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19:58, 10th May 2024 (GMT+0)

The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Posted by WatcherFor group public
Iron Man
player, 46 posts
Hardheaded Futurist
Cutting Edge Tech
Tue 3 May 2016
at 19:58
  • msg #314

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

The last time Samuel Janis took this shot, Iron Man was fixated on Barney Toastmaster -- or "Taskmaster", as he likes to be called. The last time Samuel Janis took this shot, Tony wasn't paying attention...momentarily irritated by his inability to hack Barney's Hydra-Hover-Round. This time...things are different.

Iron Man's Reaction to attack by Hydra Rifle Soldier (a.k.a. The Coward Samuel Janis)

Dice Pool: Team d8, Cutting Edge Tech d8, Superhuman Durability d10, Tech Master d10

12:08, Today: Iron Man rolled 13,13 using 2d8, 2d10 (d8, d8, d10, d10) with rolls of 8,5,10,3.  Reaction to Hydra Rifle Soldiers A.

Roll: 18 (an extra-ordinary success)
Effect: d10

I'm spending a plot point to use my effect die (which counts as a d12 right?) to inflict emotional stress on Samuel Janis.


Following the impact from the first shot, Tony snaps back to reality, turning to find the source of the shot. The suit's optics lock in on the lone gunman on the catwalk above, analyzing his masked face and iris patterns to conclude with 78% certainty that his name is Samuel Janis.

Just then, the rifle flashes a second time and Tony doesn't flinch -- knowing the front of the suit doesn't have any weak spots for the bullet to exploit. With a hollow, metallic sound -- not unlike that of an aluminum can being tapped by a pencil -- the bullet strikes the suit, and falls to the ground.

Tony engages the suit's thrusters, taking him from the floor to the catwalk...just a few meters from where the gunman, Samuel Janis, stands.

"Really? The room is going to explode and you're still shooting at me?", Tony starts...eyeing Janis. "I think you should leave."

Reaction: Samuel Janis
Next Action: Iron Man
This message was last edited by the player at 03:55, Thu 12 May 2016.
Hydra Guard A
NPC, 7 posts
Tue 3 May 2016
at 21:31
  • msg #315

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

No, punching out Hydra goons would not be a complicated situation. Trying to confine the inevitable explosion from whatever is going on inside that warehouse could be, though.

Buying 2 Opportunities, Adding d6 to Doom Pool.

You could have used the Hydra agents' physical stress in your dice pool. d10 could have been used, as it's the lowest common denominator among them.

Assuming the d8,d6,d4 Effect dice are respectively for Hydra Agents A, B, & C.

Reaction to She-Hulk's physical attack (msg #312), Total: 14, Effect: d8:
Team    d8
Goon (outmatched)    d4
(Add step to Doom Pool)
Hydra Armor d6

Hydra Guard A rolled 6,3,6 using d8,d4,d6 ((6,3,6)).

Total: 12, Effect: d4 (default)
Physical stress stepped to d12+

KNOCKED OUT

Doom Pool (outside): 3d6 + d6 + Step = 3d6, d8

Hydra Guard B
NPC, 11 posts
Tue 3 May 2016
at 21:36
  • msg #316

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Reaction to She-Hulk's physical attack (msg #312), Total: 14, Effect: d6:
Team    d8
Goon (clearly outmatched)    d4
(Add to Doom Pool)
Hydra Armor d6

Today: Hydra Guard B rolled 1,2,2 using d8,d4,d6 ((1,2,2)).

Total: 4, Effect: d4 (default)
Extraordinary Success x2 steps Effect to d10
Physical stress stepped to d12

Doom Pool (outside): 3d6, d8 + Step = 2d6, 2d8

Hydra Guard C
NPC, 10 posts
Tue 3 May 2016
at 21:44
  • msg #317

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Reaction to She-Hulk's physical attack (msg #312), Total: 14, Effect: d4:
Team    d8
Goon (absolutely and utterly outmatched)    d4
(Add to Doom Pool)
Hydra Armor d6

Hydra Guard C rolled 6,1,3 using d8,d4,d6 ((6,1,3)).

Total: 9, Effect: d4 (default)
Extraordinary Success steps Effect to d6
Physical stress stepped to d12

Total of 2 Opportunities available

Doom Pool (outside): d6, 3d8 + Step = 4d8


She-Hulk explodes in the middle of the circle of the Hydra guards, enough to knock out one and leave the other two within an inch of consciousness, hardly able to hold their weapons aloft. They both take half a step back but in their eyes determination still trumps significant pain.

Next Action: Wonder Man
Hydra Rifle Soldiers A
NPC, 10 posts
Tue 3 May 2016
at 21:55
  • msg #318

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

The armored Avenger suddenly appearing just in front of him is enough to make Samuel Jans jump in surprise and drop his rifle. He staggers backward, fumbling for the handrail behind him but, finding nothing, stumbles off the catwalk just as it crumbles below his feet. The agent falls into the morass of fellow agents then disappears among the chaos. "Hail -- " he gasps, then no more. Every Hydra agent is taught that they are destined for greatness among their grand organization, but Samuel Jans thought he had enough to stand out from an elite faction. Unfortunately for him and for Hydra, the day for that distinction is not today.

STATUS: KNOCKED OUT
Wonder Man
player, 1 post
Tue 3 May 2016
at 22:43
  • msg #319

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Simon was on his latest stop on the talk show circuit, The Late Knight Show, a superhero themed late night show. The tourists from Peoria or wherever the flyover country was these days were responding well and were willing to listen to Simon plug his latest book, Behind Fiery Eyes: A Wondrous Life. He was tearing apart the shell of an armored car to loud applause when he felt like he was missing something.

Simon suddenly realized his Avenger's comms card was signaling.

"Sorry but I have to take this," he said, holding up the car with one hand he fished the card out of his pocket while the floor manager made frantic motions for Simon to stop activating the card.

"Calling all inactive and reserve Avengers: It is imperative that you come to the Lower East Side docks near the Department of Markets. There is a newly-discovered Hydra base..." Cap's message left a feeling of dread in Simon. "I have to leave, sorry," he said. Without another word Wonder Man flew like a meteor from the set up the stairs and out the open double doors. He had to turn sideways to avoid hitting a woman coming through the entry way and he was gone.

When he arrived at the scene Wonder Man arrived just in time to watch She-Hulk knock a crowd of Hydra guards flying like bowling pins. The robot though was still heading right for her.

Making sure that his chiseled chin is perfectly poised in case any cameras are catching this.  Clinching his hands into fists straight out in front of him he shot like an laser beam towards the mechanical menace.

d12 - 12 Power set Super strength
d8 - 3 Specialty Combat Expert
d8 - 6 Affiliation Team
d4 - 1 Distinction 'Hollywood Hero'
12 + 6 = 18 result d8 Effect Die.


14:36, Today: Wonder Man rolled 12,3,6 using d12,d8,d8 ((12,3,6)). 18:25, Today: Wonder Man rolled 1 using 1d4 ((1)).
This message was last edited by the player at 02:35, Thu 05 May 2016.
Hydra Dreadnaught
NPC, 15 posts
Wed 11 May 2016
at 18:17
  • msg #320

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Purchasing Opportunity, +1 PP to Wonder Man, Add to Doom Pool.

Reaction to Wonder Man's physical attack (msg #312), Total: 18, Effect: d8:
Team    d10
Titanium-Steel Alloy Armor (but surprised by attack)    d8
(Add to Doom Pool)
Superhuman Durability   d10

Hydra Dreadnaught rolled 1,3,8 using d10,d8,d10 ((1,3,8)).

Total: 11, Effect: d4 (default)
1 Opportunity available

Activating Heavily Reinforced: No stress taken, Subtracting from Doom Pool.


Shhh-BLANGK! Wonder Man makes a solid impact, shooting from the sky right into the heart of the mechanical behemoth, with enough force to level a building yet the thing still stands. It was forced back a step, which it now recovers, but no damage is left. Pardoning the pun, surely there was enough power to reduce that thing to scraps! Yet it stands. Hydra has stepped up its manufacturing-armored-suit game.

The thing pauses for a moment, its mechanical head moving from side to side, taking in the scene and how it has now changed with a new opponent. A whirring sound comes from within its shell, starting low then rising to a high, whining pitch. The arm with the cannon on the end begins to glow, greater than it did previously. The thing steps back to brace for the force and raises the cannon outward, toward the crowd of heroes and its teammates! The thing must be making one great effort to take out these two majestic heroes, even if his fellow soldiers are sacrificed in the destructive force. The blast is unleashed, seemingly more than should come from such a modest barrel. "Argggh!" the Hydra agents scream as the ruinous wave of force savagely buffets them.

Physical attack on She-Hulk, Wonder Man, and 2 Hydra Guards:
Team    d10
Lumbering, Destructive Force    d8
Sensors    d6
Concussive Blast d8
Area Attack (3 targets)   3d6

Hydra Dreadnaught rolled 3,6,2,4,6,1,3 using d10,d8,d6,d8,d6,d6,d6 ((3,6,2,4,6,1,3)).

Adding d8 from Doom to add to total
Total: 16, Effect: d10 (She-Hulk), d6 (Wonder Man), d6 (Hydra Guard B), d4 (default) (Hydra Guard C)
1 Opportunity available

Activating Systems Failure to Shutdown Weapon Systems; Stepping up Doom Pool.

Hydra Guard B, Hydra Guard C Status: KNOCKED OUT

Doom Pool (outside): 4d8 +Step -d8 -d8 +Step = 2d10

Reaction: She-Hulk, Wonder man
Next Action: Wonder Man
(new round)

This message was last edited by the player at 19:41, Wed 11 May 2016.
Wonder Man
player, 2 posts
Thu 12 May 2016
at 01:32
  • msg #321

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Wonder Man's red eyes flashed with fire as he braced himself under the robotic onslaught. "Do your worst!" he shouted as the blast washed over him searing away his jacket and disintegrating his glasses.

Bracing against robotic mayhem.

d12 4 Power set Godlike Durability
d8 6 Affiliations Team
d8 7 Distinctions Ionic Powerhouse
d8 2 Specialties Combat expert

result 13 effect die 12.




17:10, Today: Wonder Man rolled 4,6,7,2 using d12,d8,d8,d8 ((4,6,7,2)).

Iron Man
player, 47 posts
Hardheaded Futurist
Cutting Edge Tech
Thu 12 May 2016
at 04:25
  • msg #322

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

As the catwalk crumbles, and Samuel Janis falls, Tony feels a modicum of sympathy for the goon. Again, Tony is too focused on what is in front of him. Thankfully, the suit's AI is watching everything. "Mr. Stark, Taskmaster just kicked Mr. Rand from the platform. I've lost him in the mass of Hydra Agents."

"All right, Friday. Let's see if we can do something about that." Iron Man's thrusters ignite, and he flies into the sea of Hydra Agents, trying to locate and rescue Iron Fist.

Tony's trying to rescue Iron Fist.

Dice Pool: d12 Hole in the Wall (asset created by Hercules), d8 Team, d8 Cutting Edge Tech, d10 Superhuman Strength (to move through the mass of agents to reach Danny), d10 Tech Master.

21:21, Today: Iron Man rolled 3,6,2,1,8 using d12,d8,d8,d10,d10 with rolls of 3,6,2,1,8.  Rescuing Iron Fist.

1 opportunity for the watcher (+1 PP for Iron Man)

Using a third die in my roll (-1 PP for Iron Man)

Roll: 16, Effect d12

REACTION: WATCHER
NEXT ACTION: TIMER

This message was last edited by the player at 04:27, Thu 12 May 2016.
She-Hulk
player, 13 posts
Fri 13 May 2016
at 01:08
  • msg #323

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

She-hulk's spirits rise when Wonder Man enters the scene and barrels into the dreadnought. They fall again just as quickly when the thing seems to effortlessly shrug off the blow of one of the strongest beings on the planet. This thing was tough!

Upon seeing the dreadnought charge up its gun, She-hulk repeats an earlier move and rips up a large piece of pavement from the street. She yanks hard on the piece of pavement to try to pull it out from under the dreadnought's feet, like a carpet in a Saturday morning cartoon to knock it off balance and throw off its aim. As a last resort the pavement could also serve as a shield for herself and Tigra. She didn't really care about the HYDRA guards. In fact, getting the dreadnought to fire on his teammates had been part of her plan in the first place.

"Wonder Man! Glad you could join the party. Tigra is already down. See if you can finish this thing off!"


Buddy d6, Jade Giantess d8, Strength d12, Collateral Damage d12 + add die to doom pool, Combat d8

20:05, Today: She-Hulk rolled 2,8,22 using d6,2d8,2d12 with rolls of 2,5,3,10,12.  defend against dreadnought blast.

17 total, d12 effect, will spend plot point to take its opportunity and give it a d12 OFF BALANCE Complication. Doom pool gets +d6 for Collateral Damage.

Watcher
GM, 119 posts
Sat 14 May 2016
at 21:53
  • msg #324

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Wonder Man's d12 Effect die (in msg #321) is more than the Dreadnaught's d6 Effect, so he takes d4 physical stress

From She-Hulk, Dreadnaught takes Off Balance d12 Complication

Add d6 to Doom Pool for Collateral Damage


The giant robot loses its footing from the uprooted ground below it but it collect itself and its massive heels dig in, sinking into the asphalt and bringing it balance again.

-d10 from Doom Pool to remove Off Balance Complication

Doom Pool (outside): 2d10 +d6 -2d10 = d6

Next turn: She-Hulk

This message was last edited by the GM at 23:02, Mon 16 May 2016.
Watcher
GM, 120 posts
Sat 14 May 2016
at 22:24
  • msg #325

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Doom Pool reaction to Iron Man attempting to rescue Iron Fist (msg #322), Total: 16, Effect: d12:
Doom Pool    11d8, 11d10, d12
Iron Man physical stress    d10

Watcher rolled 1,1,7,5,8,4,7,1,2,1,1,1,10,3,10,9,9,6,5,3 using d8,d8,d8,d8,d8,d8,d8,d8,d8,d8,d8,d10,d10,d10,d10,d10,d10,d10,d10,d10 ((1,1,7,5,8,4,7,1,2,1,1,1,10,3,10,9,9,6,5,3)).
Watcher rolled 10,5,6 using d10,d10,d12 ((10,5,6)).

Total: 20, Effect: d12
6 Opportunities available
Iron Man attempt fails


The man of iron hovers above the roiling sea of panicked Hydra agents but unfortunately their green-and-yellow uniforms, even smashed and bloodied, too easily hide the green-and-yellow uniform of Iron Fist, especially when the only light in this dark place comes from the red emergency lights that flash only sporadically, usually blocked by more debris falling from the ceiling and all the wreckage and bodies that litter and crowd the floor already. Everything in the place coming apart in crashes and that incessant alarm that won't stop only contribute of the extreme distraction the Avenger suffers while searching in vain for the other hero.

Next Action: Timer
This message was last edited by the GM at 23:01, Mon 16 May 2016.
Watcher
GM, 121 posts
Mon 16 May 2016
at 23:15
  • msg #326

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

When there is nothing inside the warehouse left to combust, fires rage unchecked, creating clouds of smoke rising to the crumbling ceiling, yet no holes open to provide access to the outside. Any exit to the outside is now obscured by a new explosion, debris, a raging fire, thick smoke billowing from the lingering destruction, or a thick bottleneck consisting of Hydra agents who are praying that will be their own way out (or, most often, a combination of many of those). But there is no way out. Not here, not now. In addition to the chaos packed into this space that once seemed so voluminous, now a rumble begins, the sound rising above the clatter of the destruction, which in turn has, to some degree, drowned out the sound of the alarm. The rumbling starts below, underneath the chaos. The sound rises steadily, shaking loose whatever has not already self-destructed from the ceiling and sending a fresh hail of debris to the ground from above. The rumbling seems to come from deep in the earth, rising and rising, certainly soon to lead to a catastrophe greater than the one already happening here once it comes to the top.


Timer steps to d12
(Scene will end when Timer steps to beyond d12)

Next Action: Arnim Zola (new round)

She-Hulk
player, 14 posts
Tue 17 May 2016
at 01:33
  • msg #327

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

With the HYDRA goons down, She-Hulk turns to the Dreadnought with a determined look on her face. This thing had resisted the attacks of two of the strongest people on earth. It was tough. But maybe they were going about this wrong. There was still a dude inside. A dude who must have low self-esteem and was probably worried that despite his impenetrable defense, he was now facing two of the strongest Avengers, by himself.

"Nice shot, dillweed." She-hulk congratulates him while giving him a few claps of her hands. "Now what? You puny little gun looks all out of ammo, but Wonder Man and I still have plenty of punches left." she accentuates this with a crack of her knuckles and a flex of her muscles. "You know we're eventually going to pry our way into that tin can you're hiding in and when we do, it's gonna hurt. Why don't you give up now and make it easy on yourself. I've got a buddy with the FBI, I'll put in a good word for you."

Going to try one of my more unique SFX to try to talk this guy down.
Buddy d6, Crusading Attorney d8, Psych d8, Strength d12 (stepped down to d10 for practiced argument), d6 for practiced argument. Going for a RECONSIDERING CAREER CHOICE complication.

20:32, Today: She-Hulk rolled 8,8,4 using 2d6,2d8,d10 with rolls of 3,5,5,3,4.  reconsider career choice.
10 total / d12 effect / 0 opps



Reaction: Dreadnought
Action: Wonder Man
Arnim Zola
NPC, 14 posts
Tue 17 May 2016
at 20:49
  • msg #328

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Zola continues pounding the buttons on the consoles in front of him, those that have not already exploded into wreckage and flame. "My only disappointment," he barks over the alarm as fire spreads around him. "Is that I won't be here to see you perish at last!" And with that he slams his hand on one last button, a large red one. Instantly, whatever in the computer center was left even barely intact erupts into an explosion of computer fragments and flame, enough to throw the scientist's body into the opposite wall, which is now a structure of debris and the blob creature's inert body. The frame of the villain bounces off and comes upright, slowly swaying forward, the front of it clear. Replacing the maniac's face in the middle of his chest, there now is ash, which flakes from itself in chunks, leaving the frame a hollow shell. It leans forward then crashes to the floor.

Grandstanding: Add d10 to Doom Pool

Arnim Zola exits scene

Doom Pool: 11d8, 11d10 +d10, d12 = 11d8, 12d10, d12

Next Action: Black Panther

Captain Marvel
player, 26 posts
Tue 17 May 2016
at 21:13
  • msg #330

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Capt. Marvel marshals every bit of her strength, finding the power in her fingertips, her palms, her hands, her arms, deep in her entire being, then jolts upright, her whole body stretched toward the ceiling as long as it can go, pointed to the sky beyond this building's firm boarders. A burst of immeasurable power bursts from her hands, shooting straight to and into the ceiling. The blast is blinding and immense, but the ceiling does not yield. "It's like... this place was... designed..." she mutters through clinched teeth as the power continues to pour from her body, "... to... keep... us..." But gives in to the effort and does not finish her statement. She keeps at it but the only good it seems to do is to illuminate the darkness that has overtaken this hellish habitat.

Capt. Marvel creates Illuminating Blast d8 Asset

Next Action: Hydra Soldier Army A

This message was last edited by the GM at 00:30, Thu 19 May 2016.
Hydra Dreadnaught
NPC, 16 posts
Thu 19 May 2016
at 00:16
  • msg #331

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Reaction to She-Hulk's Reconsidering Career Choice Complication attempt (msg #327), Total: 10, Effect: d12:
Solo d8
Lumbering, Destructive Force    d8
Superhuman Durability d10

Hydra Dreadnaught rolled 8,8,3 using d8,d8,d10 ((8,8,3)).

Total: 16, Effect: d10
She-Hulk's attempt fails


The lumbering construct seems to hear not a word as its only reaction to She-Hulk is pivoting toward the Jade Giantess and raising its over-sized fist!
Hydra Soldier Army A
NPC, 5 posts
Thu 19 May 2016
at 00:30
  • msg #332

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

More in the Army SFX addition: Hydra Soldier Army A rolled 4 using 1d6 ((4))
Add 4 to Team Affiliation
Area Attack against them can be used at d8 instead of d6


Iron Man hovers over the bedlam just close enough to locate Iron Fist, then -- could it be? His sensors lock on to what could be the martial artist's chest tattoo and a body buried under the roiling mass of Hydra soldiers. The sensor loses it again through a sea of so many distractions, matching the entropy happening around him. In just a fraction of a moment while he tries to get closer to what could be the other hero's body, hands reach out to him, groping and grabbing at any part of the Avenger's armor they can get to. And when one attempts, many follow suit, as the hero's presence provides their only hope out of this unwinnable situation. "Help us!" "Help us!" "Save us!" "Help us!" "Please!" "Be a hero!" "Help us!" Their pleas for help handily drown out their cries of "Hail Hydra".

Attempting Dragged Down Complication on Iron Man:
Team    17d8
"If A Head Is Cut Off, Two More Will Take Its Place"    d8
Grab    d8
Swarm    d8
Illuminating Blast Asset    d8
Iron Man physical stress    d10

Hydra Soldier Army A rolled 7,2,2,3,8,6,7,4,4,5,8,3,2,5,5,1,10 using d8,d8,d8,d8,d8,d8,d8,d8,d8,d8,d8,d8,d8,d8,d8,d8,d10 ((7,2,2,3,8,6,7,4,4,5,8,3,2,5,5,1,10)).
Hydra Soldier Army A rolled 3,4,8,7 using d8,d8,d8,d8 ((3,4,8,7)).
Hydra Soldier Army A rolled 5 using 1d8 ((5)).

Total: 18, Effect: d8
1 Opportunity available

Reaction: Iron Man
Next Action: Hydra Soldier Army B

This message was last edited by the player at 00:41, Thu 19 May 2016.
Wonder Man
player, 3 posts
Fri 20 May 2016
at 01:23
  • msg #333

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Wonder Man was not worried about harming She-Hulk. Thank goodness that there was someone who he couldn't swat into the next county. "Okay, we tried it the nice way," Wonder Man said, "But Now I am going to hammer you flat."

ACTION: Using SPX My Fists Hit like Thor's Hammer. (second highest die goes to doom pool)
17:04, Today: Wonder Man rolled 10,3,7,3 using d12,d8,d8,d8 with rolls of 10,3,7,3.  Reaction Roll.17:09, Today: Wonder Man rolled 8 using d12 ((8)).

d8 3 Affiliation Team
d8 7 Distinction Ionic Powerhouse
d8 3 Specialty Combat Expert
d12 10 Power Set Godlike Strength
d12 8 power set Godlike Strength

OOC: Not sure of the Total. If I am supposed to add the Godlike Strength die or double the number rolled. If I was not supposed to roll the other d12 then ignore that.

So the Total would be either d12 + d8 10 x2 + 3  = 23 and a d8 goes to the doom pool and d8 for effect or
Total d12 + d8 10 + 7 = 17 with a d8 effect and d12 to the doom pool.

Hydra Dreadnaught
NPC, 17 posts
Fri 20 May 2016
at 22:34
  • msg #334

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Reaction to Wonder Man's physical stress attack, Total: 17, Effect: d8:
Solo d8
Lumbering, Destructive Force    d8
Superhuman Durability d10

Hydra Dreadnaught rolled 2,2,9 using d8,d8,d10 ((2,2,9)).

Total: 11, Effect: d8
Wonder Man scores an Extraordinary Success, making his Effect d10

Activating Heavily Reinforced to ignore physical stress, subtracting from Doom Pool

Adding d12 to Doom Pool from Wonder Man's My Fists Hit Like Thor’s Hammer! SFX/dice pool


Wonder Man's fist slams into the armored combatant so hard that the windows of the nearby fish market rattle loud enough to be heard across the parking lot. The gathering crowd, including news reporters, duck, with a few of them losing their footing and falling to the ground. The behemoth, however, rights itself and still stands, as the thing is constructed heavily enough to take the blow.

The Dreadnaught should have used a turn to remove the Off Balance Complication (from msg #324) so that turn will be taken now.

Doom Pool (outside): d6 -d6 +d12 = d12
Next Action: She-Hulk (new round)

She-Hulk
player, 15 posts
Sun 22 May 2016
at 01:11
  • msg #335

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

She-Hulk shakes her head. They were never going to get anywhere just beating on this thing. They needed to be smarter about it. "It's too tough to take down with direct punches. We need to try something different!" She-Hulk tells Wonder Man. Looking around, she spots the warehouse's bank of electrical meters. Sidling closer to the meters, she slams a green fist into the ground and yanks the high voltage wire that's feeding power to the warehouse out of the ground. She's surprised to see that it's quite a heftier wire than typical for a warehouse this size. Whatever HYDRA was doing inside, they were using a lot of juice!

Gamma-irradiated green muscles capable of lifting a jumbo jet flex and the jade giantess yanks a six inch diameter, sparking livewire from out of the ground, tearing up yet more asphalt as she pulls on it to create some slack. She hands the sparking end to Wonder Man. "Here try zapping him with THIS!"

Self-destructing warehouse d4+1pp, buddy d6, godlike strength d12, collateral damage d12, combat expert d8

Create a SPARKING LIVE WIRE asset

20:07, Today: She-Hulk rolled 16,8,3,1 using 2d12,d8,d6,d4 with rolls of 6,10,8,3,1.  sparking livewire.

Will spend PP to make asset usable by Wonder Man
18 total/d12 effect/1opp
Collateral damage will automatically add d6 to Doom pool.




Reaction Doom pool
Next action Wonder Man
Iron Man
player, 48 posts
Hardheaded Futurist
Cutting Edge Tech
Sun 22 May 2016
at 23:26
  • msg #336

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Captain Marvel's Illuminating Blast and the Hydra Soldiers gathered together beneath him, grasping at his feet, give Iron Man what he needs to locate Iron Fist, and make a note of his position in the room.

Looking down at the desperate mass of panicked Hydra Soldiers, Tony recalls something Cap had once tried to tell him about "[...]being a hero", and being "[...]better than the bad guys." At the time, it had sounded like more of Cap's idealistic, naïve, World War II Hero stuff -- I mean, really, where was all that when Cap was knocking down Hydra goons and going one-on-one with The Red Skull? Today, however, those words bring out the best of Tony Stark. Okay...let's give peace a chance.

Reaction to Hydra Soldier Army A (msg 332):

Illuminating Blast d8, Team d8, Mass of Panicking Hydra Soldiers d8, Superhuman Strength d10, Business Master d10

14:24, Today: Iron Man rolled 7,7,8,4,1 using d8,d8,d8,d10,d10 with rolls of 7,7,8,4,1.  Reaction to Hydra Soldier Army A.

1 opportunity for El Watcher (+1 PP)

Using a third die in my roll (-1 PP)

Roll: 22, Effect: d10

Using my effect die as a counter-attack (-1 PP), creating a complication on the 17d8 Hydra Soldier Army A called "Hail Iron Man!" (d10).


Between the bright light obscuring their vision, resulting in their literally grabbing at thin air, and the suit's repulsor jets in the feet & enhanced strength, Tony is able to evade & break free of the desperate grabs from the mass of soldiers below. "Of course I'll help you. But I need your help." Gesturing up to Barney Toastmaster on the floating platform, Tony uses every bit of salesmanship he can muster: "Taskmaster has the key to open the doors that will allow us to leave. There are eighteen of us, and only one of him. Now, let's go get the key from him, and let's get out of here together!"
This message was last edited by the player at 20:54, Mon 23 May 2016.
Watcher
GM, 124 posts
Mon 23 May 2016
at 23:01
  • msg #337

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Adding d6 from She-Hulk's Collateral Damage.

Adding d6 for She-Hulk's Opportunity.

The Self-Destructing Facility Distinction is for the scene inside but I like that you're tying what's going on outside to what's inside.

Doom Pool reaction to She-Hulk attempting to create Sparking Livewire Asset rescue Iron Fist (msg #335), Total: 18, Effect: d12:

Watcher rolled 3 using 1d12 ((3)).

Total: 3, Effect: d12
Extraordinary Success x3 raises Effect to d12+++


She-Hulk reaches into the ground like it's Silly Putty and pulls out an electrical that's even more live than she counted on! At the same time, a rumbling below the ground increases, seeming to start under the warehouse but with such intensity that its reach spreads into the alley and beyond. The crowd of camera crews and onlookers glance around, concerned how the commotion inside the adjacent facility might affect them.

Doom Pool (outside): d12 + d6 +d6 = 2d6, d12

Next Action: Wonder Man, Storm

This message was last edited by the GM at 23:16, Mon 23 May 2016.
Taskmaster
NPC, 11 posts
Mon 23 May 2016
at 23:14
  • msg #338

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

Meanwhile, inside the facility filled with heroes and Hydra minions, waiting in that intersection between impending explosion and oncoming implosion...

"'Eighteen'?" Taskmaster shouts, his voice rising over the noise just enough for Iron Man to hear. "You might wanna count again," he says, above and out of reach of the hundreds of Hydra agents unknowingly stuck inside this booby-trapped facility since the heroes arrived, all of them bloodily beating and crawling over each other in some kind of hope for salvation. "And whatever key you think I got, I ain't got." Without looking at it, he easily ducks a chunk of debris swinging past him. "The room is going to explode and you're bothering with me? I think you should leave. That's something like what you said." He sheathes his sword behind his back, calmly relative to what's happening inside the place. "You're not the smart Avenger anymore, are you?"
Hydra Soldier Army B
NPC, 7 posts
Mon 23 May 2016
at 23:30
  • msg #339

Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"

As Iron Man attempts to convince one group, the other rises behind him, seemingly a concerted effort among the group, if that teamwork includes crawling over a pile of blooded, defeated Hydra minions to try to reach the Avenger, as if grabbing hold of him will lead them to rescue. The group includes the soldiers with rifles, having fallen from the catwalk and into the mass of soldiers below them.

More in the Army SFX addition: Hydra Soldier Army B rolled 1 using 1d6 ((1)).
Add 1 to Team Affiliation
Area Attack against them is used at the standard d6

Adding the Hydra Rifle Soldiers B 2d8 Mob to the Hydra Soldier Army B 9d8, to create Hydra Soldier Army B 12d8 Mob.

Attempting Dragged Down Complication on Iron Man:
Team    12d8
"If A Head Is Cut Off, Two More Will Take Its Place"    d8
Grab    d8
Swarm    d8
Illuminating Blast Asset    d8
Iron Man physical stress    d10

Hydra Soldier Army B rolled 7,2,7,5,5,1,4,1,8,1,2,1,4,4,6,2,4 using d8,d8,d8,d8,d8,d8,d8,d8,d8,d8,d8,d8,d8,d8,d8,d8,d10 ((7,2,7,5,5,1,4,1,8,1,2,1,4,4,6,2,4)).

Total: 20, Effect: d10
Adding d8 from Doom Pool to add d8 to Total
4 Opportunities available

Doom Pool (inside): 11d8 -d8, 12d10, d12 = 10d8, 12d10, d12

Reaction: Iron Man
Next Action: Iron Man

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