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10:31, 19th April 2024 (GMT+0)

Chapter 6: Fangs of the Frostmaiden.

Posted by DM ShardFor group archive 0
Dalgura Ironhammer
player, 407 posts
Dwarf Cleric
AC: 15; HP: 10/10; PP: 13
Fri 29 Jun 2018
at 00:28
  • msg #129

Re: Chapter 6: Fangs of the Frostmaiden

Dal looked at what was coming and new that she would have to expend one of her few healing spells or their cause would be over with before it even started.  Dal clutched her holy symbol and held it out in front of her as she started her prayer, hoping it would give enough strength to those who needed it and that it would be in time.

"Mighty Goddess help me now.  We are under severe attacks and need your precious healing power to wash over me and my comrades.  Please spread your healing over Arnan, Kira, Grim, Thane and Hengar as well as myself if it pleases you. In your name, Mighty Sharindlar, I prayer for your guidance and help."

Dal watched as Sarindlar's magic, which she probably could only see, spread out to her comrades who were with 30' of her.  She could feel that it wasn't much, but at least it would stop their current bleeding and hoped it would be enough.


19:22, Today: Dalgura Ironhammer rolled 7 using 2d8+3 with rolls of 3,1.  prayer of Healing.  Edit - +4 for domain of life for a total of 11 hp healed

Ouch!  Sorry guys.  Evidently Sharindlar wants us to do this the old fashioned way.  I only have a channel divinity left (which only gives 15 points split up but can only go to 1/2 HP maximum.  Then it's healing word which is a bonus action.  May all the good Gods look over us.

This message was last edited by the player at 15:45, Fri 29 June 2018.
Arnan Aldwynne
player, 358 posts
Human Scout/Archer
AC:14/16; HP:17/28; PP:14
Fri 29 Jun 2018
at 22:07
  • msg #130

Re: Chapter 6: Fangs of the Frostmaiden

"Well, damn!" Arnan muttered under his breath as more foes appeared from a different direction and hit Thane, Morgrim, and himself with crossbow bolts.

Trusting Thane and Morgrim to deal with the remaining Goblins, Arnan pivoted in place and turned towards the newcomers. He judged the female who had just cast a spell to be the most serious threat, so he turned his attention to her.

Using a smooth, well-practiced motion Arnan nocked and fired two arrows in quick succession, both of which struck the silver and blue-robed woman, dropping her where she stood.



OOC:

Action: 17:50, Today: Arnan Aldwynne rolled 22 using 1d20+7 with rolls of 15.  Ranged Attack v. Acolyte (AC 10). Hit!

17:50, Today: Arnan Aldwynne rolled 7 using 1d8+3 with rolls of 4.  Damage (Longbow).

Bonus Action: 17:52, Today: Arnan Aldwynne rolled 22 using 1d20+7 with rolls of 15.  Bonus Attack (Action Surge). Hit!

17:52, Today: Arnan Aldwynne rolled 10 using 1d8+3 with rolls of 7.  Damage (Bonus Attack).

Total Damage: 17.

Notes: This should be sufficient to kill the acolyte. Assuming that she had cast Bless (or any other spell requiring Concentration, for that matter), this should also disrupt the spell.

Arnan has used his Action Surge feature until such time as it refreshes after the next rest period (short or long).

This message was last edited by the player at 22:29, Fri 29 June 2018.
Thane Harkensen
player, 297 posts
Human Fighter/Soldier
AC:18; HP:22/22; PP:13
Sat 30 Jun 2018
at 00:58
  • msg #131

Re: Chapter 6: Fangs of the Frostmaiden

The fight was going well!  Goblins were being felled left and right, and Thane was anticipating a rapid end to this large opening skirmish in the stony halls.

Then a blistering bloom of pain blossomed in his back, and he faltered where he stood, nearly dropping his shield.  A quick glance told him that several sturdy looking warriors had joined the fray and had sent accurate crossbow bolts into the melee.

"Gnaarrr!" Thane rumbled a dwarvish curse word and focused on his current foe.  Dal's magicks brought a soothing warmth to the wound in his back, and Thane eagerly swept his flail at the overmatched goblin.  But the strike went over the dodgy foe's head!  Thane circled to the side so that both the goblin and the crossbowmen would have to contend with his shield this time around...
Action: Attack pristine goblin
20:50, Today: Thane Harkensen rolled 8,8 using 1d20+5,1d8+3 with rolls of 3,5.  Melee vs Goblin, AC15 (Attack, Damage). MISS

Move: Adjustment to shift a square to change the angles of attack to be more favorable in Thane defense.

Morgrim Ironhammer
player, 439 posts
Dwarf Druid
AC:15; HP:27/27; PP:15
Sat 30 Jun 2018
at 02:13
  • msg #132

Re: Chapter 6: Fangs of the Frostmaiden

Unable to maintain his form in the face of the sustained onslaught, Morgrim at last reverts to his usual guise, beaten and bloodied but no less defiant. He swings his scimitar at the nearest goblin but it goes wide.

22:11, Today: Morgrim Ironhammer rolled 8 using 1d20+3 with rolls of 5.  Attack.
Kira
player, 264 posts
Human Rogue
AC:14; HP: 15/15; PP: 16
Sat 30 Jun 2018
at 14:09
  • msg #133

Re: Chapter 6: Fangs of the Frostmaiden

Kira kneels down and takes cover behind an overturned and broken table while drawing an arrow to her short bow. The enemies down the hall likewise have cover and it is difficult for her to find a clear shot. Nonetheless, she releases an arrow and it thuds into the doorframe next to one of the thugs.

10:07, Today: DM Shard, on behalf of Kira, rolled 7,7 using d20+5,d6+3 ((2,4)).
Hengar Aensvaard
NPC, 51 posts
Tribe of the Elk
Sat 30 Jun 2018
at 14:14
  • msg #134

Re: Chapter 6: Fangs of the Frostmaiden

Hengar rejoins his companions in the barracks and, with a swift flick of his axe, summarily strikes down the goblin that had been harassing Arnan.
DM Shard
GM, 503 posts
Sat 30 Jun 2018
at 14:26
  • msg #135

Re: Chapter 6: Fangs of the Frostmaiden

The lone goblin in the barracks swings its scimitar at Thane but is unable to penetrate the stout fighter's defenses. Sensing a losing proposition, the goblin nimbly escapes from his foes and then retreats down the hallway toward the crossbow-wielding thugs.

Propped up against open doorways, the thugs take pot shots at the adventurers from behind cover. Arnan is nicked by a bolt, but otherwise, it is a moment of reprieve for the party.

Throughout all of this, the Luskan Thugs shout over the shoulders, presumbaly trying to alert allies to the threat.

"Rycher! Davrick! We got company!"

"And not the good kind," another cuts in.

"Get your asses out here. There's at least 10 of them," either the fellow can't count or is a little excited.

OOC: Arnan is hit for 1 point of damage. Thugs have half cover (+2 AC), for an effective AC of 13 for missile fire.

Barracks
Goblins, 12
AC 15
HP: 7/7 (20 feet down hall)

Hallway West of Barracks
Frostmaiden Cultists, 3
AC: 11
HP: 32/32 (30 ft down hall, half cover +2 AC), 32/32 (50 ft down hall, half cover +2 AC, restrained), 32/32 (60 ft down hall, half cover +2 AC, restrained).

A restrained creature's speed becomes 0, and it can't benefit from any bonus to its speed.
Attack rolls against the creature have advantage, and the creature's attack rolls have disadvantage.
Restrained creatures have disadvantage on Dexterity saving throws.

Frostmaiden Acolyte
AC: 10
HP: 0/9 (60 ft down hall)

In small antechamber
Goblins, 2 (Dead)
AC: 15



PC        AC    HP    Insp  Spell Save  Conditions & Notes
Arnan     14   27/28    1      NA       AC 16 w/ shield
Hengar    12   30/30    1      NA
Kira      14   21/21    1      NA
Thane     18   21/31    1      NA
Dalgura   15   24/24    1      13
Morgrim   15   27/27    1      13


PCs are UP!!!

This message was last edited by the GM at 01:28, Tue 03 July 2018.
Morgrim Ironhammer
player, 440 posts
Dwarf Druid
AC:15; HP:27/27; PP:15
Mon 2 Jul 2018
at 15:30
  • msg #136

Re: Chapter 6: Fangs of the Frostmaiden

"Lets deal with them one at a time," Morgrim grunted. He reached out his hand with an open palm, curled his fingers and then dragged back towards his torso. Coiling roots burst forth from the stone corridor in response to his gesture and snatched at the feet of the unsuspecting cultists.

Entangle to catch the rear 2 frostmaidens. Spell save DC 13.

Morgrim will then take cover out of arrow fire wherever possible.

DM Shard
GM, 505 posts
Tue 3 Jul 2018
at 01:26
  • msg #137

Re: Chapter 6: Fangs of the Frostmaiden

The roots reach up out of broken ground to grab hold of two cultists, restraining both of them in a snarl of vegetation.

OOC: These two are now restrained...

A restrained creature's speed becomes 0, and it can't benefit from any bonus to its speed.
Attack rolls against the creature have advantage, and the creature's attack rolls have disadvantage.
The creature has disadvantage on Dexterity saving throws.

Arnan Aldwynne
player, 360 posts
Human Scout/Archer
AC:14/16; HP:16/28; PP:14
Tue 3 Jul 2018
at 16:45
  • msg #138

Re: Chapter 6: Fangs of the Frostmaiden

"One at a time -- got it," Arnan replied to Morgrim -- who was no longer in bear-form. Clinging vines burst forth from the floor and ensnared the two rear-most foes, and Arnan chose to target one of the front two in case Thane decided to close to melee range in order to engage their foes.

His arrow hit the target, but it did not look to have done much damage.



OOC:

Action:
12:28, Today: Arnan Aldwynne rolled 22 using 1d20+7 with rolls of 15.  Ranged Attack v. Enemy Archers (AC 13). Hit!

12:29, Today: Arnan Aldwynne rolled 4 using 1d8+3 with rolls of 1.  Damage (Arrow).

Move If cover is available on the adventurers' side of the battle, Arnan will move so as to take advantage of it after taking his shot.

Notes: Pfffft!! This d8 needs to go into Dal's Time-Out Cup! Shane, per my calculations, Arnan is now at 16 of 28 Hit Points (not 27 of 28, as referenced in the last Summary Post). I'll be happy to go with the 27 if they are up for grabs, though! :)

Thane Harkensen
player, 299 posts
Human Fighter/Soldier
AC:18; HP:22/22; PP:13
Tue 3 Jul 2018
at 21:21
  • msg #139

Re: Chapter 6: Fangs of the Frostmaiden

"Where you goin'?!?" Thane groused at the disengaging goblin as it nimbly beat feet away.  The warrior spoke to Hengar through clenched teeth.  "C'mon, let's go get these new fellers.  Stay behind me so you don't get bolted, I'll cover you if I can..."

No sooner were the words out of his mouth than Morgrim cast some earth magic that tangled up the far two crossbowmen, and Thane bounded forward with a newfound sense of victory.  He closed on the goblin and swung his flail at it, and again he completely failed to strike the thing!
Bonus Action: Speak
Movement: Catch up to the goblin
Action: Attack w/flail
17:12, Today: Thane Harkensen rolled 7,10 using 1d20+5,1d8+3 with rolls of 2,7.  Melee vs Goblin, AC15 (Attack, Damage).  A swing and a miss!
Other: Use Protector ability to benefit Hengar (so long as Hengar is adjacent, Thane can impose disadvantage on any visible attacks headed his way.

Dalgura Ironhammer
player, 412 posts
Dwarf Cleric
AC: 15; HP: 10/10; PP: 13
Tue 3 Jul 2018
at 22:41
  • msg #140

Re: Chapter 6: Fangs of the Frostmaiden

Dal noticed that a couple of cultists had been caught by vines which, presumably, Grim had summoned.  She smiled and brought up her holy symbol.  "Mighty Shalindar, Help show the Cultist your might and look, Grim has even helped me by tangling them up. Please show them your magnificent radiance and show all my comrades that we are not in this alone.  That good can triumph over evil."

Dal flung out her hand and point to one of the trapped cultist.


ooc:  Sacred Flame:  range 60' target makes a dex sav throw or take 1d8 radiant damage.  Gains no benefit from cover for the saving through (spell save 13) - currently the cultist has disadvantage.  If miss save, they take 7 points of Radiant Damage.

17:39, Today: Dalgura Ironhammer rolled 7 using 1d8+3 with rolls of 4.  radiant damage if miss dex save 13.

Kira
player, 265 posts
Human Rogue
AC:14; HP: 15/15; PP: 16
Wed 4 Jul 2018
at 23:50
  • msg #141

Re: Chapter 6: Fangs of the Frostmaiden

Kira takes aim at one of the entangled cultists and releases an arrow. It's a well-placed shot and she strikes her target with ease.

OOC: DM post. Hit for 11 points of damage.

19:48, Today: DM Shard, on behalf of Kira, rolled 21,6,5 using d20+5,d6+3,2d6 ((16,3,2,3)).

Hengar Aensvaard
NPC, 52 posts
Tribe of the Elk
Wed 4 Jul 2018
at 23:52
  • msg #142

Re: Chapter 6: Fangs of the Frostmaiden

Hengar chases the goblin down the hall and attempts to cut the bastard down before it can get away, but the wily fellow slips out of the way.
DM Shard
GM, 508 posts
Thu 5 Jul 2018
at 00:18
  • msg #143

Re: Chapter 6: Fangs of the Frostmaiden

Hengar and Thane chase the goblin down the hallway, while the rest of the party exchanges missile and spellfire with the Frostmaiden cultists further down the hall. The goblin darts this way and that to avoid being skewered by its much larger foes, slashing his scimitar at them to keep them at bay. And then, it nimbly escapes again, this time darting further down the hallway, past a cultist, whom it hopes will slow down the adventurers. Calling over its shoulder, the goblin cries out, "Away from you, that's where! Ha!"

However, just ahead, the goblin sees a snarl of roots and begins to inwardly doubt his assessment...

In the doorway, a rough-looking frontier woman tosses aside her crossbow, draws a heavy mace, and lopes down the hall to engage Thane. "Stupid goblins!" she curses, clearly not happy at the creature's cowardice.

"All must answer the Frostmaiden's call. Better to meet it head-on!" she says, her eyes wild and vacant. Closing with Thane, she swings her mace repeatedly, but is unable to penetrate the fighter's defenses. "Damn you for daring to defy the Frostmaiden's grand schemes!"

Meanwhile, the cultist's two companions struggle against grasping roots from below and sacred flame from above...all this while trying to break free. One manages to avoid being scalded by divine fire, but both fail to break free of their bonds.

"Davrick!! Intruders!! Come!!!" one of them yells.

OOC:

Barracks
Goblins, 12
AC 15
HP: 7/7 (40 feet down hall)

Hallway West of Barracks
Frostmaiden Cultists, 3
AC: 11
HP: 28/32 (20 ft down hall, Thane/Hengar), 21/32 (50 ft down hall, half cover +2 AC, restrained), 32/32 (60 ft down hall, half cover +2 AC, restrained).

A restrained creature's speed becomes 0, and it can't benefit from any bonus to its speed.
Attack rolls against the creature have advantage, and the creature's attack rolls have disadvantage.
Restrained creatures have disadvantage on Dexterity saving throws.

Frostmaiden Acolyte
AC: 10
HP: 0/9 (60 ft down hall)

In small antechamber
Goblins, 2 (Dead)
AC: 15



PC        AC    HP    Insp  Spell Save  Conditions & Notes
Arnan     14   27/28    1      NA       AC 16 w/ shield
Hengar    12   30/30    1      NA
Kira      14   21/21    1      NA
Thane     18   21/31    1      NA
Dalgura   15   24/24    1      13
Morgrim   15   27/27    1      13


PCs are UP!!!

Morgrim Ironhammer
player, 441 posts
Dwarf Druid
AC:15; HP:27/27; PP:15
Thu 5 Jul 2018
at 15:30
  • msg #144

Re: Chapter 6: Fangs of the Frostmaiden

Morgrim conjures a ball of flame into the palm of his hand and sends it hurtling down the hallway at the nearest cultist where it breaks upon her armor doing little more than singeing her. "The Frostmaiden can choke on this!"

Produce flame hits nearest cultist for 1 damage.
Morgrim remains within cover as much as possible to maintain concentration on entangle.

11:27, Today: Morgrim Ironhammer rolled 1 using 1d8 with rolls of 1.  Damage.
11:27, Today: Morgrim Ironhammer rolled 15 using 1d20+5 with rolls of 10.  Produce flame.

This message was lightly edited by the player at 15:30, Thu 05 July 2018.
Arnan Aldwynne
player, 363 posts
Human Scout/Archer
AC:14/16; HP:27/28; PP:14
Fri 6 Jul 2018
at 17:38
  • msg #145

Re: Chapter 6: Fangs of the Frostmaiden

Arnan decided to concentrate on the foe who was already wounded, and try to add to the man's woes. The fact that he was held fast by Morgrim's magicks made him an easy target. Once again, however, the arrow did not appear to strike a mortal spot.



OOC:

Action:
13:25, Today: Arnan Aldwynne rolled 21 using 2d20+7, dropping the lowest dice only with rolls of 8,14.  Ranged Attack (w/ Advantage). Hit!

13:30, Today: Arnan Aldwynne rolled 4 using 1d8+3 with rolls of 1.  Damage (Longbow).

Notes: Arnan is shooting at the entangled cultist who was at 21 of 32 Hit Points. <Sigh.> And that's another 1 on the d8 Dice-Roller.

This message was last edited by the player at 17:40, Fri 06 July 2018.
Thane Harkensen
player, 300 posts
Human Fighter/Soldier
AC:18; HP:22/22; PP:13
Fri 6 Jul 2018
at 17:53
  • msg #146

Re: Chapter 6: Fangs of the Frostmaiden

"Keep runnin', you'll only die tired!" Thane taunted the fleeing goblin, then braced himself and took the rough-looking cultess's mace on his shield.  "You'll have to do better than that, crazy lady!" he mocked the woman, then delivered a strong blow of his own to her unprotected side.

Action:Melee attack (flail) vs cultist woman
13:52, Yesterday: Thane Harkensen rolled 21,9 using 1d20+5,1d8+3 with rolls of 16,6.  Flail vs Cultist, AC11 (attack, damage). Hit AC21 for 9 damage.
Bonus: Protector stance to benefit Hengar if the warrior also engages the cultist woman.

This message was last edited by the player at 02:50, Sun 08 July 2018.
Dalgura Ironhammer
player, 414 posts
Dwarf Cleric
AC: 15; HP: 10/10; PP: 13
Fri 6 Jul 2018
at 18:25
  • msg #147

Re: Chapter 6: Fangs of the Frostmaiden


Dal growled, which probably sounded like a kitten growl next to Grim's growl, when she saw that the cultist had dodged her Sacred Flame.  Really?  Dal was being so nice as to share it.

"Did you see that Sharindlar?  I mean did..you..see..that?  Of course you saw it.  You're the bestest Diety but that was so rude.  I'm going to try again.  I hope that you will help guide my hand this time because that was just rude.  I am sharing your beautiful radiant light with them and they dodged!!!!!  Ok. Here goes.  I'll try harder.  I know it's me and not you."

As Dal clenched her holy symbol and said the Pray for Sacred Flame, she squinted her eyes at the dodgy cultist, and flung out her hand with a mighty "In Sharindlar's Name".

ooc:  13:17, Today: Dalgura Ironhammer rolled 7 using 1d8+3 with rolls of 4.  radiant damage if miss dex save 13. - well if I miss again at least the sacred flame's radiant light was more impressive this time.
Kira
player, 266 posts
Human Rogue
AC:14; HP: 15/15; PP: 16
Sun 8 Jul 2018
at 21:13
  • msg #148

Re: Chapter 6: Fangs of the Frostmaiden

Kira takes aim at the cultist battling Thane and Hengar in the long hall and moves into position to fire another arrow. Finding an opening, she releases an arrow and sends it right into the crazed woman's chest!

OOC: DM post. Hit for 13 points of damage on a sneak attack.
Hengar Aensvaard
NPC, 53 posts
Tribe of the Elk
Sun 8 Jul 2018
at 21:15
  • msg #149

Re: Chapter 6: Fangs of the Frostmaiden

Hengar brings his axe down on the cultist, sending the woman crashing to the ground with a shriek.
DM Shard
GM, 509 posts
Sun 8 Jul 2018
at 21:23
  • msg #150

Re: Chapter 6: Fangs of the Frostmaiden

The party manages to strike down the unentangled cultist, while two of her entangled compatriots continue to fight against the divine roots. The cultist furthest down the hallways eventually breaks free and elects to lope down the hallway disappearing behind a curve in the hallway; however the party can hear the man's screams echo in the hallway...

"Davrick! We can't hold them! They're too many! Help!!!"

Seeing his companion race past him, through the grasping vines, the other cultist casts nasty aspersions at his fellow cult mate. "Auril will have you! Damn you and your treachery!" he spits.

The man continues to hack at the cloying vines, but makes no progress in springing himself free.

OOC:

Barracks
Goblins, 12
AC 15
HP: 7/7 (40 feet down hall)

Hallway West of Barracks
Frostmaiden Cultists, 3
AC: 11
HP: 0/32 (20 ft down hall, Thane/Hengar), 10/32 (50 ft down hall, half cover +2 AC, restrained), 32/32 (fled).

A restrained creature's speed becomes 0, and it can't benefit from any bonus to its speed.
Attack rolls against the creature have advantage, and the creature's attack rolls have disadvantage.
Restrained creatures have disadvantage on Dexterity saving throws.

Frostmaiden Acolyte
AC: 10
HP: 0/9 (60 ft down hall)

In small antechamber
Goblins, 2 (Dead)
AC: 15



PC        AC    HP    Insp  Spell Save  Conditions & Notes
Arnan     14   27/28    1      NA       AC 16 w/ shield
Hengar    12   30/30    1      NA
Kira      14   21/21    1      NA
Thane     18   21/31    1      NA
Dalgura   15   24/24    1      13
Morgrim   15   27/27    1      13


PCs are UP!!!

Thane Harkensen
player, 301 posts
Human Fighter/Soldier
AC:18; HP:22/22; PP:13
Fri 13 Jul 2018
at 01:29
  • msg #151

Cracking Down On Cultists

Thane bounds forward to engage the wounded but entangled Cultist.  "Auril will have you first, I'm thinkin'!" he cursed the man, and smashed him with his flail.  A solid hit, yet the man was not quite done for...

Move into melee with remaining cultist
Action attack cultist with flail
21:23, Today: Thane Harkensen rolled 35 using 2d20+5 with rolls of 15,15.  Melee vs Wounded Cultist (AC11, Advantage).
21:23, Today: Thane Harkensen rolled 9 using 1d8+3 with rolls of 6.  Damage vs Wounded Cultist.
Hit AC20 for 9 damage

This message was last edited by the player at 01:36, Fri 13 July 2018.
Morgrim Ironhammer
player, 442 posts
Dwarf Druid
AC:15; HP:27/27; PP:15
Fri 13 Jul 2018
at 13:12
  • msg #152

Cracking Down On Cultists

Morgrim advances down the corridor, lobbing another roiling ball of flame at the ensnared cultist.

Advance 25'.
Attack hits AC 23 for 6 fire damage.

09:09, Today: Morgrim Ironhammer rolled 6 using 1d8 with rolls of 6.  Damage.
09:09, Today: Morgrim Ironhammer rolled 23 using 2d20+5, dropping the lowest dice only with rolls of 18,9.  Produce Flame.

DM Shard
GM, 511 posts
Sat 14 Jul 2018
at 00:09
  • msg #153

Cracking Down On Cultists

The adventurers strike down the sole remaining cultist, the other having already fled westward down the long hallway toward the soft blue magical light. Open doorways on either side of this hallway appear to be storage rooms converted to sleeping quarters, if the first few are any indication. Beyond one of the slain cult assassins, a small dingy and smelly room is outfitted with crude pallets laid out on the floor, with scant personal effects tucked into satchels in the corner.

The fleeing goblin and cultist did not appear to slip into any of these rooms however, fleeing deeper around a bend in the curving hallway. Muffled voices are heard in the distance, but none in the party can make out distinct words.
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