Re: The Amazing Avengers #1: "...By the Dawn's Evil Glare"
Meanwhile, in the offices above: The open doorway leads into what could only be described as a manic laboratory. Scientific devices and video displays fill the expansive room, equipment beyond even the Panther's advanced comprehension. Monitors fill the walls to the ceiling, with mechanical tendrils branching everywhere, to keyboards to smaller monitors to containers of liquid to beakers, into the walls and through the ceiling, and all of it back again and crossing over each other this way and that in a seemingly-chaotic mess. All the screens seem to be turned to their full brightness, all of them flashing hysterically with blocks of letters and numbers and computer code and read-outs, in numerous languages, all appearing for instants before switching to the next then the next. Many of the screens hold status displays of boxes and red bars, many of them almost full. The place is lit only by the strobing lights coming from the LEDs of the monitors and the green glow from the tubes on the other side of the room. There is a strong, musty scent of ozone and the taste of copper, almost as overwhelming as the visual overstimulation from this room -- a sensory overload on all counts.
On one side of the room are four large tubes, each of them filled with a murky, slow-churning liquid and thick bubbles rising to the top. Moving through the bubbles in each is a body, slowly revealing itself as human. Each are nude, covered only by a complicated device clamping around their mid-sections. When they see someone enter the room, each of them, in unison, move closer to the front of the glass, pressing their palms against it and drawing their faces nearer, all in the slowest of motions. Their faces are handsome and distantly familiar, their expressions changing simultaneously, from the blank stare before anyone else was there, to, upon seeing someone enter, surprise, then joy, then terror, then finally to a wanting, sorrowful desperation, their mouths, filled with the liquid, open wide but not moving to mouth a word.
There is also a man, similarly unclothed but a decidedly different person as the ones in the tubes, who is attached to a very complex apparatus that takes up the rest of the room and itself connected to more monitors. He is laying spread-eagle with his wrists and ankles bound, his body jerking as spasms seem to rock through him, eyes shut tight, the expression on his face going from high annoyance to great pain and back again. There are concentric circles emanating from his body, dissipating as they move away from him. If this is energy he's giving off, it's coming out in streams and is powerful, if the opaqueness of the circles is any indication. The apparatus seems to light up whenever a surge of circles comes from him, with the monitors flashing and beeping.
Yet, it is all oddly silently, the only sounds being the strains of all the machines working at the same time, no louder than a personal computer, and the footsteps of a man on the far side of the room scurrying in front of the biggest block of monitors in the room. On one bank of screens appears to be the views of multiple cameras, showing the outside of the warehouse from various angles, the area of which the heroes are familiar. The man's body is misshapen, a hunchback, his silhouette, seen in the near-dark, seems to have a small box atop his shoulders instead of a head. Upon hearing the voice of someone entering the room, the man whips around, fully facing the heroes, though that face is grotesquely large and sits in the center of his chest. Enter: the brilliant but nefarious Arnim Zola! He points an oversized hand at the Sentry and points. His voice, like his cry heard just a moment ago, a low and gravelly sound, barks, "You!" In the dark place he seems focused on the light-bearing hero and does not look to notice the Panther in the shadows.
Adding ADVANCED BIOCHEMICAL LABORATORY distinction, -d8 to Doom Pool
Note to players: Both groups are separate at the moment, divided in different locations in the warehouse. If there is a noise loud enough, like the Hydra soldiers chanting, the other group can hear, but each group does not know what is going on with the other and are not able to cross over to participate in the other group's situation. We can have actions happening at the same time since members of each group are acting separately. Please choose someone in your group for the next action.
Next Action: Sentry
Doom Pool: 3d8 -d8, 7d10 = 2d8, 7d10