3. Caprice Private Information.   Posted by Moderator.Group: archive 0
Caprice (Chris)
 player, 40 posts
Mon 7 Mar 2016
at 05:30
Re: 3. Caprice Private Information
Let's play Rachel's card as soon as she enters a seedy location. Play Floyd's card at the start of his next turn.

Thanks!
Moderator
 GM, 394 posts
Mon 7 Mar 2016
at 16:08
Re: 3. Caprice Private Information
Guilty Hunch: Vinnie the Strangler(+15+5)
Innocent: Sgt Dejah Thoris (+5)

Twilight Cards: 3/6

Caprice Light Cards:
1)
"Your mind is like an open book to me." (Blue Plot) (3)
Play during your turn. Drawn one piece of evidence at random from the pool, look at it, and place it face down as testimony evidence on any suspect you choose.

Rachel Dark Cards:
2)
Careful, this guy's killed two hunters." (Green Plot) (4)
Fight, Bounty: Play when Rachel enters a seedy location.
Light: Rachel gains two trauma, one stress and $3,000
Dark: Rachel gains one trauma, two stress and $2,000
CO: Play ASAP

Floyd Dark Cards:
3)
"Floyd, quit wasting time already!" (Green) (1)
Play at the start of Floyd's turn while Father Michael is alive. Floyd loose 3 time.
CO: Play at start of next turn
Caprice (Chris)
 player, 41 posts
Mon 7 Mar 2016
at 17:06
Re: 3. Caprice Private Information
Just did the math - if both conditions trigger, I'll be short one light shift to play Floyd's card, so we'll discard my light card to discount to zero (if that's possible) to play it if need be.
Moderator
 GM, 395 posts
Mon 7 Mar 2016
at 17:09
Re: 3. Caprice Private Information
In reply to Caprice (Chris) (msg # 35):

Sure, that is allowed.
Moderator
 GM, 403 posts
Wed 9 Mar 2016
at 16:41
Re: 3. Caprice Private Information
Guilty Hunch: Vinnie the Strangler(+15+5)
Innocent: Sgt Dejah Thoris (+5)

Twilight Cards: 1/6

Caprice Light Cards:
1)
None

Rachel Dark Cards:
2)
None

Floyd Dark Cards:
3)
"Floyd, quit wasting time already!" (Green) (1)
Play at the start of Floyd's turn while Father Michael is alive. Floyd loose 3 time.
CO: On hold until more kama/cards avaialble

This message was last edited by the GM at 16:43, Wed 09 Mar 2016.

Moderator
 GM, 432 posts
Tue 22 Mar 2016
at 12:38
Re: 3. Caprice Private Information
Guilty Hunch: Vinnie the Strangler(+15+5)
Innocent: Sgt Dejah Thoris (+5)

Twilight Cards: 1/6

Caprice Light Cards:
1)
"It's a beautiful dream." (Yellow) (4)
Play during your turn. Discard as many light cards from your hand as you want, then draw that many light cards. Gain 1 sanity and discard one trauma.

Rachel Dark Cards:
2)
None

Floyd Dark Cards:
3)
"Floyd, quit wasting time already!" (Green) (1)
Play at the start of Floyd's turn while Father Michael is alive. Floyd loose 3 time.
CO: On hold until more kama/cards avaialble
Moderator
 GM, 434 posts
Tue 22 Mar 2016
at 12:49
Re: 3. Caprice Private Information
Guilty Hunch: Vinnie the Strangler(+15+5)
Innocent: Sgt Dejah Thoris (+5)

Twilight Cards: 1/6

Caprice Light Cards:
1)
"It's a beautiful dream." (Yellow) (4)
Play during your turn. Discard as many light cards from your hand as you want, then draw that many light cards. Gain 1 sanity and discard one trauma.

2)
"I'll try to read the room." (Green) (11)
Play during your turn to look at a piece of evidence on a suspect or to look at a card of your choice in another player's hand. You may share this information if you wish.

Rachel Dark Cards:
3)
None

Floyd Dark Cards:
4)
"Floyd, quit wasting time already!" (Green) (1)
Play at the start of Floyd's turn while Father Michael is alive. Floyd loose 3 time.
CO: On hold until more kama/cards available
Moderator
 GM, 440 posts
Thu 31 Mar 2016
at 17:34
Re: 3. Caprice Private Information
Guilty Hunch: Vinnie the Strangler(+15+5)
Innocent: Sgt Dejah Thoris (+5)

Twilight Cards: 1/6

Caprice Light Cards:
1)
"It's a beautiful dream." (Yellow) (4)
Play during your turn. Discard as many light cards from your hand as you want, then draw that many light cards. Gain 1 sanity and discard one trauma.

2)
"I'll try to read the room." (Green) (11)
Play during your turn to look at a piece of evidence on a suspect or to look at a card of your choice in another player's hand. You may share this information if you wish.

3)
Our resources are at your disposal." (Blue) (4)
Play during your turn while you have a warrant on Jinteki (D3). Play one of your warrents on any location except Haas-Bioroid (D7).

Rachel Dark Cards:
4)
None

Floyd Dark Cards:
5)
"Floyd, quit wasting time already!" (Green) (1)
Play at the start of Floyd's turn while Father Michael is alive. Floyd loose 3 time.
CO: On hold until more kama/cards available
Moderator
 GM, 441 posts
Thu 31 Mar 2016
at 17:35
Re: 3. Caprice Private Information
Guilty Hunch: Vinnie the Strangler(+15+5)
Innocent: Sgt Dejah Thoris (+5)

Twilight Cards: 1/6

Caprice Light Cards:
1)
Our resources are at your disposal." (Blue) (4)
Play during your turn while you have a warrant on Jinteki (D3). Play one of your warrents on any location except Haas-Bioroid (D7).

Rachel Dark Cards:
None

Floyd Dark Cards:
2)
"Floyd, quit wasting time already!" (Green) (1)
Play at the start of Floyd's turn while Father Michael is alive. Floyd loose 3 time.
CO: On hold until more kama/cards available
Moderator
 GM, 447 posts
Thu 31 Mar 2016
at 18:22
Re: 3. Caprice Private Information
You draw this document evidence:

<3>
Caprice (Chris)
 player, 52 posts
Thu 31 Mar 2016
at 21:19
Re: 3. Caprice Private Information
In reply to Moderator (msg # 42):

Thanks! Let's throw it on Vinnie.
Caprice (Chris)
 player, 53 posts
Sat 2 Apr 2016
at 00:59
Re: 3. Caprice Private Information
Hi John,

I'd like to reinstate my conditional order to play Floyd's dark card now that I can pay the shift cost.

Thanks!

Chris
Moderator
 GM, 456 posts
Mon 4 Apr 2016
at 19:52
Re: 3. Caprice Private Information
Guilty Hunch: Vinnie the Strangler(+15+5)
Innocent: Sgt Dejah Thoris (+5)

Twilight Cards: 1/6

Caprice Light Cards:
Our resources are at your disposal." (Blue) (4)
Play during your turn while you have a warrant on Jinteki (D3). Play one of your warrents on any location except Haas-Bioroid (D7).

Rachel Dark Cards:
None

Floyd Dark Cards:
None

This message was last edited by the GM at 18:25, Thu 14 Apr 2016.

Moderator
 GM, 483 posts
Sat 16 Apr 2016
at 19:50
Re: 3. Caprice Private Information
Guilty Hunch: Vinnie the Strangler(+15+5)
Innocent: Sgt Dejah Thoris (+5)

Twilight Cards: 3/6

Caprice Light Cards:
Our resources are at your disposal." (Blue) (4)
Play during your turn while you have a warrant on Jinteki (D3). Play one of your warrents on any location except Haas-Bioroid (D7).

Rachel Dark Cards:
None

Floyd Dark Cards:
"You could've saved him, you scum!" (Green Plot) (3)
Fight: Play when Floyd enters a seedy location while Father Michael is dead.
Light: Floyd loses 2 time and discards one tech card from play
Dark: Floyd loses 2 time and moves to the NYPD (I3)

"I miss you, Father Michael" (Green Plot) (3)
Play when Floyd enters a location while Father Michael is dead. Floyd immediately moves to the Church of St. Therase (K3) and gains one disdain and one cowardice.
Moderator
 GM, 484 posts
Sat 16 Apr 2016
at 19:51
Re: 3. Caprice Private Information
What sucky dark cards...
Caprice (Chris)
 player, 54 posts
Mon 18 Apr 2016
at 15:41
Re: 3. Caprice Private Information
In reply to Moderator (msg # 47):

Yeah, if I had any idea how to kill Father Michael they'd be... OK, I guess, but given where we are at in the game they're pretty useless, and I don't have time to go farming dark cards for better ones. :)
Moderator
 GM, 504 posts
Thu 21 Apr 2016
at 18:48
Re: 3. Caprice Private Information
Guilty Hunch: Vinnie the Strangler(+15+5)
Innocent: Sgt Dejah Thoris (+5)

Twilight Cards: 4/6

Caprice Light Cards:
Our resources are at your disposal." (Blue) (4)
Play during your turn while you have a warrant on Jinteki (D3). Play one of your warrents on any location except Haas-Bioroid (D7).

"Sometime people lie when they're scared." (Yellow) (3)
Play during your turn. Choose another player and look at his hand. You may share this information with some of all of the other players if you wish. Gain one trust.

Rachel Dark Cards:
None

Floyd Dark Cards:
"You could've saved him, you scum!" (Green Plot) (3)
Fight: Play when Floyd enters a seedy location while Father Michael is dead.
Light: Floyd loses 2 time and discards one tech card from play
Dark: Floyd loses 2 time and moves to the NYPD (I3)

"I miss you, Father Michael" (Green Plot) (3)
Play when Floyd enters a location while Father Michael is dead. Floyd immediately moves to the Church of St. Therase (K3) and gains one disdain and one cowardice.
Moderator
 GM, 562 posts
Thu 12 May 2016
at 18:26
Re: 3. Caprice Private Information
Guilty Hunch: Vinnie the Strangler(+15+5)
Innocent: Sgt Dejah Thoris (+5)

Twilight Cards: 5/6

Caprice Light Cards:
Our resources are at your disposal." (Blue) (4)
Play during your turn while you have a warrant on Jinteki (D3). Play one of your warrents on any location except Haas-Bioroid (D7).

"Sometime people lie when they're scared." (Yellow) (3)
Play during your turn. Choose another player and look at his hand. You may share this information with some of all of the other players if you wish. Gain one trust.

"We don't allow your kind in here."
(Blue) (2)
Fight: Play when you are in a ritzy location.
Light: Every other player discards one of your dark cards.
Dark: You gain one courage.

Rachel Dark Cards:
None

Floyd Dark Cards:
"You could've saved him, you scum!" (Green Plot) (3)
Fight: Play when Floyd enters a seedy location while Father Michael is dead.
Light: Floyd loses 2 time and discards one tech card from play
Dark: Floyd loses 2 time and moves to the NYPD (I3)

"I miss you, Father Michael" (Green Plot) (3)
Play when Floyd enters a location while Father Michael is dead. Floyd immediately moves to the Church of St. Therase (K3) and gains one disdain and one cowardice.
Moderator
 GM, 615 posts
Fri 27 May 2016
at 18:35
Re: 3. Caprice Private Information
Guilty Hunch: Vinnie the Strangler(+15+5)
Innocent: Sgt Dejah Thoris (+5)

Twilight Cards: 6/6

Caprice Light Cards:
Our resources are at your disposal." (Blue) (4)
Play during your turn while you have a warrant on Jinteki (D3). Play one of your warrents on any location except Haas-Bioroid (D7).

"Sometime people lie when they're scared." (Yellow) (3)
Play during your turn. Choose another player and look at his hand. You may share this information with some of all of the other players if you wish. Gain one trust.

"We don't allow your kind in here."
(Blue) (2)
Fight: Play when you are in a ritzy location.
Light: Every other player discards one of your dark cards.
Dark: You gain one courage.

"Work as late as you need."
(Blue) (2)
Nightmare: This card costs 0 time to play. Play during your turn. Gain 3 time.

Rachel Dark Cards:
None

Floyd Dark Cards:
"You could've saved him, you scum!" (Green Plot) (3)
Fight: Play when Floyd enters a seedy location while Father Michael is dead.
Light: Floyd loses 2 time and discards one tech card from play
Dark: Floyd loses 2 time and moves to the NYPD (I3)

"I miss you, Father Michael" (Green Plot) (3)
Play when Floyd enters a location while Father Michael is dead. Floyd immediately moves to the Church of St. Therase (K3) and gains one disdain and one cowardice.
Moderator
 GM, 620 posts
Sat 28 May 2016
at 14:08
Re: 3. Caprice Private Information
Guilty Hunch: Vinnie the Strangler(+15+5)
Innocent: Sgt Dejah Thoris (+5)

Twilight Cards: 6/6

Caprice Light Cards:
Our resources are at your disposal." (Blue) (4)
Play during your turn while you have a warrant on Jinteki (D3). Play one of your warrents on any location except Haas-Bioroid (D7).

"Sometime people lie when they're scared." (Yellow) (3)
Play during your turn. Choose another player and look at his hand. You may share this information with some of all of the other players if you wish. Gain one trust.

"We don't allow your kind in here."
(Blue) (2)
Fight: Play when you are in a ritzy location.
Light: Every other player discards one of your dark cards.
Dark: You gain one courage.

"Work as late as you need."
(Blue) (2)
Nightmare: This card costs 0 time to play. Play during your turn. Gain 3 time.

Rachel Dark Cards:
None

Floyd Dark Cards:
"You could've saved him, you scum!" (Green Plot) (3)
Fight: Play when Floyd enters a seedy location while Father Michael is dead.
Light: Floyd loses 2 time and discards one tech card from play
Dark: Floyd loses 2 time and moves to the NYPD (I3)

"I miss you, Father Michael" (Green Plot) (3)
Play when Floyd enters a location while Father Michael is dead. Floyd immediately moves to the Church of St. Therase (K3) and gains one disdain and one cowardice.
Moderator
 GM, 621 posts
Sat 28 May 2016
at 14:09
Re: 3. Caprice Private Information
Guilty Hunch: Vinnie the Strangler(+15+5)
Innocent: Sgt Dejah Thoris (+5)

Twilight Cards: 6/6

Caprice Light Cards:
Our resources are at your disposal." (Blue) (4)
Play during your turn while you have a warrant on Jinteki (D3). Play one of your warrents on any location except Haas-Bioroid (D7).

"Sometime people lie when they're scared." (Yellow) (3)
Play during your turn. Choose another player and look at his hand. You may share this information with some of all of the other players if you wish. Gain one trust.

"We don't allow your kind in here."
(Blue) (2)
Fight: Play when you are in a ritzy location.
Light: Every other player discards one of your dark cards.
Dark: You gain one courage.

"Our agents are looking into it."
(Blue) (3)
Play during your turn while you have a warrant on Jinteki. Gain one courage. Choose one light or dark card deck (even your own if you wish) and look at its type five cards. Place one card on the bottom of the deck, then replace the other foud cards on top of the deck in any order you choose.

Rachel Dark Cards:
None

Floyd Dark Cards:
"You could've saved him, you scum!" (Green Plot) (3)
Fight: Play when Floyd enters a seedy location while Father Michael is dead.
Light: Floyd loses 2 time and discards one tech card from play
Dark: Floyd loses 2 time and moves to the NYPD (I3)

"I miss you, Father Michael" (Green Plot) (3)
Play when Floyd enters a location while Father Michael is dead. Floyd immediately moves to the Church of St. Therase (K3) and gains one disdain and one cowardice.
Moderator
 GM, 622 posts
Sat 28 May 2016
at 14:11
Re: 3. Caprice Private Information
You draw this evidence piece:

[1]

It is from a document lead.
Caprice (Chris)
 player, 68 posts
Sat 28 May 2016
at 15:49
Re: 3. Caprice Private Information
Let's give it to our old pal Vinny.
Moderator
 GM, 625 posts
Sat 28 May 2016
at 16:18
Re: 3. Caprice Private Information
Yeah, he had it coming!
Moderator
 GM, 670 posts
Wed 15 Jun 2016
at 18:03
Re: 3. Caprice Private Information
Guilty Hunch: Vinnie the Strangler(+15+5)
Innocent: Sgt Dejah Thoris (+5)

Twilight Cards: 4/6

Caprice Light Cards:
Our resources are at your disposal." (Blue) (4)
Play during your turn while you have a warrant on Jinteki (D3). Play one of your warrents on any location except Haas-Bioroid (D7).

"Sometime people lie when they're scared." (Yellow) (3)
Play during your turn. Choose another player and look at his hand. You may share this information with some of all of the other players if you wish. Gain one trust.

"We don't allow your kind in here."
(Blue) (2)
Fight: Play when you are in a ritzy location.
Light: Every other player discards one of your dark cards.
Dark: You gain one courage.

"Our agents are looking into it."
(Blue) (3)
Play during your turn while you have a warrant on Jinteki. Gain one courage. Choose one light or dark card deck (even your own if you wish) and look at its type five cards. Place one card on the bottom of the deck, then replace the other foud cards on top of the deck in any order you choose.

Rachel Dark Cards:
None

Floyd Dark Cards:
None