3. Caprice Private Information.   Posted by Moderator.Group: archive 0
Moderator
 GM, 40 posts
Fri 25 Dec 2015
at 15:45
3. Caprice Private Information
Guilty Hunch: Vinnie the Strangler(+15+5)
Innocent: Sgt Dejah Thoris (+5)

Twilight Cards: 3/7

Caprice Light Cards:
1)
"Close your eyes. Trust me." (Yellow Plot) (3)
Play at the start of your turn while Daniel is alive. Gain one trust and discard one trauma.

2)
"Thanks, Caprice. I owe you one." (Yellow Plot) (1)
Play at the start of your turn while Daniel is alive. Gain one Daniel favour.

Rachel Dark Cards:
3)
"The mark is Esteban Ochoa, a gun runner." (Blue Plot) (4)
Fight, Bounty: Play when Rachel enters a seedy location.

Light: Rachel discards all of her Cyberware cards from play and gains $2,000.
Dark: Rachel gains one trauma for each Cyberware card she has in play, then she gains $2,000.

Floyd Dark Cards:
None

This message was last edited by the GM at 15:50, Fri 25 Dec 2015.

Moderator
 GM, 63 posts
Mon 28 Dec 2015
at 19:25
3. Caprice Private Information
Should have asked you about conditional orders before Rachel's turn started (you're the only one with a Rachel dark card). So sorry about that but...

...the only dark card you have is trigged when she enters a seedy location. But it only wipes out her cyberware, and she didn't have any when she entered that first seedy location, so nothing lost so far.

Do you want to trigger it if she enters another seedy location this turn? Or wait until she has more cyberware installed?

Caprice (Chris)
 player, 5 posts
Mon 28 Dec 2015
at 19:54
3. Caprice Private Information
Thanks, I'm going to wait until she has at least 2 Cyberware installed to play this card. If I decide to play it earlier, I'll change the conditional order.
Moderator
 GM, 72 posts
Tue 29 Dec 2015
at 12:30
Re: 3. Caprice Private Information
Guilty Hunch: Vinnie the Strangler(+15+5)
Innocent: Sgt Dejah Thoris (+5)

Twilight Cards: 3/7

Caprice Light Cards:
1)
"Close your eyes. Trust me." (Yellow Plot) (3)
Play at the start of your turn while Daniel is alive. Gain one trust and discard one trauma.

2)
"Thanks, Caprice. I owe you one." (Yellow Plot) (1)
Play at the start of your turn while Daniel is alive. Gain one Daniel favour.

Rachel Dark Cards:
3)
"The mark is Esteban Ochoa, a gun runner." (Blue Plot) (4)
Fight, Bounty: Play when Rachel enters a seedy location.

Light: Rachel discards all of her Cyberware cards from play and gains $2,000.
Dark: Rachel gains one trauma for each Cyberware card she has in play, then she gains $2,000.
Conditional Order: Wait until Rachel has at least 2 cyberware cards is play, then trigger when possible.

Floyd Dark Cards:
None
Moderator
 GM, 101 posts
Sat 2 Jan 2016
at 08:46
Re: 3. Caprice Private Information
Guilty Hunch: Vinnie the Strangler(+15+5)
Innocent: Sgt Dejah Thoris (+5)

Twilight Cards: 3/6

Caprice Light Cards:
1)
"Close your eyes. Trust me." (Yellow Plot) (3)
Play at the start of your turn while Daniel is alive. Gain one trust and discard one trauma.

2)
"Thanks, Caprice. I owe you one." (Yellow Plot) (1)
Play at the start of your turn while Daniel is alive. Gain one Daniel favour.

Rachel Dark Cards:
3)
"The mark is Esteban Ochoa, a gun runner." (Blue Plot) (4)
Fight, Bounty: Play when Rachel enters a seedy location.

Light: Rachel discards all of her Cyberware cards from play and gains $2,000.
Dark: Rachel gains one trauma for each Cyberware card she has in play, then she gains $2,000.
Conditional Order: Wait until Rachel has at least 2 cyberware cards is play, then trigger when possible.

Floyd Dark Cards:
None
Moderator
 GM, 102 posts
Sat 2 Jan 2016
at 08:49
Re: 3. Caprice Private Information
Small edit, the max hand size is 6, although this is never really expressed in the rules. It just says about picking up a card in ritzy and seedy locations, that you can only do it 'if you hold fewer than six cards in your hand (or fewer than seven if you are Raymond) you may draw an extra card'. So I guess 6 is the max hand size.
Moderator
 GM, 106 posts
Sat 2 Jan 2016
at 17:31
Re: 3. Caprice Private Information
Guilty Hunch: Vinnie the Strangler(+15+5)
Innocent: Sgt Dejah Thoris (+5)

Twilight Cards: 3/6

Caprice Light Cards:
1)
"Close your eyes. Trust me." (Yellow Plot) (3)
Play at the start of your turn while Daniel is alive. Gain one trust and discard one trauma.

2)
---EMPTY---

Rachel Dark Cards:
3)
"The mark is Esteban Ochoa, a gun runner." (Blue Plot) (4)
Fight, Bounty: Play when Rachel enters a seedy location.

Light: Rachel discards all of her Cyberware cards from play and gains $2,000.
Dark: Rachel gains one trauma for each Cyberware card she has in play, then she gains $2,000.
Conditional Order: Wait until Rachel has at least 2 cyberware cards is play, then trigger when possible.

Floyd Dark Cards:
None