Good call.
I deleted that post because, on thinking about it, I think it's more involved than it needs to be.
I don't see why you couldn't simply
Create an Advantage right now and simply give the history behind it... to justify how you were prepared for just this eventuality. You
could also burn shifts of the "Indebted" stress-track to have procured a map. There's a few ways to approach most problems. While I like complicating things, it isn't always necessary.
However... To create an advantage, you still need to roll for it. If you're saying that you want this layout to be similar to one he's cased and infiltrated, that seems fair. Roll Burglary vs at Average(+1) or better to succeed.
Succeed and you know where you're going... Tie and you succeed with a cost, you get turned around and have to start avoiding the internal guards. Fail and you got it all wrong and you will face the internal guards.
Also note: (from message #1 on the Dockward thread)
quote:
The Blue Sails warehouse was a large wooden structure, built back when the Dockwards did more shipbulding than trade. It had been a shipwright's workshop, and still had a lot of the original caulking and detailing in the black stone that had served as it's foundation. The ancient yew timbers were heavy with ancient sigils and signs, oiled down until they almost glistened in the afternoon sun. The magic of the shipbuilders had long since dwindled, but the memory of magic remained.
If this
is the same construction, then your Trylor-Duun warehouse would
also have been a covered shipbulder's site in the early days of Druvir.
This message was last edited by the GM at 08:03, Sun 24 May 2020.