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13:54, 25th April 2024 (GMT+0)

The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Posted by WatcherFor group public
Black Panther
player, 31 posts
King of Wakanda
Chosen of the Panther God
Wed 2 Mar 2016
at 00:32
  • msg #239

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

The flaw in T'Challa's plan becomes evident as he's now alone with the creature.  He tries to dodge out of the way using his wall-crawling ability.  However, the confined space works against him and he is hammered by the creature's attacks.


Dice Pool:

Solo d10, Peerless Strategy d4, Wall Crawler d6, Enhanced Reflexes d8, Acrobatic Master d10, Blinded d8.

Today: Black Panther rolled 8,1,1,1,2,3 using d10,d4,d6,d8,d10,d8 ((8,1,1,1,2,3))

Total:  11.  d10 Effect Die.  3 Opportunities.

Next Action:  Arnim Zola


Iron Man
player, 42 posts
Hardheaded Futurist
Cutting Edge Tech
Wed 2 Mar 2016
at 06:38
  • msg #240

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Things have been worse than this.

"Oh, good...das leader is here. And he brought a suit of his own."

Tony accesses his suit's broad-spectrum radio system and uploads a malware package (he developed while he was at MIT) into the control system in Von Strucker's suit, designed to allow him to send commands to the compromised system.

Attempting to create a complication on Von Strucker that will allow Tony to control the actions of his suit. If successful, let's call it I Own You.

Dice Pool: Team d8, Cutting Edge Tech d8, Cybernetic Senses d6, Tech Master d10

22:35, Today: Iron Man rolled 4,2,2,5 using d8,d8,d6,d10.

Roll: 9; Effect: d8

Reaction: Baron Von Strucker
Next Action: Hercules

This message was last edited by the player at 06:48, Wed 02 Mar 2016.
Baron Von Strucker
NPC, 1 post
Wed 2 Mar 2016
at 19:08
  • msg #241

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Buying 3 Opportunities (from msg #239) to add d8 to Doom Pool

"...while he was at MIT" being the afternoon he stopped by the check out the campus then got bored and left with two pretty co-eds.

Reaction to Iron Man's Complication attempt, Total: 9, Effect: d8:
Team d10
Hail Hydra!    d8
Superhuman Stamina d10

Today: Baron Von Strucker rolled 2,2,8 using d10,d8,d10 ((2,2,8)).

Total: 10, Effect: d8

Doom Pool: 2d8 + d8, 4d10, d12 = 3d8, 4d10, d12


Iron Man's radio system reaches out to the facility but immediately encounters resistance. The place itself has its own firewall, a number of them, and a complexity to surprise even Tony Stark. Sadly, he sees even some of this own technology in there, but that's commonplace in these days of broadcast tech sharing (even if "sharing" is stealing). Even more, the system has trouble finding the suit in the first place, as it is lost among loads of technology all over. It cuts out the human forms by process of elimination and finds less flesh n' blood than would be initially witnessed by the human eye.
She-Hulk
player, 2 posts
Thu 3 Mar 2016
at 02:13
  • msg #242

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Jennifer Walters sat with her hands on her lap and half-listened to the waiter describing the specials of the day. She was out at a nice restaurant in lower Manhattan with her one-time beau Wyatt Wingfoot. They were reuniting after losing touch for the last couple of years. Jennifer was living back in New York again, having rejoined the Superhuman Law firm of Goodman, Leiber, Kurtzberg, and Halliway after taking some time off to move around the country a bit. Between settling in, trying to teach her out-of-time second cousin about the 21st century, and her caseload, this was the first night she'd had to herself since she moved back a couple months ago.

"... Ma'am?" the waiter prompted Jennifer, waiting for her order.

She quickly scans the menu, a little embarrassed. "Oh. I'll have...the lobster."
Hercules
player, 30 posts
Prince of Power
Thu 3 Mar 2016
at 04:31
  • msg #243

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Hercules, feeling more confident with a weapon -- even a crude one -- in hand, lashes out at the Hydra soldiers around him. "Thought me beaten, did you, dogs?" he roars.




Is Captain Marvel out? If so, then I guess I can go to Buddy since it's just me and Shellhead here.

Trying to reduce Hydra Army B.

Buddy d8
Prince of Power d8
Godlike Strength d12
Boundless Strength d12
Combat Expert d8
Makeshift Mace d6
Area Attack +2d6 (+2 effect)

23:28, Today: Hercules rolled 8,4,7,1,5,6,2,5 using d12,d12,d8,d8,d8,d6,d6,d6.  Hercules attack.

Spend a PP for an extra die. Total 21, effects of d12, d8, and d6, with one opportunity.

Reaction: Hydra Army B
Next Action: Taskmaster


This message was last edited by the player at 04:32, Thu 03 Mar 2016.
Arnim Zola
NPC, 9 posts
Fri 4 Mar 2016
at 01:12
  • msg #244

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Zola comes to the surface of the body of the creature just long enough for him to sputter a cry. "Dolt! You are mere breaths from being destroyed forever more! You fool, you do not realize the key to defeating this thing is -- is --" just as his monstrous mouth is filled with a viscous appendage from the monster then pushed back into the thing again and he disappears once more.

Grandstanding: Add d10 to Doom Pool

Doom Pool: 3d8, 4d10 +d10, d12 = 3d8, 5d10, d12

Next Action (in that group): Bioplasmagenic Blob

Bioplasmagenic Blob
NPC, 6 posts
Fri 4 Mar 2016
at 01:37
  • msg #245

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Amidst puttering and flatuating noises deep inside itself, the blob seems to gather ever more mass, the level of its body in this enclosed room reaching toward the ceiling. In most likelihood, the only way the man attached to the machine has survived is because the monster's body flows in waves and during the troughs the man, presumably, can breathe, but he still has not gained consciousness. The smell of the creature in the room is noxious but the situation is ever more perilous.

Attempt to create Drowning Complication on Black Panther:
Team  4d8
Out of Control    d4
(add to Doom Pool)
Biogenic Creations: Horde    d10
Biogenic Creations: Enhanced Strength    d10
Black Panther's physical stress    d10

Bioplasmagenic Blob rolled 2,3,2,2,2,6,4,2 using d8,d8,d8,d8,d4,d10,d10,d10 ((2,3,2,2,2,6,4,2)).

Total: 10, Effect: d10

Doom Pool: 3d8 +Step, 4d10, d12 = 2d8, 5d10, d12

Reaction & Next Action: Black Panther

This message was last updated by the player at 01:37, Fri 04 Mar 2016.
Hydra Soldier Army B
NPC, 3 posts
Fri 4 Mar 2016
at 01:46
  • msg #246

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Capt. Marvel isn't out of it yet, so the heroes on the main floor are still at Team

Buying Opportunity from Hercules's roll (msg #243)
Add d6 to Doom Pool

Reaction to Hercules's attack (msg #243), Total: 21, Effects: d12, d8, d6:
Team    7d8
Followers (waiting for the word of their leader)    d4
(add d6 to Doom Pool)
Hydra Armor    d6
Swarm    d8

Hydra Soldier Army B rolled 4,7,8,4,8,6,7,4,1,1 using d8,d8,d8,d8,d8,d8,d8,d4,d6,d8 ((4,7,8,4,8,6,7,4,1,1)).

Total: 16, Effect: d8
2 Opportunities available
Extraordinary Success steps Effects to d12+1, d10, d8
2 are removed from Team, making them 5d8

Doom Pool: 2d8, 5d10, d12 +2d6 = 2d6, 2d8, 5d10, d12


The Hydra soldiers surrounding Hercules froze at the sight of their leader through the observation window so the Avenger's attack meets little resistance. More of them would go down if not for the sheer number of them.
This message was last edited by the player at 01:51, Fri 04 Mar 2016.
Taskmaster
NPC, 8 posts
Fri 4 Mar 2016
at 02:00
  • msg #247

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

"I wouldn't'a bugged the boss but now you morons went and did it. Oh, he's gonna make you pay!" The Taskmaster playfully but painfully kicks the hero laying still at his feet in the ribs. "You hear that, Fisty? Your hero pals are gonna die!"

Grandstanding: Add d10 to Doom Pool

Doom Pool: 2d6, 2d8, 5d10 +d10, d12 = 2d6, 2d8, 6d10, d12

Next Action: Baron Von Strucker

This message was last edited by the player at 02:02, Fri 04 Mar 2016.
Baron Von Strucker
NPC, 2 posts
Fri 4 Mar 2016
at 02:08
  • msg #248

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Von Strucker looks out on the sea of soldiers as if surveying his kingdom. A triumphant grin spreads across his face from ear to ear. He lifts the Black Widow, by the neck, even higher, like brandishing a prize. In a jovial tone but ear-piercing volume he calls, "Hail Hydra! In the name of our great leader, may we follow his words, may he live long! HAIL HYDRA!"

Grandstanding: Add d10 to Doom Pool

Doom Pool: 2d6, 2d8, 6d10 +d10, d12 = 2d6, 2d8, 7d10, d12

Next Action: Hydra Soldier Army B

This message was last edited by the player at 02:17, Fri 04 Mar 2016.
Hydra Soldier Army B
NPC, 4 posts
Fri 4 Mar 2016
at 02:19
  • msg #249

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

More Soldiers in the Army addition:
Hydra Soldier Army B rolled 4 using 1d6 ((4)).
Hydra Soldier Army now 9d8, but Area Attack used on them (including the reaction roll) can be rolled with extra d8s instead of d6s.


As the glass fell from the window of the observation window, every Hydra soldier on the training floor and catwalks became completely motionless, totally still while awaiting their exalted leader's next move, next order, next word. As he called their familiar cry, every one of those soldiers now adopts their full-body salute, legs apart and arms raised high in X, yelling his words but at an even more deafening volume, over and over. "HAIL HYDRA! HAIL HYDRA! HAIL HYDRA!"

Grandstanding: Add d8 to Doom Pool

Doom Pool: 2d6, 2d8 +d8, 7d10, d12 = 2d6, 3d8, 7d10, d12

Next Action: Hydra Soldier Army A

Hydra Soldier Army A
NPC, 3 posts
Fri 4 Mar 2016
at 02:32
  • msg #250

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

More Soldiers in the Army addition:
Hydra Soldier Army A rolled 6 using 1d6 ((6)).
Hydra Soldier Army now 13d8, but Area Attack used on them (including the reaction roll) can be rolled with extra d8s instead of d6s.


As the heroes stand tattered and nearly broken, the moment would be right for the mob, the hundreds of soldiers, to strike. Instead they hold their stances, facing toward their leader, shouting their refrain while Von Strucker smiles proudly. "HAIL HYDRA! HAIL HYDRA! HAIL HYDRA!"

Grandstanding: Add d8 to Doom Pool

Doom Pool: 2d6, 3d8 +d8, 7d10, d12 = 2d6, 4d8, 7d10, d12

Next Action: Hydra Rifle Soldiers A

This message was last updated by the player at 02:32, Fri 04 Mar 2016.
Hydra Rifle Soldiers A
NPC, 6 posts
Fri 4 Mar 2016
at 02:31
  • msg #251

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Up on the catwalk, Samuel Jans calls the loudest, forcing the sound from his lungs and  throat as if his life depends on it... and on the order of their great leader, it does. "HAIL HYDRA! HAIL HYDRA! HAIL HYDRA!"

Grandstanding: Add d8 to Doom Pool

Doom Pool: 2d6, 4d8 +d8, 7d10, d12 = 2d6, 5d8, 7d10, d12

Next Action: Hydra Rifle Soldiers B

Hydra Rifle Soldiers B
NPC, 6 posts
Fri 4 Mar 2016
at 02:36
  • msg #252

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

On the opposite catwalk, the chant goes on, as earnestly and as powerfully as the soldiers can possibly lift their voices. "HAIL HYDRA! HAIL HYDRA! HAIL HYDRA!"

Grandstanding: Add d8 to Doom Pool

Doom Pool: 2d6, 5d8 +d8, 7d10, d12 = 2d6, 6d8, 7d10, d12

Next Action: The Constrictor

This message was last edited by the player at 02:37, Fri 04 Mar 2016.
Constrictor
NPC, 1 post
Fri 4 Mar 2016
at 02:43
  • msg #253

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

In the observation booth, the Constrictor leans forward toward the combatants below and cackles. "Haw haw! Look at 'im! We almost got 'em! We're wipin' up the floor with 'em! All it took was to throw a buncha useless minions no one's gonna miss at 'em!" He cups his hands over his mouth. "How's it feel, heroes? How's it gonna be when you're the ones losin'?" He rolls his head back as he laughs. "We're finally gonna wipe 'em out! You seein' this, Blizz? Haw haw haw!"

Grandstanding: Add d8 to Doom Pool

Doom Pool: 2d6, 6d8 +d8, 7d10, d12 = 2d6, 7d8, 7d10, d12

Next Action: Black Widow

Black Widow
NPC, 1 post
Fri 4 Mar 2016
at 02:49
  • msg #254

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

The Black Widow still finds no relief in the clutches of Von Strucker. She pushes against his wrist, slaps his forearms, tries to punch him in the torso -- no attack finds purchase to move the villain in the least. As the maniac laughter from the villains rises around her and Von Strucker changes his attention to his subjects below, she contorts her body to a position that could help reveal the madman, hoping to aid in an attack against the Hydra head.

Support action: Add Black Widow's Acrobatic Master d10 to a dice pool when making a physical attack against Baron Von Strucker

Next Action: Capt. Marvel

Watcher
GM, 94 posts
Fri 4 Mar 2016
at 02:59
  • msg #255

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Meanwhile, elsewhere in the city, an elegant restaurant hosts some of the most well-heeled inhabitants of Manhattan... and a man and a woman who clearly don't fit. The man stretches his collar with a finger when he sees the price of lobster on the menu. "Uh, Jen..." he starts, until he is interrupted by the waiter. "Sacre bleu!" the server cries, dropping a tray of champagne glasses to the floor. He stares out the window as his face drops. A flaming "A" appears in the sky not too far away. It is similar to the flaming "4" that has appeared in the sky as a beacon to assemble the Fantastic Four, but this symbol is certainly dissimilar. The restaurant's other patrons move to gaze at it as well, clearly surrendering the absurdity of a French restaurant serving seafood.
Captain Marvel
player, 22 posts
Sat 5 Mar 2016
at 03:32
  • msg #256

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Seeing Strucker throws Carol back into focus. The last few moments felt like a lifetime away from her senses, but now she's pulling her head and resolve together. Taking advantage of the group of supervillains all standing around gloating, Carol streaks into action: DESTROY STRUCKER.

Moving with a burst of speed, Carol moves like one of Hawkeye's arrows straight at Strucker.


Team:D10
Take-Charge Attitude D8
Subsonic Flight D8
Combat Expert D8

Captain Marvel rolled 5,1,7,3 using d10,d8,d8,d8 ((5,1,7,3)).

Total:12 Effect: D8

One Opportunity for Watcher


Reaction: Strucker

Next Action: Blizzard
Black Panther
player, 32 posts
King of Wakanda
Chosen of the Panther God
Sat 5 Mar 2016
at 14:09
  • msg #257

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Despite his injuries, the Black Panther is still one of the most skilled combatants in the world and perhaps beyond.  With practiced ease and grace he evades the blob's frenzied attacks.

Dice Pool:

Solo d10, Peerless Strategy d8, Enhanced Durability d8, Enhanced Reflexes d8, Acrobatic Master d10, Security Feed d6.

Today: Black Panther rolled 8,7,8,7,4,4 using d10,d8,d8,d8,d10,d6 ((8,7,8,7,4,4)).

Total:  16.  d10 Effect Die.

Next Action:  Black Panther

While evading the attacks, he continues to hurl more and more narcotic and soporific chemicals at the massive creature in an attempt to further slow it down.


Dice Pool:

Solo d10, Peerless Strategy d8, Wall-Crawling d6, Enhanced Senses d8, Science Expert d8, Security Feed d6.

Today: Black Panther rolled 8,7,2,4,8,4 using d10,d8,d6,d8,d8,d6 ((8,7,2,4,8,4)).
Today: Black Panther rolled 8 using 1d8 ((8))

Total:  24.  d8 Effect Die.  Spending a PP to add an additional die to the total.

Increasing Drugged Complication to d10 on Blob.

Next Action:  Arnim Zola

Bioplasmagenic Blob
NPC, 6 posts
Tue 8 Mar 2016
at 00:53
  • msg #258

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Taking the reaction turns a bit out of order to increase the drama.

Reaction to Black Panther's Complication attempt, Total: 24, Effect: d8:
Team  4d8
Failed Attempt at Creating Life    d8
Biogenic Creations: Enhanced Durability    d10
Biogenic Creations: Horde    d10
From Doom Pool    d10
(subtract from Doom Pool)
Black Panther's physical stress    d10

Bioplasmagenic Blob rolled 6,7,6,1,6,6,6,10 using d8,d8,d8,d8,d8,d10,d10,d10 ((6,7,6,1,6,6,6,10)).
Bioplasmagenic Blob rolled 10 using 1d10 ((10)).

Total: 20, Effect: d10
1 Opportunity available
Higher Effect die steps down acting Effect die to d6, but addition still steps Drugged complication to d10

Doom Pool: 2d6, 7d8, 7d10 -d10, d12 = 2d6, 7d8, 6d10, d12


The blob ingests more of the thrown chemicals, the red veins that course through its misshapen flesh growing and pulsing, the whole thing heaving in breaths, the gigantic, grotesque hole that serves as its mouth gasping, the entire creature continuing to slow but not surrendering its rage.
This message was last updated by the player at 00:53, Tue 08 Mar 2016.
Baron Von Strucker
NPC, 4 posts
Tue 8 Mar 2016
at 02:08
  • msg #259

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Capt. Marvel, not noticing Black Widow aiding in getting Von Strucker into some kind of advantageous position, crashes into the villain, inelegantly but with no less force.

Reaction to Capt. Marvel's physical attack, Total: 12, Effect: d8:
Team d10
Something's Not Quite Right    d4
(add to Doom Pool)
Superhuman Durability d10
Capt. Marvel's physical stress    d12

Baron Von Strucker rolled 8,3,6,4 using d10,d4,d10,d12 ((8,3,6,4)).

Total: 14, Effect: d12


The Cosmic Avenger bounces off the sturdy commander as if he were a wall and she were a child on a bicycle. She lands on the floor of the observation room, luckily having led her attack with her shoulder to add no further abuse than she's already suffered. As she recovers herself momentarily at the feet of the Nazi leader, the Black Widow takes advantage of the slight distraction caused by the flying hero and reaches to scratch his face, her fingers finding greater purchase than could be expected. She pulls the flesh from his face, revealing a machine underneath, a metal skeleton with active mechanics to operate the senses and expressions of a human visage. Its eyes, first lifeless orbs when revealed, now switch to glowing, red circles akin to the most intense siren. The mechanical mouth opens slightly but the sound comes from everywhere around, is if through a horrific public-announcement system, in a cold, measured tone separate from Von Strucker's previous voice: "INITIATE. FINAL. SEQUENCE." All at once, every light or source of luminance in the building drops to darkness then an instant later recovers but considerably dimmer and colored the deepest red. A klaxon sounds, deafening to anyone in the building, alerting anyone not already fully noticing the greatest of dangers in this place. Every monitor blinks off or to a static screen then all computer consoles emit a grinding sound, then sparks pop from them, leading quickly to downright explosions in anything electrical. Overhead lights, control panels, room switches, keyboards, monitors, laboratory equipment, fuse panels in walls, anything mechanical or with an electrical charge -- all explode. Predictably but no less deadly, those explosions lead to fire. All electrical equipment and mechanics in the building continue to pop and spark and detonate, only building as this sequence finds more to internally destroy, racing toward a crescendo that surely will not crest while the building is standing. The robot Von Strucker's mouth clicks away and the head swivels, as if taking in and relishing this suddenly nightmarish spectacle with its own lifeless, mechanical eyes.

Spending a d8 from the Doom Pool to introduce a d8 Timer into the initiative order.  For those unfamiliar with the Timer mechanic (it was introduced in the Annihilation game as far as I'm concerned), it goes in initiative order just like a character and when it takes its turn it is stepped up a die.  When it reaches d12, it adds to the other d12 in the Doom Pool, allowing the Scene to close. The Timer can't be removed, but it can be slowed by conducting an action appropriate to affecting it and rolling high enough against the Doom Pool. In this case, a roll will have to be higher than the Doom Pool and the Effect die will have to be higher than its Effect die to stall it. (Starting next round)

Actions taken to leave the facility are rolled against the Doom Pool

Adding Self-Destructing Facility distinction (available to all groups), -d8 from Doom Pool

Recombining both groups for the initiative order, as time in relation to each other is an issue. Color-coding the initiative order to differentiate the three areas that action is taking place

Doom Pool: 2d6 +Step, 7d8 -2d8, 6d10, d12 = d6, 6d8, 6d10, d12

Blizzard
NPC, 1 post
Tue 8 Mar 2016
at 02:32
  • msg #260

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

"No!" Blizzard cries. "It wasn't supposed to be like this!" Judging from his shaking hands and the sub-zero temperatures blasting indiscriminately from his gloves, Blizzard is panicking, spraying cold-blasts throughout the room, covering much of it, in particular the people in it, in frost, but his ice is no match for the computer and monitor consoles taking up most of the space that are erupting with great volume and violence.

Attempt to create Frozen Complication on Capt. Marvel, Baron Von Strucker, Black Widow, and Constrictor:
Team    d4
Unsure About This Life Anymore    d8
Freeze Blast    d8
Ice Creation   d8
Area Attack    3d6
Combat Expert    d8

Blizzard rolled 3,3,3,4,2,4,6,8 using d4,d8,d8,d8,d6,d6,d6,d8 ((3,3,3,4,2,4,6,8)).

Total: 14, Effects: d8, d8, d8, d8


As Capt. Marvel is on the floor nearest to the cold-wielding villain, she gets the brunt of his frost-layering attack. Von Strucker is hit next, with a thick layer of ice reaching from his feet to his waist, even though the only thing that has moved within his profile is Black Widow, hanging by her neck from his fist. As the heroine is suspended above the floor, she is able to dodge the ice-blast, but it shoots from one side of the room to the other, covering the Constrictor and finally halting the movements of the electrified coils emanating from his wrists.

Reaction: Capt. Marvel
Arnim Zola
NPC, 11 posts
Tue 8 Mar 2016
at 02:46
  • msg #261

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

"Ah ha!" Zola again rises to the top of the blob's body as everything in the room turns red from the eerie lights above that aren't already popping out, while muffled sounds of exploding laboratory equipment sporadically escape from under the creature's freakish, blobbish body. "The destruct sequence has begun! Even I did not believe the leader would allow it to come to this! You asinine heroes have brought this upon yourselves! Now you are most assuredly doomed! You will never leave this place -- not alive!"

It is also at this moment that it becomes obvious that the blob has fully submerged the man strapped to that machine underneath itself. Not even the top of the man's head appears above the surface of grotesque flesh.

Grandstanding: Add d10 to Doom Pool

Doom Pool: d6, 6d8, 6d10 +d10, d12 = d6, 6d8, 7d10, d12

Next Action (new round): Baron Von Strucker

Baron Von Strucker
NPC, 5 posts
Tue 8 Mar 2016
at 02:58
  • msg #262

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Baron Von Strucker stands as motionless as an inert beam of iron, save for his mechanical jaw, moving up and down like a pair of comical wind-up chompers. However, the voice that comes from that robot head, with a sound similar to the one initiating the self-destruct sequence but only loud enough to mix with the alarm instead of cover it, is anything but comical. "There is... NO ESCAPE. NO ESCAPE. NO ESCAPE. NO ESCAPE. NO ESCAPE" and on it goes, endlessly mixing with the endlessly grating alarm.

Grandstanding: Add d10 to Doom Pool

Doom Pool: d6, 6d8, 7d10 +d10, d12 = d6, 6d8, 8d10, d12

Next Action: Hydra Soldier Army B
Also adding Storm and She-Hulk to the initiative order, though they are not in the building and their actions will be outside the current timeline

This message was last edited by the player at 03:00, Tue 08 Mar 2016.
Hydra Soldier Army B
NPC, 6 posts
Tue 8 Mar 2016
at 03:10
  • msg #263

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Suddenly the reality of the danger in this facility hits the Hydra soldiers on the training floor. With explosions going off around them and waterfalls of sparks falling from the ceiling, mass panic erupts. Not all the agents scream maniacally and run for any kind of safety, but there are enough that the chaos becomes its own danger. There are still agents attempting to carry out their mission -- destroy the heroes -- but in the sea of green uniforms, it is hard to tell which ones are still loyal, also fashioning its own manic, aggressive confusion.

The villains have an option for Severe Chaos, a form of Grandstanding that adds a die to the Doom Pool
Severe Chaos: Add d8 to Doom Pool

Also adding Mass of Panicking Hydra Soldiers Distinction, -d8 from Doom Pool

Doom Pool: d6, 6d8 +d8 -d8, 8d10, d12 = d6, 6d8, 8d10, d12
Next Action: Hydra Soldier Army A

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