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Character Creation
1. Starting level is 2.
2. Multiclassing is allowed from the start, but only for classes from the PHB.
2b. UA classes, by default, are not available for multiclassing into or out-of unless I approve it.
3. For ability scores: 16, 15, 14, 13, 12, 10
4. When you pick your traits, ideal, bond, and flaw - use the things listed there as guidelines to come up with your own. Don't just copy them straight out of the book. Put some thought into it for all of us.
5. Hit Points will be maxed for levels 1 & 2. From there you roll and take either the roll or the average for your hit die, whichever is higher.
6. You start with the equipment given to you by your class and background, as though you were a fresh level 1 character. I will give each character a special item that relates to them.
7. Everyone starts with 1 Feat. This feat should improve the flavor and variety of your character. Make it something interesting, not something purely focused on min/maxing your character.
8. Tracking Ammo sucks, so you have an infinite supply of normal ammo for any ranged weapon yo use. Magical ammo will be tracked as normal, when/if you obtain such. Not applicable to thrown weapons.
9. You know what else sucks? Encumbrance. We're using common sense for this. You're not going to grab three suits of plate armor and stick them in your pocket, or steal an entire shop display in one go. Well, not until you get magical pockets.
Allowed Sources
Pretty much all of the official Wizards material is "allowed" as long as I have the book. For the sake of not having to type out all the details of every book, just run things by me first if they're from something other than the PHB.
PHB
DMG
Sword Coast Adventurer's Guide
Elemental Evil Companion
Volo's Guide to Monsters
Unearthed Arcana - all of this needs my approval as some of it is just stupidly broken. Most of it's allowed though, just check with me first.
Important Note:
Remember that we're here to have fun and tell a story
together. If your character is optimized to the teeth such that you're the only one who needs to take actions in order to win, you're probably ruining the experience for everyone else. Everyone should have a chance to shine.
RNG gods bless/curse whomever they will, I'm not talking about RNG, I'm talking excessive min/maxing. I'd much rather have a group full of Half-Orc Wizards with 11 Intelligence that just have fun with the game, than a group of min/max Variant Human Paladin/Sorcerers that could individually wreck every encounter solo. You feel me?
This message was last edited by the GM at 21:28, Sat 13 Jan 2018.