1. Rachel Private Information.   Posted by Moderator.Group: archive 0
Moderator
 GM, 23 posts
Mon 21 Dec 2015
at 19:10
1. Rachel Private Information
Guilty Hunch: Mark Henry (+15+5)
Innocent: Noise (+5)

Twilight Cards: 3/7

Rachel Light Cards:
1)
"I'll take the retinal HUD" (Green Plot) (2)
Cyberware: Spend $2,000 while at Olivaw's Robotics (E2) or Armitage Softward (F7) to play this card. Place this card in front of you. While it is in play, you may play a light card for 0 time once per turn.

2)
"I'll pay extra if you hurry it up" (Yello Plot) (21)
Play during your turn. Spend $1,000 to gain a dropship pass.

Floyd Dark Cards:
3)
"You'd better get that looking at soon." (Blue Plot) (2)
Maintenance: Play at the start of Floyd's turn. Floyd must either end his turn at Haas-Bioroid (D7) or, if Simmons is alive, at the NAPD (I3). If he cannot, Floyd must discard one Tech card of your choice.

Louis Dark Cards:
None

This message was last edited by the GM at 14:55, Fri 25 Dec 2015.

Moderator
 GM, 49 posts
Mon 28 Dec 2015
at 17:10
1. Rachel Private Information
Guilty Hunch: Mark Henry (+15+5)
Innocent: Noise (+5)

Twilight Cards: 5/7

Rachel Light Cards:
1)
"I'll take the retinal HUD" (Green Plot) (2)
Cyberware: Spend $2,000 while at Olivaw's Robotics (E2) or Armitage Softward (F7) to play this card. Place this card in front of you. While it is in play, you may play a light card for 0 time once per turn.

2)
"I'll talk to the guys for you." (Blue Plot) (1)
Play during your turn while Oliver is alive. Gain two street favours.

3)
"I'll pay extra if you hurry it up" (Yello Plot) (21)
Play during your turn. Spend $1,000 to gain a dropship pass.

Floyd Dark Cards:
4)
"You'd better get that looking at soon." (Blue Plot) (2)
Maintenance: Play at the start of Floyd's turn. Floyd must either end his turn at Haas-Bioroid (D7) or, if Simmons is alive, at the NAPD (I3). If he cannot, Floyd must discard one Tech card of your choice.

Caprice Dark Cards:
5)
"There's one! Get her!" (Yellow Plot) (2)
Fight, Human First: Play when Caprice enters a seedy location.
LIGHT: Caprice gains one betrayal and loses 2 time.
DARK: Caprice gains one trauma.

This message was last edited by the GM at 17:11, Mon 28 Dec 2015.

Moderator
 GM, 58 posts
Mon 28 Dec 2015
at 18:58
Re: 1. Rachel Private Information
Guilty Hunch: Mark Henry (+15+5)
Innocent: Noise (+5)

Twilight Cards: 5/7

Rachel Light Cards:
1)
"I'll talk to the guys for you." (Blue Plot) (1)
Play during your turn while Oliver is alive. Gain two street favours.

2)
"I'll pay extra if you hurry it up" (Yellow Plot) (21)
Play during your turn. Spend $1,000 to gain a dropship pass.

Floyd Dark Cards:
3)
"You'd better get that looking at soon." (Blue Plot) (21)
Maintenance: Play at the start of Floyd's turn. Floyd must either end his turn at Haas-Bioroid (D7) or, if Simmons is alive, at the NAPD (I3). If he cannot, Floyd must discard one Tech card of your choice.

4)
"You'd better get that looked at soon." (Blue) (21)
Maintenance: Play at the start of Floyd's turn. Floyd must either end his turn at Haas-Bioroid (D7) or, if Simmons is alive, at the NAPD (I3). If he cannot, Floyd must discard one Tech card of your choice.

Caprice Dark Cards:
5)
"There's one! Get her!" (Yellow Plot) (2)
Fight, Human First: Play when Caprice enters a seedy location.
LIGHT: Caprice gains one betrayal and loses 2 time.
DARK: Caprice gains one trauma.
Moderator
 GM, 59 posts
Mon 28 Dec 2015
at 18:58
Re: 1. Rachel Private Information
Crap. I swear I did a really good shuffle before we started. Just the luck of the draw I guess...
Rachel (Carl)
 player, 19 posts
Mon 28 Dec 2015
at 19:02
Re: 1. Rachel Private Information
Moderator:
Crap. I swear I did a really good shuffle before we started. Just the luck of the draw I guess...


No complaints from me. Those maintenance cards can be really handy ways to slow Floyd down in the middle of the week.
Rachel (Carl)
 player, 21 posts
Mon 28 Dec 2015
at 20:38
Re: 1. Rachel Private Information
My current COs are:

I do not plan to play any dark cards on either Floyd's or Caprice's turn 1.

I will move all evidence to the moon when possible. If not possible, I will move it to the Beanstalk. If I have to move a piece of evidence to Earth, I will place it as far from the other detectives as possible.
Rachel (Carl)
 player, 22 posts
Mon 28 Dec 2015
at 20:56
Re: 1. Rachel Private Information
Rachel (Carl):
My current COs are:

I do not plan to play any dark cards on either Floyd's or Caprice's turn 1.

I will move all evidence to the moon when possible. If not possible, I will move it to the Beanstalk. If I have to move a piece of evidence to Earth, I will place it as far from the other detectives as possible.


I will play my Caprice dark card if the opportunity is presented.
Moderator
 GM, 67 posts
Tue 29 Dec 2015
at 06:47
Re: 1. Rachel Private Information
Guilty Hunch: Mark Henry (+15+5)
Innocent: Noise (+5)

Twilight Cards: 4/7

Rachel Light Cards:
1)
tbc (when I get home from work)

2)
"I'll pay extra if you hurry it up" (Yellow Plot) (21)
Play during your turn. Spend $1,000 to gain a dropship pass.

Floyd Dark Cards:
3)
"You'd better get that looking at soon." (Blue Plot) (21)
Maintenance: Play at the start of Floyd's turn. Floyd must either end his turn at Haas-Bioroid (D7) or, if Simmons is alive, at the NAPD (I3). If he cannot, Floyd must discard one Tech card of your choice.

Caprice Dark Cards:
4)
"There's one! Get her!" (Yellow Plot) (2)
Fight, Human First: Play when Caprice enters a seedy location.
LIGHT: Caprice gains one betrayal and loses 2 time.
DARK: Caprice gains one trauma.
To be played as soon as opportunity is presented.
Moderator
 GM, 68 posts
Tue 29 Dec 2015
at 06:47
Re: 1. Rachel Private Information
In reply to Rachel (Carl) (msg # 7):

Roger that. Got any conditionals for the Floyd card? I assume you're not going to play it at the start of next turn since he doesn't have any tech yet.

This message was last edited by the GM at 06:48, Tue 29 Dec 2015.

Rachel (Carl)
 player, 24 posts
Tue 29 Dec 2015
at 15:18
Re: 1. Rachel Private Information
Moderator:
In reply to Rachel (Carl) (msg # 7):

Roger that. Got any conditionals for the Floyd card? I assume you're not going to play it at the start of next turn since he doesn't have any tech yet.


I will hold onto that one for the time being. Since it is a play at the start of the turn card, I will have plenty of time to get an order in if I decide to use it.
Moderator
 GM, 74 posts
Tue 29 Dec 2015
at 15:31
Re: 1. Rachel Private Information
Guilty Hunch: Mark Henry (+15+5)
Innocent: Noise (+5)

Twilight Cards: 4/6

Rachel Light Cards:
1)
"This guy's not even a challenge."
Fight, Bounty: Play when you are in a seedy location.
Light: Gain $3,000 and one greed
Dark: You gain $2,000

2)
"I'll pay extra if you hurry it up" (Yellow Plot) (21)
Play during your turn. Spend $1,000 to gain a dropship pass.

Floyd Dark Cards:
3)
"You'd better get that looking at soon." (Blue Plot) (21)
Maintenance: Play at the start of Floyd's turn. Floyd must either end his turn at Haas-Bioroid (D7) or, if Simmons is alive, at the NAPD (I3). If he cannot, Floyd must discard one Tech card of your choice.

Caprice Dark Cards:
4)
"There's one! Get her!" (Yellow Plot) (2)
Fight, Human First: Play when Caprice enters a seedy location.
LIGHT: Caprice gains one betrayal and loses 2 time.
DARK: Caprice gains one trauma.
To be played as soon as opportunity is presented.

This message was last edited by the GM at 15:31, Tue 29 Dec 2015.

Rachel (Carl)
 player, 25 posts
Wed 30 Dec 2015
at 14:28
Re: 1. Rachel Private Information
Please rescind my CO regarding moving leads. Even though it will slow the game down, I think that there are too many variables to handle that by CO right now and I am better off deciding where to move each lead as it comes up.

Luckily, I am online frequently at work so I shouldn't cause too many delays.
Moderator
 GM, 82 posts
Wed 30 Dec 2015
at 16:53
Re: 1. Rachel Private Information
OK, fair enough. Which time zone are you in? I am GMT+1.
Rachel (Carl)
 player, 27 posts
Wed 30 Dec 2015
at 17:20
Re: 1. Rachel Private Information
I am in US Central time, which I believe is GMT -6. There may be some delays based on the time difference, but that is to be expected in a PBF. That may be offset somewhat if you do most of your updates during your evening hours (which is what is looks like you are doing), because I am online during the day at work which should overlap with your evenings.

If it turns out to be too much of a delay, I will work out some detailed COs in the interest of keeping the game moving.
Moderator
 GM, 111 posts
Sat 2 Jan 2016
at 17:40
Re: 1. Rachel Private Information
Guilty Hunch: Mark Henry (+15+5)
Innocent: Noise (+5)

Twilight Cards: 3/6

Rachel Light Cards:
1)
"This guy's not even a challenge."
Fight, Bounty: Play when you are in a seedy location.
Light: Gain $3,000 and one greed
Dark: You gain $2,000

2)
"I'll pay extra if you hurry it up" (Yellow Plot) (21)
Play during your turn. Spend $1,000 to gain a dropship pass.

Floyd Dark Cards:
3)
"You'd better get that looking at soon." (Blue Plot) (21)
Maintenance: Play at the start of Floyd's turn. Floyd must either end his turn at Haas-Bioroid (D7) or, if Simmons is alive, at the NAPD (I3). If he cannot, Floyd must discard one Tech card of your choice.

Caprice Dark Cards:
4)
NONE

This message was last edited by the GM at 08:28, Sun 03 Jan 2016.

Moderator
 GM, 121 posts
Mon 4 Jan 2016
at 15:41
Re: 1. Rachel Private Information
Guilty Hunch: Mark Henry (+15+5)
Innocent: Noise (+5)

Twilight Cards: 4/6

Rachel Light Cards:
1)
"This guy's not even a challenge." (Blue Plot) (2)
Fight, Bounty: Play when you are in a seedy location.
Light: Gain $3,000 and one greed
Dark: You gain $2,000

2)
"Rachel, we need to talk." (Green Plot) (3)
Play during your turn while Captain Beckmann is alive to gain two Captain Beckmann favours and one concern.

3)
"I'll pay extra if you hurry it up" (Yellow Plot) (21)
Play during your turn. Spend $1,000 to gain a dropship pass.

Floyd Dark Cards:
4)
"You'd better get that looking at soon." (Blue Plot) (21)
Maintenance: Play at the start of Floyd's turn. Floyd must either end his turn at Haas-Bioroid (D7) or, if Simmons is alive, at the NAPD (I3). If he cannot, Floyd must discard one Tech card of your choice.

Caprice Dark Cards:
5)
NONE
Moderator
 GM, 125 posts
Mon 4 Jan 2016
at 18:21
Re: 1. Rachel Private Information
Red document lead: [4]
Green Physical Lead #1: Perjury token
Moderator
 GM, 126 posts
Mon 4 Jan 2016
at 18:28
Re: 1. Rachel Private Information
Guilty Hunch: Mark Henry (+15+5)
Innocent: Noise (+5)

Twilight Cards: 4/6

Rachel Light Cards:
1)
"Rachel, we need to talk." (Green Plot) (3)
Play during your turn while Captain Beckmann is alive to gain two Captain Beckmann favours and one concern.

2)
"I'll pay extra if you hurry it up" (Yellow Plot) (21)
Play during your turn. Spend $1,000 to gain a dropship pass.

Floyd Dark Cards:
3)
"You'd better get that looking at soon." (Blue Plot) (21)
Maintenance: Play at the start of Floyd's turn. Floyd must either end his turn at Haas-Bioroid (D7) or, if Simmons is alive, at the NAPD (I3). If he cannot, Floyd must discard one Tech card of your choice.

4)
"You're on our turf now, Golem." (Yellow Plot) (5)
Fight: Play when Floyd enters a seedy location
Light: You choose and discard one of Floyd's tech cards from play, then he gains one trauma.
Dark: Floyd ends his turn and gains your choice of two disdain or two cowardice.

Caprice Dark Cards:
5)
"Just like anyone else, I have hopes and dreams." (Yellow Plot) (4)
Human First: Play when Caprice enters a seedy location. Look at Caprice's hand of light cards and force her to discard one light card of your choice. You may not share this information with other players.
Rachel (Carl)
 player, 33 posts
Mon 4 Jan 2016
at 20:10
Re: 1. Rachel Private Information
Moderator:
Red document lead: [4]
Green Physical Lead #1: Perjury token


Please place both on Mark Henry in secret.

Also, the card counts in both my private and public information threads are off.

It should show a total of 5--2 light, 2 Floyd dark, and 1 Caprice dark.

Finally, as Floyd has no Tech in play and I can't afford to pay the shift for my Caprice card, I will not play any dark cards during this round.
Moderator
 GM, 136 posts
Tue 5 Jan 2016
at 16:21
Re: 1. Rachel Private Information
Guilty Hunch: Mark Henry (+15+5)
Innocent: Noise (+5)

Twilight Cards: 5/6

Rachel Light Cards:
1)
"Rachel, we need to talk." (Green Plot) (3)
Play during your turn while Captain Beckmann is alive to gain two Captain Beckmann favours and one concern.

2)
"I'll pay extra if you hurry it up" (Yellow Plot) (21)
Play during your turn. Spend $1,000 to gain a dropship pass.

Floyd Dark Cards:
3)
"You'd better get that looking at soon." (Blue Plot) (21)
Maintenance: Play at the start of Floyd's turn. Floyd must either end his turn at Haas-Bioroid (D7) or, if Simmons is alive, at the NAPD (I3). If he cannot, Floyd must discard one Tech card of your choice.

4)
"You're on our turf now, Golem." (Yellow Plot) (5)
Fight: Play when Floyd enters a seedy location
Light: You choose and discard one of Floyd's tech cards from play, then he gains one trauma.
Dark: Floyd ends his turn and gains your choice of two disdain or two cowardice.

Caprice Dark Cards:
5)
"Just like anyone else, I have hopes and dreams." (Yellow Plot) (4)
Human First: Play when Caprice enters a seedy location. Look at Caprice's hand of light cards and force her to discard one light card of your choice. You may not share this information with other players.
Moderator
 GM, 137 posts
Tue 5 Jan 2016
at 16:22
Re: 1. Rachel Private Information
Rachel (Carl):
Moderator:
Red document lead: [4]
Green Physical Lead #1: Perjury token


Please place both on Mark Henry in secret.


Acknowledged. I won't announce the placements.

Rachel (Carl):
Also, the card counts in both my private and public information threads are off.

It should show a total of 5--2 light, 2 Floyd dark, and 1 Caprice dark.


Fixed. Thanks.

Rachel (Carl):
Finally, as Floyd has no Tech in play and I can't afford to pay the shift for my Caprice card, I will not play any dark cards during this round.
<quote Rachel (Carl)>

Well, up to you. You could still hit Floyd with the dark card just to recharge yourself. And you can discard other cards to get a discount on the Caprice card if you really want to play it.
Moderator
 GM, 143 posts
Tue 5 Jan 2016
at 20:40
Re: 1. Rachel Private Information
Guilty Hunch: Mark Henry (+15+5)
Innocent: Noise (+5)

Twilight Cards: 5/6

Rachel Light Cards:
1)
"Rachel, we need to talk." (Green Plot) (3)
Play during your turn while Captain Beckmann is alive to gain two Captain Beckmann favours and one concern.

2)
"I'll pay extra if you hurry it up" (Yellow Plot) (21)
Play during your turn. Spend $1,000 to gain a dropship pass.

Floyd Dark Cards:
3)
"You're on our turf now, Golem." (Yellow Plot) (5)
Fight: Play when Floyd enters a seedy location
Light: You choose and discard one of Floyd's tech cards from play, then he gains one trauma.
Dark: Floyd ends his turn and gains your choice of two disdain or two cowardice.

Caprice Dark Cards:
4)
"Just like anyone else, I have hopes and dreams." (Yellow Plot) (4)
Human First: Play when Caprice enters a seedy location. Look at Caprice's hand of light cards and force her to discard one light card of your choice. You may not share this information with other players.
Moderator
 GM, 162 posts
Sun 10 Jan 2016
at 14:13
Re: 1. Rachel Private Information
Do you want to play the Caprice as soon as it is possible?
Rachel (Carl)
 player, 40 posts
Sun 10 Jan 2016
at 21:39
Re: 1. Rachel Private Information
In reply to Moderator (msg # 23):

Being for light shifted, I don't think I willbe able to.
Moderator
 GM, 178 posts
Fri 15 Jan 2016
at 19:18
Re: 1. Rachel Private Information
The evidence you draw is [-2]