Re: Chapter 6: Fangs of the Frostmaiden
The adventurers follow the tracks along a rocky trail that switchbacks up the south face of Kelvin's Cairn. Fortunately, most of this ascent is sheltered from the wind and save for the ordeal of climbing an icy, snow-packed mountain along a little-used trail, the adventurers are (mostly) spared the assault of the unrelenting chill winds that go straight to the bone.
Arnan knows this ascent well, at least the story of it. Nearly everyone across Icewind Dale knows about the southern ascent, more specifically, the story of a band of verbeegs in the service of a necromancer named Akar Kessell are rumored to have had a lair somewhere up Kelvin 's Cairn's southern approach.
After several hours of following the now steep trail, the adventurers perhaps hazard a glimpse westward, where they see Daledrop, the lower extent of the switchback they are now traversing, the lower section leading to the Dwarven Valley. But the tracks don't lead toward Dwarven Valley...they continue up the switchback, through shabby shocks of snow-covered dry brush, toward the mountain's craggy peak.
Ice and snow crunches underfoot, the heavy beat of one's heart punctuating the effort of taking in such rarified air. Each member steels themselves to the task, for the tracks continue ever upward. Maybe up there, the perpetrators of the horrific scene outside Caer Dineval can be brought to justice? These and other other thoughts stream through the adventurer's minds when, suddenly, something more immediate and pressing breaks the moment...
A volley of arrows rains down on the adventurers as they ascend the switchback trail...
Hengar is struck twice, but all other party members are either missed entirely, or saved by their armor doing what armor is meant to do!
Were it not for the victorious cries above, the adventurers might have to spend time trying to locate their assailants, but it takes little effort to notice a group of goblins about 300 feet up the trail, standing behind a screen of dry brush and rock piles, raining down missile fire on the party.
The goblins immediately take cover behind rocks, while presumbaly, they get another round of arrows ready for another volley.
OOC: Hengar took 7 points of damage from 2 hits.
The goblins are 300 feet away and presently have total cover (can't be targeted directly by a spell or attack). It is difficult terrain (half movement) all the way up to the goblins.
Goblins, 9
AC 15
HP: 7, 7, 7, 7, 7, 7, 7, 7, 7
PC AC HP Insp Spell Save Conditions & Notes
Arnan 14 28/28 1 NA AC 16 w/ shield
Hengar 12 23/30 1 NA
Kira 14 21/21 1 NA
Thane 18 31/31 1 NA
Dalgura 15 24/24 1 13
Morgrim 15 27/27 1 13
PCs are UP!
This message was last edited by the GM at 21:02, Tue 03 Apr 2018.