Cracking Down On Cultists
Sensing they have seized the initiative and have the Auril cultists on their back-heels, the adventurers waste little time and press deeper into the dungeon. The main hall continues westward for about 100 feet, with adjoining rooms spaced equally along the hallway's length, each of these furnished similarly: broken furniture and ruined supplies. Passing each room quickly, the party does not spot any foes or anything else of interest.
At the end of the hallway, the adventurers come upon thrown-open double doors. Beyond the doors, is a dining room adorned with a long table flanked by trestles. The room is lit by whale-oil maps in sconces along the walls. A long tunnel framed with wooden struts runs off to the side, this leading north, deeper into the mountain.
Directly across the thrown open double doors, about 30 feet distant, is another doorway, this too thrown open and leading to what looks like a kitchen. But it isn't pots and pans that grab the party's interest...
Within the kitchen, the party sees a horrific frost worm rearing over the burned body of the cultist that previously fled from the adventurers. The beast resembles a large wolf-sized centipede with jagged, segmented cobald blue scale. The lower segments of the monster's body bear legs, while the uppermost ones have webbed spines which look like a cobra's fan. Protruding from the back, with two on each segment, are big, red, jewel-like lumps, framing a bladed head with four antenna-like growths, two coming from the chin/cheeks and two from the forehead. The frost worm is blue-white in color, but has a reddish glow that seems to sheathe the hideous thing.
Behind the frost worm, an obviously deranged wearing nothing by a leather toga cackles wildly and points at the party at the other side of the dining room.
"Your time has come, my pet! Attack them I say! Take them for Auril!!!" he raves.
The frost worm rears up and bites the man's head off with a solid crunch and then tosses the lifeless body aside. The monster rumbles from within and lurches forward, emerging from the kitchen into the dining room!
OOC: The frost worm is about 30 feet distant from the party.
Frost Worm
AC: 12
HP: ??/??
PC AC HP Insp Spell Save Conditions & Notes
Arnan 14 27/28 1 NA AC 16 w/ shield
Hengar 12 30/30 1 NA
Kira 14 21/21 1 NA
Thane 18 21/31 1 NA
Dalgura 15 24/24 1 13
Morgrim 15 27/27 1 13
PCs are UP!!!