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16:09, 25th April 2024 (GMT+0)

The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Posted by WatcherFor group public
Hydra Soldier Army A
NPC, 4 posts
Tue 8 Mar 2016
at 03:17
  • msg #264

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

The panicking Hydra agents run screaming, crowding each other and trampling ones who fall to the floor, toward doors off the floor that are now most solidly shut. The hallway in which the heroes entered is similarly closed. Large doors that open to the front of the building are more shut than any. There is no escape from this floor. Those soldiers closest to the heroes turn to them. "Save us!" cries one. "Help us! You must help us!" cries another. Then, "You can't let us die!" and on until their various, frenzied pleas become just more noise covered by the alarm.

Severe Chaos: Add d8 to Doom Pool

Doom Pool: d6, 6d8 +d8, 8d10, d12 = d6, 7d8, 8d10, d12

Next Action: Constrictor

Constrictor
NPC, 2 posts
Tue 8 Mar 2016
at 03:21
  • msg #265

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

"What're you doin', man?" the Constrictor barks as he moves to break the ice off himself. The vibranium in his weaponized coils is strong enough to create fissures in the constructs, then an electrical charge snaps off the rest. "They ain't payin' us to panic!"

Constrictor removes his Frozen Complication

Next Action: Black Widow

Black Widow
NPC, 2 posts
Tue 8 Mar 2016
at 03:26
  • msg #266

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Black Widow chokes and gags, for the minuscule amount of air that she is able to take in. She able to squirm her body around to expose more of the robot structure, but it is barely only as pronounced as when she did it before. A crunching sound comes from her throat as the only other thing that moves on the robot Von Strucker's body besides his jaw is the hand closing around Black Widow's throat. "NO ESCAPE. NO ESCAPE. NO ESCAPE. NO ESCAPE. NO ESCAPE."

Support action: Add Black Widow's Acrobatic Master d10 to a dice pool when making a physical attack against Baron Von Strucker

Next Action: Capt. Marvel

Captain Marvel
player, 23 posts
Wed 9 Mar 2016
at 02:07
  • msg #267

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Carol senses more than sees or hears the ice blasts coming from Blizzard and aching, stands fast against the frosty waves of power, crossing her arms in an "X" to ward off the sub-zero attack...

Team D10
Homeland Security Hero D4 (She's defending herself purely by training and muscle-memory)
Superhuman Durability D10
Combat Expert D8

Captain Marvel rolled 7,6,7,4 using d10,d10,d8,d4 ((7,6,7,4))

Spending a PP for an extra kept die for Total: 17 Effect:D10


"Great trick if you're trying to impress people at a party by chilling their drinks, but I don't have time for you--I have a friend to save!"

The cold attack manages to invigorate Carol and she whirls around to the Strucker-Thing that still has Black Widow in its cold, inhuman grip. Seeing BW without much time left, Carol wants one thing: To rip off the arm of the Strucker-Thing (freeing Black Widow) and beating the S-T to inoperablility with it.

Carol is going to create an Asset: Ripped-off Strucker-Thing arm
Team D10
Take-Charge Attitude D8
Superhuman Strength D10
Combat Expert D8
Acrobatic Master D10 (from Black Widow)


Captain Marvel rolled 10,3,9,8,5 using d10,d10,d10,d8,d8 ((10,3,9,8,5)).

Spending a PP to keep an extra die for Total: 27 Effect: D10

Also spending a second PP to create a Complication for Strucker-Thing:"Three-quarters the Strucker-Thing I used to be D10"
Reaction:Strucker-Thing

Next action:Black Panther
This message was last edited by the player at 02:13, Thu 10 Mar 2016.
Black Panther
player, 33 posts
King of Wakanda
Chosen of the Panther God
Thu 10 Mar 2016
at 01:55
  • msg #268

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Still surrounded by all of the necessary components to produce a variety of chemicals that can incapacitate the blob, the Panther continues to mix compounds on the fly and hurl them into the churning mass.


Dice Pool:

Solo d10, Advanced Biochemical laboratory d8, Enhanced Sensed d8, Science Expert d8, SFX: Focus d8 (Cybernetic Senses d6 & Security Feed d6), Drugged d10.

Today: Black Panther rolled 6,1,4,5,9 using d10,d8,d8,d8,d10 ((6,1,4,5,9)).

Total:  20.  d8 Effect Die.  1 Opportunity.

Spending 1 PP to add an additional die to the total.

Next Reaction:  Blob

Next Action:  Blob

Baron Von Strucker
NPC, 6 posts
Mon 14 Mar 2016
at 06:44
  • msg #269

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

The robot Von Strucker's head swivels slowly toward Capt. Marvel as she attacks, the cold, lifeless eyes focusing on something through and far beyond her, as she appears beneath his notice. His jaw does not cease to chomp up and down, the sound constantly emanating: "NO ESCAPE. NO ESCAPE. NO ESCAPE. NO ESCAPE. NO ESCAPE."

Reaction to Capt. Marvel's physical attack, Total: 27, Effect: d10:
Team d10
Something's Not Quite Right (he's a robot!)    d4
(add to Doom Pool)
Superhuman Durability d10
Capt. Marvel's physical stress    d12

Today: Baron Von Strucker rolled 7,3,10,6 using d10,d4,d10,d12 ((7,3,10,6)).

Total: 17, Effect: d12
Extraordinary Success x2 steps up Effect die to d12 +1
Von Strucker Robot Arm asset d10 available to Capt. Marvel

STATUS: KNOCKED OUT

Doom Pool: d6 + Step, 7d8, 8d10, d12 = 8d8, 8d10, d12


Capt. Marvel digs her hands into and through the robotic body then, in one mighty heave, pulls the thing in half, at first the division almost perfect then its parts disintegrating into smaller pieces, falling into its tiniest components before it hits the floor. Its remnants leave no indication that it was ever a working thing.

The only intact part is the head, as whole as it was when it was connected to the body, with pieces of false flesh still sticking around the frame of its face, the whole object striking the floor with a thud heavier than a bowling ball. Instead of the sound of internal parts being rattled inside, it natters on: "NO ESCAPE. NO ESCAPE. NO ESCAPE. NO ESCAPE. NO ESCAPE."

When the android was torn apart, the Black Widow was finally released and fell to the floor. Now she coughs, grimacing in pain while rubbing her throat, but croaks a weak but defiant "Thanks." She gets to her feet shakily and looks as quickly around the observation room as she can. "But we've got to get out of here."

The orphaned robot skull lies pointed toward the heroes, those eyes looking at both. The voice from it still goes on, even over the noise of the alarms and confusion coming from the training room. The sound seems to distort and break into static but still holds its volume: "NO ESCAPE. NO ESCAPE. NO ESCAPE. NO ESCAPE. NO ESCAPE."
Bioplasmagenic Blob
NPC, 7 posts
Sun 20 Mar 2016
at 01:51
  • msg #270

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Adding Black Panther's Opportunity (from msg #268) to Doom Pool.

Reaction to Black Panther's Complication attempt (from msg #268), Total: 20, Effect: d8:
Team  4d8
Out of Control    d8
Biogenic Creations: Enhanced Durability    d10
Biogenic Creations: Horde    d10
Black Panther's physical stress    d10

Bioplasmagenic Blob rolled 6,5,7,7,2,3,4,7 using d8,d8,d8,d8,d8,d10,d10,d10 ((6,5,7,7,2,3,4,7)).

Total: 14, Effect: d8
Extraordinary Success steps Effect to d10, Drugged Complication steps to d12


As the Panther throws the random chemicals at the blog, the thing seems to swallow them, not understanding the the substances are only causing it great internal damage. The pulsing veins throb even more intensely, becoming a deeper red, the liquid throwing through them now visible underneath its increasingly translucent skin. If it is in pain it does not show it, as its flailing never increase since it seems to have reached its rampage has reached its maximum efforts.

Yet it continues to attempt to overcome the hero, its liquid-like limbs reaching out and surrounding and trying to engulf the man, the last moving thing in the enclosed room beside itself. Its actions are horribly unimaginative but it is focused on taking care of the threat in its vicinity. But is it trying to eliminate its enemy or is it just trying to embrace it, as a child would hold a puppy?

Attempt to create Drowning Complication on Black Panther:
Team  4d8
Out of Control    d8
Biogenic Creations: Horde    d10
Biogenic Creations: Enhanced Strength    d10
Black Panther's physical stress    d10

Bioplasmagenic Blob rolled 8,6,2,5,2,2,3,6 using d8,d8,d8,d8,d8,d10,d10,d10 ((8,6,2,5,2,2,3,6)).

Total: 14, Effect: d10

Reaction: Black Panther
Next Action: Blizzard


Doom Pool: 8d8 + Step, 8d10, d12 = 7d8, 9d10, d12

Blizzard
NPC, 2 posts
Sun 20 Mar 2016
at 02:08
  • msg #271

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Blizzard, already unhinged, drops his hands and turns toward the door to the room. "Wasn't... supposed... to --" he breathes, more to himself as he races to the door then hits the button to its side to open it. The door shudders for a moment, attempting movement but not sliding open as the villain expected. He pushes it open himself and, after some effort, the door slides open but instead of a hallway being revealed, it is a wall of a flesh-like substance, gooey and pulsing with some kind of twisted life. It goes from floor to ceiling then, with the door now open, oozes into the room, slowly but deliberately rolling in, not just taking up the space but also blocking any escape from this room. "No!" Blizzard cries as he retreats to no further safety. He shoots icy beams into the thing but it seems to make no difference.

Next Action: Taskmaster
Taskmaster
NPC, 9 posts
Sun 20 Mar 2016
at 02:15
  • msg #272

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

After a stretch of silence, Taskmaster recomposes himself and stands straight. He looks out over the chaos, raises his sword, and the death-like grin of his mask only seems to spread. "Heroes, welcome to your unwinnable situation!"

Using d8 from Doom Pool to remove d6 emotional stress

Doom Pool: 7d8 -d8, 9d10, d12 = 6d8, 9d10, d12

Next Action: Hercules

Hercules
player, 31 posts
Prince of Power
Wed 23 Mar 2016
at 04:45
  • msg #273

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Although loath to leave a battle, Hercules can see there's no glory in an unwinnable situation. Shaking Hydra soldiers from  his frame, he hurls himself against a wall, intending to batter his way to freedom for himself and his allies. The metal walls ring under mighty blows from his fists.



Attempting to create an escape hole in the wall (vs. doom pool)

Team d6
Prince of Power d8
Godlike Strength d12
Boundless Strength d12
Combat Expert d8

00:44, Today: Hercules rolled 10,11,1,7,6 using d12,d12,d8,d8,d6.  Hercules escape attempt.

Spending 1 PP for an extra die to the total, for a total of 24 with an effect die of d12 and one opportunity.

Next action: Black Panther


This message was last edited by the player at 04:47, Wed 23 Mar 2016.
Black Panther
player, 34 posts
King of Wakanda
Chosen of the Panther God
Wed 23 Mar 2016
at 10:14
  • msg #274

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Dodging both the green sludge and the blob's attacks, the Panther jumps from chemical storage rack to storage rack.  Each time he does so, he knocks a few more beakers of the narcotic and sleep-inducing substance into the swirling mass.

Dice Pool:

Solo d10, Green Toxic Sludge d4, Wall-Crawling d6, Enhanced Reflexes d8, Acrobatics Master d10, Drugged d12.

Black Panther rolled 2,1,5,7,7 using d10,d4,d6,d8,d10 ((2,1,5,7,7))
Today: Black Panther rolled 12 using 1d12 ((12)).

Total: 19.  d12 Effect Die (d10 stepped up due to extraordinary success)

That should be enough to complicate the blob out.  If it is...



With the blob unconscious, the Panther immediately begins to extricate the Sentry and Zola from the mass before they perish.  As he does so, he pulls up the tap that he has on the building's security feed to check the status of the rest of the Avengers.
Watcher
GM, 98 posts
Sat 26 Mar 2016
at 17:32
  • msg #275

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Purchasing Opportunity from Hercules, add to Doom Pool

Doom Pool reaction to Hercules attempting to create Hole in the Wall asset (msg #273), Total: 24, Effect: d12:
Doom Pool    6d8, 9d10, d12
Hercules physical stress    d10

Watcher rolled 1,6,1,4,6,3,3,9,6,7,2,2,2,2,8,3,1 using d8,d8,d8,d8,d8,d8,d10,d10,d10,d10,d10,d10,d10,d10,d10,d12,d10 ((1,6,1,4,6,3,3,9,6,7,2,2,2,2,8,3,1)).

Total = 24, Effect = d10
Adding a d10 to Total, subtract from Doom Pool
3 Opportunities available
Hercules creates Hole in the Wall asset d12

Doom Pool: 6d8 +Step, 9d10 -d10, d12 = 5d8, 9d10, d12

Assets created to provide a means of escape do not automatically provide an exit but can be used in a dice pool to roll against the Doom Pool to escape (when relevant)


Hercules's hand sink deep into the walls and they rip apart as easily as anything else he has ever torn.  Even though they are reinforced, they are no match for the Greek god's strength.  But rending the walls is not the task that produces a means of escape.  Instead, it seems to only heighten the danger, as the Hydra agents see the means of their salvation and they are instantly pushing and shoving and forcing themselves into the hole, like it may be the only way they can get out.  This creates an inevitable and deadly bottleneck around the area, with doubt that even one agent was able to get out.  Inevitably fights break out among them, all of them struggling to be one that escapes, dropping any sense of camaraderie.  They all crowd around the exit and it appears that the only movement is the arms and fists striking against each other and the heads and bodies that rock back from the mob of attacks.  This would be enough but the rest of facility continues to fall apart, with lighting gear falling from the ceiling, all electrical components exploding, darkness lit i this emergency only by a red glow, that infernal alarm still droning on -- everything bearing down on the crowd of the hundreds of agents in this training room, only encouraging the mass chaos and the feeling of swift, inevitable doom.
Bioplasmagenic Blob
NPC, 8 posts
Mon 28 Mar 2016
at 23:08
  • msg #276

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

The blob ingests the further chemicals that the Panther throws at it, swallowing them as eagerly as it seems to cause destruction with its flailing appendages, but this assortment of toxins seems to take it to its limits. The thing's moving limbs perpetually slow, and its body seems to make an effort to pull away from itself, its makeshift flesh moving in different directions, similar to before but not with much more violence and urgency.  Shortly after, it trembles, gaining in immobile ferocity, until its movements pause then stop completely.  Activity still comes from deep inside it, small eruptions sounding like muffled explosions with bubbles rising to the surface, popping and releasing a foul odor into the air of the compressed room.  The eyes it has created for itself for some semblance of humanity dart back and forth, like it is as trapped as the bodies to which it has done the same. Its mouth yawns open and it spews forth some equivalent to vomit, though it is no more noxious than the green ooze that was released from the tubes in which it was kept. The vomit splatters around the room but it does no more damage than the monster itself did when it was active as its inhuman life granted it.  The monstrosity comes to rest, the one calm thing in a room filled with equipment that is exploding and catching fire and coming apart in near darkness and blaring volume from that infernal alarm.  The blob offers no further potential harm but its voluminous form still blocks any exit and has buried the three other humans who were in the room.

STATUS: KNOCKED OUT

Roll against the Doom Pool to rescue anyone trapped within the blob

Adding Carcass of Bioplasmagenic Blob (for Observation Room and Laboratory groups), -d8 from Doom Pool

Doom Pool: 5d8 -d8, 9d10, d12 = 4d8, 9d10, d12

Arnim Zola
NPC, 12 posts
Mon 28 Mar 2016
at 23:23
  • msg #277

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

From the furthest side of the room, the upper part of Arnim Zola's body emerges from the blob's body. Though it has surfaced, the monstrous, cybernetic frame is covered in the monster's body's goop enough that it barely seems like it is still not buried, if only because Zola's mouth is uncovered enough for him to speak, just audible above the chaos of the room. "Perhaps my greatest creation, now destroyed! Though it will not take long for you to pay, hero, as you clearly will never escape this place! Never!"

Grandstanding: Add d10 to Doom Pool

Doom Pool: 4d8, 9d10 +d10, d12 = 4d8, 10d10, d12

Next Action: Iron Man

She-Hulk
player, 4 posts
Tue 29 Mar 2016
at 01:56
  • msg #278

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Jennifer looks over Wyatt's shoulder at the flaming A up in the sky above the Hudson. She sighs. "Wyatt, is Johnny working with the Avengers now?" With all the hi-tech whatsits and gizmos that Reed constantly cooked up, she never did understand why Johnny needed to do the 4 thing in the sky. Just ping everyone's cellphones already.

"Yeah, I think so. Why?" Wyatt responds. Then he sees that look in Jennifer's eyes. He turns around and looks over his shoulder to where Jennifer spotted the A. He knows this date is over. "I'll call you a cab." he says, defeated, as he pulls out his phone.

"Thanks. Raincheck, I swear." Jennifer says, placing a hand on top of Wyatt's. Then she pulls out her phone and thumbs through her various reserve member apps. Stark had written one for reserve Avengers a few years back to replace the outdated ID cards, and the idea caught on. Reed had one, then Sue hooked up the Lady Liberators with a copy, Doc Samson gave one to the various gamma heroes, even the Magistrati got in the act and gave Jennifer one. She pulls up the Avengers app and calls in. A familiar, slightly British voice answers.

"Good evening. Avengers reserve hotline. Jarvis speaking."

"Hi J, it's Jennifer... You know, She-hulk?"

"Oh yes. Ms. Walters." Jarvis does not sound amused. He and She-hulk hadn't been on the best of terms while she was occupying a room at the Mansion. She'd actually been such a bad tenant that the team had kicked her out. "How may I help you this evening?"

"Well, J, there's a big flaming A in the sky. If the team's in trouble, why not just text on this app Tony wrote?"

"I'm afraid they haven't checked in since tonight's alarm, Ms. Walters. Oh, yes, I see the A you're referring to now. I'm not sure what that is. Young Mr. Storm, perhaps? Didn't he do that with the 4? Anyway, the team responded to an alarm at a warehouse on the docks earlier this evening. I'll text you the address if you want to check it out. I'm sorry I can't be of further assistance." He didn't really sound that sorry.

Jennifer drops a hundred on the table and gives the waiter a sheepish, apologetic look as she heads for the door. She had to call in several favors to jump the firm's queue by several months to get the reservations tonight, and now that was for nothing. The Avengers had better be in a life and death battle with Galactus, Thanos, or at least Doom for this. She gives Wyatt a kiss as she climbs into the cab he's hailed for her. "Thanks again and sorry. I'll make it up to you, I swear."

She has the cab drop her off several blocks from the address Jarvis gave her. If there was something big going down, she didn't want to get a civilian involved. She could hear sirens in the distance coming closer. Something was definitely up. Once he's safely away, she finds an alley to stash her regular clothes in before activating her gamma powers and growing several feet and a couple hundred pounds into She-hulk. The gamma radiation rushes through her system, giving her a high that she just loved. She noted the address. Then she cracked her knuckles. "Ahh yeah. Let's DO this." Then she flexed her knees and leaped to the top of the building she was standing next to. Several leaps later and she lands at the address Jarvis gave her. The whole place going up in a firey conflagration as she landed. "Oh snap."
Tigra
player, 2 posts
Thu 31 Mar 2016
at 03:19
  • msg #279

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Tigra had been patrolling through Central Park when she saw the massive fiery Avengers symbol in the sky.

It was not her fight, she told herself. Her time with the Avengers had been rife with instability and doubt. She had certainly grown in the intervening years, and Greer was uncertain she wanted to revisit her West Coast days.

Still. It was not the Avengers' style to send out a beacon. And investigating--even helping out--was not the same as rejoining. Tigra found herself bounding towards the flaming A before she had a chance to rationalize not going.

Tigra had scaled to the rooftops, then sprang along the skyline to avoid traffic and notice. It became a much easier trek once she escaped the din and clutter of people at street level. Before she knew it, Tigra was near a blazing building. Initially, she didn't see any of the usual suspects nearby. Tony, Cap, or Carol, even Janet. No one.

Then she spotted She-Hulk, who herself appeared to be just arriving. Jennifer was always cool with her during Greer's short stint on the East Coast. It was good to see a familiar face.

Pouncing from the rooftop, then sliding down a fire escape, Tigra fell in behind She-Hulk. "Looks like we're late to the party..." Greer offered, letting her sentence trail off.
Watcher
GM, 99 posts
Fri 1 Apr 2016
at 01:52
  • msg #280

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Setting up a mini-adventure for the folks outside the warehouse to get them into the story. Just so it doesn't throw the main adventure out of balance, there will be a different Doom Pool for both. Both adventures will run concurrently and won't affect the other so the initiative orders can run independently. Both scenes will resolve at the same time.

As the flaming A in the sky fades to nothing but a hot sky, the warehouse sitting beneath it on the ground has its own fireworks going off. Though it itself is not on fire, there is definitely a raucous cataclysm inside. Whatever is going on in the interior, it is contained by the structure, ably so, as if the building was retrofitted to handle just such a circumstance. Muffled explosions can be heard from inside the structure and it sounds like the whole thing could just explode outward at any moment. Besides some power meters exploding into clouds of sparks, there is no conflict outside, though it is the scene of a past battle: a few piles of defeated Hydra soldiers and the smoldering wreckage of a Hydra-issue battling automaton lying near a dumpster. There are already a few interested vagrants that happened to be nearby that are checking out what's going on and the sirens in the distance become increasingly louder as they approach.

Hidden in the alleyway but stepping into the dim light as this new wave of heroes approaches, three Hydra soldiers, outfitted with armor and rifles, spot their new opponents and state their intent as they turn their attention to them: "More heroes! To be defeated! HAIL HYDRA!," whoever has chosen to be this squad's leader cries. These three goons would surely be beneath the notice of any able hero, but behind them rises a suit of Hydra power-armor, a different class than the one left as a carcass but still enough to stir some pause in anything but the mightiest hero.

Adding Hydra Guard A, Hydra Guard B, Hydra Guard C, and Hydra Dreadnaught (which here is clearly a different model than the Dreadnaught previously encountered but I'm going to use the same stats).

Doom Pool: 2d6

Next Action: She-Hulk

She-Hulk
player, 6 posts
Fri 1 Apr 2016
at 15:20
  • msg #281

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

"Hi Tigra." She-hulk greets the other heroine with a wave. "What do you think's going on here? I've seen a lot of stuff before, but don't think I've ever seen Johnny do a flaming A in the sky."

Before Tigra can respond, the HYDRA guards appear. She-hulk gets an angry look. "HYDRA goons?! That's it? I gave up a romantic dinner for this?". She turns to Tigra and shrugs. "At least we can get a bit of workout. That Dreadnought might actually put up some fight. Follow my lead?"

Then she turns and slams both hands into the ground, and lifts up, sending a wave of pavement at the HYDRA group like a normal person would a garden hose.

Buddy d6, Impulsive d8, Strength d12, Collateral damage d12 , area attack all four 3d6, combat d8

10:13, Today: She-Hulk rolled 17,12,14 using 4d6,2d8,2d12 with rolls of 2,4,5,6,8,4,10,4.  area attack hydras.

18 total, d12 phys stress to dreadnought, d8 to guard 1, d6 to other 2 guards
0 opps
+ d6 to doom for collateral damage

Watcher, what's the verdict on my alternative milestones? I'd prefer the first two listed in the PM


Reaction: Guards
Action: Tigra
Hydra Guard A
NPC, 5 posts
Fri 1 Apr 2016
at 20:23
  • msg #282

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

The Hydra soldiers, though surprised, still try to hold their ground. Each turn to face the heroes and ready their weapons but the rolling wave of asphalt from She-Hulk's mighty hands is enough to knock them for a loop. The same leader attempts a call but is cut short: "HAIL -- waughhh!"

Going in order of how the defenders are placed, front to back.

Reaction to She-Hulk's physical attack, Total: 18, Effect: d8:
Team    d8
Goon    d8
Hydra Armor d6

Today: Hydra Guard A rolled 1,8,1 using d8,d8,d6 ((1,8,1)).

Total: 8, Effect: d4 (default)
Extraordinary Success x2 steps Effect die to d12
2 Opportunities available

This message was last edited by the player at 20:26, Fri 01 Apr 2016.
Hydra Guard B
NPC, 9 posts
Fri 1 Apr 2016
at 20:29
  • msg #283

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Reaction to She-Hulk's physical attack, Total: 18, Effect: d6:
Team    d8
Goon    d8
Hydra Armor d6

Today: Hydra Guard B rolled 8,3,5 using d8,d8,d6 ((8,3,5)).

Total: 13, Effect: d8
Extraordinary Success steps Effect die to d8

Hydra Guard C
NPC, 8 posts
Fri 1 Apr 2016
at 20:34
  • msg #284

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Reaction to She-Hulk's physical attack, Total: 18, Effect: d6:
Team    d8
Goon    d8
Hydra Armor d6

Today: Hydra Guard C rolled 4,6,4 using d8,d8,d6 ((4,6,4)).

Total: 10, Effect: d8
Extraordinary Success steps Effect die to d8


The ground of the alley rolls into the goons and they are battered about severely but, ever the good soldiers, they recover to their feet and ready their weapons.
Hydra Dreadnaught
NPC, 13 posts
Fri 1 Apr 2016
at 20:49
  • msg #285

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Add to Doom Pool for Collateral Damage SFX

Reaction to She-Hulk's physical attack, Total: 18, Effect: d6:
Team    d10
Titanium-Steel Alloy Armor    d8
Superhuman Durability d10
Combat Expert d8

Today: Hydra Dreadnaught rolled 5,3,4,6 using d10,d8,d10,d8 ((5,3,4,6)).

Total: 11, Effect: d10
Extraordinary Success would step Effect to d12
Using Heavily Reinforced to spend a doom die to ignore physical stress, Subtract from Doom Pool


Though the rolling wave of asphalt ends at the feet of the Dreadnaught. Though the force was enough to rattle the thing, it not only still stands but also raises its mechanical arms, the cannon that is one arm humming to life and producing a circle of rising force at its end. Its tiny head also extends, as if it is looking around for something, perhaps the best foe to attempt to destroy.

Doom Pool (outside): 2d6 +d6 -d6 = 2d6
This message was last edited by the player at 22:24, Fri 01 Apr 2016.
Tigra
player, 5 posts
Sat 2 Apr 2016
at 06:32
  • msg #286

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Tigra sniffed the air as the Hydra Agents revealed themselves. "I thought I smelled garbage, Jen."

Greer crouched gracefully on the She-Hulk's cue, lowering her center of gravity as she dug in. Tigra pounced just before her partner slammed her giant green fists into the asphalt. She landed just in front of the shockwave, letting the force carry her forward into the center of the Hydra goons.

Tigra let her claws flash as she entered the fray, ferociously raking them against the nearest Hydra jerk. She cut a quick glance back towards She-Hulk. "You take the Dreadnaught. I have these guys."
___________________________________________________________________________________________
Slashing at Hydra Guard B to inflict physical stress.

Buddy d6, Savage Beauty d8, Super Reflexes stepped back to d8, Claws d6, Acrobatics 2d8

Pool: 4d8, 2d6
Roll: 1,4,7,2,5,4
Result: Spend a PP to add a die. 16, d8 stepped up for Claws to d10, 1 Opportunity.

Reaction: Hydra Guard B
Next: Hydra Guard C

Iron Man
player, 43 posts
Hardheaded Futurist
Cutting Edge Tech
Sun 3 Apr 2016
at 07:05
  • msg #287

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Meanwhile, back in the training room...

"Alright, Friday...let's see if we can knock Barney Toastmaster off his high-tech, high-horse."

Tony again accesses his suit's radio systems, this time targeting the Floating Platform Taskmaster is flying around the room on. This time, the suit is able to connect to the platform's flight-navigation computer and upload the malware package...but, will it work?

Attempting to create a complication on the Floating Platform. If successful, let's call it Remote Control.

Dice Pool: Team d8, Cutting Edge Tech d8, Cybernetic Senses d6, Tech Master d10

23:02, Today: Iron Man rolled 8,1,1,4 using d8,d8,d6,d10.

Two opportunities for Los Watcher

Roll: 8; Effect: d10

Reaction: Floating Platform
Next Action: Hydra Rifle Soldiers A

This message was last edited by the player at 05:46, Mon 04 Apr 2016.
Hydra Guard B
NPC, 10 posts
Mon 4 Apr 2016
at 22:46
  • msg #288

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Hydra Guard B's physical stress could have been used in the attacking dice pool.

Buying 1 Opportunity, Add to Doom Pool

Reaction to Tigra's physical attack (msg #286), Total: 16, Effect: d10:
Team    d8
Goon    d8
Hydra Armor d6

Today: Hydra Guard B rolled 1,7,5 using d8,d8,d6 ((1,7,5)).

Total: 12, Effect: d4 (default)
Physical stress stepped to d10

Doom Pool (outside): 2d6 +d6 = 3d6


"Arghh!" the Hydra guard cries as the feral Avenger slashes into him.  He staggers back but stays on his feet, displaying either tenacity or stupidity.
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