Character Creation
Step 2--Pick your race:
Next, pick your character's race, noting any modifiers to your ability Scores and any other racial traits. Each race lists the languages your character knows, as well as a number of bonus languages. A character knows a number of additional bonus languages equal to his or her Intelligence modifier. a list of languages will be listed below.
RACES:
HumanHumans are the most prevalent and diverse race living in Palasia, some are natives and others come from neighboring countries or far off lands.
Dwarf Dwarves in Palasia belong to a clan based military-industrial society. most dwarves out in the world are either mercenaries of their clan, or carrying out jobs for their clan. Dwarves have invented a new weapon called a firearm, and guard the knowledge of their creation and how they work. Dwarves are the only race that can take the gunslinger class, or any class archetype that uses firearms.
Elf There are not many elves living in Palasia. Because of the war against the Elven empire of Lae'Aurian many people hate and mistrust elves. Many of the elves found in the kingdom are exiles from their own kingdom, that doesn't make things easier for those forced to live in Palasia.Elves on their part mistrust or out right hate humans as they believe that their god's life was stolen by the human, Mara, in order to ascend to godhood himself.
GnomeDiminutive magical folk with ties to the Feywilds . Gnomes have large personalities that show in their behavior and clothing. Gnomes love nothing for than flamboyant clothing and adding personal touches to their property. their inate magical talents make them excellent wizards, and sorcerers, and their love of art adventure and music sees them often as bards and minstrels.
Half-Elf Being part elf Half-elves share most of the same prejudices as Elves. Many live on the outskirts of human society as drifters and adventurers. Many try to hide their heritage. some try to do good deeds in hopes that their deeds will change how people view them, joining the Church or the Army are usual choices. Others become bandits and outlaws, not thinking twice about the people that treat them so wrong.
Half-orc Orcs are a barbaric race of nomads who honor strength above all and who's lives are spent in the saddle of their giant dire boars. the offspring of humans and orcs are as tragic as they are strong.
CatfolkCatfolk are a race of humanoid felines hailing from a far off land. they are naturally stealthy and curious, with a wanderlust and a love for adventure. Growing no bigger than 4 foot tall, they have humanoid faces with feline ears and tail.
Tiefling Spawned in the age of the Baal'Tor Empire, those of a Demonic or Infernal bloodline are common in Palasia. In those days of that lost decadent empire many of the noble families bred with dark forces as part of dark bargains or to otherwise increase their houses power. Tieflings are the result of these.
RatfolkRecently emerged race of man-sized bipedal rats, they have earned a reputation for being greedy and power-hungry, but also known for backstabbing and cowardly. Most have a passing knowledge of poison use. Where they originated No one knows.
LizardfolkPalasia's lands being largely covered by rivers and swampy forests are home to many species of lizard folk, making them the second most populous race second to Humans. most are savage tribal brutes, but a few have mingled into Palasian society where they make exceptional trailblazers and guides to the land's marshy landscape.
This message was last edited by the GM at 17:23, Tue 15 Jan 2019.