Health
Health, measured in HP, is a reflection of the overall condition of a being. Each being has an amount of HP relative to their Endurance that replenishes at a rate of 1 HP/End/Day (min. 1 per 2 days). Please consult the following table for the appropriate values:
Score | HP |
---|
0 | 07 |
1 | 10 |
2 | 12 |
3 | 15 |
4 | 20 |
5 | 25 |
HP increases by 5 per point of Endurance of above 5 until it reaches 10. Afterwards (11+) each point grants 10 per point. This pattern repeats every 10 Endurance.
Thomas was a sickly man (Endurance 0) so even casual assaults against his person were enough to wind him and reduce him to unconsciousness (7 HP). This was not a trait that his twin brother Robert (Endurance 4) had as he was able to weather most things with a casual ease (20).
Injury
When a being's HP is reduced to 0 they are rendered unconscious or are slain, depending on circumstance. However they opt to retain consciousness by taking on Injuries. Injuries are lasting forms of harm that absorb damage equal to their severity (minor: 2, major: 4, overwhelming: 6). Each such injury applies a similar penalty to some action relative to the source of harm. This penalty lasts as long as the Injury does.
An individual may never have a total number of injuries greater their Endurance score lest they are killed outright. Additionally each Injury recovers at its own rate (minor: 1 week, major: 1 month, overwhelming: permanent).
Gregory is a peasant solider who has suffered grievous wounds. Having found himself pinned underneath a stampeding horse he only narrowly clung to life but his leg was mangled (Overwhelming Injury). Field surgeons were forced to amputate the limb. So while his body will heal he cannot regrow his low leg causing him to suffer a -6 penalty to Dexterity totals due to his lameness.
Healing
During normal activity HP recovers at a rate of 1 per Endurance per day but this rate is doubled while resting. Additionally each Injury reduces the total HP of a person by half its penalty until it is recovered.
Thomas faints (0 HP) after pushing himself too hard and spends the next week convalescing (1 HP per day). If the same had happened to his brother he'd have recovered in 3 days (8 HP per day).
Gwen cuts her hand while preparing reagents for a potion (minor Injury). The wound will heal within the week but until then her HP total is reduced from 10 to 9.
For Injuries the duration of their recovery can be halved, round down, if they receive medical attention from an individual whose Medicine total is greater than or equal to their total Injury penalty.
The son of a baron has suffered a laceration to his chest, taken an arrow to the thigh, and has slight fractures in his arm (-8 total). Under normal circumstances it would take him a month and a half to recover but under the attention of the castle physician he recovers in just over three weeks.