2. Floyd Private Information.   Posted by Moderator.Group: archive 0
Moderator
 GM, 566 posts
Thu 12 May 2016
at 18:34
Re: 2. Floyd Private Information
Dang. You're fully light shifted. Do you want to play one of Rachel's dark cards anyway?
Moderator
 GM, 582 posts
Tue 17 May 2016
at 15:52
Re: 2. Floyd Private Information
Guilty Hunch: Noise (+15+5)
Innocent: Vinnie the Strangler (+5)

Twilight Cards: 7/7

Floyd Light Cards:
"You could've killed someone, you know." (Green Plot) (1)
Play during your turn to immediately move anywhere on your current planet. If you are on the Beanstalk, move anywhere on the Beanstalk.

"Sometimes I must stand alone." (Yellow Plot) (11)
This card costs 0 time to play. Play this card instead of spending any one normal favour of your choice.

The Board is impressed with you. (Blue Plot) (2)
Play during your turn while you have a warrant on Haas-Bioroid (D7). Gain on Director Hass favour and one normal favour of you choice.

"It was a waste of time to try to fool me." (Green) (3)
Play during your turn to either place an alibi on a suspect of your choice or remove an alibi from a suspect of your choice.

Caprice Dark Cards:
"I can't seem to shield my thoughts." (Yellow Plot) (4)
Play when Caprice enters a major location. Look at Caprice's hand. You may not share this information with other players. Caprice gains one betrayal.
Currently on hold

Rachel Dark Cards:
"This doesn't look good." (Blue Plot) (61)
Fight, Bounty: Play when Rachel enters a location while she has fewer than three cards in her hand.
Light: Rachel gains four trauma and ends her turn.
Dark: Rachel gains two trauma, two stress and ends her turn.
Currently on hold

"Oh great. This is just what I need." (Yellow Plot) (2)
Play at the start of Rachel's turn. Rachel gains one stress and one greed.
Moderator
 GM, 583 posts
Tue 17 May 2016
at 15:53
Re: 2. Floyd Private Information
Bah. Not exactly a great light card.
Floyd (Mike)
 player, 101 posts
Thu 19 May 2016
at 02:35
Re: 2. Floyd Private Information
terrible - no alibis!

well i need to play a white card and it's the only one that really works, so i guess i will go ahead and play it.

edit: i'll try to play an alibi next time.

CO for both the dark cards that are currently on hold.  also, i might change my mind dep on the new caprice dark card.

This message was last edited by the player at 02:58, Thu 19 May 2016.

Moderator
 GM, 586 posts
Thu 19 May 2016
at 18:02
Re: 2. Floyd Private Information
Guilty Hunch: Noise (+15+5)
Innocent: Vinnie the Strangler (+5)

Twilight Cards: 7/7

Floyd Light Cards:
"You could've killed someone, you know." (Green Plot) (1)
Play during your turn to immediately move anywhere on your current planet. If you are on the Beanstalk, move anywhere on the Beanstalk.

The Board is impressed with you. (Blue Plot) (2)
Play during your turn while you have a warrant on Haas-Bioroid (D7). Gain on Director Hass favour and one normal favour of you choice.

"It was a waste of time to try to fool me." (Green) (3)
Play during your turn to either place an alibi on a suspect of your choice or remove an alibi from a suspect of your choice.

Caprice Dark Cards:
"I can't seem to shield my thoughts." (Yellow Plot) (4)
Play when Caprice enters a major location. Look at Caprice's hand. You may not share this information with other players. Caprice gains one betrayal.
Currently on hold

Rachel Dark Cards:
"This doesn't look good." (Blue Plot) (61)
Fight, Bounty: Play when Rachel enters a location while she has fewer than three cards in her hand.
Light: Rachel gains four trauma and ends her turn.
Dark: Rachel gains two trauma, two stress and ends her turn.
Currently on hold

"Oh great. This is just what I need." (Yellow Plot) (2)
Play at the start of Rachel's turn. Rachel gains one stress and one greed.
Currently on hold
Moderator
 GM, 587 posts
Thu 19 May 2016
at 18:02
Re: 2. Floyd Private Information
You draw this conspiracy piece:

[-3]
Moderator
 GM, 588 posts
Thu 19 May 2016
at 18:15
Re: 2. Floyd Private Information
Guilty Hunch: Noise (+15+5)
Innocent: Vinnie the Strangler (+5)

Twilight Cards: 7/7

Floyd Light Cards:
"You could've killed someone, you know." (Green Plot) (1)
Play during your turn to immediately move anywhere on your current planet. If you are on the Beanstalk, move anywhere on the Beanstalk.

The Board is impressed with you. (Blue Plot) (2)
Play during your turn while you have a warrant on Haas-Bioroid (D7). Gain on Director Hass favour and one normal favour of you choice.

"It was a waste of time to try to fool me." (Green) (3)
Play during your turn to either place an alibi on a suspect of your choice or remove an alibi from a suspect of your choice.

Caprice Dark Cards:
"I can't seem to shield my thoughts." (Yellow Plot) (4)
Play when Caprice enters a major location. Look at Caprice's hand. You may not share this information with other players. Caprice gains one betrayal.
Currently on hold

"I'm still learning to control my powers" (Green Plot) (51)
Play at the start of Caprice's turn. She must show her entire hand of cards to all other players, including you.

Rachel Dark Cards:
"This doesn't look good." (Blue Plot) (61)
Fight, Bounty: Play when Rachel enters a location while she has fewer than three cards in her hand.
Light: Rachel gains four trauma and ends her turn.
Dark: Rachel gains two trauma, two stress and ends her turn.
Currently on hold

"Oh great. This is just what I need." (Yellow Plot) (2)
Play at the start of Rachel's turn. Rachel gains one stress and one greed.
Currently on hold
Moderator
 GM, 589 posts
Thu 19 May 2016
at 18:17
Re: 2. Floyd Private Information
Second evidence piece (from the red document lead) is:

[-1]
Moderator
 GM, 610 posts
Thu 26 May 2016
at 14:48
Re: 2. Floyd Private Information
Any changes to your conditionals?
Floyd (Mike)
 player, 104 posts
Sat 28 May 2016
at 00:31
Re: 2. Floyd Private Information
yes play the rachel card "Oh great. This is just what I need." (Yellow Plot) (2)
for 2 - 1 (ability) light shift on her next turn.  That should make me 4 light shifted.
Moderator
 GM, 627 posts
Tue 31 May 2016
at 17:45
Re: 2. Floyd Private Information
Guilty Hunch: Noise (+15+5)
Innocent: Vinnie the Strangler (+5)

Twilight Cards: 7/7

Floyd Light Cards:
"You could've killed someone, you know." (Green Plot) (1)
Play during your turn to immediately move anywhere on your current planet. If you are on the Beanstalk, move anywhere on the Beanstalk.

The Board is impressed with you. (Blue Plot) (2)
Play during your turn while you have a warrant on Haas-Bioroid (D7). Gain on Director Hass favour and one normal favour of you choice.

"It was a waste of time to try to fool me." (Green) (3)
Play during your turn to either place an alibi on a suspect of your choice or remove an alibi from a suspect of your choice.

Caprice Dark Cards:
"I can't seem to shield my thoughts." (Yellow Plot) (4)
Play when Caprice enters a major location. Look at Caprice's hand. You may not share this information with other players. Caprice gains one betrayal.
Currently on hold

"I'm still learning to control my powers" (Green Plot) (51)
Play at the start of Caprice's turn. She must show her entire hand of cards to all other players, including you.

Rachel Dark Cards:
"This doesn't look good." (Blue Plot) (61)
Fight, Bounty: Play when Rachel enters a location while she has fewer than three cards in her hand.
Light: Rachel gains four trauma and ends her turn.
Dark: Rachel gains two trauma, two stress and ends her turn.
Currently on hold

"Oh great. This is just what I need." (Yellow Plot) (2)
Play at the start of Rachel's turn. Rachel gains one stress and one greed.
Play at start of next turn
Moderator
 GM, 629 posts
Tue 31 May 2016
at 17:47
Re: 2. Floyd Private Information
Guilty Hunch: Noise (+15+5)
Innocent: Vinnie the Strangler (+5)

Twilight Cards: 6/7

Floyd Light Cards:
"You could've killed someone, you know." (Green Plot) (1)
Play during your turn to immediately move anywhere on your current planet. If you are on the Beanstalk, move anywhere on the Beanstalk.

The Board is impressed with you. (Blue Plot) (2)
Play during your turn while you have a warrant on Haas-Bioroid (D7). Gain on Director Hass favour and one normal favour of you choice.

"It was a waste of time to try to fool me." (Green) (3)
Play during your turn to either place an alibi on a suspect of your choice or remove an alibi from a suspect of your choice.

Caprice Dark Cards:
"I can't seem to shield my thoughts." (Yellow Plot) (4)
Play when Caprice enters a major location. Look at Caprice's hand. You may not share this information with other players. Caprice gains one betrayal.
Currently on hold

"I'm still learning to control my powers" (Green Plot) (51)
Play at the start of Caprice's turn. She must show her entire hand of cards to all other players, including you.

Rachel Dark Cards:
"This doesn't look good." (Blue Plot) (61)
Fight, Bounty: Play when Rachel enters a location while she has fewer than three cards in her hand.
Light: Rachel gains four trauma and ends her turn.
Dark: Rachel gains two trauma, two stress and ends her turn.
Currently on hold
Moderator
 GM, 646 posts
Fri 3 Jun 2016
at 18:16
Re: 2. Floyd Private Information
Guilty Hunch: Noise (+15+5)
Innocent: Vinnie the Strangler (+5)

Twilight Cards: 7/7

Floyd Light Cards:
"You could've killed someone, you know." (Green Plot) (1)
Play during your turn to immediately move anywhere on your current planet. If you are on the Beanstalk, move anywhere on the Beanstalk.

The Board is impressed with you. (Blue Plot) (2)
Play during your turn while you have a warrant on Haas-Bioroid (D7). Gain on Director Hass favour and one normal favour of you choice.

"It was a waste of time to try to fool me." (Green) (3)
Play during your turn to either place an alibi on a suspect of your choice or remove an alibi from a suspect of your choice.

"Let's try boosting your reflexes." (Yellow Plot) (51)
Tech: Play during you turn while at Haas-Bioroid or the NAPD if Simmons is alive. If you have two tech cards in play you must discard one first. Place this card faceup in front of you, one per turn, you may move for 0 time.

Caprice Dark Cards:
"I can't seem to shield my thoughts." (Yellow Plot) (4)
Play when Caprice enters a major location. Look at Caprice's hand. You may not share this information with other players. Caprice gains one betrayal.
Currently on hold

"I'm still learning to control my powers" (Green Plot) (51)
Play at the start of Caprice's turn. She must show her entire hand of cards to all other players, including you.

Rachel Dark Cards:
"This doesn't look good." (Blue Plot) (61)
Fight, Bounty: Play when Rachel enters a location while she has fewer than three cards in her hand.
Light: Rachel gains four trauma and ends her turn.
Dark: Rachel gains two trauma, two stress and ends her turn.
Currently on hold
Floyd (Mike)
 player, 108 posts
Sun 5 Jun 2016
at 03:12
Re: 2. Floyd Private Information
shouldn't my twilight level be at 2?  i.e., light-shifted 1 from 3 to 2 when i played the last dark card for 1 karma on rachel?
Moderator
 GM, 647 posts
Sun 5 Jun 2016
at 15:43
Re: 2. Floyd Private Information
Shoot. Yes, correct. I dark shifted you instead of light shifting you. Sorry, brain freeze.
Moderator
 GM, 648 posts
Sun 5 Jun 2016
at 15:46
Re: 2. Floyd Private Information
Okay, edited it so you're at 2 now.

That last light card draw was pretty stinky, huh? Not much use playing a tech card in the second to last day of the game.
Moderator
 GM, 651 posts
Fri 10 Jun 2016
at 17:22
Re: 2. Floyd Private Information
You draw this testimony evidence piece:

<-2>

You draw this documentary evidence piece:

<-2>
Moderator
 GM, 652 posts
Fri 10 Jun 2016
at 17:23
Re: 2. Floyd Private Information
Guilty Hunch: Noise (+15+5)
Innocent: Vinnie the Strangler (+5)

Twilight Cards: 6/7

Floyd Light Cards:
"You could've killed someone, you know." (Green Plot) (1)
Play during your turn to immediately move anywhere on your current planet. If you are on the Beanstalk, move anywhere on the Beanstalk.

The Board is impressed with you. (Blue Plot) (2)
Play during your turn while you have a warrant on Haas-Bioroid (D7). Gain on Director Hass favour and one normal favour of you choice.

"Let's try boosting your reflexes." (Yellow Plot) (51)
Tech: Play during you turn while at Haas-Bioroid or the NAPD if Simmons is alive. If you have two tech cards in play you must discard one first. Place this card faceup in front of you, one per turn, you may move for 0 time.

Caprice Dark Cards:
"I can't seem to shield my thoughts." (Yellow Plot) (4)
Play when Caprice enters a major location. Look at Caprice's hand. You may not share this information with other players. Caprice gains one betrayal.
Currently on hold

"I'm still learning to control my powers" (Green Plot) (51)
Play at the start of Caprice's turn. She must show her entire hand of cards to all other players, including you.

Rachel Dark Cards:
"This doesn't look good." (Blue Plot) (61)
Fight, Bounty: Play when Rachel enters a location while she has fewer than three cards in her hand.
Light: Rachel gains four trauma and ends her turn.
Dark: Rachel gains two trauma, two stress and ends her turn.
Currently on hold
Moderator
 GM, 655 posts
Fri 10 Jun 2016
at 17:28
Re: 2. Floyd Private Information
Guilty Hunch: Noise (+15+5)
Innocent: Vinnie the Strangler (+5)

Twilight Cards: 7/7

Floyd Light Cards:
"You could've killed someone, you know." (Green Plot) (1)
Play during your turn to immediately move anywhere on your current planet. If you are on the Beanstalk, move anywhere on the Beanstalk.

The Board is impressed with you. (Blue Plot) (2)
Play during your turn while you have a warrant on Haas-Bioroid (D7). Gain on Director Hass favour and one normal favour of you choice.

"Let's try boosting your reflexes." (Yellow Plot) (51)
Tech: Play during you turn while at Haas-Bioroid or the NAPD if Simmons is alive. If you have two tech cards in play you must discard one first. Place this card faceup in front of you, one per turn, you may move for 0 time.

Caprice Dark Cards:
"I can't seem to shield my thoughts." (Yellow Plot) (4)
Play when Caprice enters a major location. Look at Caprice's hand. You may not share this information with other players. Caprice gains one betrayal.
Currently on hold

"I'm still learning to control my powers" (Green Plot) (51)
Play at the start of Caprice's turn. She must show her entire hand of cards to all other players, including you.

Rachel Dark Cards:
"This doesn't look good." (Blue Plot) (61)
Fight, Bounty: Play when Rachel enters a location while she has fewer than three cards in her hand.
Light: Rachel gains four trauma and ends her turn.
Dark: Rachel gains two trauma, two stress and ends her turn.
Currently on hold

"I really don't need this right now." (Green Plot) (2)
Play at the start of Rachel's turn when she has fewer than three cards in her hand. Rachel must either lose 3 time or she gains one stress and one greed.
Floyd (Mike)
 player, 112 posts
Sat 11 Jun 2016
at 03:20
Re: 2. Floyd Private Information
the caprice card does not seem very effective, so i'm going to hold out and hope that by some miracle rachel drops below three cards, perhaps by burning some cards to fund other cards.

so i will take only the rachel fight card off hold and hope it hits!
Moderator
 GM, 662 posts
Sat 11 Jun 2016
at 18:23
Re: 2. Floyd Private Information
Guilty Hunch: Noise (+15+5)
Innocent: Vinnie the Strangler (+5)

Twilight Cards: 7/7

Floyd Light Cards:
"You could've killed someone, you know." (Green Plot) (1)
Play during your turn to immediately move anywhere on your current planet. If you are on the Beanstalk, move anywhere on the Beanstalk.

The Board is impressed with you. (Blue Plot) (2)
Play during your turn while you have a warrant on Haas-Bioroid (D7). Gain on Director Hass favour and one normal favour of you choice.

"Let's try boosting your reflexes." (Yellow Plot) (51)
Tech: Play during you turn while at Haas-Bioroid or the NAPD if Simmons is alive. If you have two tech cards in play you must discard one first. Place this card faceup in front of you, one per turn, you may move for 0 time.

Caprice Dark Cards:
"I can't seem to shield my thoughts." (Yellow Plot) (4)
Play when Caprice enters a major location. Look at Caprice's hand. You may not share this information with other players. Caprice gains one betrayal.
Currently on hold

"I'm still learning to control my powers" (Green Plot) (51)
Play at the start of Caprice's turn. She must show her entire hand of cards to all other players, including you.
Currently on hold

Rachel Dark Cards:
"This doesn't look good." (Blue Plot) (61)
Fight, Bounty: Play when Rachel enters a location while she has fewer than three cards in her hand.
Light: Rachel gains four trauma and ends her turn.
Dark: Rachel gains two trauma, two stress and ends her turn.
Play ASAP

"I really don't need this right now." (Green Plot) (2)
Play at the start of Rachel's turn when she has fewer than three cards in her hand. Rachel must either lose 3 time or she gains one stress and one greed.

This message was last edited by the GM at 18:23, Sat 11 June 2016.

Moderator
 GM, 669 posts
Wed 15 Jun 2016
at 05:43
Re: 2. Floyd Private Information
You don't really have anything useful to play on her, do you?
Floyd (Mike)
 player, 113 posts
Sun 19 Jun 2016
at 01:03
Re: 2. Floyd Private Information
yeah all my dark cards are useless all week.
Moderator
 GM, 695 posts
Fri 24 Jun 2016
at 18:24
Re: 2. Floyd Private Information
You get this testimony evidence from noise:

[2]

You get this physical evidence from green physical lead #1

[2]

You get this document evidence from the red document lead

[2}

See a trend? ;D  Where do you want them?
Floyd (Mike)
 player, 116 posts
Sat 25 Jun 2016
at 03:26
Re: 2. Floyd Private Information
all on Noise!