Re: Chapter 3: The Dwarven Valley
Hengar soon has a healthy blaze going in the fireplace and the party eventually clears out the lodge and settles in for the night, which passes uneventfully.
It is expectedly quite chilly in the morning, gusty and clear, though clouds in the distance suggest conditions could change later in the day. Wanting to reach the Dwarven Valley before storms, the party elects to set out shortly after rising. Each member girds themselves to depart the lodge's warmth and eventually steps out into the cold, the crunch of snow beneath their boots.
The rocky vegetation-sparse road ascends along a spine leading up to Kelvin Cairn's waist. Mercifully, the party is spared from the wind's full force along the way, as large stretches of it are sheltered by a high rock wall built precisely for this purpose. Sections of the wall have collapsed here or there, and it is at these points the adventurers' truly gain an appreciation for the region's namesake.
Several hours pass and the party soon sees the beginnings of Dwarven Valley up ahead. The valley itself is a wide cleft extending off Kelvin's Cairn, running roughly northeast to south west. At its widest point, the valley spans at least a mile, a deep chasm of snow-covered scree piled at its bottom. A series of walkways nearly circumnavigates the chasm, these connecting numerous tunnels which lead into either the western or eastern dwarfholds. The two walkways merge at the south spur, which is some distance ahead, but there does not seem to a similar connection along the valley northern end. It's possible one exists, but none in the party can see it, and their attentions are more directly occupied by an angry voice that cuts through the silence.
"Halt! Don't come any closer! You best just turn around and go back where you come from!"
The voice comes from a helmed dwarf standing within a stone guard outpost along the left side of the road. The guard outpost is situated such that it offers a commanding view of the approaching road and moreover, designed in such a way as to resemble the surrounding rocky terrain. But it's obviously there and within it, one angry dwarf.
OOC: The party is about 60 feet distant from the guard outpost