1. Rachel Public Information.   Posted by Moderator.Group: archive 0
Moderator
 GM, 450 posts
Mon 4 Apr 2016
at 18:08
Re: 1. Rachel Public Information
In reply to Rachel (Carl) (msg # 34):

Quite right, added it.
Moderator
 GM, 454 posts
Mon 4 Apr 2016
at 19:50
Re: 1. Rachel Public Information
Karma: 4 (1 being fully light-shifted, 5 being fully dark-shifted).

Cards: 3 light, 1 Floyd Dark, 0 Caprice Dark

Plot:  Blue "A Friend in Need"
Concern
Rachel gains one good baggage each time her money increases OR she plays a light card.
Current good baggage: Three

Greed
Rachel gains one bad baggage each time her money decreases OR she plays a dark card.
Current bad baggage: One

Favours:  1 street, 1 corp, 1 high society, 1 political
+1 Captain Beckman (Political or Street)
+1 Captain Beckman (Political or Street)
+1 Lena Favour (Corp or Society)
+1 Lena Favour (Corp or Society)
+1 Lena Favour (Corp or Society)
+1 Lena Favour (Corp or Society)

Warrants:  None

Money: $6,000

Trauma: One

Cyberware: None

Plots: "A friend indeed" happy-happy ending +7VP

This message was last edited by the GM at 19:51, Mon 04 Apr 2016.

Moderator
 GM, 457 posts
Thu 7 Apr 2016
at 17:14
Re: 1. Rachel Public Information
Karma: 5 (1 being fully light-shifted, 5 being fully dark-shifted).

Cards: 2 light, 1 Floyd Dark, 0 Caprice Dark

Plot:  Blue "A Friend in Need"
Concern
Rachel gains one good baggage each time her money increases OR she plays a light card.
Current good baggage: Four

Greed
Rachel gains one bad baggage each time her money decreases OR she plays a dark card.
Current bad baggage: One

Favours:  1 street, 1 corp, 1 high society, 1 political
+1 Captain Beckman (Political or Street)
+1 Captain Beckman (Political or Street)
+1 Lena Favour (Corp or Society)
+1 Lena Favour (Corp or Society)
+1 Lena Favour (Corp or Society)
+1 Lena Favour (Corp or Society)
+1 Captain Beckman (Political or Street)

Warrants:  None

Money: $6,000

Trauma: One

Cyberware: None

Plots: "A friend indeed" happy-happy ending +7VP

This message was last edited by the GM at 17:30, Thu 07 Apr 2016.

Moderator
 GM, 461 posts
Thu 7 Apr 2016
at 17:26
Re: 1. Rachel Public Information
Karma: 5 (1 being fully light-shifted, 5 being fully dark-shifted).

Cards: 2 light, 1 Floyd Dark, 1 Caprice Dark

Plot:  Blue "A Friend in Need"
Concern
Rachel gains one good baggage each time her money increases OR she plays a light card.
Current good baggage: Five

Greed
Rachel gains one bad baggage each time her money decreases OR she plays a dark card.
Current bad baggage: Two

Favours:  1 street, 1 corp, 1 high society, 1 political
+1 Captain Beckman (Political or Street)
+1 Captain Beckman (Political or Street)
+1 Lena Favour (Corp or Society)
+1 Lena Favour (Corp or Society)
+1 Lena Favour (Corp or Society)
+1 Lena Favour (Corp or Society)
+1 Captain Beckman (Political or Street)

Warrants:  None

Money: $5,000

Trauma: One

Cyberware: Poison gland under finger tip. Discard when at same location as a suspect to place hit.

Plots: "A friend indeed" happy-happy ending +7VP

This message was last edited by the GM at 17:30, Thu 07 Apr 2016.

Moderator
 GM, 487 posts
Sat 16 Apr 2016
at 19:55
Re: 1. Rachel Public Information
Karma: 5 (1 being fully light-shifted, 5 being fully dark-shifted).

Cards: 2 light, 1 Floyd Dark, 3 Caprice Dark

Plot:  Blue "A Friend in Need"
Concern
Rachel gains one good baggage each time her money increases OR she plays a light card.
Current good baggage: Five

Greed
Rachel gains one bad baggage each time her money decreases OR she plays a dark card.
Current bad baggage: Two

Favours:  1 street, 1 corp, 1 high society, 1 political
+1 Captain Beckman (Political or Street)
+1 Captain Beckman (Political or Street)
+1 Lena Favour (Corp or Society)
+1 Lena Favour (Corp or Society)
+1 Lena Favour (Corp or Society)
+1 Lena Favour (Corp or Society)
+1 Captain Beckman (Political or Street)

Warrants:  None

Money: $5,000

Trauma: One

Cyberware: Poison gland under finger tip. Discard when at same location as a suspect to place hit.

Plots: "A friend indeed" happy-happy ending +7VP
Moderator
 GM, 499 posts
Wed 20 Apr 2016
at 19:09
Re: 1. Rachel Public Information
Karma: 3 (1 being fully light-shifted, 5 being fully dark-shifted).

Cards: 2 light, 1 Floyd Dark, 2 Caprice Dark

Plot:  Blue "A Friend in Need"
Concern
Rachel gains one good baggage each time her money increases OR she plays a light card.
Current good baggage: Five

Greed
Rachel gains one bad baggage each time her money decreases OR she plays a dark card.
Current bad baggage: Two

Favours:  1 street, 1 corp, 1 high society, 1 political
+1 Captain Beckman (Political or Street)
+1 Captain Beckman (Political or Street)
+1 Lena Favour (Corp or Society)
+1 Lena Favour (Corp or Society)
+1 Lena Favour (Corp or Society)
+1 Lena Favour (Corp or Society)
+1 Captain Beckman (Political or Street)

Warrants:  None

Money: $5,000

Trauma: One

Cyberware: Poison gland under finger tip. Discard when at same location as a suspect to place hit.

Plots: "A friend indeed" happy-happy ending +7VP
Moderator
 GM, 524 posts
Tue 26 Apr 2016
at 17:52
Re: 1. Rachel Public Information
Karma: 3 (1 being fully light-shifted, 5 being fully dark-shifted).

Cards: 2 light, 1 Floyd Dark, 2 Caprice Dark

Plot:  Blue "A Friend in Need"
Concern
Rachel gains one good baggage each time her money increases OR she plays a light card.
Current good baggage: Five

Greed
Rachel gains one bad baggage each time her money decreases OR she plays a dark card.
Current bad baggage: Three

Favours:  1 street, 1 corp, 1 high society, 1 political
+1 Captain Beckman (Political or Street)
+1 Captain Beckman (Political or Street)
+1 Lena Favour (Corp or Society)
+1 Lena Favour (Corp or Society)
+1 Lena Favour (Corp or Society)
+1 Lena Favour (Corp or Society)
+1 Captain Beckman (Political or Street)

Warrants:  None

Money: $5,000

Trauma: One

Cyberware: Poison gland under finger tip. Discard when at same location as a suspect to place hit.

Plots: "A friend indeed" happy-happy ending +7VP
Moderator
 GM, 525 posts
Tue 26 Apr 2016
at 17:54
Re: 1. Rachel Public Information
Karma: 5 (1 being fully light-shifted, 5 being fully dark-shifted).

Cards: 1 light, 1 Floyd Dark, 2 Caprice Dark

Plot:  Blue "A Friend in Need"
Concern
Rachel gains one good baggage each time her money increases OR she plays a light card.
Current good baggage: Six

Greed
Rachel gains one bad Four
each time her money decreases OR she plays a dark card.
Current bad baggage: Three

Favours:  1 street, 1 corp, 1 high society, 1 political
+1 Captain Beckman (Political or Street)
+1 Captain Beckman (Political or Street)
+1 Lena Favour (Corp or Society)
+1 Lena Favour (Corp or Society)
+1 Lena Favour (Corp or Society)
+1 Lena Favour (Corp or Society)
+1 Captain Beckman (Political or Street)

Warrants:  None

Money: $3,000

Trauma: One

Cyberware:
1) Poison gland under finger tip. Discard when at same location as a suspect to place hit.
2) Berseker AI Unit. When Rachel choices dark tactics in a Fight she may draw one dark card.

Plots: "A friend indeed" happy-happy ending +7VP
Moderator
 GM, 526 posts
Tue 26 Apr 2016
at 18:20
Re: 1. Rachel Public Information
Karma: 5 (1 being fully light-shifted, 5 being fully dark-shifted).

Cards: 2 light, 1 Floyd Dark, 2 Caprice Dark

Plot:  Blue "A Friend in Need"
Concern
Rachel gains one good baggage each time her money increases OR she plays a light card.
Current good baggage: Six

Greed
Rachel gains one bad Four
each time her money decreases OR she plays a dark card.
Current bad baggage: Three

Favours:  1 street, 1 corp, 1 high society, 1 political
+1 Captain Beckman (Political or Street)
+1 Captain Beckman (Political or Street)
+1 Lena Favour (Corp or Society)
+1 Lena Favour (Corp or Society)
+1 Lena Favour (Corp or Society)
+1 Lena Favour (Corp or Society)
+1 Captain Beckman (Political or Street)

Warrants:  None

Money: $3,000

Trauma: One

Cyberware:
1) Poison gland under finger tip. Discard when at same location as a suspect to place hit.
2) Berseker AI Unit. When Rachel choices dark tactics in a Fight she may draw one dark card.

Plots: "A friend indeed" happy-happy ending +7VP

This message was last edited by the GM at 18:26, Tue 26 Apr 2016.

Moderator
 GM, 552 posts
Sat 7 May 2016
at 18:24
Re: 1. Rachel Public Information
Karma: 5 (1 being fully light-shifted, 5 being fully dark-shifted).

Cards: 2 light, 1 Floyd Dark, 2 Caprice Dark

Plot:  Blue "Let's sit this one out."
Rachel may draw up to three light cards by adding one bad baggage to this plot.
Concern
Rachel gains one good baggage each time one of her bounty cards is player.
Current good baggage: None

Greed
Rachel gains one bad baggage each time one of her bounty cards is discarded to pay for another card.
Current bad baggage: None

Favours:  1 street, 1 corp, 1 high society, 1 political
+1 Captain Beckman (Political or Street)
+1 Captain Beckman (Political or Street)
+1 Lena Favour (Corp or Society)
+1 Lena Favour (Corp or Society)
+1 Lena Favour (Corp or Society)
+1 Lena Favour (Corp or Society)
+1 Captain Beckman (Political or Street)

Warrants:  None

Money: $3,000

Trauma: One

Cyberware:
1) Poison gland under finger tip. Discard when at same location as a suspect to place hit.
2) Berseker AI Unit. When Rachel choices dark tactics in a Fight she may draw one dark card.

Plots: "A friend indeed" happy-happy ending +7VP
Moderator
 GM, 557 posts
Mon 9 May 2016
at 15:54
Re: 1. Rachel Public Information
Karma: 3 (1 being fully light-shifted, 5 being fully dark-shifted).

Cards: 2 light, 1 Floyd Dark, 1 Caprice Dark

Plot:  Blue "Let's sit this one out."
Rachel may draw up to three light cards by adding one bad baggage to this plot.
Concern
Rachel gains one good baggage each time one of her bounty cards is player.
Current good baggage: None

Greed
Rachel gains one bad baggage each time one of her bounty cards is discarded to pay for another card.
Current bad baggage: None

Favours:  1 street, 1 corp, 1 high society, 1 political
+1 Captain Beckman (Political or Street)
+1 Captain Beckman (Political or Street)
+1 Lena Favour (Corp or Society)
+1 Lena Favour (Corp or Society)
+1 Lena Favour (Corp or Society)
+1 Lena Favour (Corp or Society)
+1 Captain Beckman (Political or Street)

Warrants:  None

Money: $3,000

Trauma: One

Cyberware:
1) Poison gland under finger tip. Discard when at same location as a suspect to place hit.
2) Berseker AI Unit. When Rachel choices dark tactics in a Fight she may draw one dark card.

Plots: "A friend indeed" happy-happy ending +7VP

This message was last edited by the GM at 19:52, Mon 09 May 2016.

Moderator
 GM, 561 posts
Thu 12 May 2016
at 05:20
Re: 1. Rachel Public Information
Karma: 1 (1 being fully light-shifted, 5 being fully dark-shifted).

Cards: 2 light, 1 Floyd Dark, 0 Caprice Dark

Plot:  Blue "Let's sit this one out."
Rachel may draw up to three light cards by adding one bad baggage to this plot.
Concern
Rachel gains one good baggage each time one of her bounty cards is played.
Current good baggage: None

Greed
Rachel gains one bad baggage each time one of her bounty cards is discarded to pay for another card.
Current bad baggage: None

Favours:  1 street, 1 corp, 1 high society, 1 political
+1 Captain Beckman (Political or Street)
+1 Captain Beckman (Political or Street)
+1 Lena Favour (Corp or Society)
+1 Lena Favour (Corp or Society)
+1 Lena Favour (Corp or Society)
+1 Lena Favour (Corp or Society)
+1 Captain Beckman (Political or Street)

Warrants:  None

Money: $3,000

Trauma: One

Cyberware:
1) Poison gland under finger tip. Discard when at same location as a suspect to place hit.
2) Berseker AI Unit. When Rachel choices dark tactics in a Fight she may draw one dark card.

Plots: "A friend indeed" happy-happy ending +7VP
Moderator
 GM, 569 posts
Thu 12 May 2016
at 19:43
Re: 1. Rachel Public Information
Karma: 5 (1 being fully light-shifted, 5 being fully dark-shifted).

Cards: 0 light, 1 Floyd Dark, 1 Caprice Dark

Plot:  Blue "Let's sit this one out."
Rachel may draw up to three light cards by adding one bad baggage to this plot.
Concern
Rachel gains one good baggage each time one of her bounty cards is played.
Current good baggage: One

Greed
Rachel gains one bad baggage each time one of her bounty cards is discarded to pay for another card.
Current bad baggage: None

Favours:  1 street, 1 corp, 1 high society, 1 political
+1 Captain Beckman (Political or Street)
+1 Captain Beckman (Political or Street)
+1 Lena Favour (Corp or Society)
+1 Lena Favour (Corp or Society)
+1 Lena Favour (Corp or Society)
+1 Lena Favour (Corp or Society)
+1 Captain Beckman (Political or Street)

Warrants:  None

Money: $6,000

Trauma: One

Cyberware:
1) Poison gland under finger tip. Discard when at same location as a suspect to place hit.
2) Berseker AI Unit. When Rachel choices dark tactics in a Fight she may draw one dark card.

Plots: "A friend indeed" happy-happy ending +7VP
Moderator
 GM, 572 posts
Thu 12 May 2016
at 20:21
Re: 1. Rachel Public Information
Karma: 5 (1 being fully light-shifted, 5 being fully dark-shifted).

Cards: 2 light, 2 Floyd Dark, 1 Caprice Dark

Plot:  Blue "Let's sit this one out."
Rachel may draw up to three light cards by adding one bad baggage to this plot.
Concern
Rachel gains one good baggage each time one of her bounty cards is played.
Current good baggage: One

Greed
Rachel gains one bad baggage each time one of her bounty cards is discarded to pay for another card.
Current bad baggage: None

Favours:  1 street, 1 corp, 1 high society, 1 political
+1 Captain Beckman (Political or Street)
+1 Captain Beckman (Political or Street)
+1 Lena Favour (Corp or Society)
+1 Lena Favour (Corp or Society)
+1 Lena Favour (Corp or Society)
+1 Lena Favour (Corp or Society)
+1 Captain Beckman (Political or Street)

Warrants:  None

Money: $6,000

Trauma: One

Cyberware:
1) Poison gland under finger tip. Discard when at same location as a suspect to place hit.
2) Berseker AI Unit. When Rachel choices dark tactics in a Fight she may draw one dark card.

Plots: "A friend indeed" happy-happy ending +7VP
Moderator
 GM, 578 posts
Sun 15 May 2016
at 16:37
Re: 1. Rachel Public Information
Karma: 5 (1 being fully light-shifted, 5 being fully dark-shifted).

Cards: 2 light, 2 Floyd Dark, 1 Caprice Dark

Plot:  Blue "Let's sit this one out."
Rachel may draw up to three light cards by adding one bad baggage to this plot.
Concern
Rachel gains one good baggage each time one of her bounty cards is played.
Current good baggage: Two

Greed
Rachel gains one bad baggage each time one of her bounty cards is discarded to pay for another card.
Current bad baggage: None

Favours:  1 street, 1 corp, 1 high society, 1 political
+1 Captain Beckman (Political or Street)
+1 Captain Beckman (Political or Street)
+1 Lena Favour (Corp or Society)
+1 Lena Favour (Corp or Society)
+1 Lena Favour (Corp or Society)
+1 Lena Favour (Corp or Society)
+1 Captain Beckman (Political or Street)

Warrants:  None

Money: $6,000

Trauma: One

Cyberware:
1) Poison gland under finger tip. Discard when at same location as a suspect to place hit.
2) Berseker AI Unit. When Rachel choices dark tactics in a Fight she may draw one dark card.

Plots: "A friend indeed" happy-happy ending +7VP
Moderator
 GM, 616 posts
Fri 27 May 2016
at 18:35
Re: 1. Rachel Public Information
Karma: 3 (1 being fully light-shifted, 5 being fully dark-shifted).

Cards: 2 light, 2 Floyd Dark, 1 Caprice Dark

Plot:  Blue "Let's sit this one out."
Rachel may draw up to three light cards by adding one bad baggage to this plot.
Concern
Rachel gains one good baggage each time one of her bounty cards is played.
Current good baggage: Two

Greed
Rachel gains one bad baggage each time one of her bounty cards is discarded to pay for another card.
Current bad baggage: None

Favours:  1 street, 1 corp, 1 high society, 1 political
+1 Captain Beckman (Political or Street)
+1 Captain Beckman (Political or Street)
+1 Lena Favour (Corp or Society)
+1 Lena Favour (Corp or Society)
+1 Lena Favour (Corp or Society)
+1 Lena Favour (Corp or Society)
+1 Captain Beckman (Political or Street)

Warrants:  None

Money: $6,000

Trauma: One

Cyberware:
1) Poison gland under finger tip. Discard when at same location as a suspect to place hit.
2) Berseker AI Unit. When Rachel choices dark tactics in a Fight she may draw one dark card.

Plots: "A friend indeed" happy-happy ending +7VP
Moderator
 GM, 632 posts
Tue 31 May 2016
at 17:49
Re: 1. Rachel Public Information
Karma: 3 (1 being fully light-shifted, 5 being fully dark-shifted).

Cards: 2 light, 2 Floyd Dark, 1 Caprice Dark

Plot:  Blue "Let's sit this one out."
Rachel may draw up to three light cards by adding one bad baggage to this plot.
Concern
Rachel gains one good baggage each time one of her bounty cards is played.
Current good baggage: Two

Greed
Rachel gains one bad baggage each time one of her bounty cards is discarded to pay for another card.
Current bad baggage: One

Favours:  1 street, 1 corp, 1 high society, 1 political
+1 Captain Beckman (Political or Street)
+1 Captain Beckman (Political or Street)
+1 Lena Favour (Corp or Society)
+1 Lena Favour (Corp or Society)
+1 Lena Favour (Corp or Society)
+1 Lena Favour (Corp or Society)
+1 Captain Beckman (Political or Street)

Warrants:  None

Money: $6,000

Trauma: One

Cyberware:
1) Poison gland under finger tip. Discard when at same location as a suspect to place hit.
2) Berseker AI Unit. When Rachel choices dark tactics in a Fight she may draw one dark card.

Plots: "A friend indeed" happy-happy ending +7VP
Moderator
 GM, 635 posts
Wed 1 Jun 2016
at 16:35
Re: 1. Rachel Public Information
Karma: 3 (1 being fully light-shifted, 5 being fully dark-shifted).

Cards: 4 light, 2 Floyd Dark, 0 Caprice Dark

Plot:  Blue "Let's sit this one out."
Rachel may draw up to three light cards by adding one bad baggage to this plot.
Concern
Rachel gains one good baggage each time one of her bounty cards is played.
Current good baggage: Two

Greed
Rachel gains one bad baggage each time one of her bounty cards is discarded to pay for another card.
Current bad baggage: One

Favours:  1 street, 1 corp, 1 high society, 1 political
+1 Captain Beckman (Political or Street)
+1 Captain Beckman (Political or Street)
+1 Lena Favour (Corp or Society)
+1 Lena Favour (Corp or Society)
+1 Lena Favour (Corp or Society)
+1 Lena Favour (Corp or Society)
+1 Captain Beckman (Political or Street)

Warrants:  None

Money: $6,000

Trauma: One

Cyberware:
1) Poison gland under finger tip. Discard when at same location as a suspect to place hit.
2) Berseker AI Unit. When Rachel choices dark tactics in a Fight she may draw one dark card.

Plots: "A friend indeed" happy-happy ending +7VP
Moderator
 GM, 637 posts
Wed 1 Jun 2016
at 18:39
Re: 1. Rachel Public Information
Karma: 4 (1 being fully light-shifted, 5 being fully dark-shifted).

Cards: 3 light, 2 Floyd Dark, 0 Caprice Dark

Plot:  Blue "Let's sit this one out."
Rachel may draw up to three light cards by adding one bad baggage to this plot.
Concern
Rachel gains one good baggage each time one of her bounty cards is played.
Current good baggage: Three

Greed
Rachel gains one bad baggage each time one of her bounty cards is discarded to pay for another card.
Current bad baggage: One

Favours:  1 street, 1 corp, 1 high society, 1 political
+1 Captain Beckman (Political or Street)
+1 Captain Beckman (Political or Street)
+1 Lena Favour (Corp or Society)
+1 Lena Favour (Corp or Society)
+1 Lena Favour (Corp or Society)
+1 Lena Favour (Corp or Society)
+1 Captain Beckman (Political or Street)

Warrants:  None

Money: $8,000

Trauma: One

Cyberware:
1) Poison gland under finger tip. Discard when at same location as a suspect to place hit.
2) Berseker AI Unit. When Rachel choices dark tactics in a Fight she may draw one dark card.

Plots: "A friend indeed" happy-happy ending +7VP

This message was last edited by the GM at 18:40, Wed 01 June 2016.

Moderator
 GM, 650 posts
Wed 8 Jun 2016
at 17:49
Re: 1. Rachel Public Information
Karma: 1 (1 being fully light-shifted, 5 being fully dark-shifted).

Cards: 3 light, 1 Floyd Dark, 1 Caprice Dark

Plot:  Blue "Let's sit this one out."
Rachel may draw up to three light cards by adding one bad baggage to this plot.
Concern
Rachel gains one good baggage each time one of her bounty cards is played.
Current good baggage: Three

Greed
Rachel gains one bad baggage each time one of her bounty cards is discarded to pay for another card.
Current bad baggage: One

Favours:  1 street, 1 corp, 1 high society, 1 political
+1 Captain Beckman (Political or Street)
+1 Captain Beckman (Political or Street)
+1 Lena Favour (Corp or Society)
+1 Lena Favour (Corp or Society)
+1 Lena Favour (Corp or Society)
+1 Lena Favour (Corp or Society)
+1 Captain Beckman (Political or Street)

Warrants:  None

Money: $8,000

Trauma: One

Cyberware:
1) Poison gland under finger tip. Discard when at same location as a suspect to place hit.
2) Berseker AI Unit. When Rachel choices dark tactics in a Fight she may draw one dark card.

Plots: "A friend indeed" happy-happy ending +7VP

This message was last edited by the GM at 17:49, Wed 08 June 2016.

Moderator
 GM, 678 posts
Sat 18 Jun 2016
at 19:48
Re: 1. Rachel Public Information
Karma: 4 (1 being fully light-shifted, 5 being fully dark-shifted).

Cards: 2 light, 1 Floyd Dark, 1 Caprice Dark

Plot:  Blue "Let's sit this one out."
Rachel may draw up to three light cards by adding one bad baggage to this plot.
Concern
Rachel gains one good baggage each time one of her bounty cards is played.
Current good baggage: Four

Greed
Rachel gains one bad baggage each time one of her bounty cards is discarded to pay for another card.
Current bad baggage: One

Favours:  1 street, 1 corp, 1 high society, 1 political
+1 Captain Beckman (Political or Street)
+1 Captain Beckman (Political or Street)
+1 Lena Favour (Corp or Society)
+1 Lena Favour (Corp or Society)
+1 Lena Favour (Corp or Society)
+1 Lena Favour (Corp or Society)
+1 Captain Beckman (Political or Street)

Warrants:  None

Money: $8,000

Trauma: One

Cyberware:
1) Poison gland under finger tip. Discard when at same location as a suspect to place hit.
2) Berseker AI Unit. When Rachel choices dark tactics in a Fight she may draw one dark card.

Plots: "A friend indeed" happy-happy ending +7VP
Moderator
 GM, 682 posts
Sat 18 Jun 2016
at 19:52
Re: 1. Rachel Public Information
Karma: 4 (1 being fully light-shifted, 5 being fully dark-shifted).

Cards: 3 light, 1 Floyd Dark, 1 Caprice Dark

Plot:  Blue "Let's sit this one out."
Rachel may draw up to three light cards by adding one bad baggage to this plot.
Concern
Rachel gains one good baggage each time one of her bounty cards is played.
Current good baggage: Four

Greed
Rachel gains one bad baggage each time one of her bounty cards is discarded to pay for another card.
Current bad baggage: One

Favours:  1 street, 1 corp, 1 high society, 1 political
+1 Captain Beckman (Political or Street)
+1 Captain Beckman (Political or Street)
+1 Lena Favour (Corp or Society)
+1 Lena Favour (Corp or Society)
+1 Lena Favour (Corp or Society)
+1 Lena Favour (Corp or Society)
+1 Captain Beckman (Political or Street)

Warrants:  None

Money: $8,000

Trauma: One

Cyberware:
1) Poison gland under finger tip. Discard when at same location as a suspect to place hit.
2) Berseker AI Unit. When Rachel choices dark tactics in a Fight she may draw one dark card.

Plots: "A friend indeed" happy-happy ending +7VP
Moderator
 GM, 687 posts
Sun 19 Jun 2016
at 14:13
Re: 1. Rachel Public Information
Karma: 4 (1 being fully light-shifted, 5 being fully dark-shifted).

Cards: 4 light, 1 Floyd Dark, 1 Caprice Dark

Plot:  Blue "Let's sit this one out."
Rachel may draw up to three light cards by adding one bad baggage to this plot.
Concern
Rachel gains one good baggage each time one of her bounty cards is played.
Current good baggage: Four

Greed
Rachel gains one bad baggage each time one of her bounty cards is discarded to pay for another card.
Current bad baggage: One

Favours:  1 street, 1 corp, 1 high society, 1 political
+1 Captain Beckman (Political or Street)
+1 Captain Beckman (Political or Street)
+1 Lena Favour (Corp or Society)
+1 Lena Favour (Corp or Society)
+1 Lena Favour (Corp or Society)
+1 Lena Favour (Corp or Society)
+1 Captain Beckman (Political or Street)

Warrants:  None

Money: $8,000

Trauma: One

Cyberware:
1) Poison gland under finger tip. Discard when at same location as a suspect to place hit.
2) Berseker AI Unit. When Rachel choices dark tactics in a Fight she may draw one dark card.

Plots: "A friend indeed" happy-happy ending +7VP
Moderator
 GM, 689 posts
Mon 20 Jun 2016
at 17:49
Re: 1. Rachel Public Information
Karma: 5 (1 being fully light-shifted, 5 being fully dark-shifted).

Cards: 1 light, 1 Floyd Dark, 1 Caprice Dark

Plot:  Blue "Let's sit this one out."
Rachel may draw up to three light cards by adding one bad baggage to this plot.
Concern
Rachel gains one good baggage each time one of her bounty cards is played.
Current good baggage: Five

Greed
Rachel gains one bad baggage each time one of her bounty cards is discarded to pay for another card.
Current bad baggage: One

Favours:  1 street, 1 corp, 1 high society, 1 political
+1 Captain Beckman (Political or Street)
+1 Captain Beckman (Political or Street)
+1 Lena Favour (Corp or Society)
+1 Lena Favour (Corp or Society)
+1 Lena Favour (Corp or Society)
+1 Lena Favour (Corp or Society)
+1 Captain Beckman (Political or Street)

Warrants:  None

Money: $8,000

Trauma: One

Cyberware:
1) Poison gland under finger tip. Discard when at same location as a suspect to place hit.
2) Berseker AI Unit. When Rachel choices dark tactics in a Fight she may draw one dark card.

Plots: "A friend indeed" happy-happy ending +7VP
Moderator
 GM, 701 posts
Sat 25 Jun 2016
at 19:04
Re: 1. Rachel Public Information
Karma: 5 (1 being fully light-shifted, 5 being fully dark-shifted).

Cards: 1 light, 1 Floyd Dark, 1 Caprice Dark

Favours:  1 street, 1 corp, 1 high society, 1 political
+1 Captain Beckman (Political or Street)
+1 Captain Beckman (Political or Street)
+1 Lena Favour (Corp or Society)
+1 Lena Favour (Corp or Society)
+1 Lena Favour (Corp or Society)
+1 Lena Favour (Corp or Society)
+1 Captain Beckman (Political or Street)

Warrants:  None

Money: $8,000

Trauma: One

Cyberware:
1) Poison gland under finger tip. Discard when at same location as a suspect to place hit.
2) Berseker AI Unit. When Rachel choices dark tactics in a Fight she may draw one dark card.

Plots:
"A Friend Indeed" happy-happy ending +7 VP
"A Friend In Need" happy-happy ending +7 VP
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