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OOC Thread.

Posted by The All-Seeing EyeFor group 0
The All-Seeing Eye
GM, 1 post
Thu 29 Oct 2015
at 21:27
  • msg #1

OOC Thread

Here is a thread for Out-of-Character discussion stuff (game times, reference material, etc).
The All-Seeing Eye
GM, 6 posts
Fri 30 Oct 2015
at 21:24
  • msg #2

Solar EXP for Posts

I will be capping Solar EXP to +6 per session (total).  This includes the potential +4 from sessions and posts on the board.

I might revise this number in the future, depending on how things play out.
The All-Seeing Eye
GM, 9 posts
Sat 31 Oct 2015
at 00:05
  • msg #3

Exalted Name Generator

Here is a name generator that I found for non-Dynast Exalted.  I'll probably be abusing it myself, but you all might find it useful, too.

http://orteil.dashnet.org/rand...m/raw.php?i=idbeAjts
Razmir
player, 1 post
Sat 31 Oct 2015
at 17:19
  • msg #4

Exalted Name Generator

What about charms and stuff that give exp?
The All-Seeing Eye
GM, 11 posts
Sat 31 Oct 2015
at 18:45
  • msg #5

Exalted Name Generator

In-game mechanics will function as normal.  I was thinking for purposes of the +4 that it is possible to get just on the normal EXP rules.

This has no bearing at all on crafted XP.
Qin'ai da Wangzi
player, 2 posts
Wed 4 Nov 2015
at 20:01
  • msg #6

9-4 Wednesday

I hope we are meeting today for Brian's game. The question is where and when.

Joey, Mike, Mark and I can be there whenever. So Brian what time will you likely be there. I think we can be there any time after 5:30ish.
Qin'ai da Wangzi
player, 3 posts
Thu 5 Nov 2015
at 12:33
  • msg #7

The Diminishing return on  repetive stunts

• The action cannot be boring. This is not meant to act as a harsh quality bar players must strive to jump over—mostly it means repetitive stunts stop qualifying as stunts, as they’re no longer entertaining. This also means any stunt so long and overwrought that it bores rather than excites isn’t a stunt.

So this begs to question when does a stunt become repetitive? If I describe my  character as hoisting the Exigent into the air and slamming him down through the table with a ringing crash. Would the second time I hoist someone in the air and throw them through a table would it no longer qualify as a stunt or would it take 4 or 5 to no longer qualify. Would changing it so he thrown through a door rather then into a table qualify it as not repetitive?

Would a 2point stunt hold it entertainment value even longer then a 1pt and a 3pt longer then a two. So I had this thought and would like to have the group discuss it.
How about this table for repeating a stunt:

1pt stunt
1st time: 2 extra dice,Exceptional stunts on static value applications raise the static value by 1.
2nd time: 1 extra dice. Exceptional stunts on static value applications raise the static value by 0 (1?). [Not sure if a .5 would make any difference]
3rd time: no longer qualifies as a stunt

2pt Stunt
1st time: 2 extra dice and one automatic success. Exceptional stunts on static value applications raise the static value by 2.
Character gains 1 point of will power up to her maximum permanent will power.
2nd time: 1 extra dice, no automatic success. Exceptional stunts on static value applications raise the static value by 1.
3rd time: no longer qualifies as a stunt

3pt Stunt
1st time: 2 extra dice and two automatic success. Three-point stunts on static value applications raise the static value by 3.
Character gains 2 points of will power which may take her above her permanent will power.
2nd time: 1 extra dice and one automatic success. Exceptional stunts on static value applications raise the static value by 2.
Character gains 1 points of will power which may take her above her permanent will power.
3rd time: no longer qualifies as a stunt



Qin'ai da Wangzi
player, 4 posts
Thu 5 Nov 2015
at 19:08
  • msg #8

A riddle

One of the npc I need for my back story is a mysterious person. Sometimes she appears as a traveling Gypsy fortuneteller. Others as a old traveling herbalist. Sometimes she a he and sometime he a she.

When Qin'ai was a young boy he was given a riddle by his mother's counselor who was teaching him to read and write.

The old man gave the boy a riddle, "If you ever meet no one you should ask him what path you should take."

It stuck me that this would be one way the group could get together. Sometime in the past each of the pc were given that riddle.

Year later on a important day in their life they meet a very old person whose name is Mei'ren  which means no one.

If they ask the question his or her answer will lead the pcs to meet up with one or more members of the group.
The All-Seeing Eye
GM, 13 posts
Thu 5 Nov 2015
at 22:35
  • msg #9

A riddle

To answer the first question concerning stunting:  It stops being a stunt when it becomes boring and stops being entertaining.  It's kind of subjective, unfortunately.  It's also something we really haven't really had any issues with in the past (as that same rule has always been there).

As to the second, you'll have to ask the rest of the group how they feel about the stranger with the riddle, since that's a group backstory/decision thing, though Mei'ren might work really well as the name of the caravan driver...
Steelthorn Flamesinger
player, 1 post
Sat 7 Nov 2015
at 17:43
  • msg #10

A riddle

I'm cool with the riddle, though I warn you Steelthorn will misinterpret it as 'ask no one the path you should take' ie, Make your own.
Qin'ai da Wangzi
player, 5 posts
Sat 7 Nov 2015
at 22:05
  • msg #11

A riddle

quote:
I'm cool with the riddle, though I warn you Steelthorn will misinterpret it as 'ask no one the path you should take' ie, Make your own.


That is a very reasonable interpretation.

So now imagine this.
The village has been attack in the aftermath an old herb man arrives and offer to assist you getting back on your feet. He a very strange old man.

Mei'ren physical appearance is that of a fraile old man. His face is wrinkled and his long flowing hair is as white as a cloud on a summer day. His hands are wrinkled and spotted and although his back is bent he moves with the speed and grace of a man in his prime.

There is something about his deep brown eyes that pierce your very soul finding all the secrets that you even hide from yourself. His smile on the other hand is friendly like a beloved grandfather.

He tell you that his name is Mei'ren which in the common tongue of the land means No One.

So what do you do? Do you tell him about the riddle? your interpretation of it? Would you listen to his advice and follow it?


Brian: Mei'ren does not strike me as the caravan driver type but I did think of someone who may be fun to have in that position how about Covetous Shen?
This message was last edited by the player at 22:17, Sat 07 Nov 2015.
Qin'ai da Wangzi
player, 6 posts
Mon 9 Nov 2015
at 23:57
  • msg #12

A new character arives

Greetings Quintessential August Inequality's Player.I am going to assume since I know who the rest of the characters belong to you are the coworker of Brian who is playing the ghost buster?
The All-Seeing Eye
GM, 17 posts
Tue 10 Nov 2015
at 00:07
  • msg #13

A new character arives

Actually, that's Mark.
Quintessential August Inequality
player, 1 post
Tue 10 Nov 2015
at 00:49
  • msg #14

A new character arives

Indeed, I am Mark. In my eternal quest for a fitting name.
Spoilers: I probably won't be keeping this. It's an attempt at the poetry of Exalted names, but... ehhh... seems to be missing the point. Reflecting on the names given in in-world stories and discussing with friends as to how I should be approaching it.
The All-Seeing Eye
GM, 18 posts
Tue 10 Nov 2015
at 01:24
  • msg #15

A new character arives

I've found Exalted names work best as either <DESCRIPTION> <NOUN>, or <DESCRIPTION> <NAME>.  Dynast names tend to work differently, though I don't think that is an issue considering your backstory.
Kuroko
player, 2 posts
Tue 10 Nov 2015
at 02:45
  • msg #16

A new character arives

Thinking about names, it should be noted that if we are in snow, my name is Yukigo, water Namigo, etc.
The All-Seeing Eye
GM, 19 posts
Tue 10 Nov 2015
at 02:47
  • msg #17

A new character arives

You really like blending in, don't you?
Nine-Swords Rikuto
player, 2 posts
Mon 16 Nov 2015
at 20:20
  • msg #18

A new character arives

Wait, I looked back at my character sheet, and I didn't take prehensile feet. I think it's fair to say that isn't a very feline feature anyway, and I'm overspending on merits as is. I'm debating dropping the mechanical qualities of the ears just so I don't spend 3 BP on getting +2 to hearing-based perception. Points better spent in, say, increasing my natural aptitude for noticing details of all varieties. Or increasing my natural aptitude for reaction.
The All-Seeing Eye
GM, 24 posts
Mon 16 Nov 2015
at 22:26
  • msg #19

A new character arives

Well, you will have to get that worked out before we start playing on Wednesday.

And I will be at Battlegrounds at the usual time.
Qin'ai da Wangzi
player, 7 posts
Tue 17 Nov 2015
at 01:00
  • msg #20

A new character arives

In reply to The All-Seeing Eye (msg # 19):

which is timewise ?
The All-Seeing Eye
GM, 25 posts
Tue 17 Nov 2015
at 01:06
  • msg #21

A new character arives

Wel, I'll be there by around 5:30 or so, so hopefully we can get running by 6:30 or 7 at the latest.
Nine-Swords Rikuto
player, 3 posts
Tue 17 Nov 2015
at 01:44
  • msg #22

A new character arives

If the Strollas can be by at 5, I can leave then. I wouldn't plan on doing anything before 6:30 with people's work schedules and all, but if we're gathered we'll start.
The All-Seeing Eye
GM, 26 posts
Tue 17 Nov 2015
at 02:16
  • msg #23

A new character arives

That's about what I was expecting anyways.  Work and stuff, plus I will need to get some food after work, too.
Nine-Swords Rikuto
player, 4 posts
Tue 17 Nov 2015
at 08:10
  • msg #24

Grappling

I feel like the old Dwarf Fortress standby is going to give us some real trouble - something, or someone, specialized in grappling... and then biting. A lot. But specifically doing that on the standard Exalted crack, to keep up with the slowdown of withering/decisive.

Grappling requires a Gambit at difficulty 2. This means you need to make a decisive attack, hit, and beat difficulty 2 on the damage roll - which causes you to lose only 3 Init (based on the difficulty of the gambit + 1, rather than a reset). After which point, you can savage the hell out of him with the right merit and charms. Also, you're both at -2 Defense, can't flurry, can't take movement actions, take -1 on all attacks, and -3 on two-handed attacks (grapple the guy with the surfboard sword and Crash him. Do it.)

Escaping a grapple requires succeeding on a contested Strength + Brawl/MA roll, and good luck accomplishing that as anything but another grappler. I'm sure a couple people here could, but... I do swords. I'm more likely to stab at him until he Crashes out of the grapple. Or just, turn to water, metaphorically speaking.

At least on the plus side, they only get a number of rounds grappling equal to the net successes on that Str+Brawl/MA! And they lose rounds of grappling when attacked and when damaged: two rounds per attack that also deals damage. And they lose the grapple if they Crash.

Just uh, don't let the giant Creation-porcupine grapple you into his Loving Embrace of Chestquills, and gnaw on your jugular, while skewering you in 20 points with his ghetto acupuncture skills.
This message was last edited by the player at 08:18, Tue 17 Nov 2015.
The All-Seeing Eye
GM, 27 posts
Tue 17 Nov 2015
at 22:32
  • msg #25

Grappling

It is dangerous, but it is meant to be.  Of course, you should keep in mind that they'll need between 4 and 6 Initiative to reliably make the Gambit, and before that, they still have to make the Decisive Attack (i.e. no Accuracy bonus).  Against a high Parry or Evade character, that could be difficult (barring Charms and stuff).

Though, yes, you should beware the Giant Man-Embracing Porcupine, for many, many reasons...
Nine-Swords Rikuto
player, 5 posts
Wed 18 Nov 2015
at 14:39
  • msg #26

Grappling

So do we want to go ahead and talk about Seduction? Because I have a feeling there could be a lot of seduction here. What's a good "mature content" Exalted game without some potentially easy, potentially uncontested, dramatic shifts in social influence? I'm seriously considering Charisma 3 / Appearance 4, and if I intentionally shoot myself in the proverbial foot with regards to sincere argument, I'm going to be using that Appearance dot for something, and it isn't just going to be getting obscene bonuses to inspire the average crowd through dance.

Seriously though, we've got a romantic prince and a man who plies his trade in enjoying the benefits of being shirtless and using his muscular arms to "swell passions and deeper emotions." Even if the word "seduction" isn't used, the same tension will be evident. And both Qin'ai and Rikuto are rocking at least 8 intimacies at this point, with expectations to ride the roller coaster of building/dissolving intimacies.

P.S.: The subject definitely didn't change for this post.
This message was last edited by the player at 20:56, Wed 18 Nov 2015.
Qin'ai da Wangzi
player, 9 posts
Wed 18 Nov 2015
at 20:40
  • msg #27

Grappling

In reply to Nine-Swords Rikuto (msg # 26):

Well Qin'ai not Rhys is very much a man of passions. I can see seduction being a stable way of dealing with problems. I can also for those who know Dr. Who seeing him as a captain Jack hartness type of guy.
Nine-Swords Rikuto
player, 6 posts
Wed 18 Nov 2015
at 21:06
  • msg #28

Grappling

At the very least, I can see it coming up, and hope it doesn't offend anyone or come off as too awkward. I'll try to be tactful.

Also... I found my anima banner. ;D
It's... being finnicky in TinyURL though, so. Link. http://1.bp.blogspot.com/-Rv5B...589_M%25281%2529.jpg
Imagine the above, classic image... but of course, less of an Egyptian spin - some other "tribal" (alternate cultural) symbol in the halo above, standing over Rikuto as a paragon avatar emanating coruscating wings of flowing silver stylized in a curved blade shape.

Not to completely rip off the thousand daiklave wings, but... I had to use that inspiration. It's just too perfect! And at the very least, there are reasons to symbolize a silver scimitar spin.

I might be leaning on Brian for... all, of my gear, at this point. I'll try. But it's coming down to time. :P
I can't imagine I'll have much more than light armor, two mundane curve/elastic blades, and the Sword/Song of Creation. Maybe the equivalent of a "survival kit" and some other traveling supplies. Maybe a cestus on his off hand, and a few custom-fit chakram for his tail.
Kuroko
player, 3 posts
Wed 18 Nov 2015
at 21:31
  • msg #29

Grappling

You can't have a band without groupies.

And why is the discussion about seduction entitled grappling?
Nine-Swords Rikuto
player, 7 posts
Wed 18 Nov 2015
at 21:32
  • msg #30

Grappling

Hehehe. "Grappling."

Caravan - I think I have a good plan for our crowning, premier, debut of a performance! Hear me out, this plan may be gold.

I want to instill in these people a sense, a belief, a FOLLOWING - that if they can make it through this fight, not unscathed but not decimated, then they done so through the providence of the Solar Exalted: they have resisted the tyranny of the Realm, through our power and theirs combined. I want to coordinate a dance, a performance really, with everyone in the Circle involved in some way, even if indirectly. I want this final dance to establish the Solar Exalted as glorious warriors who are fighting in their name, for their cause, in defense of their fallen citizens in that first deadly battle with the Dragon-Blooded. If all goes according to plan, we may, just may, be able to garner a small culture willing to accept Solar Exaltation as anything less than a curse, and maybe, just maybe, a small cult following for our Circle as an entity. It may have to be assigned to someone, and I would probably at that time nominate the actual apparent performance leader (Steelthorn Flamesinger). But first, we'll have to see how everyone stunts their part in this group plan. Feel perfectly free to reject it, I can do my dance as a sideshow to what actually splinters out of first contact with the enemy. (My overly cultural performance will probably be dissonant with the 80's rock god over there anyway - a tasteful duality.)

I'm eager to see how this session goes! Just about every Solar hates the Realm for one reason or another, and it's a Defining principle to me, as well as Major Principles to spread trust in the Exalted and to extol the Circle as the harbingers of a brighter dawn. This is already something I'm destined for, and probably won't get many shots at with this good of a context. Props to Cat for setting the scene, and I think everyone will get a chance to shine.
The All-Seeing Eye
GM, 31 posts
Wed 25 Nov 2015
at 01:33
  • msg #31

11/25 Session

Ok - Cat's probably not going to be there tomorrow (though hopefully that will change).

I am still planning on running, though we'll be down to 3 (and possibly 4 if Jason shows up).
Nine-Swords Rikuto
player, 8 posts
Wed 25 Nov 2015
at 01:39
  • msg #32

11/25 Session

Sword guy, martial voicer, and craftsmancer... and potentially the ninjassassin. That should be enough to let the battle group have their fight while we take down the chainbelter.

Note to self. Get a nice, exceptional fighting chain. For reasons.
Qin'ai da Wangzi
player, 11 posts
Wed 25 Nov 2015
at 01:40
  • msg #33

11/25 Session

In reply to The All-Seeing Eye (msg # 31):

so far Jason says he will be there
The All-Seeing Eye
GM, 32 posts
Thu 26 Nov 2015
at 15:10
  • msg #34

11/25 Session

Cat, Mike:  Add 5 regular EXP for the session last night.  You can still earn up to 6 Solar EXP from posts and such between now and the next session.
The All-Seeing Eye
GM, 38 posts
Sat 5 Dec 2015
at 17:05
  • msg #35

Next Game

I will be fine for running on Wednesday.

Also, while he probably won't be showing up, I am beginning to brainstorm and work on Little Bear, and his Familiar, Boo-boo.  Little Bear is the Chosen of Minoru Ursa, the Eastern God of Trauma, Bears and Their Unfortunate Confluence.
Nine-Swords Rikuto
player, 9 posts
Wed 9 Dec 2015
at 04:00
  • msg #36

Next Game

Perfect.
Nine-Swords Rikuto
player, 10 posts
Wed 9 Dec 2015
at 21:24
  • msg #37

Rush Combat Action

We should probably decide how Rush works in our game, even if we change the rules up a bit. It's a strange mechanic, since it doesn't allow for any difference between striding and all-out sprinting, etc. (Brian - feel free to skip the rest of this post, which is mostly clarification and examples, if you already have an answer in mind.)

By the book, the Rush action is a combat action which declares that you devote this round to making some ground on the opponent. You first take a reflexive move action to advance one range band, and then your combat action might trigger when the opponent moves. You roll an opposed Athletics test with the opponent. If you get more successes, then when they make a move action away from you, you follow them one range band, like the Step Up feat in Pathfinder. However, this means that if they stand their ground, your combat action essentially did nothing, except perhaps pressure them into reacting to you.

Let's say you're a mortal swordsman fighting a mortal archer, to take out some charm variables. The archer is shooting at you from Long range*, but has to aim to do so. They just fired at you, and missed.

You decide you're done hiding behind cover, and charge at them. In game terms, you take a Rush action, with your reflexive move action to get to Medium range. You get 5 successes on the Athletics roll, and he gets 3.

In scenario one, the archer thinks he can get you with one more shot, and stands his ground to aim. You are now at medium range, and your Rush action did nothing for you this round (even though you beat him, he didn't move). You take another Rush action (getting 4 successes to his 2), in case he breaks off after his shot, and your reflexive action moves you to Short range. He takes his combat action to shoot at you, and misses again. Seeing he's beat, he tries to break off and escape, because you are now at Short range and he can't aim again. He uses his reflexive action to move to Medium range, but because you got 4 successes to his 2, you advance again to Short range. On your action, your reflexive carries you to Close/Melee range, and you can now attack him.

In scenario two, the archer realizes he has no support, and you're the better melee combatant, so he decides to break off immediately and escape combat, or at least get behind a landmark nearby, perhaps allies or a drawbridge at Long range from him. As mentioned earlier, you got 5 successes to his 3, so when he takes his reflexive move away, you keep at Medium range. He takes a Rush action, getting 3 successes to your 2, and it's your turn. You take your reflexive to close to Short range with him, but his Rush action triggers and he advances to Medium range. You take your Rush action to keep up and close with him, and get 2 successes to his 3 (again.) It's his turn, and he takes a reflexive move away from you to Long range, while your Rush action failed. He takes a Rush action to keep you from closing with him, but he gets 1 success and you get 4. On your action, you'll advance to Medium range without contest, and your Rush action might overtake his, but he's getting closer and closer to a better combat position...

In these examples, we show that the rules system is designed with the intention of an exciting, fast-paced footrace, which turns into an opposed sprinting roll... with exceptions - perhaps you have a charm that advances you two range bands at the cost of Init, or perhaps there are five Solars chasing down a mortal hero, or perhaps you're sprinting together but the opponent makes distractions (difficult terrain), or perhaps the opponent only needs to move two range bands until he's behind those allies/drawbridge/cover, and so on. The drawn-out victory condition for the prey is to escape to Extreme range at which point his Withdraw action allows him to disengage combat entirely; but declaring Withdraw all but crashes you outright, in exchange for moving further each round.

I'd be perfectly amenable to a house rule where taking the Rush action and succeeding on the Athletics test simply moves you 2 range bands immediately, but that might overpower some Charms, that might allow you to overtake and flurry on archery/thrown combatants more easily than intended, and that might UNDERPOWER charms like Thunderclap Rush Attack which explicitly allows you to immediately move a range band when you declare it, i.e. right after your turn's reflexive move action, so long as this places you within range to make an attack.

I don't mind how we flavor it, but I do need to know which it is, for taking charms and stunting combat. We might need to reword some charms depending on the house rules we set for the baseline. The default "you might waste your move, but you pressured them to rethink their action" is alright, but might result in too many wasted turns and back-and-forths for our highly aggressive play. :P


*ALSO - I just double-checked the Rush rules, and it says you can only attempt this at Short range to keep at Short and, presumably, advance to Close and attack next turn. I figure this rule would work well even at Medium/Long range if you're dealing with an archer, especially an Exalted archer, who's trying to keep away from you and keep shooting; only allowing it to maintain Short range nullifies the stunt of all-out sprinting into arrow fire, and an Exalt wouldn't need to aim to keep shooting and moving a range band back, shooting and moving, shooting and moving... while a swordsman advanced and parried, advanced and parried, advanced and parried... Definitely need thoughts here.
This message was last edited by the player at 21:29, Wed 09 Dec 2015.
The All-Seeing Eye
GM, 39 posts
Thu 10 Dec 2015
at 22:50
  • msg #38

Rush Combat Action

As we discussed yesterday, Rush is indeed Short-to-Close Range only, and it is for making sure you can get your attack off against the ranged attacker.  It is contested so that the attacker has some chance to escape and to keep the fight going.

At farther ranges, you can use your Combat action to move, allowing a character not directly engaged in hand-to-hand combat to move up to two Range bands in a round.  I will double check that, though, in case I am mistaken, though I can't think of a good reason why that wouldn't be allowed.
Nine-Swords Rikuto
player, 11 posts
Fri 11 Dec 2015
at 02:48
  • msg #39

Rush Combat Action

Ahhhh, combat action move would make sense, and smooth the issue with long-range combat. This is the sprint I was thinking about; I wonder if this kind of "double move" (sprint) would impose a Defense penalty to be offset by stunting.
The All-Seeing Eye
GM, 40 posts
Fri 11 Dec 2015
at 22:23
  • msg #40

Rush Combat Action

I honestly don't believe it imposes any penalties at all.  The real penalty of being at range against a ranged attacker is that they can still attack you while the reverse might not be true.

Against a determined opponent and barring Charms and terrain and stuff, an archer is likely to only get a couple of rounds at most to attack freely before having to deal with Rushing and Disengaging.
Kuroko
player, 4 posts
Tue 22 Dec 2015
at 02:00
  • msg #41

Rush Combat Action

Will there be a game Wednesday the 23rd?
The All-Seeing Eye
GM, 42 posts
Tue 22 Dec 2015
at 02:55
  • msg #42

Rush Combat Action

Last I heard was no, and that we would be resuming the Wednesday after Christmas (and that I would be running).
The All-Seeing Eye
GM, 43 posts
Fri 25 Dec 2015
at 15:59
  • msg #43

Merry Christmas! + 12/30 Session

Hello everyone!

Merry Christmas!

Also - I will be running the game as normal this coming Wednesday.
Nine-Swords Rikuto
player, 12 posts
Tue 29 Dec 2015
at 23:47
  • msg #44

12/30 Session

Word of warning: I'll be ready to play tomorrow night, but I might be at McD's. Or home. Or both or neither.

My mother is working tomorrow. She gets home at around 5:30-6:00, or at least expects to. I have more I can think about for my character, or I can play some Diablo II / Dark Souls... so I have options. I'll probably be home, but if weather permits and I get the conniption to, I might venture over to McD's. (If anyone regularly passes by the Hancock Village McD's around noon or 5PM or 10-11PM, those would be useful tidbits to know. Not to be a burden, I'd rather be able to cover gas and such if I were going to work out that sort of thing.)

Sooo... complications. Doesn't really matter, in the end.

By the way - I'm probably going to start playing more Planetside 2 soon. If anyone plays that... well. There'd be a friendly face on the endless battlefields.

See you all tomorrow! Blood Apes and ancient lore. Maybe I should read a bit into them, so I'm not completely in the dark about these low-tier murder demons.
Kuroko
player, 5 posts
Tue 5 Jan 2016
at 21:54
  • msg #45

12/30 Session

I won't be able to make it tomorrow.
Steelthorn Flamesinger
player, 3 posts
Tue 5 Jan 2016
at 22:25
  • msg #46

12/30 Session

Schedule got rearranged, so i work tomorrow night
The All-Seeing Eye
GM, 44 posts
Wed 6 Jan 2016
at 01:38
  • msg #47

1/6 Session

Looks like we'll be down two people.

I will still plan on running tomorrow, though.
This message was last edited by the GM at 01:58, Wed 06 Jan 2016.
Kuroko
player, 6 posts
Sun 10 Jan 2016
at 18:13
  • msg #48

1/13

I won't be able to make it this week either.
The All-Seeing Eye
GM, 45 posts
Mon 11 Jan 2016
at 01:20
  • msg #49

1/13

Well, I will still plan on running, then.

Btw - everyone is up to 25 regular EXP as of last session.
Kuroko
player, 7 posts
Sat 23 Jan 2016
at 20:11
  • msg #50

1/13

I won't be able to make it for the next two weeks.
The All-Seeing Eye
GM, 46 posts
Sat 23 Jan 2016
at 22:43
  • msg #51

1/13

Then I will continue to run on Wednesday.

Thanks for the heads' up.
The All-Seeing Eye
GM, 48 posts
Mon 1 Feb 2016
at 22:26
  • msg #52

2/3 Session

Just a reminder:  I will be running the game this Wednesday.
Nine-Swords Rikuto
player, 15 posts
Wed 3 Feb 2016
at 19:26
  • msg #53

2/3 Session

Pheeeew. Wild post right there! And very, very long, I'm sure... I tried not to reflect on it too much, staying in character. ;)

I hope to dickens Steelthorn is a girl. I'm pretty sure that's a thing. So many pronoun references. I'm going on assumptions here.

Strollas - I'll be at McD's this evening. I think.

I think I'm going to pick up my first Evocation before this session, so... let me go PM Brian about that.
The All-Seeing Eye
GM, 49 posts
Sun 7 Feb 2016
at 22:26
  • msg #54

2/10 Session

Will I be running again this Wednesday?  And/or should I just assume that I am running until further notice?
Qin'ai da Wangzi
player, 12 posts
Mon 8 Feb 2016
at 01:54
  • msg #55

2/10 Session

yeah mike working 6-11:15 he should have his hours for next week to just has not printed them off yet. This week yes next week shrug not sure but  I figure  I go with yes and any changes we will let you know a week in advance.
Kuroko
player, 8 posts
Mon 8 Feb 2016
at 02:01
  • msg #56

2/10 Session

In reply to Qin'ai da Wangzi (msg # 55):

So, on the bright side, I'm going to get off the Wednesday after this one (2/17).

The bad news is that I'm in the middle of a sixteen day week with no days off, so I'll probably be braindead when that day comes.
This message was last edited by the player at 02:12, Mon 08 Feb 2016.
Nine-Swords Rikuto
player, 16 posts
Mon 8 Feb 2016
at 02:52
  • msg #57

2/10 Session

Daaaaang.

Kill them and take their stuff for us.
Kuroko
player, 9 posts
Mon 8 Feb 2016
at 04:09
  • msg #58

2/10 Session

In reply to Nine-Swords Rikuto (msg # 57):

It's one person constantly calling out, and I'm not going to kill a single mother and take her daughter.
This message was last edited by the player at 04:09, Mon 08 Feb 2016.
The All-Seeing Eye
GM, 50 posts
Mon 8 Feb 2016
at 04:53
  • msg #59

2/10 Session

That's probably a wise thing to do.

If you want, I can also plan on running the 2/17 session, since it sounds like there's a good chance you won't be up to running a game.
Kuroko
player, 10 posts
Mon 8 Feb 2016
at 05:00
  • msg #60

2/10 Session

In reply to The All-Seeing Eye (msg # 59):

That would be nice. I'll tell you if I'm good to run as we get closer to the day.
Nine-Swords Rikuto
player, 17 posts
Mon 8 Feb 2016
at 14:31
  • msg #61

2/10 Session

Since you last joined us...

~We had already finished up the fiasco in Stem. Their (potentially rebellious) Dragon-Blooded matriarch directed us to shake up the nobility in Root.
~We made our way towards Root, stopping by a certain tribe along the way.
~We learned of some ruins in the area of that tribe, and discovered them to be a city-manse of our past incarnations. We were apparently a Circle in the First Age. Here we also saw a man in a strange crystalline armor, hovering and spying on us at a mile's distance, before winking out of sight.
~There is a library in the ruins guarded by Blood Apes stationed for the last 2000 years to defend said library... stationed by my past incarnation. We plan to revisit and prove ourselves to them, when more than 3 people are present to play.
~We finished making way to Root.

~[We've done a lot of stuff in Root that, if missed entirely, won't affect you!]

~Apparently the demons here are aware of some strange cosmology stuff. Or that one was insane. But, some facts seem to be lining up, so we may indeed be on the verge of a millennial visit for Tribute to some higher power. Spooky metaplot portents, for adventurous Solar Exalts who have to make sure reality is juuuuust right. Picky bastards.

Our next session will probably entail wrapping up another day in Root... installing our agents into the palace, saving a slave's family-at-ransom, building more contacts/support, and overall fomenting insurrection. One of these sessions will powder keg... we aren't there yet.
The All-Seeing Eye
GM, 51 posts
Mon 8 Feb 2016
at 22:49
  • msg #62

2/10 Session

Yep, pretty standard stuff for the Exalted. *evil grin*

Btw - I am beginning to write up the conversion rules for Immortalis.  Aside from Willpower and Initiative, the main limiter on an Immortal is going to be stress (or, in system terms, Stress).  Too much over-exertion can hurt an Immortal to the point where they can take a long (and potentially really, really long) time to recover, with the possibility of inflicting Flaws and other fun stuff.

Things like Ghost-Eating Technique will probably inflict Stress on an Immortal, though this is not set in stone yet.
The All-Seeing Eye
GM, 52 posts
Tue 16 Feb 2016
at 00:50
  • msg #63

2/17 Session

Just a head's up:  Unless I hear otherwise (and I am not expecting to), I will be running on Wednesday.

From what it sounded like, Mike will need the time to relax.
Qin'ai da Wangzi
player, 13 posts
Tue 16 Feb 2016
at 04:13
  • msg #64

2/17 Session

In reply to The All-Seeing Eye (msg # 63):

yeah he looking a little ragged around the edges.
Nine-Swords Rikuto
player, 21 posts
Fri 19 Feb 2016
at 21:24
  • msg #65

OOC Thread

Joey gets one (1) cool point, for teaching me how to drive. It is redeemable for... something, probably.
Qin'ai da Wangzi
player, 15 posts
Fri 19 Feb 2016
at 21:33
  • msg #66

OOC Thread

I heard you did a really good job well done Mark and Joey.
The All-Seeing Eye
GM, 54 posts
Fri 19 Feb 2016
at 23:01
  • msg #67

OOC Thread

Glad to hear things went well.

Depending on posting and stuff, it might get redeemed as a Solar EXP, but no guarantees.
Nessa Petulengro
player, 5 posts
Sat 20 Feb 2016
at 03:00
  • msg #68

OOC Thread

Woah! Seriously?! Man, Joey, you brave. O.O

Just kidding. :p That's great to hear!
Razmir
player, 3 posts
Sat 20 Feb 2016
at 22:51
  • msg #69

Check out this about night vale

Nessa Petulengro
player, 6 posts
Mon 22 Feb 2016
at 03:53
  • msg #70

Check out this about night vale

Wow! That was pretty good!

I liked the pace and format. It was like... stuff explained... for people with no attention spans. :-D "Oooooh, shifting screen boxes!"
This message was last edited by the player at 04:08, Mon 22 Feb 2016.
Nessa Petulengro
player, 7 posts
Mon 22 Feb 2016
at 04:11
  • msg #71

Check out this about night vale

This is a test. I've just changed settings to post as my character (though all my posts were showing up as the character name already). In theory, this should add my portrait.

Edit: Yay! Portrait added! Though it's not Nessa's REAL portrait, but it'll have to do. Damn RPOL and its refusal to host custom portraits. *grumble*
This message was last edited by the player at 04:12, Mon 22 Feb 2016.
Razmir
player, 4 posts
Mon 22 Feb 2016
at 04:26
  • msg #72

Check out this about night vale

In reply to Nessa Petulengro (msg # 71):

You just have to try to get as close as possible. Also you can submit a pic to be added.
The All-Seeing Eye
GM, 55 posts
Mon 22 Feb 2016
at 05:21
  • msg #73

Check out this about night vale

I believe the email address is portraits@rpol.net.
Nine-Swords Rikuto
player, 23 posts
Mon 22 Feb 2016
at 18:34
  • msg #74

Check out this about night vale

Oh noooooo... the complexity... I caaaaan't
http://cdn.obsidianportal.com/...s/229429/Yu_Shan.jpg
Nessa Petulengro
player, 8 posts
Mon 22 Feb 2016
at 23:47
  • msg #75

Check out this about night vale

In reply to Nine-Swords Rikuto (msg # 74):

What's 'the salient of the unconquered sun?' Im shocked anything which stands to the sun is still up in this era. Unless it's been turned into a public restroom.
The All-Seeing Eye
GM, 56 posts
Tue 23 Feb 2016
at 01:28
  • msg #76

Check out this about night vale

Well, I don't think that's a canonical map of Yu-Shan (though I could be wrong).  And the Unconquered Sun still exists, and even mostly forgotten, is pretty much the most powerful of the Incarna.

Oh - and since it wasn't clear, that's supposed to be a map of Heaven, the Celestial City (which, all told, is about the size of North America).  The various Gates lead to various places in Creation.
Steelthorn Flamesinger
player, 6 posts
Wed 24 Feb 2016
at 16:42
  • msg #77

Check out this about night vale

Which game tonight?
Qin'ai da Wangzi
player, 16 posts
Wed 24 Feb 2016
at 17:19
  • msg #78

Check out this about night vale

In reply to Steelthorn Flamesinger (msg # 77):

 Mike
Razmir
player, 5 posts
Wed 24 Feb 2016
at 18:12
  • msg #79

If Gamestop Were 100% Honest With Us...

How accurate is this video?

https://www.youtube.com/watch?v=p6ApY8diVko
Nessa Petulengro
player, 9 posts
Wed 24 Feb 2016
at 18:17
  • msg #80

Check out this about night vale

In reply to Qin'ai da Wangzi (msg # 78):

A door cracks open and a kittenish nose cautiously nudges the gap wider. A mostly humanoid face pokes its way through. It looks around curiously, two cat-like ears perked in interest. "Nyah? Is it time to play?"
Nine-Swords Rikuto
player, 24 posts
Wed 24 Feb 2016
at 19:35
  • msg #81

Check out this about night vale

Note that we all now have 23,000 EXP in Carrion Crown, exactly enough to be leveled to 6. Make sure you did that thing.

-> No feat
-> No 4th level ability score
-> HP, skills, class features
The All-Seeing Eye
GM, 57 posts
Wed 24 Feb 2016
at 21:14
  • msg #82

Check out this about night vale

Just a head's up: I won't be there tonight.  Sorry about that.
Steelthorn Flamesinger
player, 7 posts
Wed 24 Feb 2016
at 23:17
  • msg #83

Check out this about night vale

I'm here, anyone else coming?
Nessa Petulengro
player, 10 posts
Fri 26 Feb 2016
at 01:05
  • msg #84

Jason's Hatred

Oh my gawd I hate my job.

I mean I really, really hate my job.

I need a thread.. where I can just bitch about how much I hate my job... ugh.
The All-Seeing Eye
GM, 58 posts
Fri 26 Feb 2016
at 01:15
  • msg #85

Jason's Hatred

Sorry to hear things are going bad.  I definitely hope they improve.

Also, try not to start flipping out and killing everyone.  From what I understand, it won't help.
Nessa Petulengro
player, 11 posts
Fri 26 Feb 2016
at 03:15
  • msg #86

Jason's Hatred

In reply to The All-Seeing Eye (msg # 85):

Eh... that's one of those "you never know until you try" things. ;) But yeah, probably a bad idea.

Still, from now on if you end up asking for the name of a villain character, don't be surprised when I start offering up names of people who work at my job. Hee hee hee!
Qin'ai da Wangzi
player, 17 posts
Sat 27 Feb 2016
at 02:55
  • msg #87

updated honor threas

Not sure if it show when you edit your message but I aded in what Qini'ai quotes about honor.
The All-Seeing Eye
GM, 60 posts
Sat 27 Feb 2016
at 03:05
  • msg #88

updated honor threas

Thanks for the head's up.  I'll read it now.
Nessa Petulengro
player, 12 posts
Sat 27 Feb 2016
at 20:01
  • msg #89

updated honor threas

I liked it. :)
Nine-Swords Rikuto
player, 25 posts
Sun 28 Feb 2016
at 18:37
  • msg #90

updated honor thread

I can see some potential... issues, between the loosely "hired" honor warrior, the forcibly "hired" loyal assassin, and the presuming prince in his lofty position above honor. I can see Rikuto... disobeying, the "honorless" prince. *dun dun dun*
The All-Seeing Eye
GM, 61 posts
Sun 28 Feb 2016
at 19:09
  • msg #91

updated honor thread

I've noticed a tendency for people to rationalize acting in the way they believe is right, often when the logical or personal arguments say something else should be done.

You know, disobeying an order because it's the right thing to do, or working with someone you despise because they are doing something that needs to be done.

Thankfully it provides some drama, I suppose.
The All-Seeing Eye
GM, 62 posts
Mon 29 Feb 2016
at 22:37
  • msg #92

4/2 Session

As of right now, I am planning on running on Wednesday.

Hopefully everyone can be there.
Nessa Petulengro
player, 14 posts
Tue 1 Mar 2016
at 00:39
  • msg #93

4/2 Session

In reply to The All-Seeing Eye (msg # 92):

I plan to be, work permitting.
The All-Seeing Eye
GM, 63 posts
Tue 1 Mar 2016
at 00:47
  • msg #94

4/2 Session

Always good to hear.  With any luck, they'll oblige you.
Steelthorn Flamesinger
player, 8 posts
Tue 1 Mar 2016
at 23:46
  • msg #95

4/2 Session

Gotta work Wensday Evening :(
The All-Seeing Eye
GM, 64 posts
Wed 2 Mar 2016
at 00:15
  • msg #96

4/2 Session

That stinks.  I was hoping to have you here for when things start going off the rails.
Nine-Swords Rikuto
player, 26 posts
Wed 2 Mar 2016
at 00:51
  • msg #97

4/2 Session

Nothing's going off the rails, Brian! We're all peachy, everything's peachy! Nobody's in peril, we've got all the time in the world! NOTHING'S GOING WRONG!

Rikuto is probably about to kill someone just because they're loosely associated with people he despises.
The All-Seeing Eye
GM, 65 posts
Wed 2 Mar 2016
at 02:12
  • msg #98

4/2 Session

Well, I might not rush things as far forward as I was planning... or we can assume Steelthorn is just off-screen causing more problems.

Things will work out one way or the other.
Kuroko
player, 11 posts
Fri 4 Mar 2016
at 16:56
  • msg #99

3/4 Session



I just looked at my schedule and I'll be able to make it next Wednesday.

And isn't 4/2 April second?
This message was last edited by the player at 16:57, Fri 04 Mar 2016.
The All-Seeing Eye
GM, 66 posts
Sat 5 Mar 2016
at 00:01
  • msg #100

3/9 Session

Yeah - I put the wrong month in.

So - do you want to play or run next week?
Kuroko
player, 12 posts
Sat 5 Mar 2016
at 00:46
  • msg #101

3/9 Session

In reply to The All-Seeing Eye (msg # 100):

I'll run. It would be my game anyway.
The All-Seeing Eye
GM, 67 posts
Sat 5 Mar 2016
at 00:58
  • msg #102

3/9 Session

Sounds like a plan.
Nessa Petulengro
player, 15 posts
Sun 6 Mar 2016
at 01:40
  • msg #103

Nessa's Character Sheet

Nessa's Character Sheet is up. I edited it in as my first entry, so it's not going to show up as new.

I had to use the 'pre' tags. It makes the text font look awful, but it preserves the spacing format. I couldn't get tabs to appear any other way. If anyone knows how to make tabs show up normally, let me know. :)

I also added empty and filled boxes to the skills section, which I think is neat.
The All-Seeing Eye
GM, 68 posts
Sun 6 Mar 2016
at 02:06
  • msg #104

Nessa's Character Sheet

Looks good, and should be useful in game, too.
Razmir
player, 7 posts
Sun 6 Mar 2016
at 23:45
Nine-Swords Rikuto
player, 27 posts
Sun 6 Mar 2016
at 23:51
  • msg #106

Found bear

That's him. That's the bear who killed all those slavers!
Nessa Petulengro
player, 16 posts
Mon 7 Mar 2016
at 00:03
  • msg #107

Found bear

That is realistic looking bear suit!
Nine-Swords Rikuto
player, 28 posts
Mon 7 Mar 2016
at 19:19
  • msg #108

Found bear

I just love the fisherman in the focused martial stance and display of force. Everything about this screams Exalted.
The All-Seeing Eye
GM, 69 posts
Mon 7 Mar 2016
at 22:27
  • msg #109

Found bear

Beware the bear that knows kung fu.

They obviously were not deadly enough before, right?
Nine-Swords Rikuto
player, 29 posts
Tue 8 Mar 2016
at 21:00
  • msg #110

FaSS

Ohhhh hheeeeeeyyyy. This makes sense.

Fire and Stones Strike allows you to spend [the motes] before a decisive attack to convert that many THRESHOLD SUCCESSES to raw damage... essentially allowing you to partially use that withering mechanic. That's definitely more balanced than "spend 3m for +3 raw damage on a decisive attack." You could spend 3m, only get 1 success above their Defense, and thus only get +1 raw damage.

Exalted 3e kinda makes you take these risks - you often need to decide which charms you're committing to before you roll, before you know it'll be useful, etc. Nothing uncommon, but it does enhance the momentum aspect of "overcommitting to a strike."
The All-Seeing Eye
GM, 70 posts
Tue 8 Mar 2016
at 22:18
  • msg #111

FaSS

Good point.  That's also why, when we did the fight with the Immaculate monk, I did my best to tell you exactly what he was doing when he was doing it.  This system really works best when everyone has a good idea what's going on.

Plus, the risk factor in the whole withering/decisive divide works well, too.

That's also part of the reason I'm taking my time on the Immortalis front, since I want to have that make sense in work in context of the 3e system, too.
Nine-Swords Rikuto
player, 30 posts
Tue 8 Mar 2016
at 23:45
  • msg #112

Big Picture

Knowing how deeply invested my opponent was in any given strike gave me a moment to size him up and use my motes reasonably. If he's rushing down his motes for quick results, I just need to focus on defense and build my advantage on him carefully, while he's running out of steam. I wound up getting a really solid chance to twist the knife early, but that kind of fight could drag on a few turns until he's scraping for 5 motes per turn, and I'm pulling those 20 mote burns when he can't boost his defense and soak.

Part of the balance and foresight behind Exalted 3e in the later game seems to be an equal overpoweredness of harnessing your defense. Rocket tag doesn't matter if you can fully avoid or avert their blow; then you're just playing a game of who uses down their 1/scene tricks, willpower, reserve motes, and other resources faster, or who gets overwhelmed in numbers. We'll see how it actually plays out in reality, and with the Immortalis factor, but I predict longer fights with more gimmicks and reversals. Maybe it's the same really strong attacks and really strong defenses, with motes and willpower gradually dwindling, but it seems like more is in play, more can change suddenly. And if nothing else, one side of a fight can roleplay out some sort of stalling, and suddenly everyone has another 20 motes to work with.

No matter what, it's going to be a wild ride. But we might want to plan for longer combat times, when we get around to them. Flipflopping 10 motes (then recovering 5) and 15 init (then stealing it back) each turn, with Crash as an unlikely condition for the main fighters (after a couple rounds of rockiness and -1 or -2 wounds)... it could take a while. :P
The All-Seeing Eye
GM, 71 posts
Wed 9 Mar 2016
at 00:14
  • msg #113

Big Picture

True enough.

Another good aspect is that one-shotting someone takes a lot of work and luck to pull off.  Three good rolls (Join Battle, Attack, Damage), and most likely, a lot of essence.
Nine-Swords Rikuto
player, 31 posts
Wed 9 Mar 2016
at 00:30
  • msg #114

Big Picture

Or enough of an average... I'm thinking I can pull off bonfire -> counterattack -> normal attack -> one weapon two blows -> peony blossom technique -> iron whirlwind attack... which would be liquid insanity, despite having many points of failure.
Steelthorn Flamesinger
player, 9 posts
Wed 9 Mar 2016
at 17:54
  • msg #115

Big Picture

Stuff got changed around and I'm working tonight. I did talk to the new boss, though, so barring emergencies, this should be the last time
Nine-Swords Rikuto
player, 32 posts
Wed 9 Mar 2016
at 21:37
  • msg #116

Big Picture

*fistshaka
Well, hopefully you'll make next week - that's the big dealio!

Next week is our three way fight between Rikuto, Volfer, and Raina! And Satrap Nukoze, and Dog of the Dawn, and Cynis V'len, and... oh, we probably should have mentioned it's gonna be a crazy fight.

Yeah, uh... Cat, Mike, I forgot to talk about last session. Our session last week kinda got things all set up for the big arena match "today."
-> I was challenged to a duel by an Immaculate Monk and defeated him admirably... only, apparently we were both challenged by proxy, presumably the same person who witnessed our duel and was noticed slipping into the shadows after.
-> Nonetheless, as mentioned, Perfect Soul arranged for myself to be shifted from "one of the fights in Volfer's last gauntlet" to the title match, "Volfer vs. Raina."
-> Qin'ai has gotten in the good graces of the Satrap's bodyguard, and will therefore be sitting in the main strip with everyone of importance in the crowd.
-> Mike and his stagehands are once again deeply involved in our affairs; I think they're creating our escape route and such.
-> Also, I have a small army. Whoops.
-> Also, Cat is expected to have the active support of thousands of Root's citizens.
-> Also, we are fully prepared to establish the next hierarchy in Root.
-> Also, all of our murders have been pinned on a guy who's about to take the fall on our final day here.

It's all coming together and falling apart at once.

And I'm pretty sure, through all of this, we STILL haven't actually witnessed anything bad about Satrap Nukoze. Just that his arena master is a monster, who in all honesty is probably out of the satrap's hands, and also the satrap turns a blind eye to the mundane atrocity of the slave market and other shady business. So, like, he's just some satrap, who is engineering against Mnemon Azana for some reason. rip. our mortal enemy.

As a side note, since this is probably our last session or two here, be thinking about what fistful of charms and other training you want to accomplish on our way to Vector, with perhaps a pit stop at the ruins. That sounds like the next major lead.


Anyway, it's Mike's game tonight! Make sure you're level 6, and... we'll keep... "hunting werewolves." Or, at least, babysitting and keeping our eyes on this totally trustworthy, accomplished werewolf hunter, yes.

Carrion Crown gear still up for grabs or sale:
-> ring of feather falling
-> potion of heroism
-> wand of charm monster (45 charges; unchained summoner 4 seems to be the only usable class, but I have UMD, even though I always forget about my wand of ghost sound)

Gear I assume is the rogue's but wasn't talked about:
-> potion of gaseous form
-> potion of nondetection

Gear being consumed:
-> dire boar meat. Mmmm.
This message was last edited by the player at 22:00, Wed 09 Mar 2016.
Kuroko
player, 13 posts
Thu 10 Mar 2016
at 20:42
  • msg #117

Possible Thursday Game

How does everyone feel about A Burning Wheel game? It's a character-driven RPG that has unique rules. If there is interest, I plan on getting Battlefront to order it for me.

Also, what campaign? Poll below.

http://strawpoll.me/7046459
This message was last updated by the player at 20:42, Thu 10 Mar 2016.
The All-Seeing Eye
GM, 72 posts
Thu 10 Mar 2016
at 22:36
  • msg #118

Possible Thursday Game

Also - I'll be able to start the MagePunk thing soon*, too, so we can switch off sessions of that as well.  I'll be creating the rpol link for it soon, and will be posting Immortalis rules there, too.

I fully intend to have the basic rule set for Immortalis posted up by Wednesday or Thursday.

* I'm on a few week furlough at work, so I'll have more time to write and get things ready, plus I think I figured the remaining few things out this morning, too.
The All-Seeing Eye
GM, 73 posts
Fri 11 Mar 2016
at 02:22
  • msg #119

Possible Thursday Game

Here's the link to the MagePunk board.

I'm working on the normal threads for it right now.

link to another game
The All-Seeing Eye
GM, 74 posts
Sat 12 Mar 2016
at 21:41
  • msg #120

This Week'sSessions

As of right now, I am planning on running this game on Wednesday, and, if everyone is up for it, doing character creation for the MagePunk game on Thursday.
Kuroko
player, 14 posts
Sun 13 Mar 2016
at 16:51
  • msg #121

This Week'sSessions

Hey, Brian, why don't we do alternate Thursdays, too? Like:

Me (Pathfinder) You (Mage Punk)
You (Exalted) Me (Burning Wheel)

Then there would be less games missed if one of us can't make it a week you would always have the other game.
The All-Seeing Eye
GM, 75 posts
Sun 13 Mar 2016
at 18:58
  • msg #122

This Week'sSessions

That's actually what I was hoping for.

I'm definitely up for Burning Wheel, too.
Qin'ai da Wangzi
player, 18 posts
Mon 14 Mar 2016
at 03:29
  • msg #123

This Week'sSessions

In reply to The All-Seeing Eye (msg # 122):

You can also alternate the weeks so you do not run two games in the same week.

so it be wednesday Mike thursday Brian.
next week wednesday Brian thursday mike of course Mike schedu may make this impssible.
Nine-Swords Rikuto
player, 33 posts
Wed 16 Mar 2016
at 17:35
  • msg #124

This Week'sSessions

I like the concept of a weekly toggle of who is going to GM a game, though having two weeks to prep everything for both is probably comparable. I'll leave it up to the GM's to decide. Also, I know nothing about the Burning Wheel... we'll need a PDF or similar.

Everybody is ready for the Root Arena fiasco!? We've got all the pieces in play, we're all sufficiently ticked at Dog of the Dawn, poisons are setting in, plans are in motion, fights are arranged, bets are placed, plans in order? Hopefully no plot unravels from the holes when this or that goes an arbitrary way.
Kuroko
player, 15 posts
Wed 16 Mar 2016
at 18:16
  • msg #125

This Week'sSessions

In reply to Nine-Swords Rikuto (msg # 124):

Basic rules are online for free: http://www.drivethrurpg.com/pr...-Gold-Hub-and-Spokes

The book should be arriving in the mail before next week.
Razmir
player, 8 posts
Thu 17 Mar 2016
at 06:25
  • msg #126

That sounds familer

Look at the bottom of page 65.
Nine-Swords Rikuto
player, 34 posts
Thu 17 Mar 2016
at 12:59
  • msg #127

3/17/16

Happy Green RPoL day! ^-^
Nine-Swords Rikuto
player, 35 posts
Fri 18 Mar 2016
at 03:54
  • msg #128

Re: That sounds familer

Razmir:
Look at the bottom of page 65.

http://puu.sh/nKAC2/4c1cac9312.png
Very familiar. Brian, do we get a deeds point!? ;P
Kuroko
player, 16 posts
Sat 19 Mar 2016
at 20:23
  • msg #129

Re: That sounds familer

This Thursday is going to be more world building than character creation, by the way.
The All-Seeing Eye
GM, 76 posts
Sat 19 Mar 2016
at 20:52
  • msg #130

Next Sessions

That works.

By the way - the next Ex3 session I run, I am planning on opening with the peasants overrunning the castle, and then finish wrapping up Root.

Speaking of which - Mike, will you running Carrion Crown on Wednesday?
Kuroko
player, 17 posts
Sat 19 Mar 2016
at 21:02
  • msg #131

Next Sessions

Yeah. I get off at 1 PM that day.
The All-Seeing Eye
GM, 77 posts
Sat 19 Mar 2016
at 21:53
  • msg #132

Next Sessions

Sounds good.
The All-Seeing Eye
GM, 78 posts
Tue 29 Mar 2016
at 13:09
  • msg #133

3/30, 3/31 Sessions

Just a reminder: I am planning on running Exalted tomorrow, and (as of last I heard) Mike is running Burning Wheel character creation on Thursday.
Kuroko
player, 18 posts
Wed 30 Mar 2016
at 01:34
  • msg #134

3/30, 3/31 Sessions

Which do you think is better Danger sense or Dormancy?
This message was last edited by the player at 01:34, Wed 30 Mar 2016.
The All-Seeing Eye
GM, 79 posts
Wed 30 Mar 2016
at 01:57
  • msg #135

3/30, 3/31 Sessions

In terms of the magepunk game?  Well, Danger Sense would limit the dangers from ambush and unexpected attacks... Dormancy would make it much harder to be tracked down and found when hiding.

They are both useful, but for different things.
Qin'ai da Wangzi
player, 20 posts
Wed 30 Mar 2016
at 02:17
  • msg #136

3/30, 3/31 Sessions

In reply to The All-Seeing Eye (msg # 135):

For Burning WHeel Brian if you want to play the dwarf fighter go ahead and pan for it I thinking of playing something else. Right now it either a human rogue type or a orc shaman.
The All-Seeing Eye
GM, 80 posts
Wed 30 Mar 2016
at 13:10
  • msg #137

3/30, 3/31 Sessions

Sounds good.  Hopefully the beer-zerker will be workable in the system, then.
Razmir
player, 9 posts
Sat 2 Apr 2016
at 22:11
  • msg #138

Found this on youtube

The All-Seeing Eye
GM, 81 posts
Sun 3 Apr 2016
at 14:53
  • msg #139

Found this on youtube

That was rather amusing.

By the way... as of now, we should be good to go for both games this week, and I am intending to do the first session of MagePunk on Thursday.

Edit: Also - I am planning on getting two copies of Ex3 once it gets on sale (one for myself that will end up with Cat once the deluxe is in, and one for the Strollas as a really late Christmas present).  Mark, Jason - are you interested in getting a copy of the book, too?
This message was last edited by the GM at 14:57, Sun 03 Apr 2016.
Nessa Petulengro
player, 17 posts
Mon 4 Apr 2016
at 00:39
  • msg #140

Found this on youtube

In reply to Razmir (msg # 138):

Awesome fight scene.

Of course, one has to wonder why two guys who can do fly, exhibit super human strength/speed, and bend the very elements to their will... are out trapping small animals. LOL
Nessa Petulengro
player, 18 posts
Mon 4 Apr 2016
at 00:39
  • msg #141

Found this on youtube

Brian - Nah. I'm good with the PDF.
Steelthorn Flamesinger
player, 10 posts
Wed 6 Apr 2016
at 17:15
  • msg #142

Found this on youtube

Carrion Crown tonight, right?
Qin'ai da Wangzi
player, 23 posts
Wed 6 Apr 2016
at 17:30
  • msg #143

Found this on youtube

In reply to Steelthorn Flamesinger (msg # 142):

correct
Kuroko
player, 19 posts
Thu 7 Apr 2016
at 02:45
  • msg #144

Posted it in other thread

Kevin Abendroth, who goes by the psuedonym Bernard Neustadt, is a aging man who has an interest in geek culture circa 1980s-2020s. He is always looking for more things to add to his collection and is even willing to get something modern as long as it's sufficiently forbidden. He first came in contact with Cauley when the later was hosting an outdoorsman life webshow with his daughter during their hunting trips. This was when Cauley was in his twenties and his daughter was like five or so. Bernd contacted Cauley pretending to be have an interest in the outdoors. Bernd would often give Cauley tips on the technical aspects of his show and the two became fast friends. This friendship would ultimatly culminate in him manipulating Cauley into making the illict photographs that got him into so much trouble (and which Bernd still has in his collection) but despite that Bernd remains Cauley best, and perhaps, only friend.

As for as attributes go, Bernd is manipulative and cunning, back lacks any real presence or force of personality. He spends most of his time behind a computer or phone, so he is sort of out of shape physically. For skills, he knows things he shouldn't know and does things he shouldn't do.

If he was giving a mission it would likely involve getting something for him. He is usually good enough to avoid any real repercussions for his actions, but there might be a time when he needs to get out of a scrape.

If he ever became Immortal, his powers he would take would be cyberkenisis, domination, and empathic manipulation. His path would path of the soul since he wants to see the forbidden and what better way than to look into someone's very soul? Plus he would be interested in the netherworld.
Nessa Petulengro
player, 21 posts
Thu 7 Apr 2016
at 14:09
  • msg #145

Posted it in other thread

In reply to Kuroko (msg # 144):

... Your character is sexually interested in children?

If so, I'm changing my character concept. Wren is pretty edgy RP-wise for me. Having her have to fend off advances from a much older man would be pushing the RP into discomfort territory for me.

If I need to change the character, I have a mid twenties male I've been keeping in the back of my mind. I'd go closer to the FFX Summoner concept I'd had originally. It wouldn't take much modification, so I don't mind switching.
The All-Seeing Eye
GM, 82 posts
Thu 7 Apr 2016
at 14:26
  • msg #146

Posted it in other thread

That's understandable.  I had honestly forgotten that little detail with the manipulations (or might have been kind of repressing it).
Kuroko
player, 20 posts
Thu 7 Apr 2016
at 17:53
  • msg #147

Posted it in other thread

It's the reason why Grace, werewolf protector of children from the previous game wants to kill him.

Also please remember that my ally is not my character.
This message was last edited by the player at 17:56, Thu 07 Apr 2016.
Nessa Petulengro
player, 22 posts
Thu 7 Apr 2016
at 21:19
  • msg #148

Posted it in other thread

In reply to Kuroko (msg # 147):

Oh I thought you were posting about your character. We'll talk tonight.
Kuroko
player, 21 posts
Sat 9 Apr 2016
at 17:50
  • msg #149

Burning Wheel

Here is the new forum for my Thursday game.

link to another game
This message was last edited by the player at 17:50, Sat 09 Apr 2016.
Kuroko
player, 22 posts
Sat 9 Apr 2016
at 22:43
  • msg #150

Burning Wheel

I won't be able to make April 20.
This message was last edited by the player at 22:43, Sat 09 Apr 2016.
The All-Seeing Eye
GM, 83 posts
Sun 10 Apr 2016
at 01:37
  • msg #151

Burning Wheel

Ok.  I can run Ex3 two weeks in a row without issue.
Kuroko
player, 23 posts
Mon 11 Apr 2016
at 22:57
  • msg #152

Burning Wheel

In reply to The All-Seeing Eye (msg # 151):

Also for my game, try not to completely neglect social skills.
The All-Seeing Eye
GM, 84 posts
Mon 11 Apr 2016
at 23:10
  • msg #153

Burning Wheel

Probably wise.

Since I'll be running twice, do you want to plan for running Burning Wheel twice (well, character creation and then the actual first session)?

That way we can keep alternating.
Kuroko
player, 24 posts
Tue 12 Apr 2016
at 01:32
  • msg #154

Burning Wheel

Sure, I don't mind.
Steelthorn Flamesinger
player, 11 posts
Thu 14 Apr 2016
at 20:38
  • msg #155

Burning Wheel

Not feeling so well, so I'm sitting today out. Peter has the book so you're not down a copy
Nine-Swords Rikuto
player, 37 posts
Sun 17 Apr 2016
at 01:15
  • msg #156

Ex3 Combat Actions

We walked in and asked Peter if he had the book. He said he didn't have it: Brian had it. We all had a good laugh.

In other news, and this is mostly for my own use, these are actions you can totally take (and flurry?) in Ex3. I mostly need this list because I'll eventually (soon?) have a shield, and if I'm going to flurry a full defense, well... I'd like to know about disengaging and rushing and all that.


Spoiler text: (Highlight or hover over the text to view)
Summary:
Combat Actions: Withering/Decisive/Gambit/Clash Attack, Aim, Defend Other, Draw/Ready Weapon, Full Defense, Misc Action, Rush, Disengage, Rise from Prone, Take Cover, Withdraw, some Charm activations
Non-Flurry Actions: Attacks, Aim, Full Defense*
Reflexive Actions: Move, Notice, some Charm activations
Special Actions: Flurry, Delay

General Actions
Flurry (Special, -3/-3 dice): Take two combat actions this turn, which cannot be the same action (e.g. two attacks, even with different skills). Each action takes a -3 penalty, and you are at -1 Defense until your next turn.
Withering Attack (Combat, non-Flurry, 0/+1i): Roll (Dexterity + [combat Ability] + weapon's Accuracy + other modifiers). If your successes exceed their Defense (Parry or Evasion), you hit. Roll damage equal to (Strength + weapon damage + threshold successes + misc) - (enemy's soak), which cannot be lower than your Overwhelming rating. Successes on this roll steal that much initiative, and you gain 1i automatically for successfully attacking. If the enemy reaches 0i, they enter Initiative Crash, and you gain +5i more.
Decisive Attack (Combat, non-Flurry, -2i/-3i/reset): Roll (Dexterity + [combat ability] + other modifiers). If your successes exceed their Defense, you hit. If you miss, lose (2i below 11i, 3i at 11i+) for the failed attempt. Assuming you hit, roll your Initiative without double 10's, applying any relevant modifiers. Successes on this roll apply directly as damage to their Health track. If your raw damage dice are lower than their hardness, the attack deals no damage. Either way, a successful decisive attack resets you to your base Initiative.
Active tags
Chopping: -1 Def until next turn, -1i; (withering) +3 raw damage, (decisive) -2 Hardness.
Piercing: -1 Def until next turn; (withering) -4 armor soak.
Smashing: -1 Def until next turn, -2i; knockback one range band, or knock prone.
Shield: +1 Parry, -2 damage, can flurry Full Defense with non-attack actions.
Improvised: -1i per attack, can use Brawl or Melee.
Two-handed: +2 dice on Clash attempts.
Dual wielding: Identical = +2 dice on Clash attempts. Different = use stats from either weapon for attack/damage and defense, regardless of stunt flavor.
Clash Attack (Special, 0/+3i/-2Def): Attacking simultaneously, and with a +2 bonus from symmetric dual weapons, make an opposed attack roll against your opponent, withering or decisive, winner take all. A successful withering clash adds 3i damage after damage is rolled. A successful decisive clash adds one automatic point of Health Level damage after damage is rolled. Lastly, the loser of a Clash attack suffers -2Def until their next turn.
Gambit (Combat, non-Flurry, -[x+1]i): Gambits are strategic, game-changing maneuvers made to gain an edge in combat. Make a decisive attack as normal. If it fails, as normal, lose 2i (Init 10-) or 3i (Init 11+). If it succeeds, roll Init damage against a difficulty set by the gambit intended. Success on this roll inflicts no Health Level damage, but instead triggers the gambit. Whether this is successful or not, you lose (gambit's difficulty + 1) Initiative. You cannot attempt a gambit if its cost would place you in Initiative Crash.
-> Disarm (diff 3): Knock an opponent's weapon from his hand, flinging it away to short range. Retrieving it requires moving to its location and making a draw/ready weapon action as normal.
-> Unhorse (diff 4): Unhorse your opponent, dealing 1 bashing Health Level and knocking them prone; the mount will also usually flee in confusion. (Optionally, at storyteller's discretion due to losing mounts totally sucking, one can gambit to shoot the horse out from under the rider and also forcibly dismount them with a diff 5 gambit.)
-> Distract (diff 3-5): You lead, threaten or feint your opponent into an ally's decisive attack. Declare an ally (who is not in Init Crash) as the beneficiary; that ally gains the Init you lost by successfully making this gambit, which must be used to make a decisive attack on the ally's next turn, or it is lost.
-> Grapple (diff 2): Complicated. Requires a Grappling weapon. Upon succeeding on this gambit, make a control roll to determine how long you can hold the grapple. This is an opposed (Strength + [Brawl or MA]) roll between grappler and target. If the target wins or ties, then they escape on their next turn - giving you one round of results. Should you win, you gain grapple control for this turn and (threshold successes) rounds thereafter, or until the grappler enters Init Crash, at which points the target automatically escapes. While grappling or being grappled, both characters have -2Def and cannot make flurries. Victims cannot take move actions, are at -1 to all attacks, or -3 to attacks using two-handed weapons. When a grappler suffers an attack and/or damage from any source, they lose one turn of control (including missed attacks, and doubly including an attack and its damage.) Each turn you control the grapple, choose one of the following.
Grapple --> Savage: Injure your opponent in some fashion, applying withering or decisive damage without chance of failure or opportunity for success. Withering is an unarmed attack versus Defense 0, for purposes of extra damage, which cannot miss. Decisive is an Init damage roll without rolling the attack, as it automatically succeeds. Roll Init, apply damage, reset to base as normal.
Grapple --> Restrain/Drag: Uses 2 rounds of control, and can't be used if you only have 1 round of control. You lock your victim in an immobilizing hold, which prevents your victim from taking any action at all on their next turn. While restraining your target, you may make movement actions, dragging your target along with you. You may use this for abductions, to haul someone out of cover, or even to drag them somewhere harmful to your victim but harmless to you.
Grapple --> Throw/Slam: You end the grapple prematurely slamming them into something within close range. Apply this like a savage, except you add [2 withering / 1 decisive] to the damage dice pool per turn of control forfeited in this action. Your opponent is left prone by this maneuver. You cannot benefit from any more than (Strength) rounds forfeited.
Grapple --> Release: You end the grapple prematurely, reflexively, at any time.
Aim (Combat, non-Flurry): Spend your turn taking aim at a target for a +3 bonus on your attack next turn. If they move out of range or behind full cover, your aim action is wasted. Aim is mandatory before making any attack at medium or longer range, unless an explicit exception is made, and the first aim action does not grant the +3 bonus. You can't move and aim in the same turn, barring magic.
Defend Other (Combat): Protect an ally in close range, applying your Parry against the ward's attacker(s) until your next turn. If the attacker defeats your Parry, they have their choice of successfully striking you or applying their threshold successes against the original target's Defense. If making a decisive attack on the original target, subtract 1i from the roll per 2 Defense of the guardian (you).
Draw/Ready Weapon (Combat, -1Def): Draw a close-range weapon, or ready a ranged weapon, or change weapons in the middle of battle. Draw/ready reduces your Defense by 1 until your next turn. You are assumed to begin battle already drawn/ready with a weapon of your choice, unless ambush rules are applied. Natural weapons never need to be readied. The Quick Draw merit: (1 dot) prevents the Defense penalty, or (4 dots) reduces the penalty on a [draw/ready + attack] flurry from -3 to -1. It is purchased separately for each of the attack Abilities.
Full Defense (Combat, Special non-flurry, +2Def, -1i): Dedicate yourself to self-defense, gaining +2 Defense and losing -1i. Without the use of a shield or special circumstances, this cannot be placed in a flurry with anything except social influence actions, and it cannot be used in Initiative Crash.
Miscellaneous Action (Combat, -1Def): If your action is basically a standard action, and doesn't fit in any other category, it goes here. In essence, you pick a lock, or frisk someone's pockets, and have -1 Defense until your next turn.
Delay (Special, -2i): You may intentionally wait to act on a later tick, for example in order to initiate a Clash attack. If you delay, you lose 2i.
Notice (Reflexive): Roll Perception + Awareness to notice someone or something. Unless you have to scour and hunt, this is reflexive.

Movement Actions
Move (Reflexive): Cross one range band towards or away from any given character or landmark, once per turn. Adjust relative positioning accordingly... which might not change for some targets.
Rush (Combat): Select a character within short range, including after a reflexive move action. Make a contested (Dexterity + Athletics) roll. If you are successful, then as soon as your opponent moves a range band, you immediately and reflexively move one range band towards them, keeping pace. (If possible. Lunars can fly.)
Disengage (Combat, -2i): You must take this action when at close range with a hostile opponent and you wish to move to short range. Roll your (Dexterity + Dodge) against all contesting opponents' (Dexterity + Athletics). Success against all opponents means you retreat to short range, and the first time any of those opponents pursues you, you immediately and reflexively retreat one more range band away out of turn. If any opponent beats you, there's no opening to retreat. Either way, you lose 2i.
Rise from Prone (Combat): Name's on the tin. You may succeed at this automatically, but if any opponent in close range contests you, you must roll (Dexterity + Dodge) at difficulty 2. Choosing to remain prone levies -1 Parry, -2 Evasion, -3 on all attacks, prevents movement actions, and automatically fails .
Take Cover (Combat, 0/+1/+2/infDef): Seek cover from attackers, making a (Dexterity + Dodge) roll with a difficulty set by the Storyteller based on how easy it is to find and approach cover. Cover grants mutual bonuses in melee.
-> Light Cover: Half body coverage, +1Def.
-> Heavy Cover: Maybe your head and an arm exposed. +2Def.
-> Full Cover: Completely obscured. Direct attacks cannot be made.
Withdraw (Combat, -10i/rd): Made to escape combat entirely, this is an extended (Dexterity + Athletics) roll, difficulty 1, goal number 10, interval one round. You may only attempt this at medium or greater range from all opponents. You lose 10i per attempt, and automatically take your movement away from all opponents. Succeeding at the extended roll moves you an additional range band away, and if you succeed on the extended roll at extreme range, you are removed from combat for the rest of the scene.


It's almost relevant to put special circumstance modifiers here (e.g. difficult terrain, mounted combatants, ambush/unexpected attacks, etc, but we can reference those rules when relevant. I'll be referencing this until I really understand flurries, and when certain effects (e.g. -1 or -2 defense until your next turn) take place.
This message was last edited by the player at 01:17, Sun 17 Apr 2016.
Nine-Swords Rikuto
player, 38 posts
Sun 17 Apr 2016
at 02:30
  • msg #157

Freedom of Information, Word of Mouth

We should probably work on having Joey (Razmir) disseminate a scholarly Fact or two about the coming tribute.

The more individual supernaturals in the more Directions we can manage (depending on our rolls and influence), the larger coordinated effort we can have against this... guy. It's the last thing we need, to be the only six people in Creation who have the intel and approach needed to even consider resisting the All-Father. I mean, the First Age failed to avoid tribute, and they had (presumably) hundreds of Celestial Exalted at least aware of, and taking sides on, but generally informed about the inevitable. We don't have hundreds of informed demigods; we have a small handful.

Sure, telling everyone alerts them that they should submit to his authority if they wish to survive in good standing/health, which does produce some... diverse, factions, who may or may not support us. And the Fact put out there will likely be countered by the Facts of those who don't wish for this to be public knowledge... and the Facts (which slant towards opinion) that may sway people to the benevolent overwatch of their God-Emperor.

Maybe globe-spanning political awareness might be detrimental, but it's probably better than having a small handful in the know. Unless it spawns a Black Hunt against us. Maybe we should ask Mouse about the possible pros and cons... as far as her employer allows her to speak or allude.

I'll bring all of this up in-character.
This message was last edited by the player at 02:35, Sun 17 Apr 2016.
Nine-Swords Rikuto
player, 39 posts
Mon 18 Apr 2016
at 12:41
  • msg #158

Thorns

Qin'ai da Wangzi
player, 27 posts
Mon 18 Apr 2016
at 15:44
  • msg #159

The ships are coming

This sort of reminds me of Game of Thorns Skarks call of Winter's is coming.

Well in the last couple of days I have talk to both Jason and Joey about what they think we think we should do and what our character would think about the coming tribute.

While I think here would be great for any ooc discussion maybe Brian can make another thread similar to the Honor is thread for the in character views.

So here my out of character thoughts on the matter.

My first thought on this is a sense of deja'vu didn't we do something very similar in the cyberpunk game when The Empyreal Chaos came back and started cleaning house?
In that game Maeve had every in character reason to fight he was taking her stuff and no one messed with her stuff.

This time it is a little different in that the God Emperor is not planing on setting up residence and is only collecting tribute. Part of me thinks it may be fun to play the other side of the fence this time around.

Before our more freedom fighter member start getting their tails in a knot I am going to tell you something Joey told me when I asked him if his character wants to resist.He said the short answer is no. In the short term the amount of time we have to set up any resistance is in decades not millennium. We do not have enough time nor power to fight him now. That does not mean we not going to fight him later when we are better prepared.

Our plans to unite creation are big enough plans without throwing the god emperor into the mix.
This brings up an interesting idea Joey and I discussed

Backing the god emperor now would allows us to pick up all sort of useful information on him.

Likely folks are going to resist and fighting will occur giving the group the opportunity to go immortal. The god Emperor wins get his tribute and leaves.

We do the whole whole winter is coming thing  trying to get creation ready for his next return. If or when we do it we have a time jump to his arriving and now we fight him in one big glorious battle that we be the end boss of the game.

This is similar to what happened in root on a large scale. Of course Qin'ai time frame for accomplishing his goals got shorten by a whole lot due to certain action by certain folk. :D

Thoughts?
Nine-Swords Rikuto
player, 40 posts
Mon 18 Apr 2016
at 17:16
  • msg #160

The ships are coming

Immediate thoughts: Oh, I just hate when my tail gets in a knot. It's painful, annoying, and incredibly embarrassing, trying to work it out.

In all seriousness though, it seems like the overarcing in-character reaction, and out of character to some extent, is to avoid it, ignore it, for now. Ignore the sudden double lore dump of metaplot endgame, when we're chilling out at Essence 1.5, and just see to our short-term affairs. We're about to have a few months in-game where we gradually work on something something Vector and thorns something. We can take this time to stew on IC thoughts on how to approach this reverse-Apocalypse.

I will note, however, that you will be pulling teeth trying to convince Rikuto that his calling in life means less than your political maneuvering. He will never call the God-Emperor his liege, so long as he intends to swoop in from the city and take one-tenth of all Creation as his personal property, man, woman, and child alike, all their spending money and savings, all the resources they need for their livelihoods. Rikuto fights to protect the people from tyranny, and this is no better than the Realm's global extortion.

So, count me out of the camp sucking up to him to learn a couple secrets - which we could simply steal if needed. I don't bargain with the devil.
Qin'ai da Wangzi
player, 28 posts
Mon 18 Apr 2016
at 19:19
  • msg #161

The ships are coming

quote:
He will never call the God-Emperor his liege, so long as he intends to swoop in from the city and take one-tenth of all Creation as his personal property, man, woman, and child alike, all their spending money and savings, all the resources they need for their livelihoods. Rikuto fights to protect the people from tyranny, and this is no better than the Realm's global extortion.


Actually if he demanded it all that would be tyranny. Taking a tithe of 10 % is being very responsible. It is no different from the church tithe or a lords taxes on property. So what again is the realm global extortion?
Nine-Swords Rikuto
player, 41 posts
Mon 18 Apr 2016
at 23:02
  • msg #162

The ships are coming in 2-5 years

A church offers you eternal salvation and the rites of their office. A lord offers you protection, shelter, and an otherwise engaging infrastructure. And the God-Emperor? He promises he won't snap his fingers and dissolve your world. Just like the Realm promises they won't send a regiment of elite soldiers to slaughter each and every last one of you, unless they just feel like a live training exercise this week. And this is why I hate them both.

But as Jason pointed out, if I can be made to actually believe that G-E actually made the world at the beginning of time, and truly keeps it from collapse in subtle ways, then maybe, maybe I can be convinced he has some right. It's just hard to see this as anything other than the Realm's oppressive remote government which offers nothing to a border town and expects everything. I've already had my people enslaved at the hands of an alien force of supernaturals, and it prompted me to kill all of them.

But as Jason also pointed out, all of this is many, many, many miles in the horizon... by foot. Best we ignore it until we have an actual, real, shadow of a chance of actually cracking the tip of the iceberg by setting any plans in motion. We simply try to get the word out, by spreading a scholarly Fact, and work more immediately on anything, everything, else - which threatens to conquer and enslave the world more directly, in more the 25-50% numbers margin. We can afford to play firefighters against the active threats (deathlord conquests, the Realm's civil war, Fair Folk incursions, etc) and we cannot afford to play architects against the idle threats (power potential 8, man who can snap his fingers and detonate all of Creation, who hides beyond this realm and acts through spy networks and apathy.) Better to focus on Vector and thorns.
The All-Seeing Eye
GM, 87 posts
Tue 19 Apr 2016
at 21:20
  • msg #163

Exalted 3e Hardbacks + Final PDFs

I just placed an order for two premium hardcover Ex3e books (one for myself temporarily, and one for the Strollas).  With any luck, they'll be here before next Wednesday (whether or not I'm running).

Also - updated pdfs should be going out tomorrow, too.
Steelthorn Flamesinger
player, 12 posts
Wed 20 Apr 2016
at 19:45
  • msg #164

Exalted 3e Hardbacks + Final PDFs

Emergency at work tonight. Should be good tomorrow
The All-Seeing Eye
GM, 88 posts
Wed 20 Apr 2016
at 20:21
  • msg #165

Exalted 3e Hardbacks + Final PDFs

Sorry to hear that.  Good luck with things tonight.
Nine-Swords Rikuto
player, 42 posts
Sun 24 Apr 2016
at 00:36
  • msg #166

Exalted 3e

Wondering if Rikuto needs an Awareness specialty in Special Eyes.
https://www.youtube.com/watch?v=V-fRuoMIfpw
The All-Seeing Eye
GM, 90 posts
Mon 25 Apr 2016
at 23:32
  • msg #167

Exalted 3e

Well, the Ex3 books arrived.  They are rather large.  I'm bringing the Strolla's to them on Wednesday.
Kuroko
player, 25 posts
Wed 27 Apr 2016
at 18:55
  • msg #168

Exalted 3e

So today is Carrion Crown.

I'll be there.

Also, I finally finished the max LOVE route of Undertale.


The battle at the end was the most fun I had in the game.
This message was last edited by the player at 19:25, Wed 27 Apr 2016.
The All-Seeing Eye
GM, 91 posts
Sat 30 Apr 2016
at 21:40
  • msg #169

Exalted 3e

Which games are we doing this week?  If I'm running on Thursday... Mike, do you want to run on Wednesday again?
Kuroko
player, 26 posts
Sat 30 Apr 2016
at 23:05
  • msg #170

Exalted 3e

In reply to The All-Seeing Eye (msg # 169):

I figure if you want to run Thursday, I'll do Wednesday.
The All-Seeing Eye
GM, 92 posts
Sun 1 May 2016
at 18:10
  • msg #171

Exalted 3e

Cool.  Sounds like we have a plan, then.
Nine-Swords Rikuto
player, 43 posts
Mon 2 May 2016
at 14:00
  • msg #172

Exalted 3e

So, Carrion Crown and Magepunk is the plan? I don't think another week changes things in the Magepunk game; we've already delayed the fight. So if we want to get back to Burning Wheel and progress a bit of what's going on in Vector, we can do that too. But wrapping up the loose ends in Magepunk (and perhaps starting something new) and starting the next volume of Carrion Crown will certainly be enjoyable.
Qin'ai da Wangzi
player, 29 posts
Mon 2 May 2016
at 14:05
  • msg #173

Exalted 3e

My vote would be since we already postponed the fight to do Burning wheel and get Cat character completed and the whole party introduced. But it looks like I am only one person.
The All-Seeing Eye
GM, 93 posts
Mon 2 May 2016
at 21:33
  • msg #174

Exalted 3e

I'm fine with whatever, as long as we decide by tomorrow night before I go to bed.
Nine-Swords Rikuto
player, 44 posts
Tue 3 May 2016
at 17:44
  • msg #175

Exalted 3e

You'll probably need most of the session planned; I doubt it'll take us long to free the horse, catch the horse, and ride the horse back to our blood-liege. Unless the crime lord can, gasp, make this complicated for us.

So, another vote for Exalted / Vector and Burning Wheel / Innquest.
This message was last edited by the player at 17:45, Tue 03 May 2016.
The All-Seeing Eye
GM, 94 posts
Wed 4 May 2016
at 00:00
  • msg #176

Exalted 3e

Sounds good then.

I'll run Wednesday, Mike, you can take Thursday.
Steelthorn Flamesinger
player, 13 posts
Wed 4 May 2016
at 16:47
  • msg #177

Exalted 3e

Got a bad case of work this week, sorry guys
The All-Seeing Eye
GM, 95 posts
Wed 4 May 2016
at 21:33
  • msg #178

Exalted 3e

Sorry you couldn't make it.  You really need to consider conquering Gamestop.
Steelthorn Flamesinger
player, 14 posts
Thu 5 May 2016
at 04:58
  • msg #179

Exalted 3e

Not that easy. But I should be good for next week, Have fun tomorrow.
Kuroko
player, 27 posts
Thu 5 May 2016
at 22:03
  • msg #180

Exalted 3e

I can't run today, I got called in last minute.
The All-Seeing Eye
GM, 96 posts
Thu 5 May 2016
at 23:23
  • msg #181

Exalted 3e

Ok.  I wasn't ready to run, and we're missing most of the group.  I'm at home now, but will still plan on running next week (Thursday).
Steelthorn Flamesinger
player, 15 posts
Wed 11 May 2016
at 12:34
  • msg #182

Exalted 3e

Which game tonight?
Kuroko
player, 28 posts
Wed 11 May 2016
at 18:38
  • msg #183

Exalted 3e

Pathfinder
Qin'ai da Wangzi
player, 30 posts
Wed 11 May 2016
at 19:38
  • msg #184

Exalted 3e

I believe we are starting a new book this one y ouare realy going to like Cat. We going to have to deal with   here the blurb in the spoiler


Spoiler text: (Highlight or hover over the text to view)
Wake of the Watcher (4 of 6): When the heroes learn of an unholy bargain between the cultists of the Whispering Way and the drowned gods of the wretched town of Illmarsh, they must journey through a wilderness gone wrong to prevent the terrible union. But an eerie eye has fallen upon Illmarsh, and the community's deep lords are the first to fall! Can the heroes discover what foulness festers in the minds of Illmarsh? And will they be able to withstand the whispers of an insanity from beyond the stars?

Kuroko
player, 29 posts
Wed 11 May 2016
at 20:45
  • msg #185

Exalted 3e

I don't think we will get to a new book today, there is still a bit of this one left.
Nine-Swords Rikuto
player, 45 posts
Wed 11 May 2016
at 23:11
  • msg #186

Exalted 3e

https://pbs.twimg.com/profile_...091776/Jc_BMUJT.jpeg
This is almost certainly someone in Exalted, I'm just not sure if it fits Nessa, Mouse, Emerald Strider, or someone else.
The All-Seeing Eye
GM, 97 posts
Fri 13 May 2016
at 22:37
  • msg #187

Exalted 3e

The replacement book arrived today.  I'll bring it on Wednesday.  I also assume that I'll be running Ex3 on Wednesday, with Burning Wheel on Thursday.
The All-Seeing Eye
GM, 99 posts
Mon 23 May 2016
at 23:03
  • msg #188

Exalted 3e

Carrion Crown/MagePunk this week, right?
Qin'ai da Wangzi
player, 31 posts
Tue 24 May 2016
at 02:30
  • msg #189

Exalted 3e

In reply to The All-Seeing Eye (msg # 188):

correct and the Strollas will be in NY for next week June 1 and 2.
The All-Seeing Eye
GM, 100 posts
Sat 4 Jun 2016
at 20:30
  • msg #190

Exalted 3e

Which games are we running this week?  This is Ex3 and Burning Wheel, right?

Also - the second email I sent out includes the Backer Charm pdf.  As I said the email, nearly all of them are viable, and a lot look like they'd be really fun.

There's toys for everyone in it, too.
The All-Seeing Eye
GM, 101 posts
Tue 7 Jun 2016
at 21:29
  • msg #191

Exalted 3e - Games this Week

Hi,

I will be there tomorrow, but it looks like something has come up for Thursday.  Based on that, I will plan on running tomorrow unless I hear otherwise.
Nessa Petulengro
player, 24 posts
Wed 15 Jun 2016
at 01:54
  • msg #192

Exalted 3e - Games this Week

For those of you interested in watching anime, I just found two FANTASTIC shows you should check out.

"My Hero Academia" can be watched free on Hulu. (Maybe netflix too. I don't have an account there.) In a world where 99% of people have a super power, a young boy without powers struggles to become a hero. He ends up inheriting powers and going to a super hero academy. It's pretty good.

"Re:Zero - Starting Life in Another World" is free on crunchyroll.com. A boy is sucked into a fantasy world. Of course he instantly thinks he's going to inherit magical powers and be awesome. In a way he does - he gets sent back in time to a 'reset' point every time he dies. So he has to strive with his regular self and live from reset point to reset point. In the meantime, a grand and incredibly awesome story line gets woven. The resets of the protagonists give the series a chance for character exploration that most shows don't have. The writing of the show is VERY put well together and the show is VERY well directed. I'm 10 episodes in and I can tell you now that this show is going to be a classic just as much as Sword Art Online.
This message was last edited by the player at 01:55, Wed 15 June 2016.
The All-Seeing Eye
GM, 102 posts
Thu 16 Jun 2016
at 03:19
  • msg #193

Exalted 3e - Games this Week

Those both sound fun.  I'll keep an eye out for them.
Kuroko
player, 30 posts
Wed 3 Aug 2016
at 18:23
  • msg #194

Exalted 3e - Games this Week

I'm not going to make it today, I'm going to stay home and nurse a fever.
Steelthorn Flamesinger
player, 17 posts
Wed 3 Aug 2016
at 18:56
  • msg #195

Exalted 3e - Games this Week

Sadly same here. Had to call out of work today
Nine-Swords Rikuto
player, 46 posts
Wed 3 Aug 2016
at 19:14
  • msg #196

Exalted 3e - Games this Week

No cat, no mike, jason is gonna be wiped out, which leaves three players. How certain are we for tonight?
The All-Seeing Eye
GM, 105 posts
Wed 3 Aug 2016
at 21:42
  • msg #197

Exalted 3e - Games this Week

I am already home for the evening now.

For upcoming games... do we just stick to the normal rotation (i.e. 5e tomorrow, Carrion Crown next week, followed by MagePunk and then back to Ex3)?
Kuroko
player, 31 posts
Wed 3 Aug 2016
at 21:54
  • msg #198

Exalted 3e - Games this Week

I'll tell you how I feel tomorrow. If I'm better, I'm fine with running 5e.
The All-Seeing Eye
GM, 106 posts
Wed 3 Aug 2016
at 22:43
  • msg #199

Exalted 3e - Games this Week

Ok.  I'll bring stuff to either play 5e or run Magepunk.  We can base next week off whichever is run tomorrow.
Kuroko
player, 32 posts
Fri 5 Aug 2016
at 11:57
  • msg #200

Exalted 3e - Games this Week

Steelthorn Flamesinger
player, 18 posts
Wed 10 Aug 2016
at 04:06
  • msg #201

Exalted 3e - Games this Week

Carrion Crown tomorrow, right?
Nine-Swords Rikuto
player, 47 posts
Wed 10 Aug 2016
at 15:48
  • msg #202

8/10/16 Game

Carrion Crown today, 8/10/16, yes. 5e tomorrow.

Everyone was a bit hasty to get out last time as it was getting late - we now have 51,910 XP and are level 8. I'm sure at least a couple people won't be leveled up when the session starts, but we do need to do that, yes. I'll get started now, because I'm most indecisive, and we need to:
-> add hit points, skill ranks, and favored class bonus
-> +1 ability score (retroactive)
-> class features

Potentially more to do than a feat, considering the rogue talent.
This message was last edited by the player at 15:50, Wed 10 Aug 2016.
The All-Seeing Eye
GM, 107 posts
Wed 10 Aug 2016
at 21:36
  • msg #203

8/10/16 Game

Actually, I'm pretty sure it's MagePunk tomorrow.  5e was last week.
Nine-Swords Rikuto
player, 48 posts
Thu 11 Aug 2016
at 02:41
  • msg #204

8/11/16 Game

yes
Kuroko
player, 33 posts
Fri 12 Aug 2016
at 16:53
  • msg #205

Toon RPG pdfs

https://www.mediafire.com/?v051gug9w5jau
This message was last edited by the player at 17:06, Fri 12 Aug 2016.
Kuroko
player, 34 posts
Tue 16 Aug 2016
at 15:19
  • msg #206

Toon RPG pdfs

The All-Seeing Eye
GM, 109 posts
Tue 13 Sep 2016
at 00:32
  • msg #207

Stunt Fodder Fight Scenes

There's a thread on RPG.net about great fight scenes, and, while I've seen lots of them that have been posted, I doubt everyone has.

Thus, stunt fodder for your viewing pleasure: https://forum.rpg.net/showthre...d-alone-fight-scenes
Kuroko
player, 35 posts
Sun 25 Sep 2016
at 21:06
  • msg #208

Stunt Fodder Fight Scenes

Do you guys want to do anything this week while MJ and Joey are in the New York?
The All-Seeing Eye
GM, 111 posts
Mon 26 Sep 2016
at 21:16
  • msg #209

Stunt Fodder Fight Scenes

I forgot about that.  If we have enough people (though with no Cat, that might be tricky), I could still run Exalted on Wednesday.  Otherwise, I'm fine waiting a week before resuming normal rotations.
Kuroko
player, 36 posts
Tue 27 Sep 2016
at 17:59
  • msg #210

Stunt Fodder Fight Scenes

Nevermind they come back in time for the game.
The All-Seeing Eye
GM, 112 posts
Tue 27 Sep 2016
at 21:25
  • msg #211

Stunt Fodder Fight Scenes

Sounds good.  Looks like it's Ex3 tomorrow and DnD 5e on Thursday, then.
Kuroko
player, 37 posts
Fri 30 Sep 2016
at 23:36
  • msg #212

Stunt Fodder Fight Scenes

The Fiasco game was pretty fun.
Steelthorn Flamesinger
player, 19 posts
Wed 5 Oct 2016
at 04:41
  • msg #213

Isidoros



Found this looking for something else, thought I'd share
Kuroko
player, 38 posts
Tue 11 Oct 2016
at 15:58
  • msg #214

Isidoros

Can't make it Thursday.
The All-Seeing Eye
GM, 113 posts
Tue 11 Oct 2016
at 21:37
  • msg #215

Isidoros

I'll still run things tomorrow, though.

Next week should still be character creation for Strange Aeons and MagePunk, right?
Kuroko
player, 39 posts
Wed 19 Oct 2016
at 22:29
  • msg #216

Isidoros

We will be late.
Nine-Swords Rikuto
player, 49 posts
Thu 20 Oct 2016
at 17:59
  • msg #217

Sanity Rules (or Blows)

Here's a brief recap of the Sanity system, for reference.

We're using Horror Adventures rules for Sanity/Madnesses/etc, which means you should know your Sanity Score (max sanity damage before bad things presumably happen), Sanity Threshold (minimum sanity damage in one blow after which you immediately take a lesser or greater madness), and Sanity Edge (half your sanity score; below this point, you take lesser madnesses, and above, you take greater).

sanity score = sum of your mental scores (int 14 + wis 10 + cha 9 = 33)
sanity threshold = highest mental modifier (int 14 = +2)
sanity edge = half your sanity score, no need to round (33 / 2 = 16.5)

My scores are used as an example above. If I take 2 sanity damage in one blow, I'll suffer a madness. If I've already taken 13 sanity damage and go to 15, I'll suffer a lesser madness; if I've already taken 15 sanity damage and go to 17, I'll suffer a greater madness.

The madness you gain may be based on your score before taking the damage, I'll ask Joey. Presumably, if you're at 0 damage and take 20 in one go with an edge of 16.5, you'll suffer a greater madness. Also, damage may subtract from your score, which would mean if you're *above* your edge, you gain a lesser madness. Regardless, when your sanity is in the *more favorable* half, you take the weaker madness.

Recovering sanity can be done in three ways, and we may discover more.

1. Seven days of uninterrupted rest recovers your Charisma in sanity score.
2. Seeking counsel from someone allows them an Intelligence or Wisdom roll to recover your sanity score. Presumably you roleplay this out.
3. Certain spells can recover one's sanity, as well as presumably removing madness effects. You can't remove the PtSD, but a wizard can.

Best of luck, and remember - the madnesses aren't all bad, or too impactful! At worst, you'll gain situational bonuses which don't help you right now, and situational penalties which will affect a few rolls before you can get the madness removed. At best, you'll gain a small bonus which helps you pinch through the situation, and roll well in whatever category you gained penalties. It might not even come up. And it's mostly meant to give the narrative a 10% better likelihood of going in favour of a better story to tell later. If you ever feel like you need to scorn someone for any given rolls or bad circumstances, blame the antagonists before the players/storyteller. :P
Nine-Swords Rikuto
player, 50 posts
Fri 21 Oct 2016
at 02:35
  • msg #218

Strange Aeons

https://drive.google.com/file/...2c/view?usp=drivesdk

Strange Aeons Player's Guide - the link might not work until I doctor the file on a desktop.
This message was last updated by the player at 02:41, Fri 21 Oct 2016.
Steelthorn Flamesinger
player, 20 posts
Fri 21 Oct 2016
at 03:15
  • msg #219

Strange Aeons

Okay, yesterday was character creation, right? Do we know who's what?
Nine-Swords Rikuto
player, 51 posts
Fri 21 Oct 2016
at 15:27
  • msg #220

Strange Aeons

MJ: Female Elf Investigator (Empiricist), a sort of Sherlock Holmes know-it-all. Essentially the party rogue/face, with trapfinding and skills/knowledges covered. She'll get to use knowledges untrained with +1d6 for free sooner or later. She'll use more Diplomacy than other social skills.

Mike: Male Human(?) Cleric (Evangelist?) of Nethys, a buff/support cleric more so than a healbot... but he's looking into options for getting wands sooner. He's covering all of the other campaign-relevant knowledges MJ doesn't yet have.

Jason: Elf Arcanist (occultist), merging evocation and conjuration into a powerful offensive front, while covering arcane utility purposes and summoning as well. Our flexible wizardly sort, with a few knowledges covered and re-covered.

Brian: Human Void Kineticist, specializing in the standard kineticist approach of blasting things from range. He has longer-term plans of gaining some roguish acrobatics, and using some void powers for crowd/target control and futzing with people. He can also get kinetic blades for getting close-up when needed. Generally a ranged DPS guy, self-described as a pinch hitter.

Mark: Human(?) Fighter (Brawler?) (probably an archetype) [we'll see], Generally going to be running battlefield control and trying to be the party tank at the same time. I'm still deciding between polearms or brawler tactics, or some other cool approach with various weapons. Lots of choices to be made for feats. I'm basically looking into the classic trifecta of trip, disarm, sunder, and then maybe repositioning and grappling and other quirks.

In general, we seem to have most bases covered, to give you access to any role you'd like. Your original idea, a slayer?, would work - but I think at this point you could bring any role and do well. We do have an abundance of arcane stuff, knowledge stuff, and rogue stuff. We don't have much in the way of healing, debuffs, melee DPS / synergistic opportunism (investigator studied combat?), etc.

Jason is coordinating some of the shared backstory stuff by IM's, I'm not sure how much of that we can easily convey. We're probably going to be bringing a somewhat more serious tone at the table, to better set the mood for a dark, horrific campaign. We're going to be using Sanity/Madness rules, described above. So there's probably going to be a lot of potential for character development.

I'll write another post here when I've gone over the backstory threads Jason worked up with MJ, incorporating what Brian introduced about his character (cult indoctrinated to be a LE enforcer when he was CG at heart, and now hates them for it), and we'll see what we have.

that was a lot of info. tl;dr...

MJ = investigator, skills/rogue/backstabs
Mike = cleric of Nethys, buff/support, partial healer
Jason = arcanist, arcane DPS/utility/summoning
Brian = void kineticist, ranged/melee DPS, control/utility later
Mark = fighter or brawler, battlefield control/tanking/meleeDPS
This message was last edited by the player at 15:29, Fri 21 Oct 2016.
Steelthorn Flamesinger
player, 21 posts
Sun 23 Oct 2016
at 22:15
  • msg #221

Strange Aeons

In reply to Steelthorn Flamesinger (msg # 219):

As much as I liked the slayer idea, we have enough DPS, what we need is a face. I was originally thinking Mesmerist, but if the guys we're fight are immune/resistant to mind affecting, I'm gonna be pretty useless for anything outside of talking. Soul Sentinel Paladin looks pretty good, though I'd have to abandon the whole Pharasma thing, since Paladins can't follow a TN Godd/ess

Any thoughts between those two?

(I had considered Oracle/ Warpreist so i could help a bit more with the healing, but Oracles are enough like clerics I'm afraid my dislike would project on the character, and Warpreists are prepared casters)
Kuroko
player, 40 posts
Sun 23 Oct 2016
at 22:52
  • msg #222

Strange Aeons

Either cavalier or inquisitor are good paladin-like neutral classes

MJ can do face stuff too
This message was last edited by the player at 23:41, Sun 23 Oct 2016.
Nine-Swords Rikuto
player, 52 posts
Mon 24 Oct 2016
at 15:21
  • msg #223

Strange Aeons

MJ will indeed be a solid face, depending on how much she invests in making sure a half-rogue can do everything social without investing in charisma. Using Int for all diplomacy and bluff to deceive others is pretty, um, strong.

We don't really have someone for expressly debuffs - I consider myself more like battlefield control, which half applies debuffs. So the mesmerist could be useful in that respect... I don't know if we're going to be facing things immune to mind-affecting, they're going to be more weird than anything. I'm not sure how alien/cosmic/lovecraftian beings would interact with a mesmerist, but it could be an interesting campaign for that sort of character. And we'll probably deal with a lot of weak-willed, impressionable cultists or mad scientists.

Soul Sentinel sounds really ideal for this campaign - depending on how many Horror Adventures rules are used. Paladin would be a good buffer for the cleric's healing and the fighter's control/tanking, and would bolster us against the harsher will saves we seem to all be having problems with (short of the Cleric.) A paladin almost seems like overkill if we want to play up an angle suggested in the player's guide of not always having the perfect answers / considering characters which have a distinct weakness, but it is recommended to play smart, and we won't always have the full party.

Cavalier and Inquisitor would let you play Pharasma, and they're definitely solid classes like Paladin. Neither of them step on many of the party's toes, and I'm sure I could work out some teamwork feats with a Cavalier. Jason and I were considering both of those classes at one point; they'd both work well.

I'd say the choice is still yours, and I don't think any of the four have a major issue. Mesmerist would be situational and intriguing while strengthening our debuffs, soul sentinel would rely on horror rules applying and strengthen the party's pitfalls, inquisitor/cavalier would allow the religion pick and solidly refine the frontline.
Qin'ai da Wangzi
player, 32 posts
Tue 25 Oct 2016
at 19:56
  • msg #224

Strange Aeons

as to face my diplo at first level is only a d20 +4 + 1d6 5/day at 2nd level it goes up to a d20 +9 _1d6 5/day. At level 3  I do not have to use inspiration point to add the d6.
Steelthorn Flamesinger
player, 22 posts
Wed 26 Oct 2016
at 03:31
  • msg #225

Strange Aeons

As much as I would love to take a Ghost Rider cavalier for a spin, since Mike is being more Buff Support, having an extra person with the healing wouldn't be a bad thing, especially since the cure spells would be on my list and I wouldn't have to roll to use wands.

Inquisitor is perfect mechanically, but it's not a class I've enjoyed playing.
Kuroko
player, 41 posts
Wed 26 Oct 2016
at 19:47
  • msg #226

Strange Aeons

In reply to Steelthorn Flamesinger (msg # 225):

Also a thing to consider.

http://www.giantitp.com/forums...ealbot-minus-the-bot
This message was last edited by the player at 19:49, Wed 26 Oct 2016.
Razmir
player, 10 posts
Thu 27 Oct 2016
at 10:53
  • msg #227

Strange Aeons

As for the Mesmerist they get an ability to affect mindless creatures, if you are worried about that.
Nine-Swords Rikuto
player, 53 posts
Thu 27 Oct 2016
at 18:32
  • msg #228

Strange Aeons

Props for that Oracle-Paladin proactive healing build - I didn't realize life oracles could be so badass! It's probably not going to match the vanilla cleric for channel positive all day long (getting more like 1d6-3d6 a few times a day), but it absolutely does a better job in-combat, and gets to provide a full paladin build for dealing damage and tanking (sans 1-5 levels for as many other party members as you want to link), and can still wand when action economy is no concern (healing 5.5hp for 15gp, 275hp for a 750gp wand.) Very practical, I approve. Just have to keep track of your own health and find sources of hp, temphp, con, AC, DR, fortification, and anything else you can slap on yourself to tough out the full party's wounds while swinging things down yourself. (Might not work past level 10-15.)

I'd still say it's your call on which class/character interests you. We'll have wands for healing, and the deeper scars will probably have more impact on the story.
Steelthorn Flamesinger
player, 23 posts
Tue 1 Nov 2016
at 16:41
  • msg #229

Strange Aeons

Would it be wrong of me to do a level of Ghostrider cavalier for the mount, then do the rest in paladin?
Qin'ai da Wangzi
player, 33 posts
Tue 1 Nov 2016
at 18:32
  • msg #230

Strange Aeons

In reply to Steelthorn Flamesinger (msg # 229):

Just something to think about the first book is in a sanitarium  the second is in town . It  is called an urban adventure by some so your use of a mount might be limited. Not sure about later books it up to you if you want to dip for the  mount. Just got home anad checked the handbook this is what it says about mounts

Since much of Strange Aeons takes place inside cluttered estates, mystical libraries, and haunted laboratories, characters with mounts are not suggested.  It is of course up to you I am sure Joey will not say you can not do it.
This message was last edited by the player at 21:42, Tue 01 Nov 2016.
Steelthorn Flamesinger
player, 24 posts
Tue 1 Nov 2016
at 22:15
  • msg #231

Strange Aeons

I was thinking of maybe playing a smaller race, so my mount woyld be a wolf, much more managable
Qin'ai da Wangzi
player, 34 posts
Wed 2 Nov 2016
at 01:17
  • msg #232

Strange Aeons

In reply to Steelthorn Flamesinger (msg # 231):

that would work out. looking forward to starting this tomorrow.
Steelthorn Flamesinger
player, 25 posts
Wed 2 Nov 2016
at 02:22
  • msg #233

Strange Aeons

Okay, how were we doing stats, and what are the rules on trauts and disabilities?
Nine-Swords Rikuto
player, 54 posts
Wed 2 Nov 2016
at 04:23
  • msg #234

Strange Aeons

Roll 7d6, drop the lowest, apply one to each ability score.
Repeat this twice.
You should have 3 d6's applied to each stat when all's done.
Plan for some stats below 10, when coming up with the concept... or roll very well. :P

Grab 2 traits, and grab a campaign trait. Joey, are we using drawbacks for traits, or just optional drawbacks?

I assume you'll be more or less a tank, so I'll open the table to either a more controlling brawler, or a more heavily armored (and easier to play) polearm fighter. I'm not sure I can make a polearm fighter work well, especially if it wants to control and tank and use maneuvers. However, I'm not sure I know enough to play a brawler well. So I'm bringing both sheets, and assuming brawler, because why get my feet wet when I can wade in knee-deep? My character concept doesn't change, it just depends on whether he has a polearm, steel nerves, and one trick for now, or super fists and a variety of tricks. Very similar stats and approaches, just different class abilities, weapons and armor.
Steelthorn Flamesinger
player, 26 posts
Wed 2 Nov 2016
at 06:54
  • msg #235

Strange Aeons

Okay, At this point a thinking Halfling Ghost Rider Cavalier with a few level dips (not many) into Life Oracle.

Alternate Racial Ailities: Outrider (Replaces Surefooted), Attentive (Replaces Keen Senses), and
Irrepressible (Replaces Fearless)

Order: Order of the Paw

Campaign trait: Foe of the Strange

Sound Good?
Qin'ai da Wangzi
player, 35 posts
Wed 2 Nov 2016
at 16:36
  • msg #236

Strange Aeons

sounds good hope every one has there characters ready.
Steelthorn Flamesinger
player, 27 posts
Wed 2 Nov 2016
at 17:36
  • msg #237

Strange Aeons

One last question I forgot. How are we doing money for equipment?
Nine-Swords Rikuto
player, 55 posts
Mon 7 Nov 2016
at 19:24
  • msg #238

Suddenly, Exalted Crafting

Creating an Artifact 5 Superior Crafting project, before applying charms, requires:
-> At minimum being a sorcerer or Exalt, and having Lore 3, Occult 3, Appropriate Craft 4, and Craft (Artifacts).
-> Gathering legendary materials appropriate to the artifact, such as frozen flame or behemoth bones.
-> Fusing all three of your major project slots to the superior project, and/or creating temporary major project slots at a cost of 5 silver crafting experience (sxp) [which... would be recommended, so you can do major projects to gain gold experience without buying temporary slots for each new major project.]
-> Spending 5 gold experience points (gxp) as part of creating the superior slot. [It takes days to weeks to complete a project which rewards 2-6 gxp and 1-3 sxp depending on how appropriate and impactful the situation was. And *those* rolls require 10 sxp to attempt. Which themselves require the completion of some basic projects to fuel major projects which partially return a major project but require yet more basic projects . . . fractally.]
-> Two years, at the bare minimum, of working non-stop on the Artifact, several hours a day. Any breaks for any purpose extend the minimum time.
-> Spending 10 gxp to *attempt a roll* of (Attribute + [Appropriate Craft]) - which is an extended roll, difficulty 5 (first 5 successes are ignored), terminus 6 (six rolls maximum or you outright fail), goal number 100.
-> Spending another 10 gxp per set of six rolls you need towards the goal number of 100. If you have Int 4*, Craft (weapons) 5, and spend a willpower per roll, you will average 1 success per roll, 6 successes per 10 gxp - and that's if you're a world-renowned grandmaster at this craft.
*Oops. I didn't realize meeting the difficulty yielded 1 success. Scaled int back to 4, which is very much more reasonable, and the rest of this post won't have to be rewritten.

Considering that an average of 4 gxp can be earned per relevant major project, as your creativity allows you to tie crafting projects in with your intimacies and strengthen your intimacies and merits/etc in-game... and your need for 110-170gxp**... your minimum time is a lot longer than 2 years. It takes 10sxp to work for about 4gxp and 2sxp, which means 2 basic projects and 1 major project to fuel the next major project, so on average you'll actually need to complete 35 major projects and 70 basic projects, which can easily explain the day to day work of another year or two in-game.

**If you're allowed to take a specialty or some sort of merit/benefit grants you +1 dice, you go up to 1.5 successes per roll, 9 successes per 10 gxp, average 110gxp needed in total, which completes the project in... a far more reasonable timeframe. If you can find some way to stunt this roll, or have charms, you break the dice and time systems into tiny pieces, and make short work of these flavorful intricacies.

If you ever botch, the project is ruined. Like, royally ruined. Your dream, your vision, all of your efforts to shape the magical materials, kindle the spirit of the artifact, align its Essence, and create your masterpiece - have failed. And if the artifact was a unique endeavor, it can never again be attempted. You have failed to create Howling Flame Lance, one of the greatest direlances ever known, even among those lost wonders of the First Age.

Crafting is serious business.

Mortals can attempt projects equivalent to Artifact 2 or 3 ratings, in building something large-scale like a palace. They would always be facing down difficulty 5, terminus 6, goal number 30-50... with likely no more than 7-10 dice and an automatic success, give or take stunting cheese. Still requiring about 3 months of preparation and a month of gxp to attempt each roll.

Sooo. There's a reason it takes even Exalts upwards of decades to truly master and complete the strongest of Artifacts. If you're doing anything except spending your days working on the project, that time adds on to the end. You usually have to quest for exotic materials beforehand, and harness upwards of 40gxp beforehand or during or after you start rolling. 2 years for a 5-dot is the *bare minimum* and that's if you're eschewing flavor, dedicating a mind-boggling amount of labour into each and every day of those two years, or had all of the resources you needed (110-170gxp, 220-340sxp, bottled flames of the primal desert in the deepest South, tears from a banshee whose wail slew a supernatural being, and pounds upon pounds of pure red jade and orichalcum, along with a place, preferably a manse, attuned to forge these materials). '-'
This message was last edited by the player at 19:26, Mon 07 Nov 2016.
The All-Seeing Eye
GM, 115 posts
Tue 8 Nov 2016
at 02:28
  • msg #239

Suddenly, Exalted Crafting

Yep.  Crafting in Exalted (and really, Immortalis, too) is a beast.

There's a reason that Artifact 4 and 5 weapons and armor are big deals.  Even for Exalted craftsman, they are easily years decades of work.

Immortals, if they know how, can get things a bit better, but for most of them, it's more like making Artifacts using the Wyld-Shaping tree in Lore (and can have similar drawbacks).  The really crazy ones are the ones that use both methods together.
Razmir
player, 11 posts
Tue 8 Nov 2016
at 15:37
  • msg #240

Suddenly, Exalted Crafting

This is why if you want to make an Artifact you really need crafting charms.
Nine-Swords Rikuto
player, 56 posts
Wed 9 Nov 2016
at 03:34
  • msg #241

Suddenly, Exalted Crafting

Or intense dedication to the craft. It's surprisingly not impossible to roleplay out designing an artifact, even as a mortal sorcerer, with no charms. But it's generally impossible, yes. If you need to meet your goal number before reaching the terminus or it resets, then yes, it is absolutely impossible. All 0's on all 6 rolls with 12 dice on a stunt only gives you 20 successes per roll, +1 with willpower. And that's not how statistics work.
Razmir
player, 12 posts
Thu 10 Nov 2016
at 18:28
  • msg #242

Strange Aeons

The All-Seeing Eye
GM, 116 posts
Thu 10 Nov 2016
at 22:40
  • msg #243

11/10 Session

Hi,

I won't be at the game tonight.  I had some minor car trouble (thankfully taken care of now, though), and am getting hit hard by my allergy meds.

I will be there Wednesday for Strange Aeons, though.
Nine-Swords Rikuto
player, 58 posts
Sun 20 Nov 2016
at 02:58
  • msg #244

Contact Info

I should probably mention - my number changed when I got my new phone. Might as well update my contact info with anyone who's keeping track.

Mark Jones
Cell Phone: (804) 787-3297
Personal Email: mjonesfk@live.com
Professional Email: jones.mark217@gmail.com

We'll see you guys thursday for thanksgiving. ^^
I should be at McD's as usual, but if you're picking me up very early, I might still be at home. Nothing is certain yet about my mom's schedule that day.
This message was last edited by the player at 02:58, Sun 20 Nov 2016.
Kuroko
player, 42 posts
Fri 2 Dec 2016
at 04:17
  • msg #245

Contact Info

The Tooniversal Tour guide has rules for mechs
The All-Seeing Eye
GM, 120 posts
Fri 2 Dec 2016
at 23:00
  • msg #246

Contact Info

Glad to hear it.  Stompy-Robot-Car is good to go.  Though probably with a better name.
Nine-Swords Rikuto
player, 59 posts
Sat 3 Dec 2016
at 04:52
  • msg #247

Mechs

StRoCarr
Nine-Swords Rikuto
player, 60 posts
Thu 29 Dec 2016
at 20:07
  • msg #248

Re: Exalted 3e - Games this Week


Toon PDF, quoting it to the most recent page
Kuroko
player, 43 posts
Sun 22 Jan 2017
at 19:42
  • msg #249

Re: Exalted 3e - Games this Week

This system coming out in a couple months looks prety interesting.

https://www.montecookgames.com...e-invisible-sun-rpg/
The All-Seeing Eye
GM, 122 posts
Sun 22 Jan 2017
at 22:41
  • msg #250

Re: Exalted 3e - Games this Week

Definitely looks like something to keep an eye on.  The story-based character creation sounds pretty neat.

I suppose we'll see in August when the Kickstarter launches.
Kuroko
player, 44 posts
Mon 23 Jan 2017
at 21:55
  • msg #251

Re: Exalted 3e - Games this Week

The article is a year old
The All-Seeing Eye
GM, 123 posts
Mon 23 Jan 2017
at 23:08
  • msg #252

Re: Exalted 3e - Games this Week

Oh.  Good point.
Kuroko
player, 45 posts
Tue 24 Jan 2017
at 01:29
  • msg #253

Re: Exalted 3e - Games this Week

Apart from the kickstarter succeeding, they are being pretty hush hush.
Nine-Swords Rikuto
player, 61 posts
Fri 10 Mar 2017
at 21:11
  • msg #254

Strange Aeons Treasury

Here's the Treasury to date on Strange Aeons. Definitely feel free to part out my gear (especially the Amulet of Natural Armor +1 and Handy Haversack), and I can include my actual gear/coin later.

Ask joey for:
-> the value of the scholarly medical notes on hydrocephalus (near the pickled punk and head doctor, pun intended)
-> the number of charges on the wand of command (near Zandalus)
-> the contents/functions of the Chains of Night book (mostly just notes for Jason, who will likely be keeping the book, at least until he's gained the inherent bonuses)
-> any gear I didn't list! Probably suitable grounds for saying we misplaced it. But if Joey doesn't see something important when I put it on RPoL he is welcome to say "oh and also a +3 vorpal longsword"
-> was the book of extended summoning (chaotic) a normal or lesser version?

Now, without further ado, the blob.

party holdings (probably all in the haversack)
2308gp, +1 war razor
2305gp, +1 light mace
604gp, 2 masterwork daggers
wand of command (ask joey for charges)
potion of bull's strength
potion of protection from evil
2 pots of Cure Light Wounds
capped synringe of Cure Moderate Wounds (standard action to use)
oil of align weapon
500gp, elixir of truth (will DC 13 or say nothing but truth for 10 mins, new save for each individual question)
2 doses, opium (1d8 temp HP and +2 Fort saves, fatigued, DC20 Fort / 1d4 con/wis damage, worth 25gp each)
??gp, talisman of beneficial wind, greater (1/day feather fall)
??gp, lesser talisman of warrior's courage (downgrades fear effects to shaken)
??gp, 1 use, lesser talisman of healing power (4d8+7 healing at below half health)
6 uses, incense of open thoughts (grants telepathy; +5 on sense motive and -5 on bluff/intimidate)
1 use, candle of spirit protection (1 hour, spirits can't enter the area)
2 thunderstones
2 flasks of oil
3 tindertwigs
smelling salts
antitoxin
10ft chain
hooded lantern
crowbar
2 vestments of Pharasma
magnifying glass
2 sacks
3 winter blankets
vial of ink & pens
2 alchemist's kindness
2 soothe syrup
8 labcoats (+2 on Disguise to impersonate a Briarstone doctor)
2 vials of silversheen
straitjacket
hoodwink cowl
studded leather

jace (brawler; rip he)
2000gp, amulet of Natural Armor +1
2000gp, handy haversack
flask of alchemist's fire
sunrod
antitoxin
winter blanket

arac (kineticist)
sunrod
antitoxin

morion (investigator)
1157gp, +1 wooden heavy shield
322gp, masterwork silver dagger
flask of alchemist's fire
manacles
antitoxin
small steel mirror
healer's kit
winter blanket

kokabiel (cleric)
1000gp, cloak of resistance +1
1000gp, phylactery of faithfulness
1000gp, pearl of power I
yew wand of bless (18; masquerading as a holy symbol)
wand of lesser restoration (7)
2x scrolls of Cure Light Wounds
scroll of sanctuary
2x scrolls of remove paralysis
flask of alchemist's fire
antitoxin

halfling (cavalier; whose name I'm sure I got at some point, oops)
8310gp, +2 shortsword (Red Destiny; crimson scabbard and blade)
100gp, masterwork viola (Ausiel)
flask of alchemist's fire
antitoxin
crowbar
vestment of Pharasma

mist (arcanist)
4000gp, bracers of armor +2
750gp or 2750gp?, book of extended summoning (chaotic; normal or lesser?)
scroll of Summon Monster III
scroll of fox's cunning
flask of alchemist's fire
antitoxin

treasure (art, full value)
40gp
3pp
6x15=90gp, pearls
15gp, of stuff
5gp, tarnished necklace
200gp, freshwater pearl necklace
20gp, fur boots
250gp, curios eye (X pupil)
150gp, ring
scholarly medical notes on hydrocephalus (valuable to a collector / doctor sort; ask joey for specifics)
150gp, curios (three nifty items with vivid descriptions)
100gp, paintings
150gp, books
200gp, designer boots
50gp, signet ring (holly/hawk symbol and golden)
10gp, butcher's book
50gp, silver holy symbol of Shaelyn
100gp, harrow deck (gambling game)
king in yellow (5 leng rubies from Denizens of Leng)
200gp, jewelry
18gp, pearl tooth
1200gp, Zandalus' art (to the right buyer in this region)
50x8=400gp, pouches of coin
effective treasure value = 3428gp + medical notes + ruby card
Nine-Swords Rikuto
player, 62 posts
Sat 11 Mar 2017
at 01:37
  • msg #255

Mark's Contact Info

Cat mentioned I should put my Skype on here. I should go ahead and leave some other info, if you guys want to get in touch. I'll uh, try to tell myself to answer some calls if they come from (804) or (434) since they could be you guys.

Mark Jones
Skype: davnik_f. (profile icon: https://puu.sh/uDsgN/4a1be264f1.png)
Cell: (804) 787-3297 (texting included)
Email, personal: mjonesfk@live.com
Email, professional: jones.mark217@gmail.com
Steam: kuzaru (profile icon: https://puu.sh/uDsl9/d9da0205f0.png)
Battle.net: Davnik#1398

Good luck to all of you as well. Things were great - hope to stay in touch! ^^~
Steelthorn Flamesinger
player, 29 posts
Wed 15 Mar 2017
at 19:45
  • msg #256

game

Who's game tonight?
The All-Seeing Eye
GM, 126 posts
Wed 15 Mar 2017
at 21:48
  • msg #257

game

Either Joey's or Mike's.  I'm running MagePunk tomorrow.
Kuroko
player, 46 posts
Fri 24 Mar 2017
at 00:25
Nine-Swords Rikuto
player, 63 posts
Thu 13 Apr 2017
at 03:37
  • msg #259

Carrion Crown Treasury, 4/12/17 Session

Brian / Katana Paladin
+1 holy katana
+1 composite longbow (+2)
+1 breastplate
ring of protection +2
ammy of natural AC +2
dusty rose ioun stone (insight AC +1)
belt of giant's strength +2
rope of climbing

Joey / Azata Summoner
amulet of mighty fish +1 (Azata)
amulet of natural AC +1 (Azata)
cloak of resist +1
wand of spider climb (34)
wand of charm monster (45)
wand of acid arrow (20)
mammoth tusk scrimshaw

Jason / Ifrit Firebender
cloak of resist +1
ring of protection +1
ammy of nat AC +1

Cat / Scooby Hunter
+1 holy bow
+1 studded leather
ammy of nat AC +1
silver longsword
ring of swimming
lens of detection
potion of lesser restoration

MJ / Harrower Cleric
+1 mithral shirt
ammy of nat AC +1
+1 mithral dagger
mwk heavy crossbow
10 +1 bolts
pearl of power (I)
wand of CLW (15)
wand of lesser restoration (3)
wand of hold person (11)
wand of gentle repose (28)
ring of the ram
scroll of control undead

Mark / Unchained Rogue
+1 cold iron rapier
+1 shapeshifter bane dagger
shadow mistmail
cloak of resist +1
ring of protection +1
ammy of natural AC +1
wand of ghost sound (30)
oil of keen edge
all the poisons
5 alchemical grease, 3 flash powder, 3 thunderstones, 5 tanglefoot bags, 13 neutralizing salts
mwk thieves' tools
disguise kit

Party
The Eclipse
The Marriage
book of abstruse geometry
helm of underwater action
ring of sustenance
+3 undead bane heavy mace, pharasmin channel smite @ Lv+4
mist projector (26; 10d6, reflex DC 17, fog)
mwk silver dagger
mwk dagger
greatclub
sling, 20 bullets
wand of CLW (13)
restorative ointment
2 potions of CSW
(split) 5 potions of CMW
2 potions of lesser restoration
potion of shield of faith (+4)
potion of barkskin (+4)
potion of cat's grace
potion of water breathing
2 elixir of swimming
scroll of remove disease
2 dusts of tracelessness
dust of choking and sneezing
fishboat swan token
preserved basilisk blood
2 bear traps
5 silver blanches
5 cold iron blanches
1 adamantine blanch
5 blade guard
magnifying glass
(split) 12 antitoxin
2 antiplague
13 bloodblock
3 smelling salts
2 soothe syrup
1 body balm
50lbs silver dust
seasage effigy
lustrous, oily-looking chain
fish medallion
Held: 155pp, 500gp diamond, 31052.5gp
+38,210gp = 69,262.5gp
-16,000 holy bow upgrade
-16,000 holy katana upgrade
= 37,262.5gp


Spoiler text: (Highlight or hover over the text to view)
Record of the Sold
7374.5gp = 250gp + 449gp + 1500gp + 75gp + 450gp + 50gp + 500gp + 180gp + 500gp + 1050gp + 2304gp + 66.5gp
18,306val = +1 wounding sickle
11,530val = 5 +1 sickles
10,115val = trident of warning
8,320val = +1 defending greataxe
4,616val = 2 +1 morningstar
4,320val = +1 cold iron rapier
1,344val = 4 mwk light xbows, 40 bolts
1250val= 5 mwk chain shirts
1200val = +1 scale mail
300val = mwk chain mail
200val = mwk scale mail
170val = mwk heavy steel shield
Total: 38,210gp


Kuroko
player, 47 posts
Sat 22 Apr 2017
at 20:27
  • [deleted]
  • msg #260

Next game poll

This message was deleted by the player at 14:56, Tue 02 May 2017.
Razmir
player, 13 posts
Tue 16 May 2017
at 22:59
  • msg #261

hilfolk

The All-Seeing Eye
GM, 129 posts
Sat 5 Aug 2017
at 16:21
  • msg #262

Immortalis: O.M.E.G.A.

Here is the link to the board for the superhero game.

link to another game

Please include your character's name, your primary nemesis and any rogues you want to be able to write for, as they will all be considered your characters.
Kuroko
player, 48 posts
Thu 17 Aug 2017
at 02:47
  • msg #263

Immortalis: O.M.E.G.A.

Someone write down that you got amulet of might fists and ring of protection +1 from the hungry ghost monks.
Nessa Petulengro
player, 27 posts
Thu 7 Sep 2017
at 21:57
  • msg #264

hilfolk

This is one of the funniest stories I have ever heard. I heavily recommend listening to it.

https://youtu.be/ZbuDmDvX4HI
Kuroko
player, 49 posts
Tue 10 Oct 2017
at 21:56
  • msg #265

hilfolk

For the upcoming .hack/SAO game I'm either going to play:

-Chinese gold farmer who somehow reconnects with a long dead ancestor which teaches him martial arts.

-Masocore gamer who is literally a masochist and gets more abilities the lower health he is.

I'm not sure which one would be more fun.
The All-Seeing Eye
GM, 130 posts
Tue 14 Nov 2017
at 22:15
  • msg #266

Ex3 Arms of the Chosen

The next Exalted book (Arms of the Chosen), which is an artifact/Evocation book, goes on sale in PDF form tomorrow, and POD once it's ready (with a discount if you bought the PDF), on DriveThruRPG.
Kuroko
player, 50 posts
Wed 15 Nov 2017
at 20:04
  • msg #267

Thursday 11/16 & Saturday, 11/18

Florida trip was cancled last minute, we can have a game this weekend.
Kuroko
player, 51 posts
Thu 23 Nov 2017
at 00:32
  • msg #268

Thursday 11/16 & Saturday, 11/18

Lens of the Underworld
See the world the way Bugboy did in his prime. It disturbs Mosquito Man and he only uses it when he has to (requires willpower check).

"Ludo Bile"
Augments poison to do more mental damage than physical. Can effect ghosts.

"Divinity of the Netherworld"
Calls forth more powerful demonic mosquitos instead of normal ones.

"Terrible Souvenir"
Drinking blood causes Mosquito Man to temporarily gain a portion of the victim's power.
Kuroko
player, 52 posts
Sun 26 Nov 2017
at 02:17
  • msg #269

Thursday 11/16 & Saturday, 11/18

Link to Kingmaker Kingdom Rules

http://docdro.id/THXTXZy

50 build points - workers and craftsmen being sent by the swordlords for recognition for you capturing the Stag Lord.
This message was last edited by the player at 02:40, Sun 26 Nov 2017.
The All-Seeing Eye
GM, 131 posts
Fri 19 Jan 2018
at 21:49
  • msg #270

Thursday 11/16 & Saturday, 11/18

Whose game tomorrow?  Mine or Mike's?
Razmir
player, 14 posts
Thu 1 Feb 2018
at 22:35
  • msg #271

No game today

It looks like most of the players are ill or can't make it. So I am canceling the game today.
The All-Seeing Eye
GM, 134 posts
Wed 25 Apr 2018
at 22:34
  • msg #272

Champions tonight

Hi,

I'm running into some computer problems at the moment.  I'll try to be online at least some tonight, but at the moment updates are going slow and messing with things a lot.
Qin'ai da Wangzi
player, 36 posts
Thu 10 May 2018
at 21:02
  • msg #273

Thursday Night 5/10

What game is it tonight
The All-Seeing Eye
GM, 135 posts
Thu 10 May 2018
at 21:31
  • msg #274

Thursday Night 5/10

I'm assuming it is mine, since it was Strange Aeons last week.  That would also mean that this weekend is Kingmaker.
Kuroko
player, 53 posts
Mon 30 Jul 2018
at 19:39
  • msg #275

Thursday Night 5/10

Brian, what do you think about http://whitewolf.wikia.com/wiki/Clurichaun for your changeling ally in the Vampire game?
The All-Seeing Eye
GM, 136 posts
Tue 31 Jul 2018
at 00:27
  • msg #276

Thursday Night 5/10

That sounds pretty good, though since I haven't done Merits and Flaws, I don't have points for an ally (yet).

I assume it will be the Vampire game on Thursday?
Kuroko
player, 54 posts
Thu 2 Aug 2018
at 18:04
  • msg #277

Thursday Night 5/10

In reply to The All-Seeing Eye (msg # 276):

I thought it was going to be Strange Aeons?
The All-Seeing Eye
GM, 137 posts
Thu 6 Sep 2018
at 22:30
  • msg #278

Thursday Night 5/10

Well, tonight is OMEGA.  Should be Kingmaker on Saturday.
Kuroko
player, 55 posts
Sun 24 Feb 2019
at 02:24
  • msg #279

Zuddiger’s Picnic

Page 1: This page is blank save for a tiny woodcut
illustration of a young man and a crow sharing a picnic lunch
and a single line of text that reads, “All of what follows is true.”

Pages 2–3: I was having a picnic that first day of spring
when a pesky crow flew down and stole my spoon. Zuddiger
jumps up and down and waves a sword in anger while a
crow flies away into the woods, a spoon clutched in its
beak. The jar of raspberry preserves Zuddiger had been
about to spoon onto a biscuit lies neglected on the ground.
In the background, a scary castle with knife-like towers
protrudes above the treetops.

Pages 4–5: The nasty bird flew into the trees and then through
a gate, but I followed with haste. Zuddiger runs down a forest
path that passes through an immense iron gate flanked by
iron statues of beautiful women.

Pages 6–7: He flew over a swirling lake, and the black swans
honked at him in anger. Zuddiger races along the edge of a
lake, the center of which is a whirlpool and on which float
several black swans.

Pages 8–9: I chased him through a garden and tried not
to disturb the locals. Zuddiger races through a garden of
strange fungus and a carpet of tiny, misshapen, vegetablelike
humanoids that crawl and run from him; the crow
perches atop a mushroom and watches.

Pages 10–11: Unfortunately, some of the locals were already
disturbed. Zuddiger climbs into a leaf-shaped boat on a
river while an angry flying owlbear intercepts the crow’s
flight, forcing the smaller bird to veer away downriver. In
the background, two immense stone hands at the top of a
cliff seem to pour a waterfall into the river below.

Pages 12–13: It got very cold and my boat froze, so I had to
chase the crow through the graveyard on foot. Zuddiger chases
the crow through a snowy graveyard, the gravestones of
which are three times as tall as they should be. His boat is
frozen in a lake in the background, and the shadowy form
of a four-armed giant seems to rise up beyond a large crypt
to watch the chase.

Pages 14–15: But the crow had an older brother. Zuddiger
cowers in a large forest clearing at the center of which is a
large stone spire. The crow hovers near the top and points
down at Zuddiger with a wingtip while the “older brother,”
an immense crow perched atop the spire, peers down with
angry eyes.

Pages 16–17: I was beginning to worry that I would not be able to
finish my picnic after all. The bigger crow clutches Zuddiger in
its talons and flies over a swamp filled with scary worms that
rise up to bite at Zuddiger’s feet; the smaller crow flaps along
behind the bigger bird, spoon still clutched in its beak.

Pages 18–19: Fortunately, I landed on something soft. The
giant bird and the crow fly off into the sky laughing
as Zuddiger, recently dropped, lands on the belly of a
particularly hideous troll. In the background rises an iron
cage shaped like a beehive, from which dozens of smiling
but disembodied faces shine down.

Pages 20–21: And also fortunately, I’m faster and craftier
than a silly old troll. Zuddiger sneaks down a forest path;
the angry troll is far behind. The troll carries a large
ranseur and is climbing around on a crooked house as
if he’s looking for Zuddiger among the house’s dozens of
mismatched roofs.

Pages 22–23: But I still didn’t have my spoon. Zuddiger
wanders forlornly through a forest glade filled with statues;
in the background, a tall tower rises from a round hilltop.

Pages 24–25: As it turned out, neither did that nasty crow!
An elated Zuddiger finds the crow caught by a beautiful
woman—she holds the spoon in one hand and a scared
crow in the other. In the background, a strange house
looms on an island.

Pages 26–27: So I traded my sword for a spoon and a bird.
The now smiling woman gives a grinning Zuddiger the
spoon and the crow and accepts his sword as a gift.

Pages 28–29: And made it back home in time for dinner.
Zuddiger, spoon in one hand and the tied-up crow tucked
under an arm, walks down another forest path, at the
end of which can be seen his picnic basket, blanket, and
raspberry preserves sitting patiently in a clearing.

Pages 30–31: It was the best picnic ever. Zuddiger sits down
to a picnic meal of raspberry preserves while a deliciouslooking
crow roasts over an open fire.

Page 32: The last page of the book presents a full-color,
hand-painted map of Thousandbreaths


This message was last edited by the player at 02:51, Sun 24 Feb 2019.
The All-Seeing Eye
GM, 139 posts
Sat 16 Mar 2019
at 00:13
  • msg #280

Old Exalted Wiki Archive

http://exalted.xi.co.nz/wiki/WikiContent

This has a lot of the old stuff that could serve as inspiration for things, though there's not really any 3e stuff that I've been able to find.
Kuroko
player, 56 posts
Fri 29 Mar 2019
at 17:07
  • msg #281

Vampire prequel

Cat's Character

It was the average night patrolling downtown LA when you get a call in from dispatch.

"6A40. A 415 at 1626 Sunset Plaza"

"I know that place, it's an old burnt down mansion that the owner is still trying to get several million dollars for. Basically abandoned," your partner offers.

415 is a public disturbance. Probably some high school students are out having a party and making too much noise.

What do you do?

Brian's character

You spent much of your life as a street entertainer and thief along with your friend, a teenage high school dropout who always was a bit eccentric. He told you that one of his friends wanted him to babysit their kid for a week, so you find yourself on your own for the moment. You are enough confident in your abilities to work on your own though. Perhaps this will still be a gainful week.

What do you do?

MJ's character

Your time in prison was strange, to say the least. Whenever you craved a smoke, you would soon find a fresh pack of cigarettes within a week. There were also a number anonymous of love letters.

For example:

Percy,
I regret that we may not meet in person.
Please think favorably of me.
I hope to write to you again.
Your secret admirer.

But now you are on the outside and enjoying life again. After one particularly fun day, you are approached by a good looking man at The Dive Bar. He looks to be some sort of punk.

"I saw what you did today. I'm going to be honest. I want you to come with me back to my place. I could use a man like you."

What do you do?
This message was last edited by the player at 19:53, Fri 29 Mar 2019.
Qin'ai da Wangzi
player, 37 posts
Mon 1 Apr 2019
at 18:06
  • msg #282

Re: Vampire prequel

MJ's character
It was not Percival Klossowski Dreyfus Goldwyn IV aka Big Al, aka No Mercy Percy, first time at the rodeo. He had been incarcerated on the taxpayer dime before.  He knew that the most common currency used among inmates everywhere were tobacco products.  A couple of smokes could gain you some favors, rent some lifer’s bitch,  gain you a new prison tat or even procure you some materials for any number of improvised weapons. Finding a package just laying around was the same as finding money on the ground. It seemed strange to Percy but every time he was jonesing for a smoke or some tail, an unopened pack of his favorite smokes would be discovered in the outdoor communal area.

The mysterious gift were not the strangest thing to happen.Then there were the love letters written by a secret admirer. Percy had no clue who was writing these letters; nothing of note about them plain white paper and envelope, local post mark, fictional return address, no clues what so ever.  The only clue there was brought up more questions than it answered. The letters were addressed to Percy and NO ONE called him Percy any more. The last time he went under that moniker was back in his old Marine days and well the Marines and him did not exactly part on friendly terms.

As he was leaving his jail cell for the last time mainly for shits and grins he pocket one of the secret admirers letters. The one that said:

Percy,
I regret that we may not meet in person.
Please think favorably of me.
I hope to write to you again.
Your secret admirer.

But now you are on the outside and enjoying life again.


After one particularly fun day, you are approached by a good looking man at The Dive Bar. He looks to be some sort of punk. No colors, no tats he looks like your run of the mill punk and they normally did not hang around Pagan territory.

"I saw what you did today. I'm going to be honest. I want you to come with me back to my place. I could use a man like you."


“What I did today? What the fuck, did you think I did today that was so noteworthy that you had to come into a known Pagan’s hangout to praise me about it. And second why the hell should I go anywhere with you?”



tag Mike
This message was last edited by the player at 22:22, Mon 01 Apr 2019.
Kuroko
player, 57 posts
Mon 1 Apr 2019
at 19:41
  • msg #283

Re: Vampire prequel

Percy:
What I did today? What the fuck, did you think I did today that was so noteworthy that you had to come into a known Pagan’s hangout to praise me about it. And second why the hell should I go anywhere with you?


The punk just scoffs at the remark.

"It looks like my eyes were on the money. If that was you on your average day, seeing you in rare form must be a real treat. Anyway, a little birdie told me that you are headed to LA to start up a new Pagan chapter. Well, what a coinkidink, I say, I'm also going to LA to knock some heads together. But, you see, there are some heads here I need to bash in first and you don't seem like the person to turn down a good fight."

Percy:
You park your ass right there punk. I have to think over what you just said and I have to finish my shift. I let you know in a couple of hours whether I be takin’ yah up on yer offer. You just chill I’ll be back at yah later. Oh and by the by the drink cost $7.50


"Well, take some time and think it over. Here, this outta cover the drinks."

He pulls out a number of bills wrapped up in rubber bands.

"There's more where that came from if you come to the Penrose Hotel, room 22. I sleep during the day, though, so make sure to come after nightfall."

Almost as an afterthought, he downs the beer and liquor before heading out.

The bills add up to sixty dollars.
Qin'ai da Wangzi
player, 38 posts
Mon 1 Apr 2019
at 20:16
  • msg #284

Re: Vampire prequel

Kuroko:
Percy:
What I did today? What the fuck, did you think I did today that was so noteworthy that you had to come into a known Pagan’s hangout to praise me about it. And second why the hell should I go anywhere with you?


The punk just scoffs at the remark.

"It looks like my eyes were on the money. If that was you on your average day, seeing you in rare form must be a real treat. Anyway, a little birdie told me that you are headed to LA to start up a new Pagan chapter. Well, what a coinkidink, I say, I'm also going to LA to knock some heads together. But, you see, there are some heads here I need to bash in first and you don't seem like the person to turn down a good fight."

Percy:
You park your ass right there punk. I have to think over what you just said and I have to finish my shift. I let you know in a couple of hours whether I be takin’ yah up on yer offer. You just chill I’ll be back at yah later. Oh and by the by the drink cost $7.50


"Well, take some time and think it over. Here, this outta cover the drinks."

He pulls out a number of bills wrapped up in rubber bands.

"There's more where that came from if you come to the Penrose Hotel, room 22. I sleep during the day, though, so make sure to come after nightfall."

Almost as an afterthought, he downs the beer and liquor before heading out.

The bills add up to sixty dollars.


Percy takes out a pack of camel lights one up taking in a drag as he watched the punk leave the  bar. With his other hand he took the roll of bills deposited the $5.50 in the till to pay for the drink and deposited the rest in his pant's pocket.

"Penrose Hotel, is it well I think I will be willing to paying you a visit."

Two hours later Percy was leaving his hog in the parking garage and walking through the hotel lobby.  He gave the hotel clerk the hairy eyeball daring him to try to say anything as he headed towards the elevators.  It was eight -thirty on the dot when he knocked on door of room 22 and waited.
Kuroko
player, 58 posts
Mon 1 Apr 2019
at 23:41
  • msg #285

Re: Vampire prequel

The door opens and the man from earlier greets you.

"This will be great, come in. You can call me John and I believe you go by Big Al? I've been thinking about it hard and I feel like you deserve full membership in my group. Don't worry, you can still be a pagan, too. But... things are going to get a lot more interesting in your life, I can tell you that.

All of us, rebel types, you know, we all have a beast inside us. And I like to ride the wave, if you know what I mean. I can teach you to tap into your inner monster. If you thought being a 1% was a big deal, well, I can make you a 1% of the 1%. So what do you say? Do you want to step into a world you never dreamed of?"

The dingy hotel room feels like either a perfect place for this sort of speech or terribly mismatched, it's hard to tell which. You spot a cockroach scurrying for shelter as you consider the man's words and what they mean.

Cat's Character
A  Dream

You find yourself back in that bloody basement. The arms of that creature hold you fast. You hear a cacophony of childish voices from all around. Odd, this is hardly the place for children.

"Who is she?" "Where's Daddy?" "They took my bones." "I'm scared of the golden haired demon." "She's our grandchild." "Where's Malakai?" "Daddy's sleeping."  "She's sleeping." "She's dead." "We're dead." "The first angel..." "We're not dead." "...lives in the city of angels." "They took my blood." "Where's Daddy?" "They took my soul." "You asked them to."

The hands release their grasp. You strain your eyes as your vision blurs and the source of one of the voices appears in view. It is unmistakably a little girl wearing a robe. She has eyes that almost seem to glow.

"Ms. Police Officer, Ms. Police Officer! You couldn't beat that monster, so I'm going to help you with my magic. Don't worry, even if things get scary, because it will turn out fine and you'll get lots of friends, like Delilah. Oh, but even if you make lots of friends, don't forget about me, OK? Anyway, I put my magic in this!"

You feel something being placed around your neck.

"I made this for you, so don't ever lose it or I'll get mad. That way I'll always be with you to protect you. When I'm whole again we can change the world together! I can't wait!"
This message was last edited by the player at 18:13, Tue 02 Apr 2019.
Qin'ai da Wangzi
player, 39 posts
Tue 2 Apr 2019
at 00:00
  • msg #286

Re: Vampire prequel

Kuroko:
The door opens and the man from earlier greets you.

"This will be great, come in. You can call me John and I believe you go by Big Al? I've been thinking about it hard and I feel like you deserve full membership in my group. Don't worry, you can still be a pagan, too. But... things are going to get a lot more interesting in your life, I can tell you that.

All of us, rebel types, you know, we all have a beast inside us. And I like to ride the wave, if you know what I mean. I can teach you to tap into your inner monster. If you thought being a 1% was a big deal, well, I can make you a 1% of the 1%. So what do you say? Do you want to step into a world you never dreamed of?"

The dingy hotel room feels like either a perfect place for this sort of speech or terribly mismatched, it's hard to tell which. You spot a cockroach scurrying for shelter as you consider the man's words and what they mean.


"You know John, you buried the lead back there at the bar. You had me at get paid a lot of money to  beat loser's heads to a bloody pulp. Heck on some days if I am in the mood I'll even do it for free. So where do I sign and who around here do you need to have pounded into the ground?"

tag Mike
Kuroko
player, 59 posts
Tue 2 Apr 2019
at 01:03
  • msg #287

Re: Vampire prequel

In reply to Qin'ai da Wangzi (msg # 286):

"Well then, let us begin."

He opens his mouth and now there are large vicious fangs where his canites were. In a moment he's gone and you feel a sharp pain in your neck. Even as this happens, a feeling of supreme bliss washes over you and you can't bring yourself to leave. You feel your consciousness fading as your lifeforce drains from your body.

As you begin to recover, you hear a conversation ongoing.

"So, did you get it? The legendary sword of Nul," you hear John say.
"Ha, ha, as if. Some people don't keep up with current events, I say. It's obviously a forgery." The voice of a foreigner. Possibly French or Italian.
"A good one, though, and undoubtedly magic. I would have paid a handsome price for it if I didn't get that discount. Oh, wait, I think your childe is coming to. Did you remember to get something for him to eat?"

You open your eyes to see both John and another man. He's of slight build and is inspecting what looks like a bronze sword.

"Welcome to the Sabbat, child. Are you ready for your first hunt? We are hunting blood mage."
This message was last edited by the player at 01:25, Tue 02 Apr 2019.
Qin'ai da Wangzi
player, 40 posts
Tue 2 Apr 2019
at 14:22
  • msg #288

Re: Vampire prequel

Kuroko:
In reply to Qin'ai da Wangzi (msg # 286):

"Well then, let us begin."

He opens his mouth and now there are large vicious fangs where his canites were. In a moment he's gone and you feel a sharp pain in your neck. Even as this happens, a feeling of supreme bliss washes over you and you can't bring yourself to leave. You feel your consciousness fading as your lifeforce drains from your body.


"What the fuck he a vampire. Oh shit he going to kill me. Oh no oh no oh nooo….ahh," Al thoughts trailed off in a moan of pleasure.

quote:
As you begin to recover,


Al was confused about what had just happened he was sure he had just died, why was he not dead. Even before he had opened his eyes he knew that everything had changed. His senses were so much sharper.  He could feel the pressure of the holster of his gun against his side, the weight of his BOC M7 Us issue fighting knife nestled against his hip.  The rug smelled like old cigarettes, mold, mildew and other substances that were better left unidentified. There was the scent of urine in the air and Al hoped furiously that he had not just wet himself. His mouth was filled with the taste of blood. He could hear the soft drone of a laugh track playing on some comedy show. the skittering of the cockroach he had seen earlier. Somewhat closer he could hear a conversation ongoing.,

quote:
"So, did you get it? The legendary sword of Nul," you hear John say.
"Ha, ha, as if. Some people don't keep up with current events, I say. It's obviously a forgery." The voice of a foreigner. Possibly French or Italian.
"A good one, though, and undoubtedly magic. I would have paid a handsome price for it if I didn't get that discount. Oh, wait, I think your childe is coming to. Did you remember to get something for him to eat?"


Al was not certain what had happened but something John had said earlier resurfaced in his mind....full membership in my group.  He was pretty sure the child reference was about himself. So it seemed he was now a new boot, recruit, a child in a group of vampires? Al had a lot of questions but his training in the military and his early days in the Pagan's let him know exactly what he place was. That place was at the bottom rung of the ladder and those there never interrupted those above you when they were talking.

quote:
You open your eyes to see both John and another man. He's of slight build and is inspecting what looks like a bronze sword.

"Welcome to the Sabbat, child. Are you ready for your first hunt? We are hunting blood mage."



Al pushed himself up to one knee he glanced at John and felt a strong sense of loyalty to the man, that had not been there earlier. Al also felt a hunger he had never felt in his life before. He now knew what it felt like to be starving. Al felt the stirring of the creature that he had know all his life but never before had a name, until John gave it the title of beast. He could feel it down in the pit of his stomach. The Beast was a raging black pit of fear, anger, and ravenousness need. While before in the past it had always pressed him into violence now it howled in hunger for blood. Al had never felt such hunger before he was not sure if he could stand it, but years of military training kicked in. When you were given order to march, you march and it did not matter what your personal concerns were.

Gathering his will (spent 1 wp) Al pushed hard against the beast and mentally told it to shut the fuck up.

"Sabbat? Hunt? Blood Mage? more questions," Al thought but he struggled to his feet as instinct kicked in he subconsciously snapped to attention.  Al did not have the energy to wear the mask he usually hide behind. For that moment his true nature was uncovered and who he really was, was laid bare to the world. His nature was that of a soldier ready to follow orders no matter how much pain it brought him.

"Good to go," he said and although it had not been vocalized there was a very clear impression of the word sir at the end of that statement.

ooc how many blood points does he have right now.
This message was last edited by the player at 14:27, Tue 02 Apr 2019.
Kuroko
player, 60 posts
Tue 2 Apr 2019
at 18:48
  • msg #289

Re: Vampire prequel

"Actually, there was a group of ghouls here earlier. They kept going on about how I'll regret it if I embraced Al here. One of them is tied up in bathroom. Al, eat your fill and then meet up with us outside."

Inside the bathroom is a teenage girl tied to the shower head.
Qin'ai da Wangzi
player, 41 posts
Tue 2 Apr 2019
at 22:50
  • msg #290

Re: Vampire prequel

Kuroko:
"Actually, there was a group of ghouls here earlier. They kept going on about how I'll regret it if I embraced Al here. One of them is tied up in bathroom. Al, eat your fill and then meet up with us outside."

Inside the bathroom is a teenage girl tied to the shower head.


Closing and locking the door behind him Al walked over and turn the cold water on full force until the girl started to struggle showing that she was awake.

"So bitch I hear you got a beef against me, and I'm real curious to hear what it is, " he said as he sat on the john one foot resting on the tub.

"A vampire. He said if we should keep an eye on you and make sure nobody tried anything. Heh, we even brought a flamethrower around in our car just in case.  We thought we could take on anyone. But you know what he did? He pointed to it and it leaped out of our hands. I tried to drive away and he outran the car.

"Does this vampire have a name," Al asked wondering why two vampires were so interested in him.

"Master. When he wanted something he would call me. I didn't need to know his name," replied the girl as if that made all the sense in the world.

Al gave a small shrug took his foot down from the tub, "Well thanks for the 411. I think we are about done here and there only one thing left I need from you.

Al knew what he wanted to do but he was like a kitten that had just caught his first mouse he had no idea of how he was to go about doing it. The fact that the girl looked like some sad dejected puppy did not help things any.

"If only she would do something, fight back, struggle, cry anything but stare at me," thought Al then back handed her in the face as hard as he could in frustration.

The girls head hit the back of the shower hard, making a sick crunching sound. Blood began to soak her dirty blonde hair awaking The Beast and suddenly everything became easy.

A few moments later Al was leaving the hotel casually wiping his mouth as he went to meet with John and the foreigner.


-------------------------------------------------------------------------------------------
Kuroko
player, 61 posts
Tue 2 Apr 2019
at 23:01
  • msg #291

Re: Vampire prequel

And that takes us to Joey's part of the story.
Qin'ai da Wangzi
player, 42 posts
Tue 9 Apr 2019
at 16:45
  • msg #292

Re: Vampire prequel

In reply to Kuroko (msg # 291):

Kicking his bike into gear Al drove around to the front to meet the two men. One he knew as John the other who had not as of yet identified himself.

Pointing back to the hotel with his thumb he gave a little smirk and asked, "So which one of yah two gents pulled the Jedi mind trick shit with the flame thrower or was that bitch just crazy?"

[insert reply here]

Al shook his head, "Yah shattin me right? Next you'll be tellin me that witches, werewolves and those silly stone monsters from the Saturday morning cartoon show are real. And somewhere there is a van of teenagers making a 7-11 run to buy snacks for their talking dog."
Kuroko
player, 62 posts
Wed 10 Apr 2019
at 20:29
  • msg #293

Re: Vampire prequel

"So we are going to California after this? I might not seem like it, but I do enjoy a movie now and again."
"Oh, really, what do you know about movies," asked John.
"You would be surprised. I'm looking forward to that French thriller that's coming out. Léon, I think it's called. Did I ever tell you I grew up in France?"
"And in Italy. Yes, you told me."
"Don't remind me of Italy. God save us from the Camerilla and the traitor prince."

"So which one of yah two gents pulled the Jedi mind trick shit with the flame thrower or was that bitch just crazy?"

"We are going up against a mage tonight. I know a little bit of magic myself, you know. That's how I pulled that little parlor trick. You would be surprised what you can learn when you are in a group like ours."

Al shook his head, "Yah shattin me right? Next you'll be tellin me that witches, werewolves and those silly stone monsters from the Saturday morning cartoon show are real. And somewhere there is a van of teenagers making a 7-11 run to buy snacks for their talking dog."

"Werewolves are real, and the are worse than the TV shows make them out to be. They act like any kid with a bb gun can take down a shifter. Yeah, right. If you even hear a wolf howl, make your way to the nearest city as fast as you can."
This message was last edited by the player at 20:30, Wed 10 Apr 2019.
Qin'ai da Wangzi
player, 43 posts
Mon 15 Apr 2019
at 17:16
  • msg #294

Re: Vampire prequel

In reply to Kuroko (msg # 293):

"Werewolves are real, and the are worse than the TV shows make them out to be. They act like any kid with a bb gun can take down a shifter. Yeah, right. If you even hear a wolf howl, make your way to the nearest city as fast as you can."

"That makes perfect sense I can not imagine any monster being as easy to kill as the movie industry makes them out to be. Watch any recent vampire movie and you believe that all you have to do is poke them with a stake and they explode into dust. Makes one wonder how much of the myths and legends are false. Sounds like a good conversation for a night when we got more time."

Al thought for a moment shifting around he pulled out an axe and rested on his legs, "You said we going up against a blood mage? I must admit I know less that nothing about magic but if my experience fighting  has taught me anything I imagine it be very difficult to cast a spell with someone waving this in your face," Al said as he patted the axe on his lap.

"So anything you think I should know before we head off?"
Kuroko
player, 63 posts
Mon 15 Apr 2019
at 23:07
  • msg #295

Re: Vampire prequel

John simply replied, "you handle his mortal servants and we'll take on the vampire."
This message was last edited by the player at 02:12, Tue 16 Apr 2019.
Qin'ai da Wangzi
player, 44 posts
Thu 18 Apr 2019
at 16:29
  • msg #296

Re: Vampire prequel

Kuroko:
John simply replied, "you handle his mortal servants and we'll take on the vampire."


"You're the boss." Al replied as he cracked the knuckles on both hands. "I do hope he has a lot of mortal servants for I got a feeling what was a challenging fight yesterday is going to feel like a speed bump now."
Kuroko
player, 64 posts
Tue 23 Apr 2019
at 10:13
  • msg #297

Re: Vampire prequel

Is the VR .hack game going to be base or Immortalis?
The All-Seeing Eye
GM, 141 posts
Wed 24 Apr 2019
at 02:27
  • msg #298

Re: Vampire prequel

I'm planning on in being Immortalis, though as with the Solars game, I'm not going to rush on the Immortals part.  Plus, I'm probably going to houserule a few things with Dragonblooded.
Kuroko
player, 65 posts
Sun 5 May 2019
at 21:58
  • msg #299

VR game

If I gave you what I want using Changeling rules, could you convert it over to the Exalted rules? I'm still shaky when it comes to that system.

Basic backstory is someone who was teleported from WoD after succumbing to banality and ended up in this world through some plot contrivance. Mostly forgot everything from the old world or his true nature.
This message was last updated by the player at 22:23, Sun 05 May 2019.
Kuroko
player, 66 posts
Sat 25 May 2019
at 19:33
Steelthorn Flamesinger
player, 30 posts
Tue 28 May 2019
at 03:02
  • msg #301

VR game

Ideas for the Dragon Blooded Game:

Character: Player Name: Adrian Calum. Character name: Meadowlark
Wood Aspect with focus on healing and survival. Mantis Stylist. Strongly against player killing and when fighting another player goes for disabling moves. Chose the Forest Witch Background because he didn't read it and assumed it was like druid

Setting Ideas
Guild Hall: When each Guild is formed it receives a free Guild Hall. This is a small wooden building with little ore than beds and a meeting table. But Guild Members can funnel experience into it to improve it, like a Mutants and Masterminds Headquarters. Things like special outfits or adornments for guild members can also be bought.

Martial Arts Scroll: These items can be used to learn various martial Arts Style. Characters with the Martial Arts merit can start play with one (chosen from a list available to starting characters, not all Martial Arts are). Other than Character Creation Scroll can be traded for or earned on certain quests. Having a Scroll in you possession lets you learn the Martial Art and train someone else, even if you haven't mastered it yet. Once you've mastered a style, you no longer need the Scroll item to teach it.  Some Guild will insist on members who have Mastered a style to donate the scroll to the Guild's Treasury for others to learn from it

Raiders: Not in what one would consider the traditional sense, Raiders are players who join a Guild, gain access to it's treasury, then split with the loot. Some are content with a quick snatch and grab of low level stuff, others play the long game till they have access to the best the Guild has to offer. The wise Raider only pulls this once, then either sticks to soloing or joins another Guild earnestly,  thus giving them some plausible deniability that their separating from their former Guild was due to an internal issue and not a con. Repeat Raider tend to have their username and descriptions bandied about and thus not only finding Guilds are now unwilling to grant them membership, but also the target of a bounty.

Some Guilds I thought up

Justiciars

Guild Master: Tepet Cheval (Air Aspect, Dynast Background)
Lieutenant:  Secret Mists (Water Aspect, Outcaste Background)

The Justiciars have on of the most secure Guild Halls in the game. But it's not to keep people out but rather to keep people in. The Justiciar Guild Hall, Lament of Lost Innocence, is a prison. The Justiciar Guild is dedicated not to beating the game, but to rounding up and containing the Player Killers, thus protecting the citizens trapped in the Realm. The Justiciars have a strict no-killing policy, focusing only on incapacitating their targets before incarcerating them

Cheval won a contest before the game started and got to design a custom weapon. Being a huge cowboy movie buff, he made a blue Jade-spun lasso called 'Silver Cloud' that has now become the symbol of the Justiciars. Though there are some challengers who try to claim it as a Named Weapon,  there's less attention than there would be as it's made to be specifically non-lethal. Cheval would like to make the Justiciars into true lawmen rather than just  going after would be murderers, but accpets that trying to enforce order would spread his people too thin.

((Meadowlark may have Cheval as an ally, due to sharing the same ideas and being willing to accompany Justiciar hunts as a healer))

Crimson Cowls

Guild Master:  Seven Gods Burning Mandala (Fire Aspect, Seventh Legion Background)
Lieutenant:  Adder John. (Aspect Unknown, Dynast Background)

On the surface the Crimson Cowls have the same objective as the Justiciars, making sure Player Killers are no longer a threat. But that's where the similarities end. The Crimson Cowls stop them from being a threat by removing them from the game permanently. (If you kill a killer, there are the same amount of killers, but if you kill a hundred killers-) . Guild members are identified by a red hood and mirror mask, so the last thing their targets see before death is their own face.

Mandala is a charismatic and vocal leader, often her preaching the evil of player killers and how the only way people are safe is if they're been taken out and justice needing to be done. Adder John, on the other hand, stays so hidden and out of sight people are still debating his aspect (wind and wood are the most common, due to his use of poisons and  chakrams). He's one of the best assassins in game, and not a few people are afraid to bad mouth the Crimson Cowls, lest Adder John be listening in.
Nessa Petulengro
player, 28 posts
Tue 28 May 2019
at 21:09
  • msg #302

VR game

In reply to Steelthorn Flamesinger (msg # 301):

Very cool!
Kuroko
player, 67 posts
Thu 20 Jun 2019
at 23:46
  • msg #303

VR game


Dauntain pdf
https://docdro.id/TaNFdhW

I also have the 20th anniversary edition changeling book:
https://docdro.id/Kms4n52

My character so far:
https://docdro.id/YwuDRYV
This message was last edited by the player at 02:18, Sat 22 June 2019.
Kuroko
player, 68 posts
Sat 22 Jun 2019
at 00:15
  • msg #304

VR game

Webcraft was left out due to a printing error, so here is it:

Webcraft
The force of conformity and stasis is the force of the Weaver. Lacking empathy for creativity, the forces of the Weaver bind reality in her lifeless dehumanizing web. When using this power, the character must roll Intelligence + Science.

Weave Web
The caster can make a substance stronger. He has focused his attention so thoroughly upon the substance that its mundanity is enhanced. For each success, the substance
will either inflict an additional Health Level (if it can be brandished as a weapon) or gain an extra Health Level (if it cannot). The duration is one session. "Crushing mundanity" takes on a whole new meaning.

Overwhelming Wincing
The caster becomes painfully dull, and can cause one target nearby to lose one Health Level from wincing and an overwhelming headache. For each additional success, the
caster can affect one additional target. This is particularly effective in board room meetings.

Warp Will
The caster's activity is puts those around them through a purgatory of boredom. For each success, the caster reduces the temporary Willpower or Glamour of each person around him by one. This may be used once per session.

Wend Your Way
The caster overcomplicates any one process so much that others cannot figure out precisely what he is doing. Anyone who studies what the individual is doing becomes so
easily distracted by more fascinating things (like trees and rocks) increases his difficulty of each roll by one for each success on the Tedium (up to a maximum of +3). For instance, this can affect Tracking and Investigation rolls.

Cry "Woof"
The caster will summon a Weaver spirit. The entity level of power of the spirit depends on the number of success attained. For more details on Weaver spirits, see Werewolf: The Apocalypse, Second Edition or Mage: The Ascension, Second Edition. Examples include Paradox Spirits of the Mind Sphere, Pattern Spiders and Nexus Crawlers. This is extremely dangerous, and shows the inherently destructive nature of following stasis.
This message was last edited by the player at 00:16, Sat 22 June 2019.
Qin'ai da Wangzi
player, 45 posts
Sun 23 Jun 2019
at 10:28
  • msg #305

Vampire Game- My thoughts

I am writing this here and in discords so that Brian and Cat can see it.

After listening to Brian talk about Kennedy and trying to hash out what went wrong I thought about it most of the night and I realized the problem is not as simple as I first thought.
The problem is not only have we split into two groups that have no reason to work together those two groups are actually playing in two different chronicles and themes.

The two chronicles are Vigilante Vampires set in a very dark Gotham City Chronicle super hero theme. The second is L.A. nights the Gehenna Chronicles where the players are very traditional vampires straight from the core rule book.

The first thing we need to decide as a group is which Chronicle do we want to play in. We then have to create character and a story that fits the theme of those characters.

If we decide to play in the traditional setting I see a way for a group of Sabbat and Anarchs to work together.
1.We need to rewind how the character meet. First instead of a mass embrace those players would have a more traditional embrace. A Camarilla vampire not only embraced you but also blood bound you to him. He chains you up in a cell and may even torture you.

2. The Sabbat character are in California undercover as a advance force gathering information on the state of California and if it ripe for a war to gain control of it for the Sabbat.

3. They learn of the newly embraced blood bounded Camarilla vampires and the Anarch faction set out to rescue them. When the group is alone the Sabbat pcs suggest they know a rite very similar to the roman catholic communion that would not only break the bond but make it impossible for any vampire to ever bind the newly rescued vampire pcs again.

4. The second options is that the players who made more traditional vampires create vigilante types and we move the chronicle to a more Gotham City themed setting were we ALL are super hero vigilantes out to save the world from evil masterminds.

5. The thirds option is we do not play vampire we move Joey Thursday game to Saturday and we have every other Thursday off or Mike start to run his spy game then.
These are just my initial thoughts I think it give us a starting point to start for our talk on Thursday.

-------------------------------------
This message was last edited by the player at 10:38, Sun 23 June 2019.
Kuroko
player, 69 posts
Fri 28 Jun 2019
at 15:23
  • msg #306

Vampire Game- My thoughts

Brain, do you know offhand what werewolves use to resist vampire mental domination abilities?
The All-Seeing Eye
GM, 142 posts
Sat 29 Jun 2019
at 00:58
  • msg #307

Vampire Game- My thoughts

I'm honestly not sure, especially if it's Chronicles of Darkness.
Kuroko
player, 70 posts
Sat 29 Jun 2019
at 03:04
  • msg #308

Vampire Game- My thoughts

In reply to The All-Seeing Eye (msg # 307):

I mean in my game, using World of Darkness. I thought they had something that made them immune to things like dominate.
The All-Seeing Eye
GM, 143 posts
Sat 29 Jun 2019
at 15:18
  • msg #309

Vampire Game- My thoughts

I've looked, but I'm not finding anything specific, in either book.  While I could see how the Garou could be resistant to it, if you wanted (likely due to Rage), there doesn't seem to be a specific rule in place.
Kuroko
player, 71 posts
Mon 15 Jul 2019
at 18:51
  • msg #310

Vampire Game- My thoughts

Next chapter poll

https://linkto.run/p/T3MNXJ5H
Qin'ai da Wangzi
player, 46 posts
Thu 18 Jul 2019
at 23:24
  • msg #311

My  wod superhero/vampire game

here the link- link to another game
Kuroko
player, 72 posts
Sat 23 Nov 2019
at 22:22
  • msg #312

My  wod superhero/vampire game

Guide to the True Black Hand for Brian
https://docdro.id/Lr7Rf9F
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