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19:58, 26th April 2024 (GMT+0)

02 - RTJ [Epic] Character Sheet Template.

Posted by GMFor group public
GM
GM, 3 posts
Sun 21 Aug 2016
at 21:47
  • msg #1

02 - RTJ [Epic] Character Sheet Template

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PC Name       :
Race          :
Class(level)  :
Align         :
Size          :
Gender        :
Height        :
Weight        :
Age           :
Hair          :
Eyes          :
Speed         :
HP            :  /
XP            :  /
Next Level    :
SHEET UPDATED :

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ABILITIES
                                        Final
     Base  Level  Racial  Magic  Misc  Ability / Modifier
           Bonus  Bonus   Item          Score

STR : --     --     --     --     --      00 / +0
DEX : --     --     --     --     --      00 / +0
CON : --     --     --     --     --      00 / +0
INT : --     --     --     --     --      00 / +0
WIS : --     --     --     --     --      00 / +0
CHA : --     --     --     --     --      00 / +0

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COMBAT STATISTICS

BASE ATTACK BONUS
  MELEE         RANGED
  Total: --     Total: --
  Base:  --     Base:  --
  STR:   --     DEX:   --
  Misc:  --     Misc:  --

ARMOR CLASS
AC Total :            --
AC when Flat-Footed   --
AC vs Touch Attack    --
Base:                 10
Armor:                --
Natural:              --
Shield:               --
Dexterity:            --
Size:                 --
Magic:                --
Misc.:                --

INITIATIVE
Total:  --
DEX:    --
Misc.:  --

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SAVING THROWS

           Total    Base  Ability    Misc   Magic
Fortitude  : +0  =   0  +    0    +   0   +   0
Reflex     : +0  =   0  +    0    +   0   +   0
Will       : +0  =   0  +    0    +   0   +   0

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RACIAL TRAITS


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FEATS                                      Indicate for level, class, race, etc.


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CLASS ABILITIES                                  Indicate current abilities only


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PRESTIGE CLASS ABILITIES


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LANGUAGES

Common
Regional:
Bonus:

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SKILLS                      Fill in skills you have ranks in AND skills that
                            can be used untrained.  Mod is the final score, Rnk
Sill Point Total:           is the number of ranks attained in the skill, Abl
Max Class ranks:            is the related Ability Modifier, and Msc is for any
Max Cross-Class ranks:      miscellaneous bonus from feats, race, synergy, etc.

                                                        Related
      Mod = Rnk Abl Msc  |  Skills:                     Ability  Untrained?
      +?  =  0  +?  +0   |  Autohypnosis                (WIS)       No
      +?  =  0  +?  +0   |  Appraise                    (INT)       Yes
      +?  =  0  +?  +0!  |  Balance                     (DEX)       Yes
      +?  =  0  +?  +0   |  Bluff                       (CHA)       Yes
      +?  =  0  +?  +0!  |  Climb                       (STR)       Yes
      +?  =  0  +?  +0   |  Concentration               (CON)       Yes
      +?  =  0  +?  +0   |  *Craft:                     (INT)       Yes
      +?  =  0  +?  +0   |  Decipher Script             (INT)       No
      +?  =  0  +?  +0   |  Diplomacy                   (CHA)       Yes
      +?  =  0  +?  +0   |  Disable Device              (INT)       No
      +?  =  0  +?  +0   |  Disguise                    (CHA)       Yes
      +?  =  0  +?  +0!  |  Escape Artist               (DEX)       Yes
      +?  =  0  +?  +0   |  Forgery                     (INT)       Yes
      +?  =  0  +?  +0   |  Gather Information          (CHA)       Yes
      +?  =  0  +?  +0   |  Handle Animal               (CHA)       No
      +?  =  0  +?  +0   |  Heal                        (WIS)       Yes
      +?  =  0  +?  +0!  |  Hide                        (DEX)       Yes
      +?  =  0  +?  +0   |  Intimidate                  (CHA)       Yes
      +?  =  0  +?  +0!  |  Jump                        (STR)       Yes
      +?  =  0  +?  +0   |  *Knowledge: Arcana          (INT)       No
      +?  =  0  +?  +0   |  *Knowledge: Architecture    (INT)       No
      +?  =  0  +?  +0   |  *Knowledge: Dungeoneering   (INT)       No
      +?  =  0  +?  +0   |  *Knowledge: Geography       (INT)       No
      +?  =  0  +?  +0   |  *Knowledge: History         (INT)       No
      +?  =  0  +?  +0   |  *Knowledge: Local           (INT)       No
      +?  =  0  +?  +0   |  *Knowledge: Nature          (INT)       No
      +?  =  0  +?  +0   |  *Knowledge: Nobility        (INT)       No
      +?  =  0  +?  +0   |  *Knowledge: Religion        (INT)       No
      +?  =  0  +?  +0   |  *Knowledge: Planes          (INT)       No
      +?  =  0  +?  +0   |  *Knowledge: Psionics        (INT)       No
      +?  =  0  +?  +0   |  Listen                      (WIS)       Yes
      +?  =  0  +?  +0!  |  Move Silently               (DEX)       Yes
      +?  =  0  +?  +0   |  Open Lock                   (DEX)       No
      +?  =  0  +?  +0   |  *Perform:                   (CHA)       Yes
      +?  =  0  +?  +0   |  *Profession:                (WIS)       No
      +?  =  0  +?  +0   |  Psicraft                    (INT)       No
      +?  =  0  +?  +0   |  Ride                        (DEX)       Yes
      +?  =  0  +?  +0   |  Search                      (INT)       Yes
      +?  =  0  +?  +0   |  Sense Motive                (WIS)       Yes
      +?  =  0  +?  +0!  |  Sleight of Hand             (DEX)       No
      +?  =  0  +?  +0   |  Spellcraft                  (INT)       No
      +?  =  0  +?  +0   |  Spot                        (WIS)       Yes
      +?  =  0  +?  +0   |  Survival                    (WIS)       Yes
      +?  =  0  +?  +0!  |  Swim                        (STR)       Yes
      +?  =  0  +?  +0!  |  Tumble                      (DEX)       No
      +?  =  0  +?  +0   |  Use Magic Device            (CHA)       No
      +?  =  0  +?  +0   |  Use Psionic Device          (CHA)       No
      +?  =  0  +?  +0   |  Use Rope                    (DEX)       Yes

! = Armor Check Penalty applies (double for Swim)
* = Requires specialization
c = Class Skills

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WEAPONS                 ATT is your final attack modifier when using the weapon.
                        Monks should also list bare-handed attacks here.

NAME :
ATT  :
DMG  :
CRIT :
RNG  :
WGHT :
TYPE :
SIZE :
COST :

NAME :
ATT  :
DMG  :
CRIT :
RNG  :
WGHT :
TYPE :
SIZE :
COST :

NAME :
ATT  :
DMG  :
CRIT :
RNG  :
WGHT :
TYPE :
SIZE :
COST :


GRAPPLE BONUS: BAB -- + STR -- + SIZE -- =

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PROTECTION

ARMOR
NAME :
TYPE :
AC BONUS :
MAX DEX  :
CHECK PENALTY :
SPELL FAILURE :
SPEED:
WGHT :
PROPERTIES:
COST:


SHIELD
NAME :
TYPE :
AC BONUS :
CHECK PENALTY :
SPELL FAILURE :
WGHT :
PROPERTIES:
COST:

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EQUIPMENT          Indicate in notes which item(s) are bonus regional equipment.
                   Don't forget to add weapon, armor, magic items, and treasure
                   weights to total weight carried.

Item                  #   Cost   Weight   Location   Notes


--------------------------------------------------------------------------------
MAGIC ITEMS      List items weights, costs, location, number of charges (if any)


--------------------------------------------------------------------------------
TREASURE                                                      List where carried

PP:
GP:
SP:
CP:

MISC.:

GEMS:

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SPELLS                                   If this is not a spell-casting PC feel
                                         free to cut this section out.  If this
                                         PC casts both arcane and divine spells,
                                         cut and paste tables as needed.


                Base     Ability  Misc.
Lvl    DC    Spell/Day    Bonus   Bonus     Spell Per Day      # Known
0      ?        ?      +    0   +  ?     =        ?                ?
1      ?        ?      +    ?   +  ?     =        ?                ?
2      ?        ?      +    ?   +  ?     =        ?                ?
3      ?        ?      +    ?   +  ?     =        ?                ?
4      ?        ?      +    ?   +  ?     =        ?                ?
5      ?        ?      +    ?   +  ?     =        ?                ?
6      ?        ?      +    ?   +  ?     =        ?                ?
7      ?        ?      +    ?   +  ?     =        ?                ?
8      ?        ?      +    ?   +  ?     =        ?                ?
9      ?        ?      +    ?   +  ?     =        ?                ?

Misc. bonus is for such things are domain spells, specialist spells, etc.

Domain: If applicable
Granted Power:

Granted Spells:
Lvl 1:
Lvl 2:
Lvl 3:
Lvl 4:
Lvl 5:
Lvl 6:
Lvl 7:
Lvl 8:
Lvl 9:

Domain: If applicable
Granted Power:

Granted Spells:
Lvl 1:
Lvl 2:
Lvl 3:
Lvl 4:
Lvl 5:
Lvl 6:
Lvl 7:
Lvl 8:
Lvl 9:

Wizard School Specialization: In applicable
Forbidden School(s): If applicable

Mark prepared spells with a *

¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 0¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 1¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 2¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 3¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 4¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 5¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 6¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 7¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 8¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 9¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


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ANIMAL COMPANION                 Cut and paste in cases of more than one animal.

NAME:
TYPE: (Familiar/Animal Companion/Mount/etc.)
SPECIES:
AC:
HP:
ATTACKS:
DAMAGE:
SPECIAL:
ABILITIES GRANTED TO PC:

----------------------------------------------------------------------------
DESCRIPTION


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HISTORY / BACKGROUND / BACKSTORY


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MOTIVATIONS & GOALS


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PLOT HOOKS I WOULD LIKE TO SEE USED BASED ON THIS CHARACTER
This message was last updated by the GM at 21:47, Sun 21 Aug 2016.
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