength d10, Supersonic Flight d10.

Dice Pool:  d8, d8, d10, d10

12:34, Today: Iron Man rolled 6,3,8,9 using d8,d8,d10,d10.

Total: 15
Effect: d10

Status: PS 00, ES 00, MS 00, PP 01, XP 00

I need a reaction from the Dreadnought

Next: Iron Man (because it's ALWAYS about Tony)

This message was last edited by the player at 05:38, Sat 05 Dec 2015.
Hydra Dreadnaught
NPC, 2 posts
Fri 4 Dec 2015
at 22:27
  • msg #84

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Reaction to Iron Man's attack, Total: 15; Effect: d10 (presumably physical stress):
Team    d10 +
Remotely Controlled (reconfiguring for an additional combatant)   d4 +
(+ step up Doom Pool)
Superhuman Durability d10 +
Combat Expert d8 +

Hydra Dreadnaught rolled 1,4,5,3 using d10,d4,d10,d8 ((1,4,5,3)).

Total: 9, Effect: d8
Iron Man's attack succeeds. Extraordinary Success raises Effect to d12
1 Opportunity

Using SFX: Heavily Reinforced. Spend a doom die to ignore physical stress or trauma except by [redacted]
Damage ignored; - d6 from Doom Pool

Status: PS:00 ES:00 MS:00

Doom Pool: 2d6 + Step; -d6, 6d8 = 7d8


A solid attack that equals the Greek god's yet the creature does not stagger and the pummel does not leaves even a scratch.

After striking the metal beast, you take an electric shock from the contact that scrambles your systems for a split-second, something no one else but you would notice. Up this close, you notice something like a shimmering on the surface of the thing's exterior, like a current going straight through it. And now it sets its sights on you.
This message was last edited by the player at 19:16, Sat 05 Dec 2015.
Iron Man
player, 13 posts
Cutting Edge Tech
Hardheaded Futurist
Sun 6 Dec 2015
at 20:17
  • msg #85

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Hovering a few feet away from the Dreadnought, on the opposite side of it from Hercules, kicking on the suit's external speaker, and powering up the suit's repulsors, "Herc, our new playmate has shielding; punching it isn't going to work until the shield comes down."

OOC:

Tony's attacking the Dreadnaught again, this time with an EMP blast.

I'm passing on the 1 opportunity the Dreadnaught has up for purchase.

SFX:  EMP. Target multiple tech-based opponents. Add a d6 or step up the lowest die in the doom pool by +1 for each target and add them to a dice pool including Repulsors. Return added dice to doom pool and shutdown Weapons Platform. Recover power by activating an opportunity or during a Transition Scene.

Team d8, Hardheaded Futurist d4 (Tony's sure his tech is better than Hydra's; +1 PP), Cybernetic Senses d8, Repulsors d8 & d6 + 1 from the Doom Pool.

Dice Pool:  d8, d4, d8, d8, d8

22:26, Today: Iron Man rolled 5,1,3,7,8 using d8,d4,d8,d8,d8.
Total: 15, Effect: d8

1 opportunity for you, Mr. Watcher.

Status: PS 00, ES 00, MS 00, PP 01, XP 00

I need a reaction from the Dreadnaught.

Next: Hercules

This message was last edited by the player at 06:38, Mon 07 Dec 2015.
Hydra Dreadnaught
NPC, 3 posts
Mon 7 Dec 2015
at 19:57
  • msg #86

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Iron Man gains 2 PPs (1 from the Distinction; 1 from the Opportunity) and Weapons Platform shuts down.

Reaction to Iron Man's attack, Total: 15; Effect: d8 (presumably physical stress):
Team    d10
Titanium-Steel Alloy Armor   d8
Superhuman Durability d10
Combat Expert d8

Hydra Dreadnaught rolled 7,2,4,4 using d10,d8,d10,d8 ((7,2,4,4)).

Total: 11, Effect: d10
Iron Man's attack succeeds. Higher effect die steps down Iron Man's effect die. SFX: Heavily Reinforced does not work against that kind of attack. Dreadnaught takes d6 physical stress

Status: PS:d6 ES:00 MS:00

Doom Pool: 7d8 + d6 = d6, 7d8


Iron Man sets his armor to surge with an EMP, which surges from his repulsor gloves at the behemoth. The thing staggers backward, only a bit, but it's progress. Before Iron Man can celebrate, a warning bursts his main monitor, warning of his weapons systems shutting down, from the redirection of power to the EMP in his system.
This message was last edited by the player at 22:39, Mon 07 Dec 2015.
Iron Man
player, 14 posts
Cutting Edge Tech
Hardheaded Futurist
Mon 7 Dec 2015
at 20:36
  • msg #87

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

I'll spend the PP to bring Weapons Platform back up, which also gives me +3 XP according to the Bleeding Edge Tech Milestone. Thought I had to wait till my next action to do that. Still learning.

Status: PS 00, ES 00, MS 00, PP 02, XP 03

Next: Hercules

"Weapons power restored, Mr. Stark."

"That's my girl."
This message was last edited by the player at 21:49, Tue 22 Dec 2015.
Hercules
player, 14 posts
Prince of Power
Tue 8 Dec 2015
at 15:59
  • msg #88

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

"Worry about how it is constructed later, Golden Avenger! For Hercules, all that needs to be known is that the toys of men break if they are struck hard enough!" Tearing up a chunk of concrete, Hercules charges the Dreadnaught again, intending to sandwich it between himself and the side of the building.



Once again, trying to cause physical stress.

Team d6
Brash Demigod d4 (hubris)
Godlike Strength d12
Boundless Strength d12
Combat Expert d8

10:57, Today: Hercules rolled 12,10,5,3,2 using d12,d12,d8,d6,d4.  Hercules attacks.

Total 17, effect die d12.

That's +1 PP for the d4, and +d12 to the doom pool if the action fails thanks to Boundless Strength.

Status: PS 00, ES 00, MS 00, PP 02, XP 01

Hydra mob can go next.


This message was last edited by the player at 16:00, Tue 08 Dec 2015.
Iron Man
player, 15 posts
Cutting Edge Tech
Hardheaded Futurist
Tue 8 Dec 2015
at 17:15
  • msg #89

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

"Golden Avenger? Is the new paint job not noticeable? All that work, and no one notices the new look."
This message was last edited by the player at 17:16, Tue 08 Dec 2015.
Hydra Dreadnaught
NPC, 4 posts
Wed 9 Dec 2015
at 05:04
  • msg #90

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

You could have used the Dreadnaught's stress.

Reaction to Hercules's attack, Total: 17; Effect: d12 (physical stress):
Team    d10
Titanium-Steel Alloy Armor   d8
Superhuman Durability d10
Combat Expert d8
From Doom Pool   d8

Hydra Dreadnaught rolled 8,5,5,6,8 using d10,d8,d10,d8,d8 ((8,5,5,6,8)).

Total: 16, Effect: d10
Hercules's attack succeeds. Using SFX: Heavily Reinforced. Spend a doom die to ignore physical stress or trauma except by [redacted]
Damage ignored; - d6 from Doom Pool (the attack still succeed so the extra die from Boundless Strength is not added)

Status: PS:d6 ES:00 MS:00

Doom Pool: d6 - d6, 7d8 - d8 = 6d8


Hercules hits the Dreadnaught head-on but the thing does not stagger. The concrete between the combatants explodes, sending chunks of rock in all directions, some landing just inches from the paralyzed by-standers. The robot rears up and the cannon that is its left fist lights into a blinding, quivering ball of force.
Hydra Mob
NPC, 1 post
Wed 9 Dec 2015
at 05:24
  • msg #91

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Back at the doorway, the mob of Hydra soldiers that are quivering with excitement and thoughts of violence flow around their leader and strike with truncheons that trail cracking energy, quickly overtaking the Human Torch then heading toward Capt. Marvel and Iron Fist. Their leader, nearly lost in the commotion, barks "Hail Hydra!" above the struggle.

Adding Hydra Mob, - d8 from Doom Pool

Physical attack on Capt. Marvel and Iron Fist:
Team 5d8
Street-Level Flunkies (initially confused without a plan)    d4
(+ d6 to Doom Pool)
Power-Truncheons    d8
Swarm    d8
Area Attack    d6 (and keeping 2 total Effect dice)

Hydra Mob rolled 1,2,3,2,7,4,4,8,1 using d8,d8,d8,d8,d8,d4,d8,d8,d6 ((1,2,3,2,7,4,4,8,1)). (That first roll at 21:20 was when I was refreshing the page. I didn't realize it would do that.)

Total: 15, Effect: d8 for both Capt. Marvel and Iron Fist, physical stress
2 Opportunities

Doom Pool: 6d8 + d6 - d8 = d6, 5d8

Reaction: Capt. Marvel, Iron Fist

The Human Torch becomes an NPC and disappears from the game until his player comes back.

Next: Hydra Dreadnaught

This message was last edited by the player at 16:31, Wed 09 Dec 2015.
Hydra Dreadnaught
NPC, 5 posts
Wed 9 Dec 2015
at 16:40
  • msg #92

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

The Dreadnaught, triangulated in a position between Hawkeye, Iron Man, and Hercules, pauses, as if it has to figure out its next move. The moment does not last long as it decides on the Greek god, lifting its concussion cannon and unleashing a blast on Hercules, who is now even closer to it. Meanwhile, Hawkeye sinks into the shadows.

Physical attack on Hercules:
Team    d10
Lumbering, Destructive Force    d8
Concussive Blast d8
Combat Expert d8

Hydra Dreadnaught rolled 9,5,3,6 using d10,d8,d8,d8 ((9,5,3,6)). (Again, that roll today, at 8:34, was refreshing the page.)

Total: 15, Effect: d8
Using Limit: Systems Failure. Shutdown Weapon Systems to add d6 doom die or step up lowest die in doom pool. Activate an opportunity to recover.  + d6 to Doom Pool

Doom Pool: d6, 5d8 + d6 = 2d6, 5d8

Reaction: Hercules

Hawkeye becomes an NPC and disappears from the game until that player comes back.

Next: Hydra Bazooka Soldier on roof

Iron Fist
player, 19 posts
Young Dragon
Champion of K'un-Lun
Wed 9 Dec 2015
at 16:57
  • msg #93

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Die Pool:
team d6
living weapon of k'un-lun d8
enhanced reflexes d8
acrobatics master d10

10:53, Today: Iron Fist rolled 3,2,8,4 using d6,d8,d8,d10 with rolls of 3,2,8,4.

Spend 1 pp to add a die to roll.

Roll:15  Effect: d8



Status:PS:00 MS:00 ES:00 PP:1 XP:2
Hercules
player, 15 posts
Prince of Power
Wed 9 Dec 2015
at 18:11
  • msg #94

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

The concussion blast cracks against Hercules, driving him partway to his knees, but he springs up swiftly with a glint in his eye that few on Olympus ever want to see.



Team d6
Prince of Power d8
Superhuman Durability d10
Combat Expert d8


13:09, Today: Hercules rolled 9,6,8,3 using d10,d8,d8,d6.  Hercules reaction.

Total 17, effect d8.

Status: PS 00, ES 00, MS 00, PP 02, XP 01


Hydra Bazooka Soldier
NPC, 1 post
Wed 9 Dec 2015
at 23:09
  • msg #95

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Unbeknownst to Hercules and the heroes at the door, another squad of Hydra guards have assembled on the roof, intent on aiding their comrades below if not taking victory for themselves. For this they have the heavy ordinance, namely a full-sized and high-tech bazooka, with sights now aimed on the Formerly-Golden Avenger.

Physical attack on Iron Man:
Team d8
Carrying Heavy Ordinance    d8
Missiles  d8
Double Missiles from SFX: Rockets    d8
Combat Expert    d8

Using SFX: Rockets. Step up or double Missile Launcher... then shutdown Missile Launcher. Recover Missile Launcher by activating an opportunity.

Hydra Bazooka Soldier rolled 7,3,8,6,6 using d8,d8,d8,d8,d8 ((7,3,8,6,6)).

Total: 15, Effect: d8
Bazooka shuts down

Doom Pool: 2d6, 5d8

Reaction: Iron Man

Next: Black Panther

Initiative:
Iron Man
Hercules
Hydra Mob
Hydra Dreadnaught
Hydra Bazooka Soldier

Black Panther
Hydra Wingman A (on roof)
Hydra Wingman B (on roof)
Hydra Sentry Leader
Capt. Marvel
Iron Fist
(Human Torch)
(Hawkeye)

Captain Marvel
player, 7 posts
Thu 10 Dec 2015
at 00:16
  • msg #96

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

<Orange>
Die Pool
Team: D10
Homeland Security Hero D8 (these guys broadcast their moves like every other mook, ever)
PP spent on SFX: Multipower for Superhuman Durability D8 and Superhuman Strength D8 (hit me and that truncheon is going to bounce right back in your face)
Combat Expert D8

18:12, Today: Captain Marvel rolled 3,7,3,1,7 using d10,d8,d8,d8,d8 with rolls of 3,7,3,1,7.  Reaction to Hydra Mob trucheon attacks.

Spend PP to retain extra result
Total:17, effect die d10

Spent 2PP, gain 1PP for Opportunity for Watcher

Status PS 00, ES 00, MS 00 PP 02, XP 00
Black Panther
player, 8 posts
King of Wakanda
Chosen of the Panther God
Thu 10 Dec 2015
at 11:31
  • msg #97

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Seeing that he is unfortunately too late to stop the Hydra crew from firing, the Black Panther intends to make sure they don't fire again.  He launches himself silentlly from the shadows against the heavy weapons soldier, vibranium talons primed to strike

[OOC:

Team d8, Peerless Strategy d8, Weapon d6, Enhanced Strength d8, Combat Master d10, Shadowy Stalker stunt d10.

Black Panther rolled 1,7,5,6,2,3 using d8,d8,d6,d8,d10,d10 ((1,7,5,6,2,3))

Total.  13.  d10 Effect Die.  1 Opportunity.

PS:00 MS:00 ES:00 PP:2 XP:0

Next Reaction:  Hydra Bazooka Soldier

Next Action:  Iron Fist

This message was last edited by the player at 00:49, Fri 11 Dec 2015.
Iron Fist
player, 20 posts
Young Dragon
Champion of K'un-Lun
Thu 10 Dec 2015
at 17:27
  • msg #98

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Reaction to Hydra Mob
team - d6
young dragon - d8
enhanced reflexes - d8
acrobatic master - d10

 Iron Fist rolled 6,5,5,7 using d6,d8,d8,d10 with rolls of 6,5,5,7.  reaction.

spend 1pp to add extra die to total.

total - 17  effect - d8


Danny nimbly avoids the Hydra agent's truncheons.  Dodging, rolling, and flipping past their attacks, he flows into a flying kick aimed at the leader of the goon squad.

Attack on Hydra Sentry Leader
team - d6
young dragon - d4 (these guys are nothing.)
enhanced strength - d8
combat master - d10

Today: Iron Fist rolled 5,1,1,3 using d6,d4,d8,d10 with rolls of 5,1,1,3.  attack.

(ack!)

Roll - 8. Effect - d4

+1 pp for d4 on young dragon, +2(?) pp for ones rolled.

PS:00 MS:00 ES:00 PP:2 XP:1

This message was last edited by the player at 23:33, Thu 10 Dec 2015.
Hydra Sentry Leader
NPC, 4 posts
Thu 10 Dec 2015
at 23:24
  • msg #99

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

You could have used the Hydra Sentry Leader's physical stress against him

Iron Fist: From what I can tell, PPs should go as:
1 Starting (msg #93)
- 1 adding extra die to reaction roll (msg #98)
+ 1 negative distinction
+ 1 adding d8 to Doom Pool (d6 + Step for 1 PP)
= 2 PPs
Unless you're spending an XP for the roll. If not, then you should have 2 XP as well

Doom Pool: 2d6, 5d8 + d8 = 2d6, 6d8

Reaction to Iron Fist's attack, Total: 8; Effect: d4 (presumably physical stress):
Team    d8
Dedicated, Ambitious Agent (surprised by hero's brief clumsiness)   d4
Hydra Armor    d6
Combat Expert d8

Hydra Sentry Leader rolled 7,1,4,3 using d8,d4,d6,d8 ((7,1,4,3)).

Total: 11, Effect: d10
Iron Fist's attack misses
1 Opportunity

Status: PS:d8 ES:00 MS:00

Doom Pool: 2d6 + d6, 6d8 = 3d6, 6d8


The Hydra squad leader watches Iron Fist come at him and expects another crack in the jaw but due purely to luck he zigs instead of zags, moving out of the way of the strike instead of into it. But it only strengthens his resolve and the finger around the trigger of his rifle tightens.

Iron Fist: Pick the next action
Iron Fist
player, 21 posts
Young Dragon
Champion of K'un-Lun
Thu 10 Dec 2015
at 23:35
  • msg #100

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Next Action - Captain Marvel.
Iron Man
player, 16 posts
Cutting Edge Tech
Hardheaded Futurist
Fri 11 Dec 2015
at 05:50
  • msg #101

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Reaction to HYDRA BAZOOKA SOLDIER

Dice Pool:Team d8, Hardheaded Futurist d4 (Overconfidence; +1 PP), Superhuman Durability d10, Tech Master 2d8

21:34, Today: Iron Man rolled 2,2,7,4,6 using d8,d4,d10,d8,d8.

Spend 1 PP to add a die to the roll

Roll: 17, Effect: d8

Status: PS 00, ES 00, MS 00, PP 02, XP 03


"Mr. Stark, we're being targeted from above." The suit's voice is unconcerned, and matter-of-fact. Glancing up, Tony sees the projectile launch and makes no move to avoid it, certain nothing in Hydra's arsenal is any threat to him or the suit.

The bazooka shot hits Iron Man square in the chest, producing a large amount of smoke. As it dissipates, all that can be seen is the emerald glow of The Formerly-Golden Avenger’s power core & eye-lights, the latter directed up at the roof where the Hydra Bazooka Soldier stands, suddenly realizing that he doesn't have any other weapons. “You want to play rough?", Tony asks, much too far away for the Hydra goon to hear him. "Looks like you're about to get your wish...”, he trails off, seeing the dark, cat-human shape of The Black Panther in mid-pounce, as he slowly closes the distance between himself and the roof.
This message was last edited by the player at 21:51, Tue 22 Dec 2015.
Hydra Bazooka Soldier
NPC, 3 posts
Fri 11 Dec 2015
at 17:09
  • msg #102

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Doom Pool: 2d6 + Step (from Capt. Marvel's Opportunity), 5d8 = d6, 6d8

Reaction to Black Panther's attack, Total: 13; Effect: d10 (presumably physical stress):
Team    d8
Street-Level Flunkie (surprise at the hero coming out of the shadows)   d4
(add to Doom Pool)
Hydra Armor    d6
Combat Expert d8

Hydra Bazooka Soldier rolled 6,1,2,1 using d8,d4,d6,d8 ((6,1,2,1)).

Total: 8, Effect: d4
Black Panther's attack succeeds. Extraordinary Success takes Effect to d12
(I assume that Opportunity to reactivate the weapon has to be rolled by the heroes.)

Status: PS:d12 ES:00 MS:00

Doom Pool: d6 + Step, 6d8 = 7d8
(The Doom Pool has been a bit of a mess but it's in the heroes' favor so I'll leave it and go from here.)


The Hydra soldier screams in agony both from the attack and the surprise of the attacker suddenly appearing. He stumbles closer to the edge of the building, perilously close to going over, since the team of three was so close to begin with.
Captain Marvel
player, 8 posts
Sat 12 Dec 2015
at 02:38
  • msg #103

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

"That's it!"Carol yells, taking to the sky and bolting across the battlefield. She sees Iron Fist swing and miss at the Hydra Leader. She also sees the Hydra Leader about to shoot Iron Fist and she's had enough of these Hydra idiots. She flies straight at the Hydra Leader to grab him and fly him into the sky. "Time to put the fear of me into him", she thinks...


Team d10
Take-charge Attitude D8
SFX: Multipower. Use two or more Kree Genetics powers in your dice pool, at -1 step for each additional power. 1PP
Subsonic Flight d6
Superhuman Strength d8
Combat Expert d8
Hydra Leader's PS d8

20:28, Today: Captain Marvel rolled 6,7,2,7,2,1 using d10,d8,d8,d8,d8,d6 with rolls of 6,7,2,7,2,1.  Bring the pain to Hydra.

Spending another PP to keep a third die for a total of 20, effect: d8-Mental Stress


She hurtles like an energized missile towards the Hydra Leader, grabbing him by the lapels of the H on his shirt and arcing straight up into the sky. At about a quarter mile, she abruptly stops. She glowers menacingly, "You can't win! Give up and tell me what's inside the building! AND DON'T LIE!"

Status: PS 00, ES 00, MS 00, PP 00, XP 00

Need a reaction from Hydra Leader

Next action: Black Panther
This message was last edited by the player at 02:41, Sat 12 Dec 2015.
Hydra Sentry Leader
NPC, 5 posts
Sun 13 Dec 2015
at 22:45
  • msg #104

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Since you're away from the team, you would use the Solo affiliation. For an intimidation attack you would use Menace or at least Psyche but we'll say since it was in combat it works this time. And it would be emotional stress.

The sentry leader gasps for breath. "Why don't you... find out for yourself... Ms. Marvel?" he spits. "He won't let you get out... alive!"

Reaction to Capt. Marvel's attack, Total: 20; Effect: d8 (emotional stress):
Solo    d6
Dedicated, Ambitious Agent (but suddenly realizing he's out of his element)   d4
(add to Doom Pool)

Today: Hydra Sentry Leader rolled 4,1 using d6,d4 ((4,1)).

Total: 4, Effect: d4
Capt. Marvel's attack succeeds. Extraordinary Success x3 takes the stress to over d12
Hydra Sentry Leader knocked out
1 Opportunity

Doom Pool: 7d8 + Step = 6d8, d10


The Hydra agent's head lulls back and his body goes limp. His rifle hangs from his finger.

Black Panther already took his action so it goes to either Hydra Wingmen.
Hydra Wingman A
NPC, 1 post
Mon 14 Dec 2015
at 23:08
  • msg #105

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

The accomplices to the soldier with the bazooka whip around to behold the hero suddenly in their midst. Fortunately for them, they can now get a clear view of their attacker. Unfortunately for them, they must now contend with the legendary Black Panther. They raise their pistols.

Physical attack on Black Panther:
Team   d8
Goon    d8
Small Arms  d6
(I forgot to give them Combat Expert. These just aren't the very proficient Hydra agents.)

Hydra Wingman A rolled 8,7,2 using d8,d8,d6 ((8,7,2)).

Total: 10, Effect: d8

Reaction: Black Panther

Hydra Mob
NPC, 2 posts
Mon 14 Dec 2015
at 23:27
  • msg #106

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

It's Hydra Wingman B's turn but I'm going to wait until after Black Panther makes his reaction roll. Hydra Wingman B will go, then there will be the reaction roll from that, then that round will be over. Hawkeye's and Human Torch's turns will be skipped (but they can be reactivated in proper order if their players return).

Since the group is fairly separated, and to keep this going, I'm going to move forward into the next round and with the next turns. Chronologically these will take place in the correct order but the actions might be a little out of place. Though once all the pieces connect together again, they will go in the correct order. I'll slow it own if it gets overly confusing.


Since Iron Fist moved through the mob of Hydra Agents to get to their now-absent leader, he finds himself on their other side and furthest down the hallway leading into the warehouse. The dark hallway is a short distance but the light at the end is too bright to see far into. The air does not feel still so there must be a large, open space at the end, which is not a surprise since this is a warehouse. The group of Hydra agents and the commotion from outside mask whatever sound comes from inside the building. Looking back to the outside, the squad of villains squeeze into the narrow hallway, pushing the hero further inside and creating a wall of bodies and truncheons that would be formidable to move through.

Creating asset from Doom Pool: d8 Wall of Hydra Agents (currently 5d8)
This must be overcome to move through them, or the Mob must be defeated to at least Team 1d8. If you roll to move through them (from either side), state whether you are breaking up the wall, which means you will stay where you are but the asset will no longer stand, or if you are moving through them, which will be movement to the other side but will leave the Wall intact.

Doom Pool: 5d8, d10

Next: Hydra Dreadnaught

Initiative:
Hydra Mob

Hydra Dreadnaught
Iron Fist
Iron Man
Hercules
Capt. Marvel
Black Panther
Hydra Wingman A (on roof)
Hydra Wingman B (on roof)
Hydra Bazooka Soldier
(Human Torch)
(Hawkeye)

Hydra Dreadnaught
NPC, 6 posts
Mon 14 Dec 2015
at 23:39
  • msg #107

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

The lights in the Dreadnaught's face flicker as the function in its cannon-arm goes dead, but only an instant later those lights flare and it pivots to swing with the other arm, bringing its oversized fist crashing down on Hercules, with debris flying only feet from the bystanders.

Physical attack on Hercules:
Team    d10
Remote Controlled (slight glitch)    d4
(+ to Doom Pool)
Superhuman Strength d10
Combat Expert d8

Today: Hydra Dreadnaught rolled 4,1,3,3 using d10,d4,d10,d8 ((4,1,3,3)).

Total: 7, Effect: d10
1 Opportunity available for Hercules

Doom Pool: 5d8 + Step, d10 = 4d8, 2d10

Reaction: Hercules

Next: Iron Fist

Black Panther
player, 12 posts
King of Wakanda
Chosen of the Panther God
Mon 14 Dec 2015
at 23:56
  • msg #108

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

With all of the grace of his namesake, T'Challa leaps into the midst of the Hydra goons, maneuvering to keep them from getting a shot with their pistols.  He weaves about them, even taking to clinging to the edge of the rooftop to evade their attacks.  Despite the exertion, he's not even out of breath as he greets Iron Man.  "My apologies, Tony. I was unable to get into position to attack them before they had the chance to fire their very big gun.  I hope your armor is as effective as always and you took no harm?"


[OOC:

Black Panther:  Team d8, Peerless Strategist d8, Wall-Crawling d6, Enhanced Reflexes d8, Acrobatics Master d10.

Black Panther rolled 7,3,3,7,8 using d8,d8,d6,d8,d10 ((7,3,3,7,8)).

Total:  15.  d8 Effect die.


Iron Man
player, 17 posts
Cutting Edge Tech
Hardheaded Futurist
Tue 15 Dec 2015
at 02:54
  • msg #109

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

"T'Challa!", Tony cries out, keying the suit's external speaker, and rising in altitude to get a better view of the attackers on the roof. "Yeah, I'm good. Hey, look...", he says, gesturing to the suit's power core,"...I run on biomass now, produced by algae. No more unstable isotopes or exotic matter. Hey! Behind you!" It's no use. The Hydra goon has a clear shot at T'Challa's back.
This message was last edited by the player at 05:28, Tue 15 Dec 2015.
Hydra Wingman B
NPC, 1 post
Tue 15 Dec 2015
at 03:33
  • msg #110

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

I imagined that Iron Man was farther out, hovering over Hercules, who is across the alleyway. He would be close enough that it he could see what's going on on the roof but close enough that he couldn't have a casual conversation. If we don't say that Iron Man just glides in closer when he sees the Panther then you guys can decide your relative distance or placement. In whatever case, I would judge that the Panther isn't far from the Hydra guys, and vice-versa.

If Iron Man is helping out Black Panther on the roof and he's away from Hercules, then those two have the Buddy Affiliation, and Hercules is Solo. Depending on who Capt. Marvel comes down to help (assuming she does), then this can be adjusted for Buddy or Team. I'm assuming that those on the roof and those on the ground are separated and cannot communicate casually with each other, which establishes which Affiliation they're under.

Regardless, while Iron Fist is in the warehouse away from the others then he's Solo. (If you're in the midst of writing out your turn, you can reroll that die.


While the Black Panther settles into a conversation with Iron Man on the edge of the roof, the Hydra agents, just passed through by the hero, lift their weapons, with one of them getting an easy bead on the hero's back. It's cowardly but also the best shot he has.

Physical attack on Black Panther:
Team   d8
Street-Level Flunkie    d8
Small Arms  d6

Hydra Wingman B rolled 5,2,5 using d8,d6,d6 ((5,2,5)).

Total: 10, Effect: d6

Reaction: Black Panther

Iron Fist
player, 22 posts
Young Dragon
Champion of K'un-Lun
Tue 15 Dec 2015
at 03:36
  • msg #111

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Die Pool:
buddy - d10 (assisting hercules)
living weapon - d8
enhanced strength - d8
sfx: iron fist - d8
combat master - d10
dreadnaughts ps - d6

21:19, Today: Iron Fist rolled 4,1,8,4,7,1 using d6,d6,d8,d8,d8,d10.
21:39, Today: Iron Fist rolled 1 using 1d10.  reroll.
the d10 scored the same as the lowest d6 - it has no effect.

spend pp to add die to roll.
roll - 19  effect - d8
physical stress from mystical (chi) attack.

2 opportunities.

PS:00 MS:00 ES:00 PP:1 XP:1


Danny runs toward the dreadnaught.  as he does so he summons the power he earned by plunging his hands into the molten heart of a dragon.  His fist flares as it is flooded with chi, becoming like unto a thing of iron.
This message was last edited by the player at 03:41, Tue 15 Dec 2015.
Hercules
player, 16 posts
Prince of Power
Tue 15 Dec 2015
at 05:23
  • msg #112

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

As the hammer comes crashing down on Hercules, he reaches up to grab the descending arm. The impact drives him partway into the concrete, but he bares his teeth as his fingers dig powerfully into the Dreadnaught's arm, forcing it back upward.



Reaction to Dreadnaught attack:

Team d6
Prince of Power d8
Superhuman Durability d10
Combat Expert d8

00:11, Today: Hercules rolled 3,8,1,1 using d10,d8,d8,d6.  Reaction to Dreadnaught.

Well, that's an 11 with a d4 effect die.

I'll spend a PP for the Dreadnaught's Opportunity to create a Got a Grip On You stunt (d10).


Watcher
GM, 56 posts
Tue 15 Dec 2015
at 05:33
  • msg #113

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Iron Fist: As stated in msgs #106 & 110, you're in the warehouse. You could assist Hercules but first you'd have to fight through the Hydra mob, and that would take at least one turn.

I've been trying to get myself into the habit of underlining the name of anyone who is affected by anything other than a reaction roll. I missed that in that message so I apologize. Normally I would just figure out a way to write around it but there is nothing but a plain obstruction to what you want to do. You can redo your action, stating what you're doing, Solo, from the hallway leading into the warehouse and blocked from the outside by the mob of five Hydra guys with armor and truncheons.

Black Panther
player, 13 posts
King of Wakanda
Chosen of the Panther God
Tue 15 Dec 2015
at 11:43
  • msg #114

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

"Excuse me for a moment, Tony..." with that the Black Panther nimbly dodges the Hydra gunman's attack and launches a counterattack against the man's arm, striking several pressure points that will render it useless for several hours...and cause it to hurt quite a bit. He faces the Hydra goons.  "My friend and I were having a conversation.  Wait your turn."


Buddy d6, King of Wakanda d8, Cybernetic Senses d6, Enhanced Reflexes d8, Acrobatic Master d10

Black Panther rolled 3,7,6,6,10 using d8,d8,d6,d8,d10 ((3,7,6,6,10)).
Black Panther rolled 3 using 1d6 ((3)).

Rerolled using Buddy d6 affilliaion.

Total:  13.  d10 Effect Die and spend a PP to inflict d10 physical stress on Hydra Wingman B with my reaction roll.

PS 0  ES 0 MS 0  PP 1  XP 0

Hydra Dreadnaught
NPC, 7 posts
Tue 15 Dec 2015
at 23:12
  • msg #115

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

With all actions from the previous round taken, we are now all in the same place in time with the current round.

As Hercules grips the Dreadnaught's appendage, a shock drives up his own arms. This is what he felt before when he struck the robot, like the thing is sheathed in electricity, but considerably stronger now. The monster's power must be on the fritz, as when it flickered just now, but it might not be something to count on. One thing is for sure: contact with this thing is inadvisable. If there's grappling going on, it will be unbelievably painful.

Iron Fist: It is still your turn, to redo your action.
Watcher
GM, 58 posts
Sat 19 Dec 2015
at 03:27
  • msg #116

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Like the Human Torch just before him, Iron Fist is swept up among the mob of Hydra agents and dragged into the warehouse and out of sight of the combatants in and above the alleyway.

Iron Fist's turn is skipped, his previous action (from msg #111) is negated, and on to the next action. Iron Fist can take his place in the scene again when his player returns.

Next: Black Panther

Black Panther
player, 14 posts
King of Wakanda
Chosen of the Panther God
Sat 19 Dec 2015
at 13:19
  • msg #117

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Still feeling somewhat perturbed by the terrorists audacity in interrupting him, T'Challa keeps hold of the immobilized arm from the one HYDRA agent, digging his claws in slightly to give him a better grip, and swings the man as a bludgeon into h is comrade.  The more efficient method would have been to immobilize just the one man and leave the other for Iron Man, but a King must maintain his majesty after all.

Dice Pool:

Team d8, King of Wakanda d4, Weapon d6, Enhanced Strength d8, Combat Master d10

Black Panther rolled 1,4,3,2,5 using d8,d4,d6,d8,d10 ((1,4,3,2,5))
Black Panther rolled 5 using 1d10 ((5)).

Total:  10.  d8 Effect Die vs. Hydra Wingman B and spend 1 PP to keep a d6 Effect die to attack Hydra Wingman A, both to inflict physical stress.

Next Reaction:  Hydra Wingman B & A

Next Action:  Iron Man

This message was last edited by the player at 19:22, Sat 19 Dec 2015.
Hydra Wingman B
NPC, 1 post
Sat 19 Dec 2015
at 19:34
  • msg #118

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

How did you get the 10 for the total? I see the two 5s from the d10s but then that would leave a d8 and d6 for the Effect Die(s).

Buying your 1 Opportunity to un-activate Bazooka Soldier's Missile Launcher SFX

Reaction to Black Panther's attack, Total: 10; Effect: d10 (physical stress):
Team    d8
Goon (goon)   d4
(add to Doom Pool)
Hydra Armor d6

Hydra Wingman B rolled 3,3,3 using d8,d4,d6 ((3,3,3))

Total: 6, Effect: d8
Black Panther's attack succeeds
Stress goes to d12 after d10 added to d10 (would have been the same if it was a d8)

Status: PS:d12 ES:00 MS:00

Doom Pool: 4d8 + Step, 2d10 = 5d8, 2d10

This message was last updated by the player at 19:34, Sat 19 Dec 2015.
Hydra Wingman A
NPC, 2 posts
Sat 19 Dec 2015
at 19:17
  • msg #119

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Reaction to Black Panther's attack, Total: 10; Effect: d8 (physical stress):
Team    d8
Goon (goon)   d4
(add to Doom Pool)
Hydra Armor d6

Hydra Wingman A rolled 7,4,3 using d8,d4,d6 ((7,4,3)).

Total: 11, Effect: d6
Black Panther's attack fails

Status: PS:00 ES:00 MS:00

Doom Pool: 5d8 + Step, 2d10 = 6d8,2d10


The first goon, flung towards the second one, comes as close as he possibly could while missing. The thrown thug crumples into a barely-moving pile while the one intended as a target looks up, more surprised than you are that he's still standing. Meanwhile, the soldier with the bazooka, though torn and bloody, seizes the chance to take a missile from his satchel and hurriedly reload his weapon.
Iron Man
player, 18 posts
Hardheaded Futurist
Cutting Edge Tech
Sun 20 Dec 2015
at 03:04
  • msg #120

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

The suit's targeting system highlights the two remaining Hydra goons on the roof, and Tony, operating on mere reflex, fires a Repulsor blast at each of them. Tony almost pities these dimwits, but they're Hydra...and they have really crappy tech.

Activating SFX: Area Attack. Target multiple opponents. For every additional target, add d6 to your pool and keep +1 effect die, to target Hydra Wingman A & Hydra Bazooka Soldier with a physical attack (Repulsor Blasts).

Dice Pool: Buddy d6, Hardheaded Futurist d4 (Overconfidence; +1 PP), Cybernetic Senses d6, Repulsors d8, Area Attack d6, Hydra Bazooka Soldier's PS d12.

18:55, Today: Iron Man rolled 2,4,3,1,6 using d6,d4,d6,d8,d6
19:21, Today: Iron Man rolled 7 using 1d12.

Spending 1 PP to add a third die to my roll.

Roll: (4 + 6 + 7) 17, Effect: d6, d6

1 opportunity

Status: PS 00, ES 00, MS 00, PP 02, XP 03

Next: Captain Marvel

Reactions: Hydra Wingman A & Hydra Bazooka Soldier

This message was last edited by the player at 21:51, Tue 22 Dec 2015.
Hydra Wingman A
NPC, 3 posts
Mon 21 Dec 2015
at 16:23
  • msg #121

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Reaction to Iron Man's attack, Total: 17; Effect: d6 (presumably physical stress):
Buddy    d6
Goon (but a lucky one)   d8
Hydra Armor d6

Hydra Wingman A rolled 5,1,6 using d8,d8,d6 ((5,1,6)).
Hydra Wingman B rolled 4 using 1d6 ((4)).

Total: 10, Effect: d4 (default)
Iron Man's attack succeeds. Extraordinary Success bumps the damage to d8
1 Opportunity

Status: PS:d8 ES:00 MS:00

This message was last edited by the player at 16:29, Mon 21 Dec 2015.
Hydra Bazooka Soldier
NPC, 4 posts
Mon 21 Dec 2015
at 16:39
  • msg #122

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Reaction to Iron Man's attack, Total: 17; Effect: d6 (presumably physical stress):
Buddy    d6
Carrying Heavy Ordinance (highly dangerous weapon, now freshly loaded)   d4
(add to Doom Pool)
Hydra Armor d6
Combat Expert    d8

Hydra Bazooka Soldier rolled 6,3,3,1 using d6,d4,d6,d8 ((6,3,3,1)).

Total: 9, Effect: d6
Iron Man's attack. Extraordinary Success bumps the damage to d8, though it's moot
1 more Opportunity

Status: KNOCKED OUT

Doom Pool: 6d8 + Step, 2d10 = 7d8, 2d10


The repulsor beams stream from Iron Man's hands, one for each target. The targeting system is dead on: The first blast hits the so-far luckiest goon square in the chest, while the other one hits the already-bloodied and battered one in the face. Unfortunately, his arm is free, and on the end of that arm is a bazooka, and as he falls to the ground, the weapon goes off, sending a freshly-loaded missile sailing over the ledge of the roof, past Iron Man, over the heads of the bystanders, then crashing into a lone, parked car, which explodes into a fiery wreck.
Captain Marvel
player, 9 posts
Tue 22 Dec 2015
at 02:59
  • msg #123

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Carol sighs at the Hydra Leader passes out. Maybe she laid it on a bit thick, but it sure felt good. She sees the rocket blast from the periphery of her vision. She worries that the moments she spent up in the sky are giving the bad guys time to push forward. Time to get back to work.

She bolts earthward back towards the battle. As she flies towards the roof, she throws the Hydra Leader at Hydra Wingman A. Once on the roof, she starts gathering power in her hands to blast a way into the building. It's time to end this.

Throwing HL into WMA
Solo: d8
Take Charge Attitude: d4 (she's reacting pretty off the cuff)
Superhuman Strength d10
Combat Expert d8
Hydra Wingman's Stress: d8

20:53, Today: Captain Marvel rolled 6,7,1,6,2 using d8,d8,d8,d10,d4 with rolls of 6,7,1,6,2.
total:13, Effect:d10 Reaction from Hydra Wingman A needed
1 Opportunity

Status: PS 00, ES 00, MS 00, PP 02, XP 00


Next up: Iron Fist
Hydra Wingman A
NPC, 4 posts
PS:d8 ES:00 MS:00
Tue 22 Dec 2015
at 17:04
  • msg #124

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Captain Marvel sails over the heads of the bystanders, who have been directly in this combat zone nearly since it started, who now jump, startled, by the explosion behind them, in a place that blocks where they could have run to, if they could move at all from their paralyzation from fear.

Buying both Opportunities from Iron Man and Capt. Marvel, though separately.

Reaction to Capt. Marvel's attack, Total: 13; Effect: d10 (presumably physical stress):
Solo    d4
Goon (resigned to the fact that it's just about over)   d4
(add to Doom Pool)
Hydra Armor d6

Hydra Wingman A rolled 2,1,1 using d4,d4,d6 ((2,1,1)).

Total: 2, Effect: d4 (default)
Capt. Marvel's attack succeeds. Extraordinary Success x2 pushes Effect to over d12
2 Opportunities

Status: KNOCKED OUT

Doom Pool: 7d8 + Step, 2d10 + 2d6 = 2d6, 6d8, 3d10


The Hydra Leader, now used as a weapon, slams into the Hydra flunkie, who actually seems to somehow move into the way of the attack. Clearly any luck that flunkie had has run out. The two goons, now wrapped around each other, fall to the ground near the bodies of three other Hydra goons which have been defeated and left there.

Iron Fist is still AWOL, so choose a different action.
Iron Man
player, 19 posts
Hardheaded Futurist
Cutting Edge Tech
Tue 22 Dec 2015
at 22:36
  • msg #125

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Eyeing Captain Marvel, whose hands are starting to glow, "Hey, Capt...wow, that's weird, 'cause you're not him...but you do use 'Captain' in your name...", and then shaking his head to regain focus, "thanks for the assist, but maybe we should save the nuclear option for later?"

"Mr. Stark, there are people in danger on the streets below, a car on fire, and Hercules is trying to subdue the Dreadnought with brute force."

"Okay...thanks, Friday. T'Challa, Carol, could you give Herc a hand with that tin can down there? I'll see what I can do to disperse the crowd."

Status: PS 00, ES 00, MS 00, PP 02, XP 03
This message was last edited by the player at 22:56, Tue 22 Dec 2015.
Watcher
GM, 60 posts
Tue 22 Dec 2015
at 22:45
  • msg #126

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Next: Hercules
Hercules
player, 17 posts
Prince of Power
Thu 24 Dec 2015
at 04:51
  • msg #127

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Hercules's eyes narrow and his teeth grit at the burning pain his grip on the robot causes, but he will not let go. The robot's armor may be immune to his fists, but the Lion of Olympus is no mindless brawler. Even the strongest foe can be broken with the right leverage... He digs his heels in and starts to twist the hammer arm.



Gonna try to create an Overstressed Joints complication on the Dreadnaught.

Team d6
Prince of Power d8
Godlike Strength d12
Combat Expert d8.

23:50, Today: Hercules rolled 5,1,2,5 using d12,d8,d8,d6.  Overstressed Joints.

Total 10, effect die d8, with one opportunity.


Hydra Dreadnaught
NPC, 8 posts
Thu 24 Dec 2015
at 20:56
  • msg #128

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

The bystanders, huddled together, shiver even in the summer night's warm air. Surrounded by the burning car on one side and the dangerous robot and his adversary on the other, they have few options to hide.

Purchasing the Opportunity. You could have used the Dreadnaught's stress in your dice pool.

Reaction to Hercules's attack,  Total: 10; Effect: d8:
Team    d10
Remote Controlled (unprepared to not be attacked head-on)    d4
(+ to Doom Pool)
Superhuman Durability d10
Combat Expert d8

Hydra Dreadnaught rolled 1,1,3,2 using d10,d4,d10,d8 ((1,1,3,2)).

Total: 2, Effect: d10
Hercules's attack succeeds. Extraordinary Success pushes Effect to over d10
2 Opportunities available

Status: PS:d6 ES:00 MS:00

Doom Pool: 2d6 + d6 + Step, 6d8, 3d10 = 2d6, 7d8, 3d10`


The robot's arm creaks then a fissure around its elbow opens, with wires and sparks popping from it. From there it's a short matter for the arm to come unattached from the body, though electricity still flows through it. Just as Hercules drops the attachment to the ground, a jolt of pure power surges through it, something that could even incinerate a god himself, then fades.

(Post edited to omit picking the next action since all the bad guys have gone. One more hero to go then a new round starts.)
This message was last edited by the player at 23:51, Fri 25 Dec 2015.
The Sentry
player, 1 post
Sun 27 Dec 2015
at 05:08
  • msg #129

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

When out of nowhere, a surge of power strikes the air, commanding the attention of all those in the vicinity. Ascending from the sky, Sentry appears before the warehouse, with such intimidating pure might, as if God himself needed to correct the failures of mankind. After hovering in the upper atmosphere, for an unknown period of time, Sentry noticed the flaming "A" over lower Manhattan. Sensing unknown dangers, Sentry accepted the necessary use of his authoritative power, and rocketed towards the surface, yet landed daintily between the Dreadnaught and the possibly Puerto Rican bystanders, focusing intently on the two, paying no attention to Hercules. Enraged by the apparent lack of interest in Puerto Rican safety, Sentry, facing the people, bellows a loud, "LEAVE" into the sky, radiating such intense light, shining brightly to deter their attendance.

Dice Pool:
Solo d10
distinction- Guardian of Good d8
Light Mastery d10
Use of SFX: Unleashed, to roll another d10
Psych Expert d8

16:15, Today: The Sentry rolled 3,4,5,10,5,1 using d10,d8,d10,d10,d6,d6.  Remove Civilians from Area
Gain 1+ PP
Spend 1 PP to add my 5 (d6) to my total:
 10 (d10) + 5 (d10) + 5 (d10(from my PP))= 20
Use remaining d10 for effect die

PS:00 MS:00 ES:00 PP:01 XP:00

Next Up: Sentry

Watcher
GM, 62 posts
Sun 27 Dec 2015
at 22:59
  • msg #130

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Buying the Opportunity from Sentry: +1 PP to Sentry; +d6 to Doom Pool.

Doom Pool (2d6, 7d8, 3d10) reaction to Sentry's attempt to remove bystanders, Total: 20, Effect: d10.

Watcher rolled 3,3,3,6,2,4,1,2,4,6,6,10 using d6,d6,d8,d8,d8,d8,d8,d8,d8,d10,d10,d10 ((3,3,3,6,2,4,1,2,4,6,6,10)).

Total = 16, Effect = d10.

1 Opportunity available.

The Sentry removes Innocent Bystanders distinction.

Doom Pool: 2d6 + d6, 7d8, 3d10 = 3d6, 7d8, 3d10


"Madre dios!" one of the bystanders yelps as this god of light stands illuminated before them. They finally find the courage to get out of there, running near the flaming car, close enough for it to be a danger if they were staying, far enough from it and this battle to get to safety. They scatter but they'll be safe.

Next Round Begins.

Initiative:
The Sentry
Hydra Dreadnaught
Hydra Mob
Iron Man
Hercules
Capt. Marvel
Black Panther
Mystery villain
(Iron Fist)
(Human Torch)
(Hawkeye)

Iron Man
player, 21 posts
Hardheaded Futurist
Cutting Edge Tech
Mon 28 Dec 2015
at 06:15
  • msg #131

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Seeing the arrival of The Sentry, and the way it affects the crowd below: "Okay, new plan. Let's just pile on the tin can."
This message was last edited by the player at 06:16, Mon 28 Dec 2015.
The Sentry
player, 2 posts
Mon 28 Dec 2015
at 17:19
  • msg #132

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

From over his broad right shoulder, the Golden Guardian watches the frantic civilians flee towards safety. With their presence removed, Sentry instantly thrusts his head in the direction of the Dreadnaught, shooting a piercing, sharp gaze directly at the emotionless machine, still heeding no attention to Hercules. Still enraged by the past
potential danger, Sentry lifts a heavy fist in the air, aimed directly at the robot. With virtually no effort, Sentry shoots a burst of bright, raw energy towards the nuisance, possibly powerful enough to explode the mechanical menace into molecules of its previous components.

Dice Pool:
Solo d10
Golden Guardian of Good d8
Light Mastery d10
Combat d8
Dreadnaughts PS d6

09:15, Today: The Sentry rolled 3,1,5,1,4 using d10,d8,d10,d8,d6.  Destroy the Dreadnaught.
5 (d10) + 4 (d6)= 9
Use [3] d10 as effect die.
PS:00 MS:00 ES:00 PP:02 XP:00
Next up: Hercules

This message was last edited by the player at 04:09, Tue 29 Dec 2015.
Hydra Dreadnaught
NPC, 9 posts
Tue 29 Dec 2015
at 05:56
  • msg #133

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

The Dreadnaught turns from Hercules to the crowd, now dispersing, then back to Hercules, then to the Golden Guardian in front of him, then rights its own balance to compensate for the sudden and violent loss of a limb. An expression understandably does not appear on the mechanized menace's tiny face but its eyes glow red anew.

Purchasing the Opportunities, to add a d8 to the Doom Pool.

Reaction to the Sentry's attack,  Total: 9; Effect: d10:
Team    d10
Lumbering, Destructive Force (unbalanced due to losing its arm)    d4
(+ to Doom Pool)
Superhuman Durability d10
Combat Expert d8

Hydra Dreadnaught rolled 5,4,2,7 using d10,d4,d10,d8 ((5,4,2,7)).

Total: 12, Effect: d10
The Sentry's attack fails

Status: PS:d6 ES:00 MS:00

Doom Pool: 3d6 + Step, 7d8 + d8, 3d10 = 2d6, 9d8, 3d10


The Sentry's beam illuminates the entire block but the light shines off the dreaded robot's hide. However, it's now no danger to nearby innocents.
Hercules
player, 18 posts
Prince of Power
Fri 1 Jan 2016
at 02:41
  • msg #134

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

"Stand aside, mortal," booms Hercules. "Flashing lights and pretty sparkles have no place on the field of battle. The day will be won by strength and strength alone!" So saying, he swings the torn hammer arm in a wide arc, slamming the Dreadnaught amidships with its own limb.


Aiming to cause physical stress:

Team d6
Prince of Power d8
Godlike Strength d12
Boundless Strength d12
Combat Expert d8
Dreadnaught's stress d6

21:39, Today: Hercules rolled 5,4,1,8,2,5 using d12,d12,d8,d8,d6,d6.  Hercules attack.

Spending 1 PP to add another die to total, giving me a total of 18 with a d12 effect die and one opportunity.

Status: PS 00, ES 00, MS 00, PP 02, XP 01

Next action: Black Panther

This message was last edited by the player at 03:11, Fri 01 Jan 2016.
Hydra Dreadnaught
NPC, 10 posts
Fri 1 Jan 2016
at 09:24
  • msg #135

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Purchasing the Opportunity.

Reaction to Hercules's attack,  Total: 18; Effect: d12:
Team    d10
Titanium-Steel Alloy Armor    d8
Superhuman Durability d10
Combat Expert d8
From Doom Pool    d8

Hydra Dreadnaught rolled 4,1,3,5,6 using d10,d8,d10,d8,d8 ((4,1,3,5,6)).

Total: 11, Effect: d10
Hercules's attack succeeds. Extraordinary Success pushes Effect to over d12
1 Opportunity available

Status: KNOCKED OUT

Doom Pool: 2d6 + Step, 9d8 - d8, 3d10 = d6, 9d8, 3d10


The Dreadnaught stands strong, as much as it can against a Greek god, but it does no good. Hercules bashes the thing with its own arm, which explodes -- both the arm and the robot itself! The menace, now just wreckage, falls to the asphalt with a thundering clatter. A few jolts of electricity jump through it, from tiny head to massive toe, the power increasingly weaker until it dies completely and whatever light was in its eyes fades to nothing.
Black Panther
player, 17 posts
King of Wakanda
Chosen of the Panther God
Fri 1 Jan 2016
at 13:15
  • msg #136

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Seeing that the Dreadnought has been defeated, the Black Panther pauses for a moment and tunes his jungle-honed senses to the building, listening for the flow of water through old sprinkler pipes.  He rushes across the rooftop looking at the machinery until he finds one that looks suitable.  Slashing out with his claws, he severs several important connections in hopes of causing the sprinkler system to activate and perhaps break up that mob of Hydra agents.

Dice Pool:

Roll vs. the Wall of Hydra Agents asset (trying to activate the sprinkler system to cause their formation to break up basically)

Team d6, Peerless Intellect d8, Weapon d6, Enhanced Senses d8, Tech Expert d8.

Today: Black Panther rolled 6,5,1,3,5 using d6,d8,d6,d8,d8 ((6,5,1,3,5))

Total:  16 (spending 1 PP to add an extra die to total).  d8 Effect Die.  1 Opportunity.

d8 Effect Die for attempt to remove Wall of Hydra Agents d8 asset.

Next Action:  Iron Man

Watcher
GM, 67 posts
Fri 1 Jan 2016
at 16:41
  • msg #137

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Doom Pool (d6, 9d8, 3d10) reaction to Black Panther's slashing pipes, Total: 16, Effect: d8.
Adding extra d10 from Doom Pool.

Watcher rolled 4,4,6,3,4,3,7,7,3,10,4,1,5 using d6,d8,d8,d8,d8,d8,d8,d8,d8,d10,d10,d10,d10 ((4,4,6,3,4,3,7,7,3,10,4,1,5)).

Total = 17, Effect = d10.
d10 Effect Die steps down BP's Effect die; Effect is not greater than Wall d8.
Black Panther's attempt fails.
1 Opportunity available.

Doom Pool: 3d6, 7d8, 3d10 -d10 = d6, 9d8, 2d10


T'Challa slashes away at the pipes but has no way of telling if his action is producing the result he planned. The mass of Hydra agents is wedged well inside the warehouse, outside of an angle of anyone outside looking in, unless that hero enters that dark, ominous hallway leading inside. Unfortunately, they have taken Iron Fist in there with them.
Iron Man
player, 22 posts
Hardheaded Futurist
Cutting Edge Tech
Sat 2 Jan 2016
at 06:20
  • msg #138

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Seeing the explosion, and destruction of the Dreadnaught, in the streets below, Tony realizes his latest plan is futile. "Okay...we'll just play it by ear."

"Mr. Stark, there are still a few more Hydra soldiers to deal with below, and we should probably look for Mr. Storm and Mr. Rand."

"Thanks, Friday."

Iron Man jumps down to the street below, and immediately turns to face the wall of Hydra goons. "Let's see what we can do about your weapons."

Activating "SFX: EMP" to target the Hydra goons' weapons (truncheons?), in an attempt to render them useless. Iron Man's Weapons Platform will be shutdown until reactivated.

Dice Pool: Team d8, Hardheaded Futurist d4 (Overconfidence; +1 PP), Cybernetic Senses d6 (Targeting), Repulsors d8, EMP d6.

Spending 1 PP to add a third die to my roll.

22:01, Today: Iron Man rolled 4,1,1,5,6 using d8,d4,d6,d8,d6

Roll: (5 + 6) 11, Effect: d8

2 opportunities (Grrrrr...)

Status: PS 00, ES 00, MS 00, PP 03, XP 03

Next: Captain Marvel

Reactions: Hydra Mob

This message was last edited by the player at 22:17, Sun 03 Jan 2016.
Captain Marvel
player, 10 posts
Sun 3 Jan 2016
at 21:44
  • msg #139

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Seeing the crowd dispersing and the destruction strewn about the battlefield makes Carol realize that it's more important to get everything outside under control. She narrows her gaze towards the Hydra mooks and their sparking weapons. Tony's doing something, probably running his favorite program: His Mouth. He's the first punch, she'll be the second in a one/two combo.

Captain Marvel goes ahead and blasts at the mob of Hydra Goons. She's blasting at the ground between them, though, as to disperse and demoralize them right after Iron Man's attack.

Team: d10
Take-Charge Attitude d8
Energy Blast d8
Combat Expert d8

15:39, Today: Captain Marvel rolled 4,6,8,2 using d8,d8,d8,d10 ((4,6,8,2))

Spend a PP to add one more result to my total= 18, Effect Die d10

Reaction: Hydra Mob

Status: PS 00, ES 00, MS 00, PP 01, XP 00


Next up:Hercules
Hydra Mob
NPC, 4 posts
Mon 4 Jan 2016
at 03:49
  • msg #140

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Iron Man fires into the hallway leading into the warehouse in which the goons are ensconced. The group are keeping well within the shadows filling the area, so the Armored Avenger can only hope that his blast will connect.

Purchasing the 2 Opportunities: adding d8 to Doom Pool; +1 PP to Iron Man.

Reaction to Iron Man's attack, Total: 11; Effect: d8:
Team    5d8
Moderately Well-Trained Goons    d8
Hydra Armor    d8

Hydra Mob rolled 2,8,7,4,2,1,8 using d8,d8,d8,d8,d8,d8,d8 ((2,8,7,4,2,1,8)).

Total: 15, Effect: d8.
Iron Man's attack fails.
1 Opportunity available.


Iron Man's attack lights up the hallway for an instant, only to reveal the agents scattered and the blast missing them widely. That brief illumination reveals that they are moving into the warehouse, but is it a retreat out of fear or of strategy? And where have they taken the Human Torch and Iron Fist so quickly?

Reaction to Capt. Marvel's attack (an intimidation attack, though that would normally use Menace Expert), Total: 18; Effect: d10:
Team    5d8
Moderately Well-Trained Goons    d8
Hydra Armor    d8

Hydra Mob rolled 4,8,2,7,8,1,6 using d8,d8,d8,d8,d8,d8,d8 ((4,8,2,7,8,1,6)).

Total: 16, Effect: d8
Capt. Marvel's attack succeeds, removing a d8 from the Hydra Mob.
1 Opportunity available.

Doom Pool: d6, 9d8 + d8, 2d10 = d6, 10d8, 2d10


Capt. Marvel's attack has better luck but it is ultimately for naught. Her blasts tear up the ground outside of the hallway and leading into the warehouse, missing the Hydra agents as intended but stopping only one from their machinations inside. The agent furthest back lets out a surprised yelp as the blast misses him by inches, but before he is left behind his teammates drag him into the building with them, now completely inside the facility.

It is at this moment that Iron Man and Capt. Marvel both notice the bow, broken, in a puddle of blood on the ground in the furthest area of the alleyway.

Next action: Mystery villain (since Hercules already went)

Hydra Wingman B
NPC, 2 posts
Mon 4 Jan 2016
at 22:51
  • msg #141

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

While the Black Panther goes about slashing the pipes on the roof, a body stirs behind him. The last, forgotten Hydra agent, prone and beaten to within an inch from unconsciousness, slowly cranes his head toward the hero, who also happens to be within his line of sight. With his last ounces of strength, he raises his pistol toward the Son of Wakanda and, with all the effort he can muster for this last shot at honor and duty to Hydra, aims at Black Panther's back. "Hail... Hydra...," he mutters so silently as his finger closes around the trigger.

Physical attack on Black Panther:
Solo    d4
Goon (shaky aim)   d4
(add to Doom Pool)
Small Arms d6

Hydra Wingman B rolled 3,2,4 using d4,d4,d6 ((3,2,4)).

Total: 5, Effect: d6

Status: PS:d12 ES:00 MS:00

Doom Pool: d6 + Step, 10d8, 2d10 = 11d8, 2d10

Reaction: Black Panther

NEW ROUND

Next: Black Panther

Black Panther
player, 19 posts
King of Wakanda
Chosen of the Panther God
Tue 5 Jan 2016
at 02:00
  • msg #142

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

T'Challa feels a bit chagrined at his failure to remember the battered Hydra agent, but that doesn't prevent him from noticing the man's movement and deftly dodge out of the way with the reflexes of a jungle cat.

Dice Pool:

Buddy d6, Peerless Strategy d4, Cybernetic Senses d6, Enhanced Reflexes d8, Combat Master d10.

Black Panther rolled 2,2,3,4,10 using d6,d4,d6,d8,d10 ((2,2,3,4,10)).

Total:  14.  d6 Effect Die.

Next Action:  Black Panther

Black Panther
player, 20 posts
King of Wakanda
Chosen of the Panther God
Tue 5 Jan 2016
at 02:10
  • msg #143

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

This time he takes no chances and launches an attack against the Hydra agent whose attack he had just dodged, hoping to take the man out of the fight for good so that he can concentrate on the situation unfolding below.  As part of his dodge, he hurls the electrical junction box that he'd just slashed through at the man intending to strike the blow which would render him unconscious.

Dice Pool:

Buddy d6, Peerless Strategy d8, Weapon d6, Enhanced Strength d8, Combat Master d10.

Black Panther rolled 2,2,6,2,7 using d6,d8,d6,d8,d10.  Attack vs. Hydra Wingman B.
Black Panther rolled 1 using 1d12.  Forgotten physical stress.

Total:  13.  d8 Effect Die to inflict physical stress vs. Hydra Wingman B.  1 Opportunity.

Next Reaction:  Hydra Wingman B

Next Action:  Captain Marvel

Iron Man
player, 24 posts
Hardheaded Futurist
Cutting Edge Tech
Tue 5 Jan 2016
at 05:06
  • msg #144

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

"Weapons Platforms is back online, Mr. Stark."

"Thanks...", Tony starts, distracted by what he assumes is Clint's bow & blood on the ground. "Now how did that happen?"

I'm using the opportunity I was granted in msg #140 to reactive Weapons Platform.

Turning to Captain Marvel: "You see the bow and the blood right?"
This message was last edited by the player at 05:35, Tue 05 Jan 2016.
Hydra Wingman B
NPC, 3 posts
Tue 5 Jan 2016
at 05:30
  • msg #145

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Reaction to Hercules's attack,  Total: 13; Effect: d8:
Solo    d4
Goon (greatly injured)   d4
(add to Doom Pool)
Hydra Armor d6

Hydra Wingman B rolled 1,1,6 using d4,d4,d6 ((1,1,6)).

Total: 6, Effect: d4 (default)
Black Panther's attack succeeds. The Extraordinary Success pushes the Effect die to considerably more than it needs to be to take out the goon.

Status: KNOCKED OUT

Doom Pool: 11d8 + Step, 2d10 = 10d8, 3d10


The junction box hits the goon squarely in the arm, enough to knock both the pistol from his hand and the man out.

Black Panther stands amidst the bodies of seven Hydra goons lying prostrate. As he swiftly scans the area he notices the access door to the roof is ajar. Only darkness shows through the opening, with stairs leading down into the warehouse.

For the moment, with the Hydra gang retreated into the warehouse and the other group defeated on top of the building, the area is silent and still.
Captain Marvel
player, 11 posts
Wed 6 Jan 2016
at 01:39
  • msg #146

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Carol looks from the bow to Iron Man, "Dammit, Tony, yeah. I know he can handle himself, but this looks bad. Can your sensors pick up anything? We have to find him, but we can't let those Hydra finish whatever they're doing in that building!" Carol is torn between going after Hydra and trying to find Hawkeye. She knows Hawkeye would want them to get the Hydra goons, because he's just that way, but with Black Panther, Hercules, and...The Sentry (that may cause more problems than it solves, she thinks) the Hydra goons might be in check. That blood, however, means that something nasty and dangerous might be nearby and ultimately, Hawkeye just isn't in (she looks at Iron Man) their class of power.

Carol makes her fists glow, both to have a blast ready in case it's needed, but also to illuminate the alley if necessary. Her intent is to see if the blood creates a trail and to determine whether or not this is related to the Hydra stuff.

"We should go after Clint. This doesn't look good."

Next Up: Iron Man
Watcher
GM, 70 posts
Wed 6 Jan 2016
at 05:41
  • msg #147

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Just at that moment, the relative silence is broken by the sound of a man's scream, breathy and full, coming through the hallway from inside the building. It stops abruptly.
Iron Man
player, 25 posts
Hardheaded Futurist
Cutting Edge Tech
Thu 7 Jan 2016
at 04:43
  • msg #148

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Tony whips around and stares into the long, dark hallway, momentarily torn between rushing in and not -- but that scream...it certainly affects the decision. Turning back to Captain Marvel, the suit's faceplate slides up and over the suit's head, exposing Tony's face, his look of urgent concern apparent to the most casual observer. "My earlier scan of the building showed this door and one on the other side -- both of them are heavy, and reinforced. There's also a door on the roof. The building as a whole has been shielded from scans somehow, so I can't say for certain what's inside...but they took Johnny and Dan inside, so Clint's probably in there too. T'Challa will probably go in through the roof. He's quiet and stealthy. He'll do well. Me...well, I'm not the quiet type."

With that, the suit's faceplate snaps shut and Iron Man turns and walks towards the the foreboding hallway. "Friday, run another scan. See if you can find our missing guys, or any more information about what's inside."

Dice Pool: Team d8, Cutting Edge Tech d8 (the scream nullified Tony's overconfidence), Cybernetic Senses d6, Tech Master d10.

16:55, Today: Iron Man rolled 5,6,2,9,8,8 using d8,d8,d6,d10,d10,d10.

Roll: 15, Effect: d8

Reaction: Watcher (Results of the Scan)
Next Action: The Sentry

This message was last edited by the player at 08:28, Fri 08 Jan 2016.
Watcher
GM, 71 posts
Fri 8 Jan 2016
at 17:31
  • msg #149

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

You could have used the Narrow Hallway distinction.

Doom Pool (10d8, 3d10) reaction to Iron Man's attempt to scan the hallway, Total: 15, Effect: d8.

Watcher rolled 6,8,2,4,1,4,4,6,1,3,6,8,8 using d8,d8,d8,d8,d8,d8,d8,d8,d8,d8,d10,d10,d10 ((6,8,2,4,1,4,4,6,1,3,6,8,8)).

Total = 16, Effect = d10.
2 Opportunities available.

Doom Pool: 10d8, 3d10


Iron Man's scan of the hallway reveals nothing more than anyone else could get from looking into it: It is a narrow shaft leading into the warehouse. It is clean, and the walls of it are made from some kind of metal, likely not the original material when the warehouse was built, which indicates that there has been interior work done recently. Shadows filling the hallway obscure seeing clearly to the end of it, though there is light on the other side. Also eerily quiet, assuming there is something inside the building.
The Sentry
player, 3 posts
Sun 10 Jan 2016
at 21:47
  • msg #150

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

The stoic Sentry stands tall, floating in the night sky. He sees no need for his power, yet. He shoots a quick nod to Iron Man, letting them know he is there to help. But sees no need for his might.

PS:00 ES:00 MS:00 PP:02 XP:00

Next up: Hercules

Watcher
GM, 72 posts
Mon 11 Jan 2016
at 22:35
  • msg #151

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

The air hangs still as the heroes pause before the warehouse. Of the heroes in front of the door leading into the facility, Sentry has ascended above while Capt. Marvel, the natural leader, is closest to the entryway. Hercules lingers at the back but suffers nothing for the position.
Hercules
player, 19 posts
Prince of Power
Tue 12 Jan 2016
at 19:38
  • msg #152

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Hercules shoulders his way forward, pushing into the hallway. "One side! If there are foes before us, they will answer to the might of Hercules!"
Watcher
GM, 73 posts
Wed 13 Jan 2016
at 01:49
  • msg #153

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Hercules strides into the darkness of the empty hallway. It lets out into a large room, the light in it so bright that it's almost blinding. A voice disrupts the silence. "Enter, heroes! Welcome!"  The sound is familiar to Iron Man, even if he doesn't remember it right away. "Please come in! Not like I could stop you."

Next action: Iron Man
This message was last edited by the GM at 01:50, Wed 13 Jan 2016.
Iron Man
player, 26 posts
Hardheaded Futurist
Cutting Edge Tech
Thu 14 Jan 2016
at 04:10
  • msg #154

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Disbelief and curiosity wash over Tony at the same time. "It can't be...can it?", he thinks, as he runs down the hallway and through the doorway at its end, stopping just a few feet inside, the suit's visor adjusting for the glare.

Next Action: Captain Marvel
This message was last edited by the player at 04:12, Thu 14 Jan 2016.
Captain Marvel
player, 12 posts
Fri 15 Jan 2016
at 00:08
  • msg #155

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Carol flies in, making mental notes of the environment, noting places people can hide, enter, or exit. She also looks at ceiling quickly to judge if it's too strong to blast out of in case that's necessary. If possible, once inside, she makes a triangle, Hercules on point, flanked by Iron Man and herself. After this, her attention is on whomever is calling out to them...

Next action:Black Panther
This message was last edited by the player at 00:40, Fri 15 Jan 2016.
Black Panther
player, 21 posts
King of Wakanda
Chosen of the Panther God
Fri 15 Jan 2016
at 11:41
  • msg #156

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

True to prediction, T'Challa chooses to take an avenue of stealth.  Seeing the access door leading downward into the warehouse, T'Challa takes a moment to examine it before stealthily slipping into the warehouse by what is hopefully an unguarded route as he slides into the shadows within.  His senses, enhanced by the heart-shaped herb that is the birthright of the King of the Wakandas, are at maximum as he moves.

[Dice Pool:

Solo d10, Downtown At Night d8, Wall-Crawling d6, Enhanced Senses d8, Covert Master d10.

Black Panther rolled 8,8,1,8,3 using d10,d8,d6,d8,d10 ((8,8,1,8,3))

Total:  16. d10 Effect Die.  1 Opportunity.

Attempting to create a Stalking The Prey d10 asset.

Next Reaction:  Doom Pool

Next Action:  If I'm reading the actions and Status Tracker right, we're on new round?  If so, then Iron Man will be next.

The Sentry
player, 4 posts
Sat 16 Jan 2016
at 23:30
  • msg #157

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

After stalking the sky for who knows how long, the Sentry grows more and more impatient from his lack of action. Requiring more stimulation from a high-stakes battle, the Sentry positioned himself closer, hoping to assist the team better. With most already positioned within the building, this glowing guy places himself on the roof, to accompany Panther-Man. Unfamiliar with a team up, the Sentry senses he would damage the Panther's ability to hide in the shadows, assuming that his dark, shady costume comes equipped with sneaky skills. Even so, Sentry felt a flow of loneliness and sadness within the darkness- possibly even from Panther himself- leaving Sentry with the decision to stay a determined distance from the man, able to lend his power when needed, yet giving Black Panther a suitable environment to maneuver

Next Up: Mysterious Villain (?)
This message was last edited by the player at 23:31, Sat 16 Jan 2016.
Watcher
GM, 76 posts
Mon 18 Jan 2016
at 23:09
  • msg #158

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Buying the Opportunity, add to Doom Pool.

Doom Pool (10d8, 3d10) reaction to Black Panther's attempt to create Stalking The Prey asset, Total: 16, Effect: d10.

Watcher rolled 1,2,4,3,8,1,4,3,6,5,8,8,6 using d8,d8,d8,d8,d8,d8,d8,d8,d8,d8,d10,d10,d10 ((1,2,4,3,8,1,4,3,6,5,8,8,6)).

Total = 16, Effect = d10. The tie goes to the hero.
2 Opportunities available.
Black Panther's action succeeds. Stalking The Prey asset created.

Doom Pool: 10d8 + d6, 3d10 = d6, 10d8, 3d10


As the Black Panther moves into the stairwell leading down into the building, he feels the Sentry move in behind him. Luckily that bright, shining hero doesn't hinder the Wakandan's stealth, as it's more than just staying in the darkness, but he knows the hero following him is a liability, though his sheer power should balance it out, even when they lose the element of surprise (such as it is).
This message was last edited by the GM at 00:04, Tue 19 Jan 2016.
Watcher
GM, 77 posts
Mon 18 Jan 2016
at 23:52
  • msg #159

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

NEW ROUND

In the large multi-purpose room that makes up most of the warehouse, renovated with thick, shiny metal walls, a sea of Hydra are lined up in neat, synchronized rows, from the back of the place up to just below where the heroes stand on an elevated landing.  The soldiers stand perfectly still, with their legs and arms stretched to an X.  They are silent.  Catwalks line the sides of each wall, reaching to the back of the room where there is a door, and beside it a huge window overlooking the area, though it is mostly opaque.  A few more soldiers stand on catwalks on each side, legs and arms also outstretched, like the ones on the floor.  Above this all floats a platform, set toward the back of the room, the figure on it clear in the distance: the treacherous Taskmaster!  At his feet lies the bloodied, unmoving body of Iron Fist.  "You've found the place, might as well come in and trash it!  Or maybe this time we'll trash you!"

As the heroes step into the place, the army of Hydra agents seem to activate in perfect harmony, all of them barking their familiar mantra, starting as a modest sound but progressing quickly to a clamorous roar: "Hail Hydra. Hail Hydra.  Hail Hydra!  Hail Hydra!  HAIL HYDRA!  HAIL HYDRA!"

As the heroes take this in and tense their muscles and fists to ready for the onslaught, a huge, gleaming door slams behind them, the sound as loud as thunder, now trapping them with these villains and no escape.

Over the din, the Taskmaster cackles and raises a bloody sword to the sky. The soldiers pull out their weapons and move toward the heroes, surrounding them utterly, as the Taskmaster's throaty laughs crackle in the background.

Adding LARGE, REINFORCED TRAINING ROOM and FLOATING PLATFORM distinctions, -2d8 from Doom Pool.

Both groups of heroes are now separated, so both can have actions at the same time. The main group with the Hydra army are now all at Team affiliation.

Doom Pool: d6, 10d8 -2d8, 3d10 = d6, 8d8, 3d10

Watcher
GM, 78 posts
Tue 19 Jan 2016
at 00:02
  • msg #160

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

The stairwell is dark but leads into a bright hallway.  The florescent lighting shines against the walls of reinforced steel.  It is a nondescript hallway but what is in it is notable: There are bodies of six Hydra agents strewn about, each of them prone on the floor, one with his head propped against the wall, just where he landed.  On a slightly closer inspection, the two security camera attached in corners against the ceiling on each end of the hallway, are hanging from wires in pieces.  The hallway ends at a solid, metal door, but to the right of that is an open doorway, leading into a room from which a flickering light comes.  There is no movement in the hallway and the only sound is the muffled but clear shouting of "HAIL HYDRA!  HAIL HYDRA!" presumably coming from the main area of the facility.

Adding UPPER LEVEL OFFICES distinction, -d8 from Doom Pool.

Black Panther and the Sentry now use Buddy distinction.

Doom Pool: d6, 8d8 -d8, 3d10 = d6, 7d8, 3d10

Black Panther
player, 22 posts
King of Wakanda
Chosen of the Panther God
Thu 21 Jan 2016
at 01:30
  • msg #161

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Black Panther creeps along, his heightened senses, both natural and artificial,  tuned to their utmost as he follows the trail of destruction.  He moves towards the sounds of the shouting, hoping to come at his foes from ambush, taking a moment to patch the electronic devices within his upgraded Panther raiment into the security systems using the opportunity provided by the broken cameras.

[OOC:  Spend 1 PP to create a Security Feed d6 resource using my Tech Expert specialty.]

Next Action:  Iron Man


Iron Man
player, 30 posts
Hardheaded Futurist
Cutting Edge Tech
Thu 21 Jan 2016
at 05:46
  • msg #162

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Purely on instinct, Tony triggers the suit's propulsion system, intent on taking Taskmaster off his floating platform and putting him into the wall. As he nears Taskmaster, Tony can't help himself, kicking on the suit's external speaker: "Hey, Skeletor...does He-Man know you left Eternia?"

Dice Pool: Team d8, Floating Platform d4 (+1 PP), Superhuman Strength d10, Supersonic Flight d10, Tech Master d10

21:42, Today: Iron Man rolled 7,1,10,4,4 using d8,d4,d10,d10,d10.

Roll: 17, Effect: d10 of Physical Stress
One opportunity (+1 PP)

Reaction: Taskmaster
Next Action: Hercules

This message was last edited by the player at 05:50, Thu 21 Jan 2016.
Watcher
GM, 81 posts
Thu 21 Jan 2016
at 07:06
  • msg #163

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

The hallway contains only two doorways, one ahead with a closed door and the other on the side leading into a room, neither a stairwell. The shouting comes not from either room but its sound travels just so through these metals walls, so it is loud enough to be heard in spite of not being in the immediate vicinity, though its is muffled for its travels.

At that moment a short cry comes from the room with the open doorway. It is a voice low and gravely, and the tone seems to be one of anguish, not distress. At that same time, lights from inside the room flash wildly in a full range of colors, spilling into the hallway.

Next Action: Sentry
Taskmaster
NPC, 2 posts
Thu 21 Jan 2016
at 07:31
  • msg #164

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

"Hey, that's a good one! Does the real Iron Man know you're a crap version?  That color is awful! You're not trying stealth mode, are you?  I'm sure it'll work -- if everyone's blind and stupid!"  Then continues his maniacal laughter, this time directed right at the charging, armored hero.

Adding d6 to Doom Pool from Opportunity.

In combat, use Combat Expert/Master instead of Tech Expert/Master, or none if you have no Combat skills.

Reaction to Iron Man's physical attack,  Total: 17; Effect: d10:
Team d6
Villainous Mercenary    d8
Superhuman Durability d10
Enhanced Reflexes    2d8
(-d6 from Doom Pool for Library of Moves, doubling Enhanced Reflexes)
Acrobatic Master d10
From Doom Pool    d10
(-d10 from Doom Pool)

Taskmaster rolled 6,8,7,4,3,3,1 using d6,d8,d10,d8,d8,d10,d10 ((6,8,7,4,3,3,1)).

Adding an extra die to total, -d6 from Doom Pool
Total: 21, Effect: d10
Iron Man's attack fails
1 Opportunity available

Status: PS:00 ES:00 MS:00

Doom Pool: d6 +d6 -d6 -d6, 7d8, 3d10 -d10 = 7d8, 2d10


Taskmaster's nimble side-step out of Iron Man's way is so graceful and effortless that it makes the Avenger's charge look like a clumsy, amateurish attack. For a finishing touch, the Taskmaster waves his cape over the passing Iron Man like a matador's red cloth, at the same time a quick scraping sound comes from the vicinity of their brief closeness to each other. "Olé, lame-o!"
This message was last edited by the player at 07:32, Thu 21 Jan 2016.
Hercules
player, 21 posts
Prince of Power
Thu 21 Jan 2016
at 17:40
  • msg #165

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Hercules crouches, leg muscles swelling, and leaps off the landing. He arcs through the air -- but he has not aimed himself at the Taskmaster's platform. The metal flooring rings as he lands amid the Hydra soldiers, scattering them like bowling pins, and a roar of "HAVE AT THEE!" echoes off the walls as he starts laying about himself with hamlike fists.


Spending 1 PP for a Flying Leap (d8) stunt and attacking the Hydra army with intent to do physical stress.

Team d6
Brash Demigod d8
Godlike Strength d12
Combat Expert d8
Flying Leap d8
Area Effect d6 (+1 effect die)

12:32, Today: Hercules rolled 9,1,7,6,1,6 using d12,d8,d8,d8,d6,d6.  Hercules attack on Hydra mob.

Total 15, 2d8 for effect dice and two opportunities.

PS 00 ES 00 MS 00 PP 02 XP 01

Reaction: Hydra
Next action: Taskmaster

The Sentry
player, 5 posts
Sun 24 Jan 2016
at 01:05
  • msg #166

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

    After hearing the ear-piercing shriek, Sentry's attention shifts directly into the hallway. Thinking critically about the unknown environment, Sentry takes a moment to land on the roof, standing upon his two sturdy feet. Walking slowly in with a powerful stride, Sentry walks directly into the hall, so focused on the echo's location that he heeds no time to avoid shrugging his massive deltoids against the Panther. While in the middle of his step, Sentry suddenly stops, as he faces an epileptic patient's worst nightmare: a door filled with flashing lights. Caught off guard by an intense array of light, Sentry stands still with largely dilated pupils, facing the frame, deeply mesmerized by the colorful patterns. With a slight twitch, the Sentry returns to the living, but with a noticeably different state of being, as if his chakras had been swiftly realigned,
      Sentry- the compelling, forceful powerhouse- turns his line of sight towards Panther. Sentry reaches behinds his cape, pulling out a pair of sunglasses from his belt. Still looking at Panther, he opens the spectacles, placing them over his ears and eyes. Releasing a sly smirk on his face, Sentry says to Panther, "Lets party", as he strolls directly into the room: to party.

Next Up: Black Panther
Black Panther
player, 23 posts
King of Wakanda
Chosen of the Panther God
Sun 24 Jan 2016
at 22:22
  • msg #167

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

With a sigh, Black Panther will follow Sentry into the room with the flashing lights, trying to maintain a stealthy posture.
This message was last edited by the player at 01:15, Mon 25 Jan 2016.
Hydra Soldier Army
NPC, 2 posts
Sun 24 Jan 2016
at 23:02
  • msg #168

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Buying 2 Opportunities from Hercules: +1 PP to Hercules, add to Doom Pool.

Reaction to Hercules's physical attack, Total: 15; Effect: 2d8:
Team    10d8
Large, Reinforced Training Room (so much space)   d4
(add to Doom Pool)
Hydra Armor    d6
Swarm    d8

Hydra Soldier Army rolled 2,7,3,1,5,5,8,6,3,6,1,4,6 using d8,d8,d8,d8,d8,d8,d8,d8,d8,d8,d4,d6,d8 ((2,7,3,1,5,5,8,6,3,6,1,4,6))

Total: 15, Effect: d8
Hercules's attack succeeds but Effect is not enough to remove member of Hydra Team.

Status: Team 10d8

Doom Pool: 7d8 + 2 Steps, 2d10 = 5d8, 4d10


Hercules lands explosively in the middle of the sea of Hydra minions. Seismic ripples issue forth, rattling anything that isn't nailed down.  A few of the soldiers are knocked off their feet but such is the compression of all the bodies in this area that they recover.  If some of the agents are knocked out from Hercules's attack, they are quickly replaced by more from the myriad of bodies around them and the continue to surge forth, now within striking distance of the Greek god.
Taskmaster
NPC, 3 posts
Sun 24 Jan 2016
at 23:10
  • msg #169

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

"What's that 'quick scraping sound,' you ask?"  Then the Taskmaster's head rolls back and issues forth a fresh stream of maniacal laughter, this now coming from a deeper place, like he's convinced that what he's laughing at is actually humorous.  As Iron Man repositions himself for his next action with his back momentarily to his compatriots, Capt. Marvel gets a look at the source of Taskmaster's ridicule: a jagged stripe of silver going the length of Iron Man's back, from his neck to down his thigh as it tapers off, the paint of his armor taken off by Taskmaster's sword during the attack.  It's only cosmetic, no deeper damage to the armor, but embarrassing Iron Man was the villain's goal, and judging from his laughter, he has succeeded.  "Bring it, Trash Can! HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA !"

Grandstanding: add d10 to Doom Pool

Doom Pool: 5d8, 4d10 + d10 = Doom Pool: 5d8, 5d10

Next Action: Hydra Soldier Army

Hydra Soldier Army
NPC, 3 posts
Mon 25 Jan 2016
at 05:44
  • msg #170

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

The Avenger now in their midst, the crowd of soldiers moves in, stretching with their truncheons and bludgeoning with them, arcs of energy cracking above their heads, blows being dealt to the hero. Still they chant, aided by their brothers, who await on the outside of the crowd, too many to attack the god all at once, their voices rhythmic and loud , approaching a certain rhythm: "HAIL HYDRA.  HAIL HYDRA.  HAIL HYDRA."

More Soldiers in the Army addition:
Hydra Soldier Army rolled 5 using 1d6 ((5)).
Hydra Soldier Army now 15d8, but Area Attack used on them (including the reaction roll) can be rolled with extra d8s instead of d6s.

Physical attack on Hercules:
Team    15d8
Followers (mindless, disorganized automatons)    d4
(add to Doom Pool)
Power-Truncheons    d8
Swarm    d8

Hydra Soldier Army rolled 1,5,6,6,7,8,3,7,5,2,1,7,3,2,3,8,5 using d8,d8,d8,d8,d8,d8,d8,d8,d8,d8,d8,d8,d8,d8,d4,d8,d8 ((1,5,6,6,7,8,3,7,5,2,1,7,3,2,3,8,5)).

Total: 16, Effect: d8
2 Opportunities available

Doom Pool: 5d8 + Step, 5d10 = 4d8, 6d10

Reaction: Hercules
Next Action: Hydra Rifle Squad A

Hydra Rifle Soldiers A
NPC, 2 posts
Mon 25 Jan 2016
at 05:55
  • msg #171

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Now with the battle in full effect, the squad on the catwalk fall in, readying their rifles and quickly taking shots, orchestrated together as they have been taught, attacking the armored Avenger who hovers awkwardly near them. The air around Iron Man is suddenly filled by laser-rifle fire as well as with the "HAIL HYDRA" chanting and Taskmaster's laughter.

Physical attack on Iron Man:
Team    3d8
Ranged Weapons Specialty (but firing before getting good aim)    d4
(add to Doom Pool)
Focus: Hydra Rifle/Combat Expert    d10

Hydra Rifle Soldiers A rolled 2,4,4,4,7 using d8,d8,d8,d4,d10 ((2,4,4,4,7)).

Total: 11, Effect: d8

Status: 3d8 Team

Doom Pool: 4d8 + Step, 6d10 = 3d8, 7d10

Reaction: Iron Man
Next Action: Capt. Marvel

Watcher
GM, 82 posts
Mon 25 Jan 2016
at 23:39
  • msg #172

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Meanwhile, in the offices above: The open doorway leads into what could only be described as a manic laboratory.  Scientific devices and video displays fill the expansive room, equipment beyond even the Panther's advanced comprehension. Monitors fill the walls to the ceiling, with mechanical tendrils branching everywhere, to keyboards to smaller monitors to containers of liquid to beakers, into the walls and through the ceiling, and all of it back again and crossing over each other this way and that in a seemingly-chaotic mess.  All the screens seem to be turned to their full brightness, all of them flashing hysterically with blocks of letters and numbers and computer code and read-outs, in numerous languages, all appearing for instants before switching to the next then the next. Many of the screens hold status displays of boxes and red bars, many of them almost full. The place is lit only by the strobing lights coming from the LEDs of the monitors and the green glow from the tubes on the other side of the room. There is a strong, musty scent of ozone and the taste of copper, almost as overwhelming as the visual overstimulation from this room -- a sensory overload on all counts.

On one side of the room are four large tubes, each of them filled with a murky, slow-churning liquid and thick bubbles rising to the top.  Moving through the bubbles in each is a body, slowly revealing itself as human.  Each are nude, covered only by a complicated device clamping around their mid-sections.  When they see someone enter the room, each of them, in unison, move closer to the front of the glass, pressing their palms against it and drawing their faces nearer, all in the slowest of motions.  Their faces are handsome and distantly familiar, their expressions changing simultaneously, from the blank stare before anyone else was there, to, upon seeing someone enter, surprise, then joy, then terror, then finally to a wanting, sorrowful desperation, their mouths, filled with the liquid, open wide but not moving to mouth a word.

There is also a man, similarly unclothed but a decidedly different person as the ones in the tubes, who is attached to a very complex apparatus that takes up the rest of the room and itself connected to more monitors.  He is laying spread-eagle with his wrists and ankles bound, his body jerking as spasms seem to rock through him, eyes shut tight, the expression on his face going from high annoyance to great pain and back again.  There are concentric circles emanating from his body, dissipating as they move away from him.  If this is energy he's giving off, it's coming out in streams and is powerful, if the opaqueness of the circles is any indication.  The apparatus seems to light up whenever a surge of circles comes from him, with the monitors flashing and beeping.

Yet, it is all oddly silently, the only sounds being the strains of all the machines working at the same time, no louder than a personal computer, and the footsteps of a man on the far side of the room scurrying in front of the biggest block of monitors in the room. On one bank of screens appears to be the views of multiple cameras, showing the outside of the warehouse from various angles, the area of which the heroes are familiar.  The man's body is misshapen, a hunchback, his silhouette, seen in the near-dark, seems to have a small box atop his shoulders instead of a head.  Upon hearing the voice of someone entering the room, the man whips around, fully facing the heroes, though that face is grotesquely large and sits in the center of his chest.  Enter: the brilliant but nefarious Arnim Zola!  He points an oversized hand at the Sentry and points.  His voice, like his cry heard just a moment ago, a low and gravelly sound, barks, "You!"  In the dark place he seems focused on the light-bearing hero and does not look to notice the Panther in the shadows.


Adding ADVANCED BIOCHEMICAL LABORATORY distinction, -d8 to Doom Pool

Note to players: Both groups are separate at the moment, divided in different locations in the warehouse.  If there is a noise loud enough, like the Hydra soldiers chanting, the other group can hear, but each group does not know what is going on with the other and are not able to cross over to participate in the other group's situation.  We can have actions happening at the same time since members of each group are acting separately.  Please choose someone in your group for the next action.

Next Action: Sentry

Doom Pool: 3d8 -d8, 7d10 = 2d8, 7d10

Iron Man
player, 31 posts
Hardheaded Futurist
Cutting Edge Tech
Tue 26 Jan 2016
at 05:43
  • msg #173

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

The suit's internal visor flashes an alarm seconds before the Hydra Rifle Soldiers open fire. Still operating on muscle-memory, Tony executes a series of rolls and banks, now traveling towards the men firing at him. As he lands in their midst, Tony launches a counter-attack in the form of a formerly-golden fist aimed at the closest goon in the group. "Hail Hydra", Tony chuckles to himself, anticipating success.

Reaction to Hydra Rifle Soldiers A

Die pool: Team d8, Large Reinforced Training Room d8 (lots of room to maneuver), Superhuman Durability d10, Supersonic Flight d10 (Iron Man moves quickly)

Spending a PP to turn my effect die into a counter-attack, doing physical stress

21:18, Today: Iron Man rolled 5,5,6,2 using d8,d8,d10,d10.

Total: 11, Effect: d10.

Hercules
player, 22 posts
Prince of Power
Tue 26 Jan 2016
at 16:25
  • msg #174

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"


As the blows rain down on Hercules, even the Lion of Olympus feels his strength faltering. The Hydra soldiers crowd around him, each one eager to be the one who lands the final hit.



Hercules will spend 1 PP to buy one of the Hydra Soldier Army's opportunities, creating a Combat stunt: Target Rich Environment d10. Basically, there are now so many around him that he can't swing his arms without connecting.

As for his reaction:

Team d6
Prince of Power d8
Superhuman Durability d10
Combat Expert d8

11:21, Today: Hercules rolled 10,4,5,1 using d10,d8,d8,d6.

Total 15, effect die d8, one opportunity.

PS d8 ES 00 MS 00 PP 02 XP 01


Captain Marvel
player, 13 posts
Wed 27 Jan 2016
at 01:27
  • msg #175

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Carol decides that once this is over, she won't want to wear green for at least a year. Tony seems to be completely disoriented by Taskmaster, but she's sure he's got something up his iron sleeve. Right now it looks like Hercules is in a spot of trouble. She's also got an idea...

She flies up to the catwalk and ignoring the Hydra agents, rips the catwalk off the wall to use as a weapon.

Carol is going to create an Asset: "Catwalk propeller"

Team d10
Take-Charge Attitude d8
Superhuman Strength d10
Combat Expert d8

Captain Marvel rolled 6,3,2,1 using d10,d10,d8,d8 ((6,3,2,1)).

Total:9 Effect d8
Opportunity for Watcher


PS 00 ES 00 MS 00 PP 02 XP 00

Reaction: Doom Pool
Next Action: Hydra Rifle Soldiers B

This message was last edited by the player at 01:36, Wed 27 Jan 2016.
Taskmaster
NPC, 4 posts
Wed 27 Jan 2016
at 22:24
  • msg #176

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

"Is that really the best punch you can throw?" Taskmaster barks toward Iron Man. "All these years and Captain America hasn't taught you how to fight like you don't have severe mental damage?" Then a guffaw before the manic laughter again. "HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA !"
Watcher
GM, 83 posts
Wed 27 Jan 2016
at 22:34
  • msg #177

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Buying the Opportunity, add to Doom Pool.

Supposing that Capt. Marvel is affecting the catwalk nearer to the Hydra Rifle Soldiers B group.


Capt. Marvel uses her not-inconsiderable strength to tear the catwalk from the wall but it quickly disintegrates into an unwieldy mess that was already barely usable as a platform, much less a weapon. The catwalk itself, while of shoddy material, seems shiny and new, compared to the exterior of the warehouse.

Doom Pool (2d8, 7d10) reaction to Capt. Marvel's attempt to create Catwalk Propeller asset, Total: 9, Effect: d10.

Watcher rolled 4,2,9,6,5,4,5,10,2 using d8,d8,d10,d10,d10,d10,d10,d10,d10 ((4,2,9,6,5,4,5,10,2)).

Total = 19, Effect = d10.

Doom Pool: 2d8 + Step, 7d10 = d8, 8d10

Hydra Rifle Soldiers B
NPC, 2 posts
Wed 27 Jan 2016
at 22:44
  • msg #178

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

The Hydra soldiers scurry from the area of the catwalk being torn away by Capt. Marvel to a safer spot where they aim their rifles at her and fire.

Physical attack on Capt. Marvel:
Team    3d8
Ranged Weapons Specialty  d8
Focus: Hydra Rifle/Combat Expert    d10

Hydra Rifle Soldiers B rolled 1,7,6,1,2 using d8,d8,d8,d8,d10 ((1,7,6,1,2)).

Total: 13, Effect: d10
2 Opportunities available

Status: 3d8 Team

Reaction: Capt. Marvel
Next Action: Taskmaster (new round)

Taskmaster
NPC, 5 posts
Thu 28 Jan 2016
at 23:00
  • msg #179

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

"If you don't know how to fight, Iron Mange, why are you here?" Taskmaster cackles. "Didja see that robot outside? Probably based on your designs. Mebbe Hydra could get more of 'em and kill more people!"

Emotional attack on Iron Man:
Team d6
Villainous Mercenary    d8
Menace Expert    d8
From Doom Pool    d10
(-d10 from Doom Pool)

Taskmaster rolled 1,2,2,5 using d6,d8,d8,d10 ((1,2,2,5)).

Total: 7, Effect: d8
1 Opportunity available

Status: PS:00 ES:00 MS:00

Doom Pool: 2d8, 7d10 -d10 = 2d8, 6d10


Iron Man shudders, if just for an instant. Everything else out of Taskmaster's mouth is immature nonsense but that one hurt. When the weapons designs Stark made his fortune on got out to the black market, there was a lot of rogue technology created that did a lot of damage, including a number of fatalities. Long ago Stark swore to make no more weapons but he'd already let the genie out of the bottle and it wasn't going back in. Taskmaster could be bluffing but it doesn't matter -- if Hydra doesn't have his technology designs already, they could acquire them easily enough. But that jerk is saying that just to jar him. Tony Stark -- Iron Man -- is better than that... isn't he?

Reaction: Iron Man
Next Action: Hercules

This message was last edited by the player at 23:03, Thu 28 Jan 2016.
Captain Marvel
player, 14 posts
Fri 29 Jan 2016
at 03:06
  • msg #180

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Annoyed by the crumbling (new and shiny?) catwalk, Carol is in no mood for the Hydra Agents' attack. So instead of dodging by flying away, she barrels towards them, spiraling like a tight skein as she avoids their attacks and getting into a positing to bring the hurt.

Team d10
Homeland Security Hero d8 (she understands shooting patterns commonly used by people with terrorist training)
Subsonic Flight d8
Combat Expert d8

Captain Marvel rolled 7,4,4,6 using d10,d8,d8,d8 ((7,4,4,6)).

Spending a PP to add a die to the total. Total:17 Effect:d8


PS:00 MS:00 ES:00 PP:00 EXP:00

As she flies towards them, she can see she's starting to unnerve them, their shots growing wilder as she gets closer. Good, she thinks, as she lets a vindictive smile appear.
Hercules
player, 23 posts
Prince of Power
Fri 29 Jan 2016
at 20:42
  • msg #181

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

With a roar, Hercules surges up from beneath the Hydra soldiers piling onto him, sending green-clad bodies cartwheeling in every direction as his fists smash through their ranks.



Physical stress attack on Hydra army:

Team d6
Prince of Power d8
Godlike Strength d12
Boundless Strength d12
Target Rich Environment (stunt) d10
Combat Expert d8
Area Effect d6 (+1 effect die)

15:38, Today: Hercules rolled 6,11,9,2,2,4,6 using d12,d12,d10,d8,d8,d6,d6.  Hercules attacks.

Total 20, effect dice d12 and d8.

PS d8 ES 00 MS 00 PP 02 XP 01

Reaction: Hydra army
Next action: Iron Man


This message was last edited by the player at 20:43, Fri 29 Jan 2016.
The Sentry
player, 6 posts
Fri 29 Jan 2016
at 21:39
  • msg #182

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Standing within this "rave" room, the Sentry analyzes the room through his sexy aviators, determining how easily he could destroy the room, yet calculating the potential damage caused from the reactions or combustions of chemicals within the room. Peering over at the morbid life tubes, Sentry's smirk falls, replaced with a bummed-out grimace. Standing, chest puffed and hands folded, Sentry cocks his head, looking directly into Arnim's screen face. "You know," he starts to say, "two's a party-" as he suddenly twirls his body, shifting his weight to rest on his left knee, spinning in a circle with his arms taut during the swing, "But six is a crowd," he says, as he releases four energy bursts from his toned forearms, hoping to erupt the life tubes, to release the four organisms from within.

Dice Pool:
Buddy d6
Golden Guardian of Good d8
Light Mastery d10
Combat Expert d8

13:36, Today: The Sentry rolled 1,1,8,1 using d6,d8,d10,d8.  Destroy the Life Tubes.

8 (d10) + 1 (d6)= 9 total
Use [1] d8 as effect die.
PS:00 MS:00 ES:00 PP:02 XP:00

Next Up: Black Panther

Watcher
GM, 84 posts
Fri 29 Jan 2016
at 23:05
  • msg #183

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Correction to Sentry's attack roll: Total: 8, Effect: d4 (default). Purchasing the 3 Opportunities, as d8 to add to Doom Pool.

Doom Pool (2d8, 6d10) reaction to Sentry's attempt to destroy the tubes, Total: 8, Effect: d4.

Watcher rolled 8,8,6,8,7,10,4,3 using d8,d8,d10,d10,d10,d10,d10,d10 ((8,8,6,8,7,10,4,3)).

Total = 18, Effect = d10.

Doom Pool: 2d8 + d8, 6d10 = 3d8, 6d10


The tubes stand up to the incendiary lights coming from the Sentry's hands, but as the illumination subsides, there are tiny cracks that appear in the glass. The forms inside the tubes see the fractures and their eyes grow wide. They place their palms on the glass and begin to push on it.
Arnim Zola
NPC, 2 posts
Fri 29 Jan 2016
at 23:09
  • msg #184

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

"You fool!" Zola cries, his distorted face curling into a mask of fear as he twists toward the tubes. "You know not what you do!"
Black Panther
player, 24 posts
King of Wakanda
Chosen of the Panther God
Sat 30 Jan 2016
at 03:18
  • msg #185

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Recognizing the danger that Zola represented, T'Challa launched himself from the shadows to strike the Nazi scientist.  Talons extended, he slashes at the small box atop the mad genius' shoulders, hoping to both blind the foe as well as disable any sinister weapon that he may have equipped there.

Dice Pool:

Buddy d6, Peerless Strategy d8, Weapon d6, Enhanced Strength d8, Combat Master d10, Stalking the Prey d10, Security Feed d6.

Black Panther rolled 5,2,3,6,7,1,2 using d6,d8,d6,d8,d10,d10,d6 ((5,2,3,6,7,1,2)).

Total:  13.  d8 Effect Die. 1 Opportunity.

d8 to inflict Blinded complication vs. Arnim Zola

Next Reaction:  Arnim Zola

Next Action:  Captain Marvel

Iron Man
player, 33 posts
Hardheaded Futurist
Cutting Edge Tech
Sat 30 Jan 2016
at 06:27
  • msg #186

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Reaction to Taskmaster's emotional attack in msg #179
Taskmaster's Total: 7; Effect: d8

Tony's dice pool:
Team d8
Hardheaded Futurist d8

21:52, Today: Iron Man rolled 5,8 using d8,d8.

I'll spend a PP to use my effect die to inflict emotional stress on Taskmaster

Total: 13, Effect: d4
Extraordinary success. Effect steps up to a d6, so Taskmaster takes a d6 of emotional stress.


"You're right, Skeletor, but I'm atoning for the damage I've done by taking down organizations like Hydra...and bullies like you."

Next Action: Iron Man
This message was last edited by the player at 05:07, Sun 31 Jan 2016.
Hydra Soldier Army
NPC, 4 posts
Sun 31 Jan 2016
at 04:28
  • msg #187

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Could have used extra dice for Area Attack. And could have used higher Area Attack dice for Disorganized Limit.

Reaction to Hercules's attack (msg #181), Total: 20, Effect: d12, d8:
Team    15d8
Followers (disorganized minions)    d4
(add to Doom Pool)
Hydra Armor    d6
Swarm    d8

Hydra Soldier Army rolled 5,6,6,6,3,2,4,4,6,1,6,7,4,2,1,4,3,3 using d8,d8,d8,d8,d8,d8,d8,d8,d8,d8,d8,d8,d8,d8,d8,d4,d6,d8 ((5,6,6,6,3,2,4,4,6,1,6,7,4,2,1,4,3,3)).

Total: 13, Effect: d8
Hercules's attack succeeds, with one Effect stepping up to d10 due to Extraordinary Success, 2 from Team removed = 13d8
2 Opportunities available

Doom Pool: 3d8 + Step, 6d10 = 2d8, 7d10


Hercules's strike sends the Hydra soldiers reeling, including one whose skull he liquefies, but there are so many of them, they only fill in their fallen ranks and surge back upon him.
Arnim Zola
NPC, 3 posts
Sun 31 Jan 2016
at 04:56
  • msg #188

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Reaction to Black Panther's attack (msg #185) to create Blinded Complication, Total: 13, Effect: d8:
Solo    d6
Laboratory (trapped in clutter)    d4
(add to Doom Pool)
Superhuman Durability    d10

Arnim Zola rolled 3,3,10 using d6,d4,d10 ((3,3,10)).

Total: 13, Effect: d8
Black Panther's attack succeeds; d8 Blinded Complication added to Arnim Zola

Doom Pool: 2d8 + Step, 7d10 = d8, 8d10

Next Action: Arnim Zola


Black Panther's claws meet their mark and the device replacing Zola's head is severed, swinging back and forth as it hangs from a lone wire. Zola flails about, shrieking -- "Fools! Fools!", the sound of his voice increasingly becoming more like static. His hand strikes a button on the console in front of him and immediately a series of intrusive lights around the tubes flashes red and a klaxon emits a sound that can mean only one thing: serious danger.

Note to players: Both groups are separate, divided in different locations in the warehouse. Both groups act separately.  Please choose someone in your group for the next action.
Taskmaster
NPC, 6 posts
Sun 31 Jan 2016
at 05:03
  • msg #189

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Taskmaster's amount of self-pity is exactly zero. It doesn't pay. He just thought this was going to be more fun. Iron Man has turned out to be just as witless as everyone says he is. That "Skeletor" line is older than Devil Dinosaur. At least my mask has a nose, he thinks. I'll just have to do this the old-fashioned way. Shoulda taken 'im down when I had the chance. Oh well.
This message was last edited by the player at 07:06, Sun 31 Jan 2016.
Iron Man
player, 34 posts
Hardheaded Futurist
Cutting Edge Tech
Sun 31 Jan 2016
at 06:48
  • msg #190

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Tony suddenly becomes acutely aware of the fact that he's ignored the two remaining Hydra soldiers with rifles on the catwalk with him. He whips around, the suit's targeting system locking in on the hands holding the rifles. It's like Rhodey always says: "Aim small, miss small."

I'm activating Taskmaster's opportunity and spending a PP to create a stunt die: Aim Small, Miss Small d10

Dice Pool: Team d8, Cutting Edge Tech (Overconfidence) d4 (+1 PP), Cybernetic Senses d6, Repulsors d8, SFX: Area Attack d6 (+1 effect die), Aim Small, Miss Small d10

23:30, Today: Iron Man rolled 5,2,2,2,3,5 using d8,d4,d6,d8,d6,d10.

Spending a plot point to pull a 3rd die into my total.

Roll: 10, Effect: d8, d10

Next Action: Captain Marvel
Reaction: Hydra Rifle Soldiers A

This message was last edited by the player at 07:34, Sun 31 Jan 2016.
Black Panther
player, 25 posts
King of Wakanda
Chosen of the Panther God
Sun 31 Jan 2016
at 13:42
  • msg #191

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

After his strike against Zola, T'Challa's leap carries him up and atop one of the cracking canisters, hopefully out of the reach of any of Zola's counterattacks.

Next Action:  Sentry
This message was last edited by the player at 13:42, Sun 31 Jan 2016.
Captain Marvel
player, 15 posts
Sun 31 Jan 2016
at 22:16
  • msg #192

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

As energy blasts pulse past her, making her feel vaguely like she was at one of the raves in her party days, before joining the Airforce. Now that their shooting is so wild she's able to indulge in pointless nostalgia...now it the time to strike.

Carol is going to punch Hydra Rifle Soldiers B so hard they will eventually indulge in pointless nostalgia from a time before the punch.

Team d10
Take-Charge Attitude d4 (She's maybe getting cocky)
Superhuman Strength d10
Combat Expert d8 (though it should be Vehicle Expert d8, 'cause she's coming like a freight train)

Captain Marvel rolled 7,10,6,2 using d10,d10,d8,d4 ((7,10,6,2)).

Total:16 Effect:d10

Reaction: Hydra Rifle Soldiers B

Next Action: Hydra Rifle Soldiers A

Arnim Zola
NPC, 4 posts
Mon 1 Feb 2016
at 23:14
  • msg #193

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

"Fools!" Zola's voice, now only slightly more than static, falls under the sound of the screaming klaxon, with the flashing red lights now dominating the disconcerting visual nature of the environs.

The liquid inside the tubes seems to churn and fill to the top and the bubbles inside that were previously so active come to a halt. The tubes themselves seem to tremble and the floor rolls slightly. The cracks in the glass expanding then noticeably creaking only emphasizes that a great pressure is building inside. The eyes on the faces of the men inside grow to cartoonish levels and their mouths gape in horror and pain. Only an instant later, the pressure inside the tubes becomes far too much and the glass gives way, the cracks finally bursting open. The green, toxic sludge from inside floods out, a thick ooze that spills across the floor and up to the ankles of those standing on it. Black Panther, perched atop a tube, avoids this until there is nothing to support the top of the container and he falls into the mess of sludge and computer equipment as well.

The four men from the tubes, recover and stand then step out of the carcasses of the tubes. Their attentions focused on the Sentry, they make their ways slowly to the hero, arms outstretched and their mouths forming some kind of words but issuing no sound. They shamble forward, still attached to a mechanism inside the tubes by a foot-wide cable running out the back of the apparatuses around their mid-sections. The sludge drips from them but is soon replaced on each by a stream of sweat from their bodies, and quickly they are washed clean of the toxic junk by it. Just as they are about to reach the Sentry, to embrace him in their soaked arms, the features on their faces fall off, melting down their necks and chests, then the rest of their bodies melt as well. Mere inches from the Sentry, their bodies become a thick pudding on the floor, coalescing into each other, seeming to gain more mass, and rising from the floor into a shiny, pink glob. The texture of the monstrosity is something between flesh and plastic, gaining enough volume to eventually block the doorway to the room, overcome Arnim Zola himself, and approach the apparatus with the trapped man who is giving off circular energy. Within the creature floats the features of the four men -- eyes, shapes of ears, a random hand or foot, fingernails, clumps of hair -- until a face, or a simulation of one, seems to form in the center. A makeshift mouth appears and still seems to try to make words but no sound, and the eyes are as sad and desperate as before. Yet the thing creates tendrils of itself to snake up the heroes' legs just as it rises as a mass before them, instants away from collapsing itself upon them.

From somewhere in the back of the room, now filled with the blob, comes Zola's now-unmistakable cry: "My greatest creation has been ruined! Ruined! And now it is unleashed and cannot be controlled!" until he, himself, is engulfed by the grotesquerie.

Grandstanding: Add d10 to Doom Pool

Adding Bioplasmagenic Blob as character

Adding Green Toxic Sludge to Scene Distinctions, -d8 from Doom Pool

Doom Pool: d8 -d8, 8d10 + d10 = 9d10

Next Action: Sentry

Hydra Rifle Soldiers A
NPC, 3 posts
Mon 1 Feb 2016
at 23:43
  • msg #194

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Reaction to Iron Man's attack (msg #190) , Total: 10, Effect: d8:
Team    2d8
Trained Soldiers    d8
Hydra Armor    d6
Combat Expert    d8

Hydra Rifle Soldiers A rolled 8,3,3,1,6 using d8,d8,d8,d6,d8

Hydra Rifle Soldiers A rolled 2,4,8,3,6 using d8,d8,d8,d6,d8 ((2,4,8,3,6)).
(Rerolled because of getting the wrong dice pool initially.)

Total: 14, Effect: d8
1 Opportunity available, add to Doom Pool

Status: 2d8 Team

Doom Pool: 9d10 + Step = 8d10, d12


The Hydra soldiers sidestep the repulsor blast as Iron Man misses big. Repositioning themselves on the catwalk, they redouble their aim on the Avenger and all Avengers.

(Post edited to revert to original roll, which was changed due to an error that turned out to not be wrong after all.)
This message was last edited by the player at 23:08, Tue 02 Feb 2016.
Hydra Rifle Soldiers B
NPC, 3 posts
Tue 2 Feb 2016
at 23:16
  • msg #195

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Reaction to Capt. Marvel's attack (msg #192) , Total: 16, Effect: d10:
Team    3d8
Trained Soldiers    d8
Hydra Armor    d6
Combat Expert    d8

Hydra Rifle Soldiers B rolled 4,5,8,1,1,3 using d8,d8,d8,d8,d6,d8 ((4,5,8,1,1,3)).

Total: 13, Effect: d8
Capt. Marvel's attack succeeds, eliminating 1 from the Team
2 Opportunities available

Status: 2d8 Team


One of the Avenging Marvel's blasts hits full-on, striking one of the Hydra agents and sending him flipping over the catwalk rails then falling to the floor.
Hydra Rifle Soldiers A
NPC, 4 posts
Tue 2 Feb 2016
at 23:27
  • msg #196

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

One of the members of their small squadron lies at their feet but the other two know that if there was any time to strike, it is now.  Their shots lined up, they focus and pull triggers.

Physical attack on Iron Man:
Team    2d8
Ranged Weapons Specialty   d8
Focus: Hydra Rifle/Combat Expert    d10
From Doom Pool    d10

Hydra Rifle Soldiers A rolled 1,7,2,8,8 using d8,d8,d8,d10,d10 ((1,7,2,8,8)).

Total: 16, Effect: d8
1 Opportunity available

Doom Pool: 8d10 -d10, d12 +d6 = d6, 7d10, d12

Reaction: Iron Man
Next Action: Hydra Rifle Soldiers B

Hydra Rifle Soldiers B
NPC, 4 posts
Tue 2 Feb 2016
at 23:35
  • msg #197

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

The rifle soldiers on the other catwalk take no time lamenting their fallen comrade. As Capt. Marvel rushes toward them, they carefully track their target, knowing this is the time for guts, and, soon, glory.

Physical attack on Capt. Marvel:
Team    2d8
Ranged Weapons Specialty   d8
Focus: Hydra Rifle/Combat Expert    d10
From Doom Pool    d10

Hydra Rifle Soldiers B rolled 5,1,6,10,4 using d8,d8,d8,d10,d10 ((5,1,6,10,4)).

Total: 16, Effect: d10
1 Opportunity available

Doom Pool: d6 + Step, 7d10 -d10, d12 = d8, 6d10, d12

Reaction: Capt. Marvel
Next Action: Hydra Soldier Army

This message was last edited by the player at 00:09, Fri 05 Feb 2016.
Hydra Soldier Army
NPC, 5 posts
Tue 2 Feb 2016
at 23:44
  • msg #198

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Newly confident after their blows visibly damaged the God of Might, the Hydra army surge forward, their truncheons striking with fresh vigor but no greater organization.

More Soldiers in the Army addition:
Hydra Soldier Army rolled 5 using 1d6 ((5)).
Hydra Soldier Army now 18d8, but Area Attack used on them (including the reaction roll) can be rolled with extra d8s instead of d6s.

Physical attack on Hercules:
Team    18d8
Followers (mindless, disorganized goons)    d4
(add to Doom Pool)
Power-Truncheons    d8
Swarm    d8
Hercules physical stress    d8

Hydra Soldier Army rolled 1,4,7,8,5,8,1,3,5,8,8,2,4,2,4,4,8,5,2,2,5 using d8,d8,d8,d8,d8,d8,d8,d8,d8,d8,d8,d8,d8,d8,d8,d8,d8,d8,d4,d8,d8 ((1,4,7,8,5,8,1,3,5,8,8,2,4,2,4,4,8,5,2,2,5)).
Hydra Soldier Army rolled 1 using 1d8 ((1)).

Total: 16, Effect: d8
3 Opportunities available

Doom Pool: d8 + Step, 6d10, d12 = 7d10, d12

Reaction: Hercules
Next Action: Taskmaster (new round)

Captain Marvel
player, 18 posts
Thu 4 Feb 2016
at 01:01
  • msg #199

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Reaction to Hydra Rifle Soldier B's attack: Total:16 Effect d10

Team d10
Homeland Security Hero d4
Superhuman Durability d10
Combat Expert d8

Captain Marvel rolled 5,8,5,4 using d10,d10,d8,d4 ((5,8,5,4))

Spending a PP to add another die to my total: Total:17 Effect d10


Carol, having sped by and punching the crap out of a Hydra Soldier, gave them a chance to blast her. She can feel the blasts fly past her, the heat of the lasers making her want to reach out and touch the energy. It takes her back to the days of being Binary, consuming stellar energy and flying out into the space between the stars.

Maybe one day, she will again. Today she has to kick some Hydra butt.
The Sentry
player, 7 posts
Thu 4 Feb 2016
at 07:24
  • msg #200

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Trapped in a room, filling up with toxins and goop, Sentry decides the most immediate danger is the overflowing Bioplasmagenic Blob. Needing to contain the fluid, Sentry analyzes the consistency and characteristics of the blob, observing a  low viscous appearance. Considering the property, Sentry beings to fly in a  circular pattern in the middle of the room. Travelling a such an intensity, his speed creates a contained vertex in the middle of the room, creating such intense centripetal force that the low-density could be sucked in- yet not so fast that the metal or people in the room would be sucked in as well.

Dice Pool:
Buddy d6
Golden Guardian of Good d8
Using SFX: Multipower (Use two or more Power Of A Million Exploding Suns powers in your dice pool, at -1 step for each additional power.) on Superhuman Strength and Superhuman Speed
Using SFX: Unleashed (Step up or double any Power Of A Million Exploding Suns power for one action. If that action fails, add a die to the doom pool equal to the power die you unleashed.) on Superhuman Speed
Superhuman Strength d10 -> d8
Superhuman Speed d10 -> d8 -> d10
Combat Master d8

23:18, Today: The Sentry rolled 6,5,4,9,6 using d6,d8,d8,d10,d8.  Containing the Blob.
Using 1 PP to add 6 (d8) to total
9(d10) + 6 (d6) + 6 (d8)= 21
Using d8 to create Containing Complication on Bioplasmagenic Blob


PS:00 MS:00 ES:00 PP:01 XP:00


Next Reaction: Bioplasmagenic Blob
Next Up: Black Panther

Hercules
player, 25 posts
Prince of Power
Thu 4 Feb 2016
at 18:58
  • msg #201

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Hercules' advantage quickly evaporates as the soldiers crowd more closely around him.




Reaction to Hydra army:

Team d6
Prince of Power d8
Superhuman Durability d10
Combat Expert d8
Area Attack d8 (+1 effect die)

13:56, Today: Hercules rolled 1,3,1,5,4 using d10,d8,d8,d8,d6.  Reaction to army.

ugh. Total 9, effect dice d8 and d4 and two opportunities.


Black Panther
player, 26 posts
King of Wakanda
Chosen of the Panther God
Thu 4 Feb 2016
at 22:01
  • msg #202

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Although the blob creature needs to be dealt with, T'Challa also realizes the danger of allowing a mad genius like Zola free rein in his laboratory.  As the evil HYDRA scientist reels from the Black Panther's previous strike, several darts of Wakandan manufacture strike, each with a electromagnetic disruptor designed to further wreak havoc with Zola's tech.


Dice Pool:

Buddy d6, Advanced Biochemical Laboratory d4, Weapon d6, Enhanced Strength d8, Combat Master d10, Security Feed d6, d8 Blinded complication

Black Panther rolled 4,3,5,1,8,2 using d6,d4,d6,d8,d10,d6 ((4,3,5,1,8,2))
VToday: Black Panther rolled 7 using 1d8 ((7)).

Total:  15.  d6 Effect Die to increase Blinded Complication on Arnim Zola.

1 Opportunity.

Next Reaction:  Arnim Zola

Next Action:  Bioplasmagenic Blob

Bioplasmagenic Blob
NPC, 2 posts
Thu 4 Feb 2016
at 23:52
  • msg #203

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Reaction to Sentry's Containing Complication attempt (msg #200) , Total: 21, Effect: d8:
Team  4d8
Senseless Creature    d8
Horde    d10

Bioplasmagenic Blob rolled 6,2,3,2,7,5 using d8,d8,d8,d8,d8,d10 ((6,2,3,2,7,5)).

Total: 13, Effect: d10
Extraordinary Success but reacting Effect die goes over acting Effect die, so they cancel each other out
Sentry's attack succeeds, creating d8 Containing Complication


Somehow the Sentry is able to whip up enough suction in the cramped and cluttered room to contain the blob, but to what end?  The thing still moves and burbles and shifts and spills everywhere, even seeming to gain mass, so this containment might only be temporary, and dangerously so.
Arnim Zola
NPC, 5 posts
Fri 5 Feb 2016
at 00:02
  • msg #204

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Reaction to Black Panther's attack (msg #202) to increase Blinded Complication, Total: 15, Effect: d6:
Solo    d6
Laboratory (trapped in the chaos going on)    d4
(add to Doom Pool)
Superhuman Durability    d10

Arnim Zola rolled 6,2,2 using d6,d4,d10 ((6,2,2)).

Total: 8, Effect: d10
Extraordinary Success but reacting Effect die goes over acting Effect die, so they cancel each other out
Black Panther's attack succeeds; Blinded Complication increased to d10

Doom Pool: 7d10, d12 +d6 = d6, 7d10, d12


Even amidst the chaos of the Sentry flying around the room, Black Panther's dart hits its mark, right on Zola's hide. Immediately after the mad scientist is engulfed by  the roiling blob and he goes under, only his hand rising above, as if to grip some kind of safety that is not there.
This message was last edited by the player at 00:02, Fri 05 Feb 2016.
Taskmaster
NPC, 7 posts
Fri 5 Feb 2016
at 00:08
  • msg #205

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Meanwhile, back in the main room, the Taskmaster raises his sword anew above the din. "Rise up, men! We are close to victory! Eliminate one of them and the rest'll fall!" The fact that he has ceased his maniac laughter could indicate that his confidence in his charges has sunk or, more likely, that he has new and even more deadly focus on leading these soldiers to finally ending these heroes once and for all.

Grandstanding: Add d10 to Doom Pool

Doom Pool: d6, 7d10 +d10, d12 = d6, 8d10, d12

Next Action: Hydra Rifle Soldiers B

This message was last edited by the player at 00:08, Fri 05 Feb 2016.
Hydra Rifle Soldiers B
NPC, 5 posts
Fri 5 Feb 2016
at 00:14
  • msg #206

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

The rifle soldiers have new courage: they know their shots got close. Another barrage and surely they can take down this accursed hero!

Physical attack on Capt. Marvel:
Team    2d8
Ranged Weapons Specialty   d8
Focus: Hydra Rifle/Combat Expert    d10
From Doom Pool    d10

Hydra Rifle Soldiers B rolled 5,4,8,10,6 using d8,d8,d8,d10,d10 ((5,4,8,10,6)).

Total: 18, Effect: d10

Doom Pool: d6, 8d10 -d10, d12 = d6, 7d10, d12

Reaction: Capt. Marvel
Next Action: Hydra Rifle Soldiers A
(once Iron Man rolls his reaction)

Captain Marvel
player, 19 posts
Fri 5 Feb 2016
at 01:40
  • msg #207

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Reaction to Hydra Rifle Soldiers B Total:18 Effect:d10

Team d10
Homeland Security Hero d4
Superhuman Durability d10
Combat Expert d8

Captain Marvel rolled 5,3,6,4 using d10,d10,d8,d4 ((5,3,6,4)).

Total:11 Effect:d10


Carol, spinning and jinking, finally has her luck run out. A blast sears through the air and slams into her, causing her to falter and finally fall.

IS THIS THE END OF CAPTAIN MARVEL!?!
Iron Man
player, 35 posts
Hardheaded Futurist
Cutting Edge Tech
Fri 5 Feb 2016
at 04:33
  • msg #208

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Reaction to the attack of Hydra Rifle Soldiers A in msg #196

Dice Pool: Team d8, Cutting Edge Tech d8, Superhuman Durability d10, Supersonic Flight d10

17:07, Today: Iron Man rolled 7,7,2,8 using d8,d8,d10,d10.  Reaction to attack by Hydra Rifle Soldiers A (2d8).

I'll spend a PP to hold a third die in my roll.

Roll: 22, Effect: d10

I'll spend another PP to use my effect die on Hydra Rifle Soldiers A, in the form a physical stress. My roll of 22 makes it an extraordinary success which kicks the d10 of stress up to a d12.


Tony, still a little irritated that he missed with his last counter, sees the Hydra Goons coming...but it matters not. Their shots fail to hit any of the vulnerable parts of the suit and he counters again, this time thrusting forward and slightly up to connect the suit's knee with the closest goon's face."Two down...one to go" he sneers, after landing back on the catwalk, eyeing the final soldier of the former threesome.
Watcher
GM, 89 posts
Fri 5 Feb 2016
at 23:07
  • msg #209

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Hercules: Buying your 2 Opportunities (from msg #201), for d6 to Doom Pool and +1 PP for you. Also, their attack was an Extraordinary Success, pushing their Effect die to d10, to be your current physical stress level, though if it had been lower it would have pushed it up to the same.

Capt. Marvel: The Hydra Rifles Soldiers B had an Extraordinary Success on their roll, so the Effect die steps to d12 for your physical stress. And to answer your question from the Status Tracker thread, your Effect die would have to be higher than theirs to step it down.

Doom Pool: d6 +d6, 7d10, d12 = 2d6, 7d10, d12

This message was last edited by the GM at 23:09, Fri 05 Feb 2016.
Bioplasmagenic Blob
NPC, 3 posts
Fri 5 Feb 2016
at 23:27
  • msg #210

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Back in the upper offices, Sentry and Black Panther look up to the plastic-like, fleshy blob that towers above them, seeming to be twice the size it was when it first constructed itself, knocking over computers and, from the sound of it, threatening the integrity of the walls that it is pushing against, already blocking the exit from the room, and certainly spilling over the restraints of the containment set against it. Its mismatched, deformed eyes look down at the heroes as it finally releases itself and the wave that is its monstrous body splashes and crashes down upon the hapless inhabitants of the laboratory.

Attempt to create Swimming Inside Creature complication on Sentry & Black Panther and eliminate Contained complication:
Team  4d8
Out of Control    d8
Biogenic Creations: Enhanced Strength    d8
Biogenic Creations: Horde    d8
SFX: Area Attack    d6
From Doom Pool    d10

Bioplasmagenic Blob rolled 8,2,5,8,8,2,2,2,10 using d8,d8,d8,d8,d8,d8,d8,d6,d10 ((8,2,5,8,8,2,2,2,10)).

Total: 16, Effect: d10, d8
Attempting d8 Swimming Inside Creature complication
d10 Effect die eliminates Contained complication

Doom Pool: 2d6, 7d10 -d10, d12 = 2d6, 6d10, d12

Reaction: Black Panther, Sentry
Next Action: Arnim Zola

This message was last edited by the player at 23:37, Wed 10 Feb 2016.
Hydra Rifle Soldiers A
NPC, 5 posts
Fri 5 Feb 2016
at 23:40
  • msg #211

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Samuel Jans graduated at the top of his class. If that class had been in a scholastic institution or the armed forces, that could have been a great achievement but instead it was in training for Hydra. Either of those other directions might have been acceptable in the real world but Hydra promised better pay, especially for when they finally dominate the Earth. Not only that but Hydra offered many chances to handle firearms, for which Samuel Jans always had a certain talent. It stretched from when he was a young boy and learned to hunt, on that first day when he so-accidentally had to shoot his father in the shoulder, to the bank heist job that went bad, leading him to flee from that annoying Spider-Man. Hydra offered the sanctuary he needed... and all the guns he could shoot. He quickly excelled at the Hydra shooting ranges and received praise from his instructors. Just lead him to a target and he could shoot it from any distance, reasonably close to a bulls-eye. And so he uses those talents now. With the other two in his squad taken down, it's up to him. But he's already tried to shoot this accursed Avenger. Perhaps there is another way. Perhaps it doesn't have to be a shot from this rifle that will take down the do-gooder. Maybe his comrades, those peons who couldn't stand the pressure of Hydra training and instead were given a simple weapon and told to engage face-to-face, those now on the training floor in a chaotic swarm. If only the Avenger would get closer to them, they would do all the work and Samuel Jans could once again rise to the top of his class and be recognized by the great fathers of Hydra. Once more he aims and squeezes the trigger, with even greater purpose than ever before.

Attempt to create Knocked Into Hydra Soldiers Army complication on Iron Man:
Solo    d8
Ranged Weapons Specialty   d8
Hydra Rifle    d8
Combat Expert    d8
From Doom Pool    d10

Hydra Rifle Soldiers A rolled 3,6,2,5,10 using d8,d8,d8,d8,d10 ((3,6,2,5,10)).

Total: 16, Effect: d8
Attempting d8 Knocked Into Hydra Soldiers Army complication

Doom Pool: 2d6, 6d10 -d10, d12 = 2d6, 5d10, d12

Reaction: Iron Man
Next Action: Hercules

Iron Man
player, 36 posts
Hardheaded Futurist
Cutting Edge Tech
Sat 6 Feb 2016
at 19:19
  • msg #212

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Reaction to attack by Hydra Rifle Soldiers A in msg #211

Hydra Rifle Soldiers A's Total: 16, Effect: d8

Dice Pool: Team d8, Cutting Edge Tech d4 (overconfidence; +1 PP), Superhuman Durability d10, Supersonic Flight d10 Repulsors d8.

11:05, Today: Iron Man rolled 2,1,3,8 using d8,d4,d10,d10.  Reaction to Hydra Rifle Soldiers A in msg #211.
19:59, Today: Iron Man rolled 2 using 1d8.  Removal of Supersonic Flight from reaction dice pool.

Roll: 4, Effect: d10
1 opportunity for the Watcher (+1 PP)

I activate the Limit on my Weapons Platform power set, and shut down Supersonic Flight. (+1 PP)


Reacting to what he surmises will be another shot, Tony throws his arms back, with his palms facing back, expecting to thrust forward. That's when the shot arrives, hitting the suit's power core. A surge flows through the suit, triggering the thrusters in the suit's left leg, sending Tony, and the suit, into a cartwheel over the railing, and down to the training floor below. As he falls, the suit's AI chimes in: "Mr. Stwaaaaark...flight systems...inoperative."
This message was last edited by the player at 04:46, Tue 09 Feb 2016.
Watcher
GM, 90 posts
Tue 9 Feb 2016
at 00:03
  • msg #213

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Iron Man plummets from the catwalk and hits the floor. His fall is cushioned by the bodies of a few combating Hydra soldiers but he also finds himself in the middle of a plethora of them, a number of them who turn to them from the group piling on Hercules, though there are plenty to make up a division, and more to come to add to the mountain of soldiers.

Iron Man: You have a d10 Knocked Into Hydra Soldiers Army complication. (I don't know whether the higher Effect die is compared before or after the Extraordinary Success is applied so I sided with the hero until I can find out which goes first.)
This message was last edited by the GM at 00:04, Tue 09 Feb 2016.
Iron Man
player, 37 posts
Hardheaded Futurist
Cutting Edge Tech
Tue 9 Feb 2016
at 04:41
  • msg #214

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Struggling to get his bearings, Tony suddenly notices Hercules, looking more weathered than he's ever seen the demi-god. At the same time, he realizes he doesn't see Carol.

"Wait...seriously...how are we losing?"

Next Action: Hercules
This message was last edited by the player at 05:09, Wed 10 Feb 2016.
Hercules
player, 26 posts
Prince of Power
Wed 10 Feb 2016
at 05:38
  • msg #215

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Are there really enough mortals here to challenge the Lion of Olympus? Such a thing is barely imaginable. But Hercules is no mere lout, despite what some may think of him. It took more than brute strength to overcome his legendary labors, although his strength is not to be sneered at.

Bending under the blows, Hercules sinks his fingers into the metal plating of the floor and straightens with a bellow, ripping up a floor plate from beneath the feet of the Hydra soldiers crowding around him and sending them toppling back in a wave as their footing vanishes abruptly.



Attack to reduce Hydra army.

Team d6
Large, Reinforced Training Room d4 (+1 pp)
Pulling the Rug Out from Under Them (combat stunt) d8 (-1 PP)
Prince of Power d8
Godlike Strength d12
Boundless Strength d12
Combat Expert d8
Area Attack +3d8 (+3 effect dice)

00:34, Today: Hercules rolled 7,2,7,4,8,5,8,2,1,1 using d12,d12,d8,d8,d8,d8,d8,d8,d6,d4.  Hercules attack on Hydra army.

Spend 1 PP to add another die for a total of 23 with effect dice of 2d12 and 2d8 and two opportunities.


Hydra Soldier Army
NPC, 6 posts
Wed 10 Feb 2016
at 23:26
  • msg #216

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Reaction to Hercules's physical attack, Total: 23, Effect: d12 (2), d8 (2):
Team    18d8
"If A Head Is Cut Off, Two More Will Take Its Place" (clearly expendable)    d4
(add to Doom Pool)
Hydra Armor    d6
Swarm    d8

Hydra Soldier Army rolled 5,5,6,8,8,7,6,7,6,4,3,7,8,1,2,3,3,3,4,1 using d8,d8,d8,d8,d8,d8,d8,d8,d8,d8,d8,d8,d8,d8,d8,d8,d8,d4,d6,d8 ((5,5,6,8,8,7,6,7,6,4,3,7,8,1,2,3,3,3,4,1)).

Total: 16, Effect: d8
2 Opportunities available
Hercules's Extraordinary Success steps Effect dice to over d10, removing 4 from Team

Doom Pool: 2d6 +Step, 5d10, d12 = 3d6, 5d10, d12


The chants of "Hail Hydra" pause shortly when the much of the mass of agents are knocked off their feet, some sent flying, some pulverized, but many of them staggering back to their feet and now, with Iron Man among them, considering what to do next.

Next Action: Hydra Soldier Army
Black Panther
player, 27 posts
King of Wakanda
Chosen of the Panther God
Thu 11 Feb 2016
at 00:21
  • msg #217

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

The creature's turbulent body is no match for the trial of swimming the Piranha Cove as part of the trials to prove worthy of the Panther mantle.  T'Challa grabs hold of a piece of machinery and uses it to pull himself above the mass to end up atop a piece of Zola's machinery.

Dice Pool:

Team d6, King of Wakanda d8, Enhanced Durability d8, Enhanced Strenght d8, Acrobatic Master d10.

Black Panther rolled 6,7,3,4,3 using d6,d8,d8,d8,d10 ((6,7,3,4,3)).

Total:  17.  d10 Effect Die.  Spend 1 PP to add and additional die to total

Arnim Zola
NPC, 6 posts
Thu 11 Feb 2016
at 23:55
  • msg #218

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

As the blob sloshes and careens and swirls around the room, gaining mass that will fill the space moments from now, Zola bobs to the top of the body of the creature, his heavy, robotic frame making a feeble attempt to swim but the material of the thing buoying him well enough for the villain to come to the surface, wave his fist defiantly and cry, "My greatest creation! And now it shall be your end!" before going under again with only the sounds of chokes and gasps as he disappears back into the frightening monster.

Grandstanding: Add d10 to Doom Pool

Doom Pool: 3d6, 5d10 +d10, d12 = 3d6, 6d10, d12

Next Action (in that group): Bioplasmagenic Blob (new round)

This message was last edited by the player at 00:00, Fri 12 Feb 2016.
Hydra Soldier Army A
NPC, 1 post
Thu 11 Feb 2016
at 23:58
  • msg #219

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

With two heroes among them now, the Hydra soldiers divide, deciding spontaneously which hero to attack, their numbers surprisingly even between both targets, but creating even more chaos in the meantime. The gang of soldiers split in two, one going after Iron Man, the other continuing on the wounded but valiant Hercules.

The soldiers who can switch tasks gather around Iron Man, crowding the Avenger and, instead of bludgeoning him, knowing that immobilizing him could be more effective. They each grab at a part of the hero, to hold him down, making him a much more open target. Once the massive group of soldiers start to cohere, the chants begin again: “Hail Hydra! Hail Hydra! Hail Hydra!”

Attempt to create Pinned complication on Iron Man:
Team    7d8
Trained Soldiers    d8
Grab    d8
Iron Man's Knocked Into Hydra Soldiers Army complication    d10
From Doom Pool    d10

Hydra Soldier Army A rolled 1,7,5,1,5,2,6,7,4,9,5 using d8,d8,d8,d8,d8,d8,d8,d8,d8,d10,d10 ((1,7,5,1,5,2,6,7,4,9,5)).

Total: 16, Effect: d10
Attempting d10 Pinned complication
2 Opportunities available
Area Attack against them is at standard d6 for each extra die

Doom Pool: 3d6, 6d10 -d10, d12 = 3d6, 5d10, d12

Reaction: Iron Man
Next Action: Hydra Soldier Army B

This message was last edited by the player at 00:07, Fri 12 Feb 2016.
Hydra Soldier Army B
NPC, 1 post
Fri 12 Feb 2016
at 00:15
  • msg #220

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

The other group of Hydra soldiers, tangentially aware of what their compatriots are doing to Iron Man, realize that it's not a bad idea and follow suit against the Greek god. To immobilize the hero would surely hasten his defeat!  "Hail Hydra!"

Attempt to create Pinned complication on Hercules:
Team    7d8
Large, Reinforced Training Room (now with wrecked floor underfoot)   d4
(Add to Doom Pool)
Grab    d8
Hercules's physical stress    d10

Hydra Soldier Army B rolled 4,7,2,4,8,2,1,4,3,8 using d8,d8,d8,d8,d8,d8,d8,d4,d8,d10 ((4,7,2,4,8,2,1,4,3,8)).

Total: 15, Effect: d10
Attempting d10 Pinned complication
1 Opportunity available
Area Attack against them is at standard d6 for each extra die

Doom Pool: 3d6 +Step, 5d10, d12 = 2d6, d8, 5d10, d12

Reaction: Hercules
Next Action: Iron Man
(after reaction roll from msg #219)

This message was last edited by the player at 00:15, Fri 12 Feb 2016.
Hercules
player, 27 posts
Prince of Power
Fri 12 Feb 2016
at 21:03
  • msg #221

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Hercules tears a strip of metal from the floor panel he's torn up. A few twists of his wrists, and it's become a crude, but effective, club, with which he faces the new assault of the Hydra soldiers and knocks them flying. "'Tis not the work of lame Hephaestus, but 'twill serve well enough indeed for the likes of you!"



Spend 1 PP to buy Hydra Army B's opportunity and create a Makeshift Mace (d6) Resource.

Team d6
Prince of Power d8
Godlike Strength d12
Boundless Strength d12
Combat Expert d8
Makeshift Mace d6
Area Attack +2d6 (+2 effect dice)


15:56, Today: Hercules rolled 7,1,8,6,2,1,4,4 using d12,d12,d8,d8,d6,d6,d6,d6.  Reaction to grapple.

Spend another PP to add an extra die to the total. Total 17, with effect dice of d12, d8, and d6, and two opportunities.


Watcher
GM, 91 posts
Sat 13 Feb 2016
at 01:08
  • msg #222

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Hercules: Are you intending to spend another PP to counterattack (though it would only take out one d8 from the Hydra Team)?

Also, that Makeshift Mace d6 could have been d8, or even d10 if you had claimed it as a power stunt, which I would have accepted. Unless you're intending to use it as a Resource (multi-use) instead of an Asset (one use), which I think is how the rules have it. For spending a PP, you ought to get more than a d6.

Hercules
player, 28 posts
Prince of Power
Sun 14 Feb 2016
at 17:31
  • msg #223

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Not going to counter. And I did intend to use the Makeshift Mace as a resource -- I thought it might be better to get something I can use repeatedly now that I'm suffering some stress, rather than a one-off advantage.
The Sentry
player, 9 posts
Tue 16 Feb 2016
at 02:16
  • msg #224

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Reaction to Bioplasmagenic Blob

Dice Pool
Buddy d6
Golden Guardian of Good d8
Using SFX: Multipower on Superhuman Durability & Superhuman Flight
Superhuman Durability d10 -> d8
Superhuman Flight d10 -> d8
Combat Expert d8

20:10, Sat 06 Feb: The Sentry rolled 2,5,6,3,8 using d6,d8,d8,d8,d8.  Reaction to Bioplasmagenic Blob.
Using PP to add 5 [d8] to toal
5 (d8) + 8(d8) + 6(d8)= 19
[Use d8 (3) as effect die if necessary]


   Peering over at the sludge, the Sentry witnesses a truly minuscule attempt of a wave coming towards him. Standing still, Sentry stands there, prepared to take the attack head on. Unfortunately, Sentry stands there, unaffected, as the splash breaks against Sentry's totally cut body. Disappointed in his choice of seating within the Splash-Zone, the ripped Sentry sulks, and gently flies through and above the tide pool created around him.

Next Up: Black Panther
Black Panther
player, 28 posts
King of Wakanda
Chosen of the Panther God
Tue 16 Feb 2016
at 03:17
  • msg #225

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

T'Challa continues his relentless assault on the mad scientist.  Vibranium-tipped claws allow him to cling to the ceiling, out of reach of the blob.  After a brief second of analysis, he hurls a beaker of corrosive chemicals at Zola's optic sensors, intending to further blind him.

Dice Pool:

Buddy d6, World Class Intellect d8, Wall-Crawling d6, Enhanced Reflexes d8, Combat Master d10, Blinded d10.

 Today: Black Panther rolled 6,6,6,5,9,2 using d6,d8,d6,d8,d10,d10 ((6,6,6,5,9,2)).

Total:  15.  d10 Effect Die to increase Blinded on Arnim Zola.

Next Reaction:  Arnim Zola

Next Action:  Sentry

Iron Man
player, 38 posts
Hardheaded Futurist
Cutting Edge Tech
Tue 16 Feb 2016
at 05:42
  • msg #226

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Reaction to attack of Hydra Soldier Army A in msg #219:
  Team d8
  Cutting Edge Tech d8
  Enhanced Reflexes d8
  Repulsors d8
  Area Attack 6d6

21:17, Today: Iron Man rolled 3,6,3,7,2,6,1,1,3,4 using d8,d8,d8,d8,d6,d6,d6,d6,d6,d6.  Reaction to Hydra Soldier Army A in msg #219.

2 Opportunities for the Watcher (+1 PP for the d8 The Watcher will add to the Doom Pool)

-1 PP to use 3 dice in my roll.

Roll: 17, Effect: d8, d8, d8, d6, d6, d4

-1 PP to activate opportunity to bring Supersonic Flight back online


"Flight systems restored, Mr. Stark."

Tony ignores the suit's verbal notice as the Hydra Soldiers close in, grabbing at the suit, his only thought being that of not being beaten by a bunch of...what's Cap call them...bullies? As quickly as he can, Iron Man spins a tight circle, firing repulsor shots which cause the Hydra goons to miss their mark for now.

Next Action: Iron Man
This message was last edited by the player at 06:25, Tue 16 Feb 2016.
Arnim Zola
NPC, 7 posts
Tue 16 Feb 2016
at 23:41
  • msg #227

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Sentry (in msg #224) was rolling a reaction, not an action, so it was not his turn to pick the next action, so Black Panther's action will be taken from its place later in the round.

Reaction to Black Panther's attack (msg #225) to increase Blinded Complication, Total: 15, Effect: d10:
Solo    d6
Cybernetic Body (swimming within the creature he created)    d4
(add to Doom Pool)
Superhuman Durability    d10

Arnim Zola rolled 2,1,4 using d6,d4,d10 ((2,1,4)).

Total: 6, Effect: d4 (default)
Black Panther's attack succeeds with an Extraordinary Success, for a d12 effect die Blinded Complication increased to d12

Doom Pool: 2d6 +Step, d8, 5d10, d12 = d6, 2d8, 5d10, d12


Zola comes to the surface of the body of the creature just long enough for Panther's attack to land squarely, then back under again, such is the roiling nature of the monster's body in this enclosed space. The scientist resurfaces just long enough for one more cry: "Argh, I see no longer! Any hope of controlling this creature is lost! Lost!"

Next Action (in that group): Bioplasmagenic Blob
Bioplasmagenic Blob
NPC, 4 posts
Tue 16 Feb 2016
at 23:57
  • msg #228

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

The blob roils back and forth in the room like a slow liquid being mixed in a fat beaker. If the waves that are its body could be considered gentle before, suddenly it rocks violently, lashing out with its dough-like but powerful tendrils as part of itself turns crimson in blotches with the tubes connecting it to the laboratory clashing as they strike the surrounding equipment. The makeshift eyes it has created suddenly turn downward in rage as it flails wildly, as if seeking to strike the heroes out of spite.

On the far side of the room, where the blob's body had began to bury the man strapped to the machine, it now reaches his neck and threatens to cover his prone face. If there is still energy coming from the man's it is hidden beneath the creature.

Physical attack on Sentry & Black Panther:
Team  4d8
Out of Control    d8
Biogenic Creations: Enhanced Strength    d10*
Biogenic Creations: Horde    d10*
SFX: Area Attack    d6
From Doom Pool    d10
(* I believe I stepped down these two dice unnecessarily in the previous attack)

Bioplasmagenic Blob rolled 8,2,3,6,6,1,6,6,5 using d8,d8,d8,d8,d8,d10,d10,d6,d10 ((8,2,3,6,6,1,6,6,5)).

Total: 14, Effect: d10 to both
1 Opportunity available

Doom Pool: d6, 2d8, 5d10 -d10, d12 = d6, 2d8, 4d10, d12

Reaction: Black Panther, Sentry
Next Action: Arnim Zola

Black Panther
player, 29 posts
King of Wakanda
Chosen of the Panther God
Wed 17 Feb 2016
at 00:36
  • msg #229

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Despite the numerous handhold and areas for him to leap to and from, T'Challa realizes he is quickly running out of maneuvering room against the blob's tentacles.  Only a burst of near superhuman speed coupled with his vibranium tipped claws allow him to escape it latest attack as he leaps to the side of one of the pieces of massive machinery.


Dice Pool:

Buddy d6, Advanced Biochemical Laboratory d8, Wall Crawling d6, Enhanced Reflexes d8, Acrobatics Master d10.

 Today: Black Panther rolled 3,3,6,6,2 using d6,d8,d6,d8,d10 ((3,3,6,6,2)

Spend 1 PP to add a die to the total.

Total:  15.  d10 Effect Die.

Next Action: Arnim Zola

Arnim Zola
NPC, 8 posts
Thu 18 Feb 2016
at 00:26
  • msg #230

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Zola goes under briefly than back again: "My own fate is of no consequence, but you, and all your hero friends, are doomed! And you brought it upon yourselves!" Then the next round of cackling is engulfed by the creature's body as the villain goes back under again.

Grandstanding: Add d10 to Doom Pool

Doom Pool: d6, 2d8, 4d10 +d10, d12 = d6, 2d8, 5d10, d12

Next Action (in that group): Sentry (after his reaction roll)

Iron Man
player, 39 posts
Hardheaded Futurist
Cutting Edge Tech
Fri 19 Feb 2016
at 06:35
  • msg #231

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

"Okay, guys...say cheese." Tony holds his hands up, out to the sides, palms out, and the suit's guantlets surge, releasing a blinding flash of light.

Attempting to create a Blinded complication on Hydra Soldier Army A.

Dice Pool: Team d8, Cutting Edge Tech d4 (+1 PP, overconfidence), Repulsors d8, Area Attack 7d6

22:30, Today: Iron Man rolled 1,2,6,1,1,3,5,2,6,4 using d8,d4,d8,d6,d6,d6,d6,d6,d6,d6.  Attack on Hydra Soldier Army A.

3 opportunities(+1 PP for The Wathcer adding one die to the Doom Pool)

-1 PP to add a third die to my roll
-1 PP to remove Knocked into Hydra Soldiers Army d10 complication

Roll: 15; Effect: d8

This message was last edited by the player at 06:42, Fri 19 Feb 2016.
Hydra Soldier Army A
NPC, 3 posts
Fri 19 Feb 2016
at 22:37
  • msg #232

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Adding d8 to Doom Pool from Iron Man's Opportunities

Iron Man quickly performs a minor miracle in rerouting the concussive power of his repulsors into a flash attack, but it works, as far as enabling the attempt. He stands among the Hydra army but, after failing to pin him, they give him some room, but only to redouble their efforts to assault him, this time using their trusted truncheons.

Reaction to Iron Man's attack (msg #231) to create a Complication, Total: 15, Effect: d8:
Team    7d8
Trained Soldiers    d8
Power-Truncheons    d8
Swarm    d8
From Doom Pool    d10
(subtract from Doom Pool)

Hydra Soldier Army A rolled 4,6,5,3,3,2,4,7,3,1,5 using d8,d8,d8,d8,d8,d8,d8,d8,d8,d8,d10((4,6,5,3,3,2,4,7,3,1,5)).

Adding an extra die to Total, -d8 to Doom Pool
Total: 18, Effect: d8
1 Opportunity available
Counterattack to deal d8 Physical Stress to Iron Man (-d8 from Doom Pool)

Doom Pool: d6, 2d8 +d8 -2d8, 5d10 -d10, d12 = d6, d8, 4d10, d12</b>

Next Action: Capt. Marvel


The flash attack from Iron Man is lost among the throng, and, indeed, the Hydra army closes in on the Armored Avenger, leaving him nowhere to run, and, as they did upon the Greek god across the room, rain their weapons upon him, blasting through his armor's shields and striking incessantly until he will eventually yield.
This message was last edited by the player at 00:07, Tue 23 Feb 2016.
The Sentry
player, 10 posts
Sat 27 Feb 2016
at 00:07
  • msg #233

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

The Sentry rises above the blob below him, puffing his chest and seeing what the monster will do next, confident he can deflect any attack. As he crosses his arms and glances away in disinterest, one of the creature's tendrils strikes him full in the face, staggering the hero slightly as he hovers in the air. The swipe is not enough to put him down, but the next one, then the one after that, then flurry that comes after, are enough to overwhelm him with attacks and those, gathered on top of each other, are sufficient to batter him, bringing him down from his hover, low enough so that the blob's arms can grab his ankles, then work their ways up his legs, to his torso, and drag him lower and into itself. By the time the golden Avenger is even aware that this could be a battle he could lose, the thing has covered him up to his neck. "Help -- " the Sentry gurgles, perhaps intending more words but his face then head engulfed before he can make a sound or do anything else. His hand is the last visible thing before he is enveloped completely, then soundless as if he were never there at all. And the blob surges on.

STATUS: KNOCKED OUT

Next Action: Black Panther

This message was last edited by the GM at 00:58, Sat 27 Feb 2016.
Captain Marvel
player, 21 posts
Sat 27 Feb 2016
at 00:52
  • msg #234

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

"Uff!", Capt. Marvel cries as she flies through the air, recoiling from the blast of the Hydra soldiers' rifles. Whether it was a skilled shot or just their luck or her own blasted overconfidence, she's as badly damaged as she's ever been on a battlefield while still being conscious. This is a much more serious situation than she would have considered when they entered this place, and now her lack of scrutiny could cost this ad hoc team their very lives. She gathers herself, her entire body on fire and aching and weak, yet she still stays aloft, out of the range of the Hydra agents on the floor. She knows this position will not protect her from the minions with the rifles on the catwalks but she has no shelter and in the air she stays. She looks around, trying to lose her blurry vision, and realizes she is closer to the observation window overlooking the area than she thought. Movement through the darkened window catches her eye and, though she knows she should know better than to divide her attention from the opponents at hand, focuses on the obscured bodies through the glass, clearly in a fight of their own, when she recognizes one of the figures, not from any visible details but from the unmistakable movements of someone she knows nearly better than she knows herself. Reconciling the fact that this could be her last effort -- perhaps ever -- she calls the last iota of power from deep in her body, a literal energy that starts well inside her, rising in an instant from her chest to extend through her arms and into her fingertips to be unleashed in a torrent into the air directly in front of her to strike the dim glass, obliterating it to reveal the event and its participants inside.
Watcher
GM, 93 posts
Sat 27 Feb 2016
at 01:42
  • msg #235

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Capt. Marvel's blast rips through the window, shattering it with the cries of a thousand angels.  The bodies revealed through it are sinister, with the heroic ones under their thumbs.  Front and center stands the notorious Baron Von Strucker, the head of Hydra’s entire organization, turning swiftly but without urgency to face the training area. He wears a formidable exo-skeleton, not a full suit of armor like the Dreadnaught but surely with its own power. One fist is held high, gripping the throat of your teammate, the usually more-than-capable Black Widow. Her body dangles tensely from his grip, her hands striking at his fist and forearm but finding no reprieve. On one side of Von Strucker is the dangerous Constrictor, who, smiling, swings his fists back and forth, his tentacles moving with his motion and shimmering with electricity.  On the other side is the corrupt Blizzard, though set back a step from them and standing stoically.  Behind them, in the middle of the room, are two massive blocks of ice, sparkling among the lights from the room surrounding them, not translucent but each holding a body, one wearing purple garb with arrows caught in the ice around him as they were sent flying through the air, the other with the familiar costume of a member of the Fantastic Four, usually aflame but now with that fire extinguished. The rest of the room, from what can be seen, is some kind of control center, filled with computers and monitors.  Von Strucker holds his head even higher. Guten Abend, heroes!  So ve finally meet!” The Widow, caught in Von Strucker’s fist, grunts in pain, trying to breathe but barely managing a weak cough. “And it shall be your very undoing!” The Hydra soldiers surrounding the heroes halt, all of them facing the observation room above, silent in respect.  Even the Taskmaster is quiet. Von Strucker calls again. “Say hello… to the end! With that, Von Strucker's other hand sparks to life, a white-hot electricity crackling from his fingertips and moving around his his palm. The Hydra army turns to the heroes, their confidence strengthened from the sight of their mighty leader.

Next Action: Iron Man
Black Panther
player, 30 posts
King of Wakanda
Chosen of the Panther God
Tue 1 Mar 2016
at 00:01
  • msg #236

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Seeing the Sentry fall, T'Challa knows that he has only moments to act.  Although his particular field of study was physics, he is also more than casually schooled in the other sciences.  His senses, both technological and natural, track down specific chemical compounds by smell and sight alone and he quickly cobbles together a narcotic agent designed to render the blob unable to maintain its cohesion.


Dice Pool:

Solo d10, World-Class Intellect d8, Cybernetic Senses d6, Enhanced Senses d8, Science Expert d8.

 Today: Black Panther rolled 10,7,3,4,7 using d10,d8,d6,d8,d8 ((10,7,3,4,7)).

Total:  24.  d8 Effect Die.  Spending 1 PP to add an additional die to the total.

Attempting to inflict Drugged complication on Bioplasmagenic Blob.

Next Reaction:  Bioplasmagenic Blob

Next Action:  Bioplasmagenic Blob


Bioplasmagenic Blob
NPC, 5 posts
Tue 1 Mar 2016
at 23:44
  • msg #237

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Reaction to Black Panther's Complication attempt, Total: 24, Effect: d8:
Team  4d8
Failed Attempt at Creating Life (doesn't know how to react)    d4
(Add to Doom Pool)
Enhanced Durability    d10
Horde    d10

Bioplasmagenic Blob rolled 2,3,8,5,2,4,8 using d8,d8,d8,d8,d4,d10,d10 ((2,3,8,5,2,4,8)).

Total: 16, Effect: d10
Higher Effect die is canceled out by Extraordinary Success, d8 Drugged Complication is applied

Doom Pool: d6 +Step, d8, 4d10, d12 = 2d8, 4d10, d12


Now with only one opponent in the room, the blob focuses its huge, misshapen eyes on the Panther, who for the moment is able to leap away from its clumsy, flailing attacks. The Wakandian quickly assembles his noxious potion and the creature takes it in, just as the hero again nimbly leaps out of the monster's way just as its unwieldy limbs attempt to close on him. The chemicals are absorbed and it's easy to see where, as parts of the creature turn red and engorged, a swelling swimming on the outside of its skin, veins suddenly appearing and pulsing along its surfaces. The creature's internal reaction to it does not make it any more violent, though it seems to slow somewhat.

Please note that the Bioplasmagenic Blob is intended as a large-scale threat, as represented by being a Team xd8.
Bioplasmagenic Blob
NPC, 6 posts
Wed 2 Mar 2016
at 00:08
  • msg #238

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

The creature, now digesting the Panther's hastily-assembled elixir, begins to tremble, its mouths -- more than one revealed as the rolls of its form roil -- issue a gagging then choking sound, and spits up a foul, pink liquid with lumps of white in it. The vomit sprays around the room, splattering on the few surfaces not already blanketed by the creature and sizzling and smoking as the putrid liquid eats through them.  The creature could not possibly be any more out of any control so it continues to slosh about the enclosed space of the room and, when its tumescent eyes finally locate the hero, it reaches out to crush him. Between its unpredictable movements and its acid vomit, the blob continues to close in and give the Wakandian hero less room to stay unharmed.

Physical attack on Black Panther:
Team  4d8
Out of Control    d8
Biogenic Creations: Horde    d10
Biogenic Creations: Enhanced Strength    d10

Bioplasmagenic Blob rolled 1,5,8,1,3,5,2 using d8,d8,d8,d8,d8,d10,d10 ((1,5,8,1,3,5,2)).

Total: 13, Effect: d10

Doom Pool: 2d8, 4d10, d12

Reaction: Black Panther
Next Action: Arnim Zola

Black Panther
player, 31 posts
King of Wakanda
Chosen of the Panther God
Wed 2 Mar 2016
at 00:32
  • msg #239

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

The flaw in T'Challa's plan becomes evident as he's now alone with the creature.  He tries to dodge out of the way using his wall-crawling ability.  However, the confined space works against him and he is hammered by the creature's attacks.


Dice Pool:

Solo d10, Peerless Strategy d4, Wall Crawler d6, Enhanced Reflexes d8, Acrobatic Master d10, Blinded d8.

Today: Black Panther rolled 8,1,1,1,2,3 using d10,d4,d6,d8,d10,d8 ((8,1,1,1,2,3))

Total:  11.  d10 Effect Die.  3 Opportunities.

Next Action:  Arnim Zola


Iron Man
player, 42 posts
Hardheaded Futurist
Cutting Edge Tech
Wed 2 Mar 2016
at 06:38
  • msg #240

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Things have been worse than this.

"Oh, good...das leader is here. And he brought a suit of his own."

Tony accesses his suit's broad-spectrum radio system and uploads a malware package (he developed while he was at MIT) into the control system in Von Strucker's suit, designed to allow him to send commands to the compromised system.

Attempting to create a complication on Von Strucker that will allow Tony to control the actions of his suit. If successful, let's call it I Own You.

Dice Pool: Team d8, Cutting Edge Tech d8, Cybernetic Senses d6, Tech Master d10

22:35, Today: Iron Man rolled 4,2,2,5 using d8,d8,d6,d10.

Roll: 9; Effect: d8

Reaction: Baron Von Strucker
Next Action: Hercules

This message was last edited by the player at 06:48, Wed 02 Mar 2016.
Baron Von Strucker
NPC, 1 post
Wed 2 Mar 2016
at 19:08
  • msg #241

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Buying 3 Opportunities (from msg #239) to add d8 to Doom Pool

"...while he was at MIT" being the afternoon he stopped by the check out the campus then got bored and left with two pretty co-eds.

Reaction to Iron Man's Complication attempt, Total: 9, Effect: d8:
Team d10
Hail Hydra!    d8
Superhuman Stamina d10

Today: Baron Von Strucker rolled 2,2,8 using d10,d8,d10 ((2,2,8)).

Total: 10, Effect: d8

Doom Pool: 2d8 + d8, 4d10, d12 = 3d8, 4d10, d12


Iron Man's radio system reaches out to the facility but immediately encounters resistance. The place itself has its own firewall, a number of them, and a complexity to surprise even Tony Stark. Sadly, he sees even some of this own technology in there, but that's commonplace in these days of broadcast tech sharing (even if "sharing" is stealing). Even more, the system has trouble finding the suit in the first place, as it is lost among loads of technology all over. It cuts out the human forms by process of elimination and finds less flesh n' blood than would be initially witnessed by the human eye.
She-Hulk
player, 2 posts
Thu 3 Mar 2016
at 02:13
  • msg #242

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Jennifer Walters sat with her hands on her lap and half-listened to the waiter describing the specials of the day. She was out at a nice restaurant in lower Manhattan with her one-time beau Wyatt Wingfoot. They were reuniting after losing touch for the last couple of years. Jennifer was living back in New York again, having rejoined the Superhuman Law firm of Goodman, Leiber, Kurtzberg, and Halliway after taking some time off to move around the country a bit. Between settling in, trying to teach her out-of-time second cousin about the 21st century, and her caseload, this was the first night she'd had to herself since she moved back a couple months ago.

"... Ma'am?" the waiter prompted Jennifer, waiting for her order.

She quickly scans the menu, a little embarrassed. "Oh. I'll have...the lobster."
Hercules
player, 30 posts
Prince of Power
Thu 3 Mar 2016
at 04:31
  • msg #243

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Hercules, feeling more confident with a weapon -- even a crude one -- in hand, lashes out at the Hydra soldiers around him. "Thought me beaten, did you, dogs?" he roars.




Is Captain Marvel out? If so, then I guess I can go to Buddy since it's just me and Shellhead here.

Trying to reduce Hydra Army B.

Buddy d8
Prince of Power d8
Godlike Strength d12
Boundless Strength d12
Combat Expert d8
Makeshift Mace d6
Area Attack +2d6 (+2 effect)

23:28, Today: Hercules rolled 8,4,7,1,5,6,2,5 using d12,d12,d8,d8,d8,d6,d6,d6.  Hercules attack.

Spend a PP for an extra die. Total 21, effects of d12, d8, and d6, with one opportunity.

Reaction: Hydra Army B
Next Action: Taskmaster


This message was last edited by the player at 04:32, Thu 03 Mar 2016.
Arnim Zola
NPC, 9 posts
Fri 4 Mar 2016
at 01:12
  • msg #244

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Zola comes to the surface of the body of the creature just long enough for him to sputter a cry. "Dolt! You are mere breaths from being destroyed forever more! You fool, you do not realize the key to defeating this thing is -- is --" just as his monstrous mouth is filled with a viscous appendage from the monster then pushed back into the thing again and he disappears once more.

Grandstanding: Add d10 to Doom Pool

Doom Pool: 3d8, 4d10 +d10, d12 = 3d8, 5d10, d12

Next Action (in that group): Bioplasmagenic Blob

Bioplasmagenic Blob
NPC, 6 posts
Fri 4 Mar 2016
at 01:37
  • msg #245

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Amidst puttering and flatuating noises deep inside itself, the blob seems to gather ever more mass, the level of its body in this enclosed room reaching toward the ceiling. In most likelihood, the only way the man attached to the machine has survived is because the monster's body flows in waves and during the troughs the man, presumably, can breathe, but he still has not gained consciousness. The smell of the creature in the room is noxious but the situation is ever more perilous.

Attempt to create Drowning Complication on Black Panther:
Team  4d8
Out of Control    d4
(add to Doom Pool)
Biogenic Creations: Horde    d10
Biogenic Creations: Enhanced Strength    d10
Black Panther's physical stress    d10

Bioplasmagenic Blob rolled 2,3,2,2,2,6,4,2 using d8,d8,d8,d8,d4,d10,d10,d10 ((2,3,2,2,2,6,4,2)).

Total: 10, Effect: d10

Doom Pool: 3d8 +Step, 4d10, d12 = 2d8, 5d10, d12

Reaction & Next Action: Black Panther

This message was last updated by the player at 01:37, Fri 04 Mar 2016.
Hydra Soldier Army B
NPC, 3 posts
Fri 4 Mar 2016
at 01:46
  • msg #246

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Capt. Marvel isn't out of it yet, so the heroes on the main floor are still at Team

Buying Opportunity from Hercules's roll (msg #243)
Add d6 to Doom Pool

Reaction to Hercules's attack (msg #243), Total: 21, Effects: d12, d8, d6:
Team    7d8
Followers (waiting for the word of their leader)    d4
(add d6 to Doom Pool)
Hydra Armor    d6
Swarm    d8

Hydra Soldier Army B rolled 4,7,8,4,8,6,7,4,1,1 using d8,d8,d8,d8,d8,d8,d8,d4,d6,d8 ((4,7,8,4,8,6,7,4,1,1)).

Total: 16, Effect: d8
2 Opportunities available
Extraordinary Success steps Effects to d12+1, d10, d8
2 are removed from Team, making them 5d8

Doom Pool: 2d8, 5d10, d12 +2d6 = 2d6, 2d8, 5d10, d12


The Hydra soldiers surrounding Hercules froze at the sight of their leader through the observation window so the Avenger's attack meets little resistance. More of them would go down if not for the sheer number of them.
This message was last edited by the player at 01:51, Fri 04 Mar 2016.
Taskmaster
NPC, 8 posts
Fri 4 Mar 2016
at 02:00
  • msg #247

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

"I wouldn't'a bugged the boss but now you morons went and did it. Oh, he's gonna make you pay!" The Taskmaster playfully but painfully kicks the hero laying still at his feet in the ribs. "You hear that, Fisty? Your hero pals are gonna die!"

Grandstanding: Add d10 to Doom Pool

Doom Pool: 2d6, 2d8, 5d10 +d10, d12 = 2d6, 2d8, 6d10, d12

Next Action: Baron Von Strucker

This message was last edited by the player at 02:02, Fri 04 Mar 2016.
Baron Von Strucker
NPC, 2 posts
Fri 4 Mar 2016
at 02:08
  • msg #248

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Von Strucker looks out on the sea of soldiers as if surveying his kingdom. A triumphant grin spreads across his face from ear to ear. He lifts the Black Widow, by the neck, even higher, like brandishing a prize. In a jovial tone but ear-piercing volume he calls, "Hail Hydra! In the name of our great leader, may we follow his words, may he live long! HAIL HYDRA!"

Grandstanding: Add d10 to Doom Pool

Doom Pool: 2d6, 2d8, 6d10 +d10, d12 = 2d6, 2d8, 7d10, d12

Next Action: Hydra Soldier Army B

This message was last edited by the player at 02:17, Fri 04 Mar 2016.
Hydra Soldier Army B
NPC, 4 posts
Fri 4 Mar 2016
at 02:19
  • msg #249

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

More Soldiers in the Army addition:
Hydra Soldier Army B rolled 4 using 1d6 ((4)).
Hydra Soldier Army now 9d8, but Area Attack used on them (including the reaction roll) can be rolled with extra d8s instead of d6s.


As the glass fell from the window of the observation window, every Hydra soldier on the training floor and catwalks became completely motionless, totally still while awaiting their exalted leader's next move, next order, next word. As he called their familiar cry, every one of those soldiers now adopts their full-body salute, legs apart and arms raised high in X, yelling his words but at an even more deafening volume, over and over. "HAIL HYDRA! HAIL HYDRA! HAIL HYDRA!"

Grandstanding: Add d8 to Doom Pool

Doom Pool: 2d6, 2d8 +d8, 7d10, d12 = 2d6, 3d8, 7d10, d12

Next Action: Hydra Soldier Army A

Hydra Soldier Army A
NPC, 3 posts
Fri 4 Mar 2016
at 02:32
  • msg #250

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

More Soldiers in the Army addition:
Hydra Soldier Army A rolled 6 using 1d6 ((6)).
Hydra Soldier Army now 13d8, but Area Attack used on them (including the reaction roll) can be rolled with extra d8s instead of d6s.


As the heroes stand tattered and nearly broken, the moment would be right for the mob, the hundreds of soldiers, to strike. Instead they hold their stances, facing toward their leader, shouting their refrain while Von Strucker smiles proudly. "HAIL HYDRA! HAIL HYDRA! HAIL HYDRA!"

Grandstanding: Add d8 to Doom Pool

Doom Pool: 2d6, 3d8 +d8, 7d10, d12 = 2d6, 4d8, 7d10, d12

Next Action: Hydra Rifle Soldiers A

This message was last updated by the player at 02:32, Fri 04 Mar 2016.
Hydra Rifle Soldiers A
NPC, 6 posts
Fri 4 Mar 2016
at 02:31
  • msg #251

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Up on the catwalk, Samuel Jans calls the loudest, forcing the sound from his lungs and  throat as if his life depends on it... and on the order of their great leader, it does. "HAIL HYDRA! HAIL HYDRA! HAIL HYDRA!"

Grandstanding: Add d8 to Doom Pool

Doom Pool: 2d6, 4d8 +d8, 7d10, d12 = 2d6, 5d8, 7d10, d12

Next Action: Hydra Rifle Soldiers B

Hydra Rifle Soldiers B
NPC, 6 posts
Fri 4 Mar 2016
at 02:36
  • msg #252

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

On the opposite catwalk, the chant goes on, as earnestly and as powerfully as the soldiers can possibly lift their voices. "HAIL HYDRA! HAIL HYDRA! HAIL HYDRA!"

Grandstanding: Add d8 to Doom Pool

Doom Pool: 2d6, 5d8 +d8, 7d10, d12 = 2d6, 6d8, 7d10, d12

Next Action: The Constrictor

This message was last edited by the player at 02:37, Fri 04 Mar 2016.
Constrictor
NPC, 1 post
Fri 4 Mar 2016
at 02:43
  • msg #253

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

In the observation booth, the Constrictor leans forward toward the combatants below and cackles. "Haw haw! Look at 'im! We almost got 'em! We're wipin' up the floor with 'em! All it took was to throw a buncha useless minions no one's gonna miss at 'em!" He cups his hands over his mouth. "How's it feel, heroes? How's it gonna be when you're the ones losin'?" He rolls his head back as he laughs. "We're finally gonna wipe 'em out! You seein' this, Blizz? Haw haw haw!"

Grandstanding: Add d8 to Doom Pool

Doom Pool: 2d6, 6d8 +d8, 7d10, d12 = 2d6, 7d8, 7d10, d12

Next Action: Black Widow

Black Widow
NPC, 1 post
Fri 4 Mar 2016
at 02:49
  • msg #254

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

The Black Widow still finds no relief in the clutches of Von Strucker. She pushes against his wrist, slaps his forearms, tries to punch him in the torso -- no attack finds purchase to move the villain in the least. As the maniac laughter from the villains rises around her and Von Strucker changes his attention to his subjects below, she contorts her body to a position that could help reveal the madman, hoping to aid in an attack against the Hydra head.

Support action: Add Black Widow's Acrobatic Master d10 to a dice pool when making a physical attack against Baron Von Strucker

Next Action: Capt. Marvel

Watcher
GM, 94 posts
Fri 4 Mar 2016
at 02:59
  • msg #255

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Meanwhile, elsewhere in the city, an elegant restaurant hosts some of the most well-heeled inhabitants of Manhattan... and a man and a woman who clearly don't fit. The man stretches his collar with a finger when he sees the price of lobster on the menu. "Uh, Jen..." he starts, until he is interrupted by the waiter. "Sacre bleu!" the server cries, dropping a tray of champagne glasses to the floor. He stares out the window as his face drops. A flaming "A" appears in the sky not too far away. It is similar to the flaming "4" that has appeared in the sky as a beacon to assemble the Fantastic Four, but this symbol is certainly dissimilar. The restaurant's other patrons move to gaze at it as well, clearly surrendering the absurdity of a French restaurant serving seafood.
Captain Marvel
player, 22 posts
Sat 5 Mar 2016
at 03:32
  • msg #256

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Seeing Strucker throws Carol back into focus. The last few moments felt like a lifetime away from her senses, but now she's pulling her head and resolve together. Taking advantage of the group of supervillains all standing around gloating, Carol streaks into action: DESTROY STRUCKER.

Moving with a burst of speed, Carol moves like one of Hawkeye's arrows straight at Strucker.


Team:D10
Take-Charge Attitude D8
Subsonic Flight D8
Combat Expert D8

Captain Marvel rolled 5,1,7,3 using d10,d8,d8,d8 ((5,1,7,3)).

Total:12 Effect: D8

One Opportunity for Watcher


Reaction: Strucker

Next Action: Blizzard
Black Panther
player, 32 posts
King of Wakanda
Chosen of the Panther God
Sat 5 Mar 2016
at 14:09
  • msg #257

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Despite his injuries, the Black Panther is still one of the most skilled combatants in the world and perhaps beyond.  With practiced ease and grace he evades the blob's frenzied attacks.

Dice Pool:

Solo d10, Peerless Strategy d8, Enhanced Durability d8, Enhanced Reflexes d8, Acrobatic Master d10, Security Feed d6.

Today: Black Panther rolled 8,7,8,7,4,4 using d10,d8,d8,d8,d10,d6 ((8,7,8,7,4,4)).

Total:  16.  d10 Effect Die.

Next Action:  Black Panther

While evading the attacks, he continues to hurl more and more narcotic and soporific chemicals at the massive creature in an attempt to further slow it down.


Dice Pool:

Solo d10, Peerless Strategy d8, Wall-Crawling d6, Enhanced Senses d8, Science Expert d8, Security Feed d6.

Today: Black Panther rolled 8,7,2,4,8,4 using d10,d8,d6,d8,d8,d6 ((8,7,2,4,8,4)).
Today: Black Panther rolled 8 using 1d8 ((8))

Total:  24.  d8 Effect Die.  Spending a PP to add an additional die to the total.

Increasing Drugged Complication to d10 on Blob.

Next Action:  Arnim Zola

Bioplasmagenic Blob
NPC, 6 posts
Tue 8 Mar 2016
at 00:53
  • msg #258

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Taking the reaction turns a bit out of order to increase the drama.

Reaction to Black Panther's Complication attempt, Total: 24, Effect: d8:
Team  4d8
Failed Attempt at Creating Life    d8
Biogenic Creations: Enhanced Durability    d10
Biogenic Creations: Horde    d10
From Doom Pool    d10
(subtract from Doom Pool)
Black Panther's physical stress    d10

Bioplasmagenic Blob rolled 6,7,6,1,6,6,6,10 using d8,d8,d8,d8,d8,d10,d10,d10 ((6,7,6,1,6,6,6,10)).
Bioplasmagenic Blob rolled 10 using 1d10 ((10)).

Total: 20, Effect: d10
1 Opportunity available
Higher Effect die steps down acting Effect die to d6, but addition still steps Drugged complication to d10

Doom Pool: 2d6, 7d8, 7d10 -d10, d12 = 2d6, 7d8, 6d10, d12


The blob ingests more of the thrown chemicals, the red veins that course through its misshapen flesh growing and pulsing, the whole thing heaving in breaths, the gigantic, grotesque hole that serves as its mouth gasping, the entire creature continuing to slow but not surrendering its rage.
This message was last updated by the player at 00:53, Tue 08 Mar 2016.
Baron Von Strucker
NPC, 4 posts
Tue 8 Mar 2016
at 02:08
  • msg #259

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Capt. Marvel, not noticing Black Widow aiding in getting Von Strucker into some kind of advantageous position, crashes into the villain, inelegantly but with no less force.

Reaction to Capt. Marvel's physical attack, Total: 12, Effect: d8:
Team d10
Something's Not Quite Right    d4
(add to Doom Pool)
Superhuman Durability d10
Capt. Marvel's physical stress    d12

Baron Von Strucker rolled 8,3,6,4 using d10,d4,d10,d12 ((8,3,6,4)).

Total: 14, Effect: d12


The Cosmic Avenger bounces off the sturdy commander as if he were a wall and she were a child on a bicycle. She lands on the floor of the observation room, luckily having led her attack with her shoulder to add no further abuse than she's already suffered. As she recovers herself momentarily at the feet of the Nazi leader, the Black Widow takes advantage of the slight distraction caused by the flying hero and reaches to scratch his face, her fingers finding greater purchase than could be expected. She pulls the flesh from his face, revealing a machine underneath, a metal skeleton with active mechanics to operate the senses and expressions of a human visage. Its eyes, first lifeless orbs when revealed, now switch to glowing, red circles akin to the most intense siren. The mechanical mouth opens slightly but the sound comes from everywhere around, is if through a horrific public-announcement system, in a cold, measured tone separate from Von Strucker's previous voice: "INITIATE. FINAL. SEQUENCE." All at once, every light or source of luminance in the building drops to darkness then an instant later recovers but considerably dimmer and colored the deepest red. A klaxon sounds, deafening to anyone in the building, alerting anyone not already fully noticing the greatest of dangers in this place. Every monitor blinks off or to a static screen then all computer consoles emit a grinding sound, then sparks pop from them, leading quickly to downright explosions in anything electrical. Overhead lights, control panels, room switches, keyboards, monitors, laboratory equipment, fuse panels in walls, anything mechanical or with an electrical charge -- all explode. Predictably but no less deadly, those explosions lead to fire. All electrical equipment and mechanics in the building continue to pop and spark and detonate, only building as this sequence finds more to internally destroy, racing toward a crescendo that surely will not crest while the building is standing. The robot Von Strucker's mouth clicks away and the head swivels, as if taking in and relishing this suddenly nightmarish spectacle with its own lifeless, mechanical eyes.

Spending a d8 from the Doom Pool to introduce a d8 Timer into the initiative order.  For those unfamiliar with the Timer mechanic (it was introduced in the Annihilation game as far as I'm concerned), it goes in initiative order just like a character and when it takes its turn it is stepped up a die.  When it reaches d12, it adds to the other d12 in the Doom Pool, allowing the Scene to close. The Timer can't be removed, but it can be slowed by conducting an action appropriate to affecting it and rolling high enough against the Doom Pool. In this case, a roll will have to be higher than the Doom Pool and the Effect die will have to be higher than its Effect die to stall it. (Starting next round)

Actions taken to leave the facility are rolled against the Doom Pool

Adding Self-Destructing Facility distinction (available to all groups), -d8 from Doom Pool

Recombining both groups for the initiative order, as time in relation to each other is an issue. Color-coding the initiative order to differentiate the three areas that action is taking place

Doom Pool: 2d6 +Step, 7d8 -2d8, 6d10, d12 = d6, 6d8, 6d10, d12

Blizzard
NPC, 1 post
Tue 8 Mar 2016
at 02:32
  • msg #260

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

"No!" Blizzard cries. "It wasn't supposed to be like this!" Judging from his shaking hands and the sub-zero temperatures blasting indiscriminately from his gloves, Blizzard is panicking, spraying cold-blasts throughout the room, covering much of it, in particular the people in it, in frost, but his ice is no match for the computer and monitor consoles taking up most of the space that are erupting with great volume and violence.

Attempt to create Frozen Complication on Capt. Marvel, Baron Von Strucker, Black Widow, and Constrictor:
Team    d4
Unsure About This Life Anymore    d8
Freeze Blast    d8
Ice Creation   d8
Area Attack    3d6
Combat Expert    d8

Blizzard rolled 3,3,3,4,2,4,6,8 using d4,d8,d8,d8,d6,d6,d6,d8 ((3,3,3,4,2,4,6,8)).

Total: 14, Effects: d8, d8, d8, d8


As Capt. Marvel is on the floor nearest to the cold-wielding villain, she gets the brunt of his frost-layering attack. Von Strucker is hit next, with a thick layer of ice reaching from his feet to his waist, even though the only thing that has moved within his profile is Black Widow, hanging by her neck from his fist. As the heroine is suspended above the floor, she is able to dodge the ice-blast, but it shoots from one side of the room to the other, covering the Constrictor and finally halting the movements of the electrified coils emanating from his wrists.

Reaction: Capt. Marvel
Arnim Zola
NPC, 11 posts
Tue 8 Mar 2016
at 02:46
  • msg #261

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

"Ah ha!" Zola again rises to the top of the blob's body as everything in the room turns red from the eerie lights above that aren't already popping out, while muffled sounds of exploding laboratory equipment sporadically escape from under the creature's freakish, blobbish body. "The destruct sequence has begun! Even I did not believe the leader would allow it to come to this! You asinine heroes have brought this upon yourselves! Now you are most assuredly doomed! You will never leave this place -- not alive!"

It is also at this moment that it becomes obvious that the blob has fully submerged the man strapped to that machine underneath itself. Not even the top of the man's head appears above the surface of grotesque flesh.

Grandstanding: Add d10 to Doom Pool

Doom Pool: d6, 6d8, 6d10 +d10, d12 = d6, 6d8, 7d10, d12

Next Action (new round): Baron Von Strucker

Baron Von Strucker
NPC, 5 posts
Tue 8 Mar 2016
at 02:58
  • msg #262

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Baron Von Strucker stands as motionless as an inert beam of iron, save for his mechanical jaw, moving up and down like a pair of comical wind-up chompers. However, the voice that comes from that robot head, with a sound similar to the one initiating the self-destruct sequence but only loud enough to mix with the alarm instead of cover it, is anything but comical. "There is... NO ESCAPE. NO ESCAPE. NO ESCAPE. NO ESCAPE. NO ESCAPE" and on it goes, endlessly mixing with the endlessly grating alarm.

Grandstanding: Add d10 to Doom Pool

Doom Pool: d6, 6d8, 7d10 +d10, d12 = d6, 6d8, 8d10, d12

Next Action: Hydra Soldier Army B
Also adding Storm and She-Hulk to the initiative order, though they are not in the building and their actions will be outside the current timeline

This message was last edited by the player at 03:00, Tue 08 Mar 2016.
Hydra Soldier Army B
NPC, 6 posts
Tue 8 Mar 2016
at 03:10
  • msg #263

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Suddenly the reality of the danger in this facility hits the Hydra soldiers on the training floor. With explosions going off around them and waterfalls of sparks falling from the ceiling, mass panic erupts. Not all the agents scream maniacally and run for any kind of safety, but there are enough that the chaos becomes its own danger. There are still agents attempting to carry out their mission -- destroy the heroes -- but in the sea of green uniforms, it is hard to tell which ones are still loyal, also fashioning its own manic, aggressive confusion.

The villains have an option for Severe Chaos, a form of Grandstanding that adds a die to the Doom Pool
Severe Chaos: Add d8 to Doom Pool

Also adding Mass of Panicking Hydra Soldiers Distinction, -d8 from Doom Pool

Doom Pool: d6, 6d8 +d8 -d8, 8d10, d12 = d6, 6d8, 8d10, d12
Next Action: Hydra Soldier Army A

Hydra Soldier Army A
NPC, 4 posts
Tue 8 Mar 2016
at 03:17
  • msg #264

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

The panicking Hydra agents run screaming, crowding each other and trampling ones who fall to the floor, toward doors off the floor that are now most solidly shut. The hallway in which the heroes entered is similarly closed. Large doors that open to the front of the building are more shut than any. There is no escape from this floor. Those soldiers closest to the heroes turn to them. "Save us!" cries one. "Help us! You must help us!" cries another. Then, "You can't let us die!" and on until their various, frenzied pleas become just more noise covered by the alarm.

Severe Chaos: Add d8 to Doom Pool

Doom Pool: d6, 6d8 +d8, 8d10, d12 = d6, 7d8, 8d10, d12

Next Action: Constrictor

Constrictor
NPC, 2 posts
Tue 8 Mar 2016
at 03:21
  • msg #265

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

"What're you doin', man?" the Constrictor barks as he moves to break the ice off himself. The vibranium in his weaponized coils is strong enough to create fissures in the constructs, then an electrical charge snaps off the rest. "They ain't payin' us to panic!"

Constrictor removes his Frozen Complication

Next Action: Black Widow

Black Widow
NPC, 2 posts
Tue 8 Mar 2016
at 03:26
  • msg #266

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Black Widow chokes and gags, for the minuscule amount of air that she is able to take in. She able to squirm her body around to expose more of the robot structure, but it is barely only as pronounced as when she did it before. A crunching sound comes from her throat as the only other thing that moves on the robot Von Strucker's body besides his jaw is the hand closing around Black Widow's throat. "NO ESCAPE. NO ESCAPE. NO ESCAPE. NO ESCAPE. NO ESCAPE."

Support action: Add Black Widow's Acrobatic Master d10 to a dice pool when making a physical attack against Baron Von Strucker

Next Action: Capt. Marvel

Captain Marvel
player, 23 posts
Wed 9 Mar 2016
at 02:07
  • msg #267

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Carol senses more than sees or hears the ice blasts coming from Blizzard and aching, stands fast against the frosty waves of power, crossing her arms in an "X" to ward off the sub-zero attack...

Team D10
Homeland Security Hero D4 (She's defending herself purely by training and muscle-memory)
Superhuman Durability D10
Combat Expert D8

Captain Marvel rolled 7,6,7,4 using d10,d10,d8,d4 ((7,6,7,4))

Spending a PP for an extra kept die for Total: 17 Effect:D10


"Great trick if you're trying to impress people at a party by chilling their drinks, but I don't have time for you--I have a friend to save!"

The cold attack manages to invigorate Carol and she whirls around to the Strucker-Thing that still has Black Widow in its cold, inhuman grip. Seeing BW without much time left, Carol wants one thing: To rip off the arm of the Strucker-Thing (freeing Black Widow) and beating the S-T to inoperablility with it.

Carol is going to create an Asset: Ripped-off Strucker-Thing arm
Team D10
Take-Charge Attitude D8
Superhuman Strength D10
Combat Expert D8
Acrobatic Master D10 (from Black Widow)


Captain Marvel rolled 10,3,9,8,5 using d10,d10,d10,d8,d8 ((10,3,9,8,5)).

Spending a PP to keep an extra die for Total: 27 Effect: D10

Also spending a second PP to create a Complication for Strucker-Thing:"Three-quarters the Strucker-Thing I used to be D10"
Reaction:Strucker-Thing

Next action:Black Panther
This message was last edited by the player at 02:13, Thu 10 Mar 2016.
Black Panther
player, 33 posts
King of Wakanda
Chosen of the Panther God
Thu 10 Mar 2016
at 01:55
  • msg #268

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Still surrounded by all of the necessary components to produce a variety of chemicals that can incapacitate the blob, the Panther continues to mix compounds on the fly and hurl them into the churning mass.


Dice Pool:

Solo d10, Advanced Biochemical laboratory d8, Enhanced Sensed d8, Science Expert d8, SFX: Focus d8 (Cybernetic Senses d6 & Security Feed d6), Drugged d10.

Today: Black Panther rolled 6,1,4,5,9 using d10,d8,d8,d8,d10 ((6,1,4,5,9)).

Total:  20.  d8 Effect Die.  1 Opportunity.

Spending 1 PP to add an additional die to the total.

Next Reaction:  Blob

Next Action:  Blob

Baron Von Strucker
NPC, 6 posts
Mon 14 Mar 2016
at 06:44
  • msg #269

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

The robot Von Strucker's head swivels slowly toward Capt. Marvel as she attacks, the cold, lifeless eyes focusing on something through and far beyond her, as she appears beneath his notice. His jaw does not cease to chomp up and down, the sound constantly emanating: "NO ESCAPE. NO ESCAPE. NO ESCAPE. NO ESCAPE. NO ESCAPE."

Reaction to Capt. Marvel's physical attack, Total: 27, Effect: d10:
Team d10
Something's Not Quite Right (he's a robot!)    d4
(add to Doom Pool)
Superhuman Durability d10
Capt. Marvel's physical stress    d12

Today: Baron Von Strucker rolled 7,3,10,6 using d10,d4,d10,d12 ((7,3,10,6)).

Total: 17, Effect: d12
Extraordinary Success x2 steps up Effect die to d12 +1
Von Strucker Robot Arm asset d10 available to Capt. Marvel

STATUS: KNOCKED OUT

Doom Pool: d6 + Step, 7d8, 8d10, d12 = 8d8, 8d10, d12


Capt. Marvel digs her hands into and through the robotic body then, in one mighty heave, pulls the thing in half, at first the division almost perfect then its parts disintegrating into smaller pieces, falling into its tiniest components before it hits the floor. Its remnants leave no indication that it was ever a working thing.

The only intact part is the head, as whole as it was when it was connected to the body, with pieces of false flesh still sticking around the frame of its face, the whole object striking the floor with a thud heavier than a bowling ball. Instead of the sound of internal parts being rattled inside, it natters on: "NO ESCAPE. NO ESCAPE. NO ESCAPE. NO ESCAPE. NO ESCAPE."

When the android was torn apart, the Black Widow was finally released and fell to the floor. Now she coughs, grimacing in pain while rubbing her throat, but croaks a weak but defiant "Thanks." She gets to her feet shakily and looks as quickly around the observation room as she can. "But we've got to get out of here."

The orphaned robot skull lies pointed toward the heroes, those eyes looking at both. The voice from it still goes on, even over the noise of the alarms and confusion coming from the training room. The sound seems to distort and break into static but still holds its volume: "NO ESCAPE. NO ESCAPE. NO ESCAPE. NO ESCAPE. NO ESCAPE."
Bioplasmagenic Blob
NPC, 7 posts
Sun 20 Mar 2016
at 01:51
  • msg #270

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Adding Black Panther's Opportunity (from msg #268) to Doom Pool.

Reaction to Black Panther's Complication attempt (from msg #268), Total: 20, Effect: d8:
Team  4d8
Out of Control    d8
Biogenic Creations: Enhanced Durability    d10
Biogenic Creations: Horde    d10
Black Panther's physical stress    d10

Bioplasmagenic Blob rolled 6,5,7,7,2,3,4,7 using d8,d8,d8,d8,d8,d10,d10,d10 ((6,5,7,7,2,3,4,7)).

Total: 14, Effect: d8
Extraordinary Success steps Effect to d10, Drugged Complication steps to d12


As the Panther throws the random chemicals at the blog, the thing seems to swallow them, not understanding the the substances are only causing it great internal damage. The pulsing veins throb even more intensely, becoming a deeper red, the liquid throwing through them now visible underneath its increasingly translucent skin. If it is in pain it does not show it, as its flailing never increase since it seems to have reached its rampage has reached its maximum efforts.

Yet it continues to attempt to overcome the hero, its liquid-like limbs reaching out and surrounding and trying to engulf the man, the last moving thing in the enclosed room beside itself. Its actions are horribly unimaginative but it is focused on taking care of the threat in its vicinity. But is it trying to eliminate its enemy or is it just trying to embrace it, as a child would hold a puppy?

Attempt to create Drowning Complication on Black Panther:
Team  4d8
Out of Control    d8
Biogenic Creations: Horde    d10
Biogenic Creations: Enhanced Strength    d10
Black Panther's physical stress    d10

Bioplasmagenic Blob rolled 8,6,2,5,2,2,3,6 using d8,d8,d8,d8,d8,d10,d10,d10 ((8,6,2,5,2,2,3,6)).

Total: 14, Effect: d10

Reaction: Black Panther
Next Action: Blizzard


Doom Pool: 8d8 + Step, 8d10, d12 = 7d8, 9d10, d12

Blizzard
NPC, 2 posts
Sun 20 Mar 2016
at 02:08
  • msg #271

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Blizzard, already unhinged, drops his hands and turns toward the door to the room. "Wasn't... supposed... to --" he breathes, more to himself as he races to the door then hits the button to its side to open it. The door shudders for a moment, attempting movement but not sliding open as the villain expected. He pushes it open himself and, after some effort, the door slides open but instead of a hallway being revealed, it is a wall of a flesh-like substance, gooey and pulsing with some kind of twisted life. It goes from floor to ceiling then, with the door now open, oozes into the room, slowly but deliberately rolling in, not just taking up the space but also blocking any escape from this room. "No!" Blizzard cries as he retreats to no further safety. He shoots icy beams into the thing but it seems to make no difference.

Next Action: Taskmaster
Taskmaster
NPC, 9 posts
Sun 20 Mar 2016
at 02:15
  • msg #272

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

After a stretch of silence, Taskmaster recomposes himself and stands straight. He looks out over the chaos, raises his sword, and the death-like grin of his mask only seems to spread. "Heroes, welcome to your unwinnable situation!"

Using d8 from Doom Pool to remove d6 emotional stress

Doom Pool: 7d8 -d8, 9d10, d12 = 6d8, 9d10, d12

Next Action: Hercules

Hercules
player, 31 posts
Prince of Power
Wed 23 Mar 2016
at 04:45
  • msg #273

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Although loath to leave a battle, Hercules can see there's no glory in an unwinnable situation. Shaking Hydra soldiers from  his frame, he hurls himself against a wall, intending to batter his way to freedom for himself and his allies. The metal walls ring under mighty blows from his fists.



Attempting to create an escape hole in the wall (vs. doom pool)

Team d6
Prince of Power d8
Godlike Strength d12
Boundless Strength d12
Combat Expert d8

00:44, Today: Hercules rolled 10,11,1,7,6 using d12,d12,d8,d8,d6.  Hercules escape attempt.

Spending 1 PP for an extra die to the total, for a total of 24 with an effect die of d12 and one opportunity.

Next action: Black Panther


This message was last edited by the player at 04:47, Wed 23 Mar 2016.
Black Panther
player, 34 posts
King of Wakanda
Chosen of the Panther God
Wed 23 Mar 2016
at 10:14
  • msg #274

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Dodging both the green sludge and the blob's attacks, the Panther jumps from chemical storage rack to storage rack.  Each time he does so, he knocks a few more beakers of the narcotic and sleep-inducing substance into the swirling mass.

Dice Pool:

Solo d10, Green Toxic Sludge d4, Wall-Crawling d6, Enhanced Reflexes d8, Acrobatics Master d10, Drugged d12.

Black Panther rolled 2,1,5,7,7 using d10,d4,d6,d8,d10 ((2,1,5,7,7))
Today: Black Panther rolled 12 using 1d12 ((12)).

Total: 19.  d12 Effect Die (d10 stepped up due to extraordinary success)

That should be enough to complicate the blob out.  If it is...



With the blob unconscious, the Panther immediately begins to extricate the Sentry and Zola from the mass before they perish.  As he does so, he pulls up the tap that he has on the building's security feed to check the status of the rest of the Avengers.
Watcher
GM, 98 posts
Sat 26 Mar 2016
at 17:32
  • msg #275

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Purchasing Opportunity from Hercules, add to Doom Pool

Doom Pool reaction to Hercules attempting to create Hole in the Wall asset (msg #273), Total: 24, Effect: d12:
Doom Pool    6d8, 9d10, d12
Hercules physical stress    d10

Watcher rolled 1,6,1,4,6,3,3,9,6,7,2,2,2,2,8,3,1 using d8,d8,d8,d8,d8,d8,d10,d10,d10,d10,d10,d10,d10,d10,d10,d12,d10 ((1,6,1,4,6,3,3,9,6,7,2,2,2,2,8,3,1)).

Total = 24, Effect = d10
Adding a d10 to Total, subtract from Doom Pool
3 Opportunities available
Hercules creates Hole in the Wall asset d12

Doom Pool: 6d8 +Step, 9d10 -d10, d12 = 5d8, 9d10, d12

Assets created to provide a means of escape do not automatically provide an exit but can be used in a dice pool to roll against the Doom Pool to escape (when relevant)


Hercules's hand sink deep into the walls and they rip apart as easily as anything else he has ever torn.  Even though they are reinforced, they are no match for the Greek god's strength.  But rending the walls is not the task that produces a means of escape.  Instead, it seems to only heighten the danger, as the Hydra agents see the means of their salvation and they are instantly pushing and shoving and forcing themselves into the hole, like it may be the only way they can get out.  This creates an inevitable and deadly bottleneck around the area, with doubt that even one agent was able to get out.  Inevitably fights break out among them, all of them struggling to be one that escapes, dropping any sense of camaraderie.  They all crowd around the exit and it appears that the only movement is the arms and fists striking against each other and the heads and bodies that rock back from the mob of attacks.  This would be enough but the rest of facility continues to fall apart, with lighting gear falling from the ceiling, all electrical components exploding, darkness lit i this emergency only by a red glow, that infernal alarm still droning on -- everything bearing down on the crowd of the hundreds of agents in this training room, only encouraging the mass chaos and the feeling of swift, inevitable doom.
Bioplasmagenic Blob
NPC, 8 posts
Mon 28 Mar 2016
at 23:08
  • msg #276

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

The blob ingests the further chemicals that the Panther throws at it, swallowing them as eagerly as it seems to cause destruction with its flailing appendages, but this assortment of toxins seems to take it to its limits. The thing's moving limbs perpetually slow, and its body seems to make an effort to pull away from itself, its makeshift flesh moving in different directions, similar to before but not with much more violence and urgency.  Shortly after, it trembles, gaining in immobile ferocity, until its movements pause then stop completely.  Activity still comes from deep inside it, small eruptions sounding like muffled explosions with bubbles rising to the surface, popping and releasing a foul odor into the air of the compressed room.  The eyes it has created for itself for some semblance of humanity dart back and forth, like it is as trapped as the bodies to which it has done the same. Its mouth yawns open and it spews forth some equivalent to vomit, though it is no more noxious than the green ooze that was released from the tubes in which it was kept. The vomit splatters around the room but it does no more damage than the monster itself did when it was active as its inhuman life granted it.  The monstrosity comes to rest, the one calm thing in a room filled with equipment that is exploding and catching fire and coming apart in near darkness and blaring volume from that infernal alarm.  The blob offers no further potential harm but its voluminous form still blocks any exit and has buried the three other humans who were in the room.

STATUS: KNOCKED OUT

Roll against the Doom Pool to rescue anyone trapped within the blob

Adding Carcass of Bioplasmagenic Blob (for Observation Room and Laboratory groups), -d8 from Doom Pool

Doom Pool: 5d8 -d8, 9d10, d12 = 4d8, 9d10, d12

Arnim Zola
NPC, 12 posts
Mon 28 Mar 2016
at 23:23
  • msg #277

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

From the furthest side of the room, the upper part of Arnim Zola's body emerges from the blob's body. Though it has surfaced, the monstrous, cybernetic frame is covered in the monster's body's goop enough that it barely seems like it is still not buried, if only because Zola's mouth is uncovered enough for him to speak, just audible above the chaos of the room. "Perhaps my greatest creation, now destroyed! Though it will not take long for you to pay, hero, as you clearly will never escape this place! Never!"

Grandstanding: Add d10 to Doom Pool

Doom Pool: 4d8, 9d10 +d10, d12 = 4d8, 10d10, d12

Next Action: Iron Man

She-Hulk
player, 4 posts
Tue 29 Mar 2016
at 01:56
  • msg #278

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Jennifer looks over Wyatt's shoulder at the flaming A up in the sky above the Hudson. She sighs. "Wyatt, is Johnny working with the Avengers now?" With all the hi-tech whatsits and gizmos that Reed constantly cooked up, she never did understand why Johnny needed to do the 4 thing in the sky. Just ping everyone's cellphones already.

"Yeah, I think so. Why?" Wyatt responds. Then he sees that look in Jennifer's eyes. He turns around and looks over his shoulder to where Jennifer spotted the A. He knows this date is over. "I'll call you a cab." he says, defeated, as he pulls out his phone.

"Thanks. Raincheck, I swear." Jennifer says, placing a hand on top of Wyatt's. Then she pulls out her phone and thumbs through her various reserve member apps. Stark had written one for reserve Avengers a few years back to replace the outdated ID cards, and the idea caught on. Reed had one, then Sue hooked up the Lady Liberators with a copy, Doc Samson gave one to the various gamma heroes, even the Magistrati got in the act and gave Jennifer one. She pulls up the Avengers app and calls in. A familiar, slightly British voice answers.

"Good evening. Avengers reserve hotline. Jarvis speaking."

"Hi J, it's Jennifer... You know, She-hulk?"

"Oh yes. Ms. Walters." Jarvis does not sound amused. He and She-hulk hadn't been on the best of terms while she was occupying a room at the Mansion. She'd actually been such a bad tenant that the team had kicked her out. "How may I help you this evening?"

"Well, J, there's a big flaming A in the sky. If the team's in trouble, why not just text on this app Tony wrote?"

"I'm afraid they haven't checked in since tonight's alarm, Ms. Walters. Oh, yes, I see the A you're referring to now. I'm not sure what that is. Young Mr. Storm, perhaps? Didn't he do that with the 4? Anyway, the team responded to an alarm at a warehouse on the docks earlier this evening. I'll text you the address if you want to check it out. I'm sorry I can't be of further assistance." He didn't really sound that sorry.

Jennifer drops a hundred on the table and gives the waiter a sheepish, apologetic look as she heads for the door. She had to call in several favors to jump the firm's queue by several months to get the reservations tonight, and now that was for nothing. The Avengers had better be in a life and death battle with Galactus, Thanos, or at least Doom for this. She gives Wyatt a kiss as she climbs into the cab he's hailed for her. "Thanks again and sorry. I'll make it up to you, I swear."

She has the cab drop her off several blocks from the address Jarvis gave her. If there was something big going down, she didn't want to get a civilian involved. She could hear sirens in the distance coming closer. Something was definitely up. Once he's safely away, she finds an alley to stash her regular clothes in before activating her gamma powers and growing several feet and a couple hundred pounds into She-hulk. The gamma radiation rushes through her system, giving her a high that she just loved. She noted the address. Then she cracked her knuckles. "Ahh yeah. Let's DO this." Then she flexed her knees and leaped to the top of the building she was standing next to. Several leaps later and she lands at the address Jarvis gave her. The whole place going up in a firey conflagration as she landed. "Oh snap."
Tigra
player, 2 posts
Thu 31 Mar 2016
at 03:19
  • msg #279

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Tigra had been patrolling through Central Park when she saw the massive fiery Avengers symbol in the sky.

It was not her fight, she told herself. Her time with the Avengers had been rife with instability and doubt. She had certainly grown in the intervening years, and Greer was uncertain she wanted to revisit her West Coast days.

Still. It was not the Avengers' style to send out a beacon. And investigating--even helping out--was not the same as rejoining. Tigra found herself bounding towards the flaming A before she had a chance to rationalize not going.

Tigra had scaled to the rooftops, then sprang along the skyline to avoid traffic and notice. It became a much easier trek once she escaped the din and clutter of people at street level. Before she knew it, Tigra was near a blazing building. Initially, she didn't see any of the usual suspects nearby. Tony, Cap, or Carol, even Janet. No one.

Then she spotted She-Hulk, who herself appeared to be just arriving. Jennifer was always cool with her during Greer's short stint on the East Coast. It was good to see a familiar face.

Pouncing from the rooftop, then sliding down a fire escape, Tigra fell in behind She-Hulk. "Looks like we're late to the party..." Greer offered, letting her sentence trail off.
Watcher
GM, 99 posts
Fri 1 Apr 2016
at 01:52
  • msg #280

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Setting up a mini-adventure for the folks outside the warehouse to get them into the story. Just so it doesn't throw the main adventure out of balance, there will be a different Doom Pool for both. Both adventures will run concurrently and won't affect the other so the initiative orders can run independently. Both scenes will resolve at the same time.

As the flaming A in the sky fades to nothing but a hot sky, the warehouse sitting beneath it on the ground has its own fireworks going off. Though it itself is not on fire, there is definitely a raucous cataclysm inside. Whatever is going on in the interior, it is contained by the structure, ably so, as if the building was retrofitted to handle just such a circumstance. Muffled explosions can be heard from inside the structure and it sounds like the whole thing could just explode outward at any moment. Besides some power meters exploding into clouds of sparks, there is no conflict outside, though it is the scene of a past battle: a few piles of defeated Hydra soldiers and the smoldering wreckage of a Hydra-issue battling automaton lying near a dumpster. There are already a few interested vagrants that happened to be nearby that are checking out what's going on and the sirens in the distance become increasingly louder as they approach.

Hidden in the alleyway but stepping into the dim light as this new wave of heroes approaches, three Hydra soldiers, outfitted with armor and rifles, spot their new opponents and state their intent as they turn their attention to them: "More heroes! To be defeated! HAIL HYDRA!," whoever has chosen to be this squad's leader cries. These three goons would surely be beneath the notice of any able hero, but behind them rises a suit of Hydra power-armor, a different class than the one left as a carcass but still enough to stir some pause in anything but the mightiest hero.

Adding Hydra Guard A, Hydra Guard B, Hydra Guard C, and Hydra Dreadnaught (which here is clearly a different model than the Dreadnaught previously encountered but I'm going to use the same stats).

Doom Pool: 2d6

Next Action: She-Hulk

She-Hulk
player, 6 posts
Fri 1 Apr 2016
at 15:20
  • msg #281

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

"Hi Tigra." She-hulk greets the other heroine with a wave. "What do you think's going on here? I've seen a lot of stuff before, but don't think I've ever seen Johnny do a flaming A in the sky."

Before Tigra can respond, the HYDRA guards appear. She-hulk gets an angry look. "HYDRA goons?! That's it? I gave up a romantic dinner for this?". She turns to Tigra and shrugs. "At least we can get a bit of workout. That Dreadnought might actually put up some fight. Follow my lead?"

Then she turns and slams both hands into the ground, and lifts up, sending a wave of pavement at the HYDRA group like a normal person would a garden hose.

Buddy d6, Impulsive d8, Strength d12, Collateral damage d12 , area attack all four 3d6, combat d8

10:13, Today: She-Hulk rolled 17,12,14 using 4d6,2d8,2d12 with rolls of 2,4,5,6,8,4,10,4.  area attack hydras.

18 total, d12 phys stress to dreadnought, d8 to guard 1, d6 to other 2 guards
0 opps
+ d6 to doom for collateral damage

Watcher, what's the verdict on my alternative milestones? I'd prefer the first two listed in the PM


Reaction: Guards
Action: Tigra
Hydra Guard A
NPC, 5 posts
Fri 1 Apr 2016
at 20:23
  • msg #282

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

The Hydra soldiers, though surprised, still try to hold their ground. Each turn to face the heroes and ready their weapons but the rolling wave of asphalt from She-Hulk's mighty hands is enough to knock them for a loop. The same leader attempts a call but is cut short: "HAIL -- waughhh!"

Going in order of how the defenders are placed, front to back.

Reaction to She-Hulk's physical attack, Total: 18, Effect: d8:
Team    d8
Goon    d8
Hydra Armor d6

Today: Hydra Guard A rolled 1,8,1 using d8,d8,d6 ((1,8,1)).

Total: 8, Effect: d4 (default)
Extraordinary Success x2 steps Effect die to d12
2 Opportunities available

This message was last edited by the player at 20:26, Fri 01 Apr 2016.
Hydra Guard B
NPC, 9 posts
Fri 1 Apr 2016
at 20:29
  • msg #283

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Reaction to She-Hulk's physical attack, Total: 18, Effect: d6:
Team    d8
Goon    d8
Hydra Armor d6

Today: Hydra Guard B rolled 8,3,5 using d8,d8,d6 ((8,3,5)).

Total: 13, Effect: d8
Extraordinary Success steps Effect die to d8

Hydra Guard C
NPC, 8 posts
Fri 1 Apr 2016
at 20:34
  • msg #284

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Reaction to She-Hulk's physical attack, Total: 18, Effect: d6:
Team    d8
Goon    d8
Hydra Armor d6

Today: Hydra Guard C rolled 4,6,4 using d8,d8,d6 ((4,6,4)).

Total: 10, Effect: d8
Extraordinary Success steps Effect die to d8


The ground of the alley rolls into the goons and they are battered about severely but, ever the good soldiers, they recover to their feet and ready their weapons.
Hydra Dreadnaught
NPC, 13 posts
Fri 1 Apr 2016
at 20:49
  • msg #285

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Add to Doom Pool for Collateral Damage SFX

Reaction to She-Hulk's physical attack, Total: 18, Effect: d6:
Team    d10
Titanium-Steel Alloy Armor    d8
Superhuman Durability d10
Combat Expert d8

Today: Hydra Dreadnaught rolled 5,3,4,6 using d10,d8,d10,d8 ((5,3,4,6)).

Total: 11, Effect: d10
Extraordinary Success would step Effect to d12
Using Heavily Reinforced to spend a doom die to ignore physical stress, Subtract from Doom Pool


Though the rolling wave of asphalt ends at the feet of the Dreadnaught. Though the force was enough to rattle the thing, it not only still stands but also raises its mechanical arms, the cannon that is one arm humming to life and producing a circle of rising force at its end. Its tiny head also extends, as if it is looking around for something, perhaps the best foe to attempt to destroy.

Doom Pool (outside): 2d6 +d6 -d6 = 2d6
This message was last edited by the player at 22:24, Fri 01 Apr 2016.
Tigra
player, 5 posts
Sat 2 Apr 2016
at 06:32
  • msg #286

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Tigra sniffed the air as the Hydra Agents revealed themselves. "I thought I smelled garbage, Jen."

Greer crouched gracefully on the She-Hulk's cue, lowering her center of gravity as she dug in. Tigra pounced just before her partner slammed her giant green fists into the asphalt. She landed just in front of the shockwave, letting the force carry her forward into the center of the Hydra goons.

Tigra let her claws flash as she entered the fray, ferociously raking them against the nearest Hydra jerk. She cut a quick glance back towards She-Hulk. "You take the Dreadnaught. I have these guys."
___________________________________________________________________________________________
Slashing at Hydra Guard B to inflict physical stress.

Buddy d6, Savage Beauty d8, Super Reflexes stepped back to d8, Claws d6, Acrobatics 2d8

Pool: 4d8, 2d6
Roll: 1,4,7,2,5,4
Result: Spend a PP to add a die. 16, d8 stepped up for Claws to d10, 1 Opportunity.

Reaction: Hydra Guard B
Next: Hydra Guard C

Iron Man
player, 43 posts
Hardheaded Futurist
Cutting Edge Tech
Sun 3 Apr 2016
at 07:05
  • msg #287

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Meanwhile, back in the training room...

"Alright, Friday...let's see if we can knock Barney Toastmaster off his high-tech, high-horse."

Tony again accesses his suit's radio systems, this time targeting the Floating Platform Taskmaster is flying around the room on. This time, the suit is able to connect to the platform's flight-navigation computer and upload the malware package...but, will it work?

Attempting to create a complication on the Floating Platform. If successful, let's call it Remote Control.

Dice Pool: Team d8, Cutting Edge Tech d8, Cybernetic Senses d6, Tech Master d10

23:02, Today: Iron Man rolled 8,1,1,4 using d8,d8,d6,d10.

Two opportunities for Los Watcher

Roll: 8; Effect: d10

Reaction: Floating Platform
Next Action: Hydra Rifle Soldiers A

This message was last edited by the player at 05:46, Mon 04 Apr 2016.
Hydra Guard B
NPC, 10 posts
Mon 4 Apr 2016
at 22:46
  • msg #288

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Hydra Guard B's physical stress could have been used in the attacking dice pool.

Buying 1 Opportunity, Add to Doom Pool

Reaction to Tigra's physical attack (msg #286), Total: 16, Effect: d10:
Team    d8
Goon    d8
Hydra Armor d6

Today: Hydra Guard B rolled 1,7,5 using d8,d8,d6 ((1,7,5)).

Total: 12, Effect: d4 (default)
Physical stress stepped to d10

Doom Pool (outside): 2d6 +d6 = 3d6


"Arghh!" the Hydra guard cries as the feral Avenger slashes into him.  He staggers back but stays on his feet, displaying either tenacity or stupidity.
Hydra Guard C
NPC, 9 posts
Mon 4 Apr 2016
at 22:59
  • msg #289

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Seeing his teammate struck does not deter the group of Hydra agents.  "Get her!" the next one hollers, moving in on the feline Avenger as if her being in the middle of their circle would give them any advantage.  He turns his side-arm around to use it as a club (as Hydra knows teaches a unit on preventing firing into a circle made up of your teammates) and brings it down on the hero, hoping for luck.

Physical attack on Tigra:
Team d8
Goon    d8
Small Arms d6

Today: Hydra Guard C rolled 6,6,5 using d8,d8,d6 ((6,6,5)).

Total: 12, Effect: d6

Reaction: Tigra
Next Action: Hydra Guard A

Watcher
GM, 101 posts
Mon 4 Apr 2016
at 23:18
  • msg #290

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Purchasing 2 Opportunities from Iron Man, add to Doom Pool

Doom Pool reaction to Hercules attempting to create Remote Control asset (msg #287), Total: 8, Effect: d10:
Doom Pool    4d8, 9d10, d12
Iron Man physical stress    d8

Watcher rolled 6,3,8,6,8,6,8,9,9,2,6,2,7,7 using d8,d8,d8,d8,d10,d10,d10,d10,d10,d10,d10,d10,d10,d12 ((6,3,8,6,8,6,8,9,9,2,6,2,7,7)).

Total: 18, Effect: d12

Doom Pool: 4d8, 9d10, d12 +d6 = d6, 4d8, 9d10, d12


With the raging chaos in the building, Iron Man's radio systems cannot even detect if there is a floating platform, much less take it over.  He might as well being trying to take over the explosions, flames, and swirling disaster all around him.
Hydra Rifle Soldiers A
NPC, 7 posts
Mon 4 Apr 2016
at 23:32
  • msg #291

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Samuel Jans is no fool.  There is chaos everywhere but if he can stay focused than perhaps he can pull a victory from this disaster.  If this arm of the great Hydra army is trapped in here, at least so too are these blasted heroes, and they all function under the same rules of this pandemonium.  If he could use this situation to finally remove a hero as a threat he could stand out as the one to rescue if options for that are limited and, even better, he could rise through the Hydra ranks at a greater speed.  His fellow agents might running around like frightened fools but he recalls his training in keeping concentration in stressful situations, this one being greater than even they were told to expect.  But he redoubles his focus, relying on muscle-memory, and raises his rifle, putting the catastrophe surrounding him out of his mind and looking through the rifle's scope, placing in his cross-hairs the Avenger who has been motionless in the air above the fray.  "Hail... Hydra..." he whispers as he slowly squeezes the trigger.

Physical attack on Iron Man:
Team    1d8
Trained Soldiers    d8
Hydra Rifle     d8
Combat Expert    d8

Today: Hydra Rifle Soldiers A rolled 7,2,6,7 using d8,d8,d8,d8 ((7,2,6,7)).

Total: 14, Effect: d8

Reaction: Iron Man
Next Action: Hydra Rifle Soldiers B

Hydra Rifle Soldiers B
NPC, 7 posts
Mon 4 Apr 2016
at 23:40
  • msg #292

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

An explosion rocks one end of the catwalk, then the other, separating it from the wall and ending hope of escaping from it. The Hydra agents on it, seeing no other option for action in their panic, fire their weapons in the air, emptying full clips in no particular direction, hoping that perhaps they can shoot their way out -- though the question is from where, since there is clearly no escape from this chaos.  They scream while they fire, knowing the remainder of their lives will soon be measured not in years or months or minutes, but in seconds.

Severe Chaos: Add d8 to Doom Pool

Doom Pool: d6, 4d8 +d8, 9d10, d12 = d6, 5d8, 9d10, d12

Next Action: Timer

Watcher
GM, 102 posts
Mon 4 Apr 2016
at 23:43
  • msg #293

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Timer steps to d10
This message was last edited by the GM at 23:48, Mon 04 Apr 2016.
Black Widow
NPC, 3 posts
Mon 4 Apr 2016
at 23:48
  • msg #294

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Black Widow jumps to her feet and automatically drops into a fighting stance, feet spread, fists to her face.  She stands across from the Constrictor, the two squaring off against each other but neither making a move, not even necessarily looking like they will, but cautiously waiting to see what the other will do.  She glances backward then back to the villain.  "What's our play here, Marvel?"

Support action: Add Black Widow's Combat Expert d8 to a dice pool when making a physical attack against the Constrictor

Next Action (new round): Capt. Marvel
This message was last edited by the player at 01:11, Wed 06 Apr 2016.
Captain Marvel
player, 24 posts
Wed 6 Apr 2016
at 00:33
  • msg #295

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

First we punch this guy,gesturing at Constrictor,then we get the heck out of here.

Carol is going to deck Constrictor with the help of Black Widow and the Strucker arm.
Team:d10
Take-charge Attitude:d4 (she's acting a little reckless, doing this quickly because she wants to get them out of here)
Superhuman Strength:d10
Combat Expert:d8
Assistance from Black Widow:d8
Strucker Arm:d10

Captain Marvel rolled 9,5,5,3,1,2 using d10,d10,d10,d8,d8,d4 ((9,5,5,3,1,2)).

Spending a PP to keep an extra die for a total:19 Effect:d8

Reaction: Constrictor

One Opportunity for Watcher

Plot Points: 2
Experience: 0

PS: d12, MS: 00, ES: 00
PT: 00, MT: 00, ET: 00

Complications: None.
Assets: Strucker Arm d10.


Carol swings the Strucker Arm with massive force while Black Widow likewise strikes out at Constrictor, who tries to whirl his forearm cables defensively. The double attack overwhelms Constrictor as he staggers back.

Carol looks around, hoping to find a way to get herself and Black Widow out of this chaos, but part of her is holding back from a quick escape to make sure these villains get what they deserve...
This message was last edited by the player at 01:18, Wed 06 Apr 2016.
Tigra
player, 6 posts
Wed 6 Apr 2016
at 04:13
  • msg #296

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Tigra sees the Hydra goon coming from a mile away, his clumsy swing revealing his inexperience lack of practice in close combat. She sees his arm swinging with the butt of his cumbersome weapon, and Greer slides effortlessly around the goon's attack, raking her claws savagely into the Hydra agent's side.

After she hacked away at the punk in the green suit, Tigra growled, "Good on ya, She-Hulk. I have these lightweights!"


Reaction to Hydra Goon C:

Gaining 1PP because Hydra took my opportunity. Spending it to add a die on the result.

Buddy 6, Underestimated d8, Reflexes d10, Acrobatics 2d8
Pool: d10, 3d8, d6:
Roll: 3,6,4,6,3
Result: 16, d10 effect

Throwing Pounce into the mix, delivering d10 physical stress to Hydra Goon C. Yay!

Hydra Guard A
NPC, 6 posts
Tue 12 Apr 2016
at 20:58
  • msg #297

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

You could have added the Hydra Guard C's physical stress to your dice pool

Hydra Guard C takes d10 physical damage


The attacking --  now defending -- Hydra goon spins away and cries in pain as the next guard falls in to pull the same move, focusing his assault as he's been trained but more hoping that the same fate -- and agony -- won't befall him. Though blood from the earlier attack falls into his eyes, he still brings his weapon down, hopefully in the general direction of the feline hero. "Hail --" he grunts, cut off by the force of his own violent effort.

Physical attack on Tigra:
Team d8
Goon    d8
Small Arms d6

Hydra Guard A rolled 6,4,5 using d8,d8,d6 ((6,4,5)).

Total: 11, Effect: d8

Reaction: Tigra
Next Action: Hydra Guard B

This message was last edited by the player at 21:35, Tue 12 Apr 2016.
Constrictor
NPC, 4 posts
Tue 12 Apr 2016
at 21:25
  • msg #298

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Reaction to Tigra's physical attack (msg #295), Total: 19, Effect: d8:
Solo (since Blizzard isn't helping him)    d4
Self-Destructing Facility    d4
(Add to Doom Pool)
Superhuman Durability    d10
Combat Expert    d8
Captain Marvel's physical stress    d12

Constrictor rolled 1,1,9,7,3 using d4,d4,d10,d8,d12 ((1,1,9,7,3)).

Total: 16, Effect: d12
2 Opportunities available
Higher Effect die steps attacking Effect die down
Constrictor takes d6 physical damage

Doom Pool (inside): d6 + Step, 5d8, 9d10, d12 = 6d8, 9d10, d12


Black Widow's deft feint helps Capt. Marvel's attack connect, as she plows through the Constrictor's barrier of electrified coils, now forced aside.  His defense minimizes the attack but still the robot arm that Marvel wields bonks him solidly in the head.  He brings his forearms in front of his face, expecting more but he does not offer his own attack.  "What are you doing?  There's worse happening here than I could do.  I'm not in on this -- I didn't know this was going to happen.  I'm in this with you!  You gotta save us!"  He lowers his arms slightly so his pleading face can be apparent to the heroes.  "Don't worry about me -- be a hero and save us!"

Still that robot head chatters on the floor: "NO ESCAPE. NO ESCAPE. NO ESCAPE. NO ESCAPE. NO ESCAPE."  With the deafening destruction imploding the structure around everyone trapped within, it becomes clear that there will be no quick escape.

Next Action: Black Panther
Iron Man
player, 44 posts
Hardheaded Futurist
Cutting Edge Tech
Wed 13 Apr 2016
at 04:47
  • msg #299

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Reaction to attack by Hydra Rifle Soldiers A

Dice Pool: Team d8, Cutting Edge Tech d8, Superhuman Durability d10

20:43, Today: Iron Man rolled 4,2,6 using d8,d8,d10.

The attack succeeds.


Tony's unfocused...and that gives Janis the opening he needs. The shot rings out and finds it's mark.
This message was last edited by the player at 03:59, Thu 12 May 2016.
Black Panther
player, 36 posts
King of Wakanda
Chosen of the Panther God
Fri 15 Apr 2016
at 07:21
  • msg #300

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Using several pieces of the laboratory equipment broken in the struggle, coupled with his panther-like skills and agility, T'Challa tries to wrest the blond man that he'd seen strapped to the Nazi doctor's arcane machinery from the insensate mass of the bio blob.

Dice Pool:

Solo d10, Advanced Biochemical Laboratory d8, Wall Crawling d6, Enhanced Strength d8, Acrobatic Master d10, Security Feed d6.

Today: Black Panther rolled 10,5,4,5,6,4 using d10,d8,d6,d8,d10,d6 ((10,5,4,5,6,4)).

Total:  21.  d10 effect die.  Spending 1 PP to add an additional die to total.

Next Reaction:  Doom Pool

This message was last edited by the player at 17:16, Sat 16 Apr 2016.
Hydra Rifle Soldiers A
NPC, 8 posts
Sat 16 Apr 2016
at 02:04
  • msg #301

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Iron Man's physical stress steps to d10 (msg #299)

Samuel Jans looks up from his scope as Iron Man's head recoils from the rifle's blast. It... hit... he... This hero is... mortal?  He can be hurt.  The Hydra agent shakes the sudden confusion from his mind and looks around.  Pandemonium is erupting from all sides, the whole place is on the verge of collapsing in flames, and his compatriots are disregarding their hard-fought training, but if everyone here is going to die this night then he will take a hero with him.  Jans smiles to himself and readies his rifle again.  He smiles to himself, knowing his direction is clear.  Though there is no reason why Iron Man would know his name.  "Hail Hydra!" he yells, though it is lost among the increasing noise around him.
Watcher
GM, 108 posts
Mon 18 Apr 2016
at 22:11
  • msg #302

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Doom Pool reaction to Black Panther attempting to free blond man (msg #300), Total: 21, Effect: d10:
Doom Pool    6d8, 9d10, d12
Black Panther physical stress    d10

Watcher rolled 8,7,2,2,1,1,10,8,4,8,8,1,2,8,10,12 using d8,d8,d8,d8,d8,d8,d10,d10,d10,d10,d10,d10,d10,d10,d10,d12 ((8,7,2,2,1,1,10,8,4,8,8,1,2,8,10,12)).

Total: 22, Effect: d10
3 Opportunities available
Black Panther attempt fails


Black Panther uses his strength and the jury-rigged tools to dig through the blob and he finally reaches the blond man and just barely uncovers his face -- still breathing, still alive, no longer giving off the cosmic energy, but still unconscious.  Just as quickly the blob's mass caves in on the hole that the Panther has created and the man is buried again.

Next Action: Arnim Zola
Arnim Zola
NPC, 13 posts
Mon 18 Apr 2016
at 22:23
  • msg #303

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Zola, crawling from the blob's body, with chunks of the things attached to him, trudges to the far side of the room, near where he was originally, and furiously pushes buttons and turns knobs on the equipment which is exploding and, for some of it, on fire. The perilous state of the machinery and the room seem to mean nothing to the scientist, as he appears intent on overloading any equipment that has not already been destroyed in the alarm. At first, with his back to the rest of the room, he flails with seemingly no direction to what he is doing, creating as much chaos as possible, but his motions seem to slow as the chaos around him and the Panther in this room only increases.

Grandstanding: Add d10 to Doom Pool

Doom Pool: 6d8, 9d10 + d10, d12 = 6d8, 10d10, d12

This message was last edited by the player at 23:09, Mon 02 May 2016.
Hydra Dreadnaught
NPC, 14 posts
Fri 29 Apr 2016
at 00:51
  • msg #304

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

While Tigra pauses for half a moment as she is surrounded by the hostile Hydra soldiers, the Dreadnaught finally turns to She-Hulk and lifts its mighty weaponized arm toward the hero. The energy that had been building in the appendage since the scuffle began is now unleashed (showing the rare bit of wisdom by concentrating on one hero and not both, thereby avoiding getting its teammates caught in the blast), the charge mounting until finally it bursts forward as a focused, concussive explosion. Kar-bloosh!

Physical attack on She-Hulk:
Team    d10
Lumbering, Destructive Force    d8
Sensors d6
Concussive Blast d8

Hydra Dreadnaught* rolled 4,8,4,6 using d10,d8,d6,d8 ((4,8,4,6)).
(* Mistakenly called Hydra Guard A in the Die Roller text.)

Total: 14, Effect: d10

Reaction: She-Hulk; Tigra (from msg #297)
Next: Hydra Guard B

This message was last edited by the player at 00:54, Fri 29 Apr 2016.
She-Hulk
player, 9 posts
Fri 29 Apr 2016
at 16:09
  • msg #305

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

She-Hulk crosses her arms in front of her to try to block the brunt of the Dreadnought's energy blast. She grunts and feels her footing slip slightly as the force of the blast exceeds what she expected. With some second effort, she digs her heels in and makes the blast part around her and dissipate into the night.

<orange>Buddy d6, Jade Giantess d8, Durability d10, Combat d8

11:06, Today: She-Hulk rolled 10,4,4 using d10,2d8,d6.  block dreadnaught blast.
11:06, Today: She-Hulk rolled 10,4,4 using d10,2d8,d6 ((10,2,2,4)). I need to tell the roller to record each die. Watcher, you could set that as a default I think.

Can't afford to take a d10 stress right now, so will spend a PP to add a third die.
16/d8</orange
Watcher
GM, 111 posts
Mon 2 May 2016
at 23:17
  • msg #306

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

The three Hydra agents, injured but angry and determined, come at Tigra and the Avenger being overcome for just an instant is enough for one soldier to get a lucky shot in, then the others fall in, piling on top and pinning her to the ground. She is able to fend off further harm for a moment but blows to her head quickly steal her consciousness.

Tigra takes d8 physical stress; knocked out.

Next: She-Hulk (new round)

This message was last edited by the GM at 01:15, Tue 03 May 2016.
Hydra Rifle Soldiers A
NPC, 9 posts
Mon 2 May 2016
at 23:40
  • msg #307

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Looking through his rifle's scope, Samuel Jans does not see the armored Avenger, he sees only victory -- riches and prizes and treasures under the Hydra banner. Surely this will be his entry to the higher echelon of Hydra power, to put the head of an Avenger upon the mantle of the great organization, a step toward putting this world under its heel. Even as the building around him and the catwalk under his feet fall apart, he smiles as he lines up his shot. His call is so joyous it throws off his aim: "HAIL HYDRA!"

Physical attack on Iron Man:
Team    1d8
Trained Soldiers (overconfident)    d4
(add step to Doom Pool)
Hydra Rifle     d8
Combat Expert    d8
Iron Man physical stress    d10

Hydra Rifle Soldiers A rolled 2,1,3,6,5 using d8,d4,d8,d8,d10 ((2,1,3,6,5)).

Total: 11, Effect: d8
1 Opportunity available

Doom Pool: 6d8 + Step, 10d10, d12 = 7d8, 10d10, d12

Reaction: Iron Man

This message was last edited by the player at 23:45, Mon 02 May 2016.
Watcher
GM, 112 posts
Tue 3 May 2016
at 00:04
  • msg #308

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Where the floor of the building's gigantic training room was a sea of neat rows of lined Hydra soldiers when the heroes entered, it is now a horrific sea of those same bodies, now panicking and terrorized with no way out as the place falls apart under gut-shaking explosions, ready to either implode or explode at any moment. The hole that Hercules created provides little use as the walls around it cave in, impaling the first few soldiers who attempted to use it for escape, then its mouth quickly becoming a bottleneck as those agents tried to use it to leave. Escape from here would be only a miracle. The shrieks of the alarm -- WHEEEK! WHEEEK! WHEEEK! -- are mixed with the sounds of the destruction as it happens -- Ker-BLAMCK! ShhhPLAM! Korrr-BLAXSH! -- all combined with the screams of the soldiers whose very lives hang in the balance. "AAARRRGGGHHHHHHHHHHH!"

Hercules, who once stood against the mountains of these henchmen just moments ago, now finds himself overcome by them, the ocean of them rolling over him, covering him in terrified bodies, like ants on a melting popsicle left in the sun. They are too concerned for their own lives to strike at him but their blanket of bodies suffocates him more effectively than any attack they could devise. The god is positively buried, taken over not by individual might but by sheer numbers in the mind-numbing chaos.

Hydra Soldier Army B: Severe Chaos: Add d8 to Doom Pool
Hydra Soldier Army A: Severe Chaos: Add d8 to Doom Pool
Hydra Rifle Soldiers B: Severe Chaos: Add d8 to Doom Pool

Hercules is knocked out

Doom Pool: 7d8 + 3d8, 10d10, d12 = 10d8, 10d10, d12

Captain Marvel
player, 25 posts
Tue 3 May 2016
at 00:15
  • msg #309

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Capt. Marvel drops the robot arm and rises to her feet. She cradles her ribs, feeling them move in detached pieces under her chest. She breathes in, pain shooting through every nerve in her body, but steadies herself. Black Widow, now with a relaxed stand as her enemy admitted no intention of harm, looks back to her and the heroes' eyes meet. "You take care of them," Marvel mutters, the sound of her voice strong enough to rise just barely above the immense din around this group. They both glance around themselves, to appraise their surroundings just before falling into action. Marvel looks up at the ceiling as it bows and splinters inward, ready to collapse its tons of metal roof upon them. "I'll get us out of here," her voice comes, this time not rising above the noise, and ending in a personal whisper. "I hope."
Blizzard
NPC, 4 posts
Tue 3 May 2016
at 00:37
  • msg #310

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

The Blizzard backs away from the blob taking up the doorway then catches himself moving closer to the heroes and moves away from them, edging toward the outside of the room. He looks over the edge of the shattered window to the chaos below and sprays a sheet of ice over them. While his intention might have been to cover some of the flames from the explosions with a cooling agent, instead the force from the blast removes supporting columns and invites even more heavy pieces of the ceiling to fall inward, sealing the fates of dozens of agents on the floor. "Blast!" he exclaims.

Severe Chaos: Add d8 to Doom Pool

Doom Pool: 10d8 + d8, 10d10, d12 = 11d8, 10d10, d12

Black Widow
NPC, 4 posts
Tue 3 May 2016
at 00:46
  • msg #311

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

The Constrictor looks around nervously as the observation room falls apart in a horrific clatter around him, as if there's something he could do but suddenly realizing that his only ability is to fight and this imploding building is not an enemy he can pummel with force. He does nothing but jump as each metal piece falls from the ceiling and the keyboards and monitors around him pop in tiny and bigger explosions, he becomes relaxed as he looks to the heroes, his saviors. His face is pleading, waiting for them to do something to save him.

Black Widow looks at him, then his hands, then back to his pathetic face. Her eyes narrow first in disgust then with an idea. "Right now we need what your brought more than we need you." In less than the space of an instant her relaxed posture drops into an explosive coil for a roundhouse kick that connects her foot with the villain's face. His nose shatters inward from the force of the attack then his suddenly-unconscious body falls backward, tumbling amid the shattered junk from around the room and the ceiling.

Constrictor is knocked out
She-Hulk
player, 11 posts
Tue 3 May 2016
at 01:07
  • msg #312

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

"Dang it, Greer." She-Hulk says as she sees Tigra go down, pummeled by the Hydra guards. She really wanted to take out that Dreadnought but rescuing Tigra took priority. With little hesitation, she jumps into the midst of the guards and starts punch and kicking away.

Solo d8, Impulsive d4+1, Strength d12, Area attack 2d6, Combat d8

20:06, Today: She-Hulk rolled 13,5,7,1 using 2d8,2d6,d12,d4 with rolls of 7,6,4,1,7,1.  jump into the mob and punch.

14/d8,d6,d4/2opps

Does this qualify as a direct approach to a complicated problem for 1XP?

Taskmaster
NPC, 10 posts
Tue 3 May 2016
at 01:40
  • msg #313

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

If Taskmaster is concerned with the pandemonium around him, his mask does nothing to show it. He stands his ground, brandishing his sword even though he is well out of reach of the peons on the floor or the collapsing catwalk. He looks to his feet and the body of Iron Fist lying at them. "Heh!" he cackles as he pulls back his foot. "This steaming pile of hero ain't doing me any good up here!" Then he kicks the gi-clad body from the platform and it falls, as if in slow motion, to the morass of chaos below, to disappear among the mass of crazed agents running and screaming every which way.

Grandstanding: Add d10 to Doom Pool

Doom Pool: 11d8, 10d10 +d10, d12 = 11d8, 11d10, d12

Next Action: Iron Man

Iron Man
player, 46 posts
Hardheaded Futurist
Cutting Edge Tech
Tue 3 May 2016
at 19:58
  • msg #314

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

The last time Samuel Janis took this shot, Iron Man was fixated on Barney Toastmaster -- or "Taskmaster", as he likes to be called. The last time Samuel Janis took this shot, Tony wasn't paying attention...momentarily irritated by his inability to hack Barney's Hydra-Hover-Round. This time...things are different.

Iron Man's Reaction to attack by Hydra Rifle Soldier (a.k.a. The Coward Samuel Janis)

Dice Pool: Team d8, Cutting Edge Tech d8, Superhuman Durability d10, Tech Master d10

12:08, Today: Iron Man rolled 13,13 using 2d8, 2d10 (d8, d8, d10, d10) with rolls of 8,5,10,3.  Reaction to Hydra Rifle Soldiers A.

Roll: 18 (an extra-ordinary success)
Effect: d10

I'm spending a plot point to use my effect die (which counts as a d12 right?) to inflict emotional stress on Samuel Janis.


Following the impact from the first shot, Tony snaps back to reality, turning to find the source of the shot. The suit's optics lock in on the lone gunman on the catwalk above, analyzing his masked face and iris patterns to conclude with 78% certainty that his name is Samuel Janis.

Just then, the rifle flashes a second time and Tony doesn't flinch -- knowing the front of the suit doesn't have any weak spots for the bullet to exploit. With a hollow, metallic sound -- not unlike that of an aluminum can being tapped by a pencil -- the bullet strikes the suit, and falls to the ground.

Tony engages the suit's thrusters, taking him from the floor to the catwalk...just a few meters from where the gunman, Samuel Janis, stands.

"Really? The room is going to explode and you're still shooting at me?", Tony starts...eyeing Janis. "I think you should leave."

Reaction: Samuel Janis
Next Action: Iron Man
This message was last edited by the player at 03:55, Thu 12 May 2016.
Hydra Guard A
NPC, 7 posts
Tue 3 May 2016
at 21:31
  • msg #315

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

No, punching out Hydra goons would not be a complicated situation. Trying to confine the inevitable explosion from whatever is going on inside that warehouse could be, though.

Buying 2 Opportunities, Adding d6 to Doom Pool.

You could have used the Hydra agents' physical stress in your dice pool. d10 could have been used, as it's the lowest common denominator among them.

Assuming the d8,d6,d4 Effect dice are respectively for Hydra Agents A, B, & C.

Reaction to She-Hulk's physical attack (msg #312), Total: 14, Effect: d8:
Team    d8
Goon (outmatched)    d4
(Add step to Doom Pool)
Hydra Armor d6

Hydra Guard A rolled 6,3,6 using d8,d4,d6 ((6,3,6)).

Total: 12, Effect: d4 (default)
Physical stress stepped to d12+

KNOCKED OUT

Doom Pool (outside): 3d6 + d6 + Step = 3d6, d8

Hydra Guard B
NPC, 11 posts
Tue 3 May 2016
at 21:36
  • msg #316

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Reaction to She-Hulk's physical attack (msg #312), Total: 14, Effect: d6:
Team    d8
Goon (clearly outmatched)    d4
(Add to Doom Pool)
Hydra Armor d6

Today: Hydra Guard B rolled 1,2,2 using d8,d4,d6 ((1,2,2)).

Total: 4, Effect: d4 (default)
Extraordinary Success x2 steps Effect to d10
Physical stress stepped to d12

Doom Pool (outside): 3d6, d8 + Step = 2d6, 2d8

Hydra Guard C
NPC, 10 posts
Tue 3 May 2016
at 21:44
  • msg #317

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Reaction to She-Hulk's physical attack (msg #312), Total: 14, Effect: d4:
Team    d8
Goon (absolutely and utterly outmatched)    d4
(Add to Doom Pool)
Hydra Armor d6

Hydra Guard C rolled 6,1,3 using d8,d4,d6 ((6,1,3)).

Total: 9, Effect: d4 (default)
Extraordinary Success steps Effect to d6
Physical stress stepped to d12

Total of 2 Opportunities available

Doom Pool (outside): d6, 3d8 + Step = 4d8


She-Hulk explodes in the middle of the circle of the Hydra guards, enough to knock out one and leave the other two within an inch of consciousness, hardly able to hold their weapons aloft. They both take half a step back but in their eyes determination still trumps significant pain.

Next Action: Wonder Man
Hydra Rifle Soldiers A
NPC, 10 posts
Tue 3 May 2016
at 21:55
  • msg #318

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

The armored Avenger suddenly appearing just in front of him is enough to make Samuel Jans jump in surprise and drop his rifle. He staggers backward, fumbling for the handrail behind him but, finding nothing, stumbles off the catwalk just as it crumbles below his feet. The agent falls into the morass of fellow agents then disappears among the chaos. "Hail -- " he gasps, then no more. Every Hydra agent is taught that they are destined for greatness among their grand organization, but Samuel Jans thought he had enough to stand out from an elite faction. Unfortunately for him and for Hydra, the day for that distinction is not today.

STATUS: KNOCKED OUT
Wonder Man
player, 1 post
Tue 3 May 2016
at 22:43
  • msg #319

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Simon was on his latest stop on the talk show circuit, The Late Knight Show, a superhero themed late night show. The tourists from Peoria or wherever the flyover country was these days were responding well and were willing to listen to Simon plug his latest book, Behind Fiery Eyes: A Wondrous Life. He was tearing apart the shell of an armored car to loud applause when he felt like he was missing something.

Simon suddenly realized his Avenger's comms card was signaling.

"Sorry but I have to take this," he said, holding up the car with one hand he fished the card out of his pocket while the floor manager made frantic motions for Simon to stop activating the card.

"Calling all inactive and reserve Avengers: It is imperative that you come to the Lower East Side docks near the Department of Markets. There is a newly-discovered Hydra base..." Cap's message left a feeling of dread in Simon. "I have to leave, sorry," he said. Without another word Wonder Man flew like a meteor from the set up the stairs and out the open double doors. He had to turn sideways to avoid hitting a woman coming through the entry way and he was gone.

When he arrived at the scene Wonder Man arrived just in time to watch She-Hulk knock a crowd of Hydra guards flying like bowling pins. The robot though was still heading right for her.

Making sure that his chiseled chin is perfectly poised in case any cameras are catching this.  Clinching his hands into fists straight out in front of him he shot like an laser beam towards the mechanical menace.

d12 - 12 Power set Super strength
d8 - 3 Specialty Combat Expert
d8 - 6 Affiliation Team
d4 - 1 Distinction 'Hollywood Hero'
12 + 6 = 18 result d8 Effect Die.


14:36, Today: Wonder Man rolled 12,3,6 using d12,d8,d8 ((12,3,6)). 18:25, Today: Wonder Man rolled 1 using 1d4 ((1)).
This message was last edited by the player at 02:35, Thu 05 May 2016.
Hydra Dreadnaught
NPC, 15 posts
Wed 11 May 2016
at 18:17
  • msg #320

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Purchasing Opportunity, +1 PP to Wonder Man, Add to Doom Pool.

Reaction to Wonder Man's physical attack (msg #312), Total: 18, Effect: d8:
Team    d10
Titanium-Steel Alloy Armor (but surprised by attack)    d8
(Add to Doom Pool)
Superhuman Durability   d10

Hydra Dreadnaught rolled 1,3,8 using d10,d8,d10 ((1,3,8)).

Total: 11, Effect: d4 (default)
1 Opportunity available

Activating Heavily Reinforced: No stress taken, Subtracting from Doom Pool.


Shhh-BLANGK! Wonder Man makes a solid impact, shooting from the sky right into the heart of the mechanical behemoth, with enough force to level a building yet the thing still stands. It was forced back a step, which it now recovers, but no damage is left. Pardoning the pun, surely there was enough power to reduce that thing to scraps! Yet it stands. Hydra has stepped up its manufacturing-armored-suit game.

The thing pauses for a moment, its mechanical head moving from side to side, taking in the scene and how it has now changed with a new opponent. A whirring sound comes from within its shell, starting low then rising to a high, whining pitch. The arm with the cannon on the end begins to glow, greater than it did previously. The thing steps back to brace for the force and raises the cannon outward, toward the crowd of heroes and its teammates! The thing must be making one great effort to take out these two majestic heroes, even if his fellow soldiers are sacrificed in the destructive force. The blast is unleashed, seemingly more than should come from such a modest barrel. "Argggh!" the Hydra agents scream as the ruinous wave of force savagely buffets them.

Physical attack on She-Hulk, Wonder Man, and 2 Hydra Guards:
Team    d10
Lumbering, Destructive Force    d8
Sensors    d6
Concussive Blast d8
Area Attack (3 targets)   3d6

Hydra Dreadnaught rolled 3,6,2,4,6,1,3 using d10,d8,d6,d8,d6,d6,d6 ((3,6,2,4,6,1,3)).

Adding d8 from Doom to add to total
Total: 16, Effect: d10 (She-Hulk), d6 (Wonder Man), d6 (Hydra Guard B), d4 (default) (Hydra Guard C)
1 Opportunity available

Activating Systems Failure to Shutdown Weapon Systems; Stepping up Doom Pool.

Hydra Guard B, Hydra Guard C Status: KNOCKED OUT

Doom Pool (outside): 4d8 +Step -d8 -d8 +Step = 2d10

Reaction: She-Hulk, Wonder man
Next Action: Wonder Man
(new round)

This message was last edited by the player at 19:41, Wed 11 May 2016.
Wonder Man
player, 2 posts
Thu 12 May 2016
at 01:32
  • msg #321

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Wonder Man's red eyes flashed with fire as he braced himself under the robotic onslaught. "Do your worst!" he shouted as the blast washed over him searing away his jacket and disintegrating his glasses.

Bracing against robotic mayhem.

d12 4 Power set Godlike Durability
d8 6 Affiliations Team
d8 7 Distinctions Ionic Powerhouse
d8 2 Specialties Combat expert

result 13 effect die 12.




17:10, Today: Wonder Man rolled 4,6,7,2 using d12,d8,d8,d8 ((4,6,7,2)).

Iron Man
player, 47 posts
Hardheaded Futurist
Cutting Edge Tech
Thu 12 May 2016
at 04:25
  • msg #322

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

As the catwalk crumbles, and Samuel Janis falls, Tony feels a modicum of sympathy for the goon. Again, Tony is too focused on what is in front of him. Thankfully, the suit's AI is watching everything. "Mr. Stark, Taskmaster just kicked Mr. Rand from the platform. I've lost him in the mass of Hydra Agents."

"All right, Friday. Let's see if we can do something about that." Iron Man's thrusters ignite, and he flies into the sea of Hydra Agents, trying to locate and rescue Iron Fist.

Tony's trying to rescue Iron Fist.

Dice Pool: d12 Hole in the Wall (asset created by Hercules), d8 Team, d8 Cutting Edge Tech, d10 Superhuman Strength (to move through the mass of agents to reach Danny), d10 Tech Master.

21:21, Today: Iron Man rolled 3,6,2,1,8 using d12,d8,d8,d10,d10 with rolls of 3,6,2,1,8.  Rescuing Iron Fist.

1 opportunity for the watcher (+1 PP for Iron Man)

Using a third die in my roll (-1 PP for Iron Man)

Roll: 16, Effect d12

REACTION: WATCHER
NEXT ACTION: TIMER

This message was last edited by the player at 04:27, Thu 12 May 2016.
She-Hulk
player, 13 posts
Fri 13 May 2016
at 01:08
  • msg #323

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

She-hulk's spirits rise when Wonder Man enters the scene and barrels into the dreadnought. They fall again just as quickly when the thing seems to effortlessly shrug off the blow of one of the strongest beings on the planet. This thing was tough!

Upon seeing the dreadnought charge up its gun, She-hulk repeats an earlier move and rips up a large piece of pavement from the street. She yanks hard on the piece of pavement to try to pull it out from under the dreadnought's feet, like a carpet in a Saturday morning cartoon to knock it off balance and throw off its aim. As a last resort the pavement could also serve as a shield for herself and Tigra. She didn't really care about the HYDRA guards. In fact, getting the dreadnought to fire on his teammates had been part of her plan in the first place.

"Wonder Man! Glad you could join the party. Tigra is already down. See if you can finish this thing off!"


Buddy d6, Jade Giantess d8, Strength d12, Collateral Damage d12 + add die to doom pool, Combat d8

20:05, Today: She-Hulk rolled 2,8,22 using d6,2d8,2d12 with rolls of 2,5,3,10,12.  defend against dreadnought blast.

17 total, d12 effect, will spend plot point to take its opportunity and give it a d12 OFF BALANCE Complication. Doom pool gets +d6 for Collateral Damage.

Watcher
GM, 119 posts
Sat 14 May 2016
at 21:53
  • msg #324

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Wonder Man's d12 Effect die (in msg #321) is more than the Dreadnaught's d6 Effect, so he takes d4 physical stress

From She-Hulk, Dreadnaught takes Off Balance d12 Complication

Add d6 to Doom Pool for Collateral Damage


The giant robot loses its footing from the uprooted ground below it but it collect itself and its massive heels dig in, sinking into the asphalt and bringing it balance again.

-d10 from Doom Pool to remove Off Balance Complication

Doom Pool (outside): 2d10 +d6 -2d10 = d6

Next turn: She-Hulk

This message was last edited by the GM at 23:02, Mon 16 May 2016.
Watcher
GM, 120 posts
Sat 14 May 2016
at 22:24
  • msg #325

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Doom Pool reaction to Iron Man attempting to rescue Iron Fist (msg #322), Total: 16, Effect: d12:
Doom Pool    11d8, 11d10, d12
Iron Man physical stress    d10

Watcher rolled 1,1,7,5,8,4,7,1,2,1,1,1,10,3,10,9,9,6,5,3 using d8,d8,d8,d8,d8,d8,d8,d8,d8,d8,d8,d10,d10,d10,d10,d10,d10,d10,d10,d10 ((1,1,7,5,8,4,7,1,2,1,1,1,10,3,10,9,9,6,5,3)).
Watcher rolled 10,5,6 using d10,d10,d12 ((10,5,6)).

Total: 20, Effect: d12
6 Opportunities available
Iron Man attempt fails


The man of iron hovers above the roiling sea of panicked Hydra agents but unfortunately their green-and-yellow uniforms, even smashed and bloodied, too easily hide the green-and-yellow uniform of Iron Fist, especially when the only light in this dark place comes from the red emergency lights that flash only sporadically, usually blocked by more debris falling from the ceiling and all the wreckage and bodies that litter and crowd the floor already. Everything in the place coming apart in crashes and that incessant alarm that won't stop only contribute of the extreme distraction the Avenger suffers while searching in vain for the other hero.

Next Action: Timer
This message was last edited by the GM at 23:01, Mon 16 May 2016.
Watcher
GM, 121 posts
Mon 16 May 2016
at 23:15
  • msg #326

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

When there is nothing inside the warehouse left to combust, fires rage unchecked, creating clouds of smoke rising to the crumbling ceiling, yet no holes open to provide access to the outside. Any exit to the outside is now obscured by a new explosion, debris, a raging fire, thick smoke billowing from the lingering destruction, or a thick bottleneck consisting of Hydra agents who are praying that will be their own way out (or, most often, a combination of many of those). But there is no way out. Not here, not now. In addition to the chaos packed into this space that once seemed so voluminous, now a rumble begins, the sound rising above the clatter of the destruction, which in turn has, to some degree, drowned out the sound of the alarm. The rumbling starts below, underneath the chaos. The sound rises steadily, shaking loose whatever has not already self-destructed from the ceiling and sending a fresh hail of debris to the ground from above. The rumbling seems to come from deep in the earth, rising and rising, certainly soon to lead to a catastrophe greater than the one already happening here once it comes to the top.


Timer steps to d12
(Scene will end when Timer steps to beyond d12)

Next Action: Arnim Zola (new round)

She-Hulk
player, 14 posts
Tue 17 May 2016
at 01:33
  • msg #327

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

With the HYDRA goons down, She-Hulk turns to the Dreadnought with a determined look on her face. This thing had resisted the attacks of two of the strongest people on earth. It was tough. But maybe they were going about this wrong. There was still a dude inside. A dude who must have low self-esteem and was probably worried that despite his impenetrable defense, he was now facing two of the strongest Avengers, by himself.

"Nice shot, dillweed." She-hulk congratulates him while giving him a few claps of her hands. "Now what? You puny little gun looks all out of ammo, but Wonder Man and I still have plenty of punches left." she accentuates this with a crack of her knuckles and a flex of her muscles. "You know we're eventually going to pry our way into that tin can you're hiding in and when we do, it's gonna hurt. Why don't you give up now and make it easy on yourself. I've got a buddy with the FBI, I'll put in a good word for you."

Going to try one of my more unique SFX to try to talk this guy down.
Buddy d6, Crusading Attorney d8, Psych d8, Strength d12 (stepped down to d10 for practiced argument), d6 for practiced argument. Going for a RECONSIDERING CAREER CHOICE complication.

20:32, Today: She-Hulk rolled 8,8,4 using 2d6,2d8,d10 with rolls of 3,5,5,3,4.  reconsider career choice.
10 total / d12 effect / 0 opps



Reaction: Dreadnought
Action: Wonder Man
Arnim Zola
NPC, 14 posts
Tue 17 May 2016
at 20:49
  • msg #328

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Zola continues pounding the buttons on the consoles in front of him, those that have not already exploded into wreckage and flame. "My only disappointment," he barks over the alarm as fire spreads around him. "Is that I won't be here to see you perish at last!" And with that he slams his hand on one last button, a large red one. Instantly, whatever in the computer center was left even barely intact erupts into an explosion of computer fragments and flame, enough to throw the scientist's body into the opposite wall, which is now a structure of debris and the blob creature's inert body. The frame of the villain bounces off and comes upright, slowly swaying forward, the front of it clear. Replacing the maniac's face in the middle of his chest, there now is ash, which flakes from itself in chunks, leaving the frame a hollow shell. It leans forward then crashes to the floor.

Grandstanding: Add d10 to Doom Pool

Arnim Zola exits scene

Doom Pool: 11d8, 11d10 +d10, d12 = 11d8, 12d10, d12

Next Action: Black Panther

Captain Marvel
player, 26 posts
Tue 17 May 2016
at 21:13
  • msg #330

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Capt. Marvel marshals every bit of her strength, finding the power in her fingertips, her palms, her hands, her arms, deep in her entire being, then jolts upright, her whole body stretched toward the ceiling as long as it can go, pointed to the sky beyond this building's firm boarders. A burst of immeasurable power bursts from her hands, shooting straight to and into the ceiling. The blast is blinding and immense, but the ceiling does not yield. "It's like... this place was... designed..." she mutters through clinched teeth as the power continues to pour from her body, "... to... keep... us..." But gives in to the effort and does not finish her statement. She keeps at it but the only good it seems to do is to illuminate the darkness that has overtaken this hellish habitat.

Capt. Marvel creates Illuminating Blast d8 Asset

Next Action: Hydra Soldier Army A

This message was last edited by the GM at 00:30, Thu 19 May 2016.
Hydra Dreadnaught
NPC, 16 posts
Thu 19 May 2016
at 00:16
  • msg #331

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Reaction to She-Hulk's Reconsidering Career Choice Complication attempt (msg #327), Total: 10, Effect: d12:
Solo d8
Lumbering, Destructive Force    d8
Superhuman Durability d10

Hydra Dreadnaught rolled 8,8,3 using d8,d8,d10 ((8,8,3)).

Total: 16, Effect: d10
She-Hulk's attempt fails


The lumbering construct seems to hear not a word as its only reaction to She-Hulk is pivoting toward the Jade Giantess and raising its over-sized fist!
Hydra Soldier Army A
NPC, 5 posts
Thu 19 May 2016
at 00:30
  • msg #332

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

More in the Army SFX addition: Hydra Soldier Army A rolled 4 using 1d6 ((4))
Add 4 to Team Affiliation
Area Attack against them can be used at d8 instead of d6


Iron Man hovers over the bedlam just close enough to locate Iron Fist, then -- could it be? His sensors lock on to what could be the martial artist's chest tattoo and a body buried under the roiling mass of Hydra soldiers. The sensor loses it again through a sea of so many distractions, matching the entropy happening around him. In just a fraction of a moment while he tries to get closer to what could be the other hero's body, hands reach out to him, groping and grabbing at any part of the Avenger's armor they can get to. And when one attempts, many follow suit, as the hero's presence provides their only hope out of this unwinnable situation. "Help us!" "Help us!" "Save us!" "Help us!" "Please!" "Be a hero!" "Help us!" Their pleas for help handily drown out their cries of "Hail Hydra".

Attempting Dragged Down Complication on Iron Man:
Team    17d8
"If A Head Is Cut Off, Two More Will Take Its Place"    d8
Grab    d8
Swarm    d8
Illuminating Blast Asset    d8
Iron Man physical stress    d10

Hydra Soldier Army A rolled 7,2,2,3,8,6,7,4,4,5,8,3,2,5,5,1,10 using d8,d8,d8,d8,d8,d8,d8,d8,d8,d8,d8,d8,d8,d8,d8,d8,d10 ((7,2,2,3,8,6,7,4,4,5,8,3,2,5,5,1,10)).
Hydra Soldier Army A rolled 3,4,8,7 using d8,d8,d8,d8 ((3,4,8,7)).
Hydra Soldier Army A rolled 5 using 1d8 ((5)).

Total: 18, Effect: d8
1 Opportunity available

Reaction: Iron Man
Next Action: Hydra Soldier Army B

This message was last edited by the player at 00:41, Thu 19 May 2016.
Wonder Man
player, 3 posts
Fri 20 May 2016
at 01:23
  • msg #333

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Wonder Man was not worried about harming She-Hulk. Thank goodness that there was someone who he couldn't swat into the next county. "Okay, we tried it the nice way," Wonder Man said, "But Now I am going to hammer you flat."

ACTION: Using SPX My Fists Hit like Thor's Hammer. (second highest die goes to doom pool)
17:04, Today: Wonder Man rolled 10,3,7,3 using d12,d8,d8,d8 with rolls of 10,3,7,3.  Reaction Roll.17:09, Today: Wonder Man rolled 8 using d12 ((8)).

d8 3 Affiliation Team
d8 7 Distinction Ionic Powerhouse
d8 3 Specialty Combat Expert
d12 10 Power Set Godlike Strength
d12 8 power set Godlike Strength

OOC: Not sure of the Total. If I am supposed to add the Godlike Strength die or double the number rolled. If I was not supposed to roll the other d12 then ignore that.

So the Total would be either d12 + d8 10 x2 + 3  = 23 and a d8 goes to the doom pool and d8 for effect or
Total d12 + d8 10 + 7 = 17 with a d8 effect and d12 to the doom pool.

Hydra Dreadnaught
NPC, 17 posts
Fri 20 May 2016
at 22:34
  • msg #334

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Reaction to Wonder Man's physical stress attack, Total: 17, Effect: d8:
Solo d8
Lumbering, Destructive Force    d8
Superhuman Durability d10

Hydra Dreadnaught rolled 2,2,9 using d8,d8,d10 ((2,2,9)).

Total: 11, Effect: d8
Wonder Man scores an Extraordinary Success, making his Effect d10

Activating Heavily Reinforced to ignore physical stress, subtracting from Doom Pool

Adding d12 to Doom Pool from Wonder Man's My Fists Hit Like Thor’s Hammer! SFX/dice pool


Wonder Man's fist slams into the armored combatant so hard that the windows of the nearby fish market rattle loud enough to be heard across the parking lot. The gathering crowd, including news reporters, duck, with a few of them losing their footing and falling to the ground. The behemoth, however, rights itself and still stands, as the thing is constructed heavily enough to take the blow.

The Dreadnaught should have used a turn to remove the Off Balance Complication (from msg #324) so that turn will be taken now.

Doom Pool (outside): d6 -d6 +d12 = d12
Next Action: She-Hulk (new round)

She-Hulk
player, 15 posts
Sun 22 May 2016
at 01:11
  • msg #335

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

She-Hulk shakes her head. They were never going to get anywhere just beating on this thing. They needed to be smarter about it. "It's too tough to take down with direct punches. We need to try something different!" She-Hulk tells Wonder Man. Looking around, she spots the warehouse's bank of electrical meters. Sidling closer to the meters, she slams a green fist into the ground and yanks the high voltage wire that's feeding power to the warehouse out of the ground. She's surprised to see that it's quite a heftier wire than typical for a warehouse this size. Whatever HYDRA was doing inside, they were using a lot of juice!

Gamma-irradiated green muscles capable of lifting a jumbo jet flex and the jade giantess yanks a six inch diameter, sparking livewire from out of the ground, tearing up yet more asphalt as she pulls on it to create some slack. She hands the sparking end to Wonder Man. "Here try zapping him with THIS!"

Self-destructing warehouse d4+1pp, buddy d6, godlike strength d12, collateral damage d12, combat expert d8

Create a SPARKING LIVE WIRE asset

20:07, Today: She-Hulk rolled 16,8,3,1 using 2d12,d8,d6,d4 with rolls of 6,10,8,3,1.  sparking livewire.

Will spend PP to make asset usable by Wonder Man
18 total/d12 effect/1opp
Collateral damage will automatically add d6 to Doom pool.




Reaction Doom pool
Next action Wonder Man
Iron Man
player, 48 posts
Hardheaded Futurist
Cutting Edge Tech
Sun 22 May 2016
at 23:26
  • msg #336

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Captain Marvel's Illuminating Blast and the Hydra Soldiers gathered together beneath him, grasping at his feet, give Iron Man what he needs to locate Iron Fist, and make a note of his position in the room.

Looking down at the desperate mass of panicked Hydra Soldiers, Tony recalls something Cap had once tried to tell him about "[...]being a hero", and being "[...]better than the bad guys." At the time, it had sounded like more of Cap's idealistic, naïve, World War II Hero stuff -- I mean, really, where was all that when Cap was knocking down Hydra goons and going one-on-one with The Red Skull? Today, however, those words bring out the best of Tony Stark. Okay...let's give peace a chance.

Reaction to Hydra Soldier Army A (msg 332):

Illuminating Blast d8, Team d8, Mass of Panicking Hydra Soldiers d8, Superhuman Strength d10, Business Master d10

14:24, Today: Iron Man rolled 7,7,8,4,1 using d8,d8,d8,d10,d10 with rolls of 7,7,8,4,1.  Reaction to Hydra Soldier Army A.

1 opportunity for El Watcher (+1 PP)

Using a third die in my roll (-1 PP)

Roll: 22, Effect: d10

Using my effect die as a counter-attack (-1 PP), creating a complication on the 17d8 Hydra Soldier Army A called "Hail Iron Man!" (d10).


Between the bright light obscuring their vision, resulting in their literally grabbing at thin air, and the suit's repulsor jets in the feet & enhanced strength, Tony is able to evade & break free of the desperate grabs from the mass of soldiers below. "Of course I'll help you. But I need your help." Gesturing up to Barney Toastmaster on the floating platform, Tony uses every bit of salesmanship he can muster: "Taskmaster has the key to open the doors that will allow us to leave. There are eighteen of us, and only one of him. Now, let's go get the key from him, and let's get out of here together!"
This message was last edited by the player at 20:54, Mon 23 May 2016.
Watcher
GM, 124 posts
Mon 23 May 2016
at 23:01
  • msg #337

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Adding d6 from She-Hulk's Collateral Damage.

Adding d6 for She-Hulk's Opportunity.

The Self-Destructing Facility Distinction is for the scene inside but I like that you're tying what's going on outside to what's inside.

Doom Pool reaction to She-Hulk attempting to create Sparking Livewire Asset rescue Iron Fist (msg #335), Total: 18, Effect: d12:

Watcher rolled 3 using 1d12 ((3)).

Total: 3, Effect: d12
Extraordinary Success x3 raises Effect to d12+++


She-Hulk reaches into the ground like it's Silly Putty and pulls out an electrical that's even more live than she counted on! At the same time, a rumbling below the ground increases, seeming to start under the warehouse but with such intensity that its reach spreads into the alley and beyond. The crowd of camera crews and onlookers glance around, concerned how the commotion inside the adjacent facility might affect them.

Doom Pool (outside): d12 + d6 +d6 = 2d6, d12

Next Action: Wonder Man, Storm

This message was last edited by the GM at 23:16, Mon 23 May 2016.
Taskmaster
NPC, 11 posts
Mon 23 May 2016
at 23:14
  • msg #338

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Meanwhile, inside the facility filled with heroes and Hydra minions, waiting in that intersection between impending explosion and oncoming implosion...

"'Eighteen'?" Taskmaster shouts, his voice rising over the noise just enough for Iron Man to hear. "You might wanna count again," he says, above and out of reach of the hundreds of Hydra agents unknowingly stuck inside this booby-trapped facility since the heroes arrived, all of them bloodily beating and crawling over each other in some kind of hope for salvation. "And whatever key you think I got, I ain't got." Without looking at it, he easily ducks a chunk of debris swinging past him. "The room is going to explode and you're bothering with me? I think you should leave. That's something like what you said." He sheathes his sword behind his back, calmly relative to what's happening inside the place. "You're not the smart Avenger anymore, are you?"
Hydra Soldier Army B
NPC, 7 posts
Mon 23 May 2016
at 23:30
  • msg #339

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

As Iron Man attempts to convince one group, the other rises behind him, seemingly a concerted effort among the group, if that teamwork includes crawling over a pile of blooded, defeated Hydra minions to try to reach the Avenger, as if grabbing hold of him will lead them to rescue. The group includes the soldiers with rifles, having fallen from the catwalk and into the mass of soldiers below them.

More in the Army SFX addition: Hydra Soldier Army B rolled 1 using 1d6 ((1)).
Add 1 to Team Affiliation
Area Attack against them is used at the standard d6

Adding the Hydra Rifle Soldiers B 2d8 Mob to the Hydra Soldier Army B 9d8, to create Hydra Soldier Army B 12d8 Mob.

Attempting Dragged Down Complication on Iron Man:
Team    12d8
"If A Head Is Cut Off, Two More Will Take Its Place"    d8
Grab    d8
Swarm    d8
Illuminating Blast Asset    d8
Iron Man physical stress    d10

Hydra Soldier Army B rolled 7,2,7,5,5,1,4,1,8,1,2,1,4,4,6,2,4 using d8,d8,d8,d8,d8,d8,d8,d8,d8,d8,d8,d8,d8,d8,d8,d8,d10 ((7,2,7,5,5,1,4,1,8,1,2,1,4,4,6,2,4)).

Total: 20, Effect: d10
Adding d8 from Doom Pool to add d8 to Total
4 Opportunities available

Doom Pool (inside): 11d8 -d8, 12d10, d12 = 10d8, 12d10, d12

Reaction: Iron Man
Next Action: Iron Man

Iron Man
player, 49 posts
Hardheaded Futurist
Cutting Edge Tech
Tue 24 May 2016
at 04:42
  • msg #340

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Turning to Taskmaster: "Clearly, you have an out. This place is about to explode, and you haven't got a care in the world."

"Also...you need a shower. I mean, seriously, why would you keep using Hai Karate? Are you a hipster? You do things ironically now? It's horrible, cheap aftershave, so...ooooooo...you've just GOT to use it. Nice."

Once again, Tony's too focused on his chosen path. He's so intent on trying to live up to Cap's example, argue with Barney, entertain himself, and save one group of Hydra goons, that he doesn't see the others in time to take evasive action or even just go up a few feet, out of their grasp.

Reaction to Hydra Soldier Army B 12d8 Mob (msg 339):

Illuminating Blast d8, Team d8, Mass of Panicking Hydra Soldiers d8, Superhuman Strength d10, Business Master d10

21:35, Today: Iron Man rolled 4,1,1,2,1 using d8,d8,d8,d10,d10 with rolls of 4,1,1,2,1. Reaction to Hydra Soldier Army B.

3 opportunities for El Watcher (+1 PP)

Roll: 4, Effect: d10

Complication Succeeds. Extraordinary success. The complication steps up from a d10 to a d12.


As the mob drags him down, Tony doesn't give up on his verbal assault: "Guys, this is a big mistake...We can save you, but you've got to help us take down Taskmaster! Look, now there's 30 of us. He's no match for us."
This message was last edited by the player at 20:40, Tue 24 May 2016.
Black Panther
player, 37 posts
King of Wakanda
Chosen of the Panther God
Tue 24 May 2016
at 21:35
  • msg #341

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Despite the explosions and detonations around him, their clamor surpassed only by that of the warning klaxons, T'Challa tries once again to rescue the unconscious blond man that he'd seen wired into Zola's arcane machinery previously.

Dice Pool:

Solo d10, World-Class Intellect d8, Cybernetic Senses d6, Enhanced Strength d8, Acrobatic Master d10, Security Feed d6

Today: Black Panther rolled 4,8,1,1,1,6 using d10,d8,d6,d8,d10,d6 ((4,8,1,1,1,6)).

Total:  14.  d10 effect die.  3 Opportunities.

Next Reaction:  Doom Pool

Watcher
GM, 125 posts
Tue 24 May 2016
at 23:25
  • msg #342

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Add d8 to Doom Pool from Opportunities

Iron Man gets Dragged Down d12 Complication


One Hydra agent grabbing Iron Man's ankle on its own would not be enough to take him down, but when one is followed by another, then another on the other foot, and they lower him just enough that the rest of the group can grab him as well, it's not long before the hero is pulled beneath the mass of them. His words are lost as he goes under the bodies of the agents, all grabbing at him like he will offer relief. That pile grows to include not just those who grabbed at him, or dragged him down, but the hundreds of other Hydra soldiers desperate for escape. Even more debris falls from the ceiling, crashing to the floor and crushing Hydra agents, yet the building does not disintegrate enough that any means of escape are revealed.

"Why should I be worried?" Taskmaster calls down to the pile of bodies that Iron Man is now nearly under. "The Avengers are gonna save us... right?"

Doom Pool (inside): 10d8 +d8, 12d10, d12 = 11d8, 12d10, d12
Watcher
GM, 126 posts
Tue 24 May 2016
at 23:37
  • msg #343

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Doom Pool reaction to Black Panther attempting to rescue blond man (msg #341), Total: 14, Effect: d10:
Doom Pool    11d8, 12d10, d12
Black Panther physical stress    d10

Watcher rolled 5,3,6,3,1,7,3,4,8,1,6,1,6,10,7,9,6,7,6 using d8,d8,d8,d8,d8,d8,d8,d8,d8,d8,d8,d10,d10,d10,d10,d10,d10,d10,d10 ((5,3,6,3,1,7,3,4,8,1,6,1,6,10,7,9,6,7,6)).
Watcher rolled 6,6,10,6,6 using d10,d10,d10,d10,d12 ((6,6,10,6,6)).

Total: 19, Effect: d12
3 Opportunities available


The Black Panther digs into the flesh of the inert blob, even as the computer banks around him find more material the explode and the fires lap dangerously close to him. Just when he reaches the blond, buried man and uncovers his face enough that the man can heave a dazed breath, the blob comes to life once again and, like an enormous tsunami, rises above the Wakandan prince to come down and bury him in itself as well!
Iron Man
player, 50 posts
Hardheaded Futurist
Cutting Edge Tech
Thu 26 May 2016
at 05:12
  • msg #344

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Iron Man, somehow, is able to come to the surface once again: "No, Tasky...The Avengers aren't going to save you." The weight of the mass of panicking Hydra Soldiers pushes him down again, but Iron Man keeps getting back up. "You, sir, get to go to prison. But the ones that asked for our help...The Avengers will certainly save them. It's called doing the right thing."

Iron Man is able to momentarily stand, members of the second mass of panicking Hydra Soldiers still holding on to his feet and legs. Struggling against the grabs and pulls of the soldiers, he tries one more time to rally them to action.

"You guys that want my help...want me to save you...want me to be a hero. Be my...heroes. Help me save you. I'm not a very heroic guy...but I try to be. I fail all the time...but I keep trying. I'm lucky. I've got a high IQ and tons of money. So I make suits. I make suits to cover up the fact that I'm just a man...a weak, fallible man. I make suits in the hope that my tech can make a difference. Now, you...you all make a choice. Make a difference. Turn away from Hydra, and let's work together to get out of here. Show Taskmaster that he's the one that needs saving."

Attempt to escalate the complication on Hydra Soldier Army A:

Hail Iron Man! d10, Team d8, Mass of Panicking Hydra Soldiers d8, Superhuman Strength d10, Business Master d10

22:10, Today: Iron Man rolled 2,5,7,1,9 using d10,d8,d8,d10,d10.  Escalation of complication on Hydra Soldier Army A.

1 opportunity for El Watcher (+1 PP)

Add a third die to my roll (-1 PP)

Roll: 21, Effect: d10

This message was last edited by the player at 07:32, Thu 26 May 2016.
Hydra Soldier Army A
NPC, 6 posts
Thu 26 May 2016
at 20:37
  • msg #345

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Add d6 to Doom Pool from Complication

Reaction to Iron Man's attempt to increase Hail Iron Man! Complication, Total: 21, Effect: d10:
Team    17d8
"If A Head Is Cut Off, Two More Will Take Its Place"    d8
Swarm    d8
Illuminating Blast Asset    d8
Iron Man physical stress    d10
From Doom Pool    d10

Hydra Soldier Army A rolled 7,6,7,4,1,6,6,4,1,4,1,4,7,6,4,6,8,3,6,7 using d8,d8,d8,d8,d8,d8,d8,d8,d8,d8,d8,d8,d8,d8,d8,d8,d8,d8,d8,d8 ((7,6,7,4,1,6,6,4,1,4,1,4,7,6,4,6,8,3,6,7)).
Hydra Soldier Army A rolled 5,8 using d10,d10 ((5,8)).

Total: 23, Effect: d10
3 Opportunities available
Adding one d8 from Doom Pool to Total

Doom Pool (inside): +d6 11d8 -d8, 12d10 -d10, d12 = d6, 10d8, 11d10, d12

Next Action: Taskmaster


Even with his armor's voice enhancement, Iron Man's words are lost in the noise and pandemonium. The ocean of soldiers under and over him continue as if he said nothing at all. Now that they've dragged him down to immobility, they only scurry in circles, looking in all directions for some way out of here or any scrap of hope and, failing either of those, beat each other since violence is all they have been trained to do. By now many of those bodies are bloodied and lifeless but there are plenty more to replace them in the mass of confusion.
This message was last edited by the player at 21:04, Thu 26 May 2016.
Taskmaster
NPC, 12 posts
Thu 26 May 2016
at 21:18
  • msg #346

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

"What?" Taskmaster calls from atop the platform, his voice carrying because of the height over the throng. "Can't hear you! Kinda noisy in here! Not really the place for speechifyin'", he hollers, as another chunk of debris falls and crushes at least three Hydra minions. Slowly and carefully but not showing any particular effort, Taskmaster takes an arrow from his quiver and nocks it to his bow. "I thought I heard you say something about doing 'the right thing,' but that doesn't count when you leave people to die." More debris, more bodies crushed. He raises the bow carefully, to aim at Iron Man. The only trick to the arrow is that there is no trick, besides being the sharpest, strongest, deadliest arrow there is available in existence. To anyone who knows Hawkeye and would notice, Taskmaster's aiming stance is exactly the same as the hero's. "That was funnier than your Barney Toastmaster gag. Which wasn't funny at all. But if you want to keep it going, then I'm your master because you're toast!" The eye slots in Iron Man's armored mask might be covered now but the Taskmaster knows the weakest parts of his suit. The villain aims for only a moment, as if he's not bothering to aim at all, yet when he lets the arrow go it shoots exactly toward its mark.

SHOT IN THE EYE Complication on Iron Man:
Solo (the Hydra agents no longer helping him) d8
Villainous Mercenary    d8
Weapon    d8
Trick Arrow    d6
Enhanced Reflexes/Library of Moves    2d8
(-d6 from Doom Pool)
Combat Master d10
Dragged Down Complication    d12
Illuminating Blast Asset    d8
From Doom Pool    d10
(-d10 from Doom Pool)

Taskmaster rolled 2,2,6,1,1,2,7,9 using d8,d8,d8,d6,d8,d8,d10,d10 ((2,2,6,1,1,2,7,9)).
Taskmaster rolled 2 using 1d12 ((2)).
Taskmaster rolled 6 using 1d8 ((6)).

Total: 22, Effect: d12
2 Opportunities available
Adding d10 from Doom Pool to Total

Doom Pool (inside): d6 -d6, 10d8, 11d10 -2d10, d12 = 10d8, 9d10, d12

Reaction: Iron Man
Next Action: Timer

Iron Man
player, 51 posts
Hardheaded Futurist
Cutting Edge Tech
Fri 27 May 2016
at 05:03
  • msg #347

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Reaction to Taskmaster's attack:

Solo d10 (Black Widow & Captain Marvel not helping him, and all other Avengers in his party being out of action)
Team d8
Cutting Edge Tech d8
Superhuman Durability d10
Enhanced Reflexes d8 (-1 PP)
Repulsors d8
Tech Master d10
Illuminating Blast Asset d8

21:28, Today: Iron Man rolled 2,3,5,3,7,10,2 using d10,d8,d8,d10,d8,d10,d8 with rolls of 2,3,5,3,7,10,2.  Reaction to Taskmaster.

21:59, Today: Iron Man rolled 5 using 1d8 with rolls of 5.  Reroll of Affiliation die.

Adding a 3rd die to my roll (-1 PP)

Roll: 22, Effect: d10


The suit's targeting system locks on to the arrow, and Tony fires a hurried shot from the repulsors in a muscle-memory reaction born of self-defense. The repulsor blast connects, and the arrow breaks apart a few feet from its target.

His hands still up in a defensive position, Tony can't help but take a shot at Taskmaster: "Well, that was close...and, yet...not quite close enough." Lowering his hands, the Billionaire Playboy in the Formerly-Golden Suit continues to run off at the mouth: "Hey, I could make a better bow for you...or maybe a better targeting system...you know, after you rehabilitate and are released from The Raft in...like...200 years. You know, that was a nice impersonation of Clint. The difference, of course, is that Clint would make the shot."
This message was last edited by the player at 20:10, Sat 28 May 2016.
Taskmaster
NPC, 13 posts
Sun 29 May 2016
at 15:50
  • msg #348

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Taskmaster lowers his bow and shrugs. “Oh, well,” he says, his voice loud enough in a relative calm just before the storm. “You’re gonna die anyway!” He pauses for just a moment to survey the scene then throws back his head in an explosive guffaw. “HA HA HA HA HA HA HA HA HA--” his laughter cut off as the chunk of debris bigger than an automobile falls from above, crushing the platform like it was paper and flattening the soldiers on the floor under it.
Watcher
GM, 127 posts
Sat 4 Jun 2016
at 12:37
  • msg #349

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Capt. Marvel’s blast extinguishes when the entire observation room detaches from its place in the structure and, in an avalanche of masses of metal and computer components and fire, crash to the floor, not sparing the hapless Hydra souls who happened to be beneath it.  The clamor of destruction is the only noise that could rise above the extreme disarray in the rest of the facility, amounting to a bludgeoning force of deafening sound.  Sections of the suite of rooms on the second floor go with it, but it's only another component of the oncoming obliteration of the facility.

With a yawning crash, the roof starts to finally collapses, affording the possibility of a hope of escape but only for a second until the rumbling beneath the floor finally surges upward, buckling the group to a wide half-circle then erupting forth from the explosion originating below the facility.  All of the matter below is violently thrust upward just as the ceiling falls inward, the explosion kept within the place when the walls and ceiling do not give way.  Everything inside is blended mashed violently at once leaving nothing left standing or intact, followed immediately by an implosion when the roof and walls collapse, crushing everything from the top down.  Only then does the ceiling finally collapse, leveling what was once the structure, and leaving everything that was in it it buried beneath the tons of rubble. The contents of the rest of the place are crushed completely beneath the weight of the collapsing roof.  By the time there are any rifts in the structure to allow escape, the tonnage has already borne down and the building is flattened into a horrible mess of metal and debris and deadening fires.  There is nothing from the interior that is saved.  It was all caught within, everything that was in the facility crushed beneath and within.

Those outside didn’t hear the ear-shattering pop before the concussive force from inside upended the ground beneath their feet and knocked them about.  Even the powerhouses She-Hulk and Wonder-Man are forced sideways.  The crowd of media and onlookers were only jostled about by the force, a few thrown off their feet, luckily at some distance so they were not badly harmed.  The ground in the alleyway and leading to the fish market are completely disrupted, the asphalt left in crumbles and large holes uncovered leading to sewers and contents under the city.

The building is flattened, only tons upon tons of smoldering debris sitting atop what once was.  There are no survivors who rise from the wreckage.

END OF ACTION SCENE

(We'll have a dramatic pause here. Later I'll post what happens next and we'll have the aftermath.)

Watcher
GM, 130 posts
Sat 11 Jun 2016
at 12:55
  • msg #350

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

The wreckage of the warehouse smolders and some embers still blaze and smoke rises but otherwise nothing moves and there is only silence. Those in the crowd outside collect themselves and rise cautiously, unsure if there will be more violence.  The reporters also stand but keep their distances, for now.

She-Hulk and Wonder Man, powerhouses with rare equal on Earth, were knocked down, such was their proximity to the explosion/implosion of the building less than a few dozen feet away, being outside of the blast but still being affected by its tangential concussive force.  They have no further injuries, though their clothes, now covered in soot, will probably need to be disposed.  In front of them lie the remains of the facility, a flattened husk of debris and rubble.

Iron Man's most immediate feeling is of being trapped.  He cannot move but there has no immediate pain -- his armor and whatever shields that went up during the explosion held well.  Movement becomes minimal, but only after some great effort.  His armor’s internal sensors might blink online but sight from the helmet’s eye-slits is non-existent, as it is covered in red.

Black Panther is also immobile, but alive.  Movement is free to an extent, though it is through some thick, viscous liquid.  His face is covered but there is an air pocket that affords some breathing for the moment.  A carpet of wet, coarse hair brushes over his arms where his costume has been torn away, and there is a sense of flesh-on-flesh with whatever bubble he is inside.  The rancid smell is also familiar, but this time considerably more concentrated, as he realizes his face is pressed against the matter that he fought against just a short time before.  The blob is all around him, but the hero is uninjured.  His surroundings are soft and warm even though they offer no escape.  Whether the creature meant to or not, and even though the Wakandan is trapped now, the blob saved his life!

(From here is the aftermath of the scene.  No need to keep track of initiative or order -- jump in where you want, act and react as you like.  Assume that any action you attempt will succeed, but do not write for NPCs or the environs. Anyone else from the adventure can jump in here where they like.)
Iron Man
player, 52 posts
Hardheaded Futurist
Cutting Edge Tech
Sun 12 Jun 2016
at 06:45
  • msg #351

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Okay...so THAT happened.

"Friday...run a systems check...and then a scan to figure out what's going on and where we are."

Silence. The suit's internal display glitches and blinks off for a second.

"Friday?"
This message was last edited by the player at 06:05, Tue 14 June 2016.
Watcher
GM, 131 posts
Tue 14 Jun 2016
at 23:06
  • msg #352

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Upon the voice command, the system buzzes to life but only after an ear-piercing screech from which Stark is unable to cover his ears or turn away. “Good morning, Mr. Stark. This is Friday. There is currently an amount of weight totaling approximately 81.26 tons providing pressure upon this suit. There is an advisement to alleviate this weight. The day is not currently Friday. There is currently 2 minutes and 35 seconds before the breathable air available is depleted and you will begin suffocation. There is an advisement to find a new supply of air. The current day is not currently available. A medical check of your person reveals a 73.9% chance that you have sustained no harm and a 27.1% chance that every bone in your body has been shattered beyond any use. The current level of power in the communications module is Communications module shutting down.” Then static louder than it should be.
Iron Man
player, 53 posts
Hardheaded Futurist
Cutting Edge Tech
Wed 15 Jun 2016
at 00:38
  • msg #353

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Shit. Okay...no reason to panic. We'll just use the Unibeam to vaporize all the rubble on top of us.

"Friday, do you read any life-signs directly above us?"
This message was last edited by the player at 00:44, Wed 15 June 2016.
She-Hulk
player, 16 posts
Wed 15 Jun 2016
at 01:30
  • msg #354

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

She-Hulk slowly stands up and looks around. She bangs herself on the side of the head a few times to try to stop the ringing in her ears. That's when she feels a cooler breeze than she should across her chest and she looks down to see that her clothing has been shredded. Not the least bit modest, she looks towards the cameras to see if they've managed to get a topless shot of her. She winks at one of the camera men as she takes an extra second or two twisting a piece of metal garage door into a makeshift bikini top.

That business taken care of, and the ringing in her ears finally giving way to a low rumble, she looks around for Tigra and Wonder Man. She sees Tigra's arm sticking out from under a pile of rubble and rushes over, tossing car-sized chunks of concrete and metal this way and that like it's little more than balls of paper, frantically digging her way to the fallen Avenger. The rubble finally cleared away, she lightly pats Tigra on either side of her face. "Come on, Greer, wake up." she says.

She quickly carries Tigra's limp form over to the bystanders and points to the camera man who's day she made. "Call an ambulance. Avengers emergency code Alpha Victor 37 November. Oh, and you owe me dinner too." she adds before turning around and rushing back to dig through the rubble for more survivors.

"Wonder Man! Wake up! There were Avengers in this thing when it went up. Wake your Hollywood butt up and get digging!"
Black Panther
player, 38 posts
King of Wakanda
Chosen of the Panther God
Wed 15 Jun 2016
at 04:25
  • msg #355

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

T'Challa begins to search for a way to extricate himself from the blob's flesh, while also searching for the blond man that he saw earlier.  As the air begins to grow even more stale, he calls upon techniques known only to the Chosen of the Panther God to control his breathing and to ensure that he draws every molecule of oxygen available in each breath.
Watcher
GM, 132 posts
Thu 16 Jun 2016
at 04:07
  • msg #356

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Iron Man’s communications systems sputters back in blips and beeps back through the static.  “The organic matter above and surrounding this suit is no living.  Warning, Mr. Stark: Grapefruit.  Grapefruit, Mr. Stark. Gggggggrrrrrrrrrraaaaaaapeffffff --”  Then the deafening screech heard when he first activated it again, only louder this time.

“Dinner…” the cameraman drawls, shortly before picking his jaw from the ground.  As the first camera operator to have his gear ready after the explosion/implosion, he probably has an exclusive.  But this one he might keep for himself.

Tigra stirs only slightly but it’s a sign of life.  The bystanders gather around her, less gawking and more forming some kind of circle of protection around the Avenger, knowing she nearly sacrificed her noble life on their behalf.  A show of New York solidarity.

While waiting for Wonder Man to catch up, She-Hulk frantically digs into the wreckage of the warehouse.  Not knowing what happened inside the facility, she has no idea what to expect from her excavation, and would not be blamed for fearing the worst.  The top layer is the usual debris: iron, steel, machinery, trash and debris, everything twisted and broken beyond use or recognition.  She does not have to notice the small fires that lap at her skin.  As she gets deeper, having no direction on where to dig, she comes upon the horror she dreaded but did not want to imagine: a mass of human bodies, now bloodied and torn apart, casualties of whatever appalling event happened in there.  Their thrashed costumes are green with yellow stripes: it’s not a secret from an Avenger that these were Hydra agents.  But the sheer number of them is stupefying, as she could reluctantly claw through them only to find no end to corpses, a thick layer of bodies crushed under the tons of material on them.

Areas of the blob around T’Challa become warm and almost liquid, allowing him to swim through the creature, being careful not to breathe the thing into his mouth or nostrils.  Rationing his breath and taking advantage of other pockets of air that he encounters while making his way through the ghastly thing, he is able to feel around enough to find another body.  While there is a possibility that it could be the Sentry, he recognizes it as the blond man strapped into the machine, from what he can make out with the blob’s matter pressed against their faces.
Captain Marvel
player, 27 posts
Sat 18 Jun 2016
at 02:49
  • msg #357

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Carol is in the dark. Hunched, with what feels like a ton of metal and wires pressing against her back. Safely under her is Black Widow, unconscious.

Her power is exhausted, she is exhausted. Her legs are trembling--not in fear, but in tremoring weakness. She still stands, though, her friends are hurt, maybe dead. The only thing she can hear is her ragged breath. It's hot and stifling from the metal heated by her power blast that has come down like a rain of boulders.

She focuses on her breath. Drawing deep breaths and centering herself. Giving herself clarity that had escaped her in the midst of battle. She can feel the power inside slowly, in pulsing waves keeping time with the beat of her heart, fill the cells of her body.

Her legs stop shaking and she shifts her stance by inches, giving herself the leverage she's going to need. She moves her arms under the metal, seeking purchase for her hands. She braces and metal explodes outward as she springs up, triumphant!

She sees that her extrication has also revealed a huge chunk of ice and she can see figures inside. Taking care not to endanger any of the people imprisoned within, she uses her internal power softly, like a firey warmth and not a pulsing blast.

With a quick look to make sure Widow isn't in any danger, Carol pulses and melts the giant ball of ice.
Watcher
GM, 133 posts
Mon 20 Jun 2016
at 23:52
  • msg #358

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

In a small section of what was the warehouse, the surface of the wreckage bursts upward, revealing the triumphant figure of Capt. Marvel and clearing away debris enough so that the block of ice can be seen.  Around it was wrapped a layer of vibranium coils, courtesy of the Constrictor's only gimmick, now falling to the ground.  Though the ice is massive, there can be seen four bodies inside.  Just as Marvel is warming the ice from the outside, inside it is a red glow, emanating from the chest and hands of the one of the figures, and slowly the ice around that body sweats then finally melts to reveal the Human Torch.  "Whoa," he says, brushing the moisture off his body, adorned in clothing torn since the last time the heroes saw him.  "I only like that much ice if it's saving my life."  Sufficiently dry, he turns back to the ice, his hands turning into a low flame and begins warming it from the outside, moving his hands slowly along the surface.  The next body to emerge from the ice is Hawkeye, or at least the hero who could be presumed to be Hawkeye, as his suit has been torn away with only a sliver of his mask remaining, his body exposed from the waist up, with numerous cuts and bruises covering him.  "Well, if it worked for Cap for however many years that was, I guess it could work for us for however long that was.  I'm not an old fogey now, am I?"  Hawkeye steps from the ice and pulls the Constrictor's coils away just as the villain becomes the next figure to be freed from the ice.  He nearly falls out of the ice as he is released but he staggers to his feet, dropping into a  combat stance, though a sloppy one when he realizes he no longer has his coils.  He quickly looks around him, measuring up his opposition, but no hero bothers to move toward him, as he is so clearly outmatched.  Hawkeye turns to the last body in the city as the Torch moves toward it.  "Now we just have to deal with these last two.”

As the heroes collect themselves, the Black Widow rises to her feet and coughs.  She looks at Marvel's battered form.  "You've seen better days, Carol.  But then," says says, rubbing her throat, "So have the rest of us."  She looks around.  "That was rough.  Rougher than it should have been."
Iron Man
player, 54 posts
Hardheaded Futurist
Cutting Edge Tech
Tue 21 Jun 2016
at 05:12
  • msg #359

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

81.26 tons? Good thing we tested up to 100 tons.

Grapefruit? There must be some damage to the suit's computer core. Good thing I have a few spares at home.

Taskmaster said I was going to die. Maybe he was right. Maybe I'm dead and this is...purgatory?

What kind of food do dead people eat? We ate Shawarma after New York. Hey, Thor promised to get me some Asgardian Ale, and he never delivered. It probably slipped his mind. I should remind him. Yeah...once I get out of here, I'll remind him.

Tony tries, once more, to be free of the rubble above him. The suit's nano-servomotors, millions of them, in consort, reinforce his actions. Slowly, he slides his hands together in front of him, the large pieces of concrete and steel pressed up against the suit giving only centimeters for him to work with. Tensioning cables, rebar, and electrical conduit all hinder his progress, but there's alien alcohol on the line...and, after a day like today, Tony's thirst can be extreme.

And, I'm supposed to go to Elon's test site and try out that new electric jet we talked about. An electric jet? I just don't see it...but he's done some amazing stuff. May as well give it a look.

As he now presses outward, and hopefully upward, Tony feels the resistance. He feels the debris move just barely, and then more...and more, until he can finally engage what remains of the suit's flight systems. To any on-lookers, the rush of debris pushing upward would resemble an ant-hill, if ant-hills were made of broken concrete, and other industrial construction materials.
This message was last edited by the player at 05:48, Tue 21 June 2016.
Watcher
GM, 134 posts
Tue 21 Jun 2016
at 22:57
  • msg #360

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Iron Man bursts from the wreckage, debris bursting from his eruption from below, but not all detritus is metal and concrete -- body parts are strewn about, leaving the hero covered in human remains as much as mechanical.  Limbs and hair and shreds of uniforms and entrails cover him, the color of his armor changed to red, from the blood of the obliterated minions.  Looking back at the hole from which he came, it is a cavern of corpses, once human beings now reduced to rubble left in the wake of the destruction of this section of the city.

Not far away from Iron Man are Capt. Marvel, Black Widow, and those emerging from the block of ice, now mostly melted, and with the last figure, the Blizzard, presently emerging from it.  Keeping his eyes on the villains but addressing no one in particular, Hawkeye grouses, “‘Rough’ is like saying Galactus causes a bit of panic. What happened here?”
Black Panther
player, 40 posts
King of Wakanda
Chosen of the Panther God
Thu 23 Jun 2016
at 03:31
  • msg #361

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

T'Challa quickly cuts the bonds holding the blond man to the chair and "swims" as best he can through the mass of organic matter, holding the man in a perfect lifeguard's hold.  Once he reaches the surface, he takes an explosive gasp of air.  Before removing himself, he heaves the blond man onto the surface and out of the remains of the blob, before pulling himself out.  He quickly begins to check the man for life signs and to see if any first aid is necessary.
Captain Marvel
player, 28 posts
Sat 25 Jun 2016
at 01:47
  • msg #362

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

"What happened, Hawk, Is we failed."
It hurts Carol to have to say that, but it's the only answer that's honest, and right now they need honest. They need some integrity.

Carol looks at the carnage and destruction and a deep sigh, almost a choke, comes out.
"This shouldn't have happened. We're Avengers. Avengers don't kill and we sure as hell don't let people die if we can help it." She sweeps her hand out in a wide gesture,"All this? It's on us. Hydra or not, these people shouldn't have had to die. We're going to have to make this right. I don't know how, but we are."

Carol is wavering between utter fatigue and determined resolve. She knows they can't blame anything on being set-up or mind-controlled or any of those tricks masterminds use to get superheroes to stop believing in themselves and their abilities. It weighs on her, that nagging doubt that this is as simple as it seems. Where did it go wrong? Maybe some supervillain is messing with them?

Looking at Tony in his gore-drenched armor dripping with offal makes Carol realize that each of them, even if they don't actually look like they flew through an abbatoir and have costumes made of chum, they do have blood on their hands.

But Carol has no answer, only the desire to do better. She's going to figure this out. She's going to fix this. Somehow.
This message was last edited by the player at 01:48, Sat 25 June 2016.
Constrictor
NPC, 5 posts
Sun 26 Jun 2016
at 02:37
  • msg #363

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

“‘What happened?’” the Constrictor spits. “What happened is that we were minding our own business -- doing nothing wrong -- and you superhero jerks burst in there and the place blew up!  Now they’re all dead!”
Human Torch
in limbo, 9 posts
Flame on!
Sun 26 Jun 2016
at 02:38
  • msg #364

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

The Human Torch pauses, taking in a measure of the man, then, “But you wouldn’t be there unless you were getting paid, so there had to have been some purpose, and, knowing you and the rest, it wasn’t good.”
Black Widow
NPC, 6 posts
Sun 26 Jun 2016
at 02:42
  • msg #365

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

The Constrictor seems to collect his thoughts but before he can speak, a boot to the back of his head knocks him down and out.  The Black Widow straightens from the roundhouse kick then drops into an easy combat stance, automatically facing the Blizzard, who shrugs and pushes out his palms in a sign of easy surrender.

The Torch gazes, mouth agape, as if he’s seen a spy in action, but not like that. It also doesn't hurt that the Widow's costume is in shreds. Even though most of these heroes have seen her at her most exposed, she now takes a moment to adjust herself and what is left of her costume into some form of modesty.

“What happened is that someone sentenced a lot of people to death. If that was their main training facility, who knows how many others there are buried in there,” she says, not leaving it as a question. She looks out over the expanse of wreckage. “The best thing would be -- T’Challa!”

The Black Panther surfaces from below, not far from the group around the melted ice, pulling the blond, essentially naked man with him.
Hawkeye
NPC, 1 post
Sun 26 Jun 2016
at 02:45
  • msg #366

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

On the other side of the group, some distance out, Iron Man turns over a conduit unit and finally emerges, coming into the clearing. A word becomes a question that leaves Hawkeye slowly and carefully: "Tony?" The armored hero is covered in the remains of Hydra soldiers, parts hanging and dripping from him. As if it to punctuate the moment, a severed hand falls from the armored hero, its wedding ring clinking against a piece of metal when it hits the ground.
Black Widow
NPC, 7 posts
Sun 26 Jun 2016
at 02:46
  • msg #367

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Black Widow’s tone is even more urgent and forceful. “Who else is down there?”
She-Hulk
player, 17 posts
Sun 26 Jun 2016
at 23:28
  • msg #368

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

She-Hulk wades through the wreckage. She tosses aside an enormous, broken machine that would be in the way of everyone getting out. She sees the widespread devastation and becomes dizzy at the thought of how much could lie beneath the surface. "No. NO. We don't give up," she whispers to herself, echoing Capt. Marvel's speech, even though she is not aware of the other group, such is her concentration on effort to search through the ruination for anything, anything at all. She hurls another wrecked machine aside casually, like it was nothing more than a beach ball. "There has to be somebody alive here. There has to be." She digs for another minute, seconds stretching into desperate moments, then stops to listen for any cries for help. Some distance away she hears chattering, familiar voices that she does not immediately place as friends, so focused is she to dig as deep and fast as possible, in the dire case that there is any life down there, within this desolation.
Iron Man
player, 56 posts
Hardheaded Futurist
Cutting Edge Tech
Mon 27 Jun 2016
at 06:44
  • msg #369

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Hearing the voices, Tony retracts the suit's mask. He knew it would be bad...but this. This is worse than bad. As he trudges towards the gathering, the suit sparks as blood & gore run over exposed conductors and circuitry. Not our finest hour.

"Clint. Glad to see you made it..." he starts, nodding at Hawkeye, and then widening his gaze, "Glad to see you...all...made it. Natasha has a good question. Pretty sure Taskmaster got squashed...but...Hercules and Danny...Danny. They're still down there...somewhere.

At the mention of Iron Fist's name, Tony loses a slight bit of composure and his mind begins to race. After all, Hercules is a demi-god. Surely he can't be destroyed so easily...but Danny. Danny's just a kid. "I was trying to get to Danny...trying to get him away from Taskmaster...trying to rally the Hydra soldiers begging for help, begging me to save them, to rise up and subdue Taskmaster. I mean, it seemed like he had an out...like he knew something about the countdown we didn't. And...Danny was on the floor when the place blew."
This message was last edited by the player at 06:34, Thu 30 June 2016.
Black Panther
player, 41 posts
King of Wakanda
Chosen of the Panther God
Wed 29 Jun 2016
at 02:46
  • msg #370

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

After making certain that the blond man is stable, T'Challa will approach his fellow Avengers.  "The Sentry was with me.  He is still in there as well, but considering that he is capable of surviving in the depths of outer space, it is unlikely that he is dead."  Seeing the damage to Tony's suit and She-Hulk's efforts, T'Challa moves into action, turning his attention once again to the ruins.  "Perhaps my own enhanced senses can locate any further survivors."


Watcher
GM, 136 posts
Wed 29 Jun 2016
at 06:55
  • msg #371

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Joining the group of heroes, Iron Man realizes it’s not the Avengers so much as a mixture of heroes with a few that happen to Avengers.  The Human Torch is still with the Fantastic Four as far as he can remember, Carol and T’Challa haven’t been in the group for a while, and Clint has been, at best, off-and-on with the team for a while.
Hawkeye
NPC, 2 posts
Wed 29 Jun 2016
at 06:56
  • msg #372

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

“I didn’t know you were so buddy-buddy with Iron Mist,” Hawkeye snarls.  “Don’t know why the guy was here in the first place.”
Human Torch
in limbo, 10 posts
Flame on!
Wed 29 Jun 2016
at 06:57
  • msg #373

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Human Torch chuckles. “What, did he beat you in a fight?”
Watcher
GM, 137 posts
Wed 29 Jun 2016
at 06:57
  • msg #374

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Through what is left of the hero's mask, Hawkeye’s face turns red. “He got a lucky punch. You give me a rematch and I don’t care what his fist is made of, I’ll --”
This message was last edited by the GM at 06:59, Wed 29 June 2016.
Black Widow
NPC, 8 posts
Wed 29 Jun 2016
at 06:59
  • msg #375

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

“Can it, Clint,” she barks.  “Your ego can have a rematch later -- when we find him.”  She turns to Iron Man. “Tony, can your sensors scan the whole area?  We can’t give up if there’s a chance he’s still down there.  We’re not giving up.”

The Widow's attention suddenly snaps back. "Wait a minute," she turns to the Panther before he takes off. "Did you say the Sentry was here?" Her tone is even more urgent than before.
This message was last edited by the player at 07:03, Wed 29 June 2016.
Blizzard
NPC, 5 posts
Wed 29 Jun 2016
at 07:06
  • msg #376

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

The Blizzard says nothing and takes no action, leaving his palms outward, ready to declare his surrender rather than fight any restless hero looking for vengeance.
This message was last edited by the player at 07:07, Wed 29 June 2016.
Iron Man
player, 57 posts
Hardheaded Futurist
Cutting Edge Tech
Thu 30 Jun 2016
at 06:55
  • msg #377

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

"Yes...Agent Romanov...The Sentry was with us, and normally, yes, the suit could scan the entire city. It could even connect to Stark satellites in orbit and coordinate a scan of the whole country, the world...actually, I'm not sure what the limits are. But...well, one of those Hydra goons, Samuel Jan...something, got a couple good shots on me, and I was buried under 80 tons of crud after the explosion...and Friday hasn't been her usual self...so...well...we'll see."

The suit's facemask snaps shut once again, and the internal display lights up. Tony is greeted by the usual diagnostic screens and user interface. The suit's nanite maintenance system must've come on line and begun repairs. "Friday? C'mon...wake up. Daddy needs you."

"I'm here, sir."

"Good. Okay. Scan the area please. Surface and sub-surface. Check for life signs, and anything else important. And then project a 3D map using the suit's holo-emitters, and overlay the results of the scan."
This message was last edited by the player at 03:17, Tue 19 July 2016.
Watcher
GM, 139 posts
Fri 1 Jul 2016
at 09:38
  • msg #378

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

The 3D hologram wire-frame emanates from Iron Man's uni-beam in the center of his chest, laying out in the space in front of him, but not completely clear, with some of the structure clearly out of alignment and the whole thing blinking in and out frequently.  "The connection to the network has been lost, Mr. Stark. The connection to the network has been reestablished, Mr. Stark," Friday's voice yammers in time with the blinking-out and blinking-on of the hologram, incessant but that's what he asked for.  Scrolling down the menu to a setting to locate organic matter, the system takes a moment to search then finally comes up with a result: immediately the figures surrounding him come up on the map -- the scattering of heroes among the wreckage, no surprises, then the news-reporters and assembled crowd and police trying to keep some order -- all displayed in red, like an infra-red scanner.  But a reading for anything under the surface of where they stand is just an immeasurable mass, a swirl of subdued blues and grays, only a shade different from the remains of the building around them.  This could have been regarded as an error, especially if the suit’s network system is being wonky in the first place, but on closer inspection, it’s clear that it’s all organic matter, all of it now devoid of life.  The amount of it is overwhelming, enough that the size of it approaches the largest blocks of debris, a huge, settled mass of inert matter.  It reads as hundreds of bodies, all of which just earlier this evening were as full of life as anything else on the planet, all of them with direction and humanity, even as minions to a sinister purpose, and now all of those snuffed out like insignificant flames.  That mass is now just more leftover junk, not much more than the obliterated parts of what was once the building.  Anything that those humans could have been is now only in the past, to be disposed like any other trash from what happened to the structure.  The scan can only go so far -- it does not reach deep enough into the wreckage to see fully to the bottom, but what it can detect is more than enough.  It is as nightmare as horrible as anything imaginable, even worse that it occurred this close to the heart of New York City.  The scan of that mass of fresh corpses is made of a multitude of shapes and blobs, each approximating one body, hundreds in total, all in the same dead colors, yet there is a flash of a different color, of a pinkish/red shape buried in there, seen only from a certain angle when the hero scans the area more thoroughly.  Then another appears, not far from the other but more faint.  In this case Tony’s due diligence pays off -- there could be lives in there!  Buried deep but possible survivors!
Watcher
GM, 140 posts
Fri 1 Jul 2016
at 09:43
  • msg #379

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Just outside the circle of heroes where Black Panther set the blond man down, that man stirs then, his body shaking with short, quick spasms, coughs up a fist-sized glob made of a matter that might once have been flesh now turned translucent, dirty hair, and a system of empty veins, a grotesque act in doing so but, with his resultant gagging and hacking, shows that he will live to see the oncoming dawn.  He sits up weakly, eyes faint, coughs again and mutters, “Where am I?”
Iron Man
player, 58 posts
Hardheaded Futurist
Cutting Edge Tech
Sat 2 Jul 2016
at 03:53
  • msg #380

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

"Friday, how far down are those two life signs?"
Watcher
GM, 141 posts
Mon 4 Jul 2016
at 01:57
  • msg #381

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Friday responds, "Life signs are approximately approximately approximately approximately approximately approximately approximately approximately approximately approximately approximately approximately approximately approximately approximately approximately," for as long as Iron Man leaves it going.  Luckily, the life forms are clearly delineated on the hologram map, though their color is diminishing. The field has few distinguishing landmarks for distance but the location of the forms are not near where She-Hulk is ferociously and, soon to find, fruitlessly, digging.
She-Hulk
player, 18 posts
Wed 6 Jul 2016
at 01:20
  • msg #382

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Throughout the conversation, She-hulk had continued digging, and continued muttering "No, no, no. Not again." She kept having flashbacks of the town in Utah that she'd decimated the one time she'd lost control. At least nobody had died that day.

As Iron Man stands there consulting his suit's computer, she screams at him, "Does it matter!? Start digging!" She furiously continues to move bodies and chunks of rubble out of the way as she redirects her efforts in the direction the suit indicated the two life signs were located. She's careful with the bodies, but she tosses the huge chunks of rubble out into the bay almost effortlessly.
Watcher
GM, 142 posts
Fri 8 Jul 2016
at 08:52
  • msg #383

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

The Widow grows impatient with the Panther and turns to the man he pulled out of the wreckage with him.  “You’re near the docks,” she says. Then “Lower Manhattan, New York,” just to hedge her bets, not knowing from how far away he’s come. “Who are you?”

“Al -- Havok,” he says, rubbing his eyes.

“X-Men,” the Widow says, a statement rather than a question.

“Yeah,” he replies. “Well, sometimes.”

“Do you remember how you got here?”

“We were… out. In the city. We tangled with some Hydra goons and… I guess they got the drop on me.”

“They must have needed you for whatever they were doing here.”

“As usual,” he sighs. “I was used as a living battery. That's getting really old.” He looks around, not yet witness to the full horror of the buried, broken bodies of Hydra soldiers. “What happened here?”

“Something bad,” the Widow says, turning back to the group.
Spider-Woman
player, 1 post
Fri 8 Jul 2016
at 19:25
  • msg #384

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Jessica Drew walks over to the warehouse rubble.  At least she attempts to walks through the door frame that is partially left standing.  Stepping over rubble in her business appropriate ankle-length yellow and blue flower pencil skirt and matching long-sleeved blue blouse and her 3" heels.

"I heard a . . . ."

She slips on water, falling forward and tries to break her fall with her hands, only to slip more on the unmentionable glob that the blond man has coughed up.  She slowly pushes her self back up and picks out rock debris that has indented in her hands.  Her skirt has a small tear on the left knee and is now covered in dirt streaks.  Everyone turns to look at the one person who has managed to injure themselves without any interaction in the recent disaster.

She smiles and gives a little wave, "Hi, I heard a commotion and thought that someone might be hurt.  I always keep first aid supplies in my purse for emergencies . . ."  She looks around at the scene that seems to be more than the simple car accident on the side of the road.  "Um, emergencies such as this"

"Road Rash Remedy anyone?" She pulls a white and red tube out her purse.  "It's great for when I fall off my bike.  Although, it looks like more people here are in aid of serious medical care and some new clothes."  She looks over at the nearly naked Black Widow and the blond man.  "How many are trapped in the rubble?"
This message was last edited by the player at 19:49, Fri 08 July 2016.
Watcher
GM, 143 posts
Sat 9 Jul 2016
at 08:53
  • msg #385

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

The heroes turn to look at this woman, their faces so surprised that they are blank.  Even those with masks or helmets transmit their shock.  The Widow is the last one to turn to face her, her face caught in the rare moment of off-guard surprise, quickly turning to fiery consternation. Ma’am! she barks, her confusion and melancholy at so much death around her now turning to focus and anger. “This is a highly dangerous area!  You cannot be here! All reporters are absolutely not allowed here! You must get out of here -- now! She points to nowhere in particular, just anywhere but here.
Spider-Woman
player, 2 posts
Sun 10 Jul 2016
at 22:46
  • msg #386

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Jessica Drew responds to The Widow, "There doesn't seem to be a No Trespassing sign anywhere.  It seems by the look of it all that you do not have this situation under control and might need some extra help."

Jessica pulls out her phone, "Although, if you would rather I call 911 and the Fashion Police, I have no problem doing either."  She starts snapping a couple of photos of the blond man and typing away on her phone that has a case with a pink bedazzled spider web design.
Iron Man
player, 59 posts
Hardheaded Futurist
Cutting Edge Tech
Sun 10 Jul 2016
at 23:35
  • msg #387

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Tony, caught off guard by She-Hulk's anger, was contemplating a number of possible replies, ranging from factual to witty to sarcastic to down-right rude. Thankfully, Natasha started interrogating the blonde guy, a.k.a. human battery, which gave him a reason to be silent. And now this reporter...taking pictures? Oh, we can't have that.

Muting the suit's external speakers: "Friday, disable that young lady's cell phone with a micro-EMP burst."

With a slight buzz, the screen on the young lady's cell-phone blinks out, a slight trail of smoke coming from the SIM Card slot.

"That wasn't very nice, Mr. Stark."

"Yeah, well...we don't need the bad press."

"I'm sorry, miss...you seem to be having trouble with your phone", Tony quips, the suit's external audio unmuted, as he moves to block her path. "I suggest the T-Mobile store on Broadway. Ask for either Sherley or Billy Joe. They're the best. Nice case though. As the lady was saying", gesturing to Black Widow, "you really need to leave this area. It's not safe for you to be here."
This message was last edited by the player at 23:28, Mon 11 July 2016.
Spider-Woman
player, 3 posts
Thu 14 Jul 2016
at 20:43
  • msg #388

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Jessica looks down at her singed cell phone with a frown.   She digs into her purse and pulls out a spare.  "That's okay, I was a girl scout, I've learned to always be prepared with a backup plan.  Plus, it had already uploaded to the cloud.  Technology these days!" She smirks.
"I was coming here to help, but since you all seem to be so adverse to any aide, I might as well get to work."  She pulls a stylus out of the phone and jots down some notes, glancing around the room to write down all of the people who are still somewhat standing, or at least alive at this point.

"Anyone have anything they would like to go on the record of what happened here, or should I just come up with my own conclusions?  It doesn't have to be bad press if you play nice," she smiles her best smile at Tony.
Iron Man
player, 60 posts
Hardheaded Futurist
Cutting Edge Tech
Fri 15 Jul 2016
at 04:16
  • msg #389

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

"Oh, good...glad you put it in the cloud."

"Mr. Stark, her upload was mirrored to a number of different data centers, but they are all locations owned by Stark Enterprises. I have taken the liberty of deleting the files." No one but Tony can hear Friday, and so Tony is the only one that smiles. Yeah...technology these days.

"As for what happened here: there were some Hydra bad guys, and they kidnapped our friends, and then blew up their own warehouse when we went inside to get our friends back. Two of our friends are still buried in the rubble, and the large green lady back there...", Tony turns, pointing to She-Hulk, giving the young reporter a quick glimpse at what's going on behind him, before resuming a stance that blocks her view, "is doing her best to rescue them. We're not adverse to aide...but I think this might be a little out of your league, young lady. Now, please move out of the area. We wouldn't want you to get hurt." Tony stands fast, continuing to block her intended path and view of the scene.
This message was last edited by the player at 14:46, Fri 15 July 2016.
Captain Marvel
player, 29 posts
Fri 15 Jul 2016
at 20:56
  • msg #390

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

This is getting out of control, Carol thinks, but let Tony deal with the young lady. It literally couldn't get any worse than that and as long as his mouth is operating, at least she can get to work.

Utilizing her military training, Carol is able to parse the map and images quickly and accurately. She knows what to do and letting She-Hulk do what she does best, Carol starts digging for the other body. She pulls and rends the heavy materials, using tiny pinpoint energy beams to cut and melt the material. Having learned a fair bit of Search and Rescue during her time in the service, it seems that having been in the Air Force is of more relevancy today any having ever been an Avenger. But it's no longer time for recriminations for herself or her compatriots, there's a life to save.

Keep digging, Carol, she thinks, maybe there's something about today that won't be a total loss...
Iron Man
player, 61 posts
Hardheaded Futurist
Cutting Edge Tech
Sat 16 Jul 2016
at 00:24
  • msg #391

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Tony, hearing a commotion behind him, looks back to see Captain Marvel joining in the rescue operation. I should be helping them, not playing crowd control.

"Look...", Tony starts, turning back to face the young, supposed journalist, gesturing behind him with a thumb-over-the-back gesture, "we really don't have time for talk. We have our friends to unbury. You could aide us best by leaving the area, so we can get to work."
Spider-Woman
player, 4 posts
Sat 16 Jul 2016
at 02:37
  • msg #392

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Jessica tries to get by Tony, going up on her tip-toes to see over his shoulder.

"Is there a restroom still standing?  I have a feminine matter to uh, take care of.I just need somewhere to get out of these Louboutin heels and change into my Under Armour Spidey-Wear . . . they actually might need my help.  I could use my Spidey-Sense to scan this rubble for their two friends.  If only he would get out of the way.....it doesn't feel right here at all.
This message was last edited by the player at 17:08, Sat 16 July 2016.
Iron Man
player, 62 posts
Hardheaded Futurist
Cutting Edge Tech
Sat 16 Jul 2016
at 03:42
  • msg #393

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Tony's left momentarily speechless by the latest words from the diminutive reporter. A truly astounding feat.

"Right," he starts, the pause in his speech mirroring the blankness of his mind, "a...restroom." His words hang, as if floating into the conversation by parachute, before snapping back to his usual self: "Again...I think I would recommend the T-Mobile store, or perhaps a 7-11. There are quite a few of them here in New York. Now, please, move to a safe distance. Our friends need us to help dig."

Tony continues to block her view & intended path, but turns to look behind him to see what progress She-Hulk & Captain Marvel have made.
This message was last edited by the player at 00:00, Sun 17 July 2016.
Spider-Woman
player, 5 posts
Sat 16 Jul 2016
at 22:17
  • msg #394

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

When Tony turns around, Jessica clicks away as softly as she can over to a tall pillar of rubble that is out of the way of where everyone is looking for their friends. Just like looking for a place to pee when you go out camping or on a long road trip.  Somewhere that you can keep an eye on the path, but they can't see you.  I would kill for even a grungy 7-11 bathroom at this point.  Not like the good old days when a partially see through phone booth would do the trick.

When Tony turns back around, she is out of view and to his obvious relief the reporter is gone, although he is unsure how she got away so quickly.

Opening her bottomless purse, which seems to be a superhero advantage but really comes standard with every female, she digs out her sensible, yet very fashionable Spidey outfit.  Folded into an easy carry square, just like all of those grocery bags everyone has to carry around these days to be empathic to the landfills.  Actually, hers does function as a shopping bag in a pinch, too.  Of all of her skills, besides her fashion sense, which she suspected was augmented by her Spidey-Sense, her skill to change outfits quickly and showing the least amount of skin was the one she used the most.  Great to use when needing to change from a work outfit to an all night party outfit in the car when you have run out of time because you had to kick some villain ass along the way.

She shoves the dirty pencil skirt and blouse into her purse, hangs her shoes on the outside by inserting the heels in the pen pockets, and hides her purse among the rubble.  Hopefully, another explosion will not happen so that I don't lose my purse.  I had to use my Spidey-Sense to it's full capacity last time to find that Prada bag when it fell out of a helicopter into an ice crevasse.  I bet Tony's suit is full of handy pockets.  It's so unfair that the men's suits are much more versatile.  Mine just looks fantastic on my T&A assets and prevents chaffing while wall climbing.

Spider-Woman climbs up the cement rubble tower and then leaps down to where Jessica Drew had been standing.  Holy awesome, the red and gold glitter that I had Under Armour put in this new red suit catches the sunlight perfectly.  She smiles at the outstanding results of making a fantastic and fashionable entrance in her skin-tight red onesie with black patent leather (vegan, of course, having a special affinity to all creatures, especially the crawly type) piping under the breasts, around a golden arrowhead shape down her stomach, and outlining the appearance of eye blinding glitter gold boots.  Boots of the Nancy Sinatra made for walking type.

Hey fellas, and fellow super-star ladies!  I ran into a reporter down the block who mentioned that I should come check out the situation.  She said that some Hydra took a beating, but that you have some people trapped with no way to call an Uber to get them out of an unsavory location.
Iron Man
player, 63 posts
Hardheaded Futurist
Cutting Edge Tech
Sun 17 Jul 2016
at 00:39
  • msg #395

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

The Formerly Golden Avenger's head snaps back around in response to the voice in front of him, which sounds very similar to the voice of the young lady who was just here...but at this point in his life, most women sound the same to Tony Stark. That's a very...spidery costume. Does every -Man have a -Woman now? I wonder who my counterpart will be. Probably a teenager from a rough, urban neighborhood. That'd be kind of cool. I hope she goes to MIT.

"Wait...what? Uber does excavation now?"
This message was last edited by the player at 20:06, Mon 05 Sept 2016.
Watcher
GM, 144 posts
Sun 17 Jul 2016
at 03:01
  • msg #396

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

She-Hulk digs furiously for what feels like hours through the soft mess of dead bodies, down and down into them only to find more. The more she uncovers the more it seems she finds, then a slow avalanche of what she's already dug up to fill in the hole she is creating. If she could see herself she would see that she is covered in blood and gore and settled ash, her hair matted with even more of the stuff, her fingers caked with the remains of what were once humans. All these bodies, all these lives, snuffed out like they were nothing, all of these human beings meeting their fates here in this dumpy lot on the docks. No matter where they came from or where they were going or what they were doing, these were human lives, people with friends and families and hopes and dreams. Even if they were villains, there could have been rehabilitation or a hope for something more. At the very least, they didn't deserve to have to end this way. So many thoughts and so much confusion and anger to build as she pulls aside another pile of bodies only to find more. Who would do a thing like this?
She-Hulk
player, 19 posts
Sun 17 Jul 2016
at 17:54
  • msg #397

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

"GRAAAAHHH" She-hulk yells in frustration. She wasn't getting anywhere. These.... bodies.... kept falling back into the hole she was digging. She was just moving the same ones over and over again. She needed some structure. Something to hold the bodies up out of the hole after she moved them. Where was an energy guy when you needed him?

"Somebody help me keep these damn bodies out of the hole!" she shouts. Not waiting, she stops treating the bodies respectfully and starts tossing them up and out of the hole. They land with wet squishes here and there around the surface of the rubble, twisting this way and that like rubber chickens.
Spider-Woman
player, 6 posts
Sun 17 Jul 2016
at 20:13
  • msg #398

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Spider-Woman hears She-Hulk's frustration and is sympathetic to her plight, and the fact that it must be hard to find makeup and clothes that look good with that green skin tone.  She extends her left wrist as if ready to receive a passing perfume sample in the mall and a web netting connects from the top of two rubble towers.

"Swipe left and throw those Tinder loser dead weights up in my cobwebs to get them out of your way. "
Iron Man
player, 64 posts
Hardheaded Futurist
Cutting Edge Tech
Sun 17 Jul 2016
at 20:46
  • msg #399

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Well, I guess She-Spider can't be bad if she's offering to help She-Hulk, and I think I saw her on TV a couple of times doing good things. Not seeing anymore journalists around, Tony returns to the map Friday prepared.

"Friday, put the map back up please, and give me an estimate of the readiness of the suit."

The map projection resumes from the suit's holographic emitters in the chest, and a smaller version displays on the helmet's interior screen. "The suit has sustained moderate damage, but the nanites are making repairs. Power is at 68.2% of maximum, and all systems are online."

Tony reviews the map, and sees that Captain Marvel is digging on a correct course to one of the life signs. She-Hulk, however, is off by a few meters. Time to rally the troops.
This message was last edited by the player at 02:25, Mon 18 July 2016.
Watcher
GM, 145 posts
Mon 18 Jul 2016
at 01:24
  • msg #400

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Black Widow, standing completely on the other side of Iron Man from She-Hulk, looks up at the newly arrived hero, finally with a look of recognition on her face.“Agent Dr -- Spider-Woman.”

The two men look up at her as well. “Remember when we used to have secret identities?” Hawkeye says.

The Human Torch looks at the red-and-yellow-garbed woman longer than he should. “No,” he says in a daze.
Iron Man
player, 65 posts
Hardheaded Futurist
Cutting Edge Tech
Mon 18 Jul 2016
at 02:26
  • msg #401

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

"Agent Romanov," Tony turns his head, looking directly at Black Widow, "could you please ask She-Hulk to adjust the trajectory of her efforts. She's off by a few meters...and I seem to irritate her."

"Mr. Storm," Tony says, turning to face The Human Torch, "would you please see if you can give Captain Marvel a hand? There's a lot to dig through, and two is better than one."

"T'Challa...you had a good idea, before we all got distracted. Please, do me a solid, and verify there aren't more life signs down there? The suit's a little banged up, and not quite at 100%. We should have three life signs, but I only count two."

"Clint, have a little chat with Blizzard The Clown and see what he knows. And then, maybe, just for fun, take him and Constrictor into custody, and deposit them at The Raft?"

"And you...blondie. What'd you say your name was? Half-Life? Why don't you and I have a little chat."

Tony's not the leader they would choose, not the leader he, himself, would choose either. Still, having run a trillion-dollar, international corporation from a young age, Tony is not adverse to coordinating efforts and making strategic decisions.

This is better. This feels better. We'll get them out.
This message was last edited by the player at 16:05, Mon 18 July 2016.
Watcher
GM, 146 posts
Tue 19 Jul 2016
at 09:00
  • msg #402

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

"You irritate everybody, Tony," Black Widow drawls.  "She's closer to your light-show than I am."

The Human Torch turns to Hawkeye. “Iron Fist beat you in a fight?”

The archer turns to him, his face becoming a scowl.  "He got a lucky punch.  If I had known -- “

The Torch chuckles.  “His fist is made of iron.  It’s in his name.  He’s a world-class fighter.  You’re a great archer and all but fighting with his hands is his thing.  What made you thought you could take him?”

“Cap and I were vetting him.  We were just seeing how tough he was.  Testing him.”

“You were playing around with a guy who has fists of iron?”

“It wasn’t supposed to be a big deal.  Then it got hi-jacked by some androids.  Not a big deal except that they took down Cap.”

“They took out Captain America?”

“Yeah, they put some weird thing on him and it just about knocked him out.  He’s been recovering since.”

Black Widow looks at her wrist, presumably her watch.  “Try to focus, boys.”

Hawkeye scoffs.  “What's the big deal?  It’s a bunch of Hydra goons and now they’re gone.  Good riddance.”

The glare the Widow suddenly snaps at the archer is sharper than anything she could say.  “Have some respect, Barton.”

Hawkeye’s disposition lightens.  “Yeah, yeah, I know.  They were human beings, and all that.”  He sighs.  “It’s just a lot to take in.”  He puts out his palms in surrender.  “I was just being a goof.  No need to start a civil war over it.”  He turns to Blizzard -- who isn’t there.  “Wha -- ?  Where -- ?”  He automatically grasps toward his back, trying to grab an arrow that was destroyed what seems like eons ago.  “Where the -- ?”

Human Torch takes an easy posture.  “Let him go, Hawk.” He motions toward the nearly-melted block of ice they emerged from.  “He saved our lives.  And we’ve got bigger stuff to deal with.”  Then he turns, flames on, and flies the short distance toward Capt. Marvel to give her a hand.
Iron Man
player, 66 posts
Hardheaded Futurist
Cutting Edge Tech
Wed 20 Jul 2016
at 02:21
  • msg #403

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

She wouldn't argue with me if I were Fury or Rodgers.

While Black Widow wastes time refereeing between Storm & Barton, Tony turns to the blonde man and says, "Pardon me, for just a moment. I'll be right back." With that, he cautiously approaches the hole where She-Hulk is digging...bodies, body parts, and former pieces of Hydra's reinforced warehouse still flying out of the hole at a regular rate. Yeah, let's have the empathy-challenged, billionaire, playboy, philanthropist ask the nice green lady to adjust her course.

Calling into the hole: "Pardon me, your emerald-ness...you're doing a great job...but you seem to be digging a bit off course. I have a map here if you'd like to look at it."

Tony then mute's the suit's external speaker. "Friday...highlight She-Hulk's position on the map in emerald green."

"Done, Mr. Stark." Sure enough, a green icon appears approximately 20 feet above, and 12 feet southwest of one of the life-signs.
This message was last edited by the player at 02:57, Wed 20 July 2016.
She-Hulk
player, 20 posts
Wed 20 Jul 2016
at 14:33
  • msg #404

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

She-hulk hurls a large chunk of debris straight at Iron Man's head. He dodges it, but when he looks back he sees her standing there covered in gore, chest heaving, veins popping out like garden hoses, fists clenched at her sides, glaring up at him. If she had laser vision, he'd be getting seared right now. After a long beat staring a hole in him, she turns back to her gruesome task and begins digging again, this time slightly to the left of where she'd been working before.
Iron Man
player, 67 posts
Hardheaded Futurist
Cutting Edge Tech
Thu 21 Jul 2016
at 03:35
  • msg #405

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Okay...clearly...still not happy with me. Heh...that reminds me of the story Thor told us about Banner punching him during the Battle of New York. Must be the gamma.

"Thanks...we appreciate your efforts!", Tony calls into the hole, hoping to broker some good will. No response is heard, but debris begins flying out of the hole again.

"Mr. Stark, She-Hulk is now on a direct path to the first life sign. She should reach it any minute now, and Mr. Storm appears to be assisting Captain Marvel."

Yeah...this is better. We're gonna get them out.
This message was last edited by the player at 16:55, Mon 25 July 2016.
Captain Marvel
player, 30 posts
Fri 22 Jul 2016
at 23:52
  • msg #406

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Carol is still digging as the Human Torch flies over. In previous meetings he's been JOHNNY STORM, an obnoxious hormonally-charged overgrown infant. As he arrives, there's pain in his eyes and a weariness that most people not named the Fantastic Four have rarely seen. Sadly, it gives Johnny a rare gravitas that is both heartening and depressing.

He lands and flames off, visibly exhausted. Carol slows her excavating but doesn't stop, "Rest for a few, Johnny," She says with genuine concern for the poor guy, "I've got it under control for the momen--"

Carol feels a reverbation of movement not far under where she's delving. The surprise cuts through the weary resignation that has been building as she has been digging. It gives a shock of adrenaline and burst of hope. Her eyes light up and she scans the debris with renewed purpose.

She finds it: a large slab of concrete and titanium, sundered in half but not so destroyed that it couldn't be used as shelter for quite possibly the luckiest whatever on the planet. It could be her imagination, or a hallucination, or maybe a last Hydra trick designed to kill them all.

So, of course, she reaches down...

Grips the stone and steel with fingers so strong that they dig in by centimeters...

And hurls the slab up and away...
Watcher
GM, 147 posts
Mon 25 Jul 2016
at 01:47
  • msg #407

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Capt. Marvel's heart sinks that much deeper when under the steel and stone she finds only more carnage, more burnt and crushed and obliterated bodies. Yet this time, she uncovers the severed head of the robot Von Strucker, its mechanized jaw still moving, though so slowly the effort is feeble, but fortunately with no sound. It lies at the top of this mound of bodies, affecting the world in no way, its existence impotent, mirroring the wasted lives around it. For them there was truly no escape. In joining Hydra there never was, but even the most vile person did not deserve this fate.

With the proper guidance from Iron Man and some light from the Human Torch's flame, She-Hulk redoubles her efforts to keep digging through the bodies toward those that may still be living. The bodies and faces of the Hydra agents and the lives they once had become a blur, seeing them necessary in trying to save those last two that could be rescued. There is no time to think about the living things this human debris once was. As Iron Man steadily leads She-Hulk while monitoring his hologram map, even if it is only noting that she is heading in the correct direction, the colors of the life-forms that were once vibrant enough to stand out against the drab colors of the inert matter around them fade, until finally the colors disappear.  Yet She-Hulk still digs. And digs. And digs. While Marvel hauls aside the bodies piling up around the hole as it becomes deeper, the Torch melts the inorganic material around them to make room. The only sound is the once-living matter and surrounding material slapping against each other and the jade giantess grunting in her effort, the crowd keeping their distance and respectful silence on the edge of what was once the warehouse.  Iron Man’s Friday shatters the quiet: “Mr. Stark, the life-forms previously identified are no longer living.” If it is only Stark that can hear the voice inside his helmet, somehow the other heroes in his vicinity get the same message. Marvel and the Torch slow,and even She-Hulk does the same… until she starts again, with an even greater and intense purpose. Her arms burns with the strain and repetition, her heart sore with disappointment, but still she digs. Marvel and the Torch and Stark and now the Black Widow and Havok, who have also approached, lower their eyes. Again, only She-Hulk is the source of any sound against the silence and Black Widow steps forth as she regretfully begins to say something.

And then… She-Hulk’s hands strike against organic mater that does not fold under her might: A massive hand connecting to an even more massive forearm, buried under the weight of the bodies and matter above it, now quickly cleared by the green Avenger and pulled free. The recovered Hercules, laid about at the bottom of the hole and not moving, but intact. His body is barely recognizable, as obliterated as it has been, with wide tracts of skin removed, an arm bent in a way not intended by nature, a face demolished beyond resemblance of any past features. Besides the immense, powerful body, impressive even in this state, his most notable feature is that he is not garbed in the green-and-yellow standard-issue Hydra uniform, and it is enough to identify him.  This is the Lion of Olympus, brought low by a mortal threat beyond much of what he has encountered in his immortal life. “Jen!” the Human Torch shouts, pointing to a part of the hole near where Hercules was recovered. “There!” She-Hulk quickly looks over and sees what the hotshot has seen: a sash, now covered in blood but with enough of a hint of gold color showing through identify as that off Iron Fist, the martial arts hero. She-Hulk scrambles again to recover this body and pull it from the compact pile, finally pulling it free and laying it beside Hercules. This one is in the same condition as Hercules, beaten and bloodied and bruised and broken, but the fact that it is only that bad is a miracle on its own. When Hercules was overcome by the enormous volume of Hydra agents, did he stay deep within that multitude to find and protect Iron Fist when the final wave of destruction tore through the place?  That fact that Iron Fist is as intact as he is, and only just so, would seem to bear that out.  Yet there is no time to consider how they came to now, only to recognize the current state and use that information to move swiftly to what needs to happen next.

"Jen, stop." Black Widow puts her palm out, an order to She-Hulk to halt before moving the bodies any more. Any further movement could cause more damage. She-Hulk stands panting, her gore-caked body heaving, her breath shallow and fast. The Widow looks around quickly, as if to find a solution with which to get the bodies of the heroes out of there, but, with the crowd of bystanders at a distance, the police keeping them out, and an immediate lack of ambulance sounds, hope may not be currently available.  So much effort to find their compatriots in the extreme chaos that this mission has become, only to lose them now?

The Widow stays still with the order standing, as if doing nothing is an action. Her face is urgent but she says nothing. She looks again at her watch.
Iron Man
player, 68 posts
Hardheaded Futurist
Cutting Edge Tech
Mon 25 Jul 2016
at 17:14
  • msg #408

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

The map projection shuts off, and a silence hangs in the air.

It can't end like this. Friday has to be wrong on this one.
This message was last edited by the player at 04:31, Thu 28 July 2016.
She-Hulk
player, 21 posts
Mon 25 Jul 2016
at 18:53
  • msg #409

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

After Iron Fist and Hercules are set aside and Widow tells Jen to stop, she stands there with shoulders slumped and head down, dripping with gore. Then she falls limply to her knees and starts sobbing. She'd never felt so tired, so numb, so empty; it wasn't physical - she could move 200 pound weights all day.

"Hercules is immortal. How can he die?" a coarse whisper escapes her lips. She couldn't make sense of this. Despite all her strength and all her invulnerability, she couldn't do anything more. What good was super-strength against something like this? She was usually the life of the party and reveled in The Life, but such tragic, senseless loss has shaken her.

As if finally realizing her physical state, she looks at her hands. "I need a shower. A long shower." she whispers again. But she makes no move to get up and take care of herself.
Spider-Woman
player, 7 posts
Tue 26 Jul 2016
at 17:01
  • msg #410

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

In reply to She-Hulk (msg # 409):


Spider-Woman knows that many of the people here have extensive military training, although no one has taken a pulse yet.  She walks over to Hercules and bends down towards his neck, since his arms and wrists are mangled and bloody.  She listens and tries to hear if there is still blood pumping through him.

If there is one thing she knows, it is never to give up.  Your favorite Urban Decay silver glitter eyeliner may be discontinued, but you can always still find it on Ebay or the outlet store.  Plus, styles come back around again, people can, too.  Thankfully, Iron First and Hercules are much better use than a retro fanny pack.

Looking up at the Human Torch she says, "How about using some of that flame to cauterize these wounds and stop the bleeding where we can?  Then we can see what we are dealing with."
Captain Marvel
player, 31 posts
Tue 26 Jul 2016
at 23:10
  • msg #411

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Seeing Spider-Woman do the sensible thing gives Carol a bit of hope, the first bit of non-exhausting emotional turmoil in what seems like hours. Carol casually flips the Strucker-head-thing at Iron Man. "Tony, see what you can get out of this thing", she says as IM catches the head.

Carol streaks up and away from the carnage and debris toward the gathered onlookers and emergency services typical at an event of this kind. She finds what she's looking for and lands next to an ambulance, one that's been sitting there for a while from the looks of the personnel loitering around it anxiously.

"You, and you"<Purple>, she says to the two EMTs by the ambulance. They're a bit stunned by her arrival, not every New Yorker is a jaded New Yorker, especially when it comes to superheroes.

<Purple> "Now!...Please. People are hurt."
She doesn't yell as much as makes it obvious that this is a massively urgent affair. To their credit as emergency service workers, they recovered quickly and we're moving swiftly towards the ambulance before Carol finished her sentence.

They rev the engine and Carol has a shrugs to herself, more surprises for these poor EMTs as she lifts the ambulance and carries it into the air.

Precious moments later, Carol sets the ambulance down near the gathering of heroes. The EMTs climb out of the cab quickly, the man grabbing their medical bag and the woman coming over to administer immediate aid.
Watcher
GM, 150 posts
Wed 27 Jul 2016
at 23:20
  • msg #412

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

It takes a while to dig through the Greek gods’ muscles and exposed sinew but if there was a pulse to be found, it would have been.  Unfortunately, there is no sign of life in the hero.  The Human Torch activates flames in his hands but looks bewildered by a command to cauterize anything.

Suddenly, the sky explodes silently with blinding light and the site is flooded with illumination.  Seeming to appear from the thick air of the summer night sky, S.H.I.E.L.D.-issue flying cars descend from the sky, their wheel-wells parallel with the ground, then turning perpendicular like a standard automobile as they land, taking their places looking like a standard sedan, though ones parked on an immense mound of rubble.  From the car closest to the group of heroes, four S.H.I.E.L.D. agents in full regalia and gear emerge.  One agent, the most dashing, steps to stand among the heroes.  “Agent Romanov,” he nods to the Black Widow, before a short glance at Spider-Woman.  “Heroes,” he states to no one in particular.  The other agents, along with those stepping out of the half-dozen or so other enhanced cars scattered about the site, take to examining and scouring the wreckage with instruments straight from a sci-fi flick.

“Quartermain,” the Widow states.  “Right on time.”

The lead agent looks around in his own casual apperception.  “Typical.  You see, you come, you wreck the place.”

Across the way, a van-sized vehicle drops from the sky and lands near the heroes gathered around the bodies of Hercules and Iron Fist.  Another squad of agents erupts from the van, swiftly shouldering past the civilian EMTs with polite but impatient “Excuse us”s.  They crowd the prone bodies, their gear scanning and beeping, each of them working with the others in practiced concert to get a deep examination of the fallen heroes.
Iron Man
player, 69 posts
Hardheaded Futurist
Cutting Edge Tech
Thu 28 Jul 2016
at 04:58
  • msg #413

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Really? I'm just the tech analyst? I lost all the kids in the divorce.

Tony is scanning the head when S.H.I.E.L.D. arrives, and by the time they've all made their Hollywood entrance is studying the results. Periodically, he looks over at the agents now studying or working on Iron Fist and Hercules. How can a demi-god be killed by a simple explosion, implosion, or building collapse? It doesn't make sense.

"Mr. Stark, the head has the usual electro-mechanical superstructure. It appears to be as sophisticated as a S.H.I.E.L.D. LMD, sir."

"Okay...check the back of the head for a processing core."

"Yes, sir." The suit's interior view screen rotates the MRI scan of the head, and zooms in on a microscopic region near the base of the metallic skull. Well what do you know?

"Friday, are there any nanites inside the head?"

"No, sir. I do not detect a single nanite, dead or alive, inside the head."

A small laser on Iron Man's right forearm pops up, and shoots into the skull, striking a very particular position near the processing core with pico-lithographic precision.

"Run a gas chromatograph on the fumes, and display the results."

By analyzing the chemical signature of the solder trace, this latest test should give Tony a clue as to possible locations the Von Strucker-bot's head could have been constructed.
This message was last edited by the player at 06:32, Thu 28 July 2016.
Spider-Woman
player, 8 posts
Thu 28 Jul 2016
at 22:41
  • msg #414

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Spider-Woman seems unfazed by the sudden arrival of S.H.I.E.L.D. agents.  She walks up to Iron Man and touches him on the shoulder to get his attention since he is so self-absorbed.

"Stark, check for a stamp on any metal parts of the LMD.  It's like couture, the person who designed that will have a big ego and want to put some sort of mark on it indicating their authorship.  It might be even a signature that only appears under certain types of UV light."
Watcher
GM, 151 posts
Tue 2 Aug 2016
at 01:19
  • msg #415

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Iron Man is sticky the touch, with a thin, red string of ichor connecting his shoulder to Spider-Woman's fingertips.

Friday’s tone could be considered upbeat but also level and dry depending on who's hearing her.  She could be more lively but when is there time to re-program her?  “Upon deeper analysis, sir, the item appears to not be an Life Model Decoy at all.  The outside form covered a mechanical structure inside, one not unlike an android but not as complex as what The network has been interrupted.”

Either Quartermain looks over in anticipation of Stark’s impending comment or he was already looking when Stark looks up at him.  “We’re blacking out the site.  Nothing gets in or out without approval.”

At the moment, a S.H.I.E.L.D. agent appears in front of Iron Man, his hands reaching toward the robot head.  His disheveled manner, even while wearing the S.H.I.E.L.D. standard uniform, and awkward, non-aggressive posture confirms him as a technician or scientist.  He says nothing while he waits for the head to be handed to him, looking up at the hero then back to the robot head then back to the hero.  Even through his thick glasses, he eyes are wide, either amazed that he is standing in front of the galaxy-famous Iron Man or that he’s standing in front of an Iron Man who is covered completely in blood and gore.

“We’re going to need that, Stark,” Quartermain calls over.  "Chances are it's the same type that attacked you guys in that gym."
Spider-Woman
player, 9 posts
Tue 2 Aug 2016
at 18:19
  • msg #416

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Spider-Woman flings the blood of the gods off of her fingers while scrunching up her nose in disgust at the metallic smell.  With a chunky bugger-like glob still on her, she proceeds to wipe it on the one clean part of Stark's suit.  No sense in getting her own suit dirty.

"Give the head over to the geek.  Let them do the grunt work and then you can just hack into their database later and get the info if they don't hand it over willingly."  She throws this out there, more interested than anything in Stark's reply.  Wondering if he did know how to get past the S.H.I.E.L.D. firewalls.
She-Hulk
player, 23 posts
Fri 5 Aug 2016
at 13:50
  • msg #417

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

She-hulk finally recovers somewhat from her funk. She gets up and walks towards the SHIELD EMTs. On the way, she passes Spider-Woman. "Thanks for the assist." Then she whispers, "You realize that arrow on your stomach is pointing right at your... you know...".

Pretending not to see him, she aggressively hip checks Quartermain as she passes by, forcing him to take a step back to keep his balance. "Quartermain," she says icily. As she reaches the EMTs, she announces, "I'm sticking with Herc." There's clearly no give here.

She stands close to the team working on Herc and grabs a towel from the back of the ambulance that Ms. Marvel carried over. As she wipes the gore off herself, she points to the head. "What's to figure out? It's Strucker."
Spider-Woman
player, 10 posts
Fri 5 Aug 2016
at 19:02
  • msg #418

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Spider-Woman smiles, because every detail of her costume is couture and therefore, very intentional.  She's glad that She-hulk can find some humor in her otherwise bleak day of losing allies.

"It's not really Strucker. It's like the Louis Vuitton hand bag that you buy from that dashing Italian guy who says that he was mugged and just needs some cash to take a taxi to the American Express office.  After he leaves, in better light, you check out the stitching and find out it's a well made knock-off.  Not that this has ever happened to me, of course."

"If we find out who made it, we can follow the path to the ultimate bad guy behind all of this.  Or at least, hire the guy who made this to make some for us.  If I had a clone, I would...." she puts her gold glittered finger to her Rock Horror red perfect lips, titling her head to think better.

"I definitely would not waste it on my enemies.  Going after some ex-boyfriends, maybe one or two ex-girlfriends, screw with their head a bit.  Now that would be satisfying."
She-Hulk
player, 24 posts
Fri 5 Aug 2016
at 19:36
  • msg #419

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

"You're over-thinking it." She-hulk rebutts. She expected as much from Stark, but really had no precedent with this fashionista Spider-chick with the arrow pointing at her junk...

"It's Strucker." She's tempted to leave it at that, as the implications seem self-evident. Then she explains. "Either Strucker himself made it, which is actually not a bad assumption, or he'll be pissed that someone is impersonating him. Either way, we find Strucker and we're closer to finding whoever did this."

Hoping that qualifies for a 1XP offering a simple solution...
Iron Man
player, 70 posts
Hardheaded Futurist
Cutting Edge Tech
Sun 7 Aug 2016
at 06:59
  • msg #420

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

When the Spider-Lady with the arrow pointing at her baby-maker touched his shoulder, the suit reported the contact. Apparently, she doesn't know I don't like being touched in public. I hope she doesn't try to hand me anything. He also heard her advice...he just didn't pay it any serious amount of attention. It's hard to take a fashionista serious when it comes to robot heads...and just about anything else.

And then Quartermain, and his errand boy, want to snatch up the head before he's had a chance to really look at it? I guess they don't like to share.

"Here you go kid", Tony starts, handing the eager tech the Not-Quite-Strucker-head-thing, hearing the faint roar of repulsors in the distance. "Be careful. Now, if you'll pardon me...I have to get cleaned up."

A few seconds later, the matte black and gunmetal grey Iron Man suit opens and Tony emerges as a second suit lands. The first suit closes, ascends into the sky, and departs, heading in the direction of Stark Tower. Tony looks the second suit over as he walks towards it and it opens for him to enter, it's familiar red & gold glinting in the early morning sun, it's power core also glowing a deep emerald. "Much better", he says, as he enters the second suit and it closes up behind him after he is completely inside. The internal view screen scrolls through the usual restoration of settings, and the Friday AI copied herself over in the mere seconds the two suits were in the area together.

"Power levels are at 100%, Mr. Stark. All systems are online...however, I can no longer connect to the Oracle Cloud, our satellites, or any of our local infrastructure."

"Standard S.H.I.E.L.D. tactic, Friday. None of the usual communication channels will work."
This message was last edited by the player at 03:43, Tue 09 Aug 2016.
Spider-Woman
player, 11 posts
Tue 9 Aug 2016
at 01:51
  • msg #421

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Apparently, the shots that I took on my cell phone as Jessica Drew were not deleted on every cloud like Stark said.  If he can't connect to his cloud infrastructure then I still have those photos for my own investigation.  Luckily, my home computer is set to do a backup of my photo folder, which is synced to my Google photo albums.  All is well.

She walks over to an ear that fell off of the head and hands it to Stark, Spidey-Sensing that he doesn't like to be touched by the female persuasion.

"You dropped this, Mr. Rodgers.  Surprised you didn't change into a V-neck sweater with that suit swap."  Her hand  brushes a little too long against his, just to give him the Willies.
This message was last edited by the player at 01:57, Tue 09 Aug 2016.
Iron Man
player, 71 posts
Hardheaded Futurist
Cutting Edge Tech
Tue 9 Aug 2016
at 03:34
  • msg #422

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

The Golden Avenger looks at the ear in the Spider-Lady's hand, and then back at the Spider-Lady."Sweaters...and ears...aren't really my thing." Tony smirks--though no one can see it--at the devlish thought that crosses his mind next. "Hey, Quartermain...", he calls to Agent Quartermain, "Spider-Lady has something your techs missed. Looks like an ear." Tony then turns, and heads toward Havok. Time for that chat.
This message was last edited by the player at 03:41, Tue 09 Aug 2016.
Watcher
GM, 152 posts
Thu 11 Aug 2016
at 06:55
  • msg #423

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

From msg #419; She-Hulk: Yes, that’s good enough for an XP.

The armor envelopes Stark, the remaining, smoldering fires and late-night lights reflecting brilliantly off its facade, though it looks rather gauche compared to the others at the site that have been beaten, soiled, and buried -- and all look like it, except for Stark.

The Human Torch’s body bursts into flame -- a familiar sight.  “If there’s nothing else, I’m going to go.  I have to fly to Latveria in a few hours.”  Before he leaves he turns back for a moment.  “If there’s anything the Fantastic Four can do, let us know.”  Then he jumps into the sky and is gone.

Quartermain accepts the robot head and its ear from his agents, gives the components a cursory look, then turns them back over.  “I’m not a techie but I would guess it’ll be the same model as the androids from that fight at the gym.  Hydra standard issue, as far as robots go.”  He turns back to the heroes loosely assembled near him.  “So you Avengers --”

“These aren’t the Avengers,”  Black Widow says curtly.  “Not all of them.”

Quartermain sighs but it’s hard to tell if it’s out of annoyance.   “Whoever did this…  It could have been an enemy of Hydra, and there aren’t just a few of those.  But I’d like to think not many that would accept having this many casualties on their conscience.”  Quartermain scratches his well-chiseled chin.  “Von Strucker is a good guess as to who’s behind this, except that he wouldn’t sacrifice Hydra for whatever reason this happened.  That creep has his own nefarious purposes, and there’s no place he wouldn’t go to carry out his own aims, but he wouldn’t do this to his own people.”  His gaze narrows though it is not directed at anyone in particular.  “And Director Fury, well, we’ll say he dispatched Von Strucker a while ago.  The report is classified but I can say that he very surely and definitively took care of him.”  He glances around at the immensity of what is left of the facility.  “This was a major base.  We’ve been tracking it for months and haven’t... gotten as far.  How did you know about it?”

Black Widow’s tone marks her own pride of this small victory.  “Cap.”

“Captain America had the lead on this place?  On his own?”

She cocks her chin.  “He has his ways.”

Quartermain sighs and nods respectfully and minimally.  “It’s a way to take down Hydra, but at what cost?  These” -- he motions to bodies piled near the hole that Hercules and Iron Fist were pulled from -- “could have been a lot of new Hydra goons who didn’t know what they were in for.”  He turns to address the other heroes who aren’t standing as close.  “What’s your take, Stark?”

Elsewhere, the Black Panther steps to stand next to She-Hulk, his own personal recognizance of the site done.  He joins the jade heroine in watching Hercules and Iron Fist loaded carefully into the S.H.I.E.L.D. flying ambulance.  Following her concern, he speaks.  “The situation seems grave but I sense, not from what I see and hear but from what I feel, that our allies will endure.”  Delicately, he touches the slick, green shoulder of his frequent teammate in consolation.
Iron Man
player, 72 posts
Hardheaded Futurist
Cutting Edge Tech
Sun 14 Aug 2016
at 05:13
  • msg #424

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Stopping in his tracks at the mention of his name, Tony turns to face Agent Quartermain. "Well...for a second I thought maybe your boss was behind it...but then it became clear that the Strucker-bot wasn't an LMD, and I figured S.H.I.E.L.D. wasn't this...subtle. Unfortunately, your techs confiscated the evidence before I had a chance to get much further. We haven't found Taskmaster yet. Either he was an android like the Strucker-bot, or he wasn't. The last time I saw him, he was being buried by a large portion of ceiling. Tell me, Quartermain", Tony hesitates for a moment, pondering the implications of his next question, "...how is it that you arrived here to lock down the scene, but didn't apprehend The Constrictor and Blizzard as they ran away?"
This message was last edited by the player at 14:06, Wed 17 Aug 2016.
She-Hulk
player, 25 posts
Wed 17 Aug 2016
at 01:57
  • msg #425

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Black Panther used his knowledge of how to soothe megafauna in his touch and words to She-hulk. She allows herself some small comfort in his attempt. "Thanks, T'Challa. Honestly, though, I don't entirely trust SHIELD with them."
Watcher
GM, 153 posts
Thu 18 Aug 2016
at 20:28
  • msg #426

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

With the Human Torch gone, Hawkeye strays, looking over the site while vulnerable and empty-handed with no bow or arrows and only shreds of a costume.  "I can help S.H.I.E.L.D. clean up, Natasha.  I'll debrief Cap -- "

"I'll do it," the Widow says, not taking her eyes off Quartermain as Hawkeye drifts away.

"We have Constrictor, Stark," Quartermain says, motioning to the pair of agents taking the villain away in shackles. "But you let Blizzard get away before we got here.  Hopefully that won't lead to worse trouble than we already have."  He glances over at the team taking away Hercules and Iron Fist.  "We'll take care of the tech.  We already have experience with it, and a lot more scientists than you have."  If there was a chuckle there it's replaced with a grave look on his face.  “As for this massacre, give S.H.I.E.L.D. more credit than that.  We wanted Hydra taken out more than anyone but this wasn’t the way to do it.  This took some work and a whole lot of ruthlessness.  I’d say either a really angry enemy or an inside job.  But there's nothing else until we dig up more.”
Spider-Woman
player, 12 posts
Thu 18 Aug 2016
at 22:39
  • msg #427

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Spider-Woman starts to have a bad feeling about all of this, something seems off about those agents.  Quartermain didn't give her the usual once over that he normally does when seeing her and she definitely was wearing new glitter boots since the last they saw each other.  He didn't seem to smell of his usual Old Spice, either.

"How do we not know that you are not a LMD, or the LMD knock-off, Quartermain?  Maybe we shouldn't let you cart off their damaged buddies. Where are you taking them? "
This message had punctuation tweaked by the player at 22:53, Thu 18 Aug 2016.
She-Hulk
player, 26 posts
Mon 22 Aug 2016
at 02:02
  • msg #428

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

She-hulk catches Spider-Woman's suspicion. She listens closely for how Quartermain answers, with the experience of a defense lawyer who's clients always claimed innocence.
Watcher
GM, 154 posts
Thu 25 Aug 2016
at 23:38
  • msg #429

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Quartermain sighs heavily.  “How do I know you’re not an LMD, Drew?”  He taps a small device in his hand.  “S.H.I.E.L.D.'s LMD affair did us no favors.  We’re not using that technology anymore and as far as we know, Hydra doesn’t have it.  They don’t currently have much.”  He jerks a thumb in the direction that the agent left with the robot head.  “That was a robot, not an LMD.  And it wasn’t even a decent robot, just one that looked like Von Strucker.  Normally I would say a little suspicion is healthy but this is the real deal, and you should know better.  We don’t have time for paranoia.”  He looks at the device again.  "Your friends are being taken to the Helicarrier where they will be cared for better than anything down here.  As usual, you will be free to visit them whenever you like."

“Natasha.”  Black Panther’s voice comes from the darkness before he does.  “To answer your question from before: Yes, the Sentry was here.  He was in that laboratory with me battling Arnim Zola and that blob-like creature.  But,” he pauses, though his mask does not reveal any expression on his face.  “I do not sense his presence here now.  He could be buried well below but I have used my abilities to search as deeply as I can and found nothing.  I do not detect him here any longer.  Alive, at least.”  The Panther looks around.  “Agent Quartermain, you are welcome to continue on your own search but I fear you will only come to corroborate what I have already found.”  He crouches slightly, as if to pounce on an enemy, presently unseen.  “But now, I must leave.  I must return to Wakandia for she needs me.  If you need my aid, please contact me.  Though I may be unable to return to New York, I shall offer what I can from my home country.  I hope that you are able to uncover the diabolical mind behind this travesty and bring them to justice.”  He looks around once more, a quick glance at everyone currently gathered.  If his gaze lingers on any hero it would be She-Hulk but before anyone else moves, he does.  “I bid you farewell and wish you fortune.”  The crouch becomes an impressive leap into the air, deep into the darkness, then he is gone.
Captain Marvel
player, 32 posts
Fri 26 Aug 2016
at 21:49
  • msg #430

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Carol takes in all the information being bandied around, but needs time to process it, to come up with some sort of answer. So many holes, it feels like they're being played--if not by S.H.I.E.L.D., then by somebody.

"I've got to check on my kitty,"She says."But you know how to get a hold of me."She holds up her Avengers communicator, which she now realizes is busted up and unuseable."I have a spare at home."

I wish I still drank, she thinks, and rockets up into the sky.
Watcher
GM, 155 posts
Mon 29 Aug 2016
at 21:41
  • msg #431

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

The Black Widow watches Marvel leave only for a moment then turns back. “Paranoia is a waste of time and energy.  We need to take care of what’s in front of us, and that’s figuring out who did this.  And we will do that.”  She looks around.  "We're the heroes.  It's what we do."

Quartermain looks toward where the stretches bearing Iron Fist and Hercules are being loaded into the hovering vans.  As an agent gives him a hushed update, he nods then their doors close and they rise then fly into the sky which is now softening slightly with the coming dawn.  Tigra, upright and conscious but moving slowly, is helped into another vehicle which shortly lifts then flies away.  “If that’s all, heroes, then we're done here.  As you see, S.H.I.E.L.D. has a lot of work to do.”

Unless anyone has anything else they want to post, we can end this scene/adventure.  You can write an exit for your hero or what you want to do next, or we can assume they wander off as the scene closes.
This message was last edited by the GM at 21:43, Mon 29 Aug 2016.
Spider-Woman
player, 13 posts
Wed 31 Aug 2016
at 00:00
  • msg #432

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Spider-Woman grabs Jessica Drew's purse from where she had hidden it in the rubble while everyone is distracted with watching S.H.I.E.L.D. and Carol leave.   She grabs the super sparkly cell phone out of the purse and opens the app for an Uber Black Car to pick her up.

As a black BMW 7 series pulls up to the rubble to pick her up, she turns and does a parade queen wave good-bye, "It's been ... uh, real, sorry about your friends.  I have a wax appointment to get to, laters!"  The Armenian driver opens the car door for her, while surveying the strange scene of bodies and people in costumes.  He is glad for not having to pick up anyone that is bloody or about to vomit in his car, for which he always has a plastic bag handy. A plastic bag not big enough to be a body bag, which is apparently what they need.
She-Hulk
player, 28 posts
Thu 1 Sep 2016
at 17:13
  • msg #433

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

She-hulk watches Ms. Marvel fly away and then the SHIELD transport with Herc and Iron Fist go. After it's not much more than a dot, she goes over to the car that Spider-Woman is getting into. "Come by Avengers Mansion in the morning. We'll figure out our next step then."

Then she stalks over to Stark. "Clear a hole in your schedule tomorrow morning. Call Marvel and any other active members. I'll meet you at the Mansion."

With that, she heads off into the night.
Iron Man
player, 73 posts
Hardheaded Futurist
Cutting Edge Tech
Mon 5 Sep 2016
at 19:59
  • msg #434

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Tony watches She-hulk as she leaves, hoping that their next meeting will be more pleasant.

What a mess.

Quartermain called Spider-Lass "Drew". That's the same last name the reporter used. Doesn't take a genius to figure out that game.

Why is Human Torch flying to Latveria? Doom?

Why did Black Widow want to be the one to update Cap? Why snap at Barton so quickly?

Where did Blizzard run off to?

Where is Taskmaster?
This message was last edited by the player at 03:45, Tue 06 Sept 2016.
Havok
player, 1 post
Reluctant Leader
Uncontrollable Power
Mon 5 Sep 2016
at 20:27
  • msg #435

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

As Iron Man stands motionless, watching She-Hulk's exit, obviously lost in quiet contemplation, Alexander Summers takes it upon himself to follow up with the Golden Avenger. "Mr. Stark...you seemed to have something you wanted to talk to me about."
This message was last edited by the player at 20:43, Mon 05 Sept 2016.
Iron Man
player, 74 posts
Hardheaded Futurist
Cutting Edge Tech
Mon 5 Sep 2016
at 20:38
  • msg #436

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Turning around, Tony is somewhat surprised to see Alexander Summers standing so close. So this is Cyclops' brother? This is the nuclear man. This is the magistrate that took down Cameron Hodge in Genosha.

"Yeah...I did. Do you like Peruvian food? There's a great Peruvian place near Avengers Tower, and you look like a man that could use a shower and a hot meal."

The two turn and exit the scene, heading towards Avengers Tower, leaving Quartermain and Black Widow behind them.
This message was last edited by the player at 03:59, Tue 06 Sept 2016.
Watcher
GM, 156 posts
Wed 7 Sep 2016
at 20:05
  • msg #437

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

As Iron Man and Havok journey off together and the sun comes up over lower Manhattan, Quartermain turns to Black Widow.  "Any chance we could keep this out of the media?"  She shrugs and glances out at the crowd on the edges of the site, kept just out of harm's way.  "It looks like Tilby is already here."  He sighs heavily then without another word he goes to direct the S.H.I.E.L.D. agents to clear the scene.

The Black Widow stands motionless, staring blankly at the piles of dead bodies -- once humans all.  Then the expression on her face changes.


+3 XP to those who were in the main building who finished the adventure -- Iron Man, Capt. Marvel. (Event Milestone: When you follow mission orders from Captain America)
+1 XP to anyone else who participated in the adventure, including those outside of the warehouse -- She-Hulk, Spider-Woman.  (Event Milestone: When you do something specifically to enhance the reputation of the Avengers (whether you are an official, active member or not))

For the player’s choice XP award, PM me your choice for the best player from the adventure. Anyone registered for the adventure at any time is eligible to vote. I’ll leave voting open until the next adventure starts. I will give the Watcher's choice XP award once I have the votes for the players’ choice. (Note that voting for yourself is bad form.)

Since the adventure is over, don’t post to this thread any more.  But please feel free to contribute ideas and thoughts in the OOC thread or contact me through PM.

Watcher
GM, 164 posts
Tue 25 Oct 2016
at 02:20
  • msg #438

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Player's XP Award goes to: Iron Man
Watcher's XP Award goes to: Iron Man
+2 XP to Iron Man

Watcher
GM, 165 posts
Tue 25 Oct 2016
at 02:27
  • msg #439

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

A gloved hand tightens around the end of an arm-rest as hungry eyes swallow the images on the monitor.  "The fools.  They walk into my perfectly-executed plans, of their own volition, which makes it ever sweeter."  His mouth curls into a grin he has not known for ages then a laugh crawls from his throat, first rumbling and low then reaching a scratching, grating volume.  "HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA!"  The arm-rest suddenly bursts, the pieces of which the villain raises before himself and crushes into splinters, and his laughter caroms around the walls of his control room.

Not at all do the Avengers -- past, present, and future -- realize that they and the very universe have entered... "ACTS OF VENGEANCE 2!"
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