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OOC: Utterly Out-of-character.

Posted by ControlFor group 0
Control
GM, 75 posts
Fri 4 Aug 2017
at 03:21
  • msg #1

OOC: Utterly Out-of-character

This is the beginning of something...
Control
GM, 113 posts
Fri 20 Mar 2020
at 12:40
  • msg #2

OOC: Utterly Out-of-character

So... First two on-board.


Cara Yisil & Etzagith

I'll get character development threads up in a little bit.  You are encouraged to peek in on other folks character development, comment, offer opinions an forge ties between characters.

I don't yet have an idea for a story.  The story we will play will be a result of the characters we get.  So, I'm not going into this with a preconceived notion of where you're starting or where you're going.
Cara Yisil
Prospect, 1 post
Fri 20 Mar 2020
at 14:31
  • msg #3

OOC: Utterly Out-of-character

Wooo, hello Etzagith.

Happy to be here and excited to get worldbuilding.
Control
GM, 116 posts
Fri 20 Mar 2020
at 20:30
  • msg #4

OOC: Utterly Out-of-character

Okay...  copied over your RTJs to your threads.  I'm running out to a photoshoot but should be back on tonight to get into some of the character-building.
Cara Yisil
Prospect, 5 posts
Sat 21 Mar 2020
at 01:27
  • msg #5

OOC: Utterly Out-of-character

Photoshoot?
Control
GM, 120 posts
Sat 21 Mar 2020
at 16:23
  • msg #6

OOC: Utterly Out-of-character

I'm a photographer too.     Since I've got so much time on my hands, I've scheduled a couple of one-on-one shoots in wide-open spaces.  Yesterday was a fun little steampunk number in a gary-oak meadow (neat jagged Tim Burton-esque trees).   I'm workign to finish off a Black-Widow & Winter Soldier cosplay shoot from a while back.  I shoot a lot of cosplay, because it's just so much fun.

You can check out my stuff, if you like: https://www.geoectomy.net
Manaolana
Prospect, 2 posts
Sat 21 Mar 2020
at 17:22
  • msg #7

OOC: Utterly Out-of-character

Cool, thanks for sharing!

Hello, everyone. My fellow will be named Manaolana, or 'Ola for short. IRL, I'm a technology strategist who mostly works from home anyway, so happy to start a new endeavor like this now :-)
Cara Yisil
Prospect, 8 posts
Sat 21 Mar 2020
at 17:39
  • msg #8

OOC: Utterly Out-of-character

Hey there Ola, welcome.

I'm with the HSA, so I'm working from home for the foreseeable future.  Means I'm going to be able to pump out posts for a bit.  I'm always prolific, but I'm a mostly in the evenings sort of poster in a non-COVID world.

Grad school also complicates things, but that's life.
Control
GM, 129 posts
Sat 21 Mar 2020
at 22:22
  • msg #9

Skill-Set Changes



Hey folks;

one of our players pointed out a couple of things in the old character sheet stats, so I've made soem changesd.

I've added Notice back in to the mix.  Not sure why I dropped it.  Uh... whoops?

I've removed Status.  I'm pretty sure that wa a throwback to an earlier game, where I was a lot more interested in playing the social dynasmics.  I think status and nobilty, etc. is better played off via Mantles (which weren't part of the prior game) and Aspects.

I've also Changed Fighting & Melee: to Unarmed Combat & Blades, though Blades also applies to crushing, and other hand-held weapons that don't necessarily do puncture or slashing type of damage.
Etzagith
Prospect, 7 posts
Sat 21 Mar 2020
at 22:40
  • msg #10

OOC: Utterly Out-of-character

Hi all.

I'm a software architect out of Austin, TX (though I identify as 'from New England' since I lived there for my first 54 years).  I've always worked from home some and am doing it full time through the crisis.

I've been role-playing since 1978, when I first ran into a group playing D&D, and, being a huge Tolkien fan, I immediately joined.  I have the very first copy of Advanced D&D Dungeon Master's Guide that was sold to the general public, because I was first in line at GenCon XII where it was first sold (in the summer of '79).

I used to be very active on RPoL, about a decade ago, and dropped off due to other interests.  I've run a couple of very successful games, including League of Extraordinary Gentlemen, a d20 Modern game that lasted for 2 years, had over 10K posts, and still included 3 of the original players when it ended.  I haven't had a lot of luck finding longevity in games that I have played in, never getting over 6 months.

I have a natural affinity for Fate games, because as both a player and a GM I always feel that the players should feel free to contribute small interesting tidbits to the world.  However, my Fate experience consists only of a Spirit of the Century game that lived for almost half a year and a fantasy game built essentially on the same engine that lived only for three months (both on RPoL).
Cara
Prospect, 13 posts
Sun 22 Mar 2020
at 16:15
  • msg #11

OOC: Utterly Out-of-character

Hey there Garland, welcome.

Etzagith is also making a guild thief, and had been talking about two rival criminal guilds.  Maybe each of you could design one?
Cara
Prospect, 16 posts
Sun 22 Mar 2020
at 20:33
  • msg #12

OOC: Utterly Out-of-character

Looking at the character sheet.

What's an induction?
Garland
Prospect, 2 posts
Sun 22 Mar 2020
at 20:57
  • msg #13

Re: OOC: Utterly Out-of-character

Cara:
Hey there Garland, welcome.

Etzagith is also making a guild thief, and had been talking about two rival criminal guilds.  Maybe each of you could design one?

Yes I'm just catching up on all the previous stuff now. :D
Control
GM, 140 posts
Sun 22 Mar 2020
at 22:34
  • msg #14

Re: OOC: Utterly Out-of-character

Induction.

represents how you came to be aware of and join the Veiled Hand, itself.   Because that will be a key question.  You're all starting out either in it or closely associated with someone who is (enough that they've shared that secret with you).

It's another artifact that I don't think we need.   But, if you want to use it, it's there.
Control
GM, 142 posts
Sun 22 Mar 2020
at 23:35
  • msg #15

Re: OOC: Utterly Out-of-character

Okay, so  I played around a little bit.  threw together a quick map.  It's not to scale, 'cause I don't even know what the scale is... and if I can get away without having to define that, all the better...

Oh, Also...  I'd been using "Karse" as the nation name.  I think that's a holdover from reading Mercedes Lackey and the Heralds of Valdemar series...  Whoops.   I'd apparently originalyl named in Khune, so it's back to Khune.

  • We are in Kumlar, where King Dorian and Queen someone reign in the capital city of >something
  • The Empire of Khune is ruled by the Dragon Emperor (undefined) in the Khunic Capital City of something.
  • Khadid is no longer.  The livable, arable lands have been subsumed into the other two nations.


Anyone care to offer up some names?

Side Note:  I don't envision that dragons are a thing here.   But all sorts of horrors have come out of the Scar and from North beyond the Mondat Mountains.
Control
GM, 145 posts
Sun 22 Mar 2020
at 23:54
  • msg #16

Re: OOC: Utterly Out-of-character

Oh, sigh.

I think one of the big things I forgot to point out is that Mantles are also very useful if we are having other name-giver type races involved.   A Mantle is a quick way of conferring all the advantages and disadvantages of, say, being an Elf in this world...  It's not just about what you do, it's also about who you are.
Cara
Prospect, 17 posts
Mon 23 Mar 2020
at 00:16
  • msg #17

Re: OOC: Utterly Out-of-character

  • Queen Jia Eldrian in the Capital City of Druvir, first of the line of Jorvir.
  • Dragon Emperor Eric Markov in the Khunic City of Liscora, known among his people as the Radiant Dragon.

This message was last edited by the player at 00:47, Mon 23 Mar 2020.
Etzagith
Prospect, 13 posts
Mon 23 Mar 2020
at 04:24
  • msg #18

Re: OOC: Utterly Out-of-character

(Not sure where to put this.)

The big source of my earlier confusion about Mantles was Cara's description as "Devourer of Mantles."  What does that mean?  When I first read that, it led me to thinking that Mantles was something specific to the magic system, and that you were consuming others' magic in some way.  But now I think I understand what mantles really are, so that makes a lot less sense to me.

I have read what you have written, but I feel like I missed the first chapter or something.  I'm asking both within the game and the game mechanic that it is based on.  You mention "murder and impersonate low level guards and functionaries;" does that mean that you actually gain their appearance, their abilities, or just those abilities that are part of their mantle(s)?  A lot of Etz's Mantle "The Lurk" would be pretty useless, or at least unrealistic, without his focus on Stealth with a healthy dose of Athletics.

Also, just how evil are you?  If you're happy murdering people just to be able to impersonate them, I don't think that Etzagith would want to be your friend, or even your ally.  I do appreciate that you've been trying to move into necromancy, in order to consume from those no longer living rather than to have to kill them.  But when necromancy is a big step up from where you are, you're pretty darn evil.  :-)

I want to be clear.  From a gaming point of view, I have no problem playing someone who is seriously evil, but I would need to change my view of Etzagith if he is to work with you.  In D&D terms, I see him as very strongly chaotic good -- all the way to the very edge on both dimensions.  He will be reluctant to kill anyone, even someone attacking him with a weapon, if he has any other way out.
Cara
Prospect, 20 posts
Mon 23 Mar 2020
at 04:44
  • msg #19

Re: OOC: Utterly Out-of-character

Your comment has been really helpful, really forcing me to think about and develop her, as evidenced by the fact that I've made like 5 edits to respond to you.  Thank you.

So in a strict DnD sense she's not evil, she's Lawful Neutral.  She follows the rules set forth for her by the House, because that is all she's ever known.  To a Lawful Good Paladin she'd absolutely appear evil, for sure, but DnD good and evil can be a very concrete and clear thing.

The world Cara grew up in?  The culture?  It was not a kind or nurturing environment.  It is extremely dangerous, especially for anyone with no Evocation talent, and joining the House was absolutely the most attractive survival strategy.  The House is...well it puts its own needs first, the House is everything.  Any of her other options would have resulted in a lot more trauma, and a lot more danger.  The House represents stability and safety, but only as long as its reputation of being powerful and ruthless holds up.  If the other Houses sensed weakness, they would devour it.  Its safety is paramount, which means the safety of its members is the second most pressing concern.
She doesn't go around killing people indiscriminately, that would damage the reputation of the House, but when she has cause to kill she doesn't hesitate.  When that happens, she also has the ability to absorb the power.  Waste not, want not.  Part of that is, they need to have a powerful Mantle.  A Guard doesn't have much she could use, except their form and some surface memories.  She's not going to spend long holding into that.

Let's say in her business for the Queen she kills something with power, a True Fae perhaps, and absorbs her Mantle.

Lifted from Dresden Accelerated

quote:
158
All Fae

UNIQUE CONDITIONS

Truth-Bound (special): [x] You are incapable of outright lies. If you wish, you may carefully omit information, speak your opinions, or utter something you believe true that is later proven false. This condition is always marked.
Ferroburned (sticky): [] If you suffer a condition inflicted by an iron weapon, mark this condition as well. You must recover this condition before healing from any other physical injury. Begin recovery by recuperating in Faerie or receiving medical care from a character versed in supernatural healing. If you seek medical attention outside Faerie, the healer must overcome a Great (+4) obstacle to succeed at the recovery action.

Oathbreaker (sticky): [] Mark this condition when an agreement between you and someone else has been violated by either party. All actions taken by the aggrieved party against the violating party gain a +2 bonus and ignore magical defenses or scale (page 182). Recover this condition when the violator fulfills the letter of the bargain or the aggrieved party voluntarily releases the violator from the agreement.

CORE STUNTS

Glamour: You may cast minor veils and seemings. With a moment of con- centration, you may draw a veil over something roughly person-sized, hiding it from sight and other means of detection. Or you may cause a person or object to appear differently than it normally does. An observer may attempt to discern the illusion, but to do so, they must have some legitimate suspicion that they might be seeing a glamour. Use Intellect to resist any disbelief attempt.

ADDITIONAL STUNTS


Greater Glamour (requires Glamour): Gain +2 to all attempts to create glamours. Once per session, you may create a nameless NPC as a glam- our for a scene and dictate their actions. Others react to the NPC as if real but it cannot inflict conditions or harm—if forced into combat, the illusion dissolves immediately. Anyone who succeeds with style on any roll against the illusion may get the chance to see past it, at the GM’s discretion.

Wings: You can fly, rendering inconsequential certain movement-related obstacles. Gain +2 to rolls in any situation in which wings are advanta- geous. Use a glamour, if you wish, to hide your wings in the mortal world.
Natural Weapon: Your physiology includes claws, spikes, razor-sharp teeth, or another feature for attacking or defending. Unarmed attacks are worth +1 shift on a successful hit and may have scale (page 182) at GM discretion.


She'd gain a Core Stunt, in this case Glamour.

She'd also gain the ability to assume the True Fae's form (redundant with Glamour), and access to surface memories.

The actual murder is something her Mantle is designed to need to keep to a minimum, and only when it is necessary for the House.  She gains far more power long term with the First Boon than she does with the Final Boon.  She needs to cultivate relationships with her Dependents, not murder them.

All the Mantles in the world do her no good if she doesn't have any magic to fuel them.
This message was last edited by the player at 06:33, Mon 23 Mar 2020.
Cara
Prospect, 23 posts
Mon 23 Mar 2020
at 18:27
  • msg #20

Re: OOC: Utterly Out-of-character

That said, Etzagith thinking of her as evil totally works as a roleplaying dynamic.  She wouldn't agree, and it could be an excellent source of conflict and storytelling.
Etzagith
Prospect, 14 posts
Mon 23 Mar 2020
at 21:30
  • msg #21

Re: OOC: Utterly Out-of-character

Of course, she would not think of herself as evil.  I'm happy to role-play it and to make it work, but he will not just object strongly, but actively try to prevent you from killing if it seems to him to be gratuitous or even just avoidable.

I'm wondering if I should make an Aspect out of Etz's dislike of killing.  I definitely expect him to be physically sick after the first few times he is forced to do so, or even the first times he even sees someone die.  But I'm struggling to come up with a positive interpretation of the Aspect (in game mechanical terms, that is).  It's a bit of a stretch to say that he might get a benefit in avoiding deadly conflict, because it usually isn't obvious a conflict is deadly until it is.  Any thoughts or suggestions would be welcome.
Cara
Prospect, 24 posts
Mon 23 Mar 2020
at 21:38
  • msg #22

Re: OOC: Utterly Out-of-character

quote:
but he will not just object strongly, but actively try to prevent you from killing if it seems to him to be gratuitous or even just avoidable.


This sounds like a potentially awesome dynamic and source of conflict.

Violently prefers a light touch would let you ping it for an advantage to non-lethal attacks, as well as general theivery, while letting the DM ping you to force you to use nonlethal methods.
This message was last edited by the player at 21:42, Mon 23 Mar 2020.
Etzagith
Prospect, 15 posts
Mon 23 Mar 2020
at 21:49
  • msg #23

Re: OOC: Utterly Out-of-character

Thanks!  I think that works, if Control is happy with it.  I know that most damage in Fate is not lethal, at least to named characters, so I don't want to try to build something that is overpowered in practice.  Perhaps though Etz trained with a sword, because of his family, he prefers a blackjack, which is naturally a point less damaging than a sword.
Cara
Prospect, 25 posts
Mon 23 Mar 2020
at 22:45
  • msg #24

Re: OOC: Utterly Out-of-character

What with all the thieves, I took myself away from that direction a bit.

Sadly makes her a much worse assassin, but what are you going to do?  She's a much more competent socialite, so that works.
Etzagith
Prospect, 16 posts
Tue 24 Mar 2020
at 02:38
  • msg #25

Re: OOC: Utterly Out-of-character

Control, how old is Queen Jia Eldrian?  I will build a timeline of his life, and name the towns he's lived in and the Barony of his father, but I realize that I don't know how old he is.  For my back story to work, he needs to be 3 or 4 years younger than the Queen.

I see you've added the map.  Thanks!  With Cara around, you'll be kept busy putting all the place names on it.  :-)
Control
GM, 147 posts
Tue 24 Mar 2020
at 13:58
  • msg #26

Re: OOC: Utterly Out-of-character


Etz
I'm wondering if I should make an Aspect out of Etz's dislike of killing. 

I suggest, instead that we broaden it a little bit.  Perhaps consider something like Live By The Code, Die By the Code

Which leaves "the code" by which he lives (and, presumably dies) undefined.  This allows you to use it in play as you wish.  But every time you mention the code, you're boxing yourself into a smaller and smaller corner  :).    I think this gives you a lot of leeway to create it on the fly.  And it can be used for and against you easily.

I think this would also (probably) dovetail with Manaolama's character who I am presuming has a pretty strong code of ethics, etc.  (Hm, I'm vaguely reminded of Vampire: The Masquerade's "Path Of..." mechanics.)

Control, how old is Queen Jia Eldrian? 
Jia is old enough to have borne Dorian two ten-year old sons.  They are of age to take the throne at 15.  So.  If 15 is the age of "ascension", it's probably also a rough age of majority, such as it applies in this culture.

So...  Jia would have been 15 when she was married (though, I suppose she could have married before).    For sake of argument, let's make her 28.  Still young enough to be impressionable, but old enough to be a force to be reckoned with.
Etzagith
Prospect, 18 posts
Tue 24 Mar 2020
at 17:50
  • msg #27

Re: OOC: Utterly Out-of-character

Hmm.  But as soon as you were to call it a "code" then Etz would want to rebel against it.  He doesn't like rules all that much.  It really pertains to rules that others make, but it carries over to rules he might make for his own future self.  I realize that it works out to more or less the same thing, but it's different in his head.  He's just a very kind person, almost naive, which is a little surprising considering the environment he grew up in.  I expect him to grow and become a little more hardened after the first couple of times he is forced to participate in killing anything.

If you're not comfortable with this as an Aspect, especially because I expect it to reduce over time, I can drop it in favor of an Aspect that has to do with his use of disguises.  I have a start of one on his description.
This message was last edited by the player at 17:53, Tue 24 Mar 2020.
Manaolana
Prospect, 9 posts
Tue 24 Mar 2020
at 21:47
  • msg #28

Re: OOC: Utterly Out-of-character

Control:
Which leaves "the code" by which he lives (and, presumably dies) undefined.  This allows you to use it in play as you wish.  But every time you mention the code, you're boxing yourself into a smaller and smaller corner  :).    I think this gives you a lot of leeway to create it on the fly.  And it can be used for and against you easily.

I think this would also (probably) dovetail with Manaolama's character who I am presuming has a pretty strong code of ethics, etc.  (Hm, I'm vaguely reminded of Vampire: The Masquerade's "Path Of..." mechanics.)


This is very interesting for 'Ola. Tell me more about that mechanic. (I am one of the tiny handful of long-time RPG players who never played WoD apart from Exalted.)
Etzagith
Prospect, 20 posts
Wed 25 Mar 2020
at 19:10
  • msg #29

Re: OOC: Utterly Out-of-character

Control, if you could update the appropriate post in the welcome to Aroen thread, and maybe put these on the map, that would be helpful.

Cara added
People
Queen Jia Eldrian in the Capital City of Druvir, first of the line of Jorvir.
Dragon Emperor Eric Markov in the Khunic City of Liscora, known among his people as the Radiant Dragon.

Places
Druvir: Our Capital City
Liscora: city in Khune


I added these.  Some of them might not be worth putting on that page -- I'll leave it up to you.
People

King Jorva:  Princess Jia Eldrian's father, who died 6 years ago

Duke Trumaine of Uxuria, Etz's paternal grandfather, who died 28 years ago
Duke Leguraff of Uxuria, Etz's paternal uncle, now 84 years old and surprisingly healthy
Rugulus Truminsen, Etz's father, now 73 years old and on his deathbed
Marguarite, Etz's mother, now 48 years old
Ashtoric Rugulusen, Thurgon Rugulusen:  Etz's brothers, 30 and 28 years old, respectively

Places
Uxuria:  Dukedom that Etz's father comes from, which his eldest brother now rules.  This is the least of the dukedoms in Kumlar
Harvisborough:  Barony that Etz's father now rules.  This should be immediately adjacent to the Outlands, somewhere that real monsters sometimes come out of the ruins of Khadid.
Lee:  Dukedom that King Dorian comes from
Control
GM, 149 posts
Thu 26 Mar 2020
at 01:07
  • msg #30

Re: OOC: Utterly Out-of-character

Sorry folks.  Yesterday took a left turn.

Catching up and pushing forward now.
Control
GM, 150 posts
Thu 26 Mar 2020
at 01:32
  • msg #31

Re: OOC: Utterly Out-of-character


Etzagith & "The Code"
Hmm.  But as soon as you were to call it a "code" then Etz would want to rebel against it. 

Why is he a kind person?  Why does he do the things he does, make the decisions he does?  A code of ethics, a sense of morals is typically a societal standard.  Everyone agrees that murder, rape, cannibalism, human sacrifice are all bad things.   Mind you, everyone agrees that theft is a bad thing, but Etzagith does that...  So, why that and not those other things? Does he only perform "victimless" crimes?


I expect him to grow and become a little more hardened after the first couple of times he is forced to participate in killing anything.

It is entirely possible that he might never need to kill anything.  I expect most people, even in a medieval community, didn't.  I mean, beyond the slaughter of animal for food, and the like.


If you're not comfortable with this as an Aspect, especially because I expect it to reduce over time, I can drop it in favor of an Aspect that has to do with his use of disguises.


I'm going over to your character-thread now.
This message was last edited by the GM at 01:32, Thu 26 Mar 2020.
Control
GM, 151 posts
Thu 26 Mar 2020
at 02:03
  • msg #32

Re: OOC: Utterly Out-of-character



Control:
Which leaves "the code" by which he lives (and, presumably dies) undefined.  This allows you to use it in play as you wish.  But every time you mention the code, you're boxing yourself into a smaller and smaller corner  :).    I think this gives you a lot of leeway to create it on the fly.  And it can be used for and against you easily.


This is very interesting for 'Ola. Tell me more about that mechanic. (I am one of the tiny handful of long-time RPG players who never played WoD apart from Exalted.)


Sorry.  I no longer have the Vampire: The Masquerade books.  And it was only a half-remembered memory, anyway.

However, in this game, if you wanted to say that your character lives by a code of ethics, then that wou8ld be a fantastic Aspect.   Every time you draw upon that Aspect for something new, we'd have to add to the code.   It could be as simple as "do unto others as you would have them do unto you"  Or it could be four-hundred and twenty-nine points to live by, including one which says you must turn around three-times before sleeping.  Mind you, I'd prefer it to not be four-hundred and some odd points.    That's hyperbole.  Really.  Please.
Control
GM, 158 posts
Thu 26 Mar 2020
at 03:13
  • msg #33

RPOL Character Sheets


D'oh.

I've just made the character sheet user-editable.  Sorry about that.   I'm not firing on all cylinders these days.
Etzagith
Prospect, 23 posts
Thu 26 Mar 2020
at 19:01
  • msg #34

RPOL Character Sheets

Ok.  I moved my character sheet from Description to there.  I don't think it is quite done, but getting close.

We really need a serious mage in this highly-magical world.  I actually avoided that in my RTJ because I thought that would be a popular choice.
Control
GM, 163 posts
Thu 26 Mar 2020
at 23:04
  • msg #35

RPOL Character Sheets

And... we've reached six PCs.  At this point, unless someone new submits a RTJ that knocks my socks off, we're closed to new players.

I want to keep it a smaller group to keep me focused.
Cara
Player, 33 posts
Thu 26 Mar 2020
at 23:36
  • msg #36

RPOL Character Sheets

Woo!

Welcome new players.

I'm built, so I'm happy to be a spring board for your ideas as well as the DM.
Indigo
Prospect, 1 post
Fri 27 Mar 2020
at 00:29
  • msg #37

RPOL Character Sheets

Hello! Nice to meet you all! Look forward to a great time with everyone^^
Control
GM, 169 posts
Fri 27 Mar 2020
at 00:39
  • msg #38

RPOL Character Sheets

I honestly appreciate the amount of time and effort you guys are putting into the world-building side of this.    It's real nice not to have to have all the answers :)

So, here's our current line-up:

Cara       Khunic Noble (possibly a diplomat?)
Etzagith   Minor noble sneak-thief master of disguise
Garland    Former thief turned sell-sword
Indigo     To be determined
Manaolana  Warrior-monk?
Vincent    Inquisitor?


If it's in Blue, I'm currently comfortable with how well-developed the character is.  I think I've got a good enough handle on them to start things out...  That doesn't mean you don't have to finish off the character sheet, though :)

Oh yeah.  Also...  I'm going to start up another Notice thread just for posted character sheets.  I truly believe that if others can see your stats and back-story, they have more power to work with you to create compelling drama.

I'd appreciate it if you could copy the latest and greatest version of your character sheets to:
The Current Cast and keep it up to date if you tweak things.  Each post is posted under your name so even though the thread i closed, you should be able to edit the post.
This message was last edited by the GM at 00:45, Fri 27 Mar 2020.
Vincent
Prospect, 3 posts
Fri 27 Mar 2020
at 01:20
  • msg #39

RPOL Character Sheets

Greetings! Happy to be here! You all have been busy writing! lol
Etzagith
Player, 26 posts
Fri 27 Mar 2020
at 04:19
  • msg #40

RPOL Character Sheets

Hello new folks!  Welcome aboard.

I have a few questions about mechanics.

1. Control and Cara have both used the term 'Refresh' with respect to stunts, and I'm not clear on what that means.  I found this on the Fate SRD (bottom of the page) -- https://fate-srd.com/fate-core/skills-stunts -- where they mention the Refresh Rate, but it isn't clear what it is that's being refreshed.

2. The Sticky Unique condition from the Mantle:  I see when you mark a box and when marks get removed, but what happens if the boxes are filled?  Just that you can't use any of the actions that mark a box, or is there another penalty?

3. In the example you gave about mantles the character had, I think, three different mantles.  Since a mantle comes with 2 free stunts, this seems overpowered to me.  Is there some drawback to having multiple mantles?  (Hence question 2.)  I mean, I could come up with a mantle of Quick-change Artist, which would totally fit the direction I've been moving Etz in.  I'm not trying to twink out the character, but I am struggling to come up with a real Aspect surrounding what is becoming a significant part of his personality.

Finally, a question for Control about Etzagith.  I had left Lore at Fair, in the thinking that knowing a little Lore might be helpful in overcoming any magical locks or security measures.  Is this a waste of a skill point or will that actually help?  I don't expect to do any evocation, and it wasn't clear to me whether Lore is more like knowledge or more like magical talent or power.
Control
GM, 178 posts
Fri 27 Mar 2020
at 06:06
  • msg #41

Re: RPOL Character Sheets

Excellent questions.

Refresh
1. Control and Cara have both used the term 'Refresh' with respect to stunts, and I'm not clear on what that means.  I found this on the Fate SRD (bottom of the page) -- https://fate-srd.com/fate-core/skills-stunts -- where they mention the Refresh Rate, but it isn't clear what it is that's being refreshed.

A Refresh is the pool of fate-points you have available to develop your character by buying stunts. You are assigned a base Refresh pool of 3.

At the beginning of every game-session, you will regain that number of fate-points (3 minus however many extra stunts you bought) providing your current fate-pool size is less than that.  If it's more than that, you keep what you've got.

So, you are refreshing the fate-point pool.

According to your rpol character sheet, Etzagith has taken the Lurk Mantle, with it's three core stunts.

He's also taken three of the four potential additional stunts to go with it.  That will cost him three refresh.  One for each additional potential stunt beyond the core stunts.  That will push Etzagith's Refresh pool to zero.  So, at the start of every new game-session, Etzagith will not gain any new fate-points.

As fate-points are the cost of introducing new details, allowing a re-roll or adding a straight +2 to any roll (after the fact!), you'll really want to consider dropping one or two of the "additional ptoental stunts".

Of course, you can also simply make sure you roleplay your ass off and point out to me every time you're playing closely to your Aspects (where it matters), so I can award you Fate-points for doing so.



Sticky Unique Conditions
2. The Sticky Unique condition from the Mantle:  I see when you mark a box and when marks get removed, but what happens if the boxes are filled?  Just that you can't use any of the actions that mark a box, or is there another penalty?

Yes, you are correct.

If Etzagith's tapped out all five slots of the Seek Shadows Condition, he will be unable to mark any more boxes of, so he will be unable to "hedge" his stealth rolls and will be unable to power the Lurk stunt.

At the end of every game-session (minor plot-point in-rpol story-time), you'll refresh one shift.  You can also regain a shift of Seek Shadows when you succeed with style on a roll involving stealth or generally avoiding being seen.

There does not appear to be any other condition that would prevent Etzagith from using his Lurk Mantle Seek Shadows condition or to power the Lurking stunt.


Multiple Mantles and Game-Balance
3. In the example you gave about mantles the character had, I think, three different mantles.  Since a mantle comes with 2 free stunts, this seems overpowered to me.  Is there some drawback to having multiple mantles?  (Hence question 2.)  I mean, I could come up with a mantle of Quick-change Artist, which would totally fit the direction I've been moving Etz in.  I'm not trying to twink out the character, but I am struggling to come up with a real Aspect surrounding what is becoming a significant part of his personality.

Mantles represent a mix of benefits, detriments and often obligations.  Quick-Change Artist certainly fits with what Etz is all about.  But is it a mantle?  Can he not really stop doing it because it's a fundamental part of who he is?

I provided an example of multiple mantles to illustrate how one could think about these things.   For the magic-using noble doctor, I'd be hard-pressed to determine which I should deny him... his magic, his noblesse oblige or his medical expertise.   The character put his time in...  paid for his education, underwent rigorous training whilst maintaining his titular duties to the court.

There is an inherent lack of balance in this, yes.

I don't think the magic-using royal doctor should be operating at the same "level" as the untrained shepherd who just got accepted as an apprentice farmer.  There's nothing wrong with either.

Ultimately, it is my responsibility to ensure that the power-gap isn't too big of an obstacle to the game.    If you take on a mantle, you are also taking on those obligations and responsibilities, agreeing to the little mini-system that the mantle provides.

But it may be that no little mini-system is necessary.



Lore for Etzagith
Finally, a question for Control about Etzagith.  I had left Lore at Fair, in the thinking that knowing a little Lore might be helpful in overcoming any magical locks or security measures.  Is this a waste of a skill point or will that actually help?  I don't expect to do any evocation, and it wasn't clear to me whether Lore is more like knowledge or more like magical talent or power.




Side note:  Character thread message 7 has Lore:2 (Fair), RPOL character sheet has Lore:1 (Average).

Lore is magical knowledge.   It applies to the study of magic, which includes Evocation and Ritual Magic both.

It is also a loose indicator of magical talent, much like the Physique skill provides a foundation for the physical stress track (innate physical talent?) and the Will skill provides a foundation for the mental stress track (innate intelligence?).

Etzagith, with a Lore:1 or Lore:2 will have a 3-shift mana-pool.  When casting magic, he can call upon that pool to fuel the magical effects.  This means it will take less time to call up the power needed to do stuff.  a Lore:0 will give Etzagith a mana-pool of 2-shifts instead of 3.

Also, Lore represents magical knowledge and insight.  You simply have studied more, learned more about how magic works, and are thus able to do more complex spells for less potential cost to you.

In my mind, yes, it's worth it.  Especially if you plan to be doing magical effects a lot.

I'll also end this with the reminder that we can try things out and see how it goes.  If you want to tweak things around as we go, you're also welcome to do that.
Control
GM, 179 posts
Fri 27 Mar 2020
at 06:15
  • msg #42

Two Questions...


First Question:
So, we've a couple of people who aren't very familiar with Fate systems.  As we're working with a few additions and modifications, do you guys think it would make sense to have a separate thread for mechanics discussions?  I'm thinking more along the lines of what Etzagith's player just asked.  Good quetions, certainly.  But it may well generate a wall of text in my responses.

Second Question:
A really interesting commonality I'm finding among most of the characters so far is that they've all run away, fled, turned deserter, turned their back on or otherwise left the confines of their upbringing.  So, perhaps your "spymaster" has a penchant for recruiting strays?  Do you think we can work something together from this?
Manaolana
Prospect, 13 posts
Fri 27 Mar 2020
at 13:59
  • msg #43

Re: Two Questions...

Control:
First Question:
So, we've a couple of people who aren't very familiar with Fate systems.  As we're working with a few additions and modifications, do you guys think it would make sense to have a separate thread for mechanics discussions?


Yes, pretty please. That would be preferable as a reference versus sorting through the entertaining but multi-topic OOC thread.

quote:
A really interesting commonality I'm finding among most of the characters so far is that they've all run away, fled, turned deserter, turned their back on or otherwise left the confines of their upbringing.  So, perhaps your "spymaster" has a penchant for recruiting strays?  Do you think we can work something together from this?


I think that's brilliant. I think that should actually be a bylaw in the group!

Situational Aspect: By the outcast, for the Queen
Cara
Player, 37 posts
Fri 27 Mar 2020
at 14:46
  • msg #44

Re: Two Questions...

quote:
Second Question:


Yeah I like that. Cara doesn't exactly fit the profile, but from the outside it looks like she does so that's good enough.
This message was last edited by the player at 14:46, Fri 27 Mar 2020.
Etzagith
Player, 27 posts
Fri 27 Mar 2020
at 15:52
  • msg #45

Re: Two Questions...

Thanks!  I'll second the positive response for a separate mechanics thread.

I suspected that it was fate points that were being refreshed.  Thanks for the confirmation; I think I'll drop a stunt.

I had mis-spoke when I said Etz's Lore was Fair; I meant Average.  I don't plan to be casting any spells, but I guess I'll keep it.

I'm on board with the outcasts theme.  Etzagith has always thought of himself as an outcast and a loner, so the opportunity to be a real member of a group will have a huge appeal.
Cara
Player, 38 posts
Fri 27 Mar 2020
at 17:44
  • msg #46

Re: Two Questions...

Question for the group.

Are any of you actually making Evocators?

I'd love to talk spells with someone who is.
This message was last edited by the player at 17:44, Fri 27 Mar 2020.
Indigo
Prospect, 5 posts
Fri 27 Mar 2020
at 17:52
  • msg #47

Re: Two Questions...

I think I may be, as I understand it, but I'm not likely the best just yet to talk shop with spells yet. XD
Etzagith
Player, 28 posts
Fri 27 Mar 2020
at 18:00
  • msg #48

Re: Two Questions...

By the way, Indigo, seeing your name here is freaking me out a little.  Since last August, my main project that I'm working on at work is code-named Indigo, so it keeps catching my eye as something I need to think about for work.  :-)

The project, just in case anyone is interested, is the next generation of the Wi-Fi Alliance tool for certifying products as "Wi-Fi CertifiedTM."  So, if you've seen such a logo on a modem or a TV or a Computer that you've purchased, it came through software that my company wrote.  In another year, I'll be able to say that it came through software I architected and helped to write.
Indigo
Prospect, 6 posts
Fri 27 Mar 2020
at 20:13
  • msg #49

Re: Two Questions...

That sounds really cool! Though I didn't mean for my name to cause any freak outs. It's kind of a combination/homage to the source inspiration for the character I'm making.
Cara
Player, 42 posts
Sun 29 Mar 2020
at 16:30
  • msg #50

Re: Two Questions...

What did you want us to do with Tabeta?

Backstory tie ins, or help craft her?
Etzagith
Player, 31 posts
Sun 29 Mar 2020
at 18:16
  • msg #51

Re: Two Questions...

Haha.  Too late, I already wrote part of a tie-in.

Jait did specifically say he wanted help crafting her mantle.  I was trying, with my extremely limited knowledge of them, to come up with something that wasn't overly specialized to horsemanship.  I did not succeed so didn't bother putting down any of my thoughts on it.  The closest I came was to discuss expanding the role towards being more of a druid, with a strong connection to nature and animals in general, but that's the extent of my contribution.
Cara
Player, 43 posts
Sun 29 Mar 2020
at 19:40
  • msg #52

Re: Two Questions...

Looking at the Ride Anything optional stunt, I was thinking of a Mantle that let you summon an ancestral horse, and then other optional stunts that let you manipulate its form.

Also, given that we have riders, I'm going to edit the Khundari to be sailors and not horsepeople.
This message was last edited by the player at 19:40, Sun 29 Mar 2020.
Control
GM, 198 posts
Sun 29 Mar 2020
at 22:26
  • msg #53

Vincent has left



One apparent downside of the world-building process...   We lose some people who get overwhelmed with the amount of stuff that's there to read.

Vincent has chosen to withdraw from the game, citing an overwhelming amount of stuff to read.
Cara
Player, 44 posts
Sun 29 Mar 2020
at 22:30
  • msg #54

OOC

The rpol.net giveth, and the rpol.net taketh away.

Comes with the territory, you always lose one or two before the first scene even starts.
Manaolana
Prospect, 22 posts
Sun 29 Mar 2020
at 23:45
  • msg #55

OOC

I will admit getting a bit overwhelmed at one point last week, but the COVID-19 "be at home" thing helped me clear my cobwebs :-)
Indigo
Prospect, 8 posts
Sun 29 Mar 2020
at 23:55
  • msg #56

OOC

I am a bit overwhelmed with everything, but I'm just taking it slow and one step at a time, so if it's okay that I'm a slow learner, then it's all good for me. XD
Control
GM, 199 posts
Mon 30 Mar 2020
at 01:07
  • msg #57

OOC

My big recommendation...  World-building is fun.  But don't feel you need to keep up with everything.  It starts to balloon easily.   I'm not expecting

We're real close to having all the character's finished enough to start, and the world-building collab should tape off a little as it won't be the primary focus.

Once the in-character stuff starts, that may be the impetus for others to join up.
Cara
Player, 47 posts
Tue 31 Mar 2020
at 02:18
  • msg #58

OOC

Excited to get started IC.
Etzagith
Player, 33 posts
Wed 1 Apr 2020
at 23:44
  • msg #59

OOC

Control (in Jocko's thread):
at some point (real soon) we're actually gonna start to play.

Sounds good!  I like world building as much as the next person (that is, unless the next person is Cara, in which case I like it almost as much as the next person), but I would like to get started.

Also, I love the emotional caster as a Trouble for Jocko.  That could be the entire raison d'etre for the College of Mages, they know that people who cast from emotion can become overly powerful.  The extremes of the combination of talent and emotion is what led to the Scar.  For Jocko to have stayed under their radar, he must have it at least under enough control to fake it when they are doing any sort of monitoring.

Without a doubt, Etzagith will immediately want to help protect him from "that arrogant bunch."  He's not one for rules, even those that have a pretty good rationale behind them.
This message was last edited by the player at 23:45, Wed 01 Apr 2020.
Jocko
Prospect, 8 posts
Thu 2 Apr 2020
at 11:32
  • msg #60

OOC

Do you have the world built for the College of Magic? If i'm the only mage in the game, i'd be happy to start working on that to help?
Cara
Player, 51 posts
Thu 2 Apr 2020
at 14:36
  • msg #61

OOC

You're the only College Mage, for sure.
Cara
Player, 52 posts
Thu 2 Apr 2020
at 16:30
  • msg #62

OOC

Also, this might help you with rules for what magic can do.

https://fate-srd.com/odds-ends/high-fantasy-magic

I know you were talking about Flying, seems to be a +6 Difficulty spell if the DM likes this system.

@DM.  For the actual Mages, maybe they each pick 4 Disciplines that their Aspect gives them access too?  I wouldn't get to pick any though, given how Cara's magic works.
This message was last edited by the player at 16:58, Thu 02 Apr 2020.
Jocko
Prospect, 9 posts
Thu 2 Apr 2020
at 17:04
  • msg #63

OOC

+6? That seems quite high for a high magic setting. But I guess the world has its own flavour already.

I suspect that perhaps it might be more feasible in the setting where everyone has access to magic and evocation is the principal form of it? Though, Perhaps it's more of a ritual based spell?


Ah this site looks awesome, thanks for the link!
This message was last edited by the player at 17:06, Thu 02 Apr 2020.
Cara
Player, 53 posts
Thu 2 Apr 2020
at 17:29
  • msg #64

OOC

Air:
You have mastered control over the air. This discipline allows you to fly for short bursts (Athletics), push and pull the air (Physique/casting skill), and even attack with it (Shoot). You can create an advantage to allow yourself or someone else to fly for longer periods of time (casting skill). The difficulty for creating an advantage to allow flight should be around Fantastic (+6). You can also animate the air into a creature capable of following commands (Provoke), starting at a Good (+3) difficulty.


DM might not be following this system, but those are one set of the RaW.  Dresden Accelerated (which a lot of this game is pulled from) doesn't allow for flight with magic at all except with the most complicated of rolls, +8 or so I'd imagine.

You can leap over a tall canyon in a single bound with like a +2 or +3, but actual sustained flight is much harder according to this system.   Doubly so given that, as the DM has appeared to lay out, we can use Lore for a lot of this, so we can min max a bit.
Cara
Player, 54 posts
Thu 2 Apr 2020
at 17:39
  • msg #65

OOC

You could also easily get around it by having a Stunt for a particular spell.

I could easily see a stunt that says "Gift of Flight:  You have practiced at great length to master the gift of flight.  You may fly with a difficulty +2 Lore roll"
Cara
Player, 55 posts
Thu 2 Apr 2020
at 19:34
  • msg #66

OOC

How's everyone doing?
Indigo
Prospect, 11 posts
Thu 2 Apr 2020
at 19:37
  • msg #67

OOC

Still reading and trying to piece everything together^^ XD
Garland
Prospect, 19 posts
Thu 2 Apr 2020
at 19:43
  • msg #68

OOC

Still bashing my head off mantles
Jocko
Prospect, 10 posts
Thu 2 Apr 2020
at 19:57
  • msg #69

OOC

Your mantle should prob come with a helmet :)
Cara
Player, 56 posts
Thu 2 Apr 2020
at 19:59
  • msg #70

OOC

@Garland, want help?
Jocko
Prospect, 11 posts
Thu 2 Apr 2020
at 20:26
  • msg #71

OOC

Does anybody know how to fix portrait images in MS Edge?

Having cleared cache and cookies and stuff they're still turning up as nothing.

https://imgur.com/a/JGhWIBR
Garland
Prospect, 20 posts
Thu 2 Apr 2020
at 20:31
  • msg #72

OOC

(In HISHE Batman Voice) Oh Dear God Yes...
Jocko
Prospect, 13 posts
Thu 2 Apr 2020
at 21:55
  • msg #73

OOC

A lot of people have taken a high skill level in 'provoke'. I can only guess because it has some utility that is beyond my wisdom. It's the general skill of "being a bit of a dick", right?

Just for curiosity's purpose, and if you guys/gals don't mind/canspare the effort, could you explain why your character has such a high value for it?

this is more my OOC lack of understanding of FATE, that i'd like to rectify.
Cara
Player, 58 posts
Thu 2 Apr 2020
at 22:16
  • msg #74

OOC

2 Reasons for me, if you check the Encyclopedia of Aspects.

The DM told me based on my original idea that he wanted Cara to be from Khune.  The only guidance he gave me was that the Khundari practiced human sacrifice and slavery.

1).  I wanted to create an intricate culture who weren't "the bad guys," while also acknowledging that that the Khundari have a fearsome reputation.  Slavery and human sacrifice make sense for the Khundari, based on the sorts of disadvantages they face, but to an outsider there is still the stigma of it.  Their Situational Aspect, A Harsh Land Breeds a Harsh People, plays out in this regard.  Rumors would spread, and they probably wouldn't pay much heed to the realities of living in the steppes.  Add to that the fact that I wanted to play up the fact that the Great Houses of Khune have a fearsome reputation.  Mechanically, I'm representing that with 2 Stunts and Provoke 4.  Cara isn't evil, and she doesn't just bully people to get what she wants (exceptions apply, see below), but the reputation around her is that she represents utterly terrifying forces.   People don't fuck with the Great Houses unless they have a damn good reason to do so.

2).  Cara doesn't just have Dependents who work for her because they love House Yisil.  Primarily, yes, those are the sorts of Dependents she wants to cultivate.  But this is an espionage game.  Some of her House's Dependents are indentured because they have no where else to go, others are indebted because the House has blackmail material on them, others just owe the House a crap ton of money and A Brisk Trade in Blood Debt is the way to keep the loan keepers off their backs.  Provoke represents that far better than Rapport.  She's got Rapport too, but it's not her specialty like Provoke is.
This message was last edited by the player at 22:24, Thu 02 Apr 2020.
Etzagith
Player, 34 posts
Thu 2 Apr 2020
at 22:59
  • msg #75

OOC

While we are waiting, does anyone have any interest in crafting some "Crossing Paths" stories?  If the characters know each other, even from just a brief meeting several years ago, it gives us fodder for a deeper story as well as a reason that they might be working together.

For Etzagith, who is not just going to accept a command from the Veiled Hand leaders (other than the Queen herself) to work with someone he finds evil, this might be rather important.  Not that I, personally, think that slavery, domination, and blood sacrifice are evil, but Etzagith, kind soul that he is, he might have an issue.

I'm not sure what the other characters' timelines look like.  Etz is 24 years old.  He grew up in the capital city of Druvir, in the wealthy part of town.  When he was 8, he spent a year in Harvisborough, starting when his father became baron there.  Then he lived in the castle for almost 4 years as a page / hostage until he was 12, when he returned to Harvisborough for another 5 or 6 years.  I don't know where he has spent his adult years -- it may even have been travelling, so if you want to meet him as an adult, feel free to place him wherever and I'll jump in and make it work.  To meet him younger, you'll have to intersect with that timeline, especially in the years he was in the castle.  Since he was technically a hostage, he would not have been allowed to leave, not that he didn't slip out to the city now and then.

If others are interested, then maybe Control could create us a separate thread for these stories.
This message was last edited by the player at 23:03, Thu 02 Apr 2020.
Indigo
Prospect, 13 posts
Thu 2 Apr 2020
at 23:27
  • msg #76

OOC

I'm up for it, though I think I may still be working things out for my character.

Indigo has pretty much spent most of his life being raised, trained, and indoctrinated by a Cult of some long forgotten Cosmic Horror. Since he's reached adulthood, I figure he's been traveling the world in his search to acquire more power for what he perceives to be his eventual Destiny. When I chose his last personal Aspect, I figured his arrival point is the Queen heard of him through his travels and has made a bargain with him to serve as one of her Veiled Hands for a time during his travels for a reward of some kind. I figure if he's crossed paths with folks before his joining the Hand, it'd be during those travels.
Cara
Player, 59 posts
Thu 2 Apr 2020
at 23:42
  • msg #77

OOC

Has Indigo been in Druvir this whole time?
Indigo
Prospect, 14 posts
Thu 2 Apr 2020
at 23:44
  • msg #78

OOC

I don't think so, but it's very likely he's been in the region for a few months or so.
Cara
Player, 61 posts
Fri 3 Apr 2020
at 00:26
  • msg #79

OOC

Cara has been in Druvir for about 2 years.

Etzagith likely would have met her when she was initially introduced to the Queen a year and a half ago.  One of the infamous Oathsworn of a Great House of Khune, being loaned to the Queen to serve as a royal agent. Naturally there would have been muttered rumors about dual loyalties, Khundari blood magic, and the general reputation of the Red and Black as baby murderers.  You might even have gotten assigned to detail her for a while.

Does that work as a starting off point?
Etzagith
Player, 35 posts
Fri 3 Apr 2020
at 03:13
  • msg #80

OOC

Sounds good.  If we get a thread for these, we can move it there.  But Etz was not officially working for the Veiled Hand, then.  He knew the queen when she was a princess, during those four years he was a hostage at the castle.  I'm assuming that he only just (as our story begins) got summoned by her to join the Veiled Hand.  But if you can get away from your own handlers for an afternoon, especially if you slip away without permission, that would naturally endear you to the rogue.

Edit:  I took, perhaps, a bit too much liberty in describing your people.  Feel free to correct me and I'll change it when we move to a separate Crossed Paths thread.

-----

Etzagith pauses, taken aback at the size of the powerful man crossing the room.  Ridlo barely even looks at the man, continuing his lesson, "Remember, just two fingers into the pocket, snip 'em on the wallet, and slide out smooth.  If anything catches, don't tug on it, just let it fall.  There's always another mark, but it's hard to clean 'em if you got your hand chopped off.  Is that clear, Chameleon?  Don't force it.  And always, when you strike one, be sure to pay your respects to the Duke of Ash.  You can lose your hand, or worse, for not doin' that."

Etz nods; he's heard all this a hundred times.  Tilting his head, he asks, "Who is that huge guy walking around like he owns the place?"

"Him?  That's Garland.  He's the old man's son.  Some serious muscle, there.  You do NOT want to get on his bad side.  So, yeah, let's go do some field work.  You're ready."  The two men walk out into the sunlight, the shorter Ridlo squinting and ducking as if light that bright is physically painful.  They walk up to market square, but the road is blocked to let a procession through.  "Oh, this.  This is today." he grumbles.

"What?" asks the Chameleon as he watches a red and black decorated carriage roll past, pulled by men rather than horses!  All the men pulling, as well as those following behind wear tunics of cheap fabric dyed with red and black; each man has a deep notch on his left ear.  Etz touches his own ear in sympathy.

"This is the delegation from Khune, slavers and baby killers, the lot of 'em."  Ridlo spits on the ground and makes an odd gesture with his left hand.

After another carriage passes, Etz notices a girl -- a young woman -- walking behind.  She is dressed far too well to be one of the slaves.  She is striding, almost joyfully, rather than trudging along, and she seems very interested in the marketplace ahead.  An older woman sticks her head out of the carriage window and calls out, "Cara!  Come back into the carriage and ride like a civilized person.  You're getting all dusty out there in the filthy street with the commoners."
This message was last edited by the player at 04:24, Fri 03 Apr 2020.
Etzagith
Player, 36 posts
Fri 3 Apr 2020
at 04:07
  • msg #81

OOC

Baron Rugulus bellows, the voice that once commanded armies missing none of its power, "Etzagith, come out of wherever you are hiding, you little sneak.  We have a guest."  The big man turns to the stranger.  "Indigo?  Like the color?  The king sent you, I assume?  We asked for a wizard, but I didn't think the message would get a response so quick.  Stupid messenger must have killed a horse to get there so fast."  He pauses, his gaze traveling the room but never quite landing on the mage.

He continues, "The creature, it's come up out of the Scar.  It has this shell around it, we can't do anything with weapons, not even enchanted ones. My son, Ashtoric, charged it with a horse, and it didn't budge, just broke the horse's leg -- we had to put it down.  And Ashtoric is out for at least a fortnight, I think he broke his wrist.  The thing hasn't attacked us, yet, but it's just a matter of time.  So we need a wizard, you know, to take down its shell, and then the real men can kill it."

"It's not a shell, father.  It is an aura of power," Etzagith speaks from just behind the old man, who starts slightly at the boy's silent appearance.  "And if the thing hasn't attacked, maybe it isn't dangerous.  Maybe we can just leave it alone."  Etz turns to the stranger, hoping for an ally, and realizes that the young man has no idea that he, that anyone, was expected.
This message was last edited by the player at 05:14, Sat 04 Apr 2020.
Cara
Player, 63 posts
Fri 3 Apr 2020
at 05:35
  • msg #82

OOC

OOC:  I like the bit about no horses, keeping that for sure.  The only thing I had already set in stone was colors and clothing.Clansbound wear orange hoods and would keep them up, Merchant Clans wear midnight blue as the dominant color of whatever outfit they put together, soldiers wear gray mail and silver hoods, and the Great Houses wear black however they want.  Only the Oathsworn wear the red and black.

Cara would be about 32 in this scene.



Four Clansbound pulled each smaller wagon, with eight a piece pulling the much larger transports. Each hid within the safety of their bright orange hood, putting their head down as they put their shoulders into the work.  Khune was not a land rich in horses, and it would have been a waste of both hold space and grain to have brought any along on the journey.  They might have purchased or rented steeds at the docks, but they likely would have also needed to rent wagons equipped to be pulled by such, wasting further time and resources.  Better by far to rely on the strength of the Clansbound, and not lose themselves to foreign custom.  The three in the front bore the triangular blue pennants that marked them as belonging to the Merchant Clans.  The Grain Mothers of House Patil with their herb lore, the Stone Mothers of House Karna with their architects and masons, and of course the Oracle Mothers of House Dreeva with their reckoning of accounts and endless debts.  Behind them came the two grey troop wagons full of Imperial Marines, flying their triangular pennants of silver.  Last, but certainly not least, the black wagon of House Yisil.  Its own pennants bore the black and red diamonds that marked its occupant for what they were, a source of tall tales and nightmares the known world over, an Oathsworn of one of the Great Houses.

Or at least, it would have been, had Cara Yisil actually been within it.  Instead, she walked at a quick pace behind the train, her brandy colored eyes hungrily eating in every inch of this foreign capital.  In her long black coat with the high collar of red, she looked like a wolf among the fold, a barracuda swimming through unending schools of gleaming silver fish.  Whatever her thoughts, they were interrupted by the sudden chastisement of her elder.  She burst into a jog, dusting herself off as she did, and with a light leap alighted onto the back of her House's wagon.

"Is this some role you're playing, Oathsworn Hannas?"

She said with a whisper, leaning into the wagon.

"If so, I would know the purpose of it."

The woman let out a chuckle, easing back into her seat and adjusting her black shawl about her own long coat of red and black.

"You've never been outside Khune, have you child?'

Hannas' voice was dry and raspy, but there was still iron behind it despite the passage of time.  Cara didn't bother answering, like so many things her elder did, the question was purely rhetorical.

"The wealthy and powerful of Kumlar play at pretending that all that they possess does not rest squarely on the shoulders of those below them.  Part of the way they maintain that lie to themselves is the judgements they pass on us.   The stories they tell of the Great Houses here are vastly more horrifying than that of haughty nobles holding their nose around the lower classes, a state of affairs that is sadly all too common in these green lands.   Regardless,  those stories have served us well over the years, and as you have been instructed on more occasions than I care to recall, we aim to maintain them.  A little misdirection here and there serves us as well, and encourages them to keep their distance.  You are not here to ferment a rebellion among the masses, only to find integrate those whose magic is of use to the House.  The common folk here will possess little of what we require, though do not let such a judgement cloud your vision.  Magic is everywhere, and those who lack the drive to elevate themselves with the gifts that they are born to may still serve a larger purpose."   

Cara was listening to the elder of her House with all the respect that was due the senior Oathsworn, but her gaze had fallen on a younger man who had been staring at her intensely.

"And for those who don't fear me for what I am?"

She asked too quietly for Etzagith to hear with mortal ears as the wagon drew close, her narrowed gaze locked with his.

"Be the monster they fear in word and in story, sweet child, but not in deed.  Unless. such is needed for the good of the House."

Her elder replied.

"For the good of the House."

Cara replied, not caring if the inquisitive man heard her in that.
This message was last edited by the player at 06:29, Fri 03 Apr 2020.
Etzagith
Player, 37 posts
Fri 3 Apr 2020
at 14:17
  • msg #83

OOC

OOC:  I've been writing in present tense, because I like the immediate air that it gives, and because it was a requirement of the GM of the other Fate game I was in.  I'm happy to conform to what the group likes, but I do feel that we should all be using the same style, at least in that regard.  Also, I see that you colorize all your dialog, which I haven't been doing, but I'm going to give it a try.  (I'm not quite ready to give every spoken bit it's own paragraph, though.  :-) )  Control, would you weigh in on the styles you'd like to see?

-----

Etzagith looked up as he heard the two foreigners talk of roles, and he wondered if they wear disguises like everyone, and how difficult it would be to slip among them unnoticed.  It would be easy enough to make or just steal one of those orange hoods that the slaves wear, but those weird, tight collars women wear would have to be made to fit, and he didn't know where to get fabric that color red.  It would make a great disguise, though, because I could play a woman without worrying about the neck bump.

When the old woman spoke on, Etz listened to her accent, with the harsh consonants and the drawn out vowels. "never been outside Khune" he said quietly to himself, trying to match the sound.  He slipped closer, his pickpocketing lesson forgotten for the moment.  He could hear bits of the lecture that the older woman was giving to the younger one, who was now hanging on the back of the carriage, something about misdirection, and several mentions of "The House," almost as if it had religious significance.  "... serve a larger purpose" he mimicked, trying to get that sound right on the g and the mid-word p, when the younger woman caught him watching.  She locked eyes for a moment, then turned her face into the window where he couldn't hear her.

Etzagith ducked away, embarrassed at having been noticed. He could hear her clearly as she stood upright, still on the carriage's back bumper.

"For the good of the House." she announced.

Etz moved through the market, easily outpacing the procession, and climbed to the roof of the Tax Office.  He sat with his feet dangling, uncharacteristically sitting in the open for all to see.  There was something about that woman ... her frank gaze, her change from a carefree trot to a disciplined stance, her refusal to enter the carriage when her superior called her in ... he wanted to see her again.  He sat and practiced some more as the procession approached. "those who lack the drive to elevate themselves," he said aloud, but then shook his head, "to elevate themselves" he spoke again, correcting the rhythm.
This message was last edited by the player at 14:18, Fri 03 Apr 2020.
Indigo
Prospect, 15 posts
Fri 3 Apr 2020
at 14:58
  • msg #84

OOC

Indigo leaned against the wall as he looked towards Baron Rugulus. He was a young looking man himself, possibly one could gauge likely to be somewhere in his mid to early twenties. Even though he was seemingly leaning against the wall like some kind of boorish petulant child, the rest of his posture and attitude was as relaxed and held a rather obvious haughty indifference. He was dressed in a heavy dark purple robe, that was lined and trimmed with white fur and decorated with a number of strange silver jewelry along his neck and arms.  He had what looked to be some sort of ritualistic survival knife strung around his waist, tied to the very belt that held his robe closed. Just by his manner of dress it was painfully obvious he was no college mage of any design. His purple eyes looked from the Baron to the other younger man in the room, silently evaluating and considering the people. If he had any considerations though, they did not show beyond his passive indifference.

"I am here because You requested Aid," he responded, simply ignoring the question about the meaning of his name and dodging who it was precisely that had sent him, instead putting specific emphasis on the word aid, as if to assure the Baron his request had been received, though it was also possible he was being mocked in some fashion. His voice carried with it an air of superiority to it, like who who knows that they have been bred and raised to be of higher quality than anyone else around them. "If it is a creature or construct of magical inclination, then I can likely destroy it, but if it has not attacked, I see no reason for such a...aggressive maneuver." he added, though it was obvious now by his initial pause he had been trying to be diplomatic with his statement and he had desired instead to say something demeaning to the Baron. "But it can still be done,"

His attention shifted to the young man behind the Baron for a moment once again, listening to his words as he spoke in slight opposition to his father. Then he gave him, just the slightest nods but did not reply. He agreed with the other young man in the room, but he saw no reason to speak up to it either. Instead, he would wait and see as events unfolded.
This message was last edited by the player at 20:56, Fri 03 Apr 2020.
Jocko
Prospect, 14 posts
Fri 3 Apr 2020
at 15:55
  • msg #85

Re: OOC

Etzagith:
OOC:  I've been writing in present tense, because I like the immediate air that it gives, and because it was a requirement of the GM of the other Fate game I was in.  I'm happy to conform to what the group likes, but I do feel that we should all be using the same style, at least in that regard.  Also, I see that you colorize all your dialog, which I haven't been doing, but I'm going to give it a try.  (I'm not quite ready to give every spoken bit it's own paragraph, though.  :-) )  Control, would you weigh in on the styles you'd like to see?

-----

Etzagith looked up as he heard the two foreigners talk of roles, and he wondered if they wear disguises like everyone, and how difficult it would be to slip among them unnoticed.  It would be easy enough to make or just steal one of those orange hoods that the slaves wear, but those weird, tight collars women wear would have to be made to fit, and he didn't know where to get fabric that color red.  It would make a great disguise, though, because I could play a woman without worrying about the neck bump.
….


I think this style is great, past tense like the common style to novels and other fantasy books!
Etzagith
Player, 38 posts
Fri 3 Apr 2020
at 20:29
  • msg #86

Re: OOC

OOC: Indigo, Since Etzagith is still living with his father, this is at least 6 years ago and Etz is barely 18, at the most.  If that doesn't work with your timeline, we can assume that Etz has returned for a brief visit.  He doesn't exactly hate his family, but there's a combination of distaste mixed with fear mixed with his own feelings that family bonds should count for something, so a visit is not out of the question.

Also, I had expected you to jump on your "destiny" Aspect as your reason for showing up just at the time you were needed.  Perhaps you have that still coming.

----

Etzagith caught the subtle nod from the mage, and lifted an eyebrow in acknowledgement.  "Well," he declared, "It's too late to go out today.  The creature is about 40 minutes away and it is already getting dark.  Do you have a horse that needs stabling?  We can send a groom to brush him down and put him up."  He turned to the butler, "Mr. Eavers, would you kindly bring his pack to the guest room?  And please let Mrs. Eavers know that we have a guest for dinner.

Rugulus scowled at the way his son took charge, and then again at his being overly polite with the help, but the youth was leading the odd looking mage towards the stairway before he come up with a comment.  The two were already chatting like old friends.

----

OOC:  Feel free to make up Etz's part if you want to include some conversation.  He is kind and soft-spoken, and is desperate for any conversation that is not about hunting, killing, or battles, since those are, otherwise, the only topics discussed in the keep.
This message was last edited by the player at 05:11, Sat 04 Apr 2020.
Control
GM, 206 posts
Fri 3 Apr 2020
at 23:06
  • msg #87

Still around...


Sorry folks.  I"m still around.

I absolutely wasted yesterday on irrelevant distractions.   Didn't even get online.  On the other hand, my sitting room is very well organized and de-cluttered...

As I go into my third week or government-imposed isolation (I'm not actually sick, mind you), I find that I am battling lethargy more than anything else.  I struggle to sit at the computer, even though I know there's stuff to do, and stuff I Want to do.  Once I'm there, I'm usually fine.

So, bear with me.  I"m not distancing myself from the game by any means.  In fact, I spend a fair bit of time thinking about these wonderful characters you guys have put together, and trying to find ways to give you the drama you deseve.

Right now, I need to move the Dresden Files game forward, then I'll spend some time with you guys...  I've a lot to catch up on.
Cara
Player, 65 posts
Fri 3 Apr 2020
at 23:31
  • msg #88

Re: OOC

OOC:  My vote is always going to be past tense, and the color change is just because it's easier to read that way.

I'm very flexible though, whatever the groups wants.

I don't actually know what your connections to the Veiled Hand are, I just made this up.  If it's wrong, please correct me.



The Khundari delegation made waves as it wound its way through the capital, mouths on every street corner and in every tavern gossiping about what must be their malicious intent.  The tall tales went on for days, each one wilder than the last, and continued for many weeks after the outsiders left on their triangle sailed schooners.  For leave they did, just four days after they arrived.  The common folk made warding gestures and spit on the ground as they spoke of it, a blessing against evil whispered in obvious relief.  Whatever foul business had brought the outsiders to Druvir, the Queen had sent them packing.

Six months passed, and the foreign slavers and their dark deeds had become a shadow of a whisper upon the collective consciousness of the city.  Etzagith was walking about Markiss Square on a foggy morning.  He watched the fishmongers peddle their wares, a disinterested expression upon his features all the mask he needed to not draw attention, when a flash of color caught his eye.  An emerald kite, hanging high in the air on unseen currents, held aloft by a scabby looking young boy dressed in rags of no more than five.  Not such a strange sight, except that it was one of the prearranged signals between himself and Ridlo.  Something needed his attention urgently enough that the man had paid a half dozen coppers to a dozen different urchins to ensure that Etzagith got the message.  That was if he got the kites back, which wasn't usually a guarantee.

The Captain's Quarter then, specifically the inn which bore the name "the Salted Pork" just beside the main dock thoroughfare.  As Etzagith slipped through the shadows of the alleyway he saw the drop off, a stuffed sack that hanging from a nail ten feet up the wall of the inn that looked more likely to be carrying potatoes than it did a missive from the Queen's Agents.  Yet that was what it contained, for the emerald kites would have signified nothing else.  A well placed thrown stone later and the sack was tumbling to earth, landing gently in Etzagith's outstretched hands.  Rummaging through the lining, he found the small note in the cramped handwriting easily enough.

The Veiled Hand requires your service
on the day of the dawning of the herald.
A new agent, a new assignment, watch for
the red and black, and watch for betrayal.
You will find her at the Sea's Mistress
in two days, be careful.

This message was last edited by the player at 03:47, Sat 04 Apr 2020.
Manaolana
Prospect, 24 posts
Fri 3 Apr 2020
at 23:48
  • msg #89

Re: Still around...

Control:
So, bear with me.  I"m not distancing myself from the game by any means.  In fact, I spend a fair bit of time thinking about these wonderful characters you guys have put together, and trying to find ways to give you the drama you deserve.


You realize that "distancing yourself from the game" is a really inadvertent and pretty darkly funny Corona-pun?

Seriously, though, thanks for the head's up; stay sane. We'll be here.
Garland
Prospect, 24 posts
Sat 4 Apr 2020
at 01:30
  • msg #90

Re: OOC

Cara:
OOC:  My vote is always going to be past tense, and the color change is just because it's easier to read that way.


I second this!
Cara
Player, 70 posts
Sat 4 Apr 2020
at 03:40
  • msg #91

Re: OOC

Control back with a vengance!

Absolutely loving the Indebted idea.

What are people's thoughts on Demons and other Infernal Powers?

Personally, I've built a character who draws her power from other mortals, not from pacts with Immortal Fiends.  I kind of like the idea that things like Indigo's Patron are extremely, extremely rare, rather than something we can draw on for power.

I like being Indebted to powerful Mages for this game more than I like the idea of just being able to sell your soul to some demon whenever you want.  It's a part of the magical economy that initially attracted me to the game.

Open to being convinced otherwise, or outvoted.
Indigo
Prospect, 16 posts
Sat 4 Apr 2020
at 03:42
  • msg #92

Re: OOC

I'm not really for Demons, though I had admittedly thought of the Dark Singer specifically as less of a patron, and more like a Cosmic Horror bloodline, but I had definitely figure something like that would be extremely rare.
Etzagith
Player, 39 posts
Sat 4 Apr 2020
at 03:42
  • msg #93

Re: OOC

Re Crossing Path story with Cara:  Hmm.  Definitely some issues.  Etzagith isn't yet part of the Veiled Hand, as of two years ago.  He is only just responding to a request from the Queen as our (official) story starts.  Ridlo is just a thief who was teaching pickpocketing to Etz; that little vignette took place at the base of operations of the thieves guild that Garland has already described, and had nothing to do with the Hand.

I wasn't really looking for a whole adventure.  It's just a crossing paths story; I was expecting that Cara plays hooky for an afternoon, Etz shows her the city, then he helps her slip back unnoticed so she doesn't get into trouble -- something along those lines.
This message was last edited by the player at 05:10, Sat 04 Apr 2020.
Cara
Player, 71 posts
Sat 4 Apr 2020
at 03:47
  • msg #94

Re: OOC

Ha, forget my last post then!
Control
GM, 216 posts
Sat 4 Apr 2020
at 04:26
  • msg #95

Re: OOC

Oh good.  I was kind of ambivalent about demons and the like.  All too happy to leave them out of things.

But Indigo's back-story does prompt me to question the role of the Gods in this setting.

I haven't defined them at all, beyond a nod that says all beliefs are accepted" under the Edict of Pantheistic Unity.

But what Gods are out there?  What role do they play?

I particularly like the idea that the more believers a Power has, the power, well, power they have.  So, Gods wane in power as their followers wane in number.

I like the idea that there may be plenty of Powers--figures of myth and history that have grown in power and scope as their stories get told...  But none of them are omnipotent, omniscient or entirely altruistic.   The other thing I like about this is that there is a long-term potential for each one of you to become Powers.    One day.  Maybe.
Garland
Prospect, 26 posts
Sat 4 Apr 2020
at 14:21
  • msg #96

Re: OOC

Is Godhood just another Mantle then?  Cause Cara's a bit peckish.
Control
GM, 223 posts
Sat 4 Apr 2020
at 20:20
  • msg #97

Re: OOC

Gods and Powers should be exceptionally rare.

So, perhaps that is the foundation of House Yisil's power-base... that one such Power was patron or prisoner of House Yisil now or at some point in the past.  It's an interesting idea!
Etzagith
Player, 42 posts
Chameleon
The Gentleman Thief
Sat 4 Apr 2020
at 20:39
  • msg #98

Re: OOC

To step "utterly out of character" for a moment:  How is everyone here doing through the crisis?

Is anyone here out of work, lost their paycheck?  I'm lucky enough that I can do my normal job completely from home, and I'm old, my kids grown, and doing well enough.  If anyone is wondering how they will make rent or feed their family, let me know and I will help you out.  If asking for help makes you feel obligated, then all I ask is that, when you're back on your feet, you pay it forward.
Cara
Player, 73 posts
Sat 4 Apr 2020
at 21:03
  • msg #99

Re: OOC

Damn Etz, that's quite the offer.  I'm another one of the lucky ones, whose work got transitioned to home pretty seamlessly.  Hope everyone is healthy and safe through all of this nightmare.



@Control.

I've been thinking about that.

The book that I've ripped the initial inspiration for Cara from centers around that as a concept.  The world has Fallen Angels in it, and their blood, bones, hair, and even breath is the fuel for magic.  So the Houses gather Fallen to them, and store up their magic, trapping stray hairs in amulets, breath in mirrors, that sort of thing.

I was keeping things in a more arcane and less religious direction because I'm not interested in Mage-priests and clerics for this game.

But now that I made those three primordial Gods for Khune, perhaps having fractures aspects of them bound to each House might explain some of the House's fearsome powers.
This message was last edited by the player at 21:03, Sat 04 Apr 2020.
Control
GM, 227 posts
Sat 4 Apr 2020
at 21:58
  • msg #100

Colors & Styles

My apologies for not responding to the colors & styles question earlier.  Just caught up.

I prefer writing in past tense third-person limited-omniscience.

My bottom line is that I don't care about most of it, so long as I can understand what's going on.

I typically try to use the following conventions, but you don't have to:

In Character
I color my dialogue in "dark blue, within quotes". Non-speaking communication will bin dark blue and italicized, but without quotes.  I use orange for out-of-character asides in in-character posts.


Out of Character
I use red when I need your attention as the GM (You can use red too, to get the GM's attention!)

Aspects are Small-Capped & Green.

If the entire post is out-of-character, I won't use orange.  I find a wall of orange text annoying.  I will use purple to quote and the RPOL quote-markings for second-generation quote, where necessary.

I prefer the format for dice rolling to look like this (no formatting necessary):
4dF(-3) + Will(+3) for a Result(+0)

When posting dice-roller results, I don't need the whole line (but don't really care).  Just the dice-rolling results, what you're rolling and why.  (again, no formatting necessary):
She rolled 4dF(-3) + Will(+3) to Defend vs Cyrus attack

I won't post NPCs stats nor dice-rolls (which would allow you to infer their stats).  I will post their roll results, though. <i> Tabeta is not considered a NPC.  So, you'll see all her rolls in the dice-roller.

Whew.  I think that about covers it.
Indigo
Prospect, 17 posts
Sat 4 Apr 2020
at 23:33
  • msg #101

Re: OOC

Hey guys, I'm having a bit of a rough day, so I may need a day or two before I reply to post again. I'm feeling really out of it and well, I don't have much distracting me, but I suppose I'm coming down with a case of the Blues, so I may just need a day or two to come back.

And Etzagith, that is sincerely a major thing you are offering. Though I am one of the unlucky folks who got furloughed, I still am waiting to see if I apparently qualify for unemployment. So I'm a little anxious and stressed, but I still am in relatively okay shape. I still have my health after all XD.
Control
GM, 228 posts
Sat 4 Apr 2020
at 23:43
  • msg #102

Re: OOC

Thanks for the heads up.

And, believe me, I know all about what you're talking about!

Let us know if there's anything we can do to help.
Cara
Player, 77 posts
Sun 5 Apr 2020
at 00:20
  • msg #103

Re: OOC

For people confused about Mantles....

Do any of you play Magic the Gathering?
Cara
Player, 78 posts
Sun 5 Apr 2020
at 06:25
  • msg #104

Re: OOC

Got buried in grad school this evening, a all too common occurrence.

First post will be tomorrow morning, my apologies for the delay, looking forward to all our characters finally meeting.
Garland
Prospect, 28 posts
Sun 5 Apr 2020
at 11:51
  • msg #105

Re: OOC

Not since Exodus.  How badly does that date me?
Jocko
Prospect, 16 posts
Sun 5 Apr 2020
at 11:54
  • msg #106

Re: OOC

Indigo:
Hey guys, I'm having a bit of a rough day, so I may need a day or two before I reply to post again. I'm feeling really out of it and well, I don't have much distracting me, but I suppose I'm coming down with a case of the Blues, so I may just need a day or two to come back.

And Etzagith, that is sincerely a major thing you are offering. Though I am one of the unlucky folks who got furloughed, I still am waiting to see if I apparently qualify for unemployment. So I'm a little anxious and stressed, but I still am in relatively okay shape. I still have my health after all XD.

Take your time and recover. Look after yourself and get back up to 100% :)

Get well soon.

I'll post today too.
Jocko
Prospect, 18 posts
Sun 5 Apr 2020
at 12:02
  • msg #107

Re: OOC

What are all the waters around our starting point like? fleets? Piracy unabated? etc.
Cara
Player, 79 posts
Sun 5 Apr 2020
at 15:11
  • msg #108

Re: OOC

In reply to Garland (msg # 105):

I don't know, as I originally stopped playing when Ice Age was new?    A dear friend got me into the the online version a year ago when she moved out of state because she wanted something low key we could play together while we video conferenced.

When was Exodus?  Did they have Planeswalkers yet?
This message was last edited by the player at 15:11, Sun 05 Apr 2020.
Garland
Prospect, 29 posts
Sun 5 Apr 2020
at 15:44
  • msg #109

Re: OOC

Well I started at Ice Age but I haven't played in 20 years.
Manaolana
Prospect, 30 posts
Sun 5 Apr 2020
at 19:52
  • msg #110

Re: OOC

Only started playing with a starter box when my college-age daughter got into it. She is also playing 5e D&D, which is good for my soul--all my kids were resistant to RPGs in varying degrees. :-)
Cara
Player, 80 posts
Sun 5 Apr 2020
at 20:18
  • msg #111

Re: OOC

Did said starter box have Planeswalkers?

Because that's how to explain a Mantle.

School work done, working on my post now.
This message was last edited by the player at 20:18, Sun 05 Apr 2020.
Garland
Prospect, 30 posts
Sun 5 Apr 2020
at 21:38
  • msg #112

Re: OOC

Cara:
School work done, working on my post now.

Just doing my workout.  Race you to get it out?
Control
GM, 236 posts
Sun 5 Apr 2020
at 22:57
  • msg #113

Re: OOC

Jocko:
What are all the waters around our starting point like? fleets? Piracy unabated? etc.



Undefined.

Kumlar is a fairly stable nation, though.  It would take steps to keep piracy in their area under control.    So...  pirate bounties and the like would probably be a thing.

I hadn't envision large seafaring forces, but that doesn't mean it isn't so...  There's lots I hadn't even thought about!   If you want it, and you can see a use for it in game, then hell yeah!
Etzagith
Player, 47 posts
Chameleon
The Gentleman Thief
Mon 6 Apr 2020
at 00:14
  • msg #114

Re: OOC

Hmm.  You did say that this is a pre-steel world, so what we think of as pirates (e.g. "of the Carribbean") would not exist.  No cannons and no ships that big, unless you're assuming magic does the critical strengthening.  That isn't that much of a stretch, though, considering how prevalent magic is.  Certainly Viking raider ships would be possible, and probably with magical propulsion.
Cara
Player, 82 posts
Mon 6 Apr 2020
at 00:15
  • msg #115

Re: OOC

I had been pushing Khune as having a rather large Navy, though small ships due to a lack of timber.  Schooners, mostly.
Garland
Prospect, 31 posts
Mon 6 Apr 2020
at 00:27
  • msg #116

Re: OOC

From a practical point of view, if the two kingdoms don't trust each other, there'd almost need to be a navy for both no?

If I read the map right it's pretty much wasteland between the both of them; trying to maintain supply lines for an attacking army would be punitive if they can't live off the land- no?

That tends to indicate the greatest threat would be invasion by sea.  And Druvir is a port city; so it's even more exposed.
Cara
Player, 83 posts
Mon 6 Apr 2020
at 00:56
  • msg #117

Re: OOC

So is Liscora, it's just an inland sea connected to the main ocean.

That's one of the many reasons they don't have ample greenlands, no fresh water.
Garland
Prospect, 32 posts
Mon 6 Apr 2020
at 13:09
  • msg #118

Re: OOC

Alright I'm sure this is somewhere but I can't find it.

In terms of language, how much cursing is allowed?  Heh..
Jocko
Prospect, 20 posts
Mon 6 Apr 2020
at 13:38
  • msg #119

Re: OOC

Yea, I would think that the sea would be very well used by ships and stuff. Even if the kingdoms aren't friendly, I think it'd be a stretch to say that independent sailors/merchants aren't trading between the kingdoms.

I'm not sure precisely what the continent  down to the south west is, but presumably there'd be enough civilisation to have those routes as a major imort/export strait too.

I would argue that Kumlar had the sea advantage on the eastern sea. The city to the East of Lac Lis is very easy to blockade and so even if tensions are pretty hot, I think encouraging some kind of animosity between those two closest major cities would incur lots and lots of piracy and naval skirmishing.

Not to mention it would appear the Kumlar would have the better climate to grow trees for shipbuilding.



Right, I suppose I will have to contirubte to this new story thread before I get cut! Im sorry about not posting yet, just well... lots of stuff to catch up on. I'm coming in late here, and trying to get my head around all the new things.
Cara
Player, 84 posts
Mon 6 Apr 2020
at 23:58
  • msg #120

Re: OOC

Holding off on responding in the game thread until another player chimes in, don't want the story to get away from you before you even get a word in.
Garland
Prospect, 33 posts
Tue 7 Apr 2020
at 01:52
  • msg #121

Re: OOC

I'm just waiting for confirmation on the cursing lol.  I don't want to get my wrist slapped on my first post.
Etzagith
Player, 49 posts
Chameleon
The Gentleman Thief
Tue 7 Apr 2020
at 02:02
  • msg #122

Re: OOC

I think that Manaolana is waiting for Control to answer his questions, which are in my thread because he asked, there, if I would provide the intro for him.

Garland, I don't know if you have a plan for your intro, but the same approach would work for you, too, if you like.  Basically, it was that Stefen implied that he fears a double-agent within the Veiled Hand, specifically within the soldier contingent, so he asked Etzagith if he knew some serious muscle that he trusts.  Etz (as Chameleon) would certainly know you, because he's been going to your late father's organization for training in picking locks and pockets.  If you have your own plan already, with or without excessive cursing :-), just ignore this.

By the way, rather than cursing as we know it in modern day, perhaps you could make up your own curses, or use some ones that are archaic, now.  You can include how shocked and offended the listeners are, to make the point.

https://matadornetwork.com/lif...rds-need-bring-back/
https://www.thesun.co.uk/livin...es-rochdale-council/
https://www.mentalfloss.com/ar...-old-english-insults
Garland
Prospect, 34 posts
Tue 7 Apr 2020
at 03:20
  • msg #123

Re: OOC

Coming up with the original curses is good; makes things easier.

It's a good idea but I've actually go an intro written lol.  Just wanted to be clear on the cursing before I posted it.  I've used the opportunity to flesh what I mean by Skilled Blade Easily Disavowed and how it's worked for him so far.

But I've left it vague as to whether the person he usually deals with is in the dark themselves.
Etzagith
Player, 50 posts
Chameleon
The Gentleman Thief
Tue 7 Apr 2020
at 04:05
  • msg #124

Re: OOC

Hah!  After this discussion, when I read "On a scale of one to Vaeshel" I thought that Vaeshel was a term you made up that meant something unpleasant to step in, perhaps explosively delivered.

I want to say that I am already loving this game.  In the only other Fate game I was in that lasted more than a few weeks (a SotC game), the GM and I were the only ones who would post more than a short paragraph at a time, and the writing of the rest of the players was as dry as dust.
This message was last edited by the player at 04:10, Tue 07 Apr 2020.
Control
GM, 239 posts
Tue 7 Apr 2020
at 06:52
  • msg #125

Re: OOC

Sorry for being late to the table... Been a day full of distractions.  But at least I got stuff done!

Regarding cursing...

I don't have a problem with cursing at all.  Just keep it in-character and enough to make the point.  if it gets too distracting, I'll let you know.  By the same token, If any of you find that it's too distracting, let me know, and I'll get it toned back.
Control
GM, 241 posts
Tue 7 Apr 2020
at 07:04
  • msg #126

Re: OOC


I'm good with that as the basis for Menkliia and Steven putting together this group.

If they suspect traitors or double-agents, it will be in the kings men, as the Veiled Hand isn't officially a thing... Or rather, it is a thing, but it' a passive network of retirees keeping in contact and passing messages back and forth

You guys represent the first clandestine operating cell.
Control
GM, 242 posts
Tue 7 Apr 2020
at 07:12
  • msg #127

Re: OOC

Well, looks like we've successfully intimidated another new player.

Jocko has withdrawn.

I'll post another round of recruitment shortly.

Can I get each of you to put together a one or two line summary of your character, that I can put in a Player-Wanted ad?

And, since I'm planning to advertise again...  What kind of character do you think would round out the group?
Cara
Player, 85 posts
Tue 7 Apr 2020
at 07:21
  • msg #128

Re: OOC

Awww, that's a shame.  To be expected on rpol though, every game loses a few players during character creation and the first scene.  Who else did we lose besides Jocko?

Cara Yasil:
Wielding foreign and potent power, with whispered tales of blood magic and human sacrifice, the Oathsworn of the Great Houses of Khune are feared the world over.  Rumors abound of how House Yisil managed to place an agent within the Queen's inner circle, particularly one who makes no effort to conceal the dreaded red and black.


As to what sort of player?  Someone who loves character creation, the idea of making something unique, and collaborative storytelling.
This message was last edited by the player at 07:30, Tue 07 Apr 2020.
Control
GM, 243 posts
Tue 7 Apr 2020
at 08:58
  • msg #129

Re: OOC

10 days ago, it was Vincent, who pitched "an inquisitor" of sorts...

No big deal.  Vincent was quick come and quick go.  But I did put a fair bit of time on discussions about the flexibility of the magical system...
Control
GM, 269 posts
Tue 7 Apr 2020
at 11:06
  • msg #130

Re: OOC

Okay, then...

I've done a little house-keeping n the Notice threads.  Please let me know if you notice something that doesn't look right.  I was doing a lot of cutting and pasting.

Basic Evocation Mantle is up in the Active Mantles thread.  I'm not sure anything else needs to be added, but I"m open to discuss it.

I'll get the other mantles up in there shortly.
This message was lightly edited by the GM at 11:06, Tue 07 Apr 2020.
Etzagith
Player, 51 posts
Chameleon
The Gentleman Thief
Tue 7 Apr 2020
at 13:04
  • msg #131

Re: OOC

@Control, I understand your point about not wanting to bring up the possibility of a double agent within the Veiled Hand.  However, my issue was that it would be uncharacteristic for Stefen and the other Veiled Hand leaders to ask Etzagith for a recommendation on additional members -- they would have their own contacting network.  I was trying just to give a reason why they would ask him.

We can say that mustered out soldier types (i.e. muscle) join the King's organization if they stay in service, so the natural approach for Veiled Hand would be to draw from them.  Since they are now concerned about the fidelity within that group, that explains them asking Etz for a recommendation.  Or, perhaps, they ask the whole group but Etz, with his prior history with Manaolana, is the one to speak up.

----

You asked for a two line summary of the characters; here's mine.  Distilled to just a couple of lines, it sure sounds painfully cliche-ish.

Perhaps you could put these in the top post of the "Current Cast" thread.

Etzagith is a gentleman thief, known on the streets as 'Chameleon' for his ability to fade into the background, change his appearance in a moment, and slip past any security.  The son of minor nobility, Etz remains entitled and naive as he tries to reject the cast system that oppresses the lower class.
This message was lightly edited by the player at 13:06, Tue 07 Apr 2020.
Control
GM, 270 posts
Tue 7 Apr 2020
at 15:13
  • msg #132

Re: OOC

Of course, these guys have their own networks!  This group isn't the only one being sent out on this errand!

I can accept talks of traitors among the Kings Watch, etc.  I just don't want us to pursue a suspicion-riddled investigation.   Court maneuverings don't hold much interest to me.     If talk of traitors and double-agents is a pretext, that's fine.   I just don't want ti to become the text itself.

I figured Menkliia was putting this all on Etzagith to make him look bad, expecting the young Ruguelsen to fall flat on his face, while some noble of the watch or the Kingsmen gets lauded as the hero.

Hey, I just noticed Cara posted immediately after me.  More stuff for me to read.

Back in little bit...
Etzagith
Player, 52 posts
Chameleon
The Gentleman Thief
Tue 7 Apr 2020
at 17:48
  • msg #133

Re: OOC

Control:
I figured Menkliia was putting this all on Etzagith to make him look bad, expecting the young Ruguelsen to fall flat on his face, while some noble of the watch or the Kingsmen gets lauded as the hero.

LOL.  Gee thanks, then.  It does sound a little like you are invoking the Aspect that my father's enemies come after me.
Indigo
Prospect, 20 posts
Tue 7 Apr 2020
at 19:16
  • msg #134

Re: OOC

I've had a few days to cheer up and I'm feeling a little better, so I'm back again, sorry for the wait time. Things are rough.
Manaolana
Prospect, 35 posts
Wed 8 Apr 2020
at 00:08
  • msg #135

Re: OOC

Busy week! Sorry for my relative radio silence. It may be another day or two until I can post substantially.

I will also notably be offline all of Friday.
This message was last edited by the player at 00:08, Wed 08 Apr 2020.
Cara
Player, 88 posts
Wed 8 Apr 2020
at 00:53
  • msg #136

Re: OOC

Shall we wait for you, or move the story on?
Control
GM, 271 posts
Wed 8 Apr 2020
at 03:17
  • msg #137

Re: OOC

Etzagith
Control:
I figured Menkliia was putting this all on Etzagith to make him look bad, expecting the young Ruguelsen to fall flat on his face, while some noble of the watch or the Kingsmen gets lauded as the hero.

LOL.  Gee thanks, then.  It does sound a little like you are invoking the Aspect that my father's enemies come after me.



Well, this brings up an interesting point...

It looks like we're already getting right into the in-character stuff, so... we might as well make this the first scene, and start the story from here.

So, in that case... yes!  Etz.  consider it a compel on The Minor Son of a Minor Noble of a Minor Keep

I still need to set up a tracking thread and finish off a few things her and there, but I don't see any reason to stop the momentum we've got...
Cara
Player, 89 posts
Wed 8 Apr 2020
at 03:34
  • msg #138

Re: OOC

How much OOC chatter are we going to do in the official IC thread?  This will be my first pure Fate game, having only done Dresden related stuff in the past.
Control
GM, 273 posts
Wed 8 Apr 2020
at 03:44
  • msg #139

Re: OOC


I'm pretty relaxed about it.  Mostly, I don't want to confuse anyone too much.

My suggestions:
A couple of lines here or there is no big deal.   If it's more than a couple of paragraphs but still very tightly related to the current post, perhaps we can find a way to put it in an OOC footer.

I also believe pretty strongly in private and secret lines.
Cara
Player, 90 posts
Wed 8 Apr 2020
at 03:46
  • msg #140

Re: OOC

quote:
I also believe pretty strongly in private and secret lines.


Woo!
Control
GM, 274 posts
Wed 8 Apr 2020
at 03:51
  • msg #141

Re: OOC


Oh damn, there' something I hadn't thought of.  Languages.

The three kingdoms were bequeathed in antiquity by one patriarch--presumably someone who ruled everything south of the mountains.  So, the languages that have evolved in Khune, Kumlar and lost Khadid would all share a common root.    I suggest that there is a Common Language  (let's call that one Kharsi, because apparently, I really want to use that name).    But I would totally expect each of the three nations to have evolved and developed their own languages.

Which means, I am assuming the following levels of literacy:

           Kharsi         ???          ???             ???
           Common         Kumlar        Khune          Khadid
Cara       Speak/Read     Speak/Read    Speak/Read     -
Etzagith   Speak/Read     Speak/Read    -              -
Garland    Speak/Read     Speak/Read    -              -
Indigo     Speak/Read     Speak/Read    -              -
Manaolana  Speak/Read     Speak/Read    -              Speak

Please advise if you want this to be different.  I need to know to set up the RPOL language groups.

Also...  Need names for the primary languages of each kingdom.

Finally, if you want to introduce another language (regional dialect, secret thieves code, whatever)  let me know so I can set it up.
Etzagith
Player, 53 posts
Chameleon
The Gentleman Thief
Wed 8 Apr 2020
at 03:54
  • msg #142

Re: OOC

Manaolana did plan for Etzagith to pull him in, which we decided was the request of Menkliia, who is trying to make sure Etz had the blame if this mission fails. So we might as well go ahead and do this first scene without Manaolana, since Etz will have to go track him down.

22:49, Today: Etzagith rolled 2 using 4 Fudge dice ((1, 0, 1, 0)).  Empathy +2 to detect Menkliia's ulterior motive.

I don't know whether you want to do an intro, Control, before I write something using that.  Also, I'm not sure if a 4 result is enough to detect any more than that the guy doesn't like me, which I already implied in his tone when he first grabbed me.
This message was last edited by the player at 03:59, Wed 08 Apr 2020.
Cara
Player, 91 posts
Wed 8 Apr 2020
at 04:26
  • msg #143

Re: OOC

The Khundari language is called Taal.
Control
GM, 275 posts
Wed 8 Apr 2020
at 04:34
  • msg #144

Re: OOC

22:49, Today: Etzagith rolled 2 using 4 Fudge dice ((1, 0, 1, 0)).  Empathy +2 to detect Menkliia's ulterior motive.
4dF(+2) + Empathy(+2) = Result(+4)

I don't know whether you want to do an intro, Control, before I write something using that.  Also, I'm not sure if a 4 result is enough to detect any more than that the guy doesn't like me, which I already implied in his tone when he first grabbed me.

Yeah, I was riffing off the tone you'd chosen for him.

It'd really help if you could tie it directly to a core action (Attack, Defend, Overcome, Create Advantage).   I'm reading this as an Advantage action, because there was no direct attempt to lie or deceive in play.

So...  When seeking to Create an Advantage (discover or create an aspect or other narrative conditions) on another character, they do get to defend.  Menkliia rolled Deceive(+4) (that's the total, not the skill level).

So, it's a tie.   In game parlance, this means that you get what you want, but at a cost.  How about you discover the Aspect Never enough tools for the job  But the cost is that he knows that you see the emotional undercurrents of the matter.
Etzagith
Player, 55 posts
Chameleon
The Gentleman Thief
Wed 8 Apr 2020
at 10:58
  • msg #145

Re: OOC

That works for me.  But I am still not sure if you want me to go ahead and post that interaction or if you have some intro and setup for us first.
Control
GM, 281 posts
Wed 8 Apr 2020
at 12:46
  • msg #146

Re: OOC


Ah, I see.

Since we were building the story, rather than playing it out, I had no specific plans.
I":m doing things totally on the fly.  So... knock yourself out.    I've a couple mroe things to take care of before I can get into it in earnest.
Control
GM, 282 posts
Wed 8 Apr 2020
at 13:27
  • msg #147

Re: OOC


Okay, first data of the Tracking thread is up.

You'll note that each of you have your own post in the closed thread, which means you can edit that post to update the stress-tracks.

I recommend that you add in any new Aspects you suddenly take on. (Conditions, Consequences, etc).   As things like curses, makings, blessings, etc, can all throw on an aspect... even if it's only short-term.

Hm.  We've a small enough player-base that I could create solo-threads for each of you to maintain you own storage of information, posts, etc...  If you think there's value in it.  Alternately, I'm sure you can use your RPOL character-sheet.
Etzagith
Player, 58 posts
Chameleon
The Gentleman Thief
Wed 8 Apr 2020
at 20:45
  • msg #148

Re: OOC

Control:
Since we were building the story, rather than playing it out, I had no specific plans.
I":m doing things totally on the fly.  So... knock yourself out.    I've a couple mroe things to take care of before I can get into it in earnest.

Posted.  Sorry it's a little long, but I had to get at least as far as meeting up with Manaolana.  Menkliia and Stefen weren't going to bring us all together just to say hi.

@Manaolana, I hope you're OK with my saying that you were working at a pottery studio.  Feel free to correct it and I'll edit.  But I figured that someone raised by monks probably did not come to the capital with a lot of cash, so you'd need some sort of work.  That seemed like something that might appeal.  I know that my wife, when she used to do pottery, always said that it was very meditative, especially centering the clay on the wheel.

As for your street name of 'The Monk' I hope that works for you, too.  Of course, people generally don't choose their own street names.  :-)  I am assuming that you and I stayed friends, after you saved my butt that time, so you'd do a certain amount of hanging out with people who tend to give you street names.  I assume you'd know me well enough to know my real name, not just Chameleon.
This message was last edited by the player at 21:05, Wed 08 Apr 2020.
Manaolana
Prospect, 39 posts
Thu 9 Apr 2020
at 00:39
  • msg #149

Re: OOC

Etzagith:
Manaolana did plan for Etzagith to pull him in, which we decided was the request of Menkliia, who is trying to make sure Etz had the blame if this mission fails. So we might as well go ahead and do this first scene without Manaolana, since Etz will have to go track him down.


This is fine with me. I will be writing up my introduction into the scene tonight or tomorrow morning, depending how RL treats me today.
Control
GM, 287 posts
Thu 9 Apr 2020
at 02:12
  • msg #150

Re: OOC

Well fuck.

Just woke up, logged on, found out that Indigo has also decided to bow out of the game.


So... the whole "Dark Singer" storyline...  not applicable anymore.

I'm a little bummed.

Guess I'll get that advertisement up and going...
Cara
Player, 95 posts
Thu 9 Apr 2020
at 02:42
  • msg #151

Re: OOC

Sorry Control.

To someone with no experience with Fate, this is a lot to learn.  I think it was just a bit too much for him to learn considering the rest of the world is on fire.

Nothing on you.  Unless you caused COVID, in which case seriously man, not cool.
Control
GM, 288 posts
Thu 9 Apr 2020
at 03:27
  • msg #152

Re: OOC

Yeah.

I just hate that I'd spent a fair bit of time to see it all for naught.  I know you invested some time in there, too.  So, I appreciate it.

Hey Cara, Mana, can you add a little blurb for your characters?  This is the ad I'm thinking of using (still whittling it down, though:


Someone has kidnapped the Crown Princes--10-year old twins.  Though the Kings men will do everything they, they are the king's men.  Sometimes, what is needed is a hand that acts in shadows, with artful discretion or brutal efficiency.  Sometimes, what's needed is a veiled hand.

Here's who's currently on-board:
  • A gentleman thief, a master-of-disguise, the son of minor nobility, striving to reject the caste system that oppresses the lower class.
  • An Oathsworn--one of the feared agents of the Great Houses of Khune, wielder of strange magics and suspect motives...
  • An itinerant warrior raised by monks, searching for honor and a destiny...
  • A mercenary blade, who abandoned a ruthless criminal life before it extinguished the last of his humanity.


Magic is a reality in this world.  Anybody can do ritual magic.  It's the fast-casting evocation--the battle-magic that is strictly the purview of the Mages.

The current group has done a lot of world-building and we've just gone live. We can take two or three more, tops.  But you'll want to be familiar with Fate Core at a minimum (or willing to deal with the learning curve), as there's a handful of modifications to the core system.

I don't need new players to read everything that's gone before.  just work with the table to build a character, and we'll make sure they fit in with the world...





This message was last edited by the GM at 06:31, Fri 10 Apr 2020.
Cara
Player, 96 posts
Thu 9 Apr 2020
at 04:00
  • msg #153

Re: OOC

Wielding foreign magic, with whispered tales of blood rituals and human sacrifice, the Oathsworn of the Great Houses of Khune are feared the world over.  Rumors abound of how House Yisil managed to place an agent within the Queen's inner circle, particularly one who makes no effort to conceal the dreaded red and black.
Etzagith
Player, 59 posts
Chameleon
The Gentleman Thief
Thu 9 Apr 2020
at 04:10
  • msg #154

Re: OOC

Sorry to hear about Indigo.  Is Garland gone, as well?  (You left him off your list of required blurbs.)
Garland
Prospect, 37 posts
Thu 9 Apr 2020
at 04:16
  • msg #155

Re: OOC

No one loves me  :*(
Etzagith
Player, 60 posts
Chameleon
The Gentleman Thief
Thu 9 Apr 2020
at 04:25
  • msg #156

Re: OOC

Garland:
No one loves me  :*(

Oh, come on.  Chameleon gave you back your coin purse that time.  Sure, you threatened to make leaky holes in his skin, but it was all in fun and he never planned to keep it.
Control
GM, 289 posts
Thu 9 Apr 2020
at 04:53
  • msg #157

Re: OOC


Yup.  I did.  Sorry.  I must've been an editing gaffe.
Manaolana
Prospect, 41 posts
Thu 9 Apr 2020
at 21:59
  • msg #158

Re: OOC

  • A gentleman thief, a master-of-disguise, the son of minor nobility, striving to reject the caste system that oppresses the lower class.
  • An Oathsworn--one of the feared agents of the Great Houses of Khune, wielder of strange magics and suspect motives...
  • An itinerant warrior raised by monks, in search of honor and his destiny...
  • [Garland Rhaine]


Added! And updated my story bit, thanks for the patience everyone.
Cara
Player, 98 posts
Thu 9 Apr 2020
at 23:40
  • msg #159

Re: OOC

How are you better at capturing the essence of my character in one sentence than I am?
Etzagith
Player, 62 posts
Chameleon
The Gentleman Thief
Fri 10 Apr 2020
at 00:21
  • msg #160

Re: OOC

In reply to Cara (msg # 159):

I have to say that I, too, like his blurb of Etzagith better than the one I wrote.  Being concise was never my strong suit.
Manaolana
Prospect, 42 posts
Fri 10 Apr 2020
at 01:09
  • msg #161

Re: OOC

Now you make me wish Control had written my blurb! :-)

(Not really. I'm a snot that way.)

FYI, pretty much offline today and tomorrow; next update from me over the weekend.
Garland
Prospect, 39 posts
Fri 10 Apr 2020
at 03:18
  • msg #162

Re: OOC

  • A gentleman thief, a master-of-disguise, the son of minor nobility, striving to reject the caste system that oppresses the lower class.
  • An Oathsworn--one of the feared agents of the Great Houses of Khune, wielder of strange magics and suspect motives...
  • An itinerant warrior raised by monks, in search of honor and his destiny...
  • A mercenary blade, who abandoned a ruthless criminal life before it extinguished the last of his humanity.

Well that took me far to long to come up with.  Feel free to amend.
Control
GM, 291 posts
Fri 10 Apr 2020
at 06:24
  • msg #163

Re: OOC


Oh, thank-you.  I was worried I would offend with the rewrites.   Ive still gotta cut my own verbage down.  There's a lot that isn't necessary in the advertisment.

My sleep schedule is all sorts of messed up right now.  So, I just logged in...

I've gotta give one of the other games some love and effort.  But I'll put a bona fide in-character post out sometime in the next few hours.

I still want us to discuss game, setting and story-arc Aspects, but it isn't the kinds of things that need to be done before we start.
Etzagith
Player, 63 posts
Chameleon
The Gentleman Thief
Fri 10 Apr 2020
at 12:06
  • msg #164

Re: OOC

I enjoy helping with building the world and the settings, but I really think that the story arc is up to the GM.  I don't want to know whodunit until we come to the key pieces of evidence, the confrontations, etc.  I don't care if you don't know, yet, and plan to go in whatever direction makes for a good story, but as a player, I don't want advance knowledge of our destination.  We can role-play our characters' speculations of who it might be and what could be going on.

Or maybe that wasn't what you meant.
Control
GM, 292 posts
Fri 10 Apr 2020
at 13:20
  • msg #165

Re: OOC

Oh, I don't plan to tell you those things!  ( lso, at the moment, don't know those things)... but that's never stopped me before!).

Many of the setting and story-arc aspects have already been defined.  I just want an idea of what elements of what we've set up you find most interesting and want us to focus on more.  Do you want lots of combat?  Lots of intrigue?  Do you want political maneuvering?  Investigations?

There's gonna be a world of difference between  a game with a core Aspect of Kill Them all and Let the Gods sort them Out  and Understanding is Three-Edged Sword.


For instance... nobody even went near "the Edict of Pantheistic Unity", mentioned in the very first advertisement.  I'm not upset about that, btw.  It does mean that the a Religious crusade is kinda not really in the picture (err.... um... thank-god?)

Here's a couple I think might apply.  Take 'em and chew on them for a bit.  We can discuss changes, 'cause I'm just riffing off what I see right now.

  • The Drums of War
    War may not be inevitable, but the drums are beating...  The Great houses know it, the Kumlarn nobility probably know it.  These kinds of things don't happen overnight.  And a drought right now?  that's a bad sign...
  • None should see the action of the Veiled Hand
    Some variatino of this should be in play.  At least a reference to "veiled hands"...
  • Interesting Times; Interesting Choices
    I envision this as a mix between "Interesting Times"  and "Strange Bedfellows"... a reflection on the state of things right now.
  • Not Just The End of an Era
    The King is dying, the Queen has two sons.  The reality is that Jia's line won't sit on the throne after she dies.  This is probably the end of her line.  But there's more things coming...  And maybe it's not just the end of the her line.  Of course, that can be taken two ways:  it's the end of other things too... or perhaps it's also a new beginning...


So, consider what kind of world-spanning aspect speaks to you the most.  It all comes back to "What kind of game do you want?"
Etzagith
Player, 64 posts
Chameleon
The Gentleman Thief
Fri 10 Apr 2020
at 16:46
  • msg #166

Re: OOC

Ahh.  Thanks, that makes more sense.

We have two characters who are combat monsters, so we certainly should have a decent amount of that.  I'd like to see some opportunity for stealth and/or deceit, but I'm pretty easy to satisfy.  I still don't really get Cara and what sort of scene she'd shine in, but that's completely my failing, not that of the character.  I mean, Lore at +4 is pretty obvious, so I guess there's a third combat character, but I still don't quite see how one uses her other +4 skill, Provoke.

I had assumed it would be something like this:  We ultimately discover that the twins are being held in some other castle or a major manor house.  It would have several layers of security, with several approaches available for each.  The expectation that at least one would be passed with trickery and at least one by fighting our way through.  Then the denouement would include a big fight for which we get to prepare some defenses, including traps, magic, distractions to split up opponents, discovering the secret passage and dark corners that enable Etz to be significant in combat, etc.

Getting to that point would include at least one lesser version of the same thing, which perhaps is how we get a key piece or evidence, or maybe it's just a red herring.  Possibly also a part where we split up and have separate stories that then come together again would be fun.

We have a couple of us, I think, who are competent at Investigation, but unless we pick up a new character who specializes in it, I would make that a minor part of the story.

I'm sure none of this represents a new idea to you.
Cara
Player, 99 posts
Fri 10 Apr 2020
at 17:27
  • msg #167

Re: OOC

quote:
a vocal religious sect has established itself in Kumlar's capital, and issued a challenge to the Edict of Pantheistic Unity.


SO I see a way I might have built towards this.  If this new sect were refugees from Khadid who worship the Khundari Triumvirate.  That would get Cara's attention real damn quick, as that is a problem of apocalyptic proportions.  No self respecting Khundari would be stupid enough to worship the Triumvirate, but Khadid was close enough that the names of their gods might have bled over.

This actually presents a really interesting angle.

quote:
I still don't really get Cara and what sort of scene she'd shine in, but that's completely my failing, not that of the character.


Safe to assume that's my failing.  I have a very clear image in my head of her because I have a whole novel I'm drawing from, that doesn't mean I've conveyed that image well.  Sadly the guy I brought in and was doing collaborative storytelling with dropped out.

Fundamentally, I wanted to make a highly social character who uses Provoke as her main social attribute, but doesn't leave an unending series of pissed off people in her wake.   There is a Provoke Stunt in Spirit of the Century that captures the idea nicely that I wish I had the Refresh to take.

The Serpent's Tongue:
(requires Subtle Menace.) It’s hard not to talk to you. Not because you're approachable, but because it seems like such a bad idea not to. Fear makes people uncomfortable, and they occasionally let things slip they would not otherwise. You may use Provoke in place of Empathy or Rapport when trying to get information out of someone in a “softer” fashion. If successfully used in this way, the target is definitely rattled – so it certainly doesn’t leave the target in the same pleasant state he might be left by one of those other skills. If used to read a character's emotional state, the aspects revealed are limited only to those which might be expressed in the language of fear. (adapted from Spirit of the Century SRD, §6.16.1)


@DM. I kind of do want to take this, as it captures her nicely, but the prerequisite makes it hurt.  It's soft Provoke, rather than "I'm going to kill you if you don't give me what I fucking want."

I want her to be doing business with her Dependents, keeping them in line with a mixture of favors, threats, assistance, monetary loans, debts, blackmail, extortion, aid, and loans of power and magic.  I wanted a character who has a strong bite (Evocation and Lore 4), but who relies on her reputation far more to get things done (Provoke 4, two Provoke based stunts).  Yes, everyone knows Oathsworn are terrifying.  Yes, that often causes just as many problems as it fixes.  Yet it allows her to operate in an interesting gray area where everyone already assumes she's a baby eating mass murderer, and she gets to subvert those expectations.

Everyone  thinks she gets her way by being a terrifying murderous, but actually her social connections are vastly more complicated than that, as captured by her Aspect

Another debtor, another debt to be paid:
Her life and power are dependent upon debts, boons, and favors owed to her
and the House.  She is constantly maneuvering for position, making sure that
her Dependents remain so.  This involves helping some, keeping others in
line, blackmailing one over here, loaning a great sum of money to that one
there, acquiring a position at the College of Mages for another.  It also
involves her own oaths and debts to the House.


She would be ideally situated to assist any and all Investigation plotlines by drawing on her network of Contacts to assist in the investigation.

Think of her as having Contacts +4 or +5 rather than +3, considering her Unique Conditions and her Aspects.

Does that help?
This message was last edited by the player at 17:32, Fri 10 Apr 2020.
Cara
Player, 100 posts
Fri 10 Apr 2020
at 17:44
  • msg #168

Re: OOC

Oh no, I thought I was supposed to pause in the shared story while we waited for the others, I see quite a bit has happened!

Reading now.
Cara
Player, 101 posts
Fri 10 Apr 2020
at 17:49
  • msg #169

Re: OOC

Ah, it appears Etzagith has removed himself from the tower and is currently tracking down/talking with Manaolana?

Shall I NPC Indigo and have he and I do a scene of Ritual Magic while we wait for the others to join the game and get their character's started?
Etzagith
Player, 65 posts
Chameleon
The Gentleman Thief
Fri 10 Apr 2020
at 19:29
  • msg #170

Re: OOC

Yeah.  Manaolana wanted me to pull him in, and Control said to go ahead with that.  I didn't really see any way to do so other than to have the intro meeting adjourn while I go get Manaolana.
This message was last edited by the player at 00:23, Sun 12 Apr 2020.
Etzagith
Player, 66 posts
Chameleon
The Gentleman Thief
Fri 10 Apr 2020
at 21:23
  • msg #171

Re: OOC

BTW, I think we could go ahead with just the 4 of us.  I hadn't realized until writing the above, that Cara is a mage first, and the other things second.  (This is not your failure to communicate, it's my failure to do any more than skim a lot of the stuff you've written.)  We definitely don't want to start without one highly focused mage, but if Cara is fine with that role, we don't need to wait.
Cara
Player, 102 posts
Fri 10 Apr 2020
at 23:05
  • msg #172

Re: OOC

Oof, that's going to be murder on her goals of stockpiling her magic without spending it too heavily, but that's a nice juicy in character problem to deal with rather than an OOC one.

I'm down, but she's not a full Mage.
This message was last edited by the player at 23:14, Fri 10 Apr 2020.
Manaolana
Prospect, 43 posts
Sat 11 Apr 2020
at 20:10
  • msg #173

Re: OOC

Etzagith:
BTW, I think we could go ahead with just the 4 of us.  I hadn't realized until writing the above, that Cara is a mage first, and the other things second.  (This is not your failure to communicate, it's my failure to do any more than skim a lot of the stuff you've written.)  We definitely don't want to start without one highly focused mage, but if Cara is fine with that role, we don't need to wait.


I agree with this. I almost prefer it, so we have a chance to build some storytelling dynamic and then add players later.




Also, if any of you want to put words in 'Ola's mouth, feel free. I will PM you if I want you to correct anything that I think is way off. Manaolana's speech will be in goldenrod.
Control
GM, 293 posts
Mon 13 Apr 2020
at 01:08
  • msg #174

Re: OOC


Oh yes, we are moving forward with the four of us.
Etzagith
Player, 68 posts
Chameleon
The Gentleman Thief
Mon 13 Apr 2020
at 03:36
  • msg #175

Re: OOC

Sorry, Cara.  I had thought that your post before my last one was in the room where the twins were taken, so I assumed that either you didn't bother with the break or that you can already returned from it.  But you worked around my incorrect assumption nicely.
Cara
Player, 106 posts
Mon 13 Apr 2020
at 04:40
  • msg #176

Re: OOC

I'd been giving Garland time to respond, had my post ready to go on a word file for when they did.  When I saw you were moving the story along, I went with that.  If Garland wants to respond to me still they still can in a similar sort of flashback-y way.
Control
GM, 295 posts
Mon 13 Apr 2020
at 06:22
  • msg #177

Re: OOC


We'll vector him in shortly...

Also, because I've backgrounded her for now, I'll find a means of vectoring Tabeta in.  Low-priority for me, though.   It may have to wait until you guys have to leave the city or something...

For now, Cara introduced the idea that there are three sites in the city proper with sufficient environmental conditions to power a fate-severing ritual.    That sounds serious.  A ritual to actually change someone's fate??  Damn.

So, I'm looking to you folks to suggest the basics of such a place.
Etzagith
Player, 69 posts
Chameleon
The Gentleman Thief
Mon 13 Apr 2020
at 12:55
  • msg #178

Re: OOC

If there are ley lines that are so powerful, then the powerful people of the city will have grabbed them.  So the original core of the castle should sit on one, the center of the university of Mages on another, and the most important church has the third.  This can play into your religious war theme.

Edit:  That's assuming that they are permanent.  If they move, then it depends a lot on how fast and how frequently.  Mostly stable but occasionally a big shift, like the Mississippi river used to be before it was "tamed" would be interesting:  It would create these sudden chaotic periods in the real estate market.  Slow but predictable movement -- something like a few feet a year -- would have this profound effect on the history of the city, as neighborhoods go from highly desirable to slum over a century or two.
This message was last edited by the player at 14:11, Mon 13 Apr 2020.
Cara
Player, 107 posts
Mon 13 Apr 2020
at 16:07
  • msg #179

Re: OOC

Etzagith:
Edit:  That's assuming that they are permanent.  If they move, then it depends a lot on how fast and how frequently.  Mostly stable but occasionally a big shift, like the Mississippi river used to be before it was "tamed" would be interesting:  It would create these sudden chaotic periods in the real estate market.  Slow but predictable movement -- something like a few feet a year -- would have this profound effect on the history of the city, as neighborhoods go from highly desirable to slum over a century or two.


Oooh, goddamn I like that.  I wanted to play on the economies of magic, so your idea here is so clever.
This message was last edited by the player at 16:07, Mon 13 Apr 2020.
Garland
Prospect, 40 posts
Tue 14 Apr 2020
at 00:22
  • msg #180

Re: OOC

Cara:
I'd been giving Garland time to respond, had my post ready to go on a word file for when they did.  When I saw you were moving the story along, I went with that.  If Garland wants to respond to me still they still can in a similar sort of flashback-y way.

Apologies.  Easter Weekend and all that.  Still a pain even in lockdown...

I'm going to get something up tonight.
Cara
Player, 108 posts
Wed 15 Apr 2020
at 03:54
  • msg #181

Re: OOC

I'll hold off then, to give others a chance.
Cara
Player, 109 posts
Thu 16 Apr 2020
at 04:05
  • msg #182

Re: OOC

Question.

For this sort of collaborative storytelling...  When someone makes a roll, do we wait on DM input for the results or do WE estimate how well we do?
Etzagith
Player, 71 posts
Chameleon
The Gentleman Thief
Thu 16 Apr 2020
at 12:34
  • msg #183

Re: OOC

See my message #164, and Control's response.  IMO, this should still be a role-playing game where only the GM is fully omniscient.  I love that we construct a lot of the setup and the world, but ultimately, we (that is, the players) should be discovering rather than inventing the primary plot (and therefore the primary clues that lead  to it).  Again, that's my opinion, and I'd be willing to try something different, but I think that a coherent story arc really needs to come from one brain.

What about this?  Each of us acts as GM for minor sub-plots?  Say, for instance, your "refugees from Khadid who worship the Khundari Triumvirate" run afoul of the group that came to the capital with Tabeta and they "arrest" Tabeta's young cousin -- basically kidnapping her over some perceived offense.  We would have a side quest to rescue her and you would act as the GM for that, running Cara as an NPC who is forced, for political reasons, to stay out of the fray but continues to aid behind the scenes.

As for the current scene, I don't really expect Etz's investigation to lead to anything now, or even anything at all.  If jait is really clever, there will be some clue that is not clear how it helps at the moment, but if we seem stuck at some point in the future there will be some resonating clue that brings us somewhere new.  Possibly something like (Arthur Conan Doyles' favorite) distinctive tobacco ashes, or a bit of fabric caught on a nail.
Etzagith
Player, 72 posts
Chameleon
The Gentleman Thief
Thu 16 Apr 2020
at 12:50
  • msg #184

Re: OOC

Also, how long do we plan to wait for Garland?  I hate to see a game stall because we are waiting for one player.
Cara
Player, 110 posts
Thu 16 Apr 2020
at 15:05
  • msg #185

Re: OOC

Agreed.

i was going to post last night, and then i got distracted by my question.  i'll post this morning.

We probably should have discussed expected posting rates earlier.
Cara
Player, 112 posts
Thu 16 Apr 2020
at 20:27
  • msg #186

Re: OOC

So this morning turned into early afternoon, but the post is out.

I liked the idea of the Duke and Duchess possibly being patsies, and worked the story in that direction.  Totally happy to take it elsewhere if someone gets creative, we have some talented writers here from what I've seen of your work.
Etzagith
Player, 73 posts
Chameleon
The Gentleman Thief
Thu 16 Apr 2020
at 21:27
  • msg #187

Re: OOC

So you're going with the idea that these loci of power move dramatically, but only rarely and somewhat predictably, if you have enough knowledge.  Is that what you intended?  I like that approach, it allows for significant shifts in power and interesting economic plays, and I see you've played rather nicely into Etz's strengths, which I appreciate.  If your intent was that the movement was steady, then I would think that the buy of up soon-to-be-powerful real estate would be more anticipated and leisurely, and it would include only a block at a time.

One question:  You refer to "the Duke and Duchess" but I'm not sure which.  I have been assuming that the country of Kumlar is broken into several Duchies, and I've declared that Etz's grandfather is Duke of one of the minor ones.  We've also mentioned that King Dorian is from Lee, one of the more important Duchies, where his father is still the Duke.  I don't know if we've named any others, but I have definitely skimmed some of the material so I apologize if I missed it.
Cara
Player, 113 posts
Thu 16 Apr 2020
at 21:35
  • msg #188

Re: OOC

It was a really good/clever idea of yours to have the leylines move, so I rolled with it.

The GM introduced Duchess Jaelle of East Penryn and Duke Churthen (also of EastPenryn) in their second post in the thread as primary suspects.  I leaned the story in the direction of someone trying to set them up to take the fall as the one's responsible, while also leaving the ultimate question of who'dunnit up to someone else to decide.
This message was last edited by the player at 21:35, Thu 16 Apr 2020.
Etzagith
Player, 74 posts
Chameleon
The Gentleman Thief
Thu 16 Apr 2020
at 21:52
  • msg #189

Re: OOC

Oh, right.  Duh.  I'm not sure how I forgot about them.  It does seem scary to go against them, if they are wealthy AND have more access to magic than the rest of them.  It sounds as if we really need to stay under their radar.  If only we knew someone specializing in not being noticed.  :-)

I did get the point that the ley lines move, but I was just curious how you thought they move.  I had proposed two different modes:  either a slow steady pace or sudden jumps.
Cara
Player, 114 posts
Thu 16 Apr 2020
at 22:23
  • msg #190

Re: OOC

Oh, I was letting you decide!

Personally I like the idea that their movement is

1).  Sudden
2).  Rare
3).  Dramatic
4).  Technically predictable, but to such an extreme degree that people usually get it wrong

That way you get these big power plays of people trying to outwit one another, making moves to acquire property and land, sudden spikes in value, but even the experts are frequently wrong.

Thoughts?
Etzagith
Player, 75 posts
Chameleon
The Gentleman Thief
Thu 16 Apr 2020
at 22:24
  • msg #191

Re: OOC

Yep.  That's perfect.
Control
GM, 296 posts
Fri 17 Apr 2020
at 00:35
  • msg #192

Re: OOC

Oh, that is an interesting development...

Cara, thanks for conjuring up the three sites.  I've updated the tracking thread to give you a fate point.

While I agree with Etzagith's player that the GM should know more about what's really going on than the players, I am going to continue to ask for your metagame input.  I have a general framework in mind for this little story, but need to generate a lot of details and how we actually get there.
Control
GM, 297 posts
Fri 17 Apr 2020
at 00:53
  • msg #193

Re: OOC

"Blood Alley" is the name of a little alley in downtown Vancouver Canada.   Back in the day, it used to be where all the butchers were, such that the blood of the slaughtered animals would run in the street... hence the name.  I thin it rather fits for an area of the same purpose here in Druvir.

Also...  If the Ember Blades is involved with the kidnapped kids, it strikes me that that might be a bit of a problem for Garland...
Etzagith
Player, 76 posts
Chameleon
The Gentleman Thief
Fri 17 Apr 2020
at 04:20
  • msg #194

Re: OOC

So, nothing from the Investigation?  I'm fine if there was nothing to find, but don't leave me hangin'!
Garland
Prospect, 41 posts
Fri 17 Apr 2020
at 04:47
  • msg #195

Re: OOC

Apologies all.  I've been wracked with a block I have just not been able to get past.  Frustrates the hell out of me and when I finally log in and stare at a blank screen for a while I log back out more frustrated.

I've got something now, but in the future please don't let me hold you back.
Garland
Prospect, 43 posts
Fri 17 Apr 2020
at 05:27
  • msg #196

Re: OOC

Control:
Also...  If the Ember Blades is involved with the kidnapped kids, it strikes me that that might be a bit of a problem for Garland...

Yes it would which is why his first thought is to discount it.  He'd really rather not, though the logic is sound.  While it sounds great, there isn't much profit in High Treason unless you're the noble seeking the crown.

The scenario Garland is worried about though is of some middling idiot with delusions of grandeur.  Cause that raises other problems, like senior management seeing the involvement as a problem and deciding to make it go away.
Etzagith
Player, 77 posts
Chameleon
The Gentleman Thief
Fri 17 Apr 2020
at 12:50
  • msg #197

Re: OOC

Sorry you've been feeling blocked.  My advice:  Don't be yourself staring at a blank screen.  Be Garland, staring at an empty room that should have the twins in it, and think about what you feel.  That is, immerse yourself in the frustration that your character feels, and there will be no room in your head for the frustration that you, as an author, feel.

Anyway, that approach works for me when I'm feeling stuck.  YMMV.
Cara
Player, 116 posts
Fri 17 Apr 2020
at 16:53
  • msg #198

Re: OOC

Working on a post now.

I had originally envisioned Cara fighting with a rapier and an offhand.  If we are pre-steel, then I don't think rapiers are a thing.  Going to have to switch up my armaments a little.
Etzagith
Player, 79 posts
Chameleon
The Gentleman Thief
Fri 17 Apr 2020
at 17:17
  • msg #199

Re: OOC

This is not a big deal, but I've been thinking about uses of the word 'magic.'  We (that is, we players, not the characters) use that word to mean something that is outside of explainable physics, that is somehow performed by a person's will.

For our characters living in the world of Kumlar and Khune, that term might apply to evocation, which is relatively rare for people to be able to perform, but it would not apply to ritual "magic" because everyone can do it.  It's such an everyday thing that it would not be considered to be outside of explainable physics, but instead would just be part of physics, the way gravity is for us.  That is, modern-day physicists have no idea why gravity works.  General Relativity tells us that a mass bends the space around it, but that's still just a description of what we've observed.  We still have no idea why.  Scholars in our game world would similarly have worked out a set of theorums and laws about how rituals create an effect, and it wouldn't be considered to be magic as we think of it.
Control
GM, 302 posts
Sat 18 Apr 2020
at 06:31
  • msg #200

Scouting the warehouse


With only four PCs, it might be easier to NOT split the group up at this point.

Etzagith has offered to scout the warehouse before you approach.  But let's develop the basic plan of approach. You've got about five hours before sundown.  That's when it presumably gets more likely that the boys'll be moved out of the city.

There is nothing from stopping each of you from scouting, also, observing from a distance, preparing, planning, creating Advantages that you can use to help you.

Tell me (metagame prose, not in-character RP) what you wanna do to set up and prepare, and we'll devise the necessary rolls...
Control
GM, 308 posts
Sat 18 Apr 2020
at 18:40
  • msg #201

Scouting the warehouse

Looks like the most recent bump (yesterday) of the Players Wanted ad brought some interest.   Two RTJs, one added, one I'm will be added shortly.  Please help them acclimatize.
Cara
Player, 119 posts
Sat 18 Apr 2020
at 21:08
  • msg #202

Scouting the warehouse

Hi there Alpha!

We have a thief with Etzagith, so you'd be in good company.  The con man to your sneak thief.  But if you want something more unique then the tracker is definitely the concept to go with.

@Nathan  Did Control tell you that the City Guard wears royal blue cloaks, or was that a happy little accident?
Nathan
Prospect, 2 posts
Sat 18 Apr 2020
at 21:11
  • msg #203

Scouting the warehouse

Evening folks and thanks for the welcome!

@Cara, I saw that reading through some of the material before I submitted my RTJ and it piqued my interest :)
Cara
Player, 120 posts
Sat 18 Apr 2020
at 21:50
  • msg #204

Scouting the warehouse

Awesome, welcome, welcome.
Alpha
Prospect, 2 posts
Sat 18 Apr 2020
at 22:34
  • msg #205

Scouting the warehouse

Hi everyone!

Mechanically the big difference between the two is one is better at ranged combat and investigation, and the other is better at burglary and stealth.  I could go with either.  What does the group need more?
Cara
Player, 122 posts
Sat 18 Apr 2020
at 22:54
  • msg #206

Scouting the warehouse

quote:
What does the group need more?


Whichever is more fun for you.

You'd have lots of tie ins story wise with a thief, as we have a former thieves' guilder as well as our con artist.

The tracker would have the most unique skill set, and the least crossover both ability and narrative wise.
Control
GM, 309 posts
Sat 18 Apr 2020
at 23:06
  • msg #207

Re: OOC

If jait is really clever, there will be some clue that is not clear how it helps at the moment, but if we seem stuck at some point in the future there will be some resonating clue that brings us somewhere new.


Jait isn't that clever.

Actually,  Investigative RPG games are damned difficult to GM, because a lot of the time the characters miss what the GM thought should be obvious clues, and go down paths that the GM hadn't thought through, etc.  Sometimes, in trying to keep some of the detail hidden, the GM hides too much...

There's a pretty good article on it, here:
https://thealexandrian.net/wor...ames/three-clue-rule

In the end, my goal isn't for you to solve a mystery, it's to manage a framework for you to enjoy playing your character.  There will be plot holes, there will be inconsistencies.  I am totally okay with you guys going off in a different direction.  Success and failure in this first venture will have an impact on the world.
Control
GM, 310 posts
Sat 18 Apr 2020
at 23:10
  • msg #208

Re: OOC

Etzagith:
I've been thinking about uses of the word 'magic.'  We (that is, we players, not the characters) use that word to mean something that is outside of explainable physics, that is somehow performed by a person's will. 

I am totally in agreement with this.  Ritual Magic in this world is reproducable effects.  We--the players--use it as a sign-post to describe the system we're using to recreate those reproducable effects.

The College of Magic was formed in response to the atrocity that was the Forbidding to ensure that this science is never used to create such a horror again...  Kind of like Oppenheimer's words after the first A-bomb test...
Manaolana
Prospect, 47 posts
Sat 18 Apr 2020
at 23:46
  • msg #209

Re: OOC

I have to say, you all are an inspiring bunch of writers. I just drove 1500 miles in 3 days, so after I have a couple drinks and sleep tonight, I'll catch up tomorrow.
Etzagith
Player, 80 posts
Chameleon
The Gentleman Thief
Sun 19 Apr 2020
at 00:05
  • msg #210

Re: OOC

Welcome Nathan and Alpha.

Alpha, to answer your question about what sort of rogue/thief we need, consider this.  Etz is a combination of sneak thief and con man:  the former with Stealth at +4 and Burglary and Athletics at +3, and a mantle of The Lurk, so pretty much unparalleled at stealth.  (The Athletics are to make him a good second-story man.)  He is also a con man, specializing in disguises, supported by Deceit at +4 and Crafts at +2.  However, he can barely hold his own in a fight, with Blades, Shoot, and Physique all at only +1, so going with the Ranged Combat / Investigation direction makes more sense, I think.
Etzagith
Player, 81 posts
Chameleon
The Gentleman Thief
Sun 19 Apr 2020
at 00:20
  • msg #211

Re: OOC

Control:
Jait isn't that clever.

LOL.  Sure he is.  The symbol scratched above the secret door into the Twins room is brilliant.  You can tie it in to something later, give us a confirmation on a new direction, or a new person to be suspicious of.  It creates a ton of opportunities.  It is exactly the sort of thing I was thinking of.

Control:
I'm willing to say Etzagith spends some time scouting the place, but let's do that in prose - metagame - so that we can go int o the next scene and not have any players sitting on the sidelines.

I'll continue that discussion (group discussion) in the OOC thread.

OK.  My plan was that he would start by going as Chameleon to the headquarters of the Blades, bringing some gift to the new head of the organization, approaching it from a direction that causes him to travel past the nexus point, so he can look around for new guards or watchers.  When leaving, he'd use a parallel route to scout again, but still completely leave the area.  Finally, he'd return stealthily, after dark, and fully scout the area.  With his stunt from The Lurk, Etz is pretty much invisible in the dark, if he wants to be.
Cara
Player, 124 posts
Sun 19 Apr 2020
at 00:25
  • msg #212

Re: OOC

That works for me if Control is good with you making a single IC post conveying all that.

Feel free to have Cara give you a token so she can Scry on you while you do, or to have her offer and Etz reject the idea after what he just witnessed.
Garland
Prospect, 44 posts
Sun 19 Apr 2020
at 03:57
  • msg #213

Re: OOC

Just so I'm not misunderstanding where this is headed, I think Stephan said we are looking into a group called the Blue Sails.  They have connections with the Blades but they are a different group.

Am I wrong?
Control
GM, 315 posts
Sun 19 Apr 2020
at 04:05
  • msg #214

Re: OOC

@Garland
Yes! That's correct.

With the new folks coming in...  Would someone care to do a basic recap of where things stand?

Given the pace of posts so far, I think it might be valuable to do a basic recap on a regular basis.  Quite willing to pay metagame coin (fate-points, y'know) for it...
This message was last edited by the GM at 04:16, Sun 19 Apr 2020.
Control
GM, 316 posts
Sun 19 Apr 2020
at 04:26
  • msg #215

Re: OOC

@Etzagith
Meeting with the head of the Ember Blades is a rather big thing.... I don't want to background that.   That would deserve to be played out.   If you want to do that, then we need to contrive something else for the others to do.

Of course, if you've no intention of meeting with Garland's sister... just dropping off a token of acknowledgement, then I'm totally okay with that....

The Blue Sails Warehouse is a place of business.   Walking in on the pretense that you're looking to store goods that'll be arriving or shipping out soon would be a normal course of events.

You're scouting the area.  Give me a Notice(+1) roll or better to succeed.

Anyone else want to prepare?


Finally, he'd return stealthily, after dark, and fully scout the area.
Waiting until after dark will dramatically increase the chances that the boys will have already been moved out of the city.   Are you absolutely certain this is what you want to do?
Etzagith
Player, 82 posts
Chameleon
The Gentleman Thief
Sun 19 Apr 2020
at 05:07
  • msg #216

Re: OOC

Oh, I don't need to meet with her.  I just want to give a gift out of respect, with the message that I have been out of the city and have recently returned, and I acknowledge and respect her position.  It is basically to indicate that I don't plan to break the rules or cause trouble.  I'm glad to leave the gift with an underling.  If asked, I will make it clear that I do not plan to do any significant criminal operations in their turf, and I fully plan to pay the organization their share of any minor thefts I might perform.

I didn't realize that we had that much time before nightfall.  Etz will only do the walk-by viewing as he goes to the Ember Blades location.

OMG, I choked on the Notice roll.  How often does one roll -3 on Fudge dice?  (Counting Cara's roll, that's two in a row!)

23:59, Today: Etzagith rolled -3 using 4 Fudge dice.  Notice (+3) to scout the area . - -3

Obviously, he's too preoccupied with what he would say to Garland's sister if he were to see her, and about the shading of the truth he will be doing if anyone asks about planning any significant operations in the area.  (Yeah, it's not a criminal operation, so I'm not technically lying.)
Cara
Player, 127 posts
Sun 19 Apr 2020
at 05:50
  • msg #217

Re: OOC

quote:
Would someone care to do a basic recap of where things stand?


  • The PCs are mostly outsiders and misfits, but for various reasons we work as Agents of the Veiled Hand, the spy network of the Queen of Kumlar, Queen Jia.
  • Someone has kidnapped the Queen's heirs, Prince Liam & Prince Lucas.
  • The PCs have gathered in the West tower of the Castle, and have been investigating the twin's rooms.
  • Scrying or Tracing Rituals have not worked, because it appears that someone detached the twin's from their Fate, severing any resonance or sympathy they might have had with their possessions or family.
  • A Ritual of that sort of Fate Magic could only take place along a major ley line, of which there are only three in the city, one controlled by the College of Mages, one smack dab in the middle of the estate of the noble family who stands to inheret the throne should the twin's disappear forever, and one in the middle of the turf of a Mage gang known as the South End.
  • Etzagith is offering to use his Lurk Mantle to go scout the gang territory, and Cara is using utterly profane magic to empower her weapons for any coming showdown.

This message was last edited by the player at 05:58, Sun 19 Apr 2020.
Nathan
Prospect, 8 posts
Sun 19 Apr 2020
at 11:04
  • msg #218

Re: OOC

Thanks, that's help for when Control's ready to bring me in. Given where Nathan's heading as a Blue Cloak Investigator, the problem with scrying and tracking spells might provide an opening to bring him in
Control
GM, 318 posts
Sun 19 Apr 2020
at 11:18
  • msg #219

Re: OOC

@Etzagith

I'm moving the casing posts to the In-Play Mechanics discussion.
Nathan
Prospect, 10 posts
Sun 19 Apr 2020
at 11:21
  • msg #220

Re: OOC

@Control, I think you moved it into my character creation thread (no worries, just FYI)
Control
GM, 322 posts
Sun 19 Apr 2020
at 11:44
  • msg #221

Re: OOC

@Nathan
Yup.  caught it.  Thanks!
Alpha
Prospect, 3 posts
Sun 19 Apr 2020
at 13:26
  • msg #222

Re: OOC

Ok, I think I'm going with the tracker character.  The sneak thief would just double up on Etzagith's skill set.  But based on the article Control posted, I think I might not put as much into investigation.  I was thinking investigation could be good for tracking, but maybe notice would be better. Maybe?

On another skill related situation, what's the difference between knowledge and lore.  I want her to know things about living in the wilderness.  Which would be more appropriate?
Control
GM, 324 posts
Sun 19 Apr 2020
at 14:47
  • msg #223

Re: OOC

Lore is specifically Arcane knowledge.  (Hm, I coulda just called in Arcane. Ah well).  Because the understanding of how magic works is super-important to some elements of this setting.  If you're not a evoker, it's not so much of an issue, but still potentially valuable), as it will impact how much power you can raise in a ritual safely within a given period.

As to tracking? and wilderness knowledge.  Definitely Knowledge.  The specifics would be a narrative distinction.

Give me a name and I'll change you over.
Alpha
Prospect, 4 posts
Sun 19 Apr 2020
at 15:22
  • msg #224

Re: OOC

Ok tracking and wilderness knowledge are under knowledge.  That will make that easier!

The character's name is Arui.
Control
GM, 327 posts
Sun 19 Apr 2020
at 17:24
  • msg #225

What's the Plan for Approaching the Blue Sails?


The four of you are going to engage with the Blue Sails warehouse, allegedly to book it's service for a shipment coming in at some point in the future.    Etz is going dressed as a lady pirate.   Once in the warehouse, you're looking for the boys or information pertaining to them.

Stefen has suggested that the company's ledger would likely provide some useful details...  There's likely going to be direct conflict.  You can expect cutthroat and dock-workers types.  But, there's somebody involved who knows some serious magic, too.

So, what's the plan of approach?  Who's doing the talking?  Are you all sticking together or are you splitting up?  Is someone going after the ledger?  Searching specifically for the boys?  (If so, how?)  How else would you like to prepare?

We can just go there and see how it plays out, but if you actually have time to prepare and make some out-of-character rolls, then you've got time to create some Advantages for you to use later...
Manaolana
Player, 49 posts
Sun 19 Apr 2020
at 18:44
  • msg #226

What's the Plan for Approaching the Blue Sails?

Manaolana, for his part, wants to trail Etz and watch to ensure that the rogue doesn't get himself into too much trouble without backup.
Cara
Player, 131 posts
Sun 19 Apr 2020
at 18:51
  • msg #227

What's the Plan for Approaching the Blue Sails?

Manaolana talking practical logistics with Etz while Cara practices profane arcane rituals in the corner.


Manaolana
Player, 50 posts
Sun 19 Apr 2020
at 23:43
  • msg #228

What's the Plan for Approaching the Blue Sails?

That would be 'Ola, yeah :-)
Garland
Player, 45 posts
Mon 20 Apr 2020
at 00:12
  • msg #229

Re: What's the Plan for Approaching the Blue Sails?

Control:
So, what's the plan of approach?  Who's doing the talking?  Are you all sticking together or are you splitting up?  Is someone going after the ledger?  Searching specifically for the boys?  (If so, how?)  How else would you like to prepare?

Not sure if these are best IC or OOC comments but Garland is opposed to two things:

1) Showing his face about unless it's necessary given who these people are rumored to be connected to.  That's attention he's spends most of his time avoiding.

2) Any violence unless necessary.  Practically speaking this is just a shady guild.  We don't have proof of anything and we aren't in any official capacity.  We throw down in their place of business all they have to do is call the local guard, who don't know what's happened and we can't very well tell we are on a secret mission.  So we'll be the bad guys and likely spend time ducking the guard or in prison thus losing time.
Cara
Player, 133 posts
Mon 20 Apr 2020
at 00:15
  • msg #230

Re: What's the Plan for Approaching the Blue Sails?

IC, it's all yours.
Control
GM, 331 posts
Mon 20 Apr 2020
at 15:23
  • msg #231

Re: What's the Plan for Approaching the Blue Sails?

Very good point!

This doesn't have to result in violence!  Or, if it does, it might not have to be violence perpetrated in the Blue Sails Warehouse.

Stefen could be wrong.  NPCs are sometimes fallible or misinformed or sometimes they just lie.  But, I did bring up the connections to make things a little more difficult for Garland. so, I'm pleased to see that you're concerned.

Perhaps there's something Garland can do in the mean-time?  Or perhaps Etzagith can disguise him?    Thoughts, anyone?
This message was last edited by the GM at 15:40, Mon 20 Apr 2020.
Control
GM, 333 posts
Mon 20 Apr 2020
at 15:35
  • msg #232

Re: What's the Plan for Approaching the Blue Sails?

@Etzagith:
Leaving a peace offering for Garland's sister, head of the Ember Blades.  What did you leave?

Would you care to make a Rapport roll to see if you manage to make a good impression?  I'm willing to make it a Create Advantage roll, that can be used for future interactions with her.  Given what I've got worked out for her, and her opinion of you so far, I'd say it needs an Average(+1) result or better.
Garland
Player, 48 posts
Mon 20 Apr 2020
at 16:00
  • msg #233

Re: What's the Plan for Approaching the Blue Sails?

It's going to be funny if Garland finds out you've been poking that bear.
Etzagith
Player, 84 posts
Chameleon
The Gentleman Thief
Mon 20 Apr 2020
at 16:51
  • msg #234

Re: What's the Plan for Approaching the Blue Sails?

I was going to leave the best bottle of brandy I could get without having to play out getting the money or stealing it.

Ugh.  You know the dice roller hates me, right?  OK.  Here goes ...

11:50, Today: Etzagith rolled 2 using 4 Fudge dice.  Rapport roll (+0) for Mira Rhaine (probably just a lieutenant).

Hey!  Look at that.
Control
GM, 335 posts
Mon 20 Apr 2020
at 17:44
  • msg #235

Re: What's the Plan for Approaching the Blue Sails?

perfect.    Thanks!
Cara
Player, 135 posts
Mon 20 Apr 2020
at 18:48
  • msg #236

Re: What's the Plan for Approaching the Blue Sails?

quote:
The four of you are going to engage with the Blue Sails warehouse, allegedly to book it's service for a shipment coming in at some point in the future.    Etz is going dressed as a lady pirate.   Once in the warehouse, you're looking for the boys or information pertaining to them.

Stefen has suggested that the company's ledger would likely provide some useful details...  There's likely going to be direct conflict.  You can expect cutthroat and dock-workers types.  But, there's somebody involved who knows some serious magic, too.

So, what's the plan of approach?  Who's doing the talking?  Are you all sticking together or are you splitting up?  Is someone going after the ledger?  Searching specifically for the boys?  (If so, how?)  How else would you like to prepare?

We can just go there and see how it plays out, but if you actually have time to prepare and make some out-of-character rolls, then you've got time to create some Advantages for you to use later...


We're still on this.

Anyone want to take it?
Garland
Player, 49 posts
Mon 20 Apr 2020
at 19:07
  • msg #237

Re: What's the Plan for Approaching the Blue Sails?

Well I've given Garland's opening thoughts IC.
Manaolana
Player, 51 posts
Mon 20 Apr 2020
at 21:13
  • msg #238

Re: What's the Plan for Approaching the Blue Sails?

Cara:
We're still on this.

Anyone want to take it?


Sorry, take what?
Cara
Player, 139 posts
Tue 21 Apr 2020
at 05:37
  • msg #239

Re: What's the Plan for Approaching the Blue Sails?

Take the lead on what the plan is, who is doing the talking, and how the story unfolds.

I have an idea, but I don't want to steal the limelight if someone else had something they wanted to do (considering I already built the narrative of the ley lines and the three locations).  It's based on Cara knowing about the different criminal gangs in Druvir.  What would that be, Contacts?

22:27, Today: Cara rolled 1 using 4 Fudge dice. . 

My Contacts is +3, so that's a total of 4.

If it's Knowledge, then I only have +1, for a total of 2.

So if that's enough for Cara to know the basics of the Family and the South End, then my idea is that she goes as an official representative of House Yisil to try and establish ties with the South End.  She can claim that the Family has stolen a relic from Khadid that her House wants, and so she wants to ally her House with the South End to take it from them.  The South End benefits because their big rival gets a black eye, and a chance to double cross Cara if they dare and take the artifact for themselves.   Ola can go with her as backup in case things turn sour.

Meanwhile, Etz and Garland can Lurk around and search for the actual evidence.

Thoughts?  Embellishments?  Rejections?
This message was last edited by the player at 06:16, Tue 21 Apr 2020.
Control
GM, 336 posts
Tue 21 Apr 2020
at 10:15
  • msg #240

Re: What's the Plan for Approaching the Blue Sails?

Both Contacts and Knowledge are justifiable.  So, might as well go with the one that gives you more advantage!  That gives you a Good(+4) understanding of the  general power-politics in Dockward, the South End.
Cara
Player, 140 posts
Tue 21 Apr 2020
at 15:08
  • msg #241

Re: What's the Plan for Approaching the Blue Sails?

Awesome... so would one of you want to take over the lead on telling the story with your own ideas, plot lines, and world building, or do you want to continue developing your character's individual storylines in the wake of the story I just outlined?  I am happy to surrender the limelight to someone else, as I already built the story of the three ley lines and the fate magic we are currently pursuing.  I don't want to hog the reins.  I'm also happy to keep story building if no one else has an idea they want to develop to jump in and take over right now.  Collaborative storytelling in Fate is a lot different than playing DnD, given how much control we have over the narrative.
Garland
Player, 51 posts
Tue 21 Apr 2020
at 15:34
  • msg #242

Re: What's the Plan for Approaching the Blue Sails?

I think we need a decision on whether we try and enter the District together or separately.  Garland wants to go in separately but I don't assume everyone agrees.

On a high level I imagine that the entrance points are fairly busy on an average day - this being the port/docks you'd expect a great deal of traffic just from the merchants/goods/raw materials going back and forth between the docks and the merchants/crafters quarters.  So he's being honest when he assumes unless a person is of specific concern it might not garner specific notice.

The unspoken part of that is he might be someone who pings some notice if the wrong person sees him; so he'd rather not cross the district gate with the others and ping the others with him.  He's just not going to say that part out loud.

Once we are on the inside I'm good with that suggestion.  Not sure Etz wants to lurk Garland style but if he wants to lady pirate lure someone into a darkened alley I can ask some pointed questions.
Control
GM, 337 posts
Tue 21 Apr 2020
at 17:07
  • msg #243

Re: What's the Plan for Approaching the Blue Sails?

Oh, that is an interesting idea, too...  and that could bring about all sorts of fun!

Mind you, if one of you does, actually get sent to a holding cell, that's a great excuse to bring Nathan into the game...
Control
GM, 339 posts
Tue 21 Apr 2020
at 21:19
  • msg #244

Re: What's the Plan for Approaching the Blue Sails?

Nicely put together.

So, working on two threads:
Into the South End (all four), pretty quickly leading to:
Blue Sails Warehouse proper  (Etzagith & Garland)

Sleep schedule is all sorts of messed up right now, so I'm hoping to catch four or five hours.  I've half a post written for the Blue Sails already, so I'll just cannibalize some of it, and get us going with scene 01.01... when I wake up.
Etzagith
Player, 86 posts
Chameleon
The Gentleman Thief
Tue 21 Apr 2020
at 21:29
  • msg #245

Re: What's the Plan for Approaching the Blue Sails?

Oops.  The note that was here was intended for the other thread.
This message was last edited by the player at 22:35, Tue 21 Apr 2020.
Control
GM, 356 posts
Wed 22 Apr 2020
at 22:10
  • msg #246

A Question on Cosmology?


Arui's player has suggested a possibility of us developing and integrating an animist type of flavor to the Tarenti's magical practices...   It sounds akin to Elric of Melnibone making deals with the spirits, or Werewolf: the Apocalyps (or Forsaken) making deals with the spirits of nature... Mechanics-wise,I can see a couple of ways this would work.

A while back, we determined (thankfully) that we're not having infernals & demons in this setting.   How do we feel about nature spirits?

I have a loose idea for a cosmology, involving the physical world, the dream-world (where we go when we dream), the spirit-world (where everything has a reflection) and the underworld (home of the dead, where the sun goes at night)...  but none of it seemed necessary to codify at this stage.

Your thoughts?
Nathan
Prospect, 19 posts
Wed 22 Apr 2020
at 22:19
  • msg #247

A Question on Cosmology?

As the other newcomer, I have no objections to this
Cara
Player, 144 posts
Wed 22 Apr 2020
at 23:29
  • msg #248

A Question on Cosmology?

As I built a trio of primordial gods for Khune, nature spirits seems pretty on brand.

I'm good with it.
Cara
Player, 147 posts
Sat 25 Apr 2020
at 21:37
  • msg #249

A Question on Cosmology?

How are our newcomers doing?
Etzagith
Player, 89 posts
Chameleon
The Gentleman Thief
Sat 25 Apr 2020
at 21:57
  • msg #250

A Question on Cosmology?

I like it.  But more I'd like to see the rest of you moving along.  The lady pirate Liza Gallim is going to get drunk if you don't show up soon.  ;-)
Cara
Player, 148 posts
Sat 25 Apr 2020
at 22:39
  • msg #251

A Question on Cosmology?

My apologies, but I'm not sure what you're trying to say with

quote:
But more I'd like to see the rest of you moving along.


Could you clarify?
Etzagith
Player, 90 posts
Chameleon
The Gentleman Thief
Sat 25 Apr 2020
at 22:45
  • msg #252

A Question on Cosmology?

I'm just kidding.  I assume there's nothing more for me to do until we all meet up at the bar, from which we will head to the warehouse.  So I'm waiting for you to get there.
Cara
Player, 149 posts
Sat 25 Apr 2020
at 22:58
  • msg #253

A Question on Cosmology?

Oh no!  Didn't mean to leave you stranded.  My bad.

I figured Control would want to jump in at some point, or that Mana or Garland would want to flex their worldbuilding muscles a little.
Control
GM, 360 posts
Sat 25 Apr 2020
at 23:24
  • msg #254

A Question on Cosmology?


Sorry folks.  been focused on another game the last day or two.  Will catch up now...
Cara
Player, 150 posts
Sat 25 Apr 2020
at 23:55
  • msg #255

A Question on Cosmology?

No rush on my end, I know that when I'm excited about a game (like I'm excited about this one) my post rate goes through the roof.  I don't expect people to match it, I just have to remind myself to slow down so others can get a word in edgewise.
Nathan
Prospect, 20 posts
Sun 26 Apr 2020
at 07:58
  • msg #256

A Question on Cosmology?

Control:
Sorry folks.  been focused on another game the last day or two.  Will catch up now...


Just shout when you’re reading for my creation thread to move on to mantles; I was waiting presuming more questions first
Manaolana
Player, 58 posts
Mon 27 Apr 2020
at 00:54
  • msg #257

A Question on Cosmology?

Today was surprisingly busy. Cara, feel free to dive in at your leisure; I will post & respond tomorrow or Tuesday. Will even throw in some Aspects for a change :-)
This message was last edited by the player at 22:53, Mon 27 Apr 2020.
Control
GM, 370 posts
Wed 29 Apr 2020
at 18:10
  • msg #258

A Question on Cosmology?

So, I'm fighting something at the moment.  I don't think it's pandemic related,  but  I dunno.  I've a sore throat and a mild headache, I'm tired all the time, and sleeping close to fifteen hours a day.  I find I have a diminished attention span, too, but that might just be a lack of discipline from close to six weeks in relative isolation...  Mind you, I don't have trouble breathing and I don't seem to have a fever.

And I have really neat dreams... like fever dreams but, you know, without the fever. Seriously! I had an extended world-building discussion with my roommate the other day, which isn't terribly unusual, except that she wasn't actually a part of it.  When I referenced it the next day, she had no clue what I was talking about...  So, it was a memory of a dream...

Mind you, I'm going to write up much of what I remember, since it was the Kumlaren creation myth, and a way to work the idea of threes as a recurring theme into just about everything...  But I gotta get the In-character threads pushed forward first.
Etzagith
Player, 92 posts
Chameleon
The Gentleman Thief
Wed 29 Apr 2020
at 18:28
  • msg #259

A Question on Cosmology?

Get better!  Don't worry about us.  I, for one, am not going anywhere.  Take care of yourself.
Control
GM, 372 posts
Wed 29 Apr 2020
at 20:49
  • msg #260

Getting Arui and Nathan in sooner rather than later...

How d'you two feel about Arui having a dispute with the Blue Sails over the  storage fees or lost goods or some such?  It'd give the others an opportune moment to get involved (or get around the shop-keeper's attention).

And Nathan, having come from the fruitless raid on the open air market, may've been sent to the Dockward to provide assistance/cover...

WOuld that work for y'all?

Offline for the next hours for a video-conference.   More when it's done.
Garland
Player, 55 posts
Wed 29 Apr 2020
at 20:55
  • msg #261

Getting Arui and Nathan in sooner rather than later...

I'm good with anything.  For myself I just finalized the marks for the 3 classes I was teaching on contract.  150 papers and exams marked...



Cara
Player, 154 posts
Wed 29 Apr 2020
at 21:22
  • msg #262

Getting Arui and Nathan in sooner rather than later...

Works for me.
Arui
Prospect, 16 posts
refresh 2/2. physical 0/6
mental 0/6, mana 0/3
Wed 29 Apr 2020
at 22:52
  • msg #263

A Question on Cosmology?

In reply to Control (msg # 258):

I hope you feel better.  Take care of yourself.  Your health is more important.
Manaolana
Player, 60 posts
Wed 29 Apr 2020
at 22:57
  • msg #264

A Question on Cosmology?

GM, hope you feel better!
Control
GM, 373 posts
Wed 29 Apr 2020
at 23:06
  • msg #265

A Question on Cosmology?

I am a firm believer in sleep as massive ally in health & regeneration.

I sometimes wonder if I like sleeping too much.
Cara
Player, 155 posts
Thu 30 Apr 2020
at 01:36
  • msg #266

A Question on Cosmology?

Take care of yourself.
Garland
Player, 56 posts
Thu 30 Apr 2020
at 01:47
  • msg #267

A Question on Cosmology?

There is no such thing as too much sleep.  Also no such thing as too much tea, which I heartily recommend.  Take care.
Garland
Player, 57 posts
Thu 30 Apr 2020
at 19:31
  • msg #268

A Question on Cosmology?

Completely unrelated question:

What is (in your opinion) the best low-magic system for FATE?
Etzagith
Player, 94 posts
Chameleon
The Gentleman Thief
Sun 3 May 2020
at 22:57
  • msg #269

A Question on Cosmology?

Good God!  Really.  I manage to roll a -4 on fudge dice!?!  Sigh.
Cara
Player, 156 posts
Sun 3 May 2020
at 23:51
  • msg #270

Re: A Question on Cosmology?

Etzagith:
Good God!  Really.  I manage to roll a -4 on fudge dice!?!  Sigh.


That's like what, less than a 2% chance of happening?  Bad luck my friend.

*Looks are rapidly expanding pile of free invokes*  Yes, yes my pretties, grow, grow!
Etzagith
Player, 96 posts
Chameleon
The Gentleman Thief
Mon 4 May 2020
at 01:24
  • msg #271

Re: A Question on Cosmology?

So, I've been avoiding reading the other IC thread, since Etz is not there.  But weren't we going to meet at the bar?  I guess I'll be wandering out, soon, to find you guys.
Cara
Player, 157 posts
Mon 4 May 2020
at 01:53
  • msg #272

Re: A Question on Cosmology?

We're at the bar, you're good.
Etzagith
Player, 98 posts
Chameleon
The Gentleman Thief
Mon 4 May 2020
at 02:04
  • msg #273

Re: A Question on Cosmology?

Haha!  I just left.
Cara
Player, 158 posts
Mon 4 May 2020
at 02:08
  • msg #274

Re: A Question on Cosmology?

We're at a different bar, waiting for the Ember Blades.

Was Garland supposed to meet you?
Manaolana
Player, 61 posts
Mon 4 May 2020
at 02:27
  • msg #275

Re: A Question on Cosmology?

Garland:
What is (in your opinion) the best low-magic system for FATE?


FATE Accelerated. IMO. :-)
Control
GM, 386 posts
Thu 7 May 2020
at 02:55
  • msg #276

What's Going On Now...


Okay, I've triggered things to move a little faster for the next week or two...  (on my part.  No stress either way!)

Arui's companion, Ivor just attacked one of the ruffians guarding the Blue Sails Warehouse, apparently over lost goods that they'd stored at the Blue Sails.  Migram (the shopkeeper) and Arui probably could've worked it out, but where's the drama in that?  So, Ivor blew his stack.  Mikel and Yvon, the ruffians that were outside, went in to "encourage" Arui and Ivor to leave... and Ivor tackled Mikel for brandishing a bladed weapon.

Cara and Manaolama can actually see this happening in the doorway to the front room of the Blue Sails Warehouse.

Garland is around the side, having seen the various spotters.  This fight might just be the distraction he needs to isolate one of the spotters and ask his questions.

Etzagith is on the rooftops now, a block or so away from the Harpy's Last Note, and he's seeing that there's a little bit of excited activity in the streets.  Not overwhelming, but enough that he noticed it...
Nathan
Prospect, 25 posts
Fri 8 May 2020
at 15:53
  • msg #277

What's Going On Now...

Bit of a hectic week, but hoping to post shortly!
Manaolana
Player, 64 posts
Fri 8 May 2020
at 21:48
  • msg #278

What's Going On Now...

Interesting situation. If 'Ola intervenes in the fight, in which thread will he do so, o GM?
Control
GM, 388 posts
Sun 10 May 2020
at 01:35
  • msg #279

What's Going On Now...

The threads are organized (mostly) by location...

Therefore,  If the fight is in the Blue Sails Warehouse, then the fight is in: <a href=""link to a message in this game: The Blue Sails Warehouse</a>

If the conflict is outside the warehouse, the fight is in:  <a herf="https://www.rpol.net/display.cgi?gi=65114&ti=61">01.02: Dockward</a>
Control
GM, 393 posts
Sun 10 May 2020
at 07:20
  • msg #280

Initiative & Scene Aspects

Initiative
So, I'm trying out a way to do initiative...

First, understand that Fate Core doesn't have an initiative mechanic.  The book advises to pick a person and go around the table.  Everyone's acting all at once.   My bringing an initiative mechanic into it is more for my benefit when envisioning the scene and the flow of the action.  In addition, this is rpol, and if we were to observe initiative, we'd spend even more time waiting... and not just for me.

Sometimes, you will get the crap-end of the rotation, and your actions may end up being for naught (can't blind a guy who was just killed moments ago).  But it won't always be this way.  It goes both ways.


Initiative is rolled with a Notice.  I'll allow free invokes on relevant scene aspects. So long as we don't go overboard.

Now, that being said...

We should make up a couple of scene aspects for the Blue Sails Warehouse.

I'll also work on getting a basic zone-map put together.
Etzagith
Player, 101 posts
Chameleon
The Gentleman Thief
Sun 10 May 2020
at 16:43
  • msg #281

Initiative & Scene Aspects

Just a reminder re initiative, one of my stunts is

Reflexes:

When there's a question about who acts first, the answer is you.
Manaolana
Player, 65 posts
Sun 10 May 2020
at 17:46
  • msg #282

Initiative & Scene Aspects

It will either be late today or tomorrow before I can jump into the fight. I do intend to have 'Ola jump into the fight, so kindly don't push things along too far without me. :-)
Control
GM, 395 posts
Sun 10 May 2020
at 20:59
  • msg #283

Re: Initiative & Scene Aspects

@Etzagith

Consider me reminded.

I'm thinking I'll be posting scene breakdowns and OOC stat-blocks whenever there's combat, so there will be plenty of opportunity to remind me in the future.

For this combat, though...  Until Etzagith enters the scene, he's not in the initiative roster.
Etzagith
Player, 102 posts
Chameleon
The Gentleman Thief
Sun 10 May 2020
at 23:41
  • msg #284

Re: Initiative & Scene Aspects

Sorry.  I was in the process of catching up, but got pulled away for family, then work, then family some more.  Go ahead and continue for this round.  Etzagith will be slipping into the shadows, not taking any direct combat action until he feels sure he knows what is going on.
Cara
Player, 163 posts
Sun 10 May 2020
at 23:44
  • msg #285

Re: Initiative & Scene Aspects

I haven't been reading the other threads, on account that I only like to learn things IC, but sounds like you have a brawl going on!

Is this still happening somewhere where Cara might spot it?
Manaolana
Player, 66 posts
Tue 12 May 2020
at 01:14
  • msg #286

Re: Initiative & Scene Aspects

Manaolana:
It will either be late today or tomorrow before I can jump into the fight. I do intend to have 'Ola jump into the fight, so kindly don't push things along too far without me. :-)


Apologies, make that tomorrow. RL has been brutal today.
Nathan
Prospect, 28 posts
Tue 12 May 2020
at 16:25
  • msg #287

Re: Initiative & Scene Aspects

Ditto, here :(
Control
GM, 396 posts
Wed 13 May 2020
at 22:11
  • msg #288

Re: Initiative & Scene Aspects


Back from an unexpected, rather lengthy, distraction.   Updating shortly.
Cara
Player, 164 posts
Wed 13 May 2020
at 23:18
  • msg #289

Re: Initiative & Scene Aspects

Hope that's bragging, and that things are going well.
Control
GM, 397 posts
Sat 16 May 2020
at 08:21
  • msg #290

Re: Initiative & Scene Aspects

Nope. not bragging, unfortunately.

I'm fine.  but family and a hospital were involved.  Nothing corona-virus related.   So, my focus has been elsewhere.
Control
GM, 402 posts
Sun 17 May 2020
at 07:37
  • msg #291

Re: Initiative & Scene Aspects

@Etzagith as Liza Gallim:
"Your owner -- what's his name -- said that you IDIOTS could provide a place that doesn't draw attention, that the guard wouldn't give anything in this place a second glance.  Now you have brawling going on right in the doorway?  Why not sell tickets?  You could put on a show!  Invite the whole town!"

Hah!  Sorry Karen.  Would you like to talk to my manager?

Tired.  Going to move this forward tomorrow.
Arui
Prospect, 24 posts
refresh 2/2. physical 0/6
mental 0/6, mana 0/3
Sun 17 May 2020
at 17:26
  • msg #292

Re: Initiative & Scene Aspects

I'm about to play amateur surgeon in Mikel.  What's the right skill for that?  I'm thinking knowledge.  I'm pretty good at knowledge so I'm hoping.  I could see maybe craft for the stitching.  Empathy could work if I was trying to make it less painful, but he pulled a sword on us, so actually I don't mind if he suffers a little.
Control
GM, 403 posts
Mon 18 May 2020
at 02:28
  • msg #293

Re: Initiative & Scene Aspects

@Arui - Re: Playing amateur surgeon
I'd say Crafts for the manual skill of it.  Knowledge for the, well, knowledge of anatomy, what blood loss does, etc...

I initially this sounds like a perfect set-up for a Challenge (Knowledge & Crafts).  But had to consider where's the tension if she fails one part but not the other?  So, I think a straight Crafts roll should suffice.    The lack of knowledge or lack of manual dexterity might be the explanation should she fail the overcome roll.

The In Peril condition is equivalent to a Moderate Consequence. That makes it a Great(+4) target for the Crafts roll.
Cara
Player, 167 posts
Wed 20 May 2020
at 17:19
  • msg #294

Re: Initiative & Scene Aspects

I, the player, don't know who the Almani are.

Does Cara?

Would I need to roll some dice?
Control
GM, 407 posts
Wed 20 May 2020
at 20:55
  • msg #295

Re: Initiative & Scene Aspects

Re: The Almani
Sure, You can roll if you want to.   But it's extremely obscure.  You'll need a knowledge roll of Fantastic(+6) to recall any--even basic--information on the Almani.

There is a reason they're that obscure.

If you fail, it would still be an option to pursue information on them... surely someone must have heard of that word....
This message was last edited by the GM at 23:05, Wed 20 May 2020.
Cara
Player, 168 posts
Wed 20 May 2020
at 23:43
  • msg #296

Re: Initiative & Scene Aspects

Nope!

16:42, Today: Cara rolled 0 using 4 Fudge dice.
Cara
Player, 171 posts
Sun 24 May 2020
at 19:43
  • msg #297

Re: Initiative & Scene Aspects

Ha, I thought Ruis had already left!
Cara
Player, 174 posts
Wed 27 May 2020
at 01:34
  • msg #298

Re: Initiative & Scene Aspects

@Etz  How much more time you need?  We've been less than successful, but we found some fun storylines to pull.
Etzagith
Player, 115 posts
Chameleon
The Gentleman Thief
Wed 27 May 2020
at 02:01
  • msg #299

Re: Initiative & Scene Aspects

Sorry, what?  Are you waiting for me somewhere?  I've gone ahead into the warehouse.
Cara
Player, 175 posts
Wed 27 May 2020
at 02:44
  • msg #300

Re: Initiative & Scene Aspects

Our job was to be a distraction while you tracked down the Ember Blades, no?
Etzagith
Player, 116 posts
Chameleon
The Gentleman Thief
Wed 27 May 2020
at 03:13
  • msg #301

Re: Initiative & Scene Aspects

Garland got me the distraction to get unmolested into the Blue Sails Warehouse.  I'm scouting in there, now.
Manaolana
Player, 73 posts
Thu 28 May 2020
at 00:52
  • msg #302

Re: Initiative & Scene Aspects

Cara:
Our job was to be a distraction while you tracked down the Ember Blades, no?


Though we may have another angle on that :-)
Arui
Prospect, 29 posts
refresh 2/2. physical 0/6
mental 0/6, mana 0/3
Thu 28 May 2020
at 01:14
  • msg #303

Re: Initiative & Scene Aspects

I noticed that resources isn't a stat, but we could use money to get Arui as part of the team.  We could say that she doesn't have enough money to pay the healer, but Nathan can cover the cost if she helps him on his mission.  Just a thought.
Nathan
Prospect, 31 posts
Sat 30 May 2020
at 05:28
  • msg #304

Re: Initiative & Scene Aspects

Apologies for the absence, RL bushwhacked me. Attempting to post today
Control
GM, 417 posts
Mon 1 Jun 2020
at 09:24
  • msg #305

Re: Initiative & Scene Aspects

Back online. No sob story this time.  Just got distracted with personal projects.  Aand man, the days just flew by...  Heading to bed now, but this game is my priority when I wake up.


@Arui & Nathan
Money is a fantastic idea for getting the two together.

@Arui
And if it's tied up in all the goods stored in the Blue Sails Warehouse  (everything they were going to sell, except for the horses that are stabled or corralled elsewhere), then that fits to story.   So, let's assign an Aspect for that so I can leverage it to give you fate-points down the road.   Perhaps But Everything We Had was in Storage!?  If it's acceptable, we'll leverage that to get her hooked up with Nathan (and you'll get a fate-point for it, too).

@Nathan
Because he wears Grandfather's Blue Cloak, Mother's Sigiled Fist, he's got a wider latitude to meet his objectives.  In this case, he's been told to get the Tarenti Guardian on-board for whatever Menkliia has in mind...  If you accept the compel to use it to bring her on-board (and pay for the healing in her name), then I'll cough up a fate point for it!

Yeah, that's right, you'd botyh get a fate-point for it.  'Cause it's moving things forward.
This message was last edited by the GM at 02:46, Tue 02 June 2020.
Nathan
Prospect, 33 posts
Mon 1 Jun 2020
at 13:23
  • msg #306

Re: Initiative & Scene Aspects

Game for that!
Control
GM, 418 posts
Wed 3 Jun 2020
at 10:47
  • msg #307

Re: Initiative & Scene Aspects

Cara & Manaolama;

I hadn't forgotten that there were two.  But if one is going to appear physially, it's going to take time for them to get to where Cara & Manaolama are...    You haven't been there long enough to even finish your repast!  The one who could respond faster did so.

With Garland on hiatus dealing with RL issues, we have shifted things onto Etzagith.  I've had to make some serious adjustments to my plans due to narrative evolutions.  But bottom line is that I'm trying to get you something to go on sooner rather than later.

Nathan and Arui are nearby, but not really tied into your goals...  I'm still looking for an angle to get all of you together and bound to the same cause.  So, any suggestions on that front are welcome...
This message was last edited by the GM at 10:59, Wed 03 June 2020.
Etzagith
Player, 119 posts
Chameleon
The Gentleman Thief
Wed 3 Jun 2020
at 14:53
  • msg #308

Re: Initiative & Scene Aspects

Well, I took a step towards bringing us back together.  I hope I didn't overstep.
Cara
Player, 176 posts
Thu 4 Jun 2020
at 01:12
  • msg #309

Re: Initiative & Scene Aspects

Do we see Brollox making his play?
Control
GM, 420 posts
Thu 4 Jun 2020
at 01:14
  • msg #310

Re: Initiative & Scene Aspects

Your call.  I'd assumed Manaolama followed a little, but if you want to write it otherwise, so be it...
Cara
Player, 177 posts
Thu 4 Jun 2020
at 01:16
  • msg #311

Re: Initiative & Scene Aspects

I think this scene is Manaolama's to intervene in, as I had the spotlight the first time around.

I'll remain seated waiting for the second Watcher's master to come.

No rush if it takes the story a bit to come back to me, I'm in grad school, I'm plenty busy.  When you're ready, I will be to.
This message was last edited by the player at 01:16, Thu 04 June 2020.
Manaolana
Player, 75 posts
Tue 9 Jun 2020
at 00:36
  • msg #312

Re: Initiative & Scene Aspects

My apologies for the long delay, folks. Give me tomorrow morning to chime in.
This message was last edited by the player at 00:37, Tue 09 June 2020.
Control
GM, 425 posts
Tue 9 Jun 2020
at 00:50
  • msg #313

Re: Initiative & Scene Aspects

No hurry.
Cara
Player, 178 posts
Tue 9 Jun 2020
at 01:14
  • msg #314

Re: Initiative & Scene Aspects

Graduate school went "Hey, see that student?  Let's poke them with this stick.  Let's poke them with this stick until they cry!"  I'm through the hard parts, and taking Thursday off work so that I can finish, but it has been a busy few days.

I don't mind the delay.
Etzagith
Player, 120 posts
Chameleon
The Gentleman Thief
Tue 9 Jun 2020
at 13:51
  • msg #315

Re: Initiative & Scene Aspects

So, I'm confused.

When we split up, my understanding was
1. We wanted to check out the Blue Sails Warehouse, because we believe it is connected to the kidnapping.
2. It is in the Blue Embers' region, and we don't want to run afoul of them
2a. We know they will be watching the entries to the region
2b. which is why we split up in order to enter
3. We were going to meet back up, and approach the Blue Sails warehouse as a group of potential customers looking for a warehouse near the docks that doesn't ask too many questions
3a. That was why I disguised myself as a pirate, in order to support that whole story.
4. My personal plan, which I admit I didn't really share, was that I would slip away during the "negotiations" for hiring warehouse space, and investigate for evidence of a connection to the kidnapping.

I get the distinct opinion that I was alone in this understanding, probably because I didn't pay attention at some crucial moment.  (We'll call that role-playing, so that's a new aspect of Etzagith, and not say that I was the one who failed to pay attention.  Yeah, that's it.)

If someone would set me straight, I'd appreciate it.

Also, who is Brollox?
Manaolana
Player, 78 posts
Tue 9 Jun 2020
at 13:56
  • msg #316

Re: Initiative & Scene Aspects

Your understanding is 100% correct. Speaking in-character, Etz would a. have no idea who Brollox is, b. wonder why Manaolana is speaking with him, and c. would otherwise be as confused as his player, so reacting accordingly is entirely understandable.

Speaking as fellow storytellers:

Brollox is an NPC I threw into the mix and a source of complications:

link to a message in this game

And I just self-compelled my Trouble to engage him.
Cara
Player, 179 posts
Wed 10 Jun 2020
at 00:43
  • msg #317

Re: Initiative & Scene Aspects

Etzagith:
I get the distinct opinion that I was alone in this understanding, probably because I didn't pay attention at some crucial moment.


I got you!

00.00:  The Shared Story...  (Everybody!)

msg #44:
She favored him with a wolfish grin that twisted the edges of her black stained lips, but did not quite reach her brandy colored eyes.  With the sharp cut of her brows she could not help but look angry, and so even her smile seemed to have a razor's edge to it.  Perhaps it was not her face at all, but simply the knowledge of what lurked beneath.  The memory of the sensation of that utterly alien thing infecting her lefct arm.  "I am wearing a sign that says 'Oathsworn to a Great House,' to any who knows the tales."  She straightened the high collar of her Coat of Red and Black, before returning her hands to rest on the pommels of her duelist's knives.  "So a bluff will be required.  Let us take Etzagith's underpass. Manaolana and I will pass through, making sure that we are seen, and providing the distraction for you and Etzagith to slip by undetected.  I will find the Watchers, wherever they may be, and insist that they take me to speak with the leaders of the South End.  House Yisil can have business with them, if it suites me.  Manaolana can ensure that they don't get any clever ideas, and we will keep them nice and distracted while the two of you do the real investigation."  She paused, evaluating him.  "Do we have an accord?"


The plan was for Manaolana and I to distract the Ember Blades so that you and the others could search the warehouse.

That is what Mana and I have been up to.

@DM  Did you still want help on how to integrate the others?

I'm assuming we know who they are, and that they are Agents of the Veiled Hand.
Control
GM, 426 posts
Wed 10 Jun 2020
at 05:57
  • msg #318

Re: Initiative & Scene Aspects

@Etzagith:
  1. We wanted to check out the Blue Sails Warehouse, because we believe it is connected to the kidnapping.
    Yes!
  2. It is in the Blue Embers' region, and we don't want to run afoul of them
    Yes!
    • We know they will be watching the entries to the region
      That the Ember Blades will be watching is a logical assumption but not a known fact.  Important distinction.
    • which is why we split up in order to enter
      Yes!

  3. We were going to meet back up, and approach the Blue Sails warehouse as a group of potential customers looking for a warehouse near the docks that doesn't ask too many questions
    Yes.  But, naturally, no plan survives first contact with the enemy.
    [LIST]
  4. That was why I disguised myself as a pirate, in order to support that whole story. 
    Yes.
  5. My personal plan, which I admit I didn't really share, was that I would slip away during the "negotiations" for hiring warehouse space, and investigate for evidence of a connection to the kidnapping.
    Sharing is caring.  Ah well,    Nonetheless, you've done some wonderful things to help give me reason to have people come after you...  the theft of the vellum and the volcanic-rock figurine are just awesome!



Also, who is Brollox?
Brollox is known as "The Butcher".  He's both literally a butcher, but also a paid mercenary who is pretty fearsome with a cleaver.  He and Manaolama have a history.


@Cara
The plan was for Manaolana and I to distract the Ember Blades so that you and the others could search the warehouse.
Which is, actually, what ended up happening... although the distraction came via Arui and Nathan...
Control
GM, 427 posts
Wed 10 Jun 2020
at 05:58
  • msg #319

Getting the Band Together

@DM
Did you still want help on how to integrate the others?
Yes please.

I'm assuming we know who they are, and that they are Agents of the Veiled Hand.
Arui you wouldn't know.  We'd need a narrative explanation for how you'd recognize Nathan as a Veiled Hand...  You're brand new t the conspiracy.  You don't yet warrant the membership list :)

Now, if you were told that one of the sigiled fist was going to be your liason...

And if Nathan was told that he might expect you there...  well, that should work just nicely.

We will however, want to build more ties with Arui...
Arui
Player, 31 posts
refresh 2/4. physical 0/6
mental 0/6, mana 0/3
Wed 10 Jun 2020
at 15:11
  • msg #320

Getting the Band Together

Arui would recognize Nathan's blue cloak as a badge of an official government agent.  Because she wants to ingratiate herself and her people with the government, she would agree to aid him if he requested it, especially if it was presented as a service to the crown or country.  Apparently from Nathan's introduction story, there was mention of him needing to find a Tarenti guardian, which I assume was to be Arui all along.  So, he has a reason to find her, and she has a motivation to join him.

A much more round about way would be for Arui to take Yvon's offer to be a guard at Blue Sails.  As a guard, she would have access to snoop about and find out what happened to her supplies.  In the course of snooping, she could find a clue about the missing princes that gets her tangled up in the plot.
Cara
Player, 181 posts
Thu 11 Jun 2020
at 00:07
  • msg #321

Getting the Band Together

If Arui had just been offered coin to serve at the Blue Sails as a guard, and she comes around the corner to see Cara, Manaolana, and Brollox having a throw down where it is obvious that Brollox is harassing a Blue Sail's employee, that makes pretty quick motivation.

Is Arui Veiled Hand?
Control
GM, 428 posts
Thu 11 Jun 2020
at 19:01
  • msg #322

Getting the Band Together

That was Nathan's goal here... to bring her into the Hand.



Hm.  Another idea.  The Blue Sails has apparently had three fights in one day, possibly a fourth if Manaolama goes that direction.   Perhaps there is something magical going on that is formenting dissent and creating more tensions than necessary...

Might be related to what Etzagith heard in the back room of the warehouse...
Cara
Player, 182 posts
Fri 12 Jun 2020
at 03:43
  • msg #323

Getting the Band Together

I am correct in assuming that you want me to pursue that, to make bringing us all together easier, rather than joining Mana?

I'm good either way, this game is a challenge and a blast.
Control
GM, 432 posts
Fri 12 Jun 2020
at 03:59
  • msg #324

Getting the Band Together

I was just free-thinking.  But if you want to go there, then it works.



I'm also looking for a reason to get you folks out of Druvir as a group.  This would take you out of an area of relative familiarity and  force you to rely on each other in unfamiliar areas...  The other benefit to doing so is to make Druvir a little changed in your absence.
Cara
Player, 185 posts
Sat 13 Jun 2020
at 06:37
  • msg #325

Getting the Band Together

Added my rolls.

quote:
Maybe she only hears one third of the words I say.  Why does she think I have a contact in there?


Hehe, hey!  She's following the original plan, but trying to sneak away now that Mana is the star of the show.
Etzagith
Player, 123 posts
Chameleon
The Gentleman Thief
Sat 13 Jun 2020
at 07:28
  • msg #326

Getting the Band Together

LOL. I'm not sure what plan ever included me having a contact in the warehouse, but I'm more than prepared to believe I missed something.

So here are the important details that I know:
1. I have a vellum that I stole from the safe in the warehouse.
Narrator:
The pages were  long and tedious, full of jargon.  But Etzagith's attention was piqued by some very clear words:  letter of Marque, disposition of prisoners, suspension of tithe.

The signature at the bottom was thick and bold, and more importantly, legible:
Duke Churthen pf East Penryn.
--
OOC: Reminder: He's the husband of Duchess Jaelle, first in line to the throne  (See message #2 in the 00.00 thread

2. I overheard some boss within the warehouse yelling at his guards/workers.  He said "A couple hours til sundown, then it's free sailing.  So, don't fuck it up!"  So we know that whatever involvement the warehouse has, it ends at sundown.  I assume I would recognize the voice if I heard it again.  I'm all for just marching in there and (you and 'Ola) beating the crap out of the guy until he spills what he knows.

Also, I've removed the disguise and I'm just myself again.  Though right now I have a cloak that looks like that of Duke Churthen's ducal guards.
This message was last edited by the player at 07:35, Sat 13 June 2020.
Cara
Player, 186 posts
Sun 14 Jun 2020
at 01:24
  • msg #328

Getting the Band Together

Yep, Cara wants to see this man for herself, but more importantly get Etz inside the warehouse.

As Manaolana was already starting shit with Brollox (technically Brollox started it), Cara is trying to use that as a distraction to get Etx through the front door all stealthy like.  If it's a REALLY successful distraction,  she will sneak in as well to assist Etz.

If there is nothing Etz can do but spy, and he needs someone to intimidate the man, Cara will be your gall.  But she figures she'll let you get eyes on him first.
Control
GM, 440 posts
Thu 18 Jun 2020
at 10:44
  • msg #330

Load-Out and Operating Kit?

Manaolama has opted to bow out of the game, citing overwhelming amounts of verbiage.

I'll NPC him through the scene and start the onboarding process for another.   I've got one in the wait-list that might be a good addition.  But I have no idea what his life-state's like right now...  Another advertisement might be forthcoming.

In the mean-time, I'll get to doing a little bit of housekeeping.
  • I've gone back to Moderate & Sever Consequences (Instead of Inperil & Doomed), as it seems to be a point of confusion for al ot of people.  It's the same mechanic but the name-change is throwing more than a few.
  • I've streamlined the text of the Evoker Mantle.  No change in mechanics.
  • I've gotten rid of the "Active Mantles" thread, and integrated each specific mantle on to your character listing in the "Current Characters" thread.
    • I still need to add in Nathan's Sigil'd Fist details and Arui's Guardian details.  And make it all look pretty-ish
  • I've put the Character-creation process into the Mechanics & House Rules thread.
  • I've archived Manaolama's character.
  • I've made each of your respective character development threads private.


Yeah, I got a little OCD...

Indebted?
While I am still looking for feedback on the Load-Out Stress-Track, I would also like your feedback on whether we need the Indebted Stress-Track.

I get that it's core to Cara's mantle, and nothing needs to change for how she's built.   But I think that Indebted might just as well be dealt with via more applied Consequences.   I really like the mechanic and the idea it suggests, but I don't know that it's really key to this game.  I suspect we can do without it and it won't make a difference here.
This message was last edited by the GM at 02:45, Fri 19 June 2020.
Control
GM, 447 posts
Thu 18 Jun 2020
at 13:18
  • msg #331

Load-Out and Operating Kit?

Oh, and right now, there's a sweet deal on Campaign Cartographer on Humble Bundle.  So, I will probably try to generate some maps... but damn, the learning curve on this is steep.
Etzagith
Player, 132 posts
Chameleon
The Gentleman Thief
Sun 21 Jun 2020
at 05:13
  • msg #332

Load-Out and Operating Kit?

Welcome, Leta and Marcus!
Etzagith
Player, 133 posts
Chameleon
The Gentleman Thief
Sun 21 Jun 2020
at 16:01
  • msg #333

Back Stories

@Leta  Here are the critical parts of my story that might overlap yours.  Feel free to look down on Etzagith as the third son of a very minor Baron, if that would be your nature.  Or automatically friends because we both share a love of the queen.  I'm glad to riff off of however you want to play it.

Etz's father is Baron Rugulus, the Brute of Dorwin.  He is mostly known for being a successful general, and was awarded the Barony for that service.  It is one of the smallest Baronies in the kingdom and adjacent to the the Outlands, where real monsters sometimes come out of the ruins of Khadid.  The man was not well liked in polite society, but he was feared (as he liked it).  Etzagith is the opposite of his father, but you might not know that and start out by assuming he is just as testosterone driven as the other sons of Rugulus are.

@Marcus and @Leta both
When Etz was 9 until he was 12, he was held in the castle as a guest / hostage of the king.  His propensity to explore secret passages eventually led him to the chambers of Princess Jia (now the queen), who is 4 years older than he.  They formed a secret relationship that is something like brother and sister, and something more (at least to Etz).  They never really acknowledged it publicly, as the Princess was too far above the son of a minor baron to socialize with him.  The Queen, knowing of Etz's special skills, reached out to him for help when her sons were kidnapped; and he was glad to oblige.

So those are your hooks.  Etz is 24, now, and the Queen 28.
This message was last edited by the player at 16:02, Sun 21 June 2020.
Cara
Player, 192 posts
Sun 21 Jun 2020
at 21:52
  • msg #334

Back Stories

quote:
Indebted?
While I am still looking for feedback on the Load-Out Stress-Track, I would also like your feedback on whether we need the Indebted Stress-Track.

I get that it's core to Cara's mantle, and nothing needs to change for how she's built.   But I think that Indebted might just as well be dealt with via more applied Consequences.   I really like the mechanic and the idea it suggests, but I don't know that it's really key to this game.  I suspect we can do without it and it won't make a difference here


I think it works just fine as a Consequence for everyone else but me.



Welcome new people!

I'll wait till you get a little more settled, but Cara is an outsider from Khune.

The Khundari are an oft maligned and grim people born to a harsh land, whose practices around slavery and blood sacrifice are frowned upon.

She's something known as an Oathsworn, a feared blood mage, around whom rumors of even more nefarious practices tend to circulate.
Arui
Player, 33 posts
refresh 2/4. physical 0/6
mental 0/6, mana 0/3
Sun 21 Jun 2020
at 23:12
  • msg #335

Back Stories

Hi, New People!  Welcome to the game!

I'm playing Arui, a Tarenti tribes person from the planes of Aren.  She hasn't formally joined the Veiled Hand yet, and she's in police custody, so maybe not the best hook to get you into the game.
Cara
Player, 193 posts
Tue 23 Jun 2020
at 04:08
  • msg #336

Back Stories

So it seems like things in the warehouse are going terribly, exciting!

It says "+2 Cara (when she gets there--not there yet)"

Does that mean I can't get there this round?
This message was last edited by the player at 04:13, Tue 23 June 2020.
Control
GM, 457 posts
Tue 23 Jun 2020
at 04:36
  • msg #337

Back Stories

@Cara

You'd said she was holding back, waiting to see what Migram's reaction was going to be.  That puts you in the front room (Zone 2).  If you want to move Cara into the warehouse proper, it'll take a couple of seconds to get there.  Long enough for the first set of actions to take place.

The fight surely isn't going to be over in that first round.

I'm looking through various sources about dealing with Zones, as I haven't done it a whole lot...

As to maps...   I find them time-consuming and laborious and I don't feel that the payoff is worth the time-investment.  So, I'm not likely to use them very often.
Cara
Player, 195 posts
Mon 29 Jun 2020
at 22:21
  • msg #338

Back Stories

Works for me.

Just wanted to be sure.
Control
GM, 463 posts
Mon 29 Jun 2020
at 22:39
  • msg #339

Back Stories

Man, the week just kinda flew by.

I'm half-way throguh compiling the combat sequence.  Will post it in a couple of minutes, so y'all can get involved...

@Arui
No word from Nathan, so I'm going to assume that real life ate him.   Would you like for me to contrive a way to get involved in the Warehouse combat that's going down right now?   You've been sidelined for way too long and I'm sorry for that.
Etzagith
Player, 140 posts
Chameleon
The Gentleman Thief
Tue 30 Jun 2020
at 13:38
  • msg #340

Back Stories

I use MapTool for combat maps.  https://www.rptools.net/toolbox/maptool/

This took me only a few minutes to make, and then I can easily move the characters around and take a new snapshot.


Control
GM, 475 posts
Tue 30 Jun 2020
at 19:01
  • msg #341

Back Stories

Thanks.  I'll check it out.

I was kinda hitting new software frustration yesterday.

I bought Campaign Cartographer on sale, and while it's pretty as hell, it's a huge learning curve.  Then I bought Fantasy Grounds on-sale because my roommates recommended it, and I cant' get it to connect to the server to actually run  game...  It was definitely time for beer (and I just discovered that my favorite beer was a small-batch.  All I have left is a half-growler...  sadness).
Etzagith
Player, 142 posts
Chameleon
The Gentleman Thief
Tue 30 Jun 2020
at 19:27
  • msg #342

Back Stories

Well, maptool is free.

If you do decide to use it, then I have a few recommendations to make once you're up and running.
Control
GM, 477 posts
Tue 30 Jun 2020
at 21:17
  • msg #343

Re: Back Stories

I use MapTool for combat maps.  https://www.rptools.net/toolbox/maptool/

I don't need a whole huge range of bells and whistles, just soemthing that does the job with relative intuitive ease.

This looks much closer to what I'm wanting...

Thanks!
Cara
Player, 200 posts
Mon 6 Jul 2020
at 05:17
  • msg #344

Re: Back Stories

Wait, I went last, am I up again?

Cara is likely going to continue attempting to intimidate and bully people into not fighting.

If her previous attempt at just that doesn't work, and someone tries to stab her, she's going to stab back.
Etzagith
Player, 144 posts
Chameleon
The Gentleman Thief
Mon 6 Jul 2020
at 14:44
  • msg #345

Re: Back Stories

I think his point is that you posted, your character spoke and thought, but you didn't actually say what she was doing.

Control:  I'm going to edit my post, just to say that I'm going to try to guess what the ritual is that he is performing.  However, I'm not hesitating at all to do it, so if you want to apply a penalty to my roll (which will probably suck, anyway, plus I'm not that good at Lore), feel free.  I don't really expect to learn anything from it.  It is definitely secondary to whacking him on the head.

Edit:  LOL.  Nevermind.  Result of -1
09:45, Today: Etzagith rolled -2 using 4 Fudge dice ((-1, -1, 1, -1)).  Lore +1 to identify ritual he is casting
This message was last edited by the player at 14:47, Mon 06 July 2020.
Cara
Player, 201 posts
Mon 6 Jul 2020
at 21:53
  • msg #346

Re: Back Stories

Oh, I posted it in the In Play Mechanics thread.

Cara:
Oof, this is not going well.

Describe the Action: Attempting to use

Roll the Dice: But I rolled 15:09, Today: Cara rolled -2 using 4 Fudge dice ((-1, -1, 1, -1)).

Determine Approach: So even with Provoke, that's only a +2.

I'll Spend a Fate Point to increase that to +4, tagging  A Coat of Red and Black

Choose an Action: Using my Stunt

Not to Be Trifled With:
When you make it clear how dangerous you are,
roll Provoke against your target’s Will. If you succeed, that target will not attack
you or willingly come near you unless you take action against him first. If you
succeed with style, neither will anyone with a lower Will than your target.
(Fate System Toolkit, p.35)



Should I put this in the IC thread as well?
Control
GM, 482 posts
Mon 6 Jul 2020
at 22:03
  • msg #347

Re: Back Stories


I prefer that there's at least some reference to the roll in the IC thread, so that what's going on in-character synchs with what's going on meta-game...

Working on it now.

Gonna introduce a couple of new elements, since I'm expecting to get Arui and Nathan inbound momentarily.   Hm... probably time to clear Garland out, so I'm going to shamelessly NPC him and Nathan both.

Kinda sad that they've disappeared.
Nathan
MIA, 36 posts
Tue 7 Jul 2020
at 08:31
  • msg #348

Re: Back Stories

Apologies for the absence, folks. Attempting to get back in the saddle with Nathan
Control
GM, 485 posts
Tue 7 Jul 2020
at 08:43
  • msg #349

Re: Back Stories

I've sent you a basic recap.

Unfortunately, in preparation for dropping you, I (literally just) deleted your character-creation thread.   I do print them to PDF before deletion, so there is a record of it.  I've sent you the link to the PDF.

Garland has now been removed entirely.

Leta has an intro thread that I hope to segue into a group thing in a little bit.  But if there are other newcomers, I may add them there sooner rather than later...
Control
GM, 486 posts
Tue 7 Jul 2020
at 09:01
  • msg #350

Re: Back Stories


Right now, with Nathan and Arui rushing in because there's yet another fight going on at the Blue Sails, the set-up actually has Arui and Nathan opposed to Cara and Etzagith, which does mean they're pretty heavily outnumbered and covered on two sides...

Given what Hollis just shouted, I'm rather expecting Etzagith to make an accusation that should pretty much force Nathan and Arui to change sides as the recovery of the Royal sons probably takes precedence over an alleged robbery attempt...

Mind you, that's how I envisioned things going in my head...  How it actually goes?  Well, we'll see....
Control
GM, 514 posts
Thu 9 Jul 2020
at 09:27
  • msg #351

Current Dice Statistics

"Cause I was curious...

Based on our dice-roller log.

WhoNo. of RollsLowHighAverageInteger Average
Arui4-21-1-1
Cara13-3300
Etzagith24-43-1/30
Garland1-2-2-2-2
Manaolana3012/31
Nathan4-221/40
Control30-33-1/50
ALL79-43-1/50


Etzagith... you are the only one, so far, to have rolled a -4.  So, you've got that going for you.

While fiddling with the dice-roller, I just rolled 22 negative numbers in a row.  Damn.   No wonder people think the dice-roller is skewed.
Etzagith
Player, 158 posts
Chameleon
The Gentleman Thief
Thu 9 Jul 2020
at 13:14
  • msg #352

Current Dice Statistics

Here's an interesting experiment in probability:

1.  Write down 100 'random' coin tosses (i.e. 100 of H or T) where you are the random generator.  That is, just make them up and try to be random.
2.  Actually do 100 random coin tosses with a real coin.

I would bet a lot of money that list 2 has the longer all-heads or all-tails sequence AND the longer H T H T H T sequence.  (That is, if you hadn't read this part.)  The greatest pattern-matching computer in the world is sitting on top of your shoulders, and you'll see patterns in randomness, not because they are really there but just because you are so good at seeing them.
Control
GM, 552 posts
Sat 11 Jul 2020
at 03:39
  • msg #353

Current Dice Statistics

Since I"m asking so many questions...  and we're discussing several rules changes & tweaks, let me put this ne out there too...

Now that you've had a chance to play your character for a little bit... Do you wanna make any changes?

We're not quite at a milestone level yet, but I believe in flexibility...  I'm open to discuss character-tweaks if you wanna make some changes.

I'm kinda hoping Leta will be joining is soon...  And we might have another coming on-board... or... well, it's possible I scared them off, too.
Nathan
MIA, 44 posts
Sat 11 Jul 2020
at 05:16
  • msg #354

Current Dice Statistics

No changes for Nathan at this stage (we're still finishing off)
This message was last edited by the player at 05:16, Sat 11 July 2020.
Arui
Player, 47 posts
refresh 2/2. physical 4/6
mental 0/6, mana 0/3
Sat 11 Jul 2020
at 08:10
  • msg #355

Current Dice Statistics

In reply to Control (msg # 353):

I can't seem to get anything done with Arui.  I'm not sure what I'm going to do.
Control
GM, 554 posts
Sat 11 Jul 2020
at 12:03
  • msg #356

Current Dice Statistics

The situation has conspired against you...  First with a character who disappeared for a while, then the block-action that was clumsily handled on my part.   I'll work on giving Arui a spotlight real soon.

Also, I'll get a revision on the mantle for fianl agreement, hopefully today.
Cara
Player, 223 posts
Sat 11 Jul 2020
at 18:40
  • msg #357

Current Dice Statistics

In reply to Arui (msg # 355):

Also, we haven't had time for the RP!

Cara has no idea who you are, except that you shot an arrow at the Mage who was trying to kill her.

So you're alright in her book, but she'd like a clue.
Control
GM, 573 posts
Mon 13 Jul 2020
at 03:03
  • msg #358

Current Dice Statistics


Hey cara...

I've been doing a little reading recently and thinking about medieval structures and the like.  And I think I am going to bring in the class of "Knight" into Kumlaren culture...  it's not very integrated or a stratified and it's a narrative mantle more than a mechanical one for anyone who might carry that title (Ser whatever).

But where would the Oathsworn fall into that kind of structure?  Would you have Khune with anything of an equivalent sort of rank?... Better than a commoner but less influential than a landed noble...

I'm not talking mechanics here at all... strictly narrative.
Cara
Player, 229 posts
Mon 13 Jul 2020
at 04:37
  • msg #359

Current Dice Statistics

Control:
But where would the Oathsworn fall into that kind of structure?


From msg #24 in OOC: Character:  Cara Yisil

Khundari social hierarchy goes.

1st: The Dragon Emperor
2nd: The Great Houses
3rd: The Merchant Houses
4th: The soldiers, scouts, caravan guards, sailors, and warriors
5th: The Clanbound
6th: The Clanless

So "Knights" would probably be the non-Oathsworn Nobles of the Great Houses.
Cara
Player, 233 posts
Tue 14 Jul 2020
at 21:32
  • msg #360

Current Dice Statistics

Woo!  1000 posts.
Control
GM, 594 posts
Thu 16 Jul 2020
at 18:50
  • msg #361

Current Dice Statistics

Perhaps my absolute biggest frustration with rpol...   So many people ghost the games.

Oh sure, I understand all the might-have-happened bits... but Leta has been logging in regularly all this time.  I have to assume that the relative inactivity is by choice.

I don't want to waste my time cajoling people who don't want to play.  That's not my idea of fun.    There is always the chance that she returns but for now, I can only conclude that she's chosen to drop out.  So, Leta has been removed from the game.  her character-creation thread and first IC thread have been scheduled for deletion as well.
This message was last edited by the GM at 18:51, Thu 16 July 2020.
Cara
Player, 242 posts
Thu 16 Jul 2020
at 19:22
  • msg #362

Current Dice Statistics

Between the global pandemic, and a narrative heavy game like this that also includes lots of fiddly bits, can't say I'm shocked.

Still, ghosting sucks.

I am absolutely in love with the game, so as long as you are still here I will be too.
Control
GM, 597 posts
Thu 16 Jul 2020
at 21:49
  • msg #363

Current Dice Statistics

Thank you for the vote of enthusiasm.


As a side note, Nathan has advised me that he's going offline for a couple of weeks at the very end of July.

I'd like to wrap up this scene sooner rather than later, so that we can let him slip away without requiring any action or involvement for the time he's gone.

Honestly, we're so damned close!
Nathan
MIA, 62 posts
Thu 16 Jul 2020
at 21:50
  • msg #364

Current Dice Statistics

You got my vote, too. And apologies for earlier ghosting ... just that this pandemic is ... unevenly distributed
Cara
Player, 252 posts
Mon 20 Jul 2020
at 00:37
  • msg #365

Current Dice Statistics

Ah, I was going to just sit tight for a bit.

But in the interest of not slowing us down I'll break off and go talk with Hollis/Daggers about what they know.

Cara was suggesting Arui and Etz get the twins home safe, and Nathan questions the refugees.

Does anyone want to amend that plan?
Etzagith
Player, 186 posts
Chameleon
The Gentleman Thief
Mon 20 Jul 2020
at 02:56
  • msg #366

Current Dice Statistics

I was ready to go with it, until Robert stopped me.

I'm still really baffled as to what's going on.  Does Robert know that they are the princes?  (Well, he does now, by golly.)  Could this, in fact, be something engineered by Jia to get them out of the line of fire because she knows she's dying and she worries they will be targets?  Or because she thinks she is dying but in fact she's being subtly poisoned?  Or maybe it is just Duke whatshisname, and he's lied to Robert, Hollis and Bardan.
Control
GM, 603 posts
Mon 20 Jul 2020
at 03:55
  • msg #367

What's Going on - SPOILERS

I'm still really baffled as to what's going on.
I'm more than happy to give you the metagame lowdown...  Most of this is OOC, so be careful with it.  The spoilers below may  serve to ruin your enjoyment of the game.

Does Robert know that they are the princes?  (Well, he does now, by golly.)
Nope.

Spoiler One (You can read this without ruining much).

Spoiler text: (Highlight or hover over the text to view)
The cloaked group group of diverse backgrounds (from Khune, The Norhtern Plains, Kumlar, Cyren (the island), and perhaps some from beyond).   They are refugees and escaped slaves, perhaps escaped convicts or penitents, people seeking a purpose. There are former Khunic slaves among them (Robert, for one).  And there are ex-cultists (of Medallon, Indigo's twin brother).


Robert was being honest with you about a woman surrendering the two boys to him.

Spoiler Two (This may threaten to ruin things for you)

Spoiler text: (Highlight or hover over the text to view)
Robert and his partner are recruiters,  gathering the "cast-offs" and disenchanted to unite them in a common cause, to work, build, and fight in East Pennryn.    The Blue Sails Warehouse is a stop in a sort of "underground railroad" for many who want to escape their past. 

None of this addresses who physically kidnapped the boys and moved them to among this group.  However, these people are bound for East Pennryn and Churthen is paying for it.  Etzagith stole the bill of transport indicating who's paying for their transport to East Pennryn, so there is a chain of continuity that proves Churthen's guilt.  Any magistrate would agree.

Robert was given the boys--probably paid--to watch over.  And while Nathan might be wearing livery and sporting a broach, this group is still taking the boys from his care, his sworn duty.   As someone who deals with all sorts of corrupt sorts, why should Robert assume that you are any different?  You obviously don't trust him.  He obviously doesn't trust you.

SO, what is the "right" course of action here?  No matter what you do in this situation, someone's going to lose out.  It's your call as to whom and how much...

Spoiler three (if you've read spoiler two, then this will contextualize everything)

Spoiler text: (Highlight or hover over the text to view)
East Pennryn is engaged in an ongoing conflict with things come from the Mondat mountains.   Churthen believes that the Crown is ignoring East Pennryn's plight, and has taken to enlisting society's "throw-aways" in an effort to keep his walls manned, his people fed.   He believes that Queen Jia is too wrapped up in her husband's illness and bvlithely ignores them.  But if East Pennryn falls, it's a comparatively short march to Druvir itself...


Etzagith
Player, 187 posts
Chameleon
The Gentleman Thief
Mon 20 Jul 2020
at 04:11
  • msg #368

What's Going on - SPOILERS

Sorry.  I did not mean to imply that I was unhappy that I was baffled.  Only that I was looking forward to finding out.  I'm going to resist reading your spoilers for as long as I can, but my self-control isn't that strong.
Control
GM, 604 posts
Mon 20 Jul 2020
at 04:13
  • msg #369

What's Going on - SPOILERS

I can remove the post if you prefer.
Cara
Player, 254 posts
Mon 20 Jul 2020
at 18:52
  • msg #370

What's Going on - SPOILERS

I can't seem to find that thread Etz and I did where we saw each other for the first time.  Any idea?
Control
GM, 610 posts
Tue 21 Jul 2020
at 05:27
  • msg #371

What's Going on - SPOILERS

Look in this thread, around messages 79-85 or so...
Nathan
MIA, 72 posts
Mon 27 Jul 2020
at 23:22
  • msg #372

What's Going on - SPOILERS

Apologies, work went crazy again. Attempting to post in my morning
Control
GM, 616 posts
Wed 29 Jul 2020
at 16:02
  • msg #373

What's Going on - SPOILERS


So...  I'm good with wrapping the current scene up.

Consider this a refresh.  If you're down on Fate-Points, you're back at your refresh.  If you're up, you stay where you're at.    I admit that I've lost track of the fate-pools, so if you want to suggest a value, I'll probably just go along with it and update the tracking thread appropriately.

None of you have taken on any consequences, so there's nothing that needs to be looked at there.

We've a little bit of time to kill before Nathan return from Vacation, so...  What developments from the Blue Sails scene and the discovery of the Princes do you want to explore and follow up on?   I want to do this mostly OOC, please.
Arui
Player, 62 posts
refresh 2/2. physical 4/6
mental 0/6, mana 0/3
Mon 3 Aug 2020
at 01:14
  • msg #374

What's Going on - SPOILERS

Would the Pennryn hills be near Aren?  If so, I could see the near by settlements being prime trading sites for the Tarenti.  Is it likely that Arui has heard of Count Curthan, and how he's perceived by the locals there?
Cara
Player, 265 posts
Mon 3 Aug 2020
at 23:26
  • msg #375

What's Going on - SPOILERS

quote:
I want to do this mostly OOC, please.


Noted.

I'll have a full round of OOC things later today then!
Control
GM, 618 posts
Tue 4 Aug 2020
at 04:22
  • msg #376

Re: What's Going on - SPOILERS

Arui:
Would the Pennryn hills be near Aren?  If so, I could see the near by settlements being prime trading sites for the Tarenti.  Is it likely that Arui has heard of Count Curthan, and how he's perceived by the locals there?


Seems fair.   It's a little south of the Plains of Aren... So, likely traders make their way there, too...  Probably a real good mid-point to meet fisher & fishery-good (leviathan fat, blood, etc).  I also imagine ocean-fish would be something of a delicacy to a plains-people used to fresh-water & stream fish...

Mondain incursions have been happening with greater and greater frequency over the years, it's true.  Over the past decade Pennryn has seen a lot of activity and a lot of bad men have moved there.  Brigands and wayfarers, outcasts and outright criminals.   Some of the outcasts of the Tarenti have ended up there, too...  At least it's a little like home.

Churthan is a crude man with an enormous force of personality.  Think... Brian Blessed in Black Adder (hopefully that reference isn't lost).  He ha put out a warrant inviting all to come to Pennryn, offering tenancy rights to any who fight.

Beyond that, I haven't developed anything else.  If you want to make some stuff up... I'd love to have you do so!


Here's a map of the Eastern-most borders of the kingdom: Pennryn Hills.   It's the farthest East settlement on our game-map.

I'm actually running another three-man team in Pennryn right now.  What they do in the game (while I teach the system--the almost absolute Vanilla Fate Core system) will act as "what happened just before" our game...   If you want in and don't mind the same recklessly inconsistent pace, I don't mind.  But this one is straight vanilla fate core.  No mantles, no magic system, nothing extended.
Cara
Player, 266 posts
Tue 4 Aug 2020
at 05:37
  • msg #377

What's Going on - SPOILERS

Alright, threads!

Let's start with the basics.

Describe the Action:  Sniff out if Hollis is lying to me.

Roll the Dice:  18:42, Today: Cara rolled -1 using 4 Fudge dice ((0, -1, 1, -1)).  Boo

Determine Approach:  Empathy, which brings my total to +1

Choose an Action:  Overcome



Okay.

So Cara doesn't want Acton Hale to take the fall for this, she's got plans for him.

So while they turn over Hollis and the refuges they managed to bring back, Cara is going to slip away with Acton to the healers.  She wants him healed up, and she doesn't want him to get away.  Incapacitated somehow.  She wants to present him to the healers as an extremely dangerous tool, but just a tool, a pawn, and once he's mended hide him away from the Queen's Justice.

She has plans for him.

1).  Do I need to roll for that?

2).  Would that mean I miss the initial debriefing scene?

If Etz is paying too close attention I can't get away with it, but that is assuming he tries to stop me, or notices that I'm doing anything nefarious.
This message was last edited by the player at 06:32, Tue 04 Aug 2020.
Control
GM, 619 posts
Tue 4 Aug 2020
at 07:50
  • msg #378

What's Going on - SPOILERS

Hollis has given you the truth as he knows it.

I'll almost never give you my truth.  Or, if I do, I won't call it "the truth".  That's too absolute.    And there's no such thing.  Truth is subjective.

Arui, Etzagith...  And Nathan, when he comes back.  They're going to need to be the ones to answer that.   I don't have a NPC on the board who knows about Daggers at this point.  So, I have no complaint or counter at this stage.

Arui?  Etzagith?  Anything you wanna do to bock or oppose Cara doing something questionable with the battered, sliced, diced and beaten near to death Daggers?
Etzagith
Player, 194 posts
Chameleon
The Gentleman Thief
Tue 4 Aug 2020
at 14:43
  • msg #379

What's Going on - SPOILERS

I've been assuming Etz isn't there.  I thought that is in the other room, and, in any case, Etz is so focused on the twins that he's really not paying much attention to anything that isn't a potential threat.
Control
GM, 620 posts
Tue 4 Aug 2020
at 20:18
  • msg #380

What's Going on - SPOILERS

We're talking after the scene... what you guys do with the people.   But I'll read that as Etzagith doesn't care.   So, he won't question if Cara doesn't bring daggers out, or daggers somehow gets lost in the round-up...  I suspect Nathan might, though.   I'm not sure Arui has a reason to care...  So, you're probably okay to do what you need without any rolls.  We can let Nathan chime in when he gets back.  But I'm okay to move forward since it sounds like potential drama...  and I will almost always support the choice for drama.
This message was last edited by the GM at 20:19, Tue 04 Aug 2020.
Cara
Player, 267 posts
Wed 5 Aug 2020
at 06:27
  • msg #381

What's Going on - SPOILERS

Cool, so just so I'm sure.

The plan is to continue the debriefing scene IC with Cara present, and then she cana go off with Acton.  And when Nathan returns he can decide if he objects?

My apologies for the lack of posts today, it's finals week for graduate school and my Research Methods and Analysis Class did a number on me.
Control
GM, 621 posts
Wed 5 Aug 2020
at 09:16
  • msg #382

What's Going on - SPOILERS

It's a precedent.

Should you wish to move forward in this manner, the same courtesy will be extended to you should you be absent from the table at the time of decisions requiring the table's consent.

It's not meant to sound as harsh as it sounds.  It's just what it is.   Reality is kinda more important, after all.
Cara
Player, 269 posts
Wed 5 Aug 2020
at 16:37
  • msg #383

What's Going on - SPOILERS

Do we have a clue what happened to Manaolana?
Control
GM, 622 posts
Fri 7 Aug 2020
at 06:00
  • msg #384

What's Going on - SPOILERS

I've no idea.   He's out, so make it up as you will.

Note: I'm offline for the next 24 hours.   Water-shoot tomorrow.   I should be back online tomorrow afternoon...
Arui
Player, 63 posts
refresh 2/2. physical 4/6
mental 0/6, mana 0/3
Fri 7 Aug 2020
at 21:27
  • msg #385

What's Going on - SPOILERS

In reply to Control (msg # 378):

I also assumed we were in a different room.
Cara
Player, 270 posts
Tue 11 Aug 2020
at 01:31
  • msg #386

What's Going on - SPOILERS

Hope everyone is well.
Cara
Player, 271 posts
Wed 12 Aug 2020
at 02:18
  • msg #387

What's Going on - SPOILERS

Boop?
Arui
Player, 64 posts
refresh 2/2. physical 4/6
mental 0/6, mana 0/3
Wed 12 Aug 2020
at 20:49
  • msg #388

What's Going on - SPOILERS

hello
Cara
Player, 272 posts
Thu 13 Aug 2020
at 00:58
  • msg #389

What's Going on - SPOILERS

How goes?
Cara
Player, 273 posts
Mon 17 Aug 2020
at 17:16
  • msg #390

What's Going on - SPOILERS

Sorry for my radio silence all weekend.  We had a heat wave, which led to a freak weather event called a Roll Cloud around 2:30am yesterday.  The Roll Cloud caused massive winds, knocked out the power and internet, and literally left us in the dark with no cell service when the heat lighting started a forest fire near by.  Woke up to smoke at 5:30am after a restless night of lighting and thunder.  Had to grab the bug out bag and the cat to drive into town just to get enough of a signal to call the non-emergency line and figure out if our place was going to burn down or not.

So yeah, relaxing weekend.

Still don't have internet, sitting in town in my car next to a coffee shop, but the lying bastards at Xfinity assure me we'll have internet in 15 minutes at home.

I'll hopefully be back soon.

What's the plan?
Control
GM, 623 posts
Wed 19 Aug 2020
at 01:33
  • msg #391

What's Going on - SPOILERS

Hey guys.

Sorry for the radio silence.  My head hasn't been in--any--game.  Some life crap happened, and more recently, some health crap.  I go in for covid testing tomorrow, so, I'm currently on mandatory isolation...

You tell me... where do we stand.  Let's talk OOC for a little bit.  Figure out where to go next with things.  You've got license to make shit up.

My original thought was to have the reveal about Pennryn's situation be a shock to the Queen.  naturally, she meets it with suspicion.  She was going to send you lot to Pennryn to assess the situation.    Duke Churthan's life will probably depend on it...

However, having stepped away for a little bit, I'm not married to anything.  If there's anything you folks would really like to get into, bring it up!

Either way, I'll try to get my shit together over the next couple of days.
This message was last edited by the GM at 01:34, Wed 19 Aug 2020.
Cara
Player, 274 posts
Wed 19 Aug 2020
at 02:43
  • msg #392

What's Going on - SPOILERS

Oh fuck.

Take good care of yourself man, no freaking rush on managing a bunch of goobs pretending to be fantasy spies.

So, Cara is highly suspicious of the Queen ignoring what to her seems like an obvious threat.  She wants to do two things, one with the group and the other solo.  The group thing is going and talking to Pennryn.  The solo thing is using Acton as a hostage to go talk to the Mage.

So I think you're perfectly calibrated as far as what to do next, as far as my character is concerned?  How about you guys?
Cara
Player, 275 posts
Wed 19 Aug 2020
at 18:32
  • msg #393

What's Going on - SPOILERS

Scratch that, wind changed and the 40 acre fire is now 10,000 acres, with 22,000 residents evacuated.  Myself included.
Nathan
MIA, 73 posts
Fri 21 Aug 2020
at 06:19
  • msg #394

What's Going on - SPOILERS

Back, finally, and attempting to read back and catch up
Nathan
MIA, 74 posts
Fri 21 Aug 2020
at 14:12
  • msg #395

What's Going on - SPOILERS

Sounds like fun times for everyone; I hope folks are ok with fire and flood and health :(

quote:
The group thing is going and talking to Pennryn


Behind this as a way forward

quote:
The solo thing is using Acton as a hostage to go talk to the Mage


Believe this is Daggers, and squirrelling him away from processing? If so, it will provide an opportunity for suspicion and potentially drama. Coming from a background of generational service, and with the context of how the characters met up, Nathan would take this badly if not handled. Depending on whether other players would find the tension interesting or not, happy to steer it either way...

Regards the current IC threads, if you could let me know where Nathan should post - I understand the warehouse thread is closed and Nathan's not presently on-stage for the meeting with the Queen. There's plenty of tasks that would have kept him away, like processing the refuges and criminal types, so happy to arrive late or open up a solo scene to explore other conversations
Cara
Player, 276 posts
Fri 21 Aug 2020
at 23:33
  • msg #396

What's Going on - SPOILERS

We fled to a friend's house several cities over.

Pretty sure my house is a smoldering pile of ash.

2020 man.



Okay, so Cara would have tried to shuffle Action Hale/Daggers off to the Medical Mages somewhere with instructions to.

a) keep him incapacitated
b) heal him
c) keep him hidden away from everyone else

Then after the Pennryn investigation she'd double back and try and extract him. That could make for a cool bit of rolling and counter rolling, we could come up with some sort of skill challenge scene, and if Nathan wins he catches her in the act.




I would be interested to hear your side of the story, so I'd love to see Nathan come in late to the thread with the Queen and make a full report.
Nathan
MIA, 75 posts
Sat 22 Aug 2020
at 00:28
  • msg #397

What's Going on - SPOILERS

Seriously, 2020 keeps on giving :(

Happy to play out some kind of accidental cat and mouse or shuffle the prisoner

Regards Nathan's side of the story, I need my head further back in the campaign (or control's help) to provide a decent summary
Cara
Player, 277 posts
Wed 26 Aug 2020
at 22:11
  • msg #398

What's Going on - SPOILERS

Fair enough, then let's move on to confronting the Duke?
Nathan
MIA, 76 posts
Thu 27 Aug 2020
at 20:17
  • msg #399

What's Going on - SPOILERS

That works for me

How're the fires? And you, Control?
Cara
Player, 278 posts
Fri 28 Aug 2020
at 03:12
  • msg #400

What's Going on - SPOILERS

It's looking like the 40,000 acre fire stopped about 5ft. away from my front door.

That is not an exaggeration.

If the house is still standing, and we think it is, then the only reason for that is the fire lines that were bulldozed in.  We are utterly surrounded by fire damage on all sides for miles, but the damage report shows my house as green for "undamaged."

Maybe the reporting websites are wrong, but if they aren't, we got insanely lucky,
Nathan
MIA, 77 posts
Fri 28 Aug 2020
at 07:20
  • msg #401

What's Going on - SPOILERS

Fingers crossed that they're accurate!
Arui
Player, 65 posts
refresh 2/2. physical 4/6
mental 0/6, mana 0/3
Fri 28 Aug 2020
at 22:14
  • msg #402

What's Going on - SPOILERS

I hope it turns out ok.
Nathan
MIA, 78 posts
Sun 20 Sep 2020
at 22:32
  • msg #403

What's Going on - SPOILERS

How's everyone doing?
Cara
Player, 279 posts
Sun 20 Sep 2020
at 23:28
  • msg #404

What's Going on - SPOILERS

I might get to move home tomorrow.
Nathan
MIA, 79 posts
Sun 20 Sep 2020
at 23:32
  • msg #405

What's Going on - SPOILERS

Did your place end up avoiding the torch?
Cara
Player, 280 posts
Mon 21 Sep 2020
at 00:01
  • msg #406

What's Going on - SPOILERS

One of our neighbors was a retired fire chief.

He disobeyed the evacuation order, and dug his own fire lines.  The fire surrounded our place, touching the fire lines, for about 180 degrees around the house.

The flames were literally five feet away, but didn't catch.
Nathan
MIA, 80 posts
Mon 21 Sep 2020
at 00:03
  • msg #407

What's Going on - SPOILERS

Oh man, thank heavens for your neighbour!
Arui
Player, 66 posts
refresh 2/2. physical 4/6
mental 0/6, mana 0/3
Mon 21 Sep 2020
at 14:09
  • msg #408

What's Going on - SPOILERS

In reply to Cara (msg # 404):

I'm glad to hear it.
Control
GM, 624 posts
Mon 21 Sep 2020
at 19:50
  • msg #409

What's Going on - SPOILERS

Yeah, everything went to shit.  Family and circle have taken some hits.  I've still got some crap to deal with, but most of it's settling down now.

I'm afraid I won't be able to pull my crap together well enough to focus on the games until very early October.  I just don't have the time or energy for it and I absolutely refuse to do this via my phone.

But I'll be back in the game soon.
Control
GM, 625 posts
Mon 21 Sep 2020
at 19:51
  • msg #410

What's Going on - SPOILERS


And Cara--Holy Fuck!  That does put in perspective family-drama crap.   Compared to "my life is literally about to be burned down" everything kinda pales.  I'm so pleased you and yours are (relatively) undamaged.
Nathan
MIA, 81 posts
Mon 21 Sep 2020
at 20:28
  • msg #411

What's Going on - SPOILERS

In reply to Control (msg # 409):

No rush, boss. You and yours come first
Cara
Player, 281 posts
Tue 22 Sep 2020
at 02:52
  • msg #412

What's Going on - SPOILERS

I got to move home today, I'm exhausted.

@Control.  I'm so sorry to hear that, though I don't think my near miss takes anything away from your own catastrophes.

We're all just trying to survive 2020 together.

Please be safe, take your time, and I look forward to playing again when you've got the brainpower for it.
Control
GM, 626 posts
Sat 10 Oct 2020
at 06:41
  • msg #413

Comin' back...

Okay, I think I'm back at the table.

How d'you feel if we just kinda fast-forwar4d to the next chapter?

You got the boys back.  That -was- the intent of the first chapter.  There are a lot of possible paths to go down for the next segment.

What would you like to do?

I can see some possibilities:
  • Travel to Pennryn (Churthen's domain) to assess the situation and Hollis' claim that there is increased Mondain activity.
  • Travel to Cyren (the island "city of thieves") to attempt to expose the "underground railroad" or whatever the hell it's called in this world...
  • Find out what happened to the Tarenti Goods (originally the Warehouse guy said he couldn't find it because he was trying to prevent the stowaways from being discovered, but we can make a story out of it)
  • See the First Servesi safely aboard the Cormorant (but of course, something will prevent that...  like maybe Brollox)


But if you've got somewhere you'd like to go with this, I'm open to run with your lead...
Cara
Player, 282 posts
Sat 10 Oct 2020
at 15:38
  • msg #414

Comin' back...

Woo!  I was just thinking about you guys the other day.  Welcome back.

  • Travel to Pennryn (Churthen's domain) to assess the situation and Hollis' claim that there is increased Mondain activity.


Seems good to me.

But I'm happy to let others steer.  Who wants to go where?
Arui
Player, 67 posts
Sat 10 Oct 2020
at 16:18
  • msg #415

Comin' back...

Hi!  Welcome back!  I hope everyone is doing well

The Terenti goods were just relevant to my character, if I remember right.  It could be used to tie into one of the other plots or resolved off screen, but it doesn't warrant much attention on its own.

Could we have a recap?  I'm rereading some of the old posts, but it's hard to piece the relevant bits together.
Control
GM, 627 posts
Sat 10 Oct 2020
at 19:46
  • msg #416

Comin' back...

Yeah.  That's part of what I'm gonna put together this week.  Broad-stroke recap.
Arui
Player, 68 posts
Sun 11 Oct 2020
at 03:05
  • msg #417

Comin' back...

In reply to Control (msg # 416):

Great!  Thank you
Nathan
MIA, 82 posts
Sun 11 Oct 2020
at 10:08
  • msg #418

Comin' back...

Either Pennrynn or Cyren works for me
Nathan
MIA, 83 posts
Tue 13 Oct 2020
at 04:22
  • msg #419

Comin' back...

How would you like Nathan to join the scene?
Control
GM, 628 posts
Tue 13 Oct 2020
at 04:38
  • msg #420

Getting to Pennryn

You're welcome to just self-insert.  Since I faded away before the scene really went anywhere, we can just say that you were always there.

Ultimately, I'm going to have Stefen ask y'all to take a trip to Pennryn.  Might go via directly or via the Shadow caravan (what I"m calling Hollis' little underground railroad).  It doesn't matter to me.  I'll start up the next chapter shortly on the road.  I might have a brief encounter before riding into Pennryn proper.

There isn't any kind of rapid transit option--not even with magic, I'm afraid.   So, horses it is.  You're all well-established enough, and high-enough class to be able to afford horses and equipment.

I haven't really worked out the scale of the land.  I'd say that Druvir to Pennryn is maybe an 8 to 10-day trip during the summer/autumn.

If your character isn't likely to be enticed by the prospect of doing this, tell me, out-of-character what secondary motivations would suit you?  What else can I bring into play to justify your character going?
Control
GM, 629 posts
Tue 13 Oct 2020
at 08:21
  • msg #421

Getting to Pennryn

Also, basic recap thread is up.  I've gotta summary the events of chapter one, but I'm kinda falling asleep at the keyboard, so will leave that off for tomorrow...

A couple of newly introduced things:

I'm calling Hollis' "underground railroad" thing The Shadow Caravan

The name of the great big bad evil guy is now defined as "Rathok the Unmaker".  Provided some history to give context to how the idea of it as an actual real entity is perceived (basically, almost laughed at).
Cara
Player, 284 posts
Tue 13 Oct 2020
at 16:20
  • msg #422

Getting to Pennryn

quote:
If your character isn't likely to be enticed by the prospect of doing this, tell me, out-of-character what secondary motivations would suit you?  What else can I bring into play to justify your character going?


Cara would not be happy at the idea of leaving her Dependents for the better part of a month, but she's even less thrilled by rumors of the Mondain.

They need to be investigated, she'd go.

Dependents (sticky): [X][ ][ ] This condition uses three boxes to
represent the House of Yisil's significant social capital, which translates
to a limited supply of House Dependents who can and will offer aid, up to
and including the Lesser Boon. Mark a box when you draw on
your Dependents for this mantle’s stunts. Recover this condition by waiting
(one box per session) or by spending a scene to meet with your Dependents
and offering to provide them assistance. The House Dependants (via the GM)
will inform the Oathsworn of a problem necessitating correction.

She'd go mark the other two boxes of Dependents first.  She'll need the magic, and the boxes can recover while she is away.

I'll mark that and pick my Boon Condition Free Invokes.

Arcanist Ellis Yassur was a 4 mana-pool, but he's tapped.  How big do you want

Huarta Patil - Khandari Merchant
Tril "Trilee" Patters - Urchin Wild Talent Sorceress

To be?

Sidenote.  This character is everything I've ever wanted in an RPG game, so glad you're back.
Control
GM, 630 posts
Tue 13 Oct 2020
at 20:39
  • msg #423

Getting to Pennryn

I haven't given any thought to amount of his/her mana pool.  I have no investment in it, so...wanna roll for it randomly?

1dF to represent Tril's Lore skill, then follow character creation guidelines:
Lore RatingTrack lengthExample:
Lore(+0)2 dotsMana OO
Lore(+1)3 dotsMana OOO
Lore(+2)4 dotsMana OOOO
Lore(+3)5 dotsMana OOOOOO
Lore(+4)6 dotsMana OOOOOOO

So, that would give you a pool between 3 and 6.

Hm. I don't recall how much you've put in to the dependent's background.  How about if Tril Patters came along as part of the group's retinue/party?   We could say that Tril is actually from the area originally, thus we get a guide of sorts and I get a GM mouthpiece.

Alternately or additionally, it could be a storyline element that Cara seeks to bind another dependent while in Pennryn.
Control
GM, 631 posts
Tue 13 Oct 2020
at 20:47
  • msg #424

No Contacts in Pennryn


So... The Veiled Hand is mostly a passive information network.   Stefen claims he doesn't have any contacts in East Pennryn at the moment.  But he's also not aware of everyone in the network.   The Queen might know more...  She just hasn't offered it as of yet.  And if she does, she'd still need to set things up for you...  But that's the kind of thing where the Veiled Hand Aspect can be invoked...

Reminder:
I am very much willing to play fast and loose with Aspects, and that includes invoking/compelling logically-inferred (but not yet explicitly declared) Aspects.

If a building is on fire, you can invoke the fire as an Aspect without it needing to have been declared as an Aspect before-hand.  I mean, it's a scene-element.  It's there!  The same goes with the wider-world and the setting...  Thats why we get so much OOC discussion...
Cara
Player, 285 posts
Tue 13 Oct 2020
at 21:20
  • msg #425

No Contacts in Pennryn


14:15, Today: Cara rolled 1 using 1d5.  Actual Tril Lore.

Lore is 0, which makes perfect sense from a narattive perspective as she is a natural talent and a street urchin.  She wouldn't have any formal training.

14:15, Today: Cara rolled 4 using 1d5.  Actual Huarta Lore.

Lore is 3.  Between the two, Huarta Patil would be more likely to serve as guide. A Khundari Merchant would have reason to travel, a street urchin wouldn't. I'll do a full bio for her today to give you something to work with.
Nathan
MIA, 84 posts
Wed 14 Oct 2020
at 04:22
  • msg #426

Getting to Pennryn

Control:
If your character isn't likely to be enticed by the prospect of doing this, tell me, out-of-character what secondary motivations would suit you?  What else can I bring into play to justify your character going?


Nathan's intrigued and can easily be detached from regular duties for this. If he requires being detached, then he might be assigned as an investigator attached to, say, Etz
Control
GM, 633 posts
Wed 14 Oct 2020
at 04:29
  • msg #427

Getting to Pennryn

Works for me.  I'm hoping Etzagith returns to us...  At the moment, he's offline, apparently.
Control
GM, 635 posts
Wed 14 Oct 2020
at 04:34
  • msg #428

Getting to Pennryn

Also, for the record, you're all welcome to have a shared NPC "attendant" if you wish.

Your characters gets the primary play, but if you I need a mout-hpeice or you wish o have this character do something fairly non-spotlight-grabbing but nonetheless relevant, it's open.

All I need is a name and a relationship, a couple of broad-strokes who they are bits and maybe an Aspect or two.
Control
GM, 636 posts
Thu 15 Oct 2020
at 22:22
  • msg #429

Getting to Pennryn

We've got one incoming...

Oswald Crispton, apparently a warrior-poet.  They RTJ'd the "Intro to Fate Core" game, but their experience suggests they'd fare better here.

I may have another on the line... I don't know yet.
Oswald
Prospect, 2 posts
Thu 15 Oct 2020
at 23:12
  • msg #430

Getting to Pennryn

Well met and happy to be here!

I’ll see you all over in character creation, I’m going to need a lot of help fitting Oz into this wonderful story you all have been telling. Everyone should be proud of their efforts!
Cara
Player, 289 posts
Thu 15 Oct 2020
at 23:56
  • msg #431

Getting to Pennryn

Woo!  Happy to have you.

This game is awesome, and the DM does a super deep dive into the mechanics of your Mantle and how that shapes your character.  If you like mechanics that shape narrative and storytelling, this game goes from awesome to amazing.
Control
GM, 638 posts
Fri 16 Oct 2020
at 06:43
  • msg #432

Getting to Pennryn

Aw, thanks.

I am a little bit of a mechancis geek.  I really love exploring mechanics and trying stuff out.  This group has been real good about feedback--and we've cut a lot of stuff I tried in chapter one because much of it was more cumbersome than helpful...  The end result is that overall mechanics-wise, we're a lot simpler than when we started.

Now, characters here may have mantles (the dresden-files-accelerated style extras that define personalized rule-sets for different roles.   However, mantles are not a requirement.  If we start going off into mantle territory, we'll get into it.  if not, not.
This message was last edited by the GM at 07:12, Fri 16 Oct 2020.
Control
GM, 641 posts
Fri 16 Oct 2020
at 07:12
  • msg #433

Getting to Pennryn

Oh, and welcome to Anhgarad.  the second one who took me up on the offer of this game.

Looks like it's a Tarenti mystic of some sort.

Tat could be kind of neat, as it will give us the opportunity to flesh out and codify the spiritual cosmology a little bit more...
Angharad
Prospect, 2 posts
Fri 16 Oct 2020
at 13:08
  • msg #434

Getting to Pennryn

Hello all. Glad to join you. It's been a while since I was involved in a Play-by-Post game. I'm looking forward to getting back in it.
Nathan
MIA, 85 posts
Fri 16 Oct 2020
at 16:01
  • msg #435

Getting to Pennryn

Welcome newcomers!

(Will post in the Queen's thread as soon as I can; need to wrestle my half-written draft into submission)
Nathan
MIA, 87 posts
Fri 16 Oct 2020
at 16:09
  • msg #436

Getting to Pennryn

Control:
Also, for the record, you're all welcome to have a shared NPC "attendant" if you wish.

Your characters gets the primary play, but if you or I need a mouthpiece or you wish o have this character do something fairly non-spotlight-grabbing but nonetheless relevant, it's open.

All I need is a name and a relationship, a couple of broad-strokes who they are bits and maybe an Aspect or two.


Tempted by this, a surly junior investigator without magic of some form. Will have a think
Cara
Player, 290 posts
Fri 16 Oct 2020
at 17:59
  • msg #437

Getting to Pennryn

Welcome Angharad!

Control has had to temper me in the past for being over eager, so no hard feelings if you want to go 100% solo.

But...

When you're done with Aspects and have a good idea what your character looks like I would be over the moon to help you with Mantle design if/when you get stuck.
Angharad
Prospect, 4 posts
Fri 16 Oct 2020
at 23:53
  • msg #438

Getting to Pennryn

Well met,

I could probably use the help when I get there. I'm still waiting on conversation about nature spirits, so we'll see where things go after that.
Control
GM, 644 posts
Sat 17 Oct 2020
at 07:55
  • msg #439

Getting to Pennryn

I've just received a PM from Etzagith. Sadly, his short missive indicated that he's not up for chapter two and has asked to be removed from the game.

Hoping things are okay with him...

Sadness.
Nathan
MIA, 89 posts
Sat 17 Oct 2020
at 13:37
  • msg #440

Getting to Pennryn

Sadness, indeed :(
Cara
Player, 291 posts
Sat 17 Oct 2020
at 17:57
  • msg #441

Getting to Pennryn

Always scary when someone needs to bow out in 2020, I hope they and their family are alright.

@Oswald In case it wasn't clear, that offer to help with Mantles is for you as well.  No worries if you've got it all on your own either.
This message was last edited by the player at 17:57, Sat 17 Oct 2020.
Oswald
Prospect, 6 posts
Sun 18 Oct 2020
at 00:45
  • msg #442

Getting to Pennryn

In reply to Cara (msg # 441):

Yes please !! Follow me over to my creation thread!!

I was thinking about some sort of nomadic gypsy mantle. Is that the right idea or too broad?
Arui
Player, 70 posts
Sun 18 Oct 2020
at 02:37
  • msg #443

Getting to Pennryn

Welcome to the game, Angharad and Oswald!

I'm sorry to hear Etzagith is leaving.
Cara
Player, 295 posts
Tue 20 Oct 2020
at 23:24
  • msg #444

Getting to Pennryn

Oh damn, I wasn't even going for self compels.  I'm bone dry though, so I'll certainly take it.

I've just gotten into the habit of scanning her aspects on my character sheet and trying to model her words and motivations around them.
Control
GM, 651 posts
Tue 20 Oct 2020
at 23:40
  • msg #445

Getting to Pennryn

With a new chapter also comes a refresh, so you're at your initial refresh... now plus one.

And since I did such a piss-poor job of keeping track of fate points last chapter, I'm willing to go by what you think or feel you should have starting this chapter.   +1 or 2 over refresh is just fine, since we're making it up as we go, anyway.
Oswald
Prospect, 8 posts
Tue 20 Oct 2020
at 23:50
  • msg #446

Getting to Pennryn

Hoping to get some writing in tonight or early tomorrow. I’ve been thinking through stuff just need to get some keyboard time in.
Oswald
Prospect, 12 posts
Tue 27 Oct 2020
at 20:14
  • msg #447

Getting to Pennryn

Just a heads up.. we’re having a bit of a ice event here where I live in October no less... We don’t have power so cellphone better is precious. Probably going to be dark on here for a couple days. We have warms and a stove so we’ll be fine.

Cheers!
Control
GM, 663 posts
Tue 27 Oct 2020
at 21:47
  • msg #448

Getting to Pennryn

Oh blech.  You've my sympathies.  Thanks for teh heads-up.
Control
GM, 667 posts
GM
--
Fri 30 Oct 2020
at 08:51
  • msg #449

Language Groups

Given that there are several peoples in this setting, and many of them have been separated from each other for over a thousand years, it's only natural that there are separate and distinct languages.

The languages I've got on-file right now are:
  • Common - A creole of derived from traders between the big three (Kumlar, Khadid, Khune).  Over a thousand years of use, it's evolved to be the most common form of verbal interaction.
  • Kumol (Kumlar) - Older Kumlaren tongue, still spoken, but mostly by the Nobility and more remote regions of Kumlar.
  • Taal (Khune) - Main tongue for the nation of Khune
  • Matera (Khadid) - Khadiden language, still spoken by many of the dispossessed...
  • Cissith - (Cyren) Cyrenni native tongue.  It is distinct from every other language in Aroen as it does not share the same language tree.  Mostly used by the Cyrenni native minority
  • Abeni - (Tarenti) "Tarenti common tongue" a trade creole that the Tarenti tribes use among themselves.
  • Ancient Kharse - The "parent tongue" of Kumol, Taal and Matera, still spoken in scholarly circles, high rituals.  Enormous bodies of literature are written in Ancient Kharse.


I've assigned each of you the Common tongue and the language of your nation.  It's entirely up to you if you want to be familiar with more languages.  There's no cost to it.  This is strictly in-character color.

Also, if you want an additional language group, let me know...  Though it's kind of pointless unless at least two of you speak it...

Most of this was already in play, but I renamed some so it's consistent with the other game...
This message was last edited by the GM at 20:37, Fri 30 Oct 2020.
Nathan
Player, 98 posts
Kumlaren Agent
P7/7 M8/8 X4/4 F3/3
Fri 30 Oct 2020
at 10:43
  • msg #450

Language Groups

Are Kumlar and Kumol different? I imagine Nathan would know some of the older tongue if they're different, and a few phrases of Ancient Kharse - though not much more than enough to identify the script and a handful of words
Control
GM, 671 posts
GM
--
Fri 30 Oct 2020
at 20:37
  • msg #451

Language Groups

Kumol is the language of Kumlar.   Sorry.  The parentheses represent the dominant country.
Nathan
Player, 100 posts
Kumlaren Agent
P7/7 M8/8 X4/4 F3/3
Fri 30 Oct 2020
at 20:42
  • msg #452

Language Groups

No worries, that was my other possible reading of it

Certainly, the possibility remains of him knowing a bit more Ancient perhaps
Control
GM, 672 posts
GM
--
Fri 30 Oct 2020
at 20:53
  • msg #453

Language Groups

Works for me.

I'm building the next thread today...  to kick off the next chapter.

We'll just need to find a way to angle Angharad and Oswald into it...
Oswald
Prospect, 13 posts
Khadid Troubadour
Undefined Pools
Tue 3 Nov 2020
at 02:39
  • msg #454

Language Groups

Power is back!! We still have one property without and I’ve been busy with a chainsaw and limb removal.

I should be back tomorrow. I’ll write an aspect from my crossover with Nathan and then write back to GM’s feedback.
Cara
Player, 298 posts
Khunic Oathbound
F2/1 P5/5 M6/6 X5/5
Thu 5 Nov 2020
at 03:37
  • msg #455

Language Groups

Glad to hear!

I'm going to keep spitting out a random world building post every few days until we're rolling.
Control
GM, 678 posts
GM
--
Thu 5 Nov 2020
at 09:19
  • msg #456

Movign Forward, please?

Okay, I'd really like to move this forward with Angharad and Oswald, please.

I've got an in-character thread for us to get something going.  Tomorrow, I'll post the start of the ship-voyage.  I've got one encounter I want to set-up while on-board the ship, but it's gonna be a get-yer-feet-wet kinda thing (probably not literally)

For now, I really need Angharad and Oswald to work on finishing up the basic character sheet.  We can continue to talk about mantles, but let's at least try to get the basic character sheet done sooner rather than later.  Please?
Cara
Player, 299 posts
Khunic Oathbound
F2/1 P5/5 M6/6 X5/5
Thu 5 Nov 2020
at 17:40
  • msg #457

Movign Forward, please?

Slight confusion, am I in the in character thread?

02.01: The Briney Goose  (Angharad, Oswald and more...) (group 0)   [last]
This message was last edited by the player at 17:40, Thu 05 Nov 2020.
Control
GM, 679 posts
GM
--
Thu 5 Nov 2020
at 20:46
  • msg #458

Movign Forward, please?

If you really want to be.


The thread's purpose is to provide a first introduction vector in to the group for Angharad, Oswald and Lilith.   We'll provide whatever back-story we need to get them into it and involved.

It should be a fairly short & sweet thread.

I've a union bargaining meeting in 15 minutes, then some errands to run.  I hope to have the first post for the water-travels out tonight.

Care to name the ship Huarta's using?
Cara
Player, 300 posts
Khunic Oathbound
F2/1 P5/5 M6/6 X5/5
Thu 5 Nov 2020
at 21:01
  • msg #459

Movign Forward, please?

I'm good, just being sure.  I'll have a final post in the transition thread.

Ship Name:
Hundari Kornmara

Translation:
Swift Minnow's Shimmering Cut
Arui
Player, 73 posts
Guardian
F1/1 P6/6 M6/6 G2/2
Sun 8 Nov 2020
at 16:25
  • msg #460

Movign Forward, please?

I screwed up.  I'm not used to a rpg as open ended as this. I was going somewhere with the horse, but I got lost in the pace of the game, so it's past its point.  I'm just going to drop that bit if that's ok.
Cara
Player, 304 posts
Khunic Oathbound
F2/1 P5/5 M6/6 X5/5
Sun 8 Nov 2020
at 17:45
  • msg #461

Movign Forward, please?

It takes some getting used to right?  You have to be a little selfish, and a lot collaborative I think.  I've been trying to push things forward, but I always worry I'm too pushy.
Cara
Player, 305 posts
Khunic Oathbound
F2/1 P5/5 M6/6 X5/5
Tue 10 Nov 2020
at 00:13
  • msg #462

Movign Forward, please?

Everyone alright?
Arui
Player, 74 posts
Guardian
F1/1 P6/6 M6/6 G2/2
Tue 10 Nov 2020
at 07:11
  • msg #463

Movign Forward, please?

In reply to Cara (msg # 461):

Thanks
Oswald
Prospect, 20 posts
Khadid Troubadour
Undefined Pools
Thu 12 Nov 2020
at 19:02
  • msg #464

Movign Forward, please?

Am I good to also post in 02.02 or wait for some context from 02.01?
Cara
Player, 311 posts
Khunic Oathbound
F2/1 P5/5 M6/6 X5/5
Mon 16 Nov 2020
at 16:43
  • msg #465

Movign Forward, please?

@Nathan.

Feel free to have clambered down and overheard!
Nathan
Player, 103 posts
Kumlaren Agent
F3/3 P7/7 M8/8 X4/4
Mon 16 Nov 2020
at 19:13
  • msg #466

Movign Forward, please?

Struggling with workload at the moment, but if things lighten up I will
Control
GM, 682 posts
GM
--
Mon 16 Nov 2020
at 21:34
  • msg #467

Movign Forward, please?

S'okay.   I'm fighting a complete and utter lack of motivation (for everything) right now.  I've set aside today to bang out a lot of stuff across all my games.

Post when you can.  I'm currently the last one to be casting stones.
Oswald
Prospect, 23 posts
Khadid Troubadour
Undefined Pools
Tue 17 Nov 2020
at 00:06
  • msg #468

Movign Forward, please?

In reply to Control (msg # 467):

It happens!!
Control
GM, 706 posts
GM
--
Wed 2 Dec 2020
at 03:47
  • msg #469

Moving Forward, please?


Well, with no contact from Angharad's player, despite invitations to post in-character and ongoing discussions about her mantle needing some input...  I'm left to assume that her player has lost interest and walked away.

She's been removed.
Control
GM, 707 posts
GM
--
Sun 6 Dec 2020
at 21:47
  • msg #470

Moving Forward, please?

Hey folks.  Had something come up, was offline for a couple of days.  Back now, catching up and will have IC stuff out today or tomorrow.
Nathan
Player, 109 posts
Kumlaren Agent
F3/3 P7/7 M8/8 X4/4
Mon 7 Dec 2020
at 21:28
  • msg #471

Moving Forward, please?

Still mad-busy here, so happy to stay aloft rather than have folks wait on me
Cara
Player, 324 posts
Khunic Oathbound
F2/1 P5/5 M6/6 X5/5
Sun 13 Dec 2020
at 00:36
  • msg #472

Moving Forward, please?

How's everyone doing?
Nathan
Player, 110 posts
Kumlaren Agent
F3/3 P7/7 M8/8 X4/4
Sun 13 Dec 2020
at 00:40
  • msg #473

Moving Forward, please?

Should be asleep (and will be soon), but busiest time I can remember at work. Literally no time between that and kids unless I stay up past midnight (as now)
Cara
Player, 325 posts
Khunic Oathbound
F2/1 P5/5 M6/6 X5/5
Sun 13 Dec 2020
at 04:09
  • msg #474

Moving Forward, please?

I'm so sorry Nathan.
Arui
Player, 81 posts
Guardian
F1/1 P6/6 M6/6 G2/2
Sun 13 Dec 2020
at 15:42
  • msg #475

Moving Forward, please?

Hi, Cara and everybody!

Sending you free time wishes, Nathan
Nathan
Player, 111 posts
Kumlaren Agent
F3/3 P7/7 M8/8 X4/4
Mon 21 Dec 2020
at 10:57
  • msg #476

Moving Forward, please?

Back online and off work (mostly)
Arui
Player, 82 posts
Guardian
F1/1 P6/6 M6/6 G2/2
Fri 25 Dec 2020
at 19:36
  • msg #477

Moving Forward, please?

Happy holidays! everyone!
Control
GM, 708 posts
GM
--
Sat 26 Dec 2020
at 01:03
  • msg #478

Moving Forward, please?

And to you folks.

Thanks for being a part of my life.
Control
GM, 709 posts
GM
--
Tue 29 Dec 2020
at 08:03
  • msg #479

Moving Forward, please?

So,
I admit that I'm having a hard time logging in and moving things forward.   I think it's inherent in my current mindset and a forum-based medium.

Are any of you on Discord?  I would love a chance to do this with a little bit more immediate response, perhaps with Roll20, Fantasy Grounds or a white-boarding app like Miro... (I have all three, and with Fate Core & player-support).


I'm not abandoning this game by any means.   I'm just looking to explore other options.  And maybe moving the game is an option.  Maybe not.

Either way, I'll be moving stuff forward the next day or two.

Hope the season has been good to you all!
This message was last edited by the GM at 14:47, Thu 31 Dec 2020.
Nathan
Player, 112 posts
Kumlaren Agent
F3/3 P7/7 M8/8 X4/4
Tue 29 Dec 2020
at 17:58
  • msg #480

Moving Forward, please?

Discord is a bad medium for me, on the basis of time-paucity and time-zone; I have fairly irregular opportunities to post, typically when everyone else is asleep and/or I have insomnia! Sorry!
Cara
Player, 326 posts
Khunic Oathbound
F2/1 P5/5 M6/6 X5/5
Tue 29 Dec 2020
at 23:50
  • msg #481

Moving Forward, please?

Sorry to hear you're having some writer's block.

I don't know what Fantasy Grounds or Mire are.

I could see integrating Roll20 somehow, but it doesn't allow for PbP, does it?  If it does, I'd be very curious to know how.
Control
GM, 710 posts
GM
--
Wed 30 Dec 2020
at 00:12
  • msg #482

Moving Forward, please?

@Nathan!  Don' be sorry.  I'm just floating ideas out there.   I'd much rather deal with honesty than disappointment.

I am wrapping my head around using Discord, though.  As a personalized forum, it looks like it would support the same set-up as rpol... so time-constraints need not be a requirement.

I dunno.  I'm still feeling my way through it.


@Cara, you're right, neither Fantasy Grounds nor Roll20 support any kind of play-by-post.  It's all immediate.

Miro is nothing but a shared white-board.  I hate creating maps, so the simplicity of a quick hand-drawn representation appeals to me.
Arui
Player, 83 posts
Guardian
F1/1 P6/6 M6/6 G2/2
Wed 30 Dec 2020
at 01:16
  • msg #483

Moving Forward, please?

I'm sorry this format isn't working for you.  Unfortunately, my work hours make it difficult to game by chat most times.  I usually work second shift so I'm at work when  most people are gaming.
Control
GM, 711 posts
GM
--
Fri 1 Jan 2021
at 13:37
  • msg #484

Moving Forward, please?

All right, maybe it's just better to bypass the ocean-voyage issue, and go right to the port-town of ( Stoltgard ).
Cara
Player, 327 posts
Khunic Oathbound
F2/1 P5/5 M6/6 X5/5
Fri 1 Jan 2021
at 21:22
  • msg #485

Moving Forward, please?

If that helps you get past the writer's block?  Hell yeah.
Control
GM, 716 posts
GM
--
Fri 1 Jan 2021
at 21:57
  • msg #486

Moving Forward, please?

Well, the post on the 25th didn't garner any responses... and I'm stuttering out, so I'll prose it out and move on....

Stoltgard is the Eastern-most port of Kumlar.  Further east, is the mountains and the lands beyond, though most in Aroen don't travel much beyond the Mondat range. The sailors must, but that's as-yet-undefined.
Cara
Player, 328 posts
Khunic Oathbound
F2/1 P5/5 M6/6 X5/5
Fri 1 Jan 2021
at 22:37
  • msg #487

Moving Forward, please?

Ha!

Yeah that was totally my fault, I missed that you'd responded at all!

My apologies.
Cara
Player, 329 posts
Khunic Oathbound
F2/1 P5/5 M6/6 X5/5
Fri 1 Jan 2021
at 23:32
  • msg #488

Moving Forward, please?

I'll have a post tonight, regardless of if we continue the thread or not.  It will be fun to dive back into this by defining Karkanen.
Nathan
Player, 113 posts
Kumlaren Agent
F3/3 P7/7 M8/8 X4/4
Sat 2 Jan 2021
at 11:22
  • msg #489

Moving Forward, please?

In reply to Control (msg # 484):

That works for me. Festive break has been a Godsend, though back at homeschooling and epic work hours from Monday, so will be slow-paced. If you would prefer to drop me, no hassle
Control
GM, 717 posts
GM
--
Sat 9 Jan 2021
at 03:37
  • msg #490

Moving Forward, please?

I had a meeting with my doctor this morning and he's patiently reassured me that I'm probably not having a heart-attack (enormous sigh of relief), but I'm likely suffering from another bout of frozen shoulder, which really bloody sucks.  I'm so not looking forward to 8-18 months of limited range of motion and pain in my shoulder.  But, hey... that's better than what I was fearing.   So, being able to put that particular scare to rest has relieved a crapload of stress.

And last night, I had my Session-0 for a fate-accelerated discord game of dream-walkers, and I'm all sorts of excited.  I really love the world-building side of this and I'm playing with some a friends I've known for twenty-years but have never played with...  I think it's true, that excitement builds excitement.

And my new computer is built and configured.  So... Yay me! What a difference and extra 24 Gigs of memory makes...

All that to say, I'm back at the table.  Today or tomorrow. I'll get us kicked off on a "Road to Pennryn" thread.
Cara
Player, 331 posts
Khunic Oathbound
F2/1 P5/5 M6/6 X5/5
Sat 9 Jan 2021
at 04:24
  • msg #491

Moving Forward, please?

Very glad to hear you're not dying, doubly glad you're inspired, and triply so that we will be starting up soon.
Nathan
Player, 114 posts
Kumlaren Agent
F3/3 P7/7 M8/8 X4/4
Sat 9 Jan 2021
at 08:22
  • msg #492

Moving Forward, please?

In reply to Cara (msg # 491):

As Cara says, that’s awesome all round!
Arui
Player, 84 posts
Guardian
F1/1 P6/6 M6/6 G2/2
Sat 9 Jan 2021
at 14:15
  • msg #493

Moving Forward, please?

I'm happy to hear that you don't have a heart problem.  Sorry about your shoulder.
Cara
Player, 333 posts
Khunic Oathbound
F2/1 P5/5 M6/6 X5/5
Sun 17 Jan 2021
at 00:40
  • msg #494

Moving Forward, please?

Hello new people!  Welcome to the game, it's amazing.
Idle-No-More
Prospect, 4 posts
Sun 17 Jan 2021
at 00:45
  • msg #495

Moving Forward, please?

Thank you! I'm so PUMPED TO BE HERE!!!

Looking forward to creating with all of you! :)
Control
GM, 728 posts
GM
--
Sun 17 Jan 2021
at 04:03
  • msg #496

Moving Forward, please?

Oh, right... that's what it feels like to create freely again...
Anlaq
Prospect, 5 posts
Sun 17 Jan 2021
at 09:44
  • msg #497

Moving Forward, please?

Hi. I hope I can match everyone else and make a character that's interesting. And then contribute to a setting that's already interesting.
Cara
Player, 339 posts
Khunic Oathbound
F2/1 P5/5 M6/6 X5/5
Tue 19 Jan 2021
at 00:49
  • msg #498

Moving Forward, please?

Hello Anlaq!

I wasn't planning on jumping in on either of our two new character's creation until I saw that Idle was Khundari.

I am.... let's say enthusiastic about creating Mantles, which is the thing a lot of players seem to get stuck on and peter out during creation, and so I've been trying to tone it down a smidge.

What would be the most helpful/welcoming for you?
Arui
Player, 87 posts
Guardian
F1/1 P6/6 M6/6 G2/2
Tue 19 Jan 2021
at 04:03
  • msg #499

Moving Forward, please?

Hi Idle-No-More and Anlaq!  Welcome to the game!
Cara
Player, 343 posts
Khunic Oathbound
F2/1 P5/5 M6/6 X5/5
Wed 20 Jan 2021
at 16:52
  • msg #500

Moving Forward, please?

5th largest economy in the world, can't keep the lights on.

I am powerless, phoneless, and internetless since yesterday, and for the foreseeable future until PG&E gets their fucking act together.

Please feel free to NPC me.
Idle-No-More
Prospect, 11 posts
Wed 20 Jan 2021
at 17:25
  • msg #501

Moving Forward, please?

@Arui Hi and thank you :)

@Cara PG&E is the worst. They suck. Sorry about your situation though.

I can truly relate.
Control
GM, 742 posts
GM
--
Wed 20 Jan 2021
at 20:45
  • msg #502

Moving Forward, please?

Ick.

That is all.
Control
GM, 744 posts
GM
--
Sun 24 Jan 2021
at 00:53
  • msg #503

Moving Forward, please?

Sorry for the delay.  I found a new rabbit-hole to get lost in.

I'm online tonight.   will update everything I can tonight.
Idle-No-More
Prospect, 17 posts
Sun 24 Jan 2021
at 00:53
  • msg #504

Moving Forward, please?

In reply to Control (msg # 503):

Ooo is it a good one?

I've bounced between these Sanderson works and Peaky Blinders
Control
GM, 745 posts
GM
--
Sun 24 Jan 2021
at 01:12
  • msg #505

Moving Forward, please?

Something completely different...

I re-discovered a 150+ year old hand-written cookbook among my stuff in storage.

So, I've started a project wherein I photograph high-resolution images of each page and have a small cadre of facebook friends & associates volunteer to help translate the cursive of what appears to be four or five people into type-written English.

I've little experience in the culinary field and I'm not so good at deciphering cursives... but I've got friends with expertise in reading medieval manuscripts, and some professional cooks, etc...

Tonight or tomorrow, I'm probably going to register in Ancestry.Com to start putting a better picture together of who the author(s) of this cookbook were.  The free ancestry sites just aren't quite doing it.   I'll collate the results to produce a digital PDF pairing the original photograph with the translated recipes (and possibly pics of the finished dish and reviews of those who tried em).
Cara
Player, 347 posts
Khunic Oathbound
F2/1 P5/5 M6/6 X5/5
Sun 24 Jan 2021
at 03:32
  • msg #506

Moving Forward, please?

That's... really fucking cool.
Idle-No-More
Prospect, 23 posts
Wed 27 Jan 2021
at 03:16
  • msg #507

Moving Forward, please?

As a btw,

I really did try to read back on a lot of these posts. I am a full-time Designer-In-Training (UI/UX Design), so believe it or not, I may have a life.

But really, truly, how did I miss that there was a character on here that was not only a damn warrior monk, but a potter too?

I feel so generic right now, but like most shame, I will embrace it XD
Control
GM, 752 posts
GM
--
Fri 29 Jan 2021
at 02:03
  • msg #508

Moving Forward, please?

Sorry guys.  Shoulder's in a lot of pain.  Typing is... uncomfortable.  If painkillers kick in sometime soon, I hope to get something written tonight.  But, probably tomorrow.

I'm also exploring speech-to-text software options...
Idle-No-More
Prospect, 24 posts
Fri 29 Jan 2021
at 02:13
  • msg #509

Moving Forward, please?

So sorry to hear that. That sounds garbage. Sending postivvibes your way.

And if it's anything I've heard dragon speech is the bomb, but I think it's pricey.
Cara
Player, 351 posts
Khunic Oathbound
F2/1 P5/5 M6/6 X5/5
Fri 29 Jan 2021
at 03:19
  • msg #510

Moving Forward, please?

Please take your time.
Arui
Player, 88 posts
Guardian
F1/1 P6/6 M6/6 G2/2
Fri 29 Jan 2021
at 03:53
  • msg #511

Moving Forward, please?

Take your time.  I hope you feel better.
Control
GM, 753 posts
GM
--
Sun 31 Jan 2021
at 02:42
  • msg #512

Moving Forward, please?

Better today.  minimal pain and full mobility.  weird.

posting us forward.
Cara
Player, 352 posts
Khunic Oathbound
F2/1 P5/5 M6/6 X5/5
Sun 31 Jan 2021
at 02:51
  • msg #513

Moving Forward, please?

Please take all the time you need, and if you need one of us to move things along instead I'm happy to post.
Control
GM, 754 posts
GM
--
Sun 31 Jan 2021
at 04:28
  • msg #514

Moving Forward, please?

INM, that was a hell of an opening post.  welcome aboard!

Cara, Nathan... you're welcome to foist yourself upon INM at the Southern Squalling.

Arui,
I'm making it up as I go along... Not sure yet who Areno Windover is.  But if you find a way to move it forward, I'll work with you on it...

And... with no response nor login from Anluq in two weeks, I'm assuming they've dropped out.  If they want, they might rejoin us... but I've removed them in the mean-time.
Idle-No-More
Prospect, 25 posts
Sun 31 Jan 2021
at 05:39
  • msg #515

Moving Forward, please?

Thank you for the compliment.

And im also glad you're feeling a little better!
This message was last edited by the player at 05:39, Sun 31 Jan 2021.
Control
GM, 755 posts
GM
--
Sun 31 Jan 2021
at 07:18
  • msg #516

Moving Forward, please?

Thanks.  Sadly, I'm under no impression that it'll last.  It really is day-by-day.
Nathan
Player, 118 posts
Kumlaren Agent
F3/3 P7/7 M8/8 X4/4
Mon 1 Feb 2021
at 20:23
  • msg #517

Moving Forward, please?

Sorry to hear about the pain, boss :(
Idle-No-More
Prospect, 26 posts
Wed 3 Feb 2021
at 20:43
  • msg #518

Moving Forward, please?

Hey everyone, sorry for the delay.

I was given the opportunity to speed up some schoolwork this week, and took it. I should have something up by tonight, if not tomorrow morning.

Thanks again :)
Control
GM, 756 posts
GM
--
Thu 4 Feb 2021
at 00:08
  • msg #519

Moving Forward, please?

Ain't no stress.  this game moves in fits and starts.
Control
GM, 757 posts
GM
--
Thu 4 Feb 2021
at 03:31
  • msg #520

Moving Forward, please?

So, I'm getting a distinct feel of belter tongue from "The Expanse" for the dialect you're assigning to Idle, Leinv and others.  Are you think it's a class dialect, regional (or region of origin) or something else?

I have my doubts about being able to present that well enough.  So, take it with a grain of salt if I try.
Idle-No-More
Prospect, 28 posts
Thu 4 Feb 2021
at 04:16
  • msg #521

Moving Forward, please?

Lol don't even sweat it, cool cat.

Idle:
Haven't really assigned an accent through onomatopoeic spelling (there's a name for this but I forgot what it was). I didn't want to mess up what's already established. I've tried to use visual description, but is there anything already established that I might have missed when it comes to Taal? (What I'm presuming to be the Khundari tongue from Cara's last post?)

I've been imagining it as a mashup of Urdu and MSA (Levantine) with Hebrew accents. Like harsher than Punjabi and softer than Ukranian or Hebrew.

Leinv: I tried to mash together a Cockney affectation with Australian word manipulation. I think. "Aryeah" was my starting point, based off the Aussie "Nar yeah" or "Yeah nar".

Baruk: I think belter tongue is a pretty accurate description! I haven't thought of that, but your reference bank goes deep, I see. Maybe a bit of Afrikaans?

I really was taking flagrant liberties in making these characters, to show how the Caravaners come from many walks of life, though I would imagine they wouldn't come into Khundaris too often. So regional differences for both Leinv and Baruk, though one may guess that Leinv is definitely of a lower-class no matter where she's from. I personally have a love of linguistics with very little formal training.

But all that to say, have at it! I swear I won't cry XD.

I also won't be posting walls of text every post.
This message was last edited by the player at 04:18, Thu 04 Feb 2021.
Cara
Player, 354 posts
Khunic Oathbound
F2/1 P5/5 M6/6 X5/5
Mon 8 Feb 2021
at 02:39
  • msg #522

Moving Forward, please?

We love walls of text, especially when grad school eats me alive.

I will attempt to match you with a wall of text tonight.
Cara
Player, 356 posts
Khunic Oathbound
F2/1 P5/5 M6/6 X5/5
Mon 8 Feb 2021
at 05:26
  • msg #523

Moving Forward, please?

My apologies that it took me that long, jait.
Idle-No-More
Prospect, 29 posts
Mon 8 Feb 2021
at 15:53
  • msg #524

Moving Forward, please?

Great post!
Cara
Player, 357 posts
Khunic Oathbound
F2/1 P5/5 M6/6 X5/5
Mon 8 Feb 2021
at 23:31
  • msg #525

Moving Forward, please?

Ha. Taal is the Khundari tongue.

@Control, Would you make it so that Idle-No-More can speak Taal?
This message was last edited by the player at 23:33, Mon 08 Feb 2021.
Control
GM, 758 posts
GM
--
Fri 12 Feb 2021
at 17:07
  • msg #526

Moving Forward, please?

Sorry guys, I haven't forgotten you!  But I -am -delayed for another day, most likely.

My mind just hasn't been on gaming...  I got hit with a sudden deadline for union stuff and I have dentist stuff going on today.  Most likely, I'll have my shit together and post us forward on the weekend.

And yes, I've made the changes.   For some reason the private language settings were -completely- skewwed in odd and inappropriate ways.  It's been fixed.
Idle-No-More
Prospect, 32 posts
Fri 12 Feb 2021
at 18:57
  • msg #527

Moving Forward, please?

No problem, thanks for the update.

That sounds like a bother but hope it all works out for you.

I've only been holding off to give anyone else a chance to post. If I don't drop something tonight, it'll come on Monday.
Cara
Player, 360 posts
Khunic Oathbound
F2/1 P5/5 M6/6 X5/5
Sat 13 Feb 2021
at 02:20
  • msg #528

Moving Forward, please?

Nathan, Arui, you two okay?
Arui
Player, 89 posts
Guardian
F1/1 P6/6 M6/6 G2/2
Sat 13 Feb 2021
at 19:04
  • msg #529

Moving Forward, please?

In reply to Cara (msg # 528):

I think this game is done for me.  I have had trouble getting into it. I've stayed with it this long trying to find some reason to be here, but we don't have any character connection.  We're just people going in the same general direction.  Arui is just following along for no good reason at this point, even going against her own interests.
Cara
Player, 361 posts
Khunic Oathbound
F2/1 P5/5 M6/6 X5/5
Sun 14 Feb 2021
at 00:37
  • msg #530

Moving Forward, please?

That's a shame.

I was hoping you and Nathan could build something, or had built something. Narrative heavy games are hard that way. They take a ton of player input, and it's not really clear where and when the player is supposed to step in. Please let me know if there is anything I can do to be helpful in that regard.
This message was last edited by the player at 00:38, Sun 14 Feb 2021.
Idle-No-More
Prospect, 33 posts
Mon 15 Feb 2021
at 15:44
  • msg #531

Moving Forward, please?

Sorry to see you disappointed, Arui. After reading your posts I was really looking forward to interact with your character, but I also respect your decision. I know I'm new, but would be happy to help too if it meant keeping you around, but otherwise see you around the boards :)
Arui
Player, 90 posts
Guardian
F1/1 P6/6 M6/6 G2/2
Mon 15 Feb 2021
at 22:54
  • msg #532

Moving Forward, please?

Thank you for the game, everyone.

I wish you a good game
Cara
Player, 362 posts
Khunic Oathbound
F2/1 P5/5 M6/6 X5/5
Sat 20 Feb 2021
at 00:46
  • msg #533

Moving Forward, please?

I'll have a post tonight then.

Took vaccine round 2 on Tuesday, and it laid me out pretty hard. Fever broke Wednesday night, but I was 2 days behind on work at that point and spent the rest of the week playing catchup.

Friday, so time to play!
Idle-No-More
Prospect, 35 posts
Sat 20 Feb 2021
at 00:59
  • msg #534

Moving Forward, please?

Dig it, and congrats!

I'm still excited for round one.  One day...XD
Control
GM, 759 posts
GM
--
Sun 21 Feb 2021
at 13:58
  • msg #535

Moving Forward, please?

Sorry to see you go, Arui, but I understand.  It's certainly not been aided by my own... disengagement as of late.  I -know- it all hinges on me being active and involved.  I am going to take that as a request to be removed.

I don't intend to let this setting die.  But the setting isn't tied to the rpol platform.  These games--the ones I've got going right now--were my last gasp with rpol, I think.  I appear to have been moving away from this platform for years.

So, really, it's Cara and Idle who are active at the moment.   I can rejigger things a bit to focus on you two.  I'll keep it going if you two are still interested in moving forward.

If you decide that you'd rather not... well, okay.  I get it.  I am also open to discussing other ways to keep the setting/story active.  Other platforms?  Perhaps a collaborative fiction approach?  (I mean, you write like that already)...
Idle-No-More
Prospect, 36 posts
Sun 21 Feb 2021
at 22:17
  • msg #536

Moving Forward, please?

I'm still interested in moving forward.

My only issue is that, for this type of game, less people can mean significantly more work pressing the story forward. I'd personally like to keep this setting pretty gamefied (if that makes more snse), as I join these games more for the creative release as opposed to the creative work. I'm up to the challenge though.

Though it is funny that you mentioned moving to a new platform: I recently decided that once all the games I had on here ended, I would be done with Rpol. I've had a good run in the last decade, but it's about that time XD

Because you're already looking to move away from this platform, is that why you haven't put out an advert for more players?
Cara
Player, 364 posts
Khunic Oathbound
F2/1 P5/5 M6/6 X5/5
Mon 22 Feb 2021
at 01:46
  • msg #537

Moving Forward, please?

Moving forward! Love this character, love this game, and Idle and I seem to be keeping each other entertained. Given how busy I am with grad school, I'm going to be play by post for the foreseeable future. I just don't have any room to add a new regularly scheduled event to my life.

What other sorts of platforms are you looking at? I know you switched to a Discord game recently. I've been looking at Talespire for my Discord group, and Virtual Table Tops in general.
Control
GM, 760 posts
GM
--
Mon 22 Feb 2021
at 13:53
  • msg #538

Moving Forward, please?

Continuing on here will keep it game-like.

As to advertisements... the well-developed a nuanced world, like this, is that it actually becomes a hurdle for on-boarding new folks.  They fear doing something wrong or ot getting it.  Or, perhaps they simply feel that slogging through hundreds of posts (like you did) is simply too much effort for something they don't know that they're going to commit to.  Then we get folks who join up, then ghost after we get into some of the more detailed character development.  I'm just tired.

And I know this isn't helped along by my current mental state these days.  I'm deep in a depressive episode.  It's not a life-ending angst type.  It's simply a ennui-ridden "why-bother?" type.

So... I'm just now caught up.  I can scale this back and make this a lot more
episodic, a lot lighter on content and angle it more like a dice-game again.
Control
GM, 761 posts
GM
--
Mon 22 Feb 2021
at 14:02
  • msg #539

Moving Forward, please?

And, since I"m caught up, I'll push us forward shortly.

Is there anything you'd like ot do or get done before we leave Stoltgard?
Idle-No-More
Prospect, 37 posts
Wed 24 Feb 2021
at 17:39
  • msg #540

Moving Forward, please?

In reply to Control (msg # 538):

I understand, cool cat. We all know it can take considerable resources to output creativity, and I understand what you mean when it comes to the content. I'm actually working on a novel write now, so I'm always doing heavy reading if not with more coursework. In all honesty , to attract other folks, I imagine a summary of current events, a glossary of terms, and an emphasis on story-driven gameplay might help herd newbies in. If you wanted help with that I'd be happy to help (but of course I wouldn't discount Cara's willingness to help too. I just never try to speak for anybody but myself :))

Of course, I want to reiterate that you can only follow what you feel you'd like ot do. I'm all about this style of play, as I feel it really brings together free-form within a system, and an opportunity to world build and story build freely. You do you.

I'm also sorry that you're in such a deep depressive episode. I do have a good deal of experience with that, and send positivity your way.

I'll try to slap a post up sometime before the weekend, but don't think there's much else Idle-No-More would need done in Stoltgard :)
Cara
Player, 365 posts
Khunic Oathbound
F2/1 P5/5 M6/6 X5/5
Thu 25 Feb 2021
at 02:21
  • msg #541

Moving Forward, please?

I'm sorry to hear that Jait, please let me know if there is anything we can do.

I'll have a post tonight, but Cara is done in Stoltgard, so I'll just indulge in a little world building and not worry about advancing the plot.
Control
GM, 762 posts
GM
--
Thu 25 Feb 2021
at 19:09
  • msg #542

Moving Forward, please?

Okay.  I'm about to go into a couple of zoom meetings throughout the day.  So, probably won't update til later.

What I'm looking for at the moment is any basic plot contrivance to create drama.  So, since Arui is no longer with us, I'm going to make her magically ill...

I've in mind that the the shifting snows of the receding winter season has revealed a lost tower of a sage from ancient times... and that as it is deeper in the mountains, it represents strategic value to Pennryn scouts.    Perhaps we'll have the medics at Pennryn note that there's a potential cure, but they're going to need to head to that tower...

I'll take any help I can get to make this tenuous idea stronger.   Really, I'm just looking for any ideas that would give the PCs a reason to go there, because that specific mission is easily understandeable and more easily pitch-able to others coming in.  I can advertise that, rather than the grand scope of the world.

I'm kinda feeling tapped-out these days on creative brainstorming.  And I'm feeling overwhelmed with the idea of trying to codify and clarify everything we've built so far.
Cara
Player, 366 posts
Khunic Oathbound
F2/1 P5/5 M6/6 X5/5
Thu 25 Feb 2021
at 20:09
  • msg #543

Moving Forward, please?

No worries, happy to help brainstorm.

So I'm working on a post, and I'm going to have Cara retreat to one of the wagons to do a bit of blood magic. How about I have her encounter signs of some magical misdeeds that can tie into Arui's sudden illness.

Considering Mondain means "nightmares," let's give them some sort of wasting sickness that is transmitted by infectious nightmares?  Have you read the Killing Moon series by NK Jemison? I am absolutely in love with the idea of infectious dreams.
Cara
Player, 368 posts
Khunic Oathbound
F2/1 P5/5 M6/6 X5/5
Fri 26 Feb 2021
at 01:33
  • msg #544

Moving Forward, please?

Post got a little long because I got invested in Control's surprise.  I'll let Idle go before I keep pushing.
Nathan
Player, 119 posts
Kumlaren Agent
F3/3 P7/7 M8/8 X4/4
Sat 27 Feb 2021
at 21:40
  • msg #545

Moving Forward, please?

Apologies for the absence, folks. Real life took a big bite. Given this is the second or third time this has happened, it may be best for all if I drop out :(
Control
GM, 763 posts
GM
--
Sat 27 Feb 2021
at 22:10
  • msg #546

Moving Forward, please?

As per their requests, Arui & Nathan been removed.


On the upside, I've started a wiki to try to gather and organize the volume of stuff everyone has generated through this project.   Even if we end up deep-sixing this game, I want to preserve what's been created.

If you'd like access as a contributor, I can set it up.
Aroen Wiki

Will have something out later today.
Cara
Player, 369 posts
Khunic Oathbound
F2/1 P5/5 M6/6 X5/5
Sat 27 Feb 2021
at 23:24
  • msg #547

Moving Forward, please?

Buried in grad school today, but I do like wikis.

No familiar with geoectomy, but I imagine I'll want to do lots of stuff with Khune. Also happy to brainstorm with Idle, now that we have a second Khundari.
Control
GM, 764 posts
GM
--
Sat 27 Feb 2021
at 23:52
  • msg #548

Moving Forward, please?

Oh,  I am geoectomy.

If there's a reference to geoectomy out there, it's about me.
Control
GM, 765 posts
GM
--
Sun 28 Feb 2021
at 01:18
  • msg #549

Moving Forward, please?

I haven't used dokuwiki in many years.

So, if you'd like to get access as a contributor, let me know.  send me a private message with a username and email and I'll set up the account. Once it's set up you can change password, etc.

I'm back from today's errands.  Working on update now...
This message was last edited by the GM at 01:49, Sun 28 Feb 2021.
Idle-No-More
Prospect, 38 posts
Mon 1 Mar 2021
at 19:34
  • msg #550

Moving Forward, please?

Hey cool cats, I'm still around.

I had to build some wireframes for the last two weeks, and now my instructor's going over them with me about 30 mins from now. I just finished them about an hour ago XD

So sorry for the lapse. Don't mind me. I'll be back :)
Control
GM, 766 posts
GM
--
Tue 2 Mar 2021
at 01:24
  • msg #551

Moving Forward, please?

Take your time.  it's all good.

we're in a slow-period...

I am --also slowly--working my way through fleshing out the wiki information at:
https://aroen.geoectomy.net
Idle-No-More
Prospect, 39 posts
Sat 6 Mar 2021
at 14:30
  • msg #552

Moving Forward, please?

Cool cats, I thought I could.

My heart was in it and I was all about it. But between schoolwork, housework, and my own creative exploits, my heart can't handle the time it takes to go on.

I will unfortunately have to bow out. Thanks for the great spirit of the story, Cara. Thanks for inviting me to a beautiful, imaginative, fleshed out setting, Control. I really am sorry for any inconvenience that me dipping out causes. It's really been a treat, and a pleasure.

Best to the both of you :)
Control
GM, 767 posts
GM
--
Sat 6 Mar 2021
at 22:46
  • msg #553

Moving Forward, please?


Okay. we're done.

Thanks for trying.

Cara, I'll be in touch discuss world-building possibilities.

But for now, the game is dead.
Cara
Player, 370 posts
Khunic Oathbound
F2/1 P5/5 M6/6 X5/5
Sun 7 Mar 2021
at 03:21
  • msg #554

Moving Forward, please?

Sad, but understandable. Too many drop outs, just me from scene to scene to scene isn't enough to sustain a game.

Let me know before you shut it down in full, I'm going to pull a bunch from it in case I ever get a chance to play Cara either here or anywhere else.
Control
GM, 768 posts
GM
--
Sun 7 Mar 2021
at 05:02
  • msg #555

Thanks for the Fish

Please do.  I'll let it sit in deleted games for some time.

But, I also plan on mining the threads for the wiki, so I can continue to develop the setting.

This game was the second attempt at playing in this setting, and we developed a metric crapload more than the previous attempt.  Each iteration provides all sorts of fantastic grist for the setting.

One day--probably a couple of months down the road, I might try again with another variation on this setting.   I'll touch base with both of you if that time comes, of course.
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