2. Floyd Public Information.   Posted by Moderator.Group: archive 0
Moderator
 GM, 272 posts
Wed 3 Feb 2016
at 16:51
Re: 2. Floyd Public Information
THIS CARD IS IN PLAY
"I'm going to go look at the roses awhile." (Green Plot) (5)
Play at the start of Floyd's turn. Place one of Floyd's hero markers on Church of St. Theresa (K3). Until Floyd spends 2 time there to retrieve the marker, he cannot use his tech cards or use location abilities. This card remains in play until then.

Karma: 4 (1 being fully light-shifted, 5 being fully dark-shifted).

Cards: 3 light, 1 Caprice Dark, 1 Rachel Dark

Plot:  Blue "Property of Hass" - "I will do my duty."
FLOYD MAY NOT HAVE MORE THAN TWO FAVOURS AT ONCE
Honor
Floyd gains one good baggage every time he sacrifices a political favour or three time.
Current good baggage: None

Cowardice
Floyd gains one bad baggage each time one of his DARK Property of Haas cards are played.
Current bad baggage: None

Favours:  1 x Director Hass (Corp, Political, Street)
+1 Corp favour

Warrants:  Haas-Bioroid

One dropship pass
One Haas token

The First Directive: In play
Floyd MUST choose light tactics in Fights BUT Floyd cannot gain trauma.

The Second Directive: In play
Floyd cannot play more than one light card per turn BUT once per turn, Floyd may follow up a lead for 0 time.

The Third Directive: In play
At the start of the fourth day of each week, if Floyd does not begin his turn at Hass-Bioroid (D7), he must immediately move to Haas-Bioroid (D7) and end his turn BUT Floyd receives 1 extra time each day.
DISCARDED

NOTE! Until Floyd spends 2 time at the Church of St. Theresa (K3) he cannot use his tech cards or use location abilities!

Floyd (Mike)
 player, 53 posts
Thu 4 Feb 2016
at 14:10
Re: 2. Floyd Public Information
looks like you added a corp favor?  i had asked for political on the main thread. :)
Moderator
 GM, 273 posts
Thu 4 Feb 2016
at 19:21
Re: 2. Floyd Public Information
THIS CARD IS IN PLAY
"I'm going to go look at the roses awhile." (Green Plot) (5)
Play at the start of Floyd's turn. Place one of Floyd's hero markers on Church of St. Theresa (K3). Until Floyd spends 2 time there to retrieve the marker, he cannot use his tech cards or use location abilities. This card remains in play until then.

Karma: 4 (1 being fully light-shifted, 5 being fully dark-shifted).

Cards: 3 light, 1 Caprice Dark, 1 Rachel Dark

Plot:  Blue "Property of Hass" - "I will do my duty."
FLOYD MAY NOT HAVE MORE THAN TWO FAVOURS AT ONCE
Honor
Floyd gains one good baggage every time he sacrifices a political favour or three time.
Current good baggage: None

Cowardice
Floyd gains one bad baggage each time one of his DARK Property of Haas cards are played.
Current bad baggage: None

Favours:  1 x Director Hass (Corp, Political, Street)
+1 Political favour

Warrants:  Haas-Bioroid

One dropship pass
One Haas token

The First Directive: In play
Floyd MUST choose light tactics in Fights BUT Floyd cannot gain trauma.

The Second Directive: In play
Floyd cannot play more than one light card per turn BUT once per turn, Floyd may follow up a lead for 0 time.

The Third Directive: In play
At the start of the fourth day of each week, if Floyd does not begin his turn at Hass-Bioroid (D7), he must immediately move to Haas-Bioroid (D7) and end his turn BUT Floyd receives 1 extra time each day.
DISCARDED

NOTE! Until Floyd spends 2 time at the Church of St. Theresa (K3) he cannot use his tech cards or use location abilities!

Moderator
 GM, 274 posts
Thu 4 Feb 2016
at 19:22
Re: 2. Floyd Public Information
Floyd (Mike):
looks like you added a corp favor?  i had asked for political on the main thread. :)

Ugh! Yeah, I find the favours really hard to distinguish from each other.
Moderator
 GM, 297 posts
Sat 6 Feb 2016
at 15:00
Re: 2. Floyd Public Information
THIS CARD IS IN PLAY
"I'm going to go look at the roses awhile." (Green Plot) (5)
Play at the start of Floyd's turn. Place one of Floyd's hero markers on Church of St. Theresa (K3). Until Floyd spends 2 time there to retrieve the marker, he cannot use his tech cards or use location abilities. This card remains in play until then.

Karma: 3 (1 being fully light-shifted, 5 being fully dark-shifted).

Cards: 3 light, 1 Caprice Dark, 1 Rachel Dark

Plot:  Blue "Property of Hass" - "I will do my duty."
FLOYD MAY NOT HAVE MORE THAN TWO FAVOURS AT ONCE
Honor
Floyd gains one good baggage every time he sacrifices a political favour or three time.
Current good baggage: None

Cowardice
Floyd gains one bad baggage each time one of his DARK Property of Haas cards are played.
Current bad baggage: None

Favours:  1 x Director Hass (Corp, Political, Street)
+1 Political favour

Warrants:  Haas-Bioroid

One dropship pass
One Haas token

The First Directive: In play
Floyd MUST choose light tactics in Fights BUT Floyd cannot gain trauma.

The Second Directive: In play
Floyd cannot play more than one light card per turn BUT once per turn, Floyd may follow up a lead for 0 time.

The Third Directive: In play
At the start of the fourth day of each week, if Floyd does not begin his turn at Hass-Bioroid (D7), he must immediately move to Haas-Bioroid (D7) and end his turn BUT Floyd receives 1 extra time each day.
DISCARDED

NOTE! Until Floyd spends 2 time at the Church of St. Theresa (K3) he cannot use his tech cards or use location abilities!

Moderator
 GM, 316 posts
Fri 12 Feb 2016
at 17:03
Re: 2. Floyd Public Information
THIS CARD IS IN PLAY
"I'm going to go look at the roses awhile." (Green Plot) (5)
Play at the start of Floyd's turn. Place one of Floyd's hero markers on Church of St. Theresa (K3). Until Floyd spends 2 time there to retrieve the marker, he cannot use his tech cards or use location abilities. This card remains in play until then.

Karma: 3 (1 being fully light-shifted, 5 being fully dark-shifted).

Cards: 3 light, 2 Caprice Dark, 1 Rachel Dark

Plot:  Blue "Property of Hass" - "I will do my duty."
FLOYD MAY NOT HAVE MORE THAN TWO FAVOURS AT ONCE
Honor
Floyd gains one good baggage every time he sacrifices a political favour or three time.
Current good baggage: None

Cowardice
Floyd gains one bad baggage each time one of his DARK Property of Haas cards are played.
Current bad baggage: None

Favours:  1 x Director Hass (Corp, Political, Street)
+1 Political favour

Warrants:  Haas-Bioroid

One dropship pass
One Haas token

The First Directive: In play
Floyd MUST choose light tactics in Fights BUT Floyd cannot gain trauma.

The Second Directive: In play
Floyd cannot play more than one light card per turn BUT once per turn, Floyd may follow up a lead for 0 time.

The Third Directive: In play
At the start of the fourth day of each week, if Floyd does not begin his turn at Hass-Bioroid (D7), he must immediately move to Haas-Bioroid (D7) and end his turn BUT Floyd receives 1 extra time each day.
DISCARDED

NOTE! Until Floyd spends 2 time at the Church of St. Theresa (K3) he cannot use his tech cards or use location abilities!

Moderator
 GM, 320 posts
Sat 13 Feb 2016
at 19:03
Re: 2. Floyd Public Information
Karma: 5 (1 being fully light-shifted, 5 being fully dark-shifted).

Cards: 1 light, 1 Caprice Dark, 1 Rachel Dark

Plot:  Blue "Property of Hass" - "I will do my duty."
FLOYD MAY NOT HAVE MORE THAN TWO FAVOURS AT ONCE
Honor
Floyd gains one good baggage every time he sacrifices a political favour or three time.
Current good baggage: None

Cowardice
Floyd gains one bad baggage each time one of his DARK Property of Haas cards are played.
Current bad baggage: None

Favours:  1 x Director Hass (Corp, Political, Street)
+1 Political favour

Warrants:  Haas-Bioroid

One dropship pass
One Haas token

Tech (1/2)
EMOTION ALGORITHM
While this card is active, playing other players' dark cards on them costs one more or less (your choice).

The First Directive: In play
Floyd MUST choose light tactics in Fights BUT Floyd cannot gain trauma.

The Second Directive: In play
Floyd cannot play more than one light card per turn BUT once per turn, Floyd may follow up a lead for 0 time.

The Third Directive: In play
At the start of the fourth day of each week, if Floyd does not begin his turn at Hass-Bioroid (D7), he must immediately move to Haas-Bioroid (D7) and end his turn BUT Floyd receives 1 extra time each day.
DISCARDED
Moderator
 GM, 357 posts
Sat 27 Feb 2016
at 20:07
Re: 2. Floyd Public Information
Karma: 5 (1 being fully light-shifted, 5 being fully dark-shifted).

Cards: 2 light, 1 Caprice Dark, 1 Rachel Dark

Plot:  Blue "Property of Hass" - "I will do my duty."
FLOYD MAY NOT HAVE MORE THAN TWO FAVOURS AT ONCE
Honor
Floyd gains one good baggage every time he sacrifices a political favour or three time.
Current good baggage: One

Cowardice
Floyd gains one bad baggage each time one of his DARK Property of Haas cards are played.
Current bad baggage: None

Favours:
+1 Society Favour
+1 Street Favour


Warrants:  Haas-Bioroid

One Haas token

Tech (1/2)
EMOTION ALGORITHM
While this card is active, playing other players' dark cards on them costs one more or less (your choice).

The First Directive: In play
Floyd MUST choose light tactics in Fights BUT Floyd cannot gain trauma.

The Second Directive: In play
Floyd cannot play more than one light card per turn BUT once per turn, Floyd may follow up a lead for 0 time.

The Third Directive: In play
At the start of the fourth day of each week, if Floyd does not begin his turn at Hass-Bioroid (D7), he must immediately move to Haas-Bioroid (D7) and end his turn BUT Floyd receives 1 extra time each day.
DISCARDED

This message was last edited by the GM at 20:08, Sat 27 Feb 2016.

Moderator
 GM, 382 posts
Sat 5 Mar 2016
at 11:08
Re: 2. Floyd Public Information
Karma: 5 (1 being fully light-shifted, 5 being fully dark-shifted).

Cards: 2 light, 1 Caprice Dark, 1 Rachel Dark

Plot:  Yellow "Finding Himself"
NB: Baggage from this stage of the plot is carried forward to the next stage.
Compassion & Honor
If Floyd shooses this outcome, discard his Second Directive
Current good baggage: None

Cowardice & Distain
If Floyd chooses this outcome, he must discard down to five cards.
Current bad baggage: None

Favours:  NB: Floyd may never hold more than 2 favours in his hand
+1 Society Favour
+1 Street Favour


Warrants:  Haas-Bioroid

One Haas token

Plots: "Property of Hass" happy-happy +7VP

Tech (1/2)
EMOTION ALGORITHM
While this card is active, playing other players' dark cards on them costs one more or less (your choice).

The First Directive: In play
Floyd MUST choose light tactics in Fights BUT Floyd cannot gain trauma.

The Second Directive: In play
Floyd cannot play more than one light card per turn BUT once per turn, Floyd may follow up a lead for 0 time.

The Third Directive: DISCARDED
<s>At the start of the fourth day of each week, if Floyd does not begin his turn at Hass-Bioroid (D7), he must immediately move to Haas-Bioroid (D7) and end his turn BUT Floyd receives 1 extra time each day.
DISCARDED
Moderator
 GM, 419 posts
Mon 14 Mar 2016
at 16:32
Re: 2. Floyd Public Information
Karma: 1 (1 being fully light-shifted, 5 being fully dark-shifted).

Cards: 2 light, 1 Caprice Dark

Plot:  Yellow "Finding Himself"
NB: Baggage from this stage of the plot is carried forward to the next stage.
Compassion & Honor
If Floyd shooses this outcome, discard his Second Directive
Current good baggage: None

Cowardice & Distain
If Floyd chooses this outcome, he must discard down to five cards.
Current bad baggage: None

Favours:  NB: Floyd may never hold more than 2 favours in his hand
+1 Society Favour
+1 Street Favour


Warrants:  Haas-Bioroid

One Haas token

Plots: "Property of Hass" happy-happy +7VP

Tech (1/2)
EMOTION ALGORITHM
While this card is active, playing other players' dark cards on them costs one more or less (your choice).

The First Directive: In play
Floyd MUST choose light tactics in Fights BUT Floyd cannot gain trauma.

The Second Directive: In play
Floyd cannot play more than one light card per turn BUT once per turn, Floyd may follow up a lead for 0 time.

The Third Directive: DISCARDED
<s>At the start of the fourth day of each week, if Floyd does not begin his turn at Hass-Bioroid (D7), he must immediately move to Haas-Bioroid (D7) and end his turn BUT Floyd receives 1 extra time each day.
DISCARDED
Moderator
 GM, 476 posts
Sat 16 Apr 2016
at 19:33
Re: 2. Floyd Public Information
Karma: 1 (1 being fully light-shifted, 5 being fully dark-shifted).

Cards: 3 light, 1 Caprice Dark, 1 Rachel Dark

Plot:  Yellow "Finding Himself"
NB: Baggage from this stage of the plot is carried forward to the next stage.
Compassion & Honor
If Floyd shooses this outcome, discard his Second Directive
Current good baggage: None

Cowardice & Distain
If Floyd chooses this outcome, he must discard down to five cards.
Current bad baggage: None

Favours:  NB: Floyd may never hold more than 2 favours in his hand
+1 Society Favour
+1 Street Favour


Warrants:  Haas-Bioroid

One Haas token

Plots: "Property of Hass" happy-happy +7VP

Tech (1/2)
EMOTION ALGORITHM
While this card is active, playing other players' dark cards on them costs one more or less (your choice).

The First Directive: In play
Floyd MUST choose light tactics in Fights BUT Floyd cannot gain trauma.

The Second Directive: In play
Floyd cannot play more than one light card per turn BUT once per turn, Floyd may follow up a lead for 0 time.

The Third Directive: DISCARDED
<s>At the start of the fourth day of each week, if Floyd does not begin his turn at Hass-Bioroid (D7), he must immediately move to Haas-Bioroid (D7) and end his turn BUT Floyd receives 1 extra time each day.
DISCARDED

This message was last edited by the GM at 19:46, Sat 16 Apr 2016.

Moderator
 GM, 482 posts
Sat 16 Apr 2016
at 19:46
Re: 2. Floyd Public Information
Karma: 1 (1 being fully light-shifted, 5 being fully dark-shifted).

Cards: 3 light, 1 Caprice Dark, 3 Rachel Dark

Plot:  Yellow "Finding Himself"
NB: Baggage from this stage of the plot is carried forward to the next stage.
Compassion & Honor
If Floyd shooses this outcome, discard his Second Directive
Current good baggage: None

Cowardice & Distain
If Floyd chooses this outcome, he must discard down to five cards.
Current bad baggage: None

Favours:  NB: Floyd may never hold more than 2 favours in his hand
+1 Society Favour
+1 Street Favour


Warrants:  Haas-Bioroid

One Haas token

Plots: "Property of Hass" happy-happy +7VP

Tech (1/2)
EMOTION ALGORITHM
While this card is active, playing other players' dark cards on them costs one more or less (your choice).

The First Directive: In play
Floyd MUST choose light tactics in Fights BUT Floyd cannot gain trauma.

The Second Directive: In play
Floyd cannot play more than one light card per turn BUT once per turn, Floyd may follow up a lead for 0 time.

The Third Directive: DISCARDED
<s>At the start of the fourth day of each week, if Floyd does not begin his turn at Hass-Bioroid (D7), he must immediately move to Haas-Bioroid (D7) and end his turn BUT Floyd receives 1 extra time each day.
DISCARDED
Moderator
 GM, 518 posts
Sat 23 Apr 2016
at 17:58
Re: 2. Floyd Public Information
Karma: 1 (1 being fully light-shifted, 5 being fully dark-shifted).

Cards: 2 light, 1 Caprice Dark, 1 Rachel Dark

Plot:  Yellow "Finding Himself"
NB: Baggage from this stage of the plot is carried forward to the next stage.
Compassion & Honor
If Floyd shooses this outcome, discard his Second Directive
Current good baggage: None

Cowardice & Distain
If Floyd chooses this outcome, he must discard down to five cards.
Current bad baggage: None

Favours:  NB: Floyd may never hold more than 2 favours in his hand
+1 Society Favour
+1 Street Favour


Warrants:  Haas-Bioroid

One Haas token

Plots: "Property of Hass" happy-happy +7VP

Tech (1/2)
EMOTION ALGORITHM
While this card is active, playing other players' dark cards on them costs one more or less (your choice).

The First Directive: In play
Floyd MUST choose light tactics in Fights BUT Floyd cannot gain trauma.

The Second Directive: In play
Floyd cannot play more than one light card per turn BUT once per turn, Floyd may follow up a lead for 0 time.

The Third Directive: DISCARDED
<s>At the start of the fourth day of each week, if Floyd does not begin his turn at Hass-Bioroid (D7), he must immediately move to Haas-Bioroid (D7) and end his turn BUT Floyd receives 1 extra time each day.
DISCARDED
Moderator
 GM, 542 posts
Fri 6 May 2016
at 19:03
Re: 2. Floyd Public Information
Karma: 1 (1 being fully light-shifted, 5 being fully dark-shifted).

Cards: 3 light, 1 Caprice Dark, 2 Rachel Dark

Plot:  Yellow "Finding Himself"
NB: Baggage from this stage of the plot is carried forward to the next stage.
Compassion & Honor
If Floyd shooses this outcome, discard his Second Directive
Current good baggage: None

Cowardice & Distain
If Floyd chooses this outcome, he must discard down to five cards.
Current bad baggage: None

Favours:  NB: Floyd may never hold more than 2 favours in his hand
+1 Society Favour
+1 Street Favour


Warrants:  Haas-Bioroid

One Haas token

Plots: "Property of Hass" happy-happy +7VP

Tech (1/2)
EMOTION ALGORITHM
While this card is active, playing other players' dark cards on them costs one more or less (your choice).

The First Directive: In play
Floyd MUST choose light tactics in Fights BUT Floyd cannot gain trauma.

The Second Directive: In play
Floyd cannot play more than one light card per turn BUT once per turn, Floyd may follow up a lead for 0 time.

The Third Directive: DISCARDED
<s>At the start of the fourth day of each week, if Floyd does not begin his turn at Hass-Bioroid (D7), he must immediately move to Haas-Bioroid (D7) and end his turn BUT Floyd receives 1 extra time each day.
DISCARDED
Moderator
 GM, 544 posts
Fri 6 May 2016
at 19:09
Re: 2. Floyd Public Information
Karma: 1 (1 being fully light-shifted, 5 being fully dark-shifted).

Cards: 3 light, 1 Caprice Dark, 2 Rachel Dark

Plot:  Yellow "Finding Himself"
NB: Baggage from this stage of the plot is carried forward to the next stage.
Compassion & Honor
If Floyd shooses this outcome, discard his Second Directive
Current good baggage: None

Cowardice & Distain
If Floyd chooses this outcome, he must discard down to five cards.
Current bad baggage: None

Favours:  NB: Floyd may never hold more than 2 favours in his hand
+1 Society Favour
+1 Street Favour

+1 dropship pass

Warrants:  Haas-Bioroid

One Haas token

Plots: "Property of Hass" happy-happy +7VP

Tech (1/2)
EMOTION ALGORITHM
While this card is active, playing other players' dark cards on them costs one more or less (your choice).

The First Directive: In play
Floyd MUST choose light tactics in Fights BUT Floyd cannot gain trauma.

The Second Directive: In play
Floyd cannot play more than one light card per turn BUT once per turn, Floyd may follow up a lead for 0 time.

The Third Directive: DISCARDED
<s>At the start of the fourth day of each week, if Floyd does not begin his turn at Hass-Bioroid (D7), he must immediately move to Haas-Bioroid (D7) and end his turn BUT Floyd receives 1 extra time each day.
DISCARDED
Moderator
 GM, 548 posts
Sat 7 May 2016
at 18:04
Re: 2. Floyd Public Information
Karma: 1 (1 being fully light-shifted, 5 being fully dark-shifted).

Cards: 3 light, 1 Caprice Dark, 2 Rachel Dark

Plot:  Yellow "Finding Himself"
NB: Baggage from this stage of the plot is carried forward to the next stage.
Compassion & Honor
If Floyd shooses this outcome, discard his Second Directive
Current good baggage: None

Cowardice & Distain
If Floyd chooses this outcome, he must discard down to five cards.
Current bad baggage: None

Favours:  NB: Floyd may never hold more than 2 favours in his hand
+1 Society Favour
+1 Street Favour

+1 dropship pass

+1 conspiracy token (+4 VP)

Warrants:  Haas-Bioroid

One Haas token

Plots: "Property of Hass" happy-happy +7VP

Tech (1/2)
EMOTION ALGORITHM
While this card is active, playing other players' dark cards on them costs one more or less (your choice).

The First Directive: In play
Floyd MUST choose light tactics in Fights BUT Floyd cannot gain trauma.

The Second Directive: In play
Floyd cannot play more than one light card per turn BUT once per turn, Floyd may follow up a lead for 0 time.

The Third Directive: DISCARDED
<s>At the start of the fourth day of each week, if Floyd does not begin his turn at Hass-Bioroid (D7), he must immediately move to Haas-Bioroid (D7) and end his turn BUT Floyd receives 1 extra time each day.
DISCARDED
Moderator
 GM, 550 posts
Sat 7 May 2016
at 18:17
Re: 2. Floyd Public Information
Karma: 1 (1 being fully light-shifted, 5 being fully dark-shifted).

Cards: 3 light, 1 Caprice Dark, 2 Rachel Dark

Plot:  Yellow "What makes a soul?"
Floyd's maximum hand size is increased to seven cards.
Compassion & Honor
Floyd gains one good baggage for each different type of location he enters on his turn after the first.
Current good baggage: None

Cowardice & Distain
Floyd gains one bad baggage each time any other player uncovers a piece of the conspiracy.
Current bad baggage: None

Favours:  NB: Floyd may never hold more than 2 favours in his hand
+1 Society Favour
+1 Street Favour

+1 dropship pass

+1 conspiracy token (+4 VP)

Warrants:  Haas-Bioroid

One Haas token

Plots: "Property of Hass" happy-happy +7VP

Tech (1/2)
EMOTION ALGORITHM
While this card is active, playing other players' dark cards on them costs one more or less (your choice).

The First Directive: In play
Floyd MUST choose light tactics in Fights BUT Floyd cannot gain trauma.

The Second Directive: DISCARDED
Floyd cannot play more than one light card per turn BUT once per turn, Floyd may follow up a lead for 0 time.DISCARDED

The Third Directive: DISCARDED
At the start of the fourth day of each week, if Floyd does not begin his turn at Hass-Bioroid (D7), he must immediately move to Haas-Bioroid (D7) and end his turn BUT Floyd receives 1 extra time each day. DISCARDED
Moderator
 GM, 577 posts
Sun 15 May 2016
at 16:37
Re: 2. Floyd Public Information
Karma: 1 (1 being fully light-shifted, 5 being fully dark-shifted).

Cards: 3 light, 1 Caprice Dark, 2 Rachel Dark

Plot:  Yellow "What makes a soul?"
Floyd's maximum hand size is increased to seven cards.
Compassion & Honor
Floyd gains one good baggage for each different type of location he enters on his turn after the first.
Current good baggage: None

Cowardice & Distain
Floyd gains one bad baggage each time any other player uncovers a piece of the conspiracy.
Current bad baggage: One

Favours:  NB: Floyd may never hold more than 2 favours in his hand
+1 Society Favour
+1 Street Favour

+1 dropship pass

+1 conspiracy token (+4 VP)

Warrants:  Haas-Bioroid

One Haas token

Plots: "Property of Hass" happy-happy +7VP

Tech (1/2)
EMOTION ALGORITHM
While this card is active, playing other players' dark cards on them costs one more or less (your choice).

The First Directive: In play
Floyd MUST choose light tactics in Fights BUT Floyd cannot gain trauma.

The Second Directive: DISCARDED
Floyd cannot play more than one light card per turn BUT once per turn, Floyd may follow up a lead for 0 time.DISCARDED

The Third Directive: DISCARDED
At the start of the fourth day of each week, if Floyd does not begin his turn at Hass-Bioroid (D7), he must immediately move to Haas-Bioroid (D7) and end his turn BUT Floyd receives 1 extra time each day. DISCARDED
Moderator
 GM, 585 posts
Thu 19 May 2016
at 17:55
Re: 2. Floyd Public Information
Karma: 3 (1 being fully light-shifted, 5 being fully dark-shifted).

Cards: 2 light, 2 Caprice Dark, 2 Rachel Dark

Plot:  Yellow "What makes a soul?"
Floyd's maximum hand size is increased to seven cards.
Compassion & Honor
Floyd gains one good baggage for each different type of location he enters on his turn after the first.
Current good baggage: Two

Cowardice & Distain
Floyd gains one bad baggage each time any other player uncovers a piece of the conspiracy.
Current bad baggage: One

Favours:  NB: Floyd may never hold more than 2 favours in his hand
+1 Society Favour
+1 Street Favour

+1 dropship pass

+1 conspiracy token (+4 VP)

Warrants:  Haas-Bioroid

One Haas token

Plots: "Property of Hass" happy-happy +7VP

Tech (1/2)
EMOTION ALGORITHM
While this card is active, playing other players' dark cards on them costs one more or less (your choice).

The First Directive: In play
Floyd MUST choose light tactics in Fights BUT Floyd cannot gain trauma.

The Second Directive: DISCARDED
Floyd cannot play more than one light card per turn BUT once per turn, Floyd may follow up a lead for 0 time.DISCARDED

The Third Directive: DISCARDED
At the start of the fourth day of each week, if Floyd does not begin his turn at Hass-Bioroid (D7), he must immediately move to Haas-Bioroid (D7) and end his turn BUT Floyd receives 1 extra time each day. DISCARDED

This message was last edited by the GM at 18:50, Thu 19 May 2016.

Moderator
 GM, 598 posts
Fri 20 May 2016
at 05:47
Re: 2. Floyd Public Information
Karma: 3 (1 being fully light-shifted, 5 being fully dark-shifted).

Cards: 2 light, 2 Caprice Dark, 2 Rachel Dark

Plot:  Yellow "What makes a soul?"
Floyd's maximum hand size is increased to seven cards.
Compassion & Honor
Floyd gains one good baggage for each different type of location he enters on his turn after the first.
Current good baggage: Two

Cowardice & Distain
Floyd gains one bad baggage each time any other player uncovers a piece of the conspiracy.
Current bad baggage: One

Favours:  NB: Floyd may never hold more than 2 favours in his hand
+1 Society Favour
+1 Street Favour

+1 dropship pass

+1 conspiracy token (+4 VP)
+1 conspiracy token (+4 VP)
+1 conspiracy token (+4 VP)

Warrants:  Haas-Bioroid

One Haas token

Plots: "Property of Hass" happy-happy +7VP

Tech (1/2)
EMOTION ALGORITHM
While this card is active, playing other players' dark cards on them costs one more or less (your choice).

The First Directive: In play
Floyd MUST choose light tactics in Fights BUT Floyd cannot gain trauma.

The Second Directive: DISCARDED
Floyd cannot play more than one light card per turn BUT once per turn, Floyd may follow up a lead for 0 time.DISCARDED

The Third Directive: DISCARDED
At the start of the fourth day of each week, if Floyd does not begin his turn at Hass-Bioroid (D7), he must immediately move to Haas-Bioroid (D7) and end his turn BUT Floyd receives 1 extra time each day. DISCARDED
Moderator
 GM, 606 posts
Mon 23 May 2016
at 19:35
Re: 2. Floyd Public Information
Karma: 3 (1 being fully light-shifted, 5 being fully dark-shifted).

Cards: 2 light, 2 Caprice Dark, 2 Rachel Dark

Plot:  Yellow "What makes a soul?"
Floyd's maximum hand size is increased to seven cards.
Compassion & Honor
Floyd gains one good baggage for each different type of location he enters on his turn after the first.
Current good baggage: Three

Cowardice & Distain
Floyd gains one bad baggage each time any other player uncovers a piece of the conspiracy.
Current bad baggage: One

Favours:  NB: Floyd may never hold more than 2 favours in his hand
+1 Society Favour
+1 Street Favour

+1 dropship pass

+1 conspiracy token (+4 VP)
+1 conspiracy token (+4 VP)
+1 conspiracy token (+4 VP)

Warrants:  Haas-Bioroid

One Haas token

Plots: "Property of Hass" happy-happy +7VP

Tech (1/2)
EMOTION ALGORITHM
While this card is active, playing other players' dark cards on them costs one more or less (your choice).

The First Directive: In play
Floyd MUST choose light tactics in Fights BUT Floyd cannot gain trauma.

The Second Directive: DISCARDED
Floyd cannot play more than one light card per turn BUT once per turn, Floyd may follow up a lead for 0 time.DISCARDED

The Third Directive: DISCARDED
At the start of the fourth day of each week, if Floyd does not begin his turn at Hass-Bioroid (D7), he must immediately move to Haas-Bioroid (D7) and end his turn BUT Floyd receives 1 extra time each day. DISCARDED
Moderator
 GM, 628 posts
Tue 31 May 2016
at 17:46
Re: 2. Floyd Public Information
Karma: 2 (1 being fully light-shifted, 5 being fully dark-shifted).

Cards: 2 light, 2 Caprice Dark, 1 Rachel Dark

Plot:  Yellow "What makes a soul?"
Floyd's maximum hand size is increased to seven cards.
Compassion & Honor
Floyd gains one good baggage for each different type of location he enters on his turn after the first.
Current good baggage: Three

Cowardice & Distain
Floyd gains one bad baggage each time any other player uncovers a piece of the conspiracy.
Current bad baggage: One

Favours:  NB: Floyd may never hold more than 2 favours in his hand
+1 Society Favour
+1 Street Favour

+1 dropship pass

+1 conspiracy token (+4 VP)
+1 conspiracy token (+4 VP)
+1 conspiracy token (+4 VP)

Warrants:  Haas-Bioroid

One Haas token

Plots: "Property of Hass" happy-happy +7VP

Tech (1/2)
EMOTION ALGORITHM
While this card is active, playing other players' dark cards on them costs one more or less (your choice).

The First Directive: In play
Floyd MUST choose light tactics in Fights BUT Floyd cannot gain trauma.

The Second Directive: DISCARDED
Floyd cannot play more than one light card per turn BUT once per turn, Floyd may follow up a lead for 0 time.DISCARDED

The Third Directive: DISCARDED
At the start of the fourth day of each week, if Floyd does not begin his turn at Hass-Bioroid (D7), he must immediately move to Haas-Bioroid (D7) and end his turn BUT Floyd receives 1 extra time each day. DISCARDED

This message was last edited by the GM at 15:43, Sun 05 June 2016.

Moderator
 GM, 654 posts
Fri 10 Jun 2016
at 17:25
Re: 2. Floyd Public Information
Karma: 5 (1 being fully light-shifted, 5 being fully dark-shifted).

Cards: 3 light, 2 Caprice Dark, 1 Rachel Dark

Plot:  Yellow "What makes a soul?"
Floyd's maximum hand size is increased to seven cards.
Compassion & Honor
Floyd gains one good baggage for each different type of location he enters on his turn after the first.
Current good baggage: Three

Cowardice & Distain
Floyd gains one bad baggage each time any other player uncovers a piece of the conspiracy.
Current bad baggage: One

Favours:  NB: Floyd may never hold more than 2 favours in his hand
+1 Society Favour
+1 Street Favour

+1 dropship pass

+1 conspiracy token (+4 VP)
+1 conspiracy token (+4 VP)
+1 conspiracy token (+4 VP)

Warrants:  Haas-Bioroid

One Haas token

Plots: "Property of Hass" happy-happy +7VP

Tech (1/2)
EMOTION ALGORITHM
While this card is active, playing other players' dark cards on them costs one more or less (your choice).

The First Directive: In play
Floyd MUST choose light tactics in Fights BUT Floyd cannot gain trauma.

The Second Directive: DISCARDED
Floyd cannot play more than one light card per turn BUT once per turn, Floyd may follow up a lead for 0 time.DISCARDED

The Third Directive: DISCARDED
At the start of the fourth day of each week, if Floyd does not begin his turn at Hass-Bioroid (D7), he must immediately move to Haas-Bioroid (D7) and end his turn BUT Floyd receives 1 extra time each day. DISCARDED
Moderator
 GM, 658 posts
Fri 10 Jun 2016
at 17:35
Re: 2. Floyd Public Information
Karma: 5 (1 being fully light-shifted, 5 being fully dark-shifted).

Cards: 3 light, 2 Caprice Dark, 1 Rachel Dark

Plot:  Yellow "What makes a soul?"
Floyd's maximum hand size is increased to seven cards.
Compassion & Honor
Floyd gains one good baggage for each different type of location he enters on his turn after the first.
Current good baggage: Six

Cowardice & Distain
Floyd gains one bad baggage each time any other player uncovers a piece of the conspiracy.
Current bad baggage: One

Favours:  NB: Floyd may never hold more than 2 favours in his hand
+1 Society Favour
+1 Street Favour

+1 dropship pass

+1 conspiracy token (+4 VP)
+1 conspiracy token (+4 VP)
+1 conspiracy token (+4 VP)

Warrants:  Haas-Bioroid

One Haas token

Plots: "Property of Hass" happy-happy +7VP

Tech (1/2)
EMOTION ALGORITHM
While this card is active, playing other players' dark cards on them costs one more or less (your choice).

The First Directive: In play
Floyd MUST choose light tactics in Fights BUT Floyd cannot gain trauma.

The Second Directive: DISCARDED
Floyd cannot play more than one light card per turn BUT once per turn, Floyd may follow up a lead for 0 time.DISCARDED

The Third Directive: DISCARDED
At the start of the fourth day of each week, if Floyd does not begin his turn at Hass-Bioroid (D7), he must immediately move to Haas-Bioroid (D7) and end his turn BUT Floyd receives 1 extra time each day. DISCARDED
Moderator
 GM, 699 posts
Sat 25 Jun 2016
at 18:58
Re: 2. Floyd Public Information
Karma: 5 (1 being fully light-shifted, 5 being fully dark-shifted).

Cards: 3 light, 2 Caprice Dark, 1 Rachel Dark

Favours:  NB: Floyd may never hold more than 2 favours in his hand
+1 Society Favour
+1 Street Favour

+1 conspiracy token (+4 VP)
+1 conspiracy token (+4 VP)
+1 conspiracy token (+4 VP)

Warrants:  Haas-Bioroid

One Haas token

Plots:
"Property of Hass" happy-happy +7VP
"Finding Himself" happy-happy +7VP

Tech (1/2)
EMOTION ALGORITHM
While this card is active, playing other players' dark cards on them costs one more or less (your choice).

The First Directive: In play
Floyd MUST choose light tactics in Fights BUT Floyd cannot gain trauma.

The Second Directive: DISCARDED
Floyd cannot play more than one light card per turn BUT once per turn, Floyd may follow up a lead for 0 time.DISCARDED

The Third Directive: DISCARDED
At the start of the fourth day of each week, if Floyd does not begin his turn at Hass-Bioroid (D7), he must immediately move to Haas-Bioroid (D7) and end his turn BUT Floyd receives 1 extra time each day. DISCARDED

This message was last edited by the GM at 19:14, Sat 25 June 2016.