Equipment Locker.   Posted by COMMAND.Group: 0
COMMAND
 GM, 19 posts
 Prepare to drop into hell
 We are ODST
Thu 2 Jun 2016
at 17:49
Equipment Locker
This thread will detail equipment and gear available to the players. You are free to take what you want, as long as it makes sense, is reasonable, and does not violate your weight limit. I will update as needed.
COMMAND
 GM, 20 posts
 Prepare to drop into hell
 We are ODST
Thu 2 Jun 2016
at 18:04
Armor
Battle Dress Armor Uniform: +2 Armor, 15 minutes of oxygen for extravehicular activity.
COMMAND
 GM, 21 posts
 Prepare to drop into hell
 We are ODST
Thu 2 Jun 2016
at 18:27
Weapons
M7 Combat Knife/Bayonet: 2d4 Damage Notes: Can be attached to rifle, increases damage by +2, give weapon Reach 1.

M7S Caseless Submachine Gun: 2d6 Damage, ROF 3, Range 12/24/48

M6C/SOCOM: 2d6 Damage, ROF 1, Range 6/12/24

M6 Grindell/Galilean Non Linear Rifle: 4d8 Damage AP 10 Splash Damage(small burst) ROF 1 Range 24/48/96 Notes: Takes one round to ready, fires next round.

BR55 Service Rifle: 2d8 Damage ROF 3 Range 12/24/48

MA5B Assault Rifle: 2d6+2 Damage ROF 3 Range 12/24/48

M392 DMR: 2d8+2 Damage ROF 1 Range 12/24/48

SRS99 Sniper Rifle: 2d10 Damage ROF 1 Range 24/48/96 Notes: Scoped, +2 to shooting rolls if target at range, -2 If target under range.

Frag: 2d8 damage small burst

Smoke: Medium burst, obscures sight through and in, -2 to hitting targets obscured by smoke.

M45 Tactical Shotgun: 1-3d6 Damage ROF 1 Range 12/24/48 Notes: 1d6 at range 48, 2d6 at range 24, 3d6 at range 12.

This message was last edited by the GM at 18:31, Thu 02 June 2016.

COMMAND
 GM, 22 posts
 Prepare to drop into hell
 We are ODST
Thu 2 Jun 2016
at 18:30
Gear
First Aid Kit: +2 to healing rolls. 2 uses.

Long Range Radio: Allows for ship to ground communications, or long range communication between units separated by more than a mile/kilometer distance.