That sounds like it could go a lot of ways. I've got some characters that could have a great time of it in a setting like that, from standard D&D ideas to some of Tulok the Barbarian's neat character builds. (You know me and my liking to play licensed characters.)
That Old Fossil:
Masks: A New Generation
I've actually got an anxious Indigo Lantern from the DC Universe for just such an occasion, or else a Bull mutant from Marvel. The Lantern I think of as a Doomed the mutant was designed as a Bull, but I might be able to tell a different story with either of them using different playbooks. Heck, I mean technically there's nothing stopping us from playing two characters each and prepping two separate groups for a crossover. :D
Shira:
World of Darkness could be nice, or Exalted. There's some GURPS games I'd be interested in, Transhuman Space or Interstellar wars. I own a copy of the Mistborn RPG I'd really like to try, I don't know if anyone here has read those books.
The most experience I have with Mistborn is the board game, though a lot of people have pointed me toward the RPG and the novels over the years. I'd be up for a World of Darkness game, long as someone can catch me up on all I've missed since the God Machine was first released.
As for Exalted, I've asked many people to describe the game to me over the years, and each time I ended up more confused than the last. At this point it kinda feels like Cosmic Horror if all the horrors were dead and their bodies were the cosmos. Plus Dragon Ball Z, plus Naruto. I still can't wrap my head around it.
Shira:
I can't say I know Masks, what's that play like?
Masks is a game that intends to play out like teen superhero stories: Young Justice, Teen titans, X-Men Evolution, all those sorts of things. The players each take a character archetype to represent the way they want to approach the setting. A few examples:
The Beacon - The "weak" character always trying to prove they belong on the team. Basically Hawkeye.
The Janus - Someone balancing their normal and superhero identities, like Spider-Man.
The Doomed - Someone with an imminent problem that's going to kill them unless they can successfully fight it, like Raven.
These archetypes are extremely versatile, and a single character could fit within several of them depending on what facet of the character you wanted to play up (and character advancement includes the option to switch playbooks). Task resolution is made such that you could literally have Superboy and Artemis on the same team and neither would outshine the other. "Damage" is emotional, rather than physical, and has distinct mechanical effects depending on the emotional condition you take. Influence is a powerful resource that you can use to affect other characters, and you can get it, take it, or give it away depending on how the game goes. Your stats are "Labels" that represent how you see yourself in the world, and how the world sees you, and shift up and down pretty often throughout play, especially when adults try and tell you who you are (which has different effects depending on whether you Accept or Reject their words).
Have I mentioned I kinda like it?
Shira:
In reply to TwoOneBee (msg # 197):
I own a Lord of the Rings roleplaying game but I've never played it; Return of the King is one of my favorite books, but I think Tolkein wrapped up the plot threads very well. I'm not sure how I'd make a campaign when things seem to be going real well in the Fourth Age.
Which game? I have a couple, though I've only really tried to look into The One Ring.
That Old Fossil:
But that could take a lot of books. I probably want to start with an older, and 'dead', edition so that my campaign won't be invalidated by a later book.
I mean, wherever we start, nothing they put out can invalidate what we play, because our game is more important to us than their game. I'd really recommend just dropping into V5. Because it's the only one I haven't deleted from my Google Drive yet. <.<
That Old Fossil:
I think the strongest feature of GURPS is the wealth of campaign settings. If I was to GM the game, I would make it a kind of worlds-spanning game, like Quantum Leap across all realities.
That is so far the two games you've already pitched. I see an itch that needs to be scratched here. :P
This message was last edited by the player at 14:40, Thu 08 Apr 2021.