RTJ.   Posted by cooneypete.Group: 0
 GM, 12 posts
 Gaming goodness
Thu 24 Nov 2016
at 03:53
Basic qualifications for players:

  1. Must be able to commit to scheduled times to game. These would be usually during the day, during the week Eastern U.S. time, with occasional evening times.
  2. Must be willing to commit for at least a year or until the end of the storyline, if that happens to be before the end of the year.
  3. Must be able to write reasonably well--complete sentences, coherent thoughts.
  4. Must have read the game rules that we're using for this game.
  5. Must be comfortable doing combat with out a combat map/combat grid for a majority of fights. (I don't need them half the time.)

I am serious about the year's commitment. If you can't do that, please don't apply.

For your RTJ:
  1. Share your RPG background.
  2. Tell me about your two favorite RPG campaigns ever.
  3. Share how much experience you have in D&D 3.5/d20.
  4. Share if you are familiar with the Greyhawk D&D setting.
  5. Describe your character concept--background first, with race/class/build overview as a footnote. The better the background, the better your chances of landing the spot.

If your concept is not easily described with a class/race build that you are aware of, that's fine. I'll work with you if you otherwise pass the RTJ test.

Key points: You must play a genuinely heroic-good character. They can be tormented good guys, bad kids with hearts of gold, or pure uber-do-gooders, but they must be good-gal/good-guy heroes. No anti-heroes, no in-it-for-the-money types.

This message was last edited by the GM at 14:08, Thu 24 Nov 2016.