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09:50, 29th March 2024 (GMT+0)

01.04: The Blue Sails Warehouse - OOC.

Posted by ControlFor group 0
Nathan
MIA, 67 posts
Sun 19 Jul 2020
at 05:23
  • msg #124

Re: 01.04: Combat Tracking

06:19, Today: Nathan rolled 0 using 4 Fudge dice.  Empathy +0 - Lying => Tied, playing it as Hesitantly Sure
06:19, Today: Nathan rolled 0 using 4 Fudge dice.  Knowledge +3 - Drugs => Success vs Fair +2
Control
GM, 600 posts
Sun 19 Jul 2020
at 11:17
  • msg #125

Re: 01.04: Combat Tracking


Still concerned about what could happen if these cultists are turned violent, Etz kept a tight hold on the boys and walked them through the warehouse towards the office.  He did not avoid the two new strangers who seemed to be aiding, but he wasn't going to hand the boys over to them, either.


Sorry, Etz,

You will not be able to do this unchallenged.

Robert isn't looking for violence.  None of the group is armed or armored.  But you are still taking away children from their guardian.  Eithout any discussion with their guardian and without recompense.

Hm,, actually...  Nathan, you mention the broach as a sign of office...   Is he wearing any kind of livery to identify him as a blue coat.  I was assuming so, but , I don't think it was ever explicitly said.
Nathan
MIA, 69 posts
Sun 19 Jul 2020
at 11:28
  • msg #126

Re: 01.04: Combat Tracking

I presumed he was wearing his blue cloak and that it was a signature item, so a clasp with the city heraldry or similar
Control
GM, 602 posts
Sun 19 Jul 2020
at 11:45
  • msg #127

Re: 01.04: Combat Tracking

@Nathan
Works for me.


@Cara
So... a Mediocre(+0) result to sense magic.

The problem with that... is that proving a negative with absolute certainty is way way harder than proving a positive.  In other words, just because she can't sense it, doesn't mean it isn't there...

When I introduced the bracelets it was just color and detail,  perhaps a group identifier at best...      If you want to make them more important and make them key to something, you're welcome to create an Aspect for them, but I didn't have anything planned.

I'm actually far more fascinated by the moral wranglings of you four removing the children from their guardians, and it's far more interesting to me if the cloaked-group believes they are being wronged by you authority types.  Damned nobles, just think they can do whatever they want because we're commoners...
Narrator
NPC, 38 posts
Sun 19 Jul 2020
at 11:55
  • msg #128

Re: 01.04: Combat Tracking

@Nathan

Dreamweed
I've just started up playing "Blackguards", which is where my time has gone these past couple of days...  And they make reference to a drug of the same name...

Dreamweed is a euphoric and sedative.
It has three methods of application:
  • Ground up and chewed raw (it tasted horrible, but it acts as a local anaesthetic (sort of like cloves)
  • Boiled and clarified, it can be made into a tea which serves as a mild euphoric and sedative.  Higher does show the symptoms the boys (and most of the adults too) are showing...  pliability, docility.  Some healers use it to allow their patient to provide feedback on what's going on while the healer is mucking with their insides).
  • Smoked, it's a stronger euphoric but has been known to cause  social disengagement, as the people who partake too much simply stop caring about, well, anything...  (so, opium?)

Arui
Player, 56 posts
refresh 2/2. physical 4/6
mental 0/6, mana 0/3
Sun 19 Jul 2020
at 13:43
  • msg #129

Re: 01.04: Combat Tracking

I'm not rolling if Robert is lying.  Arui is more concerned with returning the children to their mother.  She's not strong on social skills, and she probably couldn't convince them anyway.
Control
GM, 605 posts
Mon 20 Jul 2020
at 04:32
  • msg #130

Re: 01.04: Combat Tracking

@Etzagith

With that speech, I think that definitely calls for a roll...   Roll Provoke to command Robert.  He rolled Will(+2) so that's you're target.

This definitely plays to the Minor Son Aspect...

And I can see so many ways to derive lasting drama from this, no matter how it goes...
Control
GM, 606 posts
Mon 20 Jul 2020
at 04:53
  • msg #131

Re: 01.04: Combat Tracking

Choose an Action:  Would that be an Attack or an Cvercome?  He's conceeded, so I'm not sure.


The terms of Hollis' (and Daggers') concession(s) were never negotiated.   I am assuming that they are to be taken prisoner and probably thrown in a blue-coat cell to await the King's justice.

As a side note, I rolled to have Hollis slip away (which is why I was pushing so much for placements--to see who might have a POV to notice).  But sicne you've written him back in, I'll go with the concession to allow him to be there...

But getting him to talk?  That's a different matter entirely.   If you choose to kill him for what follows, that's entirely your perogative.
Control
GM, 608 posts
Mon 20 Jul 2020
at 04:59
  • msg #132

Re: 01.04: Combat Tracking

@Cars's Provoke/Command/Intimidation roll on Hollis
Cara rolled 0 + Provoke(+4) to attack (command)
Hollis rolled 3 + Will(+3)

Hollis succeeded by 2-shifts.  Is it worth the fate-point to invoke an Aspect?

I admit that I've lost track of the fate-point pools right now.  At the end of this situation wrap-up, we'll call it the end of a session, and refresh..
Cara
Player, 253 posts
Mon 20 Jul 2020
at 05:14
  • msg #133

Re: 01.04: Combat Tracking

Sadly I'm out, he beat me fair and square.
Etzagith
Player, 188 posts
Chameleon
The Gentleman Thief
Mon 20 Jul 2020
at 13:03
  • msg #134

Re: 01.04: Combat Tracking

There isn't a free aspect of He has already conceded that you can apply?

Roll Provoke, eh?  rats.  If I were lying I could use Deceive.  Darned truthiness.  :-)  Well, here goes.

07:57, Today: Etzagith rolled -3 using 4 Fudge dice.  Provoke +0 with speech

Sigh.  Fails even if I had used Deceive.

Edit:  I had started to write an IC note, based on his being a lot more conciliatory, but maybe this changes things?
This message was last edited by the player at 13:54, Mon 20 July 2020.
Control
GM, 611 posts
Tue 21 Jul 2020
at 05:31
  • msg #135

Re: 01.04: Combat Tracking

Well, we just don't have a "Command" skill... a social action that cares not whether the target has good or bad feelings about them...  it simply wants compliance.  I suppose the provocation comes from the threat of consequences of non-compliance.
Cara
Player, 258 posts
Mon 27 Jul 2020
at 02:08
  • msg #136

Re: 01.04: Combat Tracking

Hoping everyone is alright.
Arui
Player, 59 posts
refresh 2/2. physical 4/6
mental 0/6, mana 0/3
Mon 27 Jul 2020
at 21:09
  • msg #137

Re: 01.04: Combat Tracking

Hi Cara and everyone!
Control
GM, 612 posts
Mon 27 Jul 2020
at 22:18
  • msg #138

Re: 01.04: Combat Tracking

Getting caught up.

Had three photo-shoots this past week, all of them in the bush...   Picked up an infection (probably a mild case of poison oak).  and then apparently ,slept for two days.   Swelling and fever have gone down.   Will move forward this afternoon/evening.
Arui
Player, 60 posts
refresh 2/2. physical 4/6
mental 0/6, mana 0/3
Mon 27 Jul 2020
at 23:57
  • msg #139

Re: 01.04: Combat Tracking

In reply to Control (msg # 138):

I hope you feel better.
Cara
Player, 259 posts
Tue 28 Jul 2020
at 00:40
  • msg #140

Re: 01.04: Combat Tracking

Hello Arui!

@Control, that sounds awful. Get well soon.
Cara
Player, 260 posts
Wed 29 Jul 2020
at 03:07
  • msg #141

Re: 01.04: Combat Tracking

Doesn't look like I know what the Fel Mondain is, does it?

Describe the Action:  Have read an obscure bit of lore.

Roll the Dice:  20:06, Today: Cara rolled -2 using 4 Fudge dice ((0, -1, 0, -1)).

Determine Approach:  Lore, brings my Total to +2

Choose an Action:  Overcome

Control
GM, 614 posts
Wed 29 Jul 2020
at 05:01
  • msg #142

Re: 01.04: Combat Tracking

@Cara
<Check out the first two or three paragraphs in the The World in General.

It's common enough knowledge--though largely considered mythology by most.


@Etzagith
You've mentioned Robert's need to go before a Magistrate a few times now.  Is there something you wanted from this that you're not getting?


Once Robert and Hollis have had a round or two with a Black Hood, I'm sure they'll tell all sorts of stories...
Cara
Player, 262 posts
Wed 29 Jul 2020
at 05:32
  • msg #143

Re: 01.04: Combat Tracking

Woo lore!

*starts writing notes*
Etzagith
Player, 192 posts
Chameleon
The Gentleman Thief
Wed 29 Jul 2020
at 12:38
  • msg #144

Re: 01.04: Combat Tracking

No.  Just that kidnapping the crown princes is generally considered to be high treason.  Pretty much everybody involved should see the inside of a courtroom, and that would be in a particularly enlightened monarchy.  More likely, they all would be handed over to royal sadists inquisitors and would die horribly without any sort of trial, and only after a having signed full confessions.
Control
GM, 615 posts
Wed 29 Jul 2020
at 15:56
  • msg #145

Re: 01.04: Combat Tracking


While there is a legal branch, most matters that will go before an Arbitrar (think of the traveling judge in the wild west).  Very serious crimes (yes, like the kidnapping of a monarch's heirs) will go before a Magistrate.

But it's not the courtroom as we know it today.   I suppose I need to rework and clarify the specifics of the nature of Kumlar's political governance.  Because it is a monarchy, but the monarchy typically plays a pretty hands-off approach leaving the governance of the various holdings to their fealty-sworn lords.  I want to paint the crown--Dorian and Jia, as enlightened monarchs who actually care about the people and do what they think is best for their kingdom.

Robert and Hollis will probably see both--the Black Hood (tortures, executioners) and a Magistrate.  But it won't be a public trial.  That just doesn't happen.
Etzagith
Player, 193 posts
Chameleon
The Gentleman Thief
Wed 29 Jul 2020
at 16:43
  • msg #146

Re: 01.04: Combat Tracking

Fair enough.  I was just using the term 'magistrate' to represent whatever passed for a court/trial system.  Etz would certainly know, as he's probably had a minor brush or two with the law and had to extract himself, so the mistaken nomenclature is on me, the player, not the character.
Control
GM, 617 posts
Thu 30 Jul 2020
at 17:55
  • msg #147

Re: 01.04: Combat Tracking

@Cara

Woah, that changes everything!

But, given of everything's that's just happened...  Hollis isn't just going to talk.  So, let's go to the dice for this one.

Roll Deceive or Rapport vs  Target (+2) as appropriate.  if Another skill roll is appropriate, walk me through the logic of it.

Cause both Hollis' Empathy Defense and Will Defense came out to +2.

--
10:51, Today: Control rolled -1 using 4 Fudge dice.  Hollis Will(+3).
10:51, Today: Control rolled 0 using 4 Fudge dice.  Hollis Empathy(+2).

Cara
Player, 264 posts
Thu 30 Jul 2020
at 23:27
  • msg #148

Re: 01.04: Combat Tracking

Describe the Action: Slip past his guard and make him think I'm honestly interested in helping him, especially as I plan to segue into having him help me find Caster.

Roll the Dice: 16:23, Today: Cara rolled 0 using 4 Fudge dice.

Determine Approach:  Deceive, which brings my total to +3

Choose an Action:  Overcome

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