--OOC--Character Generation.   Posted by Dungeon Master.Group: public
Dungeon Master
 GM, 1 post
Wed 13 Jan 2016
at 14:25
--OOC--Character Generation
25 Point-buy.

Level 1

http://webpages.charter.net/te...ies/pointBuyCalc.htm
Table: Ability Score Costs
 Score Points
 7 4
 8 2
 9 1
 10 0
 11 1
 12 2
 13 3
 14 5
 15 7
 16 10
 17 13
 18 17
Note: 10 is the start point. Cannot lower it unless your stat does it.

All pathfinder material is in play.

No 3rd party stuff.

Any aligment allowed.

Not everyone needs to know how to swim, want to be pirates (pirates are known to be 'evil' so to speak) or be water dwelling creatures! :)

Two traits. More I you want to try out drawbacks. On a 1-1 basis. Which is the normal rules for those I think. All traits must make sense. Flaws must harm you in some way. Traits must also be from different lists (aka: 1 Combat, 1 Faith). So no 2 traits in 1.

I'd prefer semi-normal races but may allow most with good reason!

MAX Hit Points

This message was last edited by the GM at 12:24, Wed 18 July 2018.

Dungeon Master
 GM, 5 posts
Fri 15 Jan 2016
at 03:10
--OOC--Character Generation
----------------------------------------------------------------------------
Name  :                     | Race  :                  | Height:
Player:                     | Gender:                  | Weight:
Update:                     | Age   :                  | Eyes  :
Align :                     | Size  :                  | Hair  :
Deity :                     | Speed :                  | Hand  :
----------------------------------------------------------------------------
       Ability    |   Temporary   | Class                 Level
     Score   Mod  |  Score   Mod  |
STR               |               |
DEX               |               |
CON               |               |
INT               |               |
WIS               |               |Total Level:           Extra Feats: 0
CHA               |               |XP  :                  Next:
----------------------------------------------------------------------------
        Total   Current   Subdual |         Total   Dex   Misc
HP    :               | Init  :       =     +
----------------------------------------------------------------------------
          Total        Armr  Shld   Dex  Misc
AC      :       =  10 +     +     +     +
Touch   :       =  10 + xxx + xxx +     +
FlatFoot:       =  10 +     +     + xxx +
----------------------------------------------------------------------------
SAVES                          Ability
            Bonus    Base   Mod  Magic
Fort (Con):   +     =     +     +     +
Ref  (Dex):   +     =     +     +     +
Will (Wis):   +     =     +     +     +
----------------------------------------------------------------------------
Base    Total   Base   Str   Misc | Base    Total   Base   Dex   Misc
Melee :       =      +     +      | Range :       =      +     +
----------------------------------------------------------------------------
Combat  Total  Base  Str  Misc    | Mnvr   Total  Base   Str   Dex  Misc
Mnvr   :     =     +     +        | Defense:     =     +     +     +
----------------------------------------------------------------------------
Weapon:   Weight:
Move Name    Type    Atk   Damage    Crit      Range   Type    Special
Attack      |     |       |      |           |   -   |    |

Armor:                Weight: -- lbs
 AC  MaxDex Pen. SplFail Speed  Special
    |  --  | -- |  ---  | ---- |

--------------------------------------------------------------------------
ABILITIES/FEATS
Racial Traits

Class

Feats

Traits
--------------------------------------------------------------------------
SPELLBOOK:
--------------------------------------------------------------------------
SPELLS KNOWN/PREPARED:
---------------------------------------------------------------------------
SPELLS PER DAY / SAVE DC (Spell Level + Ability Mod + 10)
---------------------------------------------------------------------------
SKILLS (Max Rank = Level, Class Skills get +3 bonus with at least 1 Rank)
                   Key     Total Ability     Class  Misc
                   Ability  Mod   Mod  Ranks Skill  Mod
  Acrobatics         (Dex) +    =     +     +      +
  Appraise           (Int) +    =     +     +      +
  Bluff              (Cha) +    =     +     +      +
  Climb              (Str) +    =     +     +      +
  Craft:             (Int) +    =     +     +      +
  Diplomacy          (Cha) +    =     +     +      +
  Disable Device^    (Dex) +    =     +     +      +
  Disguise           (Cha) +    =     +     +      +
  Escape Artist      (Dex) +    =     +     +      +
  Fly                (Dex) +    =     +     +      +
  Handle Animal^     (Cha) +    =     +     +      +
  Heal               (Wis) +    =     +     +      +
  Intimidate         (Cha) +    =     +     +      +
  Knowledge:         (Int) +    =     +     +      +
  Linguistics        (Int) +    =     +     +      +
  Perception         (Wis) +    =     +     +      +
  Perform:_____      (Cha) +    =     +     +      +
  Profession:        (Wis) +    =     +     +      +
  --Shipbuilder
  Ride               (Dex) +    =     +     +      +
  Sense Motive       (Wis) +    =     +     +      +
  Sleight of Hand^   (Dex) +    =     +     +      +
  Spellcraft^        (Int) +    =     +     +      +
  Stealth            (Dex) +    =     +     +      +
  Survival           (Wis) +    =     +     +      +
  Swim               (Str) +    =     +     +      +
  Use Magic Device^  (Cha) +    =     +     +      +
----------------------------------------------------------------------------
LANGUAGES
----------------------------------------------------------------------------
MONEY:
----------------------------------------------------------------------------
GEAR (Weight):
----------------------------------------------------------------------------
LOAD:  Light   Medium (-3) Heavy/Max (-6)  Lift (x 2)  Push/Drag (x 5)
          lb         lb           lb             lb            lb
----------------------------------------------------------------------------
MAGIC ITEMS
----------------------------------------------------------------------------
DESCRIPTION
----------------------------------------------------------------------------
BACKGROUND
----------------------------------------------------------------------------

This message was last edited by the GM at 15:34, Tue 18 Oct 2016.