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15:55, 8th May 2024 (GMT+0)

OOC:  In-Play Mechanics Chapter 1.

Posted by ControlFor group 0
Cara
Player, 134 posts
Mon 20 Apr 2020
at 02:45
  • msg #13

OOC:  In-Play Mechanics

Here is my attempt at a poison for future use.

Candala's Whisper:  +2 Challenge.
Aspects:  Magical in Origin, Injected Poison, Subtle
Stress:  [ ] [ ] [ ]
Attack:  (Fair +2)  Once per day, this poison uses this skill to make an attack against the poisoned creature's Physique.  If it succeeds, the poisoned creature gains the Sedated Aspect with 1 free invoke.  Each attack by Candala's Whisper costs it one of its stress-tracks. 
Defend:  (Fair +2) Blocks attempts to cure or resist the poison.
This message was last edited by the player at 02:48, Mon 20 Apr 2020.
Control
GM, 338 posts
Tue 21 Apr 2020
at 18:16
  • msg #14

Re: OOC:  In-Play Mechanics

Cara:
Here is my attempt at a poison for future use.

Candala's Whisper:  +2 Challenge.
Aspects:  Magical in Origin, Injected Poison, Subtle
Stress:  [ ] [ ] [ ]
Attack:  (Fair +2)  Once per day, this poison uses this skill to make an attack against the poisoned creature's Physique.  If it succeeds, the poisoned creature gains the Sedated Aspect with 1 free invoke.  Each attack by Candala's Whisper costs it one of its stress-tracks. 
Defend:  (Fair +2) Blocks attempts to cure or resist the poison.


It looks pretty straight forward.
What I wonder is the relationship between the magical-effect roll and the poison.    I see two areas of impact... the challenge roll and the stress track.  A higher challenge-rating, obviously, makes it more difficult to overcome.  But the larger stress-track details how long it will last.  It's entirely narrative...  I'm okay with keeping the methodology of it kinda fuzzy...  unless you want to codify it somehow.
Control
GM, 376 posts
Sun 3 May 2020
at 21:34
  • msg #15

Re: OOC:  In-Play Mechanics

Re: Cara's Glyph of Alacrity


quote:
Describe the Action: Inscribing a spell of haste into the forearm guard.
Roll the Dice 18:04, Today: Cara rolled 0 using 4 Fudge dice.
Determine Approach: Pretty clearly Lore.  Brings her total to +4
Choose an Action: Certainly "Create an Advantage," seeking to create the Aspect Glyph of Alacrity upon the right vambrace.


There's no real tension in the current situation that might impede this, and what Cara's doing isn't a particularly complex ritual... So, Lore(+4) is probably only an Average(+1) target... which means you succeed with style.

So.. That's two free invokes.
Control
GM, 377 posts
Sun 3 May 2020
at 22:13
  • msg #16

Re: OOC:  In-Play Mechanics

@Garland;

Garland rolled 4dF(-2) + Notice(+3) for Result(+1)
A NPC rolled Deceive(+1) to try to hide what he was doing...
Therefore, the result is a tie.
Garland succeeds but with a minor cost...

So... how about... there's a number of runners.  Approaching any one of them is likely to trigger a reaction from the others?  On it's own, it doesn't do anything, but it would add a shift to an attempt to isolate one...

Open to other suggestions.
Control
GM, 379 posts
Sun 3 May 2020
at 23:29
  • msg #17

Re: OOC:  In-Play Mechanics

@Etzagith
Etzagith rolled 1 using 4 Fudge dice.  Notice (+3) to defend against a pickpocket  for a result of 4
Etzagith rolled -4 using 4 Fudge dice.  Counter pickpocket (+3)  Oops!  For a result of -1


I understand the first line to mean:
You rolled 4dF(+1) + Notice(+3) for Result(+4)

I'm having difficulty parsing the second line.
You rolled 4dF(-4) + Counter Pickpocket(+3 for Result(-1)

"Counter Pickpocket" is Burglary, right?
Etzagith
Player, 95 posts
Chameleon
The Gentleman Thief
Mon 4 May 2020
at 01:21
  • msg #18

Re: OOC:  In-Play Mechanics

Right.  I was trying to pick his pocket.  Burglary and Notice are both +3 skills for me.  Supposedly, I'm really good at it.  Just not this time.
This message was last edited by the player at 01:21, Mon 04 May 2020.
Control
GM, 380 posts
Mon 4 May 2020
at 07:29
  • msg #19

Re: OOC:  In-Play Mechanics

It'd make it a lot easier for me if you just put the skill name in your rolls...  means I won't have to go looking up your sheet.
Control
GM, 381 posts
Mon 4 May 2020
at 07:58
  • msg #20

Re: OOC:  In-Play Mechanics


quote:
Describe the Action:  Using Ritual Magic to check the food for poisons and cursecraft.
Roll the Dice:  19:31, Today: Cara rolled 3 using 4 Fudge dice.
Determine Approach:  I love Lore, that brings me up to a +7!
Choose an Action:  Overcome, detecting any hostile Aspects that might be on the food.


I've got two things worth saying here...

First:
Please only roll when you can envision a dramatic result from both a success and a failure.   I may end up asking you what you'd envisioned might happen with the result you got (or didn't get).  Rolling really well or really poorly when nothing's happened is kind of a let-down.

Second:
"Magic" is the narrative excuse for your characters to be able to do things and learn things beyond normal human ken.   Lore is quite literally the knowledge and insight into magic.
If it's not a big production, extended ritual... (high magic?) then just roll the appropriate skill.

In the case of Cara creating the Glyph of Alacrity, Lore makes sense.

In the case of her inspecting the loaf of bread and ales for poisons or curses?  Honestly, I think Notice or Investigation would have better represented what she was doing.   Yes, she was doing it with magic, but the action was still noticing or inspecting.  I want to avoid having Lore becoming the default go-to skill to do everything.
Cara
Player, 160 posts
Mon 4 May 2020
at 16:22
  • msg #21

Re: OOC:  In-Play Mechanics

That makes sense, let me adjust.
Control
GM, 391 posts
Sun 10 May 2020
at 05:49
  • msg #22

Re: OOC:  In-Play Mechanics

@Nathan

Nathan rolled 1 using 4 Fudge dice.  Investigate (+4)
Create An Advantage, vs Average.Succeed with Style

A Game Is Afoot


Nathan rolled 0 using 4 Fudge dice.  Investigate (+4)
Create An Advantage, vs Mediocre Succeed with Style

The Two Stooges

I'd given a difficulty target of Mediocre(+0) for identifying someone or some way into the Blue Sails Warehouse, because it makes sense given his background...  But Investigation rolls to create an aspect normally require some investigation.

You've rolled twice.   Once vs average to create A Game Is Afoot, and once vs mediocre to create The Two StoogesThe Two Stooges seems more directly applicable.

I'm not sure how to apply A Game Is Afoot.   What does this advantage do?  How can he use it?


Nathan rolled 2 using 4 Fudge dice.  Notice (+3) - Initiative
While Fate Core doesn't actually have an initiative system, I figure initiative is going to be a very squishy soft mechanics type of thing...  a mix of rough order and order-of-posting...   Ultimately, it's mostly a guideline fr me to keep track.  I will be blatantly fudging the numbers if it suits me and the story.  But thanks for rolling it.
Nathan
Prospect, 27 posts
Sun 10 May 2020
at 17:25
  • msg #23

Re: OOC:  In-Play Mechanics

quote:
You've rolled twice


Indeed, once per the request in the thread and once per the PM. Apologies if I misunderstood, the kids distracted me a few times in pulling the post together :)

From what I thought was happening...

Nathan needed A Game Is Afoot, representing the stops he made to question folks, to find the back door into the warehouse and the need for speed to get there.

It was created (and used up) since I understood I needed to be there sharpish

Finding his way in through the back door and the timing was The Two Stooges, though it's a little bit of a stretch to call it an investigation... it was a long week, but I think I was thinking that his poking around and timing it might be sufficient. Happy to tweak, remove a free invoke or what have you
Control
GM, 394 posts
Sun 10 May 2020
at 20:55
  • msg #24

Re: OOC:  In-Play Mechanics

No need to change anything.  I just wanted to be clear I understood.
Control
GM, 398 posts
Sat 16 May 2020
at 10:00
  • msg #25

Re: OOC:  In-Play Mechanics

Choose an Action:  Feels like I'm seeking to Create an Advantage related to knowing who this person is, and what faction they represent.  But maybe this is just an old fashioned Overcome.  I'm not sure.

In my opinion, Create An Advantage which usually results in the creation of an Aspect also covers "Discover an Aspect"...  But it's opposed by it's very nature.

From a practical standpoint N cannot reveal a "true name" or identity from this attempt...  It's tenuous at best, and this is ritual magic with some preparation.  But, I can offer something...

You're familiar with the Dresden Files, so the best equivalent reference would be something similar to a soulgaze.  We're not actually crating an Aspect out of this.  Bu getting a metaphorical vision of some sort should provide something useful.
This message was last edited by the GM at 10:29, Sat 16 May 2020.
Control
GM, 400 posts
Sat 16 May 2020
at 10:28
  • msg #26

Re: OOC:  In-Play Mechanics

@Etzagith
Etzagith rolled -2 using 4 Fudge dice.  Deceive (+4) to create an advantage for Garland, not that he needs it.

I'm going to push NPC Garland's action in a day or two.   But...  as a general rule, if you're trying to create an Advantage, I very much prefer that you give me some idea of what kind of Aspect you want to create.  There's a huge difference between Beguiling Stories of the High Seas and A Bunch of Trash on Fire, both of which could serve as an Aspect for distraction...
Etzagith
Player, 104 posts
Chameleon
The Gentleman Thief
Sat 16 May 2020
at 15:42
  • msg #27

Re: OOC:  In-Play Mechanics

Sorry.  I was not clear.  Just a distraction, so that Garland can come up behind him and take him out silently.  I imagine that the only way it could matter is that it keep Garland from merely scaring the guy off, screaming, as opposed to just taking him out.  So, I don't know what you'd call it -- The world is upside-down from a dizzying combination of unexpected things happening.  With too much stimulus, he'll pick just one to focus on and won't have his usual (probably lax, anyway) attentiveness.
This message was last edited by the player at 15:45, Sat 16 May 2020.
Control
GM, 401 posts
Sat 16 May 2020
at 23:53
  • msg #28

Re: OOC:  In-Play Mechanics

@Etzagith
Re: The world is upside-down

from a dizzying combination of unexpected things happening. 

This is a direct interaction--so the kid needs to have a chance to defend.

Mechanically, you rolled 4dF(-2) + Deceive(+4) for a Result(+2) as per Message #19.  I'm just not clear on what the appropriate defence is here.  Notice?  Empathy?  So... What is Etzagith doing to bring this Aspect The world is upside-down into existence? for the boy?

I get that she's somehow bringing "a dizzying combination of unexpected things" into play...  but I'd like a little bit more detail... perhaps RP some of it?
Control
GM, 404 posts
Tue 19 May 2020
at 03:46
  • msg #29

Re: OOC:  In-Play Mechanics

@Arui
Finding medical tools & lack of a surgery attempt roll


So, you rolled to create the advantage "Found Medical Tools"... presumably inside the warehouse proper.   I"m okay with it, as it moves the story forward and I wasn't really planning on making any real conflict out of this...   But you haven't rolled to do the actual surgery...  Are you planning on doing so?   It's okay if not.  I just wanna know where things stand.
Arui
Prospect, 26 posts
refresh 2/2. physical 0/6
mental 0/6, mana 0/3
Tue 19 May 2020
at 12:40
  • msg #30

Re: OOC:  In-Play Mechanics

In reply to Control (msg # 29):

Sorry I realized that Arui doesn't have the skill needed for surgery so she's taking Mikel to a professional healer.  I should have posted in ooc
Etzagith
Player, 106 posts
Chameleon
The Gentleman Thief
Tue 19 May 2020
at 13:39
  • msg #31

Re: OOC:  In-Play Mechanics

08:35, Today: Etzagith rolled -1 using 4 Fudge dice.  Bypass the "security" on the door.  Burglary +3 and Infiltrator stunt another +2

(Sorry, I had mis-typed burglary as +2 in the dice roller note.  It is correct above.)

I assume that a result of 4 is enough to get past the boarded up door?  Either the boarding up is a fake or there's a loose couple of boards I can pull off and squeeze through?
Control
GM, 405 posts
Wed 20 May 2020
at 05:08
  • msg #32

Re: OOC:  In-Play Mechanics

@Arui
That's entirely your call.  You could make up enough back-story from her time on the plains to suggest that she can do some field-triage.

On the other-hand, I definitely appreciate a player who's willing to say that their character isn't experienced in everything.
Control
GM, 406 posts
Wed 20 May 2020
at 06:18
  • msg #33

Re: OOC:  In-Play Mechanics

Don't worry about typos.  So long as i can understand it...  My typing has grown very sloppy over the years, so I'm okay reading typo.

I'm having trouble finding the narrative component to this.   Where did Etzagith attempt this?   Did he do any kind of assessment or did he just go right to ripping the boards off the door?

Yes, a boarded-up door is probably, at best, a Good(+3) target overcome.

Are you sure this is an action you wish to take at this time?

What do you envision are the dramatic tensions should he succeed?  what about if he fails?
Etzagith
Player, 107 posts
Chameleon
The Gentleman Thief
Wed 20 May 2020
at 12:49
  • msg #34

Re: OOC:  In-Play Mechanics

OK.  Maybe I was confused.  My understanding as I approached this scene was that there was a boarded up entrance to the warehouse that the kid was standing in front of, as a guard, and Garland was approaching him from the other direction.  Garland has essentially removed the threat of the kid, so I was going to head into the warehouse through this boarded up entrance.  I had figured that there would be a guard on it if it were really boarded up, but then I learned that the kid didn't even work for the warehouse.  I'm guessing that I misinterpreted something, somewhere.
Control
GM, 408 posts
Wed 20 May 2020
at 21:12
  • msg #35

Re: OOC:  In-Play Mechanics

Your understanding of the scene is correct.

I simply can't seem to find the in-character text where Etzagith approaches the boarded-up door and attempts to enter into it.  I still dont' see it in Dockward. The last in-character post I saw had Liza going off on the kid for the Blue Sails having a fight.

I'm feeling kinda daft here.   Can you point me to the in-character post where Etzagith/Liza approaches the door?  As far as I know, she's still with Garland accosting the kid.
Etzagith
Player, 108 posts
Chameleon
The Gentleman Thief
Wed 20 May 2020
at 21:55
  • msg #36

Re: OOC:  In-Play Mechanics

Oh, sorry.  I hadn't, yet.  I assumed I would get from mechanics what the result would be before I posted it.  This was to avoid the tiny posts of, "Etz looks at the boarded up door to see how to get through it." Then you post what it looks like; Then I post what I'll do and make a roll; then you post the result of the roll; etc.  I thought that was the whole point of this mechanics thread -- to work out the mechanics of an action before posting it.

:-)  Sorry, sometimes I still feel like I'm not sure how to use Fate mechanics at all.  I'm really not TRYING to be difficult.  (It just turns out that way.)

BTW, I'm hoping that it is dark on the other side of the door, so I'm going to attempt to help it stay that way.  If I have to pull off the boards, I'll try to leave them hanging by a top nail or two so that they will fall back into place.
Control
GM, 409 posts
Wed 20 May 2020
at 23:01
  • msg #37

Re: OOC:  In-Play Mechanics

You haven't done anything wrong with the mechanics.

I do not want to use this thread to map out the narrative of a scene before actually doing it.  It increases my workload and decreases my engagement... because we've already discussed it.  Why bother posting it again?

The point of the in-play mechanics thread is to discuss the mechanics (if necessary), once your character has committedto a specific course of action  (by posting in-character).

At the moment, I am waiting for you to write up Etz's actions in the Dockward thread.  I can't post the results until you post that Etz isn't still with Garland and the boy he's interrogating.

Once inside, I'll create another thread for the back rooms...
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