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Character Creation Overview.

Posted by GMFor group 0
GM
GM, 13 posts
Mon 7 Dec 2015
at 05:58
  • msg #1

Character Creation Overview

Character Generation Overview
Changes to the standard system are shown in italics.

Step One: Archetype (p. 39)
Choose an Archetype or make up one of your own. Your Archetype represents your character’s role and is used as a guide for character creation.

Step Two: Motivation (p. 41)
Choose a Motivation or make up one of your own. Your Motivation represents your character’s driving goal and gives him a reason to be in the game.

Step Three: Primary Attributes (p. 43)
Choose Attributes. You have 15 Attribute points to buy Primary Attributes ratings, which are purchased on a one-for-one basis. You must put at least one point, but
no more than five points, in each of the six Attributes.

Step Four: Secondary Attributes (p. 46)
Calculate Secondary Attributes. Your Secondary Attribute ratings are calculated based on your Primary Attributes:
Size = 0 (Average Human)
Move = Strength + Dexterity
Perception = Intelligence + Willpower
Initiative = Dexterity + Intelligence
Defense = Body + Dexterity – Size
Stun = Body
Health = Body + Willpower + Size

Step Five: Skills (p. 48)
Each character starts with five of the following skills at level 0:
• Athletics
• Brawl
• Drive
• Empathy
• Ride
• Stealth
• Survival
Improving a Skill from 0 to 1 at character creation costs a half point. Improving it during play costs 1 Experience point.

Choose Skills. You have 15 Skill points to purchase Skill Levels, which are purchased on a one-for-one basis. You may purchase up to five levels in any onSkill at character creation.

Skill Specializations (Optional): You may want to have your character specialize in
a particular aspect of a Skill. Every time your Specialization applies to an
action, you receive a +1 bonus to your Skill roll. Skill Specializations cost a
half-point each, and you must have at least one Skill Level in a Skill to purchase a
Specialization for it. You may only have one Specialization in any one Skill at
character creation. Advanced Skill Specializations may be purchased with experience
points during play.

Step Six: Talents and Resources (p. 60)
As we are using the Optional Zero Level Resources each character will start with one additional level 0 resource. In addition all surface characters will begin with Wealth 0 (This can be combined with the free level 0 recourses to start at Wealth 1.

Choose one Talent or one Resource. Talents represent your character’s special abilities while Resources represent your character’s power, wealth, and influence.
Talents are never lost, but Resources may be gained or lost during play.

Step Seven: Flaws (Optional) (p. 76)
Choose a Flaw. Flaws represent your character’s physical, mental, or social shortcomings. If your character is hurt or hindered by his Flaw during play, you
earn Style points that may later be spent for bonus dice on a roll. Taking a Flaw at character creation gives your character one starting Style point.

Step Eight: Experience (p. 79)
Spend starting experience points. Your character starts play with a certain amount of life experience. You have 15 experience points to spend on Primary Attributes,
Skill Levels, Skill Specializations, or additional Talents and Resources. Unspent experience points may be carried into play with Gamemaster approval.

Trait                   Experience Point Cost
Primary Attribute       New Attribute Level x 5 points
Skill                   New Skill Level x 2 points
Skill Specialization    3 points
Talent                  15 points
Resource                15 points

Note: The Gamemaster may vary the amount of starting Experience points depending on the power level of the game he is running. If a player is creating a new character who is joining an existing party, he may be given additional starting Experience points so as not to lag behind the other characters.

Step Nine:Finishing Touches
Now that you have determined your character’s skills and abilities, it’s time to fill in the rest of the details. Name your character and write a physical description. Make up a character background and pick out his gear. Your character is almost ready to play!

Step Ten: Style (p. 79)
Calculate starting Style points. If you took a Flaw during character creation, you start play with one Style point. The Gamemaster may award additional Style points for writing a character background, creating props or costumes, or other activities.
You may start play with up to five Style points.
However, you have to do some extra work to earn
them. Starting Style points may be earned in a variety
of ways, always at the discretion of your Gamemaster.
• Taking a flaw at character generation: 1 pt.
• Writing a character background: 1–3 pts.
• Creating a plot hook (e.g., a rival or dependent) for your character: 1 pt. each
• Using props or costumes for your character: 1 pt.
• Miscellaneous (e.g., hosting the game): 1 pt.


This message was last edited by the GM at 06:40, Mon 07 Dec 2015.
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