Re: Chapter 6: Fangs of the Frostmaiden
Hengar and Thane chase the goblin down the hallway, while the rest of the party exchanges missile and spellfire with the Frostmaiden cultists further down the hall. The goblin darts this way and that to avoid being skewered by its much larger foes, slashing his scimitar at them to keep them at bay. And then, it nimbly escapes again, this time darting further down the hallway, past a cultist, whom it hopes will slow down the adventurers. Calling over its shoulder, the goblin cries out, "Away from you, that's where! Ha!"
However, just ahead, the goblin sees a snarl of roots and begins to inwardly doubt his assessment...
In the doorway, a rough-looking frontier woman tosses aside her crossbow, draws a heavy mace, and lopes down the hall to engage Thane. "Stupid goblins!" she curses, clearly not happy at the creature's cowardice.
"All must answer the Frostmaiden's call. Better to meet it head-on!" she says, her eyes wild and vacant. Closing with Thane, she swings her mace repeatedly, but is unable to penetrate the fighter's defenses. "Damn you for daring to defy the Frostmaiden's grand schemes!"
Meanwhile, the cultist's two companions struggle against grasping roots from below and sacred flame from above...all this while trying to break free. One manages to avoid being scalded by divine fire, but both fail to break free of their bonds.
"Davrick!! Intruders!! Come!!!" one of them yells.
OOC:
Barracks
Goblins, 12
AC 15
HP: 7/7 (40 feet down hall)
Hallway West of Barracks
Frostmaiden Cultists, 3
AC: 11
HP: 28/32 (20 ft down hall, Thane/Hengar), 21/32 (50 ft down hall, half cover +2 AC, restrained), 32/32 (60 ft down hall, half cover +2 AC, restrained).
A restrained creature's speed becomes 0, and it can't benefit from any bonus to its speed.
Attack rolls against the creature have advantage, and the creature's attack rolls have disadvantage.
Restrained creatures have disadvantage on Dexterity saving throws.
Frostmaiden Acolyte
AC: 10
HP: 0/9 (60 ft down hall)
In small antechamber
Goblins, 2 (Dead)
AC: 15
PC AC HP Insp Spell Save Conditions & Notes
Arnan 14 27/28 1 NA AC 16 w/ shield
Hengar 12 30/30 1 NA
Kira 14 21/21 1 NA
Thane 18 21/31 1 NA
Dalgura 15 24/24 1 13
Morgrim 15 27/27 1 13
PCs are UP!!!