0. MAIN GAME THREAD.   Posted by Moderator.Group: 0
Moderator
 GM, 42 posts
Fri 25 Dec 2015
at 16:11
0. MAIN GAME THREAD
This the thread to use for posting your turn information.
Rachel (Carl)
 player, 15 posts
Mon 28 Dec 2015
at 17:34
0. MAIN GAME THREAD
"Well, that was an interesting talk with Oliver.  Apparently that mess that went down at the Observatory it bigger than anyone is letting on, and the NAPD is taking outside contracts to help crack the case. It's not as clean as a tag and bag bounty, but it should pay enough to get out from under Fisk and keep Lena out of it.

Now, where to get started..."

This message had punctuation tweaked by the player at 17:56, Mon 28 Dec 2015.

Rachel (Carl)
 player, 17 posts
Mon 28 Dec 2015
at 17:56
0. MAIN GAME THREAD
"First things, first, I am going to need some upgrades to get me through this one. I had best pay a visit to Olivaw while he is in Heinlein."

Time remaining: 6

Move to Armitage Software

Draw a Floyd dark card upon entering a seedy location.
Time remaining :5

Play "I'll take the retinal HUD."

Dark shift 2 (fully dark shifted), and pay $2,000.

She looked in the mirror, breathing hard. He hadn't got the color right. Olivaw was good--Olivaw was the best--but he hadnít got the color right. Her eyes didn't match any more.
What was her father going to say?


Time remaining: 4

I will pause here to let things catch up a little bit.
Rachel (Carl)
 player, 18 posts
Mon 28 Dec 2015
at 18:58
0. MAIN GAME THREAD
In reply to Rachel (Carl) (msg # 3):

I failed to point out in my post that playing the Light card also got me one good baggage.
Moderator
 GM, 61 posts
Mon 28 Dec 2015
at 19:00
0. MAIN GAME THREAD
Thanks, yes, we'd better pause and wait for Caprice to set her conditional orders.

Good baggage added.
Caprice (Chris)
 player, 6 posts
Mon 28 Dec 2015
at 19:56
0. MAIN GAME THREAD
Thanks, I've responded with my actions. Not playing a card - feel free to continue!
Rachel (Carl)
 player, 20 posts
Mon 28 Dec 2015
at 20:36
0. MAIN GAME THREAD
Play "I'll talk to the guys for you."

Costs 0 Time from Retinal HUD.

Discard Floyd dark card "You'd better get that looked at soon." to reduce the shift to 0.

Gain 1 good baggage and 2 Street favors.

She punched the wall. It crumpled like it was made of paper.
"Another dead end?" asked Oliver. "You know, you shouldn't bottle it up like that. Let that wall know how you really feel."
"Careful, Kid, or I'll start letting you know how I really feel." She rubbed her hand, but only because she thought it should hurt. It didn't.


Time remaining: 4

Move to Melange Mining

Time remaining: 3

Activate Melange Mining

Gain 1 Corp favor.

Time remaining: 1

Draw 1 light card

Time remaining: 0

Rachel was exhausted. It had been a busy day, but if felt like she had accomplished so little. Hopefully, the time spent laying the ground work and getting the resources for the investigation will pay off down the road...

This message was last edited by the player at 20:58, Mon 28 Dec 2015.

Moderator
 GM, 70 posts
Tue 29 Dec 2015
at 06:58
0. MAIN GAME THREAD
OK Floyd, you're up. I have a conditional for your single dark card (which Rachel holds).
Floyd (Mike)
 player, 10 posts
Wed 30 Dec 2015
at 14:21
0. MAIN GAME THREAD
Fly to Free Flyers Club [time remain: 6]

fu on physical lead [5]
Take an evidence.

Should i wait now to see where the lead will be placed?  i guess i also need to know what evidence i get before continuing.
Rachel (Carl)
 player, 26 posts
Wed 30 Dec 2015
at 14:36
Re: 0. MAIN GAME THREAD
Floyd (Mike):
Fly to Free Flyers Club [time remain: 6]

fu on physical lead [5]
Take an evidence.

Should i wait now to see where the lead will be placed?  i guess i also need to know what evidence i get before continuing.


One quick note, your Second Directive allows you to follow-up on one lead per turn for 0 Time, so you should still have 6 Time after this action.

I will move the lead to the Heaven & Hell Club (I2).

It's up to you whether you want to wait for the evidence to be pulled and placed before you go on at this point. It probably depends on how much the potential value of that evidence impacts the rest of your plans.
Moderator
 GM, 81 posts
Wed 30 Dec 2015
at 16:52
Re: 0. MAIN GAME THREAD
Yes, and even better, because if his Third Directive, Floyd actually starts with 7 time each day. So he still has 6 left.

Evidence information sent in private thread.

Purple physical lead moved to the Heaven and Hell club.

I second Carl's comment about whether or not you need to wait to see where a lead is moved to before continuing your turn. It depends on how close the lead may potentially be moved.

FYI, do you all know that the beanstalk is its own area?
Floyd (Mike)
 player, 11 posts
Wed 30 Dec 2015
at 18:09
Re: 0. MAIN GAME THREAD
Moderator:
I second Carl's comment about whether or not you need to wait to see where a lead is moved to before continuing your turn. It depends on how close the lead may potentially be moved.

FYI, do you all know that the beanstalk is its own area?

Will keep it in mind; might wait in some cases.  And Tragic was quite clear about beanstalk being separate, and requiring one movement for each space, in his videos :)

FLOYD TURN 1 - CONTD

[time remaining: 6] if you will let me use 2nd directive and get the lead for free.

Place physical evidence on Sgt. Dejah Thoris.

Fly to Eliza's Toybox [time remaining after this action: 5]
Draw a light card.

Fly to First Unit Church [4]

fu on document lead [3]
Take evidence, will place later.

Fly to Sky Recycling [2]

fu on testimony from Jimmy [1]
Take evidence, will place later.

Will wait to place evidence before taking last action.

This message was last edited by the player at 18:09, Wed 30 Dec 2015.

Rachel (Carl)
 player, 28 posts
Wed 30 Dec 2015
at 18:41
Re: 0. MAIN GAME THREAD
In reply to Floyd (Mike) (msg # 12):

I will move the document lead from First Unity Church to the Church of St. Theresa (L3).

I will move Jimmy to Jacobi Miner's Co-op (C7).