Re: Chapter 6: Fangs of the Frostmaiden
Thane slams heavily into the double doors, the full weight of the fighter sending them splaying inward with a thunderous crash. Beyond the now-opened doors, a wide hallway extends into the mountain for some 20 feet, where it is joined by another corridor extending outside of view to the right. The main corridor continues beyond this intersection another 20 feet, where it opens to what appears to be a larger chamber filled with tables and chairs...and more importantly, what must be at least a dozen or so panicking and yelling goblins!
The entire room is not visible from the entrance, but the party can see enough it to recognize it for what it is: the main barracks hall. A goblin peers around the corner, sees Thane and company at the door and begins yelling even louder as it relays this latest development to its cohorts. It then pops back around the corner, outside of view...
OOC: The lone goblin was about 40 feet distant. The party cannot actually see any of the goblins at the point, only hear them. The first intersection of the entrance hallway is about 20 feet distant.
[Private to GM: Goblins, 12
AC 15
HP: 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7]
PC AC HP Insp Spell Save Conditions & Notes
Arnan 14 28/28 1 NA AC 16 w/ shield
Hengar 12 27/30 1 NA
Kira 14 21/21 1 NA
Thane 18 25/31 1 NA
Dalgura 15 24/24 1 13
Morgrim 15 27/27 1 13 Dire Wolf AC:14, HP: 1/37
PCs are UP!!!
This message was lightly edited by the GM at 23:55, Mon 14 May 2018.